Patches/v0.80.34: Difference between revisions
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Created page with "The '''v0.80.34''' patch was released on 2026-07-10. [https://steamcommunity.com/games/3105440/announcements/detail/668369251018481275 See the official blog post here]. TODO Category:Patch Notes" |
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{{DISPLAYTITLE:Patch v0.80.34 (Patch #12: Bug Fixes & Improvements)}} | |||
Patch {{b|0.80.34}} was released on {{b|{{#cargo_query:tables=Patch|where=Patch.id="0.80.34"|fields=Patch.date}}}}. | |||
For automatically detected differences, see [[Patches/i0.80.34]]. | |||
== Dev Notes == | |||
Following Patch #11, we've put together a smaller follow-up patch addressing bugs and rough edges that surfaced after its release. No sweeping changes this time — just a focused round of fixes to make sure everything introduced in Patch #11 is working as intended. | |||
Full patch notes are below. Good luck on the battlefield! | |||
== Bug Fixes == | |||
* Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game. | |||
* Fixed the hotkey for "Heroic Strike". | |||
* Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped. | |||
* An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game. | |||
* An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game. | |||
== Balance == | |||
* Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase. | |||
* "Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%. | |||
* Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level). | |||
* "Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance). | |||
* The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased. | |||
* "Point of Balance" objects can no longer generate in players' side areas on Helltide. | |||
== Localization == | |||
* Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored. | |||
== External Links == | |||
* [https://steamcommunity.com/games/3105440/announcements/detail/668369251018481275 Official Post] | |||
__NOTOC__ | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
Latest revision as of 08:57, 7 October 2026
Patch 0.80.34 was released on 2026-07-10.
For automatically detected differences, see Patches/i0.80.34.
Dev Notes
Following Patch #11, we've put together a smaller follow-up patch addressing bugs and rough edges that surfaced after its release. No sweeping changes this time — just a focused round of fixes to make sure everything introduced in Patch #11 is working as intended.
Full patch notes are below. Good luck on the battlefield!
Bug Fixes
- Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.
- Fixed the hotkey for "Heroic Strike".
- Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.
- An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game.
- An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.
Balance
- Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase.
- "Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%.
- Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level).
- "Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance).
- The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased.
- "Point of Balance" objects can no longer generate in players' side areas on Helltide.
Localization
- Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.


