Data:Unit/assassin: Difference between revisions
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| Line 6: | Line 6: | ||
| tier = 2 | | tier = 2 | ||
| source_path = DB/units/units_logics/dungeon/assassin_l.json | | source_path = DB/units/units_logics/dungeon/assassin_l.json | ||
| name_sid = assassin_name | | name_sid = assassin_name | ||
| desc_sid = assassin_narrativeDescription | | desc_sid = assassin_narrativeDescription | ||
| Line 13: | Line 11: | ||
| hp = 13 | | hp = 13 | ||
| offence = 6 | | offence = 6 | ||
| defence = | | defence = 4 | ||
| damage_min = 3 | | damage_min = 3 | ||
| damage_max = | | damage_max = 6 | ||
| initiative = 6 | | initiative = 6 | ||
| speed = 5 | | speed = 5 | ||
| Line 32: | Line 30: | ||
| creature_type = living | | creature_type = living | ||
| shared_abilities = base_passive_melee_attack_name,base_passive_blink_name | | shared_abilities = base_passive_melee_attack_name,base_passive_blink_name | ||
| gold_cost = | | gold_cost = 120 | ||
| native_biome = Dirt | | native_biome = Dirt | ||
| ai_archetype = melee_type | | ai_archetype = melee_type | ||
| tags = unit,dungeon | | tags = unit,dungeon | ||
| squad_value = | | squad_value = 106 | ||
| exp_bonus = | | exp_bonus = 14 | ||
}} | }} | ||
| Line 45: | Line 43: | ||
| ability_type = active | | ability_type = active | ||
| ordinal = 1 | | ordinal = 1 | ||
| name_sid = assassin_ability_1_name | | name_sid = assassin_ability_1_name | ||
| desc_sid = assassin_ability_1_description | | desc_sid = assassin_ability_1_description | ||
| active_type = Ability_type_attack_alt | |||
| info_description = ability_no_energy | |||
| attack_type = melee | | attack_type = melee | ||
| cd = -1 | | cd = -1 | ||
| Line 73: | Line 71: | ||
| ability_type = passive | | ability_type = passive | ||
| ordinal = 1 | | ordinal = 1 | ||
| name_sid = assassin_passive_1_name | | name_sid = assassin_passive_1_name | ||
| desc_sid = assassin_passive_1_description | | desc_sid = assassin_passive_1_description | ||
| Line 81: | Line 77: | ||
{{UnitAttackDef | {{UnitAttackDef | ||
| unit_id = assassin | | unit_id = assassin | ||
| default_attack_type = | | default_attack_type = melee_attack | ||
| counter_attack_type = | | counter_attack_type = melee_attack | ||
| alt_attack_type = | | alt_attack_type = melee_attack | ||
| alt_trigger_counter = yes | | alt_trigger_counter = yes | ||
| alt_cd = -1 | | alt_cd = -1 | ||
| Line 93: | Line 89: | ||
{{TranslationDef | {{TranslationDef | ||
| target_id = assassin | |||
| type = unit | |||
| language = en | |||
| name = Infiltrator | |||
| description = The elven spies of Alvar, these long-time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = pt_br | |||
| name = Infiltrado | |||
| description = Os espiões élficos de Alvar. Esses antigos habitantes da superfície tiveram que se adaptar quando começaram a expandir suas cidades para o subterrâneo. Agora, eles veem a dissimulação como a chave para obter vantagens. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = cs | |||
| name = Špeh | |||
| description = Alvarští elfští špehové, kteří dlouhá léta strávili na povrchu, se museli přizpůsobit, když svá města začali rozšiřovat do podzemí. Nyní vnímají lsti a úskoky jako klíč k získání výhody. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = fr | |||
| name = Infiltré | |||
| description = Les espions elfes d’Alvar, habitant de longue date de la surface, durent s’adapter lorsqu’ils commencèrent à développer leurs cités sous terre. Ils considèrent désormais le subterfuge comme un pilier stratégique. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = de | |||
| name = Infiltrator | |||
| description = Die Elfenspione von Alvar, die lange an der Oberfläche lebten, mussten sich anpassen, als sie begannen, ihre Städte in den Untergrund auszudehnen. Heute nutzen sie die List, um einen Vorteil zu erlangen. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = hu | |||
| name = Orgyilkos | |||
| description = Az alvári elfek korábban mindig is felszínlakók voltak, ezért teljes körű alkalmazkodást kívánt tőlük, amikor föld alatti városokba költöztek. Mostanra azonban a befolyásuk kiterjesztésének egyik legfőbb pilléreként tekintenek a földmélyi jelenlétre. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | | type = unit | ||
| language = it | |||
| name = Agente | |||
| description = Le spie elfiche di Alvar, abitanti di lunga data della superficie, hanno dovuto adattarsi quando hanno iniziato ad espandere le proprie città nel sottosuolo. Ora considerano l'inganno la chiave per ottenere un vantaggio. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | | target_id = assassin | ||
| | | type = unit | ||
| | | language = ja | ||
| | | name = インフィルトレーター | ||
| | | description = 長らく地上で暮らしてきたアルヴァーのエルフの密偵たちは、都市を地下へ広げはじめたとき、適応を迫られた。今では、策略こそが優位を得る鍵だと考えている。 | ||
}} | |||
{{TranslationDef | |||
| | | target_id = assassin | ||
| type = unit | |||
| | | language = ko | ||
| | | name = 침투자 | ||
| | | description = 오랫동안 지상에서 살아온 알바의 첩보원 엘프들은 도시를 지하로 확장하기 시작할 때 적응해야만 했다. 이제 이들은 속임수를 우위를 점하기 위한 열쇠로 여긴다. | ||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| | | language = pl | ||
| | | name = Infiltrator | ||
| | | description = Elficcy szpiedzy z Alvaru to długoletni mieszkańcy krain na powierzchni, którzy musieli się przystosować do nowych warunków, gdy zaczęli rozbudowywać swoje miasta w głąb ziemi. Kluczem do uzyskania przewagi jest dla nich podstęp. | ||
| | }} | ||
| | |||
| | {{TranslationDef | ||
| | | target_id = assassin | ||
| | | type = unit | ||
| | | language = ru | ||
| | | name = Лазутчик | ||
| | | description = Долгое время альварские эльфы селились на поверхности. Их города постепенно расширялись и достигли подземелий, так что эльфам пришлось адаптироваться к новым условиям. Теперь они уверены: хитрость и уловки — ключ к успеху. | ||
| | }} | ||
| | |||
| | {{TranslationDef | ||
| | | target_id = assassin | ||
| type = unit | |||
| language = es | |||
| name = Infiltrado | |||
| description = Los espías elfos de Alvar, quienes habitan la superficie desde hace mucho tiempo, tuvieron que adaptarse cuando comenzaron a expandir sus ciudades hacia el subsuelo. Ahora consideran el subterfugio como la clave para obtener ventaja. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = tr | |||
| name = Sızmacı | |||
| description = Alvar'ın uzun zamandır yüzeyde yaşayan casus elfleri, şehirlerini yer altına doğru genişletmeye başladıklarında bu yeni hayata uyum sağlamak zorunda kaldılar. Artık bir avantaj elde etmenin anahtarı olarak hilekârlığı görüyorlar. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = uk | |||
| name = Лазутчик | |||
| description = Ельфійські шпигуни Альвару – давні мешканці поверхні – змушені були пристосуватися, коли почали розширювати свої міста в надра землі. Тепер вони вважають підступність ключем до отримання переваги. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = zh-hans | |||
| name = 卧底 | |||
| description = 阿尔瓦的精灵间谍过去曾长期住在地面上,在开始将城市扩展至地底后,便被迫学会适应地底生活。如今他们将诡计作为取得优势的关键手段。 | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin | |||
| type = unit | |||
| language = zh-hant | |||
| name = 卧底 | |||
| description = 阿爾瓦的精靈間諜過去曾長期住在地面上,在開始將城市拓展至地底後,便被迫學會適應地底生活。他們認為詭計是取得優勢的關鍵。 | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = en | |||
| name = Fighting Style: Hit and Run | |||
| description = This creature will return to its original position after attacking, but deal –50% Damage. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = pt_br | |||
| name = Estilo de Luta: Bater e Correr | |||
| description = Esta criatura voltará à sua posição original após atacar, mas provocará –50% de Dano. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = cs | |||
| name = Bojový styl: Úskočný útok | |||
| description = Tato jednotka se po útoku vrátí na původní místo, ale způsobí o 50 % nižší poškození. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = fr | |||
| name = Style de combat : frappe et fuite | |||
| description = Cette créature retournera à sa position d’origine après avoir attaqué, mais infligera -50 % de dégâts. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = de | |||
| name = Kampfstil: Überfalltaktik | |||
| description = Diese Kreatur kehrt nach dem Angriff an ihre Ausgangsposition zurück, verursacht aber -50 % Schaden. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = hu | |||
| name = Küzdőstílus: rajtaütés | |||
| description = Támadás után visszatér a kiindulási helyére, de -50%-kal kevesebb sebzést okoz. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = it | |||
| name = Mordi e fuggi (stile) | |||
