User:76561198048502585/sandbox/enumeration: Difference between revisions

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==Option 1: the abandon==
==Option 1: The abandon==
This unit is specifically affected by following Faction Laws:
This unit is specifically affected by following Faction Laws:
{{Stub/Section}}
{{Stub/Section}}




==Option 2: the one-shot==
==Option 2: The one-shot==
{{LawSummary | lang=en | id=fraction_law_human_4}}
This unit is specifically affected by following Faction Laws:
Some text written manually by a wiki-contributor about this law.
 
 
{{LawSummary
|lang=en
|id=fraction_law_human_4
}}
Some optional text written manually by a wiki-contributor.




{{LawSummary | lang=en | id=fraction_law_unfrozen_6}}
{{LawSummary
Some text written manually by a wiki-contributor about this law.
|lang=en
|id=fraction_law_unfrozen_6
}}
Some optional text written manually by a wiki-contributor.
 
 
{{LawSummary
|lang=en
|id=fraction_law_dungeon_6
}}
Some optional text written manually by a wiki-contributor.




{{LawSummary | lang=en | id=fraction_law_dungeon_6}}
==Option 3: The smart-box==
Some text written manually by a wiki-contributor about this law.
This unit is specifically affected by following Faction Laws:




==Option 3: the smart-box==
{{LawSummary
{{LawSummary
|lang=en
|lang=en
|id=fraction_law_human_4
|id=fraction_law_human_4
|strategy=Some optional text written manually by a wiki-contributor as <code>strategy=</code>.
|strategy=Some optional text written manually by a wiki-contributor as strategy=...
}}
}}


{{LawSummary
{{LawSummary
|lang=en
|lang=en
|id=fraction_law_unfrozen_6
|id=fraction_law_unfrozen_6
|strategy=Some optional text written manually by a wiki-contributor as {{b{{!}}strategy=}}.
|strategy=Some optional text written manually by a wiki-contributor as strategy=...
}}
}}


{{LawSummary
{{LawSummary
|lang=en
|lang=en
|id=fraction_law_dungeon_6
|id=fraction_law_dungeon_6
|strategy=Some optional text written manually by a wiki-contributor as {{b{{!}}strategy=}}.
|strategy=Some optional text written manually by a wiki-contributor as strategy=...
}}
 
==Option 4: The template==
This unit is specifically affected by following Faction Laws:
 
{{Template:UnitSynergyLaws
|id=esquire
|strategy1=foo
|strategy2=bar
|strategy3=hello
}}
 
==Option 5: The module==
This unit is specifically affected by following Faction Laws:
 
{{#invoke:UnitSynergyLaws
|id=esquire
|strategy1=foo
|strategy2=bar
|strategy3=hello
}}
}}

Latest revision as of 09:08, 26 July 2026

Option 1: The abandon

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.


Option 2: The one-shot

This unit is specifically affected by following Faction Laws:


Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2 Law Seals

Some optional text written manually by a wiki-contributor.


Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals

Some optional text written manually by a wiki-contributor.


Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Some optional text written manually by a wiki-contributor.


Option 3: The smart-box

This unit is specifically affected by following Faction Laws:


Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2 Law Seals


Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals


Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Option 4: The template

This unit is specifically affected by following Faction Laws:

Template:UnitSynergyLaws

Option 5: The module

This unit is specifically affected by following Faction Laws:

Script error: No such module "UnitSynergyLaws".