Groll: Difference between revisions

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{{UnitInfobox|lang=en|id=gorilla}}
{{UnitInfobox|lang=en|id=gorilla}}


'''Grolls''' are [[Neutral]] tier-III [[units]]. They can be recruited from [[Terror Wood]].
'''Grolls''' are {{F|neutral|en}} tier-III [[units]]. They can be recruited from [[Terror Wood]].


==Description==
==Description==
{{Unitdesc|Groll}}
{{Description|lang=en|id=gorilla}}


==Abilities==
==Abilities==
{{AbilityTable|Groll}}
{{UnitAbility|lang=en|id=living}}
{{UnitAbility|lang=en|id=melee_attack}}
{{UnitAbility|lang=en|id=gorilla_1}}
{{UnitAbility|lang=en|id=gorilla_2}}


===Laws===
==Laws==
This unit is affected by the following Faction [[Laws]]:
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}}


{{Clear}}<br>
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=neutral}}
{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Groll
Faction
Tier
III
Cost
300Gold
Base growth
+32
Squad value
275
Stats
Health
40
Attack
8
Defense
6
Damage
5-7
Morale
0
Luck
0
Initiative
8
Speed
5
Other Info
Dwelling
Internal ID
gorilla

Grolls are Neutral tier-III units. They can be recruited from Terror Wood.

Description

Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short-tempered?

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Rrr, Jump!
Attack
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Jumps to a hex within a 4-hex radius and deals basic attack Damage to all adjacent enemies.
Active Ability
Big Rock, Rrr!
Attack
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Deals 150% of basic attack ([ 7–10 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.

Laws

This unit is affected by the following Faction Laws:

Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages