Couatl: Difference between revisions
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{{ | {{UnitInfobox|lang=en|id=coatl}} | ||
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| | '''Couatls''' are {{F|neutral|en}} tier-VI [[units]]. They can be recruited from the [[Pyramid]]. | ||
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'''Couatls''' are | |||
==Description== | ==Description== | ||
{{ | {{Description|lang=en|id=coatl}} | ||
==Abilities== | ==Abilities== | ||
{{ | {{UnitAbility|lang=en|id=magic_creature}} | ||
{{UnitAbility|lang=en|id=melee_attack}} | |||
{{UnitAbility|lang=en|id=fly}} | |||
{{UnitAbility|lang=en|id=base_passive_absolute_resistance}} | |||
{{UnitAbility|lang=en|id=coatl_passive_1}} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_25}} | |||
==Strategy== | ==Strategy== | ||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
== | ==Related pages== | ||
{{UnitsNavbox|lang=en|faction=neutral}} | |||
{{UnitsNavbox}} | |||
[[Category:Neutral Units]] | [[Category:Neutral Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Couatl |
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Faction |
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Tier VI |
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Cost 1600 |
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Base growth +4 |
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Squad value 1700 |
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| Stats | |||
Health 95
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Attack 26
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Defense 19
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Damage 21-28
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Morale 0
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Luck 0
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Initiative 12
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Speed 8
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| coatl | |||
Couatls are
Neutral tier-VI units. They can be recruited from the Pyramid.
Description
These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Passive Ability
Primal Stubbornness
Negative effects do not stay on this creature longer than 1 round(s).
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