| description = Questa creatura tornerà nella sua posizione originale dopo aver attaccato, ma il danno inflitto è ridotto (–50%). | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = ja | |||
| name = 戦闘スタイル:当て逃げ | |||
| description = このクリーチャーは攻撃後に元の位置に戻るが、与えるダメージは50%減少する。 | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = ko | |||
| name = 전투 방식: 치고 빠지기 | |||
| description = 이 생물은 공격 후 본래 위치로 돌아가지만, 주는 피해가 50% 감소합니다. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = pl | |||
| name = Styl walki: Uderz i Uciekaj | |||
| description = Po ataku to stworzenie wraca na swoją pierwotną pozycję, lecz zadaje 50% mniej obrażeń. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = ru | |||
| name = Стиль боя. Отступление | |||
| description = После этой атаки это существо возвращается на исходную позицию, но она наносит –50% урона. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = es | |||
| name = Estilo de lucha: Ataque y huida | |||
| description = Esta criatura regresará a su posición original después de atacar, pero inflige -50 % de daño. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = tr | |||
| name = Dövüş Tarzı: Vur Kaç | |||
| description = Bu yaratık, saldırdıktan sonra eski konumuna döner ancak %50 daha az Hasar verir. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | |||
| type = unit_ability | |||
| language = uk | |||
| name = Бойовий стиль: Бий і тікай | |||
| description = Ця істота повертається до початкової позиції після атаки, проте завдає –50% шкоди. | |||
}} | }} | ||
{{TranslationDef | {{TranslationDef | ||
| target_id = assassin_1 | |||
| type = unit_ability | | type = unit_ability | ||
| language = zh-hans | |||
| name = 战技:敏捷攻击 | |||
| description = 攻击后此生物会返回原始位置,但造成的伤害降低 50%。 | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_1 | | target_id = assassin_1 | ||
| | | type = unit_ability | ||
| | | language = zh-hant | ||
| | | name = 戰技:敏捷攻擊 | ||
| | | description = 攻擊後此生物會返回原始位置,但造成的傷害降低 50%。 | ||
| | }} | ||
| | |||
| | {{TranslationDef | ||
| | | target_id = assassin_passive_1 | ||
| | | type = unit_ability | ||
| | | language = en | ||
| | | name = Weak Spot | ||
| | | description = Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5. | ||
| | }} | ||
| | |||
| | {{TranslationDef | ||
| | | target_id = assassin_passive_1 | ||
| | | type = unit_ability | ||
| | | language = pt_br | ||
| | | name = Ponto Fraco | ||
| | | description = Golpes de Sorte provocam +100% de Dano e o máximo de Sorte possível aumenta para 5. | ||
| | }} | ||
| | |||
| | {{TranslationDef | ||
| | | target_id = assassin_passive_1 | ||
| | | type = unit_ability | ||
| | | language = cs | ||
| | | name = Slabina | ||
| | | description = Šťastný zásah způsobí o 100 % vyšší poškození a maximální možné štěstí se jim zvyšuje o 5. | ||
| | }} | ||
| | |||
| | {{TranslationDef | ||
| | | target_id = assassin_passive_1 | ||
| type = unit_ability | |||
| language = fr | |||
| name = Point faible | |||
| description = Les coups de chance infligent +100 % de dégâts et la chance maximale augmente jusqu’à 5. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = de | |||
| name = Schwachstelle | |||
| description = Glückstreffer verursachen +100 % Schaden und das maximal mögliche Glück wird auf 5 erhöht. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = hu | |||
| name = Gyenge pont | |||
| description = A szerencsés csapásai +100%-kal nagyobb sebzést okoznak, a maximálisan lehetséges szerencséje pedig 5 pont. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = it | |||
| name = Punto debole | |||
| description = I colpi fortunati infliggono un +100% di danno e la Fortuna massima possibile aumenta a 5. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = ja | |||
| name = 弱点突き | |||
| description = ラッキー攻撃のダメージが100%増加し、幸運の最大値が5に増加する。 | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = ko | |||
| name = 취약점 | |||
| description = 행운의 일격이 주는 피해가 100% 증가하고, 행운의 최대치가 5(으)로 증가합니다. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = pl | |||
| name = Słaby Punkt | |||
| description = Szczęśliwe Uderzenie zadaje +100% obrażeń, a maksymalny możliwy poziom szczęścia zwiększa się do 5. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = ru | |||
| name = Слабое место | |||
