Hydra: Difference between revisions
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{{UnitInfobox|lang=en|id=hydra}} | |||
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'''Hydras''' are tier-VI [[units]] of the {{F|Dungeon}} faction. They can be recruited from the [[Chthonic Home]]. | |||
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They can be upgraded into the {{Unit|hydra_upg|en}} or the {{Unit|hydra_upg_alt|en}}. | |||
==Description== | |||
{{Description|lang=en|id=hydra}} | |||
{{ | ==Abilities== | ||
{{UnitAbility|lang=en|id=magic_creature}} | |||
{{UnitAbility|lang=en|id=melee_attack_no_counter}} | |||
{{UnitAbility|lang=en|id=base_passive_noncounter}} | |||
{{UnitAbility|lang=en|id=base_passive_strike_swipe_1}} | |||
{{UnitAbility|lang=en|id=hydra_passive_1|rank=1}} | |||
{{UnitAbility|lang=en|id=hydra_1}} | |||
==Specialist Hero== | |||
{{UnitSpecialist|lang=en|unit_id=hydra}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_25}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_27}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=dungeon}} | |||
[[Category:Dungeon Units]] | [[Category:Dungeon Units]] | ||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Hydra |
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Faction |
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Tier VI |
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Cost 1200 |
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Base growth +2 |
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Squad value 1345 |
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| Stats | |||
Health 130
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Attack 24
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Defense 22
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Damage 25-28
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Morale 0
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Luck 0
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Initiative 6
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Hydra |
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| Internal ID | |||
| hydra | |||
Hydras are tier-VI units of the
Dungeon faction. They can be recruited from the Chthonic Home.
They can be upgraded into the
Chthonic Hydra or the
Infernal Hydra.
Description
Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.
And the main course? Why, it’s you, naturally.
And the main course? Why, it’s you, naturally.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
No retaliation
Can only attack adjacent enemies. Enemies do not counterattack.
Passive Ability
Swift Strike
Enemies do not counterattack.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent enemies to its sides.
Passive Ability
Growing Teeth - Rank IThis ability has multiple versions.
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Alternative Attack
Fighting Style: Whirlwind Strike
Hits all adjacent enemies, dealing –50% Damage to each.
Does not spend Focus Charges.
Does not spend Focus Charges.
Specialist Hero
Hydra growth in your cities increases by 1.
Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.
Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.
Tier IVCost: 3/2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


