Recruitment: Difference between revisions

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|name=Recruitment
|name=Recruitment
|skillimage1=Skill Recruitment.png
|skillimage1=Skill Recruitment.png
|desc1=All cities gain +4 growth to Tier 1 units.
|desc1=All cities gain +4 growth to Tier-1 units.
|skillimage2=Skill Advanced Recruitment.png
|skillimage2=Skill Advanced Recruitment.png
|desc2=All cities gain +2 growth to Tier 2 units.
|desc2=All cities gain +3 growth to Tier-2 units.
|skillimage3=Skill Expert Recruitment.png
|skillimage3=Skill Expert Recruitment.png
|desc3=All cities gain +1 growth to Tier 3 units.
|desc3=All cities gain +2 growth to Tier-3 units.


|subname1=Direct Supervision
|subname1=Direct Supervision
|subimage1=sub_skill_trainer_1_icon.png
|subimage1=recruitment_sub_direct_supervision.png
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.
|subdesc1=If the hero is in the city at the start of a week, growth of all creatures in that city increases by an additional 50% growth.


|subname2=Elite Guards
|subname2=Elite Guards
|subimage2=sub_skill_trainer_5_icon.png
|subimage2=recruitment_sub_elite_guards.png
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit's attack and defense are increased by 25% of the Hero's attack and defense.
|subdesc2=Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows [[Tactics]].


|subname3=Veterans
|subname3=Veterans
|subimage3=sub_skill_trainer_3_icon.png
|subimage3=recruitment_sub_veterans.png
|subdesc3=Tier 4 units growth in your cities increase by 1.
|subdesc3=Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows [[Diplomacy]].


|subname4=Relocation
|subname4=Relocation
|subimage4=sub_skill_trainer_4_icon.png
|subimage4=recruitment_sub_relocation.png
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.
|subdesc4=Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of units to or from that city. Usable once per day.


|subname5=Strenuous Training
|subname5=Strenuous Training
|subimage5=sub_skill_trainer_2_icon.png
|subimage5=recruitment_sub_strenuous_training.png
|subdesc5=Friendly creatures’ HP increases by 2.
|subdesc5=Friendly creatures gain 2 HP.
 
|subname6=Mentors
|subimage6=recruitment_sub_mentors.png
|subdesc6=Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than  normal.
}}
}}
===Artifact Effects===
===Artifact Effects===

Revision as of 23:25, 4 May 2026


Skill Subskills
Basic Recruitment
All cities gain +4 growth to Tier-1 units.
Advanced Recruitment
All cities gain +3 growth to Tier-2 units.
Direct Supervision
If the hero is in the city at the start of a week, growth of all creatures in that city increases by an additional 50% growth.
Elite Guards
Tier-1, Tier-2, and Tier-3 friendly creatures gain 25% of the hero's Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows Tactics.
Veterans
Tier-4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows Diplomacy.
Expert Recruitment
All cities gain +2 growth to Tier-3 units.
Relocation
Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of units to or from that city. Usable once per day.
Strenuous Training
Friendly creatures gain 2 HP.
Mentors
Allows creatures in the hero's army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal.

Artifact Effects

  • Holy Sigil of Uurdt grants all unlearned Recruitment subskills, as well as those of Defense and Primal Magic.
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