User:76561198048502585/sandbox/enumeration: Difference between revisions

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==Option 4: The template==
==Option 4: The template==
This unit is specifically affected by following Faction Laws:
{{Template:UnitSynergyLaws
{{Template:UnitSynergyLaws
|id=esquire
|id=esquire
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}}
}}


==Option 5: The template==
==Option 5: The module==
This unit is specifically affected by following Faction Laws:
 
{{#invoke:UnitSynergyLaws
{{#invoke:UnitSynergyLaws
|id=esquire
|id=esquire

Latest revision as of 09:08, 26 July 2026

Option 1: The abandon

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.


Option 2: The one-shot

This unit is specifically affected by following Faction Laws:


Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2 Law Seals

Some optional text written manually by a wiki-contributor.


Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals

Some optional text written manually by a wiki-contributor.


Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Some optional text written manually by a wiki-contributor.


Option 3: The smart-box

This unit is specifically affected by following Faction Laws:


Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2 Law Seals


Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals


Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Option 4: The template

This unit is specifically affected by following Faction Laws:

Template:UnitSynergyLaws

Option 5: The module

This unit is specifically affected by following Faction Laws:

Script error: No such module "UnitSynergyLaws".