Data:Unit/lich: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
obelisk-bot: Re-uploading all data to force recreation of refactored translations.
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| offence = 12
| offence = 12
| defence = 12
| defence = 12
| damage_min = 12
| damage_min = 13
| damage_max = 16
| damage_max = 16
| initiative = 4
| initiative = 4
Line 36: Line 36:
| ai_archetype = range_type
| ai_archetype = range_type
| tags = unit,undead
| tags = unit,undead
| squad_value = 339
| squad_value = 345
| exp_bonus = 37
| exp_bonus = 38
}}
}}


Line 47: Line 47:
| name_sid = lich_ability_1_name
| name_sid = lich_ability_1_name
| desc_sid = lich_ability_1_description
| desc_sid = lich_ability_1_description
| active_type = Ability_type_special
| attack_type = cast
| attack_type = cast
| rank = 2
| rank = 2
Line 65: Line 66:
{{UnitAttackDef
{{UnitAttackDef
| unit_id = lich
| unit_id = lich
| default_attack_type = ranged
| default_attack_type = ranged_attack
| counter_attack_type = melee
| counter_attack_type = melee_attack
| counter_stat_dmg_mult = 0.5
| counter_stat_dmg_mult = 0.5
| alt_attack_type = melee
| alt_attack_type = melee_attack
}}
}}


Line 186: Line 187:
| target_id = lich
| target_id = lich
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 巫妖
| name = 巫妖
| description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。
| description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。
Line 194: Line 195:
| target_id = lich
| target_id = lich
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 巫妖
| name = 巫妖
| description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/>在賈達密,他們還會深入研究時間扭曲魔法——畢竟,死靈術並不是在這個世界永存的唯一方式。
| description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/>在賈達密,他們還會深入研究時間扭曲魔法。畢竟,死靈術並不是在這個世界永存的唯一方式。
}}
}}


Line 204: Line 205:
| language = en
| language = en
| name = Rewind Death
| name = Rewind Death
| description = Restores [ 40 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
| description = Restores [ 20 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
}}
}}


Line 212: Line 213:
| language = pt_br
| language = pt_br
| name = Retrocesso da Morte
| name = Retrocesso da Morte
| description = Recupera [ 40 + 10 × quantidade de unidades ] PV de uma criatura amiga. Pode reviver unidades abatidas. Pode ser utilizado duas vezes por batalha.
| description = Recupera [ 20 + 10 × quantidade de unidades ] PV de uma criatura amiga. Pode reviver unidades abatidas. Pode ser utilizado duas vezes por batalha.
}}
}}


Line 220: Line 221:
| language = cs
| language = cs
| name = Přetočení smrti
| name = Přetočení smrti
| description = Spojenecké jednotce obnoví [40 + 10× počet jednotek ve skupině] zdraví. Dokáže tím oživit padlé jednotky. Lze použít dvakrát za bitvu.
| description = Spojenecké jednotce obnoví [20 + 10× počet jednotek ve skupině] zdraví. Dokáže tím oživit padlé jednotky. Lze použít dvakrát za bitvu.
}}
}}


Line 228: Line 229:
| language = fr
| language = fr
| name = Renverser la mort
| name = Renverser la mort
| description = Restaure [ 40 + 10 × quantité d’unités ] PV à une cible alliée. Peut ressusciter les unités tombées au combat. Utilisable deux fois par combat.
| description = Restaure [ 20 + 10 × quantité d’unités ] PV à une cible alliée. Peut ressusciter les unités tombées au combat. Utilisable deux fois par combat.
}}
}}


Line 236: Line 237:
| language = de
| language = de
| name = Umkehr des Todes
| name = Umkehr des Todes
| description = Stellt bei einer verbündeten Kreatur [40 + 10 × Anzahl der Einheiten] TP wieder her. Kann gefallene Einheiten wiederbeleben. Kann zweimal pro Kampf verwendet werden.
| description = Stellt bei einer verbündeten Kreatur [20 + 10 × Anzahl der Einheiten] TP wieder her. Kann gefallene Einheiten wiederbeleben. Kann zweimal pro Kampf verwendet werden.
}}
}}


Line 244: Line 245:
| language = hu
| language = hu
| name = Halottkeltés
| name = Halottkeltés
| description = Visszatölt [ 40 + 10 × az egység létszáma ] életerőt egy baráti egységnek. Ez a hatás elesett lényeket is feltámaszthat. Csatánként kétszer használható.
| description = Visszatölt [ 20 + 10 × az egység létszáma ] életerőt egy baráti egységnek. Ez a hatás elesett lényeket is feltámaszthat. Csatánként kétszer használható.
}}
}}


Line 252: Line 253:
| language = it
| language = it
| name = Morte riavvolta
| name = Morte riavvolta
| description = Ripristina [ 40 + 10 × numero di unità ] PS a una creatura amichevole. Può resuscitare le unità cadute. Utilizzabile fino a due volte per battaglia.
| description = Ripristina [ 20 + 10 × numero di unità ] PS a una creatura amichevole. Può resuscitare le unità cadute. Utilizzabile fino a due volte per battaglia.
}}
}}


Line 260: Line 261:
| language = ja
| language = ja
| name = 死返し
| name = 死返し
| description = 味方クリーチャーのHPを[ 40 + 10 × ユニット数 ]回復する。倒れたユニットを蘇生できる。戦闘につき2回まで使用可能。
| description = 味方クリーチャーのHPを[ 20 + 10 × ユニット数 ]回復する。倒れたユニットを蘇生できる。戦闘につき2回まで使用可能。
}}
}}


