Thaumaturgy: Difference between revisions
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This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.<br></table> | This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.<br></table> | ||
=== | ===Artifact Effects=== | ||
* [[File:Holy sigil of quix artifact.png|60px]] Holy Sigil of Quix grants all unlearned Thaumaturgy subskills, as well as those of [[Arcane Magic]], [[Scouting]] and [[Battlecraft]]. | * [[File:Holy sigil of quix artifact.png|60px]] Holy Sigil of Quix grants all unlearned Thaumaturgy subskills, as well as those of [[Arcane Magic]], [[Scouting]] and [[Battlecraft]]. | ||
{{SkillsNavbox}} | {{SkillsNavbox}} | ||
[[Category:Hero Skills]] | [[Category:Hero Skills]] | ||
Revision as of 15:19, 3 May 2026
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Note: when calculating mana costs for extra spells cast using Basic & Advanced Thaumaturgy, the new mana cost will often wind up having a fraction involved. Due to the way the game is coded, when the fraction is exactly .5, it will round the number to the nearest whole even number. For example: Enlarge Shadow is a Nightshade spell that costs 6 mana. On a second cast, the math comes out to 13.5 ( 6 + (6 x 1.25) ), but this time is rounded up since 14 is the closest even number. |
Artifact Effects
Holy Sigil of Quix grants all unlearned Thaumaturgy subskills, as well as those of Arcane Magic, Scouting and Battlecraft.


