Avatar: Difference between revisions

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'''Avatars''' are {{F|neutral|en}} tier-VIII temporary [[units]]. They can be summoned in battle with {{Skill|summoner|en}}, and their stats are determined when summoned based on the attributes of the summoning hero.
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Avatar</div><div style='font-size:0.9em;color:gray;'>There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment.</div></div>
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{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 50 || Tier: || 8
|-
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 0 || Faction || -
|-
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 0 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 5–5 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || Blink
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 5 || [[File:Skill Economy.png|24px|alt=Price]] || 300 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 5 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 0 || XP || 300
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 0 || SquadValue || 300
|}
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<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Ss_troop_Neutral_Avatar.png|400px]]</div>
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{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive blink.png|60px]] || style='padding:10px;' | <b>Blink</b> — Instead of normal movement, teleports ignoring obstacles and traps.
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base class magic creature.png|60px]] || style='padding:10px;' | <b>Magic Creature</b> — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.


Morale range: –3 to 3.
==Description==
Luck range: –5 to 5.
{{Description|lang=en|id=avatar}}


Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
==Abilities==
|-
{{UnitAbility|lang=en|id=embodiment}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
{{UnitAbility|lang=en|id=melee_attack}}
|}
{{UnitAbility|lang=en|id=teleport}}
</div>
</div>


==Strategy==
''Nothing yet. Maybe you can add it...?''


{{UnitsNavBoxLang|faction=Neutral}}
{{Clear}}
 
==Related pages==
{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:48, 6 August 2026


Avatar
Faction
Tier
VIII
Cost
300Gold
Squad value
275
Stats
Health
3
Attack
0
Defense
0
Damage
10-10
Morale
0
Luck
0
Initiative
5
Speed
5
Internal ID
avatar

Avatars are Neutral tier-VIII temporary units. They can be summoned in battle with Summon Avatar, and their stats are determined when summoned based on the attributes of the summoning hero.

Description

There is a unique mastery invented by Jadame scholars, an art of expressing one’s soul not through word or song, but directly. The creature cast this way is a uniquely tremulous and powerful Embodiment.

Abilities

Creature Type
Embodiment
A spirit, soul, or other intangible power that has coalesced into material form.
–3 to 3Morale range
–3 to 3Luck range
NoFallen Embodiments cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.

Strategy

Nothing yet. Maybe you can add it...?

Related pages