Data:Unit/crossbowman: Difference between revisions
obelisk-bot: Re-uploading all data to force recreation of refactored translations. |
No edit summary |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 14: | Line 14: | ||
| damage_min = 3 | | damage_min = 3 | ||
| damage_max = 4 | | damage_max = 4 | ||
| initiative = | | initiative = 4 | ||
| speed = 3 | | speed = 3 | ||
| luck = 0 | | luck = 0 | ||
| Line 30: | Line 30: | ||
| creature_type = living | | creature_type = living | ||
| shared_abilities = common_attack_1_name,base_passive_ranged_attack_name | | shared_abilities = common_attack_1_name,base_passive_ranged_attack_name | ||
| gold_cost = | | gold_cost = 95 | ||
| native_biome = Grass | | native_biome = Grass | ||
| ai_archetype = range_type | | ai_archetype = range_type | ||
| tags = unit,human | | tags = unit,human | ||
| squad_value = | | squad_value = 83 | ||
| exp_bonus = | | exp_bonus = 11 | ||
}} | }} | ||
| Line 45: | Line 45: | ||
| name_sid = crossbowman_ability_1_name | | name_sid = crossbowman_ability_1_name | ||
| desc_sid = crossbowman_ability_1_description | | desc_sid = crossbowman_ability_1_description | ||
| active_type = Ability_type_buff | |||
| info_description = ability_no_turn | |||
| attack_type = cast | | attack_type = cast | ||
| rank = 2 | | rank = 2 | ||
| Line 77: | Line 79: | ||
{{UnitAttackDef | {{UnitAttackDef | ||
| unit_id = crossbowman | | unit_id = crossbowman | ||
| default_attack_type = | | default_attack_type = ranged_attack | ||
| counter_attack_type = | | counter_attack_type = melee_attack | ||
| counter_stat_dmg_mult = 0.5 | | counter_stat_dmg_mult = 0.5 | ||
| alt_attack_type = | | alt_attack_type = melee_attack | ||
}} | }} | ||
| Line 152: | Line 154: | ||
| language = ko | | language = ko | ||
| name = 석궁병 | | name = 석궁병 | ||
| description = 동물을 길들이는 것은 인간에게 언제나 어려운 일이었다. 그러나 기르는 매와 끈끈한 유대를 | | description = 동물을 길들이는 것은 인간에게 언제나 어려운 일이었다. 그러나 재능 있는 원거리 전투병들은 자신이 기르는 매와 끈끈한 유대를 맺고서 일심동체로 움직이며 적과 맞설 수 있다. | ||
}} | }} | ||
| Line 198: | Line 200: | ||
| target_id = crossbowman | | target_id = crossbowman | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hans | ||
| name = 弩兵 | | name = 弩兵 | ||
| description = | | description = 驯服野兽对人类而言一直都是挑战。不过,擅长远距战斗者能与猎鹰创建深厚的羁绊,彼此同心联手对抗敌人。 | ||
}} | }} | ||
| Line 206: | Line 208: | ||
| target_id = crossbowman | | target_id = crossbowman | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hant | ||
| name = 弩兵 | | name = 弩兵 | ||
| description = | | description = 馴服野獸對人類而言一直都是挑戰。不過,擅長遠距戰鬥者能與獵鷹建立深厚的羈絆,彼此同心聯手對抗敵人。 | ||
}} | }} | ||
| Line 326: | Line 328: | ||
| target_id = crossbowman_1 | | target_id = crossbowman_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hans | ||
| name = 精制弩箭 | | name = 精制弩箭 | ||
| description = 造成的远距伤害提升 20%。<br/>持续时间:2 回合。 | | description = 造成的远距伤害提升 20%。<br/>持续时间:2 回合。 | ||
| Line 334: | Line 336: | ||
| target_id = crossbowman_1 | | target_id = crossbowman_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hant | ||
| name = 精製弩箭 | | name = 精製弩箭 | ||
| description = 造成的遠距傷害提升 20%。<br/>持續時間:2 回合。 | | description = 造成的遠距傷害提升 20%。<br/>持續時間:2 回合。 | ||
| Line 454: | Line 456: | ||
| target_id = crossbowman_passive_1 | | target_id = crossbowman_passive_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hans | ||
| name = 天堂视野 | | name = 天堂视野 | ||
| description = 该生物在军队里时,英雄的视野范围提升 1。此效果'''无法'''叠加。 | | description = 该生物在军队里时,英雄的视野范围提升 1。此效果'''无法'''叠加。 | ||
| Line 462: | Line 464: | ||
| target_id = crossbowman_passive_1 | | target_id = crossbowman_passive_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hant | ||
| name = 天堂視野 | | name = 天堂視野 | ||
| description = 該生物在軍隊裡時,英雄的視野範圍提升 1。此效果'''無法'''疊加。 | | description = 該生物在軍隊裡時,英雄的視野範圍提升 1。此效果'''無法'''疊加。 | ||
Latest revision as of 16:46, 30 September 2026
Created Unit entry: crossbowman
Created UnitAbilityActive entry: crossbowman_1
Created UnitAbilityPassive entry: crossbowman_passive_1
Created UnitAttack entry: crossbowman
Created Translation entry: crossbowman/unit// (en)
Created Translation entry: crossbowman/unit// (pt_br)
Created Translation entry: crossbowman/unit// (cs)
Created Translation entry: crossbowman/unit// (fr)
Created Translation entry: crossbowman/unit// (de)
Created Translation entry: crossbowman/unit// (hu)
Created Translation entry: crossbowman/unit// (it)
Created Translation entry: crossbowman/unit// (ja)
Created Translation entry: crossbowman/unit// (ko)
Created Translation entry: crossbowman/unit// (pl)
Created Translation entry: crossbowman/unit// (ru)
Created Translation entry: crossbowman/unit// (es)
Created Translation entry: crossbowman/unit// (tr)
Created Translation entry: crossbowman/unit// (uk)
Created Translation entry: crossbowman/unit// (zh-hans)
Created Translation entry: crossbowman/unit// (zh-hant)
Created Translation entry: crossbowman_1/unit_ability// (en)
Created Translation entry: crossbowman_1/unit_ability// (pt_br)
Created Translation entry: crossbowman_1/unit_ability// (cs)
Created Translation entry: crossbowman_1/unit_ability// (fr)
Created Translation entry: crossbowman_1/unit_ability// (de)
Created Translation entry: crossbowman_1/unit_ability// (hu)
Created Translation entry: crossbowman_1/unit_ability// (it)
Created Translation entry: crossbowman_1/unit_ability// (ja)
Created Translation entry: crossbowman_1/unit_ability// (ko)
Created Translation entry: crossbowman_1/unit_ability// (pl)
Created Translation entry: crossbowman_1/unit_ability// (ru)
Created Translation entry: crossbowman_1/unit_ability// (es)
Created Translation entry: crossbowman_1/unit_ability// (tr)
Created Translation entry: crossbowman_1/unit_ability// (uk)
Created Translation entry: crossbowman_1/unit_ability// (zh-hans)
Created Translation entry: crossbowman_1/unit_ability// (zh-hant)
Created Translation entry: crossbowman_passive_1/unit_ability// (en)
Created Translation entry: crossbowman_passive_1/unit_ability// (pt_br)
Created Translation entry: crossbowman_passive_1/unit_ability// (cs)
Created Translation entry: crossbowman_passive_1/unit_ability// (fr)
Created Translation entry: crossbowman_passive_1/unit_ability// (de)
Created Translation entry: crossbowman_passive_1/unit_ability// (hu)
Created Translation entry: crossbowman_passive_1/unit_ability// (it)
Created Translation entry: crossbowman_passive_1/unit_ability// (ja)
Created Translation entry: crossbowman_passive_1/unit_ability// (ko)
Created Translation entry: crossbowman_passive_1/unit_ability// (pl)
Created Translation entry: crossbowman_passive_1/unit_ability// (ru)
Created Translation entry: crossbowman_passive_1/unit_ability// (es)
Created Translation entry: crossbowman_passive_1/unit_ability// (tr)
Created Translation entry: crossbowman_passive_1/unit_ability// (uk)
Created Translation entry: crossbowman_passive_1/unit_ability// (zh-hans)
Created Translation entry: crossbowman_passive_1/unit_ability// (zh-hant)


