Halfling: Difference between revisions
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Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Halfling</div><div style='font-size:0.9em;color:gray;'>A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.</div></div> <div style='display:flex;flex-wrap:wrap;justify..." |
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{{UnitInfobox|lang=en|id=halfling}} | |||
'''Halflings''' are {{F|neutral|en}} tier-II [[units]]. They can be recruited from the [[Burrow]]. | |||
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==Description== | |||
{{Description|lang=en|id=halfling}} | |||
==Abilities== | |||
| | {{UnitAbility|lang=en|id=living}} | ||
| | {{UnitAbility|lang=en|id=ranged_attack_no_range_close}} | ||
{{UnitAbility|lang=en|id=base_passive_sharpshooter}} | |||
| | {{UnitAbility|lang=en|id=base_passive_duelist}} | ||
{{UnitAbility|lang=en|id=common_attack_1}} | |||
{{UnitAbility|lang=en|id=halfling_1}} | |||
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==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=neutral}} | |||
[[Category:Neutral Units]] | [[Category:Neutral Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 21:55, 5 September 2026
Halfling |
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Faction |
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Tier II |
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Cost 150 |
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Base growth +60 |
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Squad value 125 |
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| Stats | |||
Health 6
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Attack 6
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Defense 6
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Damage 3-3
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Morale 3
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Luck 0
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Initiative 6
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Speed 6
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| halfling | |||
Halflings are
Neutral tier-II units. They can be recruited from the Burrow.
Description
A cheerful and friendly people who are lucky enough to be native to Jadame. Or maybe luck is the only thing that helps them survive here, seeing how they’re neither cruel nor particularly sly.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
No melee penalty and no range penalty
Can attack enemies at any range.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Prance Away
Movement
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Blinks to another hex within its movement range.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


