Data:Unit/lich: Difference between revisions
obelisk-bot: Re-uploading all data to force recreation of refactored translations. |
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| Line 12: | Line 12: | ||
| offence = 12 | | offence = 12 | ||
| defence = 12 | | defence = 12 | ||
| damage_min = | | damage_min = 13 | ||
| damage_max = 16 | | damage_max = 16 | ||
| initiative = 4 | | initiative = 4 | ||
| Line 36: | Line 36: | ||
| ai_archetype = range_type | | ai_archetype = range_type | ||
| tags = unit,undead | | tags = unit,undead | ||
| squad_value = | | squad_value = 345 | ||
| exp_bonus = | | exp_bonus = 38 | ||
}} | }} | ||
| Line 47: | Line 47: | ||
| name_sid = lich_ability_1_name | | name_sid = lich_ability_1_name | ||
| desc_sid = lich_ability_1_description | | desc_sid = lich_ability_1_description | ||
| active_type = Ability_type_special | |||
| attack_type = cast | | attack_type = cast | ||
| rank = 2 | | rank = 2 | ||
| Line 65: | Line 66: | ||
{{UnitAttackDef | {{UnitAttackDef | ||
| unit_id = lich | | unit_id = lich | ||
| default_attack_type = | | default_attack_type = ranged_attack | ||
| counter_attack_type = | | counter_attack_type = melee_attack | ||
| counter_stat_dmg_mult = 0.5 | | counter_stat_dmg_mult = 0.5 | ||
| alt_attack_type = | | alt_attack_type = melee_attack | ||
}} | }} | ||
| Line 186: | Line 187: | ||
| target_id = lich | | target_id = lich | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hans | ||
| name = 巫妖 | | name = 巫妖 | ||
| description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。 | | description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。 | ||
| Line 194: | Line 195: | ||
| target_id = lich | | target_id = lich | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hant | ||
| name = 巫妖 | | name = 巫妖 | ||
| description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/> | | description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/>在賈達密,他們還會深入研究時間扭曲魔法。畢竟,死靈術並不是在這個世界永存的唯一方式。 | ||
}} | }} | ||
| Line 204: | Line 205: | ||
| language = en | | language = en | ||
| name = Rewind Death | | name = Rewind Death | ||
| description = Restores [ | | description = Restores [ 20 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle. | ||
}} | }} | ||
| Line 212: | Line 213: | ||
| language = pt_br | | language = pt_br | ||
| name = Retrocesso da Morte | | name = Retrocesso da Morte | ||
| description = Recupera [ | | description = Recupera [ 20 + 10 × quantidade de unidades ] PV de uma criatura amiga. Pode reviver unidades abatidas. Pode ser utilizado duas vezes por batalha. | ||
}} | }} | ||
| Line 220: | Line 221: | ||
| language = cs | | language = cs | ||
| name = Přetočení smrti | | name = Přetočení smrti | ||
| description = Spojenecké jednotce obnoví [ | | description = Spojenecké jednotce obnoví [20 + 10× počet jednotek ve skupině] zdraví. Dokáže tím oživit padlé jednotky. Lze použít dvakrát za bitvu. | ||
}} | }} | ||
| Line 228: | Line 229: | ||
| language = fr | | language = fr | ||
| name = Renverser la mort | | name = Renverser la mort | ||
| description = Restaure [ | | description = Restaure [ 20 + 10 × quantité d’unités ] PV à une cible alliée. Peut ressusciter les unités tombées au combat. Utilisable deux fois par combat. | ||
}} | }} | ||
| Line 236: | Line 237: | ||
| language = de | | language = de | ||
| name = Umkehr des Todes | | name = Umkehr des Todes | ||
| description = Stellt bei einer verbündeten Kreatur [ | | description = Stellt bei einer verbündeten Kreatur [20 + 10 × Anzahl der Einheiten] TP wieder her. Kann gefallene Einheiten wiederbeleben. Kann zweimal pro Kampf verwendet werden. | ||
}} | }} | ||
| Line 244: | Line 245: | ||
| language = hu | | language = hu | ||
| name = Halottkeltés | | name = Halottkeltés | ||
| description = Visszatölt [ | | description = Visszatölt [ 20 + 10 × az egység létszáma ] életerőt egy baráti egységnek. Ez a hatás elesett lényeket is feltámaszthat. Csatánként kétszer használható. | ||
}} | }} | ||
| Line 252: | Line 253: | ||
| language = it | | language = it | ||
| name = Morte riavvolta | | name = Morte riavvolta | ||
| description = Ripristina [ | | description = Ripristina [ 20 + 10 × numero di unità ] PS a una creatura amichevole. Può resuscitare le unità cadute. Utilizzabile fino a due volte per battaglia. | ||
}} | }} | ||
| Line 260: | Line 261: | ||
| language = ja | | language = ja | ||
| name = 死返し | | name = 死返し | ||
