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{{Unit_Infobox
{{UnitInfobox|lang=en|id=avatar}}
|name=Avatar
 
|hero=[[Sullie]]<br>[[Changeling Urgo]]
'''Avatars''' are {{F|neutral|en}} tier-VIII temporary [[units]]. They can be summoned in battle with {{Skill|summoner|en}}, and their stats are determined when summoned based on the attributes of the summoning hero.
}}
'''Avatars''' are [[Neutral]] tier-VIII temporary [[units]]. They can be summoned in battle with [[Summon Avatar]].


==Description==
==Description==
{{Unitdesc|Avatar}}
{{Description|lang=en|id=avatar}}
 
==Abilities==
==Abilities==
{{AbilityTable|Avatar
{{UnitAbility|lang=en|id=embodiment}}
|type_icon=Base_class_magic_creature.png
{{UnitAbility|lang=en|id=melee_attack}}
}}
{{UnitAbility|lang=en|id=teleport}}
<!--==Laws==
 
This unit is specifically affected by following Faction Laws:
{{Stub/Section}}
--><!--
==Strategy==
==Strategy==
(Notes on how to use the unit)
''Nothing yet. Maybe you can add it...?''
 
--><!--
==Trivia==
* ...


--><!--
{{Clear}}
==Gallery==
==Related pages==
<gallery>
{{UnitsNavbox|lang=en|faction=neutral}}
File:Image.jpg|Caption
</gallery>
-->
{{UnitsNavbox}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:48, 6 August 2026


Avatar
Faction
Tier
VIII
Cost
300Gold
Squad value
275
Stats
Health
3
Attack
0
Defense
0
Damage
10-10
Morale
0
Luck
0
Initiative
5
Speed
5
Internal ID
avatar

Avatars are Neutral tier-VIII temporary units. They can be summoned in battle with Summon Avatar, and their stats are determined when summoned based on the attributes of the summoning hero.

Description

There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.

Strategy

Nothing yet. Maybe you can add it...?

Related pages