Minotaur: Difference between revisions

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{{loc}}{{Unit Infobox
{{Loc}}
|name=Minotaur
{{UnitInfobox|lang=en|id=minos}}
}}
 
{| class="wikitable"
'''Minotaurs''' are tier-IV [[units]] of the {{F|Dungeon}} faction. They can be recruited from the [[Labyrinth]].
|Minotaurs' seat of power in Jadame lies in the underground maze-town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.
 
|-
They can be upgraded into the {{UnitLinkIcon|minos_upg|en}} or the {{UnitLinkIcon|minos_upg_alt|en}}.
|<b>Passive Traits</b>
 
<ul style="list-style-type:none;line-height:200%;">
==Description==
<li><span style="color:peru;">Eager For Battle: </span>Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.</li>
{{Description|lang=en|id=minos}}
<li><span style="color:peru;">Blood for Blood: </span>Whenever this unit takes damage, its morale is increased by 1.</li>
 
</ul>
==Abilities==
|-
{{UnitAbility|lang=en|id=magic_creature}}
|<b>Abilities</b>
{{UnitAbility|lang=en|id=melee_attack}}
<ul style="list-style-type:none;line-height:200%;">
{{UnitAbility|lang=en|id=minos_passive_1}}
<li><span style="color:peru;">Fighting Style - Grand Slam: </span>Hits the target and all units within 2 hexes behind it, dealing -50% damage each.<br> Does not spend [[Focus Charge|Focus Charges]]</li>
{{UnitAbility|lang=en|id=minos_passive_2}}
</ul>
{{UnitAbility|lang=en|id=minos_1}}
|-
 
|}
==Specialist Hero==
{{UnitsNavbox}}
{{UnitSpecialist|lang=en|unit_id=minos}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}
{{LawSummary|lang=en|id=fraction_law_dungeon_18}}
{{LawSummary|lang=en|id=fraction_law_dungeon_21}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=dungeon}}
[[Category:Dungeon Units]]
[[Category:Dungeon Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 00:35, 5 August 2026


Minotaur
Faction
Tier
IV
Cost
380Gold
Base growth
+5
Squad value
384
Stats
Health
40
Attack
11
Defense
11
Damage
12-14
Morale
1
Luck
0
Initiative
5
Speed
5
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Minotaur
Upgrade A
Internal ID
minos

Minotaurs are tier-IV units of the Dungeon faction. They can be recruited from the Labyrinth.

They can be upgraded into the Minotaur Lord or the Minotaur Vanguard.

Description

The Minotaurs’ seat of power in Jadame lies in the underground maze-town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Does not spend Focus Charges.

Specialist Hero

Balthazar's Lair
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2 Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2 Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages