Crossbowman: Difference between revisions

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{| class="wikitable"
{{Loc}}
{{Unit Infobox
{{UnitInfobox|lang=en|id=crossbowman}}
|unit name=Crossbowman
|image=Temple_Crossbowman_Battlefield.png
|faction=Temple
|tier=2
|type=[[Living]]
|range=Ranged
|movement=Ground
|health=10
|attack=5
|defence=3
|damage_range=3-4
|speed=3
|initiative=5
|morale=-5-5
|luck=-3-3
|base_unit=
|upgrade_a=[[Austringer]]
|upgrade_b=[[Marksman]]
}}


|Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.
'''Crossbowmen''' are tier-II [[units]] of the {{F|human|en}} faction. They can be recruited from the [[Mews]].
|-
|<b>Passive Traits</b>
<ul style="list-style-type:none;line-height:230%;">
<span style="color:peru;">View from Heavens: </span> Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.</ul>
|-
|<b>Abilities</b>
<ul style="list-style-type:none;line-height:100%;">
<span style="color:peru;">Fine Bolt I: </span> Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.<br>
Ability Cost: [[File:Focus Charge.png|23px]][[File:Focus Charge.png|23px]]</ul>


|-
They can be upgraded into the {{Unit|crossbowman_upg|en}} or the {{Unit|crossbowman_upg_alt|en}}.
|<span style="color:peru;">Hiring Cost</span>: 100 [[File:Icon Resource Gold.png|32px|link=Resources#Gold]]


<span style="color:peru;">Upgrade Cost</span>: 30 [[File:Icon Resource Gold.png|32px|link=Resources#Gold]]
==Description==
{{Description|lang=en|id=crossbowman}}


|-
==Abilities==
|}
{{UnitAbility|lang=en|id=living}}
{{UnitsNavbox}}
{{UnitAbility|lang=en|id=ranged_attack}}
{{UnitAbility|lang=en|id=crossbowman_passive_1}}
{{UnitAbility|lang=en|id=common_attack_1}}
{{UnitAbility|lang=en|id=crossbowman_1|rank=1}}
 
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=crossbowman}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_human_10}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=human}}
[[Category:Temple Units]]
[[Category:Temple Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Crossbowman
Faction
Tier
II
Cost
95Gold
Base growth
+14
Squad value
83
Stats
Health
10
Attack
5
Defense
3
Damage
3-4
Morale
0
Luck
0
Initiative
4
Speed
3
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Crossbowman
Upgrade A
Upgrade B
Internal ID
crossbowman

Crossbowmen are tier-II units of the Temple faction. They can be recruited from the Mews.

They can be upgraded into the Austringer or the Marksman.

Description

Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forge such strong bonds with their hawks that they move as one, guiding each other against their foes.

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine Bolts - Rank IThis ability has multiple versions.
Positive effect
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Deals +20% Ranged Damage.
Duration: 2 round(s).
Does not end the turn.

Specialist Hero

Jaeger
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages