Crossbowman: Difference between revisions

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'''Crossbowmen''' are tier-II [[units]] of the [[Temple]] faction. They can be recruited from the [[Mews]].
They can be upgraded into the [[Austringer]] or the [[Marksman]].
==Description==
<i>Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.</i>
==Abilities==
{| class="wikitable"
{| class="wikitable"
|Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.
|-
|<b>Passive Traits</b>
|<b>Passive Traits</b>
<ul style="list-style-type:none;line-height:200%;">
<ul style="list-style-type:none;line-height:200%;">
<span style="color:peru;">View from Heavens: </span> Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.</ul>
<span style="color:peru;">View from the Heavens: </span> Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.</ul>
|-
|-
|<b>Abilities</b>
|<b>Active Abilities</b>
<ul style="list-style-type:none;line-height:200%;">
<ul style="list-style-type:none;line-height:200%;">
<span style="color:peru;">Fine Bolt I: </span> Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.<br>
<span style="color:peru;">Fine Bolt I: </span> Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.<br>
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{{UnitsNavbox}}
{{UnitsNavbox}}
[[Category:Temple Units]]
[[Category:Temple Units]][[Category:Tier-II Units]]

Revision as of 07:49, 5 May 2026


Crossbowman
Faction Temple
Tier II
Cost 105Gold
Base Growth +14
SquadValue 91
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 5 3 3-4
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 5 3
Related Units
Base unit Crossbowman
Upgrade A Austringer
Upgrade B Marksman
Internal ID
crossbowman

Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.

They can be upgraded into the Austringer or the Marksman.

Description

Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.

Abilities

Passive Traits
    View from the Heavens: Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.
Active Abilities
    Fine Bolt I: Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.
    Ability Cost:
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