Data:Unit/hydra: Difference between revisions

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Line 14: Line 14:
| damage_min = 25
| damage_min = 25
| damage_max = 28
| damage_max = 28
| initiative = 8
| initiative = 6
| speed = 4
| speed = 4
| luck = 0
| luck = 0
Line 31: Line 31:
| immunities = overTime_effect_curse
| immunities = overTime_effect_curse
| shared_abilities = base_passive_melee_attack_no_counter_name,base_passive_noncounter_name,base_passive_strike_swipe_1_name
| shared_abilities = base_passive_melee_attack_no_counter_name,base_passive_noncounter_name,base_passive_strike_swipe_1_name
| gold_cost = 1300
| gold_cost = 1200
| native_biome = Dirt
| native_biome = Dirt
| ai_archetype = melee_type
| ai_archetype = melee_type
| tags = unit,dungeon
| tags = unit,dungeon
| squad_value = 1464
| squad_value = 1345
| exp_bonus = 154
| exp_bonus = 141
}}
}}


Line 46: Line 46:
| name_sid = hydra_ability_1_name
| name_sid = hydra_ability_1_name
| desc_sid = hydra_ability_1_description
| desc_sid = hydra_ability_1_description
| active_type = Ability_type_attack_alt
| info_description = ability_no_energy
| attack_type = melee
| attack_type = melee
| cd = -1
| cd = -1
Line 199: Line 201:
| target_id = hydra
| target_id = hydra
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 九头蛇
| name = 九头蛇
| description = 九头蛇是栖息于地下河流与暮影沼泽的生物,拥有惊人的力量。传说只要砍下一颗头,就会再长出三颗头参与盛宴。<br/><br/>而这场盛宴的主菜呢?当然,就是你了。
| description = 九头蛇是栖息于地下河流与暮影沼泽的生物,拥有惊人的力量。传说只要砍下一颗头,就会再长出三颗头参与盛宴。<br/><br/>而这场盛宴的主菜呢?当然,就是你了。
Line 207: Line 209:
| target_id = hydra
| target_id = hydra
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 九頭蛇
| name = 九頭蛇
| description = 九頭蛇是棲息於地下河流與暮影沼澤的生物,擁有驚人的力量。傳說只要砍下一顆頭,就會再長出三顆頭參與盛宴。<br/><br/>而這場盛宴的主菜呢?當然,就是你了。
| description = 九頭蛇是棲息於地下河流與暮影沼澤的生物,擁有驚人的力量。傳說只要砍下一顆頭,就會再長出三顆頭參與盛宴。<br/><br/>而這場盛宴的主菜呢?當然,就是你了。
Line 327: Line 329:
| target_id = hydra_1
| target_id = hydra_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 战技:旋风横扫
| name = 战技:旋风横扫
| description = 攻击所有相邻敌人,对每个目标造成的伤害减少 50%。
| description = 攻击所有相邻敌人,对每个目标造成的伤害减少 50%。
Line 335: Line 337:
| target_id = hydra_1
| target_id = hydra_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 戰技:旋風橫掃
| name = 戰技:旋風橫掃
| description = 攻擊所有相鄰敵人,對每個目標造成的傷害減少 50%。
| description = 攻擊所有相鄰敵人,對每個目標造成的傷害減少 50%。
Line 455: Line 457:
| target_id = hydra_passive_1
| target_id = hydra_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 生齿不息
| name = 生齿不息
| description = 此生物受到伤害时,攻击力提升 1,持续至战斗结束。
| description = 此生物受到伤害时,攻击力提升 1,持续至战斗结束。
Line 463: Line 465:
| target_id = hydra_passive_1
| target_id = hydra_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 生齒不息
| name = 生齒不息
| description = 此生物受到傷害時,攻擊力提升 1,持續至戰鬥結束。
| description = 此生物受到傷害時,攻擊力提升 1,持續至戰鬥結束。

Latest revision as of 07:49, 31 July 2026


Created Unit entry: hydra


Created UnitAbilityActive entry: hydra_1


Created UnitAbilityPassive entry: hydra_passive_1


Created UnitAttack entry: hydra


Created Translation entry: hydra/unit// (en)


Created Translation entry: hydra/unit// (pt_br)


Created Translation entry: hydra/unit// (cs)


Created Translation entry: hydra/unit// (fr)


Created Translation entry: hydra/unit// (de)


Created Translation entry: hydra/unit// (hu)


Created Translation entry: hydra/unit// (it)


Created Translation entry: hydra/unit// (ja)


Created Translation entry: hydra/unit// (ko)


Created Translation entry: hydra/unit// (pl)


Created Translation entry: hydra/unit// (ru)


Created Translation entry: hydra/unit// (es)


Created Translation entry: hydra/unit// (tr)


Created Translation entry: hydra/unit// (uk)


Created Translation entry: hydra/unit// (zh-hans)


Created Translation entry: hydra/unit// (zh-hant)


Created Translation entry: hydra_1/unit_ability// (en)


Created Translation entry: hydra_1/unit_ability// (pt_br)


Created Translation entry: hydra_1/unit_ability// (cs)


Created Translation entry: hydra_1/unit_ability// (fr)


Created Translation entry: hydra_1/unit_ability// (de)


Created Translation entry: hydra_1/unit_ability// (hu)


Created Translation entry: hydra_1/unit_ability// (it)


Created Translation entry: hydra_1/unit_ability// (ja)


Created Translation entry: hydra_1/unit_ability// (ko)


Created Translation entry: hydra_1/unit_ability// (pl)


Created Translation entry: hydra_1/unit_ability// (ru)


Created Translation entry: hydra_1/unit_ability// (es)


Created Translation entry: hydra_1/unit_ability// (tr)


Created Translation entry: hydra_1/unit_ability// (uk)


Created Translation entry: hydra_1/unit_ability// (zh-hans)


Created Translation entry: hydra_1/unit_ability// (zh-hant)


Created Translation entry: hydra_passive_1/unit_ability// (en)


Created Translation entry: hydra_passive_1/unit_ability// (pt_br)


Created Translation entry: hydra_passive_1/unit_ability// (cs)


Created Translation entry: hydra_passive_1/unit_ability// (fr)


Created Translation entry: hydra_passive_1/unit_ability// (de)


Created Translation entry: hydra_passive_1/unit_ability// (hu)


Created Translation entry: hydra_passive_1/unit_ability// (it)


Created Translation entry: hydra_passive_1/unit_ability// (ja)


Created Translation entry: hydra_passive_1/unit_ability// (ko)


Created Translation entry: hydra_passive_1/unit_ability// (pl)


Created Translation entry: hydra_passive_1/unit_ability// (ru)


Created Translation entry: hydra_passive_1/unit_ability// (es)


Created Translation entry: hydra_passive_1/unit_ability// (tr)


Created Translation entry: hydra_passive_1/unit_ability// (uk)


Created Translation entry: hydra_passive_1/unit_ability// (zh-hans)


Created Translation entry: hydra_passive_1/unit_ability// (zh-hant)