Groll: Difference between revisions
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{{UnitInfobox|lang=en|id=gorilla}} | |||
'''Grolls''' are {{F|neutral|en}} tier-III [[units]]. They can be recruited from [[Terror Wood]]. | |||
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==Description== | |||
{{Description|lang=en|id=gorilla}} | |||
==Abilities== | |||
{{UnitAbility|lang=en|id=living}} | |||
| | {{UnitAbility|lang=en|id=melee_attack}} | ||
| | {{UnitAbility|lang=en|id=gorilla_1}} | ||
{{UnitAbility|lang=en|id=gorilla_2}} | |||
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|} | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_11}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=neutral}} | |||
[[Category:Neutral Units]] | [[Category:Neutral Units]] | ||
[[Category:Units]] | [[Category:Units]] | ||
__NOTOC__ | |||
Latest revision as of 07:49, 6 August 2026
Groll |
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Faction |
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Tier III |
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Cost 300 |
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Base growth +32 |
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Squad value 275 |
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| Stats | |||
Health 40
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Attack 8
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Defense 6
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Damage 5-7
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Morale 0
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Luck 0
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Initiative 8
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Speed 5
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| gorilla | |||
Grolls are
Neutral tier-III units. They can be recruited from Terror Wood.
Description
Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short-tempered?
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Active Ability
Rrr, Jump!
Attack
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Jumps to a hex within a 4-hex radius and deals basic attack Damage to all adjacent enemies.Active Ability
Big Rock, Rrr!
Attack
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Deals 150% of basic attack ([ 7–10 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.Laws
This unit is affected by the following Faction Laws:
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


