Skills/test: Difference between revisions

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<tabber>
<tabber>
|-| Combat & Utility =
|-| Combat & Utility =
===Basic Offence===
===Basic Offense===
{| class="wikitable" style="width:100%"
{| class="wikitable" style="width:100%"
|-
|-
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_assault.png|70px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_assault.png|70px]]
| style="border-left:0px; width: 25%;" | Basic Offence<br /><small style="color: white;">Friendly units deal 10% more damage with basic attacks.</small>
| style="border-left:0px; width: 25%;" | Basic Offense<br /><small style="color: white;">Friendly units deal 10% more damage with basic attacks.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px; width: 25%;" |
| style="border-left:0px; width: 25%;" |
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|}
|}


====Basic Defence====
====Basic Defense====
{| class="wikitable" style="width:100%"
{| class="wikitable" style="width:100%"
|-
|-
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_protection.png|70px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_protection.png|70px]]
| style="border-left:0px; width: 25%;" | Basic Defence<br /><small style="color: white;">Friendly units take 10% less damage from basic attacks.</small>
| style="border-left:0px; width: 25%;" | Basic Defense<br /><small style="color: white;">Friendly units take 10% less damage from basic attacks.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px; width: 25%;" |
| style="border-left:0px; width: 25%;" |
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| style="border-left:0px;" | Avatar of Fury<br /><small style="color: #DDD;">Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].</small>
| style="border-left:0px;" | Avatar of Fury<br /><small style="color: #DDD;">Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_summoner_2_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_summoner_2_icon.png|25px]]
| style="border-left:0px;" | Avatar of Toughness<br /><small style="color: #DDD;">Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].</small>
| style="border-left:0px;" | Avatar of Toughness<br /><small style="color: #DDD;">Avatar’s Defense increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defense]].</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_summoner_3_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_summoner_3_icon.png|25px]]
| style="border-left:0px;" | Avatar of Celerity<br /><small style="color: #DDD;">Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].</small>
| style="border-left:0px;" | Avatar of Celerity<br /><small style="color: #DDD;">Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].</small>
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|}
|}


===Basic Intelligence===
===Basic Wisdom===
{| class="wikitable" style="width:100%"
{| class="wikitable" style="width:100%"
|-
|-
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_mastery.png|70px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_mastery.png|70px]]
| style="border-left:0px; width: 25%;" | Basic Intelligence<br /><small style="color: white;">The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.</small>
| style="border-left:0px; width: 25%;" | Basic Wisdom<br /><small style="color: white;">The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px; width: 25%;" |
| style="border-left:0px; width: 25%;" |
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="border-right:0px; padding:12px;" | [[File:skill_mastery_2.png|70px]]
| style="border-right:0px; padding:12px;" | [[File:skill_mastery_2.png|70px]]
| style="border-left:0px;" | Advanced Intelligence<br /><small style="color: #DDD;">The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.</small>
| style="border-left:0px;" | Advanced Wisdom<br /><small style="color: #DDD;">The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_2_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_2_icon.png|25px]]
| style="border-left:0px;" | Genius<br /><small style="color: #DDD;">The hero immediately levels up again.</small>
| style="border-left:0px;" | Genius<br /><small style="color: #DDD;">The hero immediately levels up again.</small>
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
| style="border-right:0px; padding:12px;" | [[File:skill_mastery_3.png|70px]]
| style="border-right:0px; padding:12px;" | [[File:skill_mastery_3.png|70px]]
| style="border-left:0px;" | Expert Intelligence<br /><small style="color: #DDD;">The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.</small>
| style="border-left:0px;" | Expert Wisdom<br /><small style="color: #DDD;">The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_1_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_1_icon.png|25px]]
| style="border-left:0px;" | Rhythmic Cadence<br /><small style="color: #DDD;">+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].</small>
| style="border-left:0px;" | Rhythmic Cadence<br /><small style="color: #DDD;">+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_5_icon.png|25px]]
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_mastery_5_icon.png|25px]]
| style="border-left:0px;" | Rite of Magic<br /><small style="color: #DDD;">Grants a new global map spell. It allows the hero to convert all Movement Points into mana.</small>
| style="border-left:0px;" | Rite of Magic<br /><small style="color: #DDD;">Grants a new global map spell. It allows the hero to convert all Movement Points into mana.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;" |
|}
|-| Faction Specific=
===Ascension===
{| class="wikitable" style="width:100%"
|-
!colspan=2 style="text-align: center; width: 25%;" | Skill
!colspan=6 style="text-align: center; width: 75%;" | Subskills
|- style="vertical-align:top;"
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Skill_faction_humans.png|70px]]
| style="border-left:0px; width: 25%;" | Basic Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px; width: 25%;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;width: 25%;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;width: 25%;" |
|- style="vertical-align:top;"
| style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_2.png|70px]]
| style="border-left:0px; | Advanced Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_1_icon.png|25px]]
| style="border-left:0px;" | Fields of Serenity <br /><small style="color: #DDD;">Temple creatures deal +10% and take –10% Damage on Native Terrain.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_2_icon.png|25px]]
| style="border-left:0px;" | Vengeance <br /><small style="color: #DDD;">While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_3_icon.png|25px]]
| style="border-left:0px;" | Purging Touch <br /><small style="color: #DDD;">Grants a new ability. It removes all negative effects from the target.</small>
|- style="vertical-align:top;"
| style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_3.png|70px]]
| style="border-left:0px; | Expert Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_4_icon.png|25px]]
| style="border-left:0px;" | Cling to Life <br /><small style="color: #DDD;">Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_5_icon.png|25px]]
| style="border-left:0px;" | Sun Blessing <br /><small style="color: #DDD;">When Ascension is triggered, the stacks fully restore their HP.</small>
| style="text-align:right; border-right:0px; padding:12px;" |
| style="text-align:right; border-right:0px; padding:12px;" |
| style="border-left:0px;" |
| style="border-left:0px;" |
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=== Creature Abilities ===
=== Creature Abilities ===
----
----
[[Category:Sandboxes]]

Latest revision as of 17:25, 4 May 2026

Hero Skills


Basic Offense

Skill Subskills
Basic Offense
Friendly units deal 10% more damage with basic attacks.
Advanced Offense
Friendly units deal 15% more damage with basic attacks.
Battle Arts
Friendly units' abilities deal +50% damage.
Archery
Friendly units' ranged and long reach attacks deal +15% damage.
Battle March
Friendly units generate +1 focus point when they attack.
Expert Offense
Friendly units deal 20% more damage with basic attacks.
Shadow Blades
Friendly units deal +1 damage. Doubled if the Hero knows Nightshade Magic.
Unstoppable Force
Friendly creatures ignore 10% of the target's defense when dealing normal damage, including abilities.

Basic Defense

Skill Subskills
Basic Defense
Friendly units take 10% less damage from basic attacks.
Advanced Defense
Friendly units take 15% less damage from basic attacks.
Shields and Shells
Friendly units take -25% damage from counter attacks.
Cover
Friendly creatures take -20% damage from ranged and long reach attacks.
Hymn to Martyrs
Friendly units generate +1 focus point when they take damage.
Expert Defense
Friendly units take 20% less damage from basic attacks.
Territorial Advantage
When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows Diplomacy.
Firmness
Friendly creatures ignore 10% of the attacker's attack when taking normal damage, including abilities.

Skill Subskills
Basic Summon Avatar
Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.
Advanced Summon Avatar
Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.
Avatar of Fury
Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows Leadership.
Avatar of Toughness
Avatar’s Defense increases by 25% of its hero’s Knowledge. Doubled if the hero knows Defense.
Avatar of Celerity
Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows Insight.
Expert Summon Avatar
Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
Reality Wardens
Friendly creatures deal +100% Damage to summoned enemy creatures.
Their Name is Legion
Friendly creature abilities summon +50% creatures.

Basic Wisdom

Skill Subskills
Basic Wisdom
The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.
Advanced Wisdom
The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
Genius
The hero immediately levels up again.
Astrology
The hero begins learning Neutral magic at lower levels.
Eagle Eye
At the start of battle, learn all spells the enemy knows that the hero is capable of learning.
Expert Wisdom
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
Rhythmic Cadence
+25% maximum mana. This bonus is doubled if the hero knows Sorcery.
Rite of Magic
Grants a new global map spell. It allows the hero to convert all Movement Points into mana.

Ascension

Skill Subskills
Basic Ascension
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
Advanced Ascension
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
Fields of Serenity
Temple creatures deal +10% and take –10% Damage on Native Terrain.
Vengeance
While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.
Purging Touch
Grants a new ability. It removes all negative effects from the target.
Expert Ascension
Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
Cling to Life
Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
Sun Blessing
When Ascension is triggered, the stacks fully restore their HP.

Magic school

Faction specific

Hero Abilities


Creature Abilities