| description = Удачные удары этого существа наносят +100% урона, а его максимально возможная удача повышается до 5. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = es | |||
| name = Punto débil | |||
| description = Los golpes de suerte infligen +100 % de daño y la suerte máxima posible aumenta a 5. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | |||
| type = unit_ability | |||
| language = tr | |||
| name = Zayıf Nokta | |||
| description = Şanslı Vuruşlar %100 daha fazla Hasar verir ve mümkün olan maksimum Şans yükselerek 5 olur. | |||
}} | }} | ||
{{TranslationDef | {{TranslationDef | ||
| target_id = assassin_passive_1 | |||
| type = unit_ability | | type = unit_ability | ||
| language = uk | |||
| name = Слабке місце | |||
| description = Вдалий удар завдає +100% шкоди, а макс. Талан збільшується до 5. | |||
}} | |||
{{TranslationDef | |||
| target_id = assassin_passive_1 | | target_id = assassin_passive_1 | ||
| | | type = unit_ability | ||
| | | language = zh-hans | ||
| | | name = 弱点 | ||
| | | description = 幸运一击造成额外 100% 伤害,幸运值上限提升 5。 | ||
}} | |||
{{TranslationDef | |||
| | | target_id = assassin_passive_1 | ||
| type = unit_ability | |||
| language = zh-hant | |||
| | | name = 弱點 | ||
| | | description = 幸運一擊造成額外 100% 傷害,幸運值上限提升 5。 | ||
| | |||
| | |||
}} | }} | ||
[[Category:Game Data Import]] | [[Category:Game Data Import]] | ||
Latest revision as of 07:49, 31 July 2026
Created Unit entry: assassin
Created UnitAbilityActive entry: assassin_1
Created UnitAbilityPassive entry: assassin_passive_1
Created UnitAttack entry: assassin
Created Translation entry: assassin/unit// (en)
Created Translation entry: assassin/unit// (pt_br)
Created Translation entry: assassin/unit// (cs)
Created Translation entry: assassin/unit// (fr)
Created Translation entry: assassin/unit// (de)
Created Translation entry: assassin/unit// (hu)
Created Translation entry: assassin/unit// (it)
Created Translation entry: assassin/unit// (ja)
Created Translation entry: assassin/unit// (ko)
Created Translation entry: assassin/unit// (pl)
Created Translation entry: assassin/unit// (ru)
Created Translation entry: assassin/unit// (es)
Created Translation entry: assassin/unit// (tr)
Created Translation entry: assassin/unit// (uk)
Created Translation entry: assassin/unit// (zh-hans)
Created Translation entry: assassin/unit// (zh-hant)
Created Translation entry: assassin_1/unit_ability// (en)
Created Translation entry: assassin_1/unit_ability// (pt_br)
Created Translation entry: assassin_1/unit_ability// (cs)
Created Translation entry: assassin_1/unit_ability// (fr)
Created Translation entry: assassin_1/unit_ability// (de)
Created Translation entry: assassin_1/unit_ability// (hu)
Created Translation entry: assassin_1/unit_ability// (it)
Created Translation entry: assassin_1/unit_ability// (ja)
Created Translation entry: assassin_1/unit_ability// (ko)
Created Translation entry: assassin_1/unit_ability// (pl)
Created Translation entry: assassin_1/unit_ability// (ru)
Created Translation entry: assassin_1/unit_ability// (es)
Created Translation entry: assassin_1/unit_ability// (tr)
Created Translation entry: assassin_1/unit_ability// (uk)
Created Translation entry: assassin_1/unit_ability// (zh-hans)
Created Translation entry: assassin_1/unit_ability// (zh-hant)
Created Translation entry: assassin_passive_1/unit_ability// (en)
Created Translation entry: assassin_passive_1/unit_ability// (pt_br)
Created Translation entry: assassin_passive_1/unit_ability// (cs)
Created Translation entry: assassin_passive_1/unit_ability// (fr)
Created Translation entry: assassin_passive_1/unit_ability// (de)
Created Translation entry: assassin_passive_1/unit_ability// (hu)
Created Translation entry: assassin_passive_1/unit_ability// (it)
Created Translation entry: assassin_passive_1/unit_ability// (ja)
Created Translation entry: assassin_passive_1/unit_ability// (ko)
Created Translation entry: assassin_passive_1/unit_ability// (pl)
Created Translation entry: assassin_passive_1/unit_ability// (ru)
Created Translation entry: assassin_passive_1/unit_ability// (es)
Created Translation entry: assassin_passive_1/unit_ability// (tr)
Created Translation entry: assassin_passive_1/unit_ability// (uk)
Created Translation entry: assassin_passive_1/unit_ability// (zh-hans)
Created Translation entry: assassin_passive_1/unit_ability// (zh-hant)


