Data:Unit/flicker: Difference between revisions

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| damage_min = 2
| damage_min = 2
| damage_max = 4
| damage_max = 4
| initiative = 7
| initiative = 5
| speed = 6
| speed = 6
| luck = 0
| luck = 0
Line 32: Line 32:
| disablers = vampirism,destroy_corpse_and_heal
| disablers = vampirism,destroy_corpse_and_heal
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name
| gold_cost = 105
| gold_cost = 100
| native_biome = Deathland
| native_biome = Deathland
| ai_archetype = melee_type
| ai_archetype = melee_type
| tags = unit,undead
| tags = unit,undead
| squad_value = 90
| squad_value = 85
| exp_bonus = 11
| exp_bonus = 11
}}
}}
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| name_sid = flicker_passive_1_name
| name_sid = flicker_passive_1_name
| desc_sid = flicker_passive_1_description
| desc_sid = flicker_passive_1_description
| excaption_in_tooltip = description_effect_undead_embodiment_construct_immunities
}}
}}


{{UnitAttackDef
{{UnitAttackDef
| unit_id = flicker
| unit_id = flicker
| default_attack_type = melee
| default_attack_type = melee_attack
| counter_attack_type = melee
| counter_attack_type = melee_attack
}}
}}


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| target_id = flicker
| target_id = flicker
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 鬼魂
| name = 鬼魂
| description = 曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。
| description = 曾经受到珍惜的人类,被迫违背自身意愿重返人间。已然消逝与迷失的哀影,绝望地抓住他人的回忆,渴望恢复——或者偷取——他人的名字与身份。
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| target_id = flicker
| target_id = flicker
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 哀影
| name = 哀影
| description = 曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。
| description = 曾經受到珍惜的人類,被迫違背自身意願重返人間。已然消逝與迷失的哀影,絕望地抓住他人的回憶,渴望恢復——或者偷取——他人的名字與身份。
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| type = unit_ability
| type = unit_ability
| language = en
| language = en
| name = Memory Devourer
| name = Phantom Vampirism
| description = Each attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
| description = Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = pt_br
| language = pt_br
| name = Devorador de Memórias
| name = Vampirismo Fantasmagórico
| description = Cada ataque converte 20% do Dano provocado em PV adicional. Este efeito pode criar unidades temporárias no grupo desta criatura.
| description = Cada ataque recupera 20% do Dano provocado como PV a esta criatura. Este efeito pode criar unidades temporárias no grupo desta criatura.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = cs
| language = cs
| name = Požírač vzpomínek
| name = Přízračné upírství
| description = Každý útok převede 20 % způsobeného poškození na dodatečné zdraví. Může tak vytvořit dočasné jednotky pro svou skupinu.
| description = Každý útok této jednotce obnoví zdraví ve výši 20 % způsobeného poškození. Může tak vytvořit dočasné jednotky pro svou skupinu.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = fr
| language = fr
| name = Dévoreur de mémoire
| name = Vampirisme spectral
| description = Chaque attaque convertit 20 % des dégâts infligés en PV supplémentaires. Cela peut créer des unités temporaires dans le peloton de cette créature.
| description = Chaque attaque restaure 20 % des dégâts infligés en PV pour cette créature. Cela peut créer des unités temporaires dans le peloton de cette créature.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = de
| language = de
| name = Gedächtnisverschlinger
| name = Phantomvampirismus
| description = Jeder Angriff wandelt 20 % des verursachten Schadens in zusätzliche TP um. Dadurch können temporäre Einheiten im Trupp dieser Kreatur erschaffen werden.
| description = Jeder Angriff stellt bei dieser Kreatur 20 % des verursachten Schadens als TP wieder her. Dadurch können temporäre Einheiten im Trupp dieser Kreatur erschaffen werden.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = hu
| language = hu
| name = Emlékfaló
| name = Éteri vérszívó
| description = A sebzésének 20%-ával egyező mértékben visszatölti az életerejét. Ezzel ideiglenesen meghaladható az egység eredeti létszáma.
| description = A sebzésének 20%-ával egyező mértékben visszatölti az életerejét. Ez ideiglenes lényeket is létrehozhat az egység eredeti létszáma felett.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = it
| language = it
| name = Divoramemoria
| name = Vampirismo fantasma
| description = Ogni attacco converte un 20% del danno inflitto in PS aggiuntivi. Ciò può creare unità temporanee nel gruppo di questa creatura.
| description = Ogni attacco ripristina un 20% del danno inflitto come PS a questa creatura. Può creare unità temporanee nel gruppo di questa creatura.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = ja
| language = ja
| name = 記憶喰らい
| name = ファントム・ヴァンピリズム
| description = 攻撃により与えたダメージの20%を追加HPに変換する。これにより、このクリーチャーのスタックに臨時ユニットが追加されることがある。
| description = 攻撃のたびに与えたダメージの20%分、このクリーチャーのHPを回復する。この効果により、このクリーチャーのスタックに臨時ユニットが追加されることがある。
}}
}}


