Data:Unit/lich: Difference between revisions
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| name_sid = lich_ability_1_name | | name_sid = lich_ability_1_name | ||
| desc_sid = lich_ability_1_description | | desc_sid = lich_ability_1_description | ||
| active_type = Ability_type_special | |||
| attack_type = cast | | attack_type = cast | ||
| rank = 2 | | rank = 2 | ||
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| target_id = lich | | target_id = lich | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hans | ||
| name = 巫妖 | | name = 巫妖 | ||
| description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。 | | description = 巫妖是自我复生的不死者,借由命匣和死前准备的仪式与物质世界产生联系,在生者的世界中追寻不朽与力量。<br/><br/>在贾达密,他们还会深入研究时间扭曲魔法——毕竟,死灵术并不是在这个世界永存的唯一方式。 | ||
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| target_id = lich | | target_id = lich | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hant | ||
| name = 巫妖 | | name = 巫妖 | ||
| description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/> | | description = 巫妖是自我復生的不死者,藉由命匣和死前準備的儀式與物質世界產生聯繫,在生者的世界中追尋不朽與力量。<br/><br/>在賈達密,他們還會深入研究時間扭曲魔法。畢竟,死靈術並不是在這個世界永存的唯一方式。 | ||
}} | }} | ||
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| target_id = lich_1 | | target_id = lich_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hans | ||
| name = 倒转死亡 | | name = 倒转死亡 | ||
| description = 友军生物恢复 [ 20 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。 | | description = 友军生物恢复 [ 20 + 10 × 单位数量 ] 生命值。可复活阵亡单位。每场战斗仅限使用两次。 | ||
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| target_id = lich_1 | | target_id = lich_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hant | ||
| name = 倒轉死亡 | | name = 倒轉死亡 | ||
| description = 友軍生物恢復 [ 20 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。 | | description = 友軍生物恢復 [ 20 + 10 × 單位數量 ] 生命值。可復活陣亡單位。每場戰鬥僅限使用兩次。 | ||
Latest revision as of 16:46, 30 September 2026
Created Unit entry: lich
Created UnitAbilityActive entry: lich_1
Created UnitAttack entry: lich
Created Translation entry: lich/unit// (en)
Created Translation entry: lich/unit// (pt_br)
Created Translation entry: lich/unit// (cs)
Created Translation entry: lich/unit// (fr)
Created Translation entry: lich/unit// (de)
Created Translation entry: lich/unit// (hu)
Created Translation entry: lich/unit// (it)
Created Translation entry: lich/unit// (ja)
Created Translation entry: lich/unit// (ko)
Created Translation entry: lich/unit// (pl)
Created Translation entry: lich/unit// (ru)
Created Translation entry: lich/unit// (es)
Created Translation entry: lich/unit// (tr)
Created Translation entry: lich/unit// (uk)
Created Translation entry: lich/unit// (zh-hans)
Created Translation entry: lich/unit// (zh-hant)
Created Translation entry: lich_1/unit_ability// (en)
Created Translation entry: lich_1/unit_ability// (pt_br)
Created Translation entry: lich_1/unit_ability// (cs)
Created Translation entry: lich_1/unit_ability// (fr)
Created Translation entry: lich_1/unit_ability// (de)
Created Translation entry: lich_1/unit_ability// (hu)
Created Translation entry: lich_1/unit_ability// (it)
Created Translation entry: lich_1/unit_ability// (ja)
Created Translation entry: lich_1/unit_ability// (ko)
Created Translation entry: lich_1/unit_ability// (pl)
Created Translation entry: lich_1/unit_ability// (ru)
Created Translation entry: lich_1/unit_ability// (es)
Created Translation entry: lich_1/unit_ability// (tr)
Created Translation entry: lich_1/unit_ability// (uk)
Created Translation entry: lich_1/unit_ability// (zh-hans)
Created Translation entry: lich_1/unit_ability// (zh-hant)