Line 268: Line 269:
| language = ko
| language = ko
| name = 죽음 되감기
| name = 죽음 되감기
| description = 아군 생물의 HP를 [40 + 10 × 유닛 수 ] 회복합니다. 사망한 유닛을 부활시킵니다. 전투당 2번 사용할 수 있습니다.
| description = 아군 생물의 HP를 [20 + 10 × 유닛 수 ] 회복합니다. 사망한 유닛을 부활시킵니다. 전투당 2번 사용할 수 있습니다.
}}
}}


Line 276: Line 277:
| language = pl
| language = pl
| name = Cofnięcie Śmierci
| name = Cofnięcie Śmierci
| description = Przywraca [ 40 + 10 × liczba jednostek ] PZ przyjaznemu stworzeniu. Zdolność ta może wskrzeszać poległe jednostki. Można użyć dwa razy na walkę.
| description = Przywraca [ 20 + 10 × liczba jednostek ] PZ przyjaznemu stworzeniu. Zdolność ta może wskrzeszać poległe jednostki. Można użyć dwa razy na walkę.
}}
}}


Line 284: Line 285:
| language = ru
| language = ru
| name = Перемотка смерти
| name = Перемотка смерти
| description = Восстанавливает [ 40 + 10 × численность отряда ] здоровья выбранного дружественного отряда. Воскрешает павших существ. Можно использовать дважды за бой.
| description = Восстанавливает [ 20 + 10 × численность отряда ] здоровья выбранного дружественного отряда. Воскрешает павших существ. Можно использовать дважды за бой.
}}
}}


Line 292: Line 293:
| language = es
| language = es
| name = Rebobinar la muerte
| name = Rebobinar la muerte
| description = Restaura [ 40 + 10 × cantidad de unidades ] PV de una criatura amistosa. Puede revivir a las unidades caídas. Se puede usar dos veces por batalla.
| description = Restaura [ 20 + 10 × cantidad de unidades ] PV de una criatura amistosa. Puede revivir a las unidades caídas. Se puede usar dos veces por batalla.
}}
}}


Line 300: Line 301:
| language = tr
| language = tr
| name = Ölümü Başa Sar
| name = Ölümü Başa Sar
| description = Bir dost yaratığın [ 40 + 10 × birim miktarı ] SP'sini tazeler. Ölmüş birimleri canlandırabilir. Savaş başına üç kez kullanılabilir.
| description = Bir dost yaratığın [ 20 + 10 × birim miktarı ] SP'sini tazeler. Ölmüş birimleri canlandırabilir. Savaş başına üç kez kullanılabilir.
}}
}}


Line 308: Line 309:
| language = uk
| language = uk
| name = Перемотування смерті
| name = Перемотування смерті
| description = Відновлює [ 40 + 10 × кількість бійців ] ОЗ дружній істоті. Відроджує загиблих бійців. Можна використати двічі за бій.
| description = Відновлює [ 20 + 10 × кількість бійців ] ОЗ дружній істоті. Відроджує загиблих бійців. Можна використати двічі за бій.
}}
}}


Line 314: Line 315:
| target_id = lich_1
| target_id = lich_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 倒转死亡
| name = 倒转死亡
| description = 友军生物恢复 [ 40 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。
| description = 友军生物恢复 [ 20 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。
}}
}}


Line 322: Line 323:
| target_id = lich_1
| target_id = lich_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 倒轉死亡
| name = 倒轉死亡
| description = 友軍生物恢復 [ 40 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。
| description = 友軍生物恢復 [ 20 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。
}}
}}


[[Category:Game Data Import]]
[[Category:Game Data Import]]

Latest revision as of 16:46, 30 September 2026


Created Unit entry: lich


Created UnitAbilityActive entry: lich_1


Created UnitAttack entry: lich


Created Translation entry: lich/unit// (en)


Created Translation entry: lich/unit// (pt_br)


Created Translation entry: lich/unit// (cs)


Created Translation entry: lich/unit// (fr)


Created Translation entry: lich/unit// (de)


Created Translation entry: lich/unit// (hu)


Created Translation entry: lich/unit// (it)


Created Translation entry: lich/unit// (ja)


Created Translation entry: lich/unit// (ko)


Created Translation entry: lich/unit// (pl)


Created Translation entry: lich/unit// (ru)


Created Translation entry: lich/unit// (es)


Created Translation entry: lich/unit// (tr)


Created Translation entry: lich/unit// (uk)


Created Translation entry: lich/unit// (zh-hans)


Created Translation entry: lich/unit// (zh-hant)


Created Translation entry: lich_1/unit_ability// (en)


Created Translation entry: lich_1/unit_ability// (pt_br)


Created Translation entry: lich_1/unit_ability// (cs)


Created Translation entry: lich_1/unit_ability// (fr)


Created Translation entry: lich_1/unit_ability// (de)


Created Translation entry: lich_1/unit_ability// (hu)


Created Translation entry: lich_1/unit_ability// (it)


Created Translation entry: lich_1/unit_ability// (ja)


Created Translation entry: lich_1/unit_ability// (ko)


Created Translation entry: lich_1/unit_ability// (pl)


Created Translation entry: lich_1/unit_ability// (ru)


Created Translation entry: lich_1/unit_ability// (es)


Created Translation entry: lich_1/unit_ability// (tr)


Created Translation entry: lich_1/unit_ability// (uk)


Created Translation entry: lich_1/unit_ability// (zh-hans)


Created Translation entry: lich_1/unit_ability// (zh-hant)