Data:Unit/flicker: Difference between revisions
obelisk-bot: Updated Cargo data to v0.80.33 |
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| name_sid = flicker_passive_1_name | | name_sid = flicker_passive_1_name | ||
| desc_sid = flicker_passive_1_description | | desc_sid = flicker_passive_1_description | ||
| excaption_in_tooltip = description_effect_undead_embodiment_construct_immunities | |||
}} | }} | ||
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| target_id = flicker | | target_id = flicker | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hans | ||
| name = 鬼魂 | | name = 鬼魂 | ||
| description = 曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。 | | description = 曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。 | ||
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| target_id = flicker | | target_id = flicker | ||
| type = unit | | type = unit | ||
| language = | | language = zh-hant | ||
| name = 哀影 | | name = 哀影 | ||
| description = 曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。 | | description = 曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。 | ||
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| language = pt_br | | language = pt_br | ||
| name = Vampirismo Fantasmagórico | | name = Vampirismo Fantasmagórico | ||
| description = Cada ataque recupera 20% do Dano provocado como PV a esta criatura. | | description = Cada ataque recupera 20% do Dano provocado como PV a esta criatura. Este efeito pode criar unidades temporárias no grupo desta criatura. | ||
}} | }} | ||
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| target_id = flicker_passive_1 | | target_id = flicker_passive_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hans | ||
| name = 幻影吸血习性 | | name = 幻影吸血习性 | ||
| description = 此生物所造成伤害的 20% 会作为生命值恢复。可在此生物的部队中创造临时单位。 | | description = 此生物所造成伤害的 20% 会作为生命值恢复。可在此生物的部队中创造临时单位。 | ||
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| target_id = flicker_passive_1 | | target_id = flicker_passive_1 | ||
| type = unit_ability | | type = unit_ability | ||
| language = | | language = zh-hant | ||
| name = 幻影吸血習性 | | name = 幻影吸血習性 | ||
| description = 此生物所造成傷害的 20% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。 | | description = 此生物所造成傷害的 20% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。 | ||
Latest revision as of 05:56, 6 September 2026
Created Unit entry: flicker
Created UnitAbilityPassive entry: flicker_passive_1
Created UnitAttack entry: flicker
Created Translation entry: flicker/unit// (en)
Created Translation entry: flicker/unit// (pt_br)
Created Translation entry: flicker/unit// (cs)
Created Translation entry: flicker/unit// (fr)
Created Translation entry: flicker/unit// (de)
Created Translation entry: flicker/unit// (hu)
Created Translation entry: flicker/unit// (it)
Created Translation entry: flicker/unit// (ja)
Created Translation entry: flicker/unit// (ko)
Created Translation entry: flicker/unit// (pl)
Created Translation entry: flicker/unit// (ru)
Created Translation entry: flicker/unit// (es)
Created Translation entry: flicker/unit// (tr)
Created Translation entry: flicker/unit// (uk)
Created Translation entry: flicker/unit// (zh-hans)
Created Translation entry: flicker/unit// (zh-hant)
Created Translation entry: flicker_passive_1/unit_ability// (en)
Created Translation entry: flicker_passive_1/unit_ability// (pt_br)
Created Translation entry: flicker_passive_1/unit_ability// (cs)
Created Translation entry: flicker_passive_1/unit_ability// (fr)
Created Translation entry: flicker_passive_1/unit_ability// (de)
Created Translation entry: flicker_passive_1/unit_ability// (hu)
Created Translation entry: flicker_passive_1/unit_ability// (it)
Created Translation entry: flicker_passive_1/unit_ability// (ja)
Created Translation entry: flicker_passive_1/unit_ability// (ko)
Created Translation entry: flicker_passive_1/unit_ability// (pl)
Created Translation entry: flicker_passive_1/unit_ability// (ru)
Created Translation entry: flicker_passive_1/unit_ability// (es)
Created Translation entry: flicker_passive_1/unit_ability// (tr)
Created Translation entry: flicker_passive_1/unit_ability// (uk)
Created Translation entry: flicker_passive_1/unit_ability// (zh-hans)
Created Translation entry: flicker_passive_1/unit_ability// (zh-hant)


