Dungeon: Difference between revisions

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==Units==
Dungeon units focus on adaptability and versatility.
{{UnitsNavbox|lang=en|faction=dungeon|nolinks=1}}
They all have access to special "Fighting Style" alternative attacks, which let them attack with modified range in exchange for dealing half as much damage:
*{{LinkIcon|lang=en|id=trogl|filename=1|suffix=_icon.png|text=Troglodytes}} can perform a Long Reach attack.
*{{LinkIcon|lang=en|id=assassin|filename=1|suffix=_icon.png|text=Infiltrators}} can strike and return.
*{{LinkIcon|lang=en|id=blade_dancer|filename=1|suffix=_icon.png|text=Dancers}} can shoot at two targets at once.
*{{LinkIcon|lang=en|id=minos|filename=1|suffix=_icon.png|text=Minotaurs}} can strike in a straight line behind their target.
*{{LinkIcon|lang=en|id=medusa|filename=1|suffix=_icon.png|text=Medusae}} can shoot all around their target.
*{{LinkIcon|lang=en|id=hydra|filename=1|suffix=_icon.png|text=Hydras}} can attack all enemies around them.
*{{LinkIcon|lang=en|id=black_dragon|filename=1|suffix=_icon.png|text=Dragons}} can perform wide-range cone attacks.


==Native Terrain==
==Native Terrain==
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|bldg_id = dungeon_Build_Main_L1
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{{FactionBuilding
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|faction = dungeon
|bldg_id = dungeon_Build_Treasury_L1
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|description=Produces 2,000 Gold daily.
|description=Produces 2,000 Gold daily.
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{{FactionBuildingCargo
{{FactionBuildingCargo

Latest revision as of 21:53, 5 September 2026

The content below needs to be updated as it may not accurately represent what's currently in-game.


Units

Dungeon units focus on adaptability and versatility.

They all have access to special "Fighting Style" alternative attacks, which let them attack with modified range in exchange for dealing half as much damage:

  • Troglodytes can perform a Long Reach attack.
  • Infiltrators can strike and return.
  • Dancers can shoot at two targets at once.
  • Minotaurs can strike in a straight line behind their target.
  • Medusae can shoot all around their target.
  • Hydras can attack all enemies around them.
  • Dragons can perform wide-range cone attacks.

Native Terrain

Heroes

Faction Skill

Triumvirate's Strength is the unique faction skill of the Dungeon faction. It is a skill that all Dungeon heroes start with and is unavailable to other hero classes.

Once per turn, it lets the hero take one of 3 stances which boost specific stats for the hero and their army during a given combat session. The Minotaur Stance boosts Attack, the Dark Elf Stance boosts Defense, and the Dragon Stance boosts Spell Power. These stance bonuses remain in effect until another stance is chosen, allowing one to adapt their strengths and strategy to the current situation in battle.

Faction Laws

Town Buildings, Build Orders

Gems Gems are a critical resource of the Dungeon faction, and you will need to have a substantial amount of them to build their Tier-VII Creature Dwellings. Hiring these creatures will also incur an additional expenditure of gems along with the normal gold Gold cost as well.

Economy Buildings



Byzantine Palace
Requirements: None.
Cost Effect
5000 Gold
Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.






Byzantine Palace II
Requirements: Byzantine Palace
Cost Effect
2500 Gold
5 Wood
5 Ore
Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.






Byzantine Palace III
Requirements: Byzantine Palace II
Cost Effect
5000 Gold
10 Wood
10 Ore
Grants the kingdom 1000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-2 economy upgrade.





Tavern
Requirements: None.
Cost Effect
500 Gold
5 Ore
Allows the hiring of new heroes.








Marketplace
Requirements: Tavern (Except in Single Hero Mode)
Cost Effect
500 Gold
5 Wood
5 Ore
Allows resources to be traded.









Artifact Merchant
Requirements: Marketplace
Cost Effect
2500 Gold
5 Wood
5 Ore
Allows artifacts to be traded.





Bank
Requirements: Byzantine Palace II
Cost Effect
2500 Gold
5 Wood
5 Ore
Produces 1000 Gold daily.







Treasury
Requirements: No results
Cost Effect
5000 Gold
5 Gems
5 Crystals
5 Mercury
Produces 2000 Gold daily.







Resource Depot
Requirements: No results
Cost Effect
2000 Gold
Produces 1 Gems daily.






Alchemic Depot
Requirements: Resource Depot
Cost Effect
3 Gems
3 Crystals
3 Mercury
Produces 5 Alchemical Dust daily.






Faction Buildings


Gymnasium
Requirements: None.
Cost Effect
5,000 Gold
Levels up any visiting hero once.

Note: Once built, this level-up effect will be applied whenever town is visited by a hero. Since more XP is required to level up the higher your hero level, it is advised to wait to construct this building until later in your play session where it will provide more value to the player.








Lyceum
Requirements: Marketplace
Cost Effect
2,500 Gold
Allows enchanting of magic scrolls so that they grant spells of maximum level.

Note: This costs resources.








Spy Network
Requirements: None.
Cost Effect
1 Grail Completely removes the fog of war. This city’s dwellings produce +100% units.

Note: The Grail is a necessary resource to construct this building. This mythical object / resource can be obtained by defeating an enhanced mirrored copy of your army at the Mirage.