Data:Unit/flicker: Difference between revisions

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| name_sid = flicker_passive_1_name
| name_sid = flicker_passive_1_name
| desc_sid = flicker_passive_1_description
| desc_sid = flicker_passive_1_description
| excaption_in_tooltip = description_effect_undead_embodiment_construct_immunities
}}
}}


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| target_id = flicker
| target_id = flicker
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 鬼魂
| name = 鬼魂
| description = 曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。
| description = 曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。
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| target_id = flicker
| target_id = flicker
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 哀影
| name = 哀影
| description = 曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。
| description = 曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。
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| language = pt_br
| language = pt_br
| name = Vampirismo Fantasmagórico
| name = Vampirismo Fantasmagórico
| description = Cada ataque recupera 20% do Dano provocado como PV a esta criatura. Pode criar unidades temporárias no grupo desta criatura.
| description = Cada ataque recupera 20% do Dano provocado como PV a esta criatura. Este efeito pode criar unidades temporárias no grupo desta criatura.
}}
}}


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| target_id = flicker_passive_1
| target_id = flicker_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 幻影吸血习性
| name = 幻影吸血习性
| description = 此生物所造成伤害的 20% 会作为生命值恢复。可在此生物的部队中创造临时单位。
| description = 此生物所造成伤害的 20% 会作为生命值恢复。可在此生物的部队中创造临时单位。
Line 306: Line 307:
| target_id = flicker_passive_1
| target_id = flicker_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 幻影吸血習性
| name = 幻影吸血習性
| description = 此生物所造成傷害的 20% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。
| description = 此生物所造成傷害的 20% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。

Latest revision as of 05:56, 6 September 2026


Created Unit entry: flicker


Created UnitAbilityPassive entry: flicker_passive_1


Created UnitAttack entry: flicker


Created Translation entry: flicker/unit// (en)


Created Translation entry: flicker/unit// (pt_br)


Created Translation entry: flicker/unit// (cs)


Created Translation entry: flicker/unit// (fr)


Created Translation entry: flicker/unit// (de)


Created Translation entry: flicker/unit// (hu)


Created Translation entry: flicker/unit// (it)


Created Translation entry: flicker/unit// (ja)


Created Translation entry: flicker/unit// (ko)


Created Translation entry: flicker/unit// (pl)


Created Translation entry: flicker/unit// (ru)


Created Translation entry: flicker/unit// (es)


Created Translation entry: flicker/unit// (tr)


Created Translation entry: flicker/unit// (uk)


Created Translation entry: flicker/unit// (zh-hans)


Created Translation entry: flicker/unit// (zh-hant)


Created Translation entry: flicker_passive_1/unit_ability// (en)


Created Translation entry: flicker_passive_1/unit_ability// (pt_br)


Created Translation entry: flicker_passive_1/unit_ability// (cs)


Created Translation entry: flicker_passive_1/unit_ability// (fr)


Created Translation entry: flicker_passive_1/unit_ability// (de)


Created Translation entry: flicker_passive_1/unit_ability// (hu)


Created Translation entry: flicker_passive_1/unit_ability// (it)


Created Translation entry: flicker_passive_1/unit_ability// (ja)


Created Translation entry: flicker_passive_1/unit_ability// (ko)


Created Translation entry: flicker_passive_1/unit_ability// (pl)


Created Translation entry: flicker_passive_1/unit_ability// (ru)


Created Translation entry: flicker_passive_1/unit_ability// (es)


Created Translation entry: flicker_passive_1/unit_ability// (tr)


Created Translation entry: flicker_passive_1/unit_ability// (uk)


Created Translation entry: flicker_passive_1/unit_ability// (zh-hans)


Created Translation entry: flicker_passive_1/unit_ability// (zh-hant)