Data:Unit/assassin: Difference between revisions

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Line 11: Line 11:
| hp = 13
| hp = 13
| offence = 6
| offence = 6
| defence = 2
| defence = 4
| damage_min = 3
| damage_min = 3
| damage_max = 5
| damage_max = 6
| initiative = 6
| initiative = 6
| speed = 5
| speed = 5
Line 30: Line 30:
| creature_type = living
| creature_type = living
| shared_abilities = base_passive_melee_attack_name,base_passive_blink_name
| shared_abilities = base_passive_melee_attack_name,base_passive_blink_name
| gold_cost = 115
| gold_cost = 120
| native_biome = Dirt
| native_biome = Dirt
| ai_archetype = melee_type
| ai_archetype = melee_type
| tags = unit,dungeon
| tags = unit,dungeon
| squad_value = 98
| squad_value = 106
| exp_bonus = 13
| exp_bonus = 14
}}
}}


Line 45: Line 45:
| name_sid = assassin_ability_1_name
| name_sid = assassin_ability_1_name
| desc_sid = assassin_ability_1_description
| desc_sid = assassin_ability_1_description
| active_type = Ability_type_attack_alt
| info_description = ability_no_energy
| attack_type = melee
| attack_type = melee
| cd = -1
| cd = -1
Line 201: Line 203:
| target_id = assassin
| target_id = assassin
| type = unit
| type = unit
| language = zh_cn
| language = zh-hans
| name = 卧底
| name = 卧底
| description = 阿尔瓦的精灵间谍过去曾长期住在地面上,在开始将城市扩展至地底后,便被迫学会适应地底生活。如今他们将诡计作为取得优势的关键手段。
| description = 阿尔瓦的精灵间谍过去曾长期住在地面上,在开始将城市扩展至地底后,便被迫学会适应地底生活。如今他们将诡计作为取得优势的关键手段。
Line 209: Line 211:
| target_id = assassin
| target_id = assassin
| type = unit
| type = unit
| language = zh_tw
| language = zh-hant
| name = 卧底
| name = 卧底
| description = 阿爾瓦的精靈間諜過去曾長期住在地面上,在開始將城市拓展至地底後,便被迫學會適應地底生活。他們認為詭計是取得優勢的關鍵。
| description = 阿爾瓦的精靈間諜過去曾長期住在地面上,在開始將城市拓展至地底後,便被迫學會適應地底生活。他們認為詭計是取得優勢的關鍵。
Line 329: Line 331:
| target_id = assassin_1
| target_id = assassin_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 战技:敏捷攻击
| name = 战技:敏捷攻击
| description = 攻击后此生物会返回原始位置,但造成的伤害降低 50%。
| description = 攻击后此生物会返回原始位置,但造成的伤害降低 50%。
Line 337: Line 339:
| target_id = assassin_1
| target_id = assassin_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 戰技:敏捷攻擊
| name = 戰技:敏捷攻擊
| description = 攻擊後此生物會返回原始位置,但造成的傷害降低 50%。
| description = 攻擊後此生物會返回原始位置,但造成的傷害降低 50%。
Line 457: Line 459:
| target_id = assassin_passive_1
| target_id = assassin_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_cn
| language = zh-hans
| name = 弱点
| name = 弱点
| description = 幸运一击造成额外 100% 伤害,幸运值上限提升 5。
| description = 幸运一击造成额外 100% 伤害,幸运值上限提升 5。
Line 465: Line 467:
| target_id = assassin_passive_1
| target_id = assassin_passive_1
| type = unit_ability
| type = unit_ability
| language = zh_tw
| language = zh-hant
| name = 弱點
| name = 弱點
| description = 幸運一擊造成額外 100% 傷害,幸運值上限提升 5。
| description = 幸運一擊造成額外 100% 傷害,幸運值上限提升 5。

Latest revision as of 07:49, 31 July 2026


Created Unit entry: assassin


Created UnitAbilityActive entry: assassin_1


Created UnitAbilityPassive entry: assassin_passive_1


Created UnitAttack entry: assassin


Created Translation entry: assassin/unit// (en)


Created Translation entry: assassin/unit// (pt_br)


Created Translation entry: assassin/unit// (cs)


Created Translation entry: assassin/unit// (fr)


Created Translation entry: assassin/unit// (de)


Created Translation entry: assassin/unit// (hu)


Created Translation entry: assassin/unit// (it)


Created Translation entry: assassin/unit// (ja)


Created Translation entry: assassin/unit// (ko)


Created Translation entry: assassin/unit// (pl)


Created Translation entry: assassin/unit// (ru)


Created Translation entry: assassin/unit// (es)


Created Translation entry: assassin/unit// (tr)


Created Translation entry: assassin/unit// (uk)


Created Translation entry: assassin/unit// (zh-hans)


Created Translation entry: assassin/unit// (zh-hant)


Created Translation entry: assassin_1/unit_ability// (en)


Created Translation entry: assassin_1/unit_ability// (pt_br)


Created Translation entry: assassin_1/unit_ability// (cs)


Created Translation entry: assassin_1/unit_ability// (fr)


Created Translation entry: assassin_1/unit_ability// (de)


Created Translation entry: assassin_1/unit_ability// (hu)


Created Translation entry: assassin_1/unit_ability// (it)


Created Translation entry: assassin_1/unit_ability// (ja)


Created Translation entry: assassin_1/unit_ability// (ko)


Created Translation entry: assassin_1/unit_ability// (pl)


Created Translation entry: assassin_1/unit_ability// (ru)


Created Translation entry: assassin_1/unit_ability// (es)


Created Translation entry: assassin_1/unit_ability// (tr)


Created Translation entry: assassin_1/unit_ability// (uk)


Created Translation entry: assassin_1/unit_ability// (zh-hans)


Created Translation entry: assassin_1/unit_ability// (zh-hant)


Created Translation entry: assassin_passive_1/unit_ability// (en)


Created Translation entry: assassin_passive_1/unit_ability// (pt_br)


Created Translation entry: assassin_passive_1/unit_ability// (cs)


Created Translation entry: assassin_passive_1/unit_ability// (fr)


Created Translation entry: assassin_passive_1/unit_ability// (de)


Created Translation entry: assassin_passive_1/unit_ability// (hu)


Created Translation entry: assassin_passive_1/unit_ability// (it)


Created Translation entry: assassin_passive_1/unit_ability// (ja)


Created Translation entry: assassin_passive_1/unit_ability// (ko)


Created Translation entry: assassin_passive_1/unit_ability// (pl)


Created Translation entry: assassin_passive_1/unit_ability// (ru)


Created Translation entry: assassin_passive_1/unit_ability// (es)


Created Translation entry: assassin_passive_1/unit_ability// (tr)


Created Translation entry: assassin_passive_1/unit_ability// (uk)


Created Translation entry: assassin_passive_1/unit_ability// (zh-hans)


Created Translation entry: assassin_passive_1/unit_ability// (zh-hant)