Minotaur: Difference between revisions
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'''Minotaurs''' are tier-IV [[units]] of the {{F|Dungeon}} faction. They can be recruited from the [[Labyrinth]]. | |||
| | They can be upgraded into the {{UnitLinkIcon|minos_upg|en}} or the {{UnitLinkIcon|minos_upg_alt|en}}. | ||
==Description== | |||
{{Description|lang=en|id=minos}} | |||
==Abilities== | |||
| | {{UnitAbility|lang=en|id=magic_creature}} | ||
| | {{UnitAbility|lang=en|id=melee_attack}} | ||
{{UnitAbility|lang=en|id=minos_passive_1}} | |||
{{UnitAbility|lang=en|id=minos_passive_2}} | |||
{{UnitAbility|lang=en|id=minos_1}} | |||
| | |||
|} | ==Specialist Hero== | ||
{{UnitsNavbox}} | {{UnitSpecialist|lang=en|unit_id=minos}} | ||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_18}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_21}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=dungeon}} | |||
[[Category:Dungeon Units]] | [[Category:Dungeon Units]] | ||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 00:35, 5 August 2026
Minotaur |
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Faction |
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Tier IV |
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Cost 380 |
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Base growth +5 |
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Squad value 384 |
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| Stats | |||
Health 40
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Attack 11
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Defense 11
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Damage 12-14
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Morale 1
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Luck 0
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Initiative 5
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Speed 5
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Minotaur |
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| Internal ID | |||
| minos | |||
Minotaurs are tier-IV units of the
Dungeon faction. They can be recruited from the Labyrinth.
They can be upgraded into the
Minotaur Lord or the
Minotaur Vanguard.
Description
The Minotaurs’ seat of power in Jadame lies in the underground maze-town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Eager for Battle
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Passive Ability
Blood for Blood
Whenever this creature takes Damage, its Morale increases by 1.
Alternative Attack
Fighting Style: Grand Slam
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Does not spend Focus Charges.
Does not spend Focus Charges.
Specialist Hero
Minotaur growth in your cities increases by 1.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
Under his command, Minotaurs gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Minotaurs lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.
Tier IIICost: 3/2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