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| type = unit_ability
| type = unit_ability
| language = ko
| language = ko
| name = 기억을 삼키는 자
| name = 환영 흡혈
| description = 준 피해의 20%를 추가 HP로 바꿉니다. 이 생물의 부대에 임시 유닛을 생성할 수도 있습니다.
| description = 이 생물이 준 피해의 20%를 HP로 회복합니다. 이 생물 부대 내에 일시적인 유닛을 생성할 수 있습니다.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = pl
| language = pl
| name = Pożeracz Wspomnień
| name = Upiorny Wampiryzm
| description = Każdy atak konwertuje 20% zadanych obrażeń na dodatkowe PZ. W efekcie mogą zostać utworzone jednostki tymczasowe w oddziale tego stworzenia.
| description = Każdy atak przywraca temu stworzeniu 20% zadanych obrażeń jako PZ. Zdolność ta może tworzyć tymczasowe jednostki w oddziale tego stworzenia.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = ru
| language = ru
| name = Пожиратель памяти
| name = Фантомный вампиризм
| description = Каждая атака преобразует 20% наносимого урона в дополнительное здоровье. Это может создать временных существ в этом отряде.
| description = Каждая атака восстанавливает здоровье этого существа: 20% от наносимого урона. Это может создать временных существ в этом отряде.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = es
| language = es
| name = Devorador de memoria
| name = Vampirismo fantasmal
| description = Cada ataque convierte un 20 % del daño infligido en PV adicionales. Esto puede crear unidades temporales en la formación de esta criatura.
| description = Cada ataque restaura un 20 % del daño infligido como PV a esta criatura. Esto puede crear unidades temporales en la formación de esta criatura.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = tr
| language = tr
| name = Anı Parçalayan
| name = Hayalet Vampirliği
| description = Her saldırı, verilen Hasar'ın %20 kadarını ilave SP'ye dönüştürür. Bu etki, bu yaratığın kümesinde geçici birim oluşturabilir.
| description = Her saldırı bu yaratığın, verilen Hasar'ın %20 kadarına eş değer SP'sini tazeler. Bu etki, bu yaratığın kümesinde geçici birim oluşturabilir.
}}
}}


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| type = unit_ability
| type = unit_ability
| language = uk
| language = uk
| name = Пожирач пам'яті
| name = Фантомний вампіризм
| description = Кожна атака перетворює 20% завданої шкоди на додат. ОЗ. Може створити тимчасових бійців у загоні істоти.
| description = Кожна атака відновлює ОЗ цієї істоти на 20% завданої шкоди. Може створити тимчасових бійців у загоні цієї істоти.
}}
}}


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| target_id = flicker_passive_1
| target_id = flicker_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 噬忆者
| name = 幻影吸血习性
| description = 将所造成伤害的 20% 转换为额外生命值。可以在此生物的部队中创建临时单位。
| description = 此生物所造成伤害的 20% 会作为生命值恢复。可在此生物的部队中创造临时单位。
}}
}}


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| target_id = flicker_passive_1
| target_id = flicker_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 噬憶者
| name = 幻影吸血習性
| description = 將所造成傷害的 20% 轉換為額外生命值。可以在此生物的部隊中建立臨時單位。
| description = 此生物所造成傷害的 20% 會作為生命值恢復。可在此生物的部隊中創建臨時單位。
}}
}}


[[Category:Game Data Import]]
[[Category:Game Data Import]]

Latest revision as of 05:56, 6 September 2026


Created Unit entry: flicker


Created UnitAbilityPassive entry: flicker_passive_1


Created UnitAttack entry: flicker


Created Translation entry: flicker/unit// (en)


Created Translation entry: flicker/unit// (pt_br)


Created Translation entry: flicker/unit// (cs)


Created Translation entry: flicker/unit// (fr)


Created Translation entry: flicker/unit// (de)


Created Translation entry: flicker/unit// (hu)


Created Translation entry: flicker/unit// (it)


Created Translation entry: flicker/unit// (ja)


Created Translation entry: flicker/unit// (ko)


Created Translation entry: flicker/unit// (pl)


Created Translation entry: flicker/unit// (ru)


Created Translation entry: flicker/unit// (es)


Created Translation entry: flicker/unit// (tr)


Created Translation entry: flicker/unit// (uk)


Created Translation entry: flicker/unit// (zh-hans)


Created Translation entry: flicker/unit// (zh-hant)


Created Translation entry: flicker_passive_1/unit_ability// (en)


Created Translation entry: flicker_passive_1/unit_ability// (pt_br)


Created Translation entry: flicker_passive_1/unit_ability// (cs)


Created Translation entry: flicker_passive_1/unit_ability// (fr)


Created Translation entry: flicker_passive_1/unit_ability// (de)


Created Translation entry: flicker_passive_1/unit_ability// (hu)


Created Translation entry: flicker_passive_1/unit_ability// (it)


Created Translation entry: flicker_passive_1/unit_ability// (ja)


Created Translation entry: flicker_passive_1/unit_ability// (ko)


Created Translation entry: flicker_passive_1/unit_ability// (pl)


Created Translation entry: flicker_passive_1/unit_ability// (ru)


Created Translation entry: flicker_passive_1/unit_ability// (es)


Created Translation entry: flicker_passive_1/unit_ability// (tr)


Created Translation entry: flicker_passive_1/unit_ability// (uk)


Created Translation entry: flicker_passive_1/unit_ability// (zh-hans)


Created Translation entry: flicker_passive_1/unit_ability// (zh-hant)