Hydra: Difference between revisions

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{{loc}}{{Unit Infobox
{{Loc}}
|unit name=Hydra
{{UnitInfobox|lang=en|id=hydra}}
|image=Dungeon_Hydra_Battlefield.png
|faction=Dungeon
|tier=6
|type=[[Magic Creature]]
|range=Melee
|movement=[[Movement Types|Ground]]
|hirecost=1200 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=600 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|growth=2
|health=130
|attack=24
|defence=22
|damage_range=25-28
|speed=3
|initiative=8
|morale=0 (-3 - 3)
|luck=0 (-5 - 5)
|base_unit=
|upgrade_a=[[Chthonic Hydra]]
|upgrade_b=[[Infernal Hydra]]
}}{| class="wikitable"


|Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. The main course? Why, it’s you, naturally.
'''Hydras''' are tier-VI [[units]] of the {{F|Dungeon}} faction. They can be recruited from the [[Chthonic Home]].
|-
|<b>Passive Traits</b>
<ul style="list-style-type:none;line-height:200%;">
<li><span style="color:peru;">Swift Strike: </span>Enemies cannot counterattack.</li>
<li><span style="color:peru;">Sweeping Strike: </span>Deals Damage to the target and two adjacent hexes to its sides.</li>
<li><span style="color:peru;">Growing Teeth: </span>Unit gains 1 attack until the end of battle whenever it takes damage.</li>
</ul>
|-
|<b>Abilities</b>
<ul style="list-style-type:none;line-height:200%;">
<li><span style="color:peru;">Fighting Style - Whirlwind Strike</span>: Hits all adjacent enemies, dealing -50% damage to each.<br> Does not spend [[Focus Charge|Focus Charges]]</li>
</ul>
|-
|}


They can be upgraded into the {{Unit|hydra_upg|en}} or the {{Unit|hydra_upg_alt|en}}.


==Description==
{{Description|lang=en|id=hydra}}


{{UnitsNavBoxLang}}
==Abilities==
{{UnitAbility|lang=en|id=magic_creature}}
{{UnitAbility|lang=en|id=melee_attack_no_counter}}
{{UnitAbility|lang=en|id=base_passive_noncounter}}
{{UnitAbility|lang=en|id=base_passive_strike_swipe_1}}
{{UnitAbility|lang=en|id=hydra_passive_1|rank=1}}
{{UnitAbility|lang=en|id=hydra_1}}
 
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=hydra}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}}
{{LawSummary|lang=en|id=fraction_law_dungeon_25}}
{{LawSummary|lang=en|id=fraction_law_dungeon_27}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=dungeon}}
[[Category:Dungeon Units]]
[[Category:Dungeon Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Hydra
Faction
Tier
VI
Cost
1200Gold
Base growth
+2
Squad value
1345
Stats
Health
130
Attack
24
Defense
22
Damage
25-28
Morale
0
Luck
0
Initiative
6
Speed
4
Other Info
Specialist hero
Related Units
Base unit
Hydra
Internal ID
hydra

Hydras are tier-VI units of the Dungeon faction. They can be recruited from the Chthonic Home.

They can be upgraded into the Chthonic Hydra or the Infernal Hydra.

Description

Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.

And the main course? Why, it’s you, naturally.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
No retaliation
Can only attack adjacent enemies. Enemies do not counterattack.
Passive Ability
Swift Strike
Enemies do not counterattack.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent enemies to its sides.
Passive Ability
Growing Teeth - Rank IThis ability has multiple versions.
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Alternative Attack
Fighting Style: Whirlwind Strike
Hits all adjacent enemies, dealing –50% Damage to each.
Does not spend Focus Charges.

Specialist Hero

Alvarian Hydra
Hydra growth in your cities increases by 1.
Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.
Tier IVCost: 3/2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages