Data:Unit/minos: Difference between revisions

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| speed = 5
| speed = 5
| luck = 0
| luck = 0
| morale = 2
| morale = 1
| energy_per_cast = 2
| energy_per_cast = 2
| energy_per_round = 0
| energy_per_round = 0
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| ai_archetype = melee_type
| ai_archetype = melee_type
| tags = unit,dungeon
| tags = unit,dungeon
| squad_value = 381
| squad_value = 384
| exp_bonus = 44
| exp_bonus = 44
}}
}}
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| name_sid = minos_ability_1_name
| name_sid = minos_ability_1_name
| desc_sid = minos_ability_1_description
| desc_sid = minos_ability_1_description
| active_type = Ability_type_attack_alt
| info_description = ability_no_energy
| attack_type = melee
| attack_type = melee
| cd = -1
| cd = -1
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{{UnitAttackDef
{{UnitAttackDef
| unit_id = minos
| unit_id = minos
| default_attack_type = melee
| default_attack_type = melee_attack
| counter_attack_type = melee
| counter_attack_type = melee_attack
| alt_attack_type = melee
| alt_attack_type = melee_attack
| alt_damage_target = all
| alt_damage_target = all
| alt_affect_target = noself
| alt_affect_target = noself
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| target_id = minos
| target_id = minos
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 米诺陶洛斯
| name = 米诺陶洛斯
| description = 米诺陶洛斯在贾达密的权力内核位于波瑟沙的巢穴,这座地下迷宫城由波瑟沙族所创建。他们以高超的战斗技巧和精湛的建筑能力闻名于世,并且是最早受邀加入协定的种族之一。
| description = 米诺陶洛斯在贾达密的权力内核位于波瑟沙的巢穴,这座地下迷宫城由波瑟沙族所创建。他们以高超的战斗技巧和精湛的建筑能力闻名于世,并且是最早受邀加入协定的种族之一。
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| target_id = minos
| target_id = minos
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 牛頭人
| name = 牛頭人
| description = 牛頭人在賈達密的權力核心位於波瑟沙的巢穴,這座地下迷宮城由波瑟沙族所建立。他們以高超的戰鬥技巧和精湛的建築能力聞名於世,並且是最早受邀加入協定的種族之一。
| description = 牛頭人在賈達密的權力核心位於波瑟沙的巢穴,這座地下迷宮城由波瑟沙族所建立。他們以高超的戰鬥技巧和精湛的建築能力聞名於世,並且是最早受邀加入協定的種族之一。
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| target_id = minos_1
| target_id = minos_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 战技:震地猛击
| name = 战技:震地猛击
| description = 攻击目标及其身后 2 格内的所有生物,对每个单位造成的伤害减少 50%。
| description = 攻击目标及其身后 2 格内的所有生物,对每个单位造成的伤害减少 50%。
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| target_id = minos_1
| target_id = minos_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 戰技:震地猛擊
| name = 戰技:震地猛擊
| description = 攻擊目標及其身後 2 格內的所有生物,對每個單位造成的傷害減少 50%。
| description = 攻擊目標及其身後 2 格內的所有生物,對每個單位造成的傷害減少 50%。
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| language = en
| language = en
| name = Eager for Battle
| name = Eager for Battle
| description = This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
| description = This creature always has positive Morale, and its maximum increases to 5. Chance to take an additional turn increases by +5% for each total point of Morale.
}}
}}


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| language = pt_br
| language = pt_br
| name = Avidez pela Batalha
| name = Avidez pela Batalha
| description = Esta criatura sempre tem Moral positivo e o máximo de Moral aumenta para 5. A chance do Moral ser acionado aumenta em 5% por cada ponto total.
| description = Esta criatura sempre tem Moral positivo e o máximo de Moral aumenta para 5. A chance de ter um turno adicional aumenta em +5% por cada ponto total.
}}
}}


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| language = cs
| language = cs
| name = Prahnutí po boji
| name = Prahnutí po boji
| description = Tato jednotka má vždy kladnou morálku a její maximum se zvyšuje na 5. Šance na spuštění účinku morálky se zvyšuje o 5 % za každý celkový bod morálky.
| description = Tato jednotka má vždy kladnou morálku a její maximum se zvyšuje na 5. Šance na dodatečný tah, se zvyšuje o 5 % za každý celkový bod.
}}
}}


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| language = fr
| language = fr
| name = Avide de combat
| name = Avide de combat
| description = Cette créature a toujours un moral positif, et son maximum augmente jusqu’à 5. Les chances de déclenchement du Moral augmentent de 5 % pour chaque point total.
| description = Cette créature a toujours un moral positif, et son maximum augmente jusqu'à 5. Les chances d'effectuer un tour supplémentaire augmentent de 5 % pour chaque point total.
}}
}}


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| language = de
| language = de
| name = Kampfeslustig
| name = Kampfeslustig
| description = Diese Kreatur hat immer eine positive Moral und deren Maximum steigt auf 5. Die Chance, Moral auszulösen, steigt für jeden Punkt ihrer Moral um 5 %.
| description = Diese Kreatur hat immer eine positive Moral und deren Maximum steigt auf 5. Die Chance, einen zusätzliche Zug auszuführen, steigt für jeden Punkt ihrer Moral um 5 %.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = hu
| language = hu
| name = Harci láz
| name = Harci kedv
| description = A morálja mindig pozitív, a maximálisan lehetséges morálja pedig 5 pont. Az újralépés esélye 5%-kal növekszik a moráljának minden pontja után.
| description = A morálja mindig pozitív, a maximálisan lehetséges morálja pedig 5 pont. Az újralépés esélye 5%-kal növekszik a moráljának minden pontja után.
}}
}}
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| language = it
| language = it
| name = Brama di scontri
| name = Brama di scontri
| description = Questa creatura ha sempre un Morale positivo e il suo massimo aumenta a 5. La probabilità che il Morale si attivi aumenta di un 5% per ogni punto totale.
| description = Questa creatura ha sempre un Morale positivo e il suo massimo aumenta a 5. Aumentano le possibilità di effettuare un turno in più (+5%) per ogni punto totale.
}}
}}


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| language = ja
| language = ja
| name = 戦いの意欲
| name = 戦いの意欲
| description = このクリーチャーは常に士気がプラスの値になり、最大値が5に増加する。各合計ポイントにつき、士気による効果が発動する確率が5%上昇する。
| description = このクリーチャーは常に士気がプラスの値になり、最大値が5に増加する。士気の合計ポイントにつき、追加のターンを得る確率が5%上昇する。
}}
}}


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| language = ko
| language = ko
| name = 전투에 대한 열망
| name = 전투에 대한 열망
| description = 이 생물의 사기가 항상 양수로 유지되며, 사기 최대치가 5까지 증가합니다. 사기 효과 발동 확률이 사기 점수당 5% 증가합니다.
| description = 이 생물의 사기가 항상 양수로 유지되며, 사기 최대치가 5까지 증가합니다. 추가 턴 발동 확률이 사기 점수당 5% 증가합니다.
}}
}}


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| language = pl
| language = pl
| name = Żądza Walki
| name = Żądza Walki
| description = Poziom morale tego stworzenia jest zawsze na plusie, a maksymalny poziom tego atrybutu wzrasta do 5. Szansa na dodatkową akcję z premii za morale wzrasta o 5% za każdy punkt morale.
| description = Poziom morale tego stworzenia jest zawsze na plusie, a maksymalny poziom tego atrybutu wzrasta do 5. Szansa na dodatkową turę wzrasta o 5% za każdy punkt morale.
}}
}}


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| language = ru
| language = ru
| name = Рвётся в бой
| name = Рвётся в бой
| description = У этого существа всегда положительный боевой дух, а его максимально возможное значение повышается до 5. Шанс срабатывания боевого духа повышается на 5% за каждую единицу.
| description = У этого существа всегда положительный боевой дух, а его максимально возможное значение повышается до 5. Шанс сделать дополнительный ход повышается на +5% за каждую единицу боевого духа.
}}
}}


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| language = es
| language = es
| name = Ansias de batalla
| name = Ansias de batalla
| description = Esta criatura siempre tiene moral positiva, y su máximo aumenta a 5. La probabilidad de activación de la moral aumenta un 5 % por cada punto total de moral.
| description = Esta criatura siempre tiene moral positiva, y su máximo aumenta a 5. La probabilidad de realizar un turno adicional aumenta un +5 % por cada punto total.
}}
}}


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| language = tr
| language = tr
| name = Savaşa Hevesli
| name = Savaşa Hevesli
| description = Bu yaratığın Moral'i daima pozitiftir ve maksimum Moral'i artarak 5 olur. Moral'in tetiklenme olasılığı, her tam Moral puanı başına %5 artar.
| description = Bu yaratığın Moral'i daima pozitiftir ve maksimum Moral'i artarak 5 olur. İlave tur oynama olasılığı, her tam Moral puanı başına %5 artar.
}}
}}


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| language = uk
| language = uk
| name = Готовність до бою
| name = Готовність до бою
| description = Ця істота завжди має високий Бойовий дух, а його максимум збільшується до 5. Шанс активації Бойового духу збільшується на 5% за кожне очко.
| description = Ця істота завжди має високий Бойовий дух, а його максимум збільшується до 5. Шанс на додатковий хід збільшується на +5% за кожне очко.
}}
}}


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| target_id = minos_passive_1
| target_id = minos_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 战意高昂
| name = 战意高昂
| description = 此生物始终保持超过 0 的士气,且士气值上限提升至 5。每持有一点士气,士气触发几率就额外提升 5%。
| description = 此生物永远保持超过 0 的士气,且士气值上限提升至 5。每持有一点士气,获得一次额外行动的几率就额外提升 5%。
}}
}}


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| target_id = minos_passive_1
| target_id = minos_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 戰意高昂
| name = 戰意高昂
| description = 此生物始終保持超過 0 的士氣,且士氣值上限提升至 5。每持有一點士氣,士氣觸發機率就額外提升 5%。
| description = 此生物永遠保持超過 0 的士氣,且士氣值上限提升至 5。每持有一點士氣,獲得一次額外行動的機率就額外提升 5%。
}}
}}


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| target_id = minos_passive_2
| target_id = minos_passive_2
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 血债血偿
| name = 血债血偿
| description = 每当此生物受到伤害时,其士气提升 1。
| description = 每当此生物受到伤害时,其士气提升 1。
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| target_id = minos_passive_2
| target_id = minos_passive_2
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 血債血償
| name = 血債血償
| description = 每當此生物受到傷害時,其士氣提升 1。
| description = 每當此生物受到傷害時,其士氣提升 1。

Latest revision as of 16:46, 30 September 2026


Created Unit entry: minos


Created UnitAbilityActive entry: minos_1


Created UnitAbilityPassive entry: minos_passive_1


Created UnitAbilityPassive entry: minos_passive_2


Created UnitAttack entry: minos


Created Translation entry: minos/unit// (en)


Created Translation entry: minos/unit// (pt_br)


Created Translation entry: minos/unit// (cs)


Created Translation entry: minos/unit// (fr)


Created Translation entry: minos/unit// (de)


Created Translation entry: minos/unit// (hu)


Created Translation entry: minos/unit// (it)


Created Translation entry: minos/unit// (ja)


Created Translation entry: minos/unit// (ko)


Created Translation entry: minos/unit// (pl)


Created Translation entry: minos/unit// (ru)


Created Translation entry: minos/unit// (es)


Created Translation entry: minos/unit// (tr)


Created Translation entry: minos/unit// (uk)


Created Translation entry: minos/unit// (zh-hans)


Created Translation entry: minos/unit// (zh-hant)


Created Translation entry: minos_1/unit_ability// (en)


Created Translation entry: minos_1/unit_ability// (pt_br)


Created Translation entry: minos_1/unit_ability// (cs)


Created Translation entry: minos_1/unit_ability// (fr)


Created Translation entry: minos_1/unit_ability// (de)


Created Translation entry: minos_1/unit_ability// (hu)


Created Translation entry: minos_1/unit_ability// (it)


Created Translation entry: minos_1/unit_ability// (ja)


Created Translation entry: minos_1/unit_ability// (ko)


Created Translation entry: minos_1/unit_ability// (pl)


Created Translation entry: minos_1/unit_ability// (ru)


Created Translation entry: minos_1/unit_ability// (es)


Created Translation entry: minos_1/unit_ability// (tr)


Created Translation entry: minos_1/unit_ability// (uk)


Created Translation entry: minos_1/unit_ability// (zh-hans)


Created Translation entry: minos_1/unit_ability// (zh-hant)


Created Translation entry: minos_passive_1/unit_ability// (en)


Created Translation entry: minos_passive_1/unit_ability// (pt_br)


Created Translation entry: minos_passive_1/unit_ability// (cs)


Created Translation entry: minos_passive_1/unit_ability// (fr)


Created Translation entry: minos_passive_1/unit_ability// (de)


Created Translation entry: minos_passive_1/unit_ability// (hu)


Created Translation entry: minos_passive_1/unit_ability// (it)


Created Translation entry: minos_passive_1/unit_ability// (ja)


Created Translation entry: minos_passive_1/unit_ability// (ko)


Created Translation entry: minos_passive_1/unit_ability// (pl)


Created Translation entry: minos_passive_1/unit_ability// (ru)


Created Translation entry: minos_passive_1/unit_ability// (es)


Created Translation entry: minos_passive_1/unit_ability// (tr)


Created Translation entry: minos_passive_1/unit_ability// (uk)


Created Translation entry: minos_passive_1/unit_ability// (zh-hans)


Created Translation entry: minos_passive_1/unit_ability// (zh-hant)


Created Translation entry: minos_passive_2/unit_ability// (en)


Created Translation entry: minos_passive_2/unit_ability// (pt_br)


Created Translation entry: minos_passive_2/unit_ability// (cs)


Created Translation entry: minos_passive_2/unit_ability// (fr)


Created Translation entry: minos_passive_2/unit_ability// (de)


Created Translation entry: minos_passive_2/unit_ability// (hu)


Created Translation entry: minos_passive_2/unit_ability// (it)


Created Translation entry: minos_passive_2/unit_ability// (ja)


Created Translation entry: minos_passive_2/unit_ability// (ko)


Created Translation entry: minos_passive_2/unit_ability// (pl)


Created Translation entry: minos_passive_2/unit_ability// (ru)


Created Translation entry: minos_passive_2/unit_ability// (es)


Created Translation entry: minos_passive_2/unit_ability// (tr)


Created Translation entry: minos_passive_2/unit_ability// (uk)


Created Translation entry: minos_passive_2/unit_ability// (zh-hans)


Created Translation entry: minos_passive_2/unit_ability// (zh-hant)