| description = 味方クリーチャーのHPを[ | | description = 味方クリーチャーのHPを[ 20 + 10 × ユニット数 ]回復する。倒れたユニットを蘇生できる。戦闘につき2回まで使用可能。 | ||
}} | }} | ||
| Line 268: | Line 269: | ||
| language = ko | | language = ko | ||
| name = 죽음 되감기 | | name = 죽음 되감기 | ||
| description = 아군 생물의 HP를 [ | | description = 아군 생물의 HP를 [20 + 10 × 유닛 수 ] 회복합니다. 사망한 유닛을 부활시킵니다. 전투당 2번 사용할 수 있습니다. | ||
}} | }} | ||
| Line 276: | Line 277: | ||
| language = pl | | language = pl | ||
| name = Cofnięcie Śmierci | | name = Cofnięcie Śmierci | ||
| description = Przywraca [ | | description = Przywraca [ 20 + 10 × liczba jednostek ] PZ przyjaznemu stworzeniu. Zdolność ta może wskrzeszać poległe jednostki. Można użyć dwa razy na walkę. | ||
}} | }} | ||
| Line 284: | Line 285: | ||
| language = ru | | language = ru | ||
| name = Перемотка смерти | | name = Перемотка смерти | ||
| description = Восстанавливает [ | | description = Восстанавливает [ 20 + 10 × численность отряда ] здоровья выбранного дружественного отряда. Воскрешает павших существ. Можно использовать дважды за бой. | ||
}} | }} | ||
| Line 292: | Line 293: | ||
| language = es | | language = es | ||
| name = Rebobinar la muerte | | name = Rebobinar la muerte | ||
| description = Restaura [ | | description = Restaura [ 20 + 10 × cantidad de unidades ] PV de una criatura amistosa. Puede revivir a las unidades caídas. Se puede usar dos veces por batalla. | ||
}} | }} | ||
| Line 300: | Line 301: | ||
| language = tr | | language = tr | ||
| name = Ölümü Başa Sar | | name = Ölümü Başa Sar | ||
| description = Bir dost yaratığın [ | | description = Bir dost yaratığın [ 20 + 10 × birim miktarı ] SP'sini tazeler. Ölmüş birimleri canlandırabilir. Savaş başına üç kez kullanılabilir. | ||
}} | }} | ||
| Line 308: | Line 309: | ||
| language = uk | | language = uk | ||
| name = Перемотування смерті | | name = Перемотування смерті | ||
| description = Відновлює [ | | description = Відновлює [ 20 + 10 × кількість бійців ] ОЗ дружній істоті. Відроджує загиблих бійців. Можна використати двічі за бій. | ||
}} | }} | ||
| Line 314: | Line 315: | ||
| target_id = lich_1 | | target_id = lich_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hans | ||
| name = 倒转死亡 | | name = 倒转死亡 | ||
| description = 友军生物恢复 [ | | description = 友军生物恢复 [ 20 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。 | ||
}} | }} | ||
| Line 322: | Line 323: | ||
| target_id = lich_1 | | target_id = lich_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hant | ||
| name = 倒轉死亡 | | name = 倒轉死亡 | ||
| description = 友軍生物恢復 [ | | description = 友軍生物恢復 [ 20 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。 | ||
}} | }} | ||
[[Category:Game Data Import]] | [[Category:Game Data Import]] | ||
Latest revision as of 16:46, 30 September 2026
Created Unit entry: lich
Created UnitAbilityActive entry: lich_1
Created UnitAttack entry: lich
Created Translation entry: lich/unit// (en)
Created Translation entry: lich/unit// (pt_br)
Created Translation entry: lich/unit// (cs)
Created Translation entry: lich/unit// (fr)
Created Translation entry: lich/unit// (de)
Created Translation entry: lich/unit// (hu)
Created Translation entry: lich/unit// (it)
Created Translation entry: lich/unit// (ja)
Created Translation entry: lich/unit// (ko)
Created Translation entry: lich/unit// (pl)
Created Translation entry: lich/unit// (ru)
Created Translation entry: lich/unit// (es)
Created Translation entry: lich/unit// (tr)
Created Translation entry: lich/unit// (uk)
Created Translation entry: lich/unit// (zh-hans)
Created Translation entry: lich/unit// (zh-hant)
Created Translation entry: lich_1/unit_ability// (en)
Created Translation entry: lich_1/unit_ability// (pt_br)
Created Translation entry: lich_1/unit_ability// (cs)
Created Translation entry: lich_1/unit_ability// (fr)
Created Translation entry: lich_1/unit_ability// (de)
Created Translation entry: lich_1/unit_ability// (hu)
Created Translation entry: lich_1/unit_ability// (it)
Created Translation entry: lich_1/unit_ability// (ja)
Created Translation entry: lich_1/unit_ability// (ko)
Created Translation entry: lich_1/unit_ability// (pl)
Created Translation entry: lich_1/unit_ability// (ru)
Created Translation entry: lich_1/unit_ability// (es)
Created Translation entry: lich_1/unit_ability// (tr)
Created Translation entry: lich_1/unit_ability// (uk)
Created Translation entry: lich_1/unit_ability// (zh-hans)
Created Translation entry: lich_1/unit_ability// (zh-hant)


