User:76561198048502585/sandbox/enumeration: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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==Option 1: | ==Option 1: The abandon== | ||
This unit is specifically affected by following Faction Laws: | This unit is specifically affected by following Faction Laws: | ||
{{Stub/Section}} | {{Stub/Section}} | ||
==Option 2: | ==Option 2: The one-shot== | ||
This unit is specifically affected by following Faction Laws: | This unit is specifically affected by following Faction Laws: | ||
{{LawSummary | lang=en | id=fraction_law_human_4}} | {{LawSummary | ||
|lang=en | |||
|id=fraction_law_human_4 | |||
}} | |||
Some optional text written manually by a wiki-contributor. | Some optional text written manually by a wiki-contributor. | ||
{{LawSummary | lang=en | id=fraction_law_unfrozen_6}} | {{LawSummary | ||
|lang=en | |||
|id=fraction_law_unfrozen_6 | |||
}} | |||
Some optional text written manually by a wiki-contributor. | Some optional text written manually by a wiki-contributor. | ||
{{LawSummary | lang=en | id=fraction_law_dungeon_6}} | {{LawSummary | ||
|lang=en | |||
|id=fraction_law_dungeon_6 | |||
}} | |||
Some optional text written manually by a wiki-contributor. | Some optional text written manually by a wiki-contributor. | ||
==Option 3: | ==Option 3: The smart-box== | ||
This unit is specifically affected by following Faction Laws: | This unit is specifically affected by following Faction Laws: | ||
| Line 42: | Line 51: | ||
|id=fraction_law_dungeon_6 | |id=fraction_law_dungeon_6 | ||
|strategy=Some optional text written manually by a wiki-contributor as strategy=... | |strategy=Some optional text written manually by a wiki-contributor as strategy=... | ||
}} | |||
==Option 4: The template== | |||
This unit is specifically affected by following Faction Laws: | |||
{{Template:UnitSynergyLaws | |||
|id=esquire | |||
|strategy1=foo | |||
|strategy2=bar | |||
|strategy3=hello | |||
}} | |||
==Option 5: The module== | |||
This unit is specifically affected by following Faction Laws: | |||
{{#invoke:UnitSynergyLaws | |||
|id=esquire | |||
|strategy1=foo | |||
|strategy2=bar | |||
|strategy3=hello | |||
}} | }} | ||
Latest revision as of 09:08, 26 July 2026
Option 1: The abandon
This unit is specifically affected by following Faction Laws:
Option 2: The one-shot
This unit is specifically affected by following Faction Laws:
Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2
Law Seals
Some optional text written manually by a wiki-contributor.
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Some optional text written manually by a wiki-contributor.
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Some optional text written manually by a wiki-contributor.
Option 3: The smart-box
This unit is specifically affected by following Faction Laws:
Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Option 4: The template
This unit is specifically affected by following Faction Laws:
Option 5: The module
This unit is specifically affected by following Faction Laws:
Script error: No such module "UnitSynergyLaws".


