Module:Sandbox/Aurelain/HeroClassSkills: Difference between revisions
From Heroes of Might and Magic: Olden Era Official Wiki
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unfrozen = 'unfrozen', | unfrozen = 'unfrozen', | ||
dungeon = 'dungeon', | dungeon = 'dungeon', | ||
} | } | ||
| Line 63: | Line 57: | ||
local total = {0,0,0,0} | local total = {0,0,0,0} | ||
for _, info in pairs(chances) do | for _, info in pairs(chances) do | ||
total[1] = total[1] + info | total[1] = total[1] + info.default | ||
total[2] = total[2] + (info | total[2] = total[2] + (info.magic_levels or info.default) | ||
total[3] = total[3] + (info | total[3] = total[3] + (info.signature_levels or info.default) | ||
total[4] = total[4] + (info | total[4] = total[4] + (info.level_20_mega or info.default) | ||
end | end | ||
return table.concat(total, ',') | return table.concat(total, ',') | ||
| Line 76: | Line 70: | ||
for id, info in pairs(chances) do | for id, info in pairs(chances) do | ||
local parts = {} | local parts = {} | ||
local main = info | local main = info.default | ||
table.insert(parts, main) | table.insert(parts, main) | ||
table.insert(parts, info.magic_levels ~= main and info.magic_levels or '') | |||
table.insert(parts, info.signature_levels ~= main and info.signature_levels or '') | |||
table.insert(parts, info.level_20_mega ~= main and info.level_20_mega or '') | |||
while #parts > 0 and parts[#parts] == '' do | while #parts > 0 and parts[#parts] == '' do | ||
table.remove(parts) | table.remove(parts) | ||
| Line 101: | Line 93: | ||
local total = computeTotal(chances); | local total = computeTotal(chances); | ||
local formattedChances = formatChances(chances); | local formattedChances = formatChances(chances); | ||
--do return dump(formattedChances) end | |||
local cleanTitle = frame:getTitle():gsub('Module:', '') | local cleanTitle = frame:getTitle():gsub('Module:', '') | ||
| Line 115: | Line 108: | ||
------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------ | ||
function p.percent(frame) | function p.percent(frame) | ||
local a = frame.args[1] | local a = tonumber(frame.args[1]) | ||
local b = frame.args[2] | local b = tonumber(frame.args[2]) | ||
if not a or not b then | |||
return '' | |||
end | |||
return string.format("%.2f", 100 * a / b) | return string.format("%.2f", 100 * a / b) | ||
end | end | ||
return p | return p | ||
Latest revision as of 12:26, 8 August 2026
Documentation for this module may be created at Module:Sandbox/Aurelain/HeroClassSkills/doc
-- This module is intended as a supporting muscle for the HeroClassSkills template.
local p = {}
local UtilQuery = require('Module:UtilQuery')
local FACTION = {
human = 'humans', -- changed!
undead = 'necros', -- changed!
nature = 'nature',
demon = 'demons', -- changed!
unfrozen = 'unfrozen',
dungeon = 'dungeon',
}
-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end
------------------------------------------------------------------------------------------------------------------------
local function collectChances(id)
local type, faction = id:match("(.*)_(.*)")
local adaptedId = FACTION[faction] .. '_' .. type .. '_skills_table'
local result = UtilQuery.run([[
tables =
SkillRollWeight = S
|where =
S.table_id = '%s'
|fields =
S.band_kind = band_kind,
S.skill_id = skill_id,
S.weight = weight
]], adaptedId)
return result
end
------------------------------------------------------------------------------------------------------------------------
local function consolidateChances(chancesBulk)
local chances = {}
for _, row in ipairs(chancesBulk) do
local id = row.skill_id or ''
local entry = chances[id]
if not entry then
chances[id] = {
id = id,
default = 0,
}
end
local band_kind = row.band_kind or 'default'
local weight = row.weight
chances[id][band_kind] = tonumber(weight)
end
return chances
end
------------------------------------------------------------------------------------------------------------------------
local function computeTotal(chances)
local total = {0,0,0,0}
for _, info in pairs(chances) do
total[1] = total[1] + info.default
total[2] = total[2] + (info.magic_levels or info.default)
total[3] = total[3] + (info.signature_levels or info.default)
total[4] = total[4] + (info.level_20_mega or info.default)
end
return table.concat(total, ',')
end
------------------------------------------------------------------------------------------------------------------------
local function formatChances(chances)
local lines = {}
for id, info in pairs(chances) do
local parts = {}
local main = info.default
table.insert(parts, main)
table.insert(parts, info.magic_levels ~= main and info.magic_levels or '')
table.insert(parts, info.signature_levels ~= main and info.signature_levels or '')
table.insert(parts, info.level_20_mega ~= main and info.level_20_mega or '')
while #parts > 0 and parts[#parts] == '' do
table.remove(parts)
end
local cleanId = id:gsub('skill_', '')
table.insert(lines, '| ' .. cleanId .. ' = ' .. table.concat(parts, ','))
end
return table.concat(lines, '\n')
end
------------------------------------------------------------------------------------------------------------------------
function p.populate(frame)
local lang = frame.args.lang
local id = frame.args.id;
local chancesBulk = collectChances(id);
local chances = consolidateChances(chancesBulk);
local total = computeTotal(chances);
local formattedChances = formatChances(chances);
--do return dump(formattedChances) end
local cleanTitle = frame:getTitle():gsub('Module:', '')
return frame:preprocess(mw.ustring.format([[
{{%s/base
| lang = %s
| id = %s
| total = %s
%s
}}
]], cleanTitle, lang, id, total, formattedChances))
end
------------------------------------------------------------------------------------------------------------------------
function p.percent(frame)
local a = tonumber(frame.args[1])
local b = tonumber(frame.args[2])
if not a or not b then
return ''
end
return string.format("%.2f", 100 * a / b)
end
return p


