Groll: Difference between revisions

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{{UnitInfobox|lang=en|id=gorilla}}


<div style='max-width:1000px;margin:0 auto;'>
'''Grolls''' are {{F|neutral|en}} tier-III [[units]]. They can be recruited from [[Terror Wood]].
<div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Groll</div><div style='font-size:0.9em;color:gray;'>Rock go boom. Stick go crash. Legend says, these unpleasant and easily annoyed creatures were one made from stone by dragons. But could stones ever become so short‑tempered?</div></div>
<div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'>
<div style='flex:1 1 400px;min-width:280px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
|[[File:Health Icon.png|24px|link=Combat#Health|alt=Health]] Health || 40 || Tier: || 3
|-
|[[File:Icon Stats Attack.png|24px|link=Combat#Attack|alt=Attack]] Attack || 8 || Faction || -
|-
|[[File:Icon Stats Defense.png|24px|link=Combat#Defense|alt=Defense]] Defense || 6 || [[File:Battle icon Onesword.png|24px|alt=Attack Type]] || Melee Attack
|-
|[[File:Icon Stats Damage.png|24px|link=Combat#Damage|alt=Damage]] Damage || 5–7 || [[File:Icon Stats Moving.png|24px|alt=Attack Type]] || —
|-
|[[File:Icon Stats Speed.png|24px|link=Combat#Speed|alt=Speed]] Speed || 5 || [[File:Skill Economy.png|24px|alt=Price]] || 300 [[File:Icon Resource Gold.png|24px|link=Resources#Gold|Gold]]
|-
|[[File:Icon Stats Initiative.png|24px|link=Combat#Initiative|alt=Initiative]] Initiative || 8 || [[File:Skill Recruitment.png|24px|alt=Growth]] || —
|-
|[[File:Icon Stats Morale.png|24px|link=Combat#Morale|alt=Morale]] Morale || 0 || XP || 30
|-
|[[File:Icon Stats Luck.png|24px|link=Combat#Luck|alt=Luck]] Luck || 0 || SquadValue || 300
|}
</div>
<div style='flex:1 1 300px;min-width:260px;text-align:center;'>[[File:Ss_troop_Neutral_Groll.png|400px]]</div>
</div>
<div style='margin-top:10px;'>
{| class='wikitable' style='width:100%;text-align:left;margin:0;'
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base class living.png|60px]] || style='padding:10px;' | <b>Living</b> — A fully sentient inhabitant of Jadame.


Morale range: –5 to 5.
==Description==
Luck range: –3 to 3.
{{Description|lang=en|id=gorilla}}


Fallen Living creatures count towards the power of Necromancy reanimation after battle.
==Abilities==
|-
{{UnitAbility|lang=en|id=living}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
{{UnitAbility|lang=en|id=melee_attack}}
|-
{{UnitAbility|lang=en|id=gorilla_1}}
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Gorilla_ability_1.png|60px]] || style='padding:10px;' | <b>Rrr, Jump!</b> — Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.<br><br><div style="text-align: right">Ability tier: 2 | Ability cost: 2</div>
{{UnitAbility|lang=en|id=gorilla_2}}
|-
| style='text-align:center;width:80px;vertical-align:middle;' | [[File:Gorilla_ability_2.png|60px]] || style='padding:10px;' | <b>Big Rock, Rrr!</b> — Deals {2}% basic attack Damage ({0}—{1}) to the target as Magic Damage, stunning them until next round. The Stunned creature is forced to pass.<br><br><div style="text-align: right">Ability tier: 3 | Ability cost: 2</div>
|}
</div>
</div>


==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}}


{{UnitsNavBoxLang|faction=Neutral}}
==Strategy==
''Nothing yet. Maybe you can add it...?''


{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=neutral}}
[[Category:Neutral Units]]
[[Category:Neutral Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:49, 6 August 2026


Groll
Faction
Tier
III
Cost
300Gold
Base growth
+32
Squad value
275
Stats
Health
40
Attack
8
Defense
6
Damage
5-7
Morale
0
Luck
0
Initiative
8
Speed
5
Other Info
Dwelling
Internal ID
gorilla

Grolls are Neutral tier-III units. They can be recruited from Terror Wood.

Description

Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short-tempered?

Abilities

Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Rrr, Jump!
Attack
Cost: 2 Focus ChargesCooldown: 2 roundsTier II
Jumps to a hex within a 4-hex radius and deals basic attack Damage to all adjacent enemies.
Active Ability
Big Rock, Rrr!
Attack
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Deals 150% of basic attack ([ 7–10 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.

Laws

This unit is affected by the following Faction Laws:

Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages