Archangel: Difference between revisions

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{{Unit Infobox
{{Loc}}
|unit name=Archangel
{{UnitInfobox|lang=en|id=angel_upg}}
|image=Temple_Archangel_Battlefield.png
 
|faction=Temple
'''Archangels''' are upgraded tier-VII [[units]] of the {{F|human|en}} faction. They can be recruited from [[Radiant Forge II]].
|tier=7
 
|type=[[Embodiment]]
They are one of the upgrades of the {{Unit|angel|en}}, the other being the {{Unit|angel_upg_alt|en}}.
|range=Ranged
 
|movement=Flying
==Description==
|hirecost=4000 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 2 [[File:Icon Resource GemStone.png|32px|link=Resources#Gems|Gems]]
{{Description|lang=en|id=angel_upg}}
|upgradecost=
 
|growth=1
==Abilities==
|health=250
{{UnitAbility|lang=en|id=embodiment}}
|attack=35 [[File:Battleframe_buff.png|17px]]
{{UnitAbility|lang=en|id=ranged_attack_no_range_close}}
|defence=30
{{UnitAbility|lang=en|id=fly}}
|damage_range=50-75
{{UnitAbility|lang=en|id=base_passive_sharpshooter}}
|speed=5 [[File:Battleframe_buff.png|17px]]
{{UnitAbility|lang=en|id=base_passive_duelist}}
|initiative=12 [[File:Battleframe_buff.png|17px]]
{{UnitAbility|lang=en|id=angel_upg_passive_1}}
|morale=0 (-3 - 3)
{{UnitAbility|lang=en|id=common_attack_1}}
|luck=0 (-3 - 3)
{{UnitAbility|lang=en|id=angel_upg_1}}
|base_unit=[[Angel]]
{{UnitAbility|lang=en|id=angel_upg_2}}
|upgrade_a=
 
|upgrade_b=[[Apotheosis]]
==Laws==
}}{| class="wikitable"
This unit is affected by the following Faction [[Laws]]:
|The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond their understanding. It should have something to do with those heavily protected buildings they constructed in their cities. But, of course, that’s just a theory among us scholarly minds.
{{LawSummary|lang=en|id=fraction_law_human_30}}
|-
{{LawSummary|lang=en|id=fraction_law_unfrozen_31}}
|<b>Passive Traits</b>
{{LawSummary|lang=en|id=fraction_law_dungeon_32}}
<ul style="list-style-type:none;line-height:200%;">
 
<li><span style="color:peru;">Forging Perfection: </span>Whenever a positive effect is applied to a friendly unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only applied to this unit once.
==Strategy==
<li><span style="color:peru;">Sharpshooter: </span>Deals full ranged damage at any range.
''Nothing yet. Maybe you can add it...?''
</ul>
 
|-
{{Clear}}
|<b>Abilities</b>
==Related pages==
<ul style="list-style-type:none;line-height:200%;">
{{UnitsNavbox|lang=en|faction=human}}
<li><span style="color:peru;">Refract and Reflect: </span>Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2.<br>
Ability Cost: [[File:Focus Charge.png|23px]]
<li><span style="color:peru;">Devouring Chalice: </span> Dispels all positive effects from enemies within a 1-hex radius area from the chosen hex and applies them to this unit. Ability tier 2.<br>
Ability Cost:[[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]
</ul>
|-
|}
{{UnitsNavbox}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:48, 6 August 2026


Archangel
Faction
Tier
VII
Cost
4000Gold 2Gems
(Upgrade cost)
( 1600Gold 1Gems)
Base growth
+1
Squad value
6362
Stats
Health
225
Attack
35This stat is higher compared to the base unit.

Base: 30
Increase: +5
Defense
30
Damage
50-75
Morale
0
Luck
0
Initiative
12This stat is higher compared to the base unit.

Base: 8
Increase: +4
Speed
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Archangel
Upgrade B
Internal ID
angel_upg

Archangels are upgraded tier-VII units of the Temple faction. They can be recruited from Radiant Forge II.

They are one of the upgrades of the Angel, the other being the Apotheosis.

Description

The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities.

But, of course, that’s just a theory among us scholarly minds.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Ranged Attack
No melee penalty and no range penalty
Can attack enemies at any range.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Sharpshooter
Ranged attacks deal full Ranged Damage at any range.
Passive Ability
Duelist
Receives no penalty in Melee range, dealing full Damage.
Passive Ability
Forging Perfection
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature.
The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Refract and Reflect
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
Active Ability
Devouring Chalice
Special
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Dispels all positive effects from enemies within a 1-hex radius area from chosen hex and applies them to this creature.

Laws

This unit is affected by the following Faction Laws:

Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense.
Tier VCost: 3/2/2 Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages