Crossbowman: Difference between revisions

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{{loc}}{{Unit Infobox
{{loc}}
{{Unit_Infobox
|name=Crossbowman
|name=Crossbowman
|dwelling=[[Mews]]
}}
}}
'''Crossbowmen''' are tier-II [[units]] of the [[Temple]] faction. They can be recruited from the [[Mews]].
'''Crossbowmen''' are tier-II [[units]] of the [[Temple]] faction. They can be recruited from the [[Mews]].


They can be upgraded into the [[Austringer]] or the [[Marksman]].
They can be upgraded into [[Austringers]] or [[Marksman|Marksmen]]
 
==Description==
==Description==
<i>Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.</i>
{{Unitdesc|Crossbowman}}
==Abilities==
==Abilities==
{| class="wikitable"
{{AbilityTable|Crossbowman}}
|<b>Passive Traits</b>
==Laws==
<ul style="list-style-type:none;line-height:200%;">
This unit is specifically affected by following Faction Laws:
<span style="color:peru;">View from the Heavens: </span> Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.</ul>
{{Stub/Section}}
|-
<!--
|<b>Active Abilities</b>
==Strategy==
<ul style="list-style-type:none;line-height:200%;">
(Notes on how to use the unit)
<span style="color:peru;">Fine Bolt I: </span> Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.<br>
 
Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]</ul>
--><!--
|-
==Trivia==
|}
* ...
 
--><!--  
==Gallery==
<gallery>
File:Image.jpg|Caption
</gallery>
-->
{{UnitsNavbox}}
{{UnitsNavbox}}
[[Category:Temple Units]][[Category:Tier-II Units]]
[[Category:Grove Units]]
[[Category:Units]]

Revision as of 04:18, 8 May 2026


Crossbowman
Faction Temple
Tier II
Cost 105Gold
Base Growth +14
SquadValue 91
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 5 3 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 5 3
Other Info
Dwelling Mews
Related Units
Base unit Crossbowman
Upgrade A Austringer
Upgrade B Marksman
Internal ID
crossbowman

Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.

They can be upgraded into Austringers or Marksmen

Description

Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine Bolts
2 Focus Charge(s)
Deals +20% Ranged Damage.
Duration: 2 round(s).

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.
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