Module:Sandbox/Aurelain/Heroes: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
Tag: Manual revert
No edit summary
 
(19 intermediate revisions by the same user not shown)
Line 158: Line 158:
-- Interrogates the Hero Cargo table
-- Interrogates the Hero Cargo table
------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------
local function queryHero(lang, forcedFaction, forcedClass)
local function queryHero(lang, forcedFaction, forcedClass, forcedHeroes)
     -- fields:
     -- fields:
     local fields = {}
     local fields = {}
Line 180: Line 180:
     if forcedClass then
     if forcedClass then
         table.insert(where, 'Hero.class_id="' .. forcedClass .. '"')
         table.insert(where, 'Hero.class_id="' .. forcedClass .. '"')
    end
    if forcedHeroes then
        table.insert(where, 'Hero.id IN ("' .. forcedHeroes:gsub(',', '", "') .. '")')
     end
     end
     table.insert(where, 'Hero.id not like "campaign%"')
     table.insert(where, 'Hero.id not like "campaign%"')
Line 238: Line 241:
             entry = {}
             entry = {}
             entry.id = id or ''
             entry.id = id or ''
            entry.name = ''
            entry.nameEn = ''
             entry.class_id = row.class_id or ''
             entry.class_id = row.class_id or ''
             entry.faction = row.faction or ''
             entry.faction = row.faction or ''
Line 306: Line 311:


------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------
local function createHeader(htmlTable, words)
local function createHeader(htmlTable, words, isCompact)
     local tr = htmlTable:tag('tr')
     local tr = htmlTable:tag('tr')
     addTh(tr, words.wiki_heroes_hero):attr('colspan', 2)
     addTh(tr, words.wiki_heroes_hero):attr('colspan', 2)
Line 312: Line 317:
     addTh(tr, words.wiki_heroes_class)
     addTh(tr, words.wiki_heroes_class)
     addTh(tr, words.wiki_heroes_specialty):attr('colspan', 2)
     addTh(tr, words.wiki_heroes_specialty):attr('colspan', 2)
     addTh(tr, words.starting_skills)
     if not isCompact then
    addTh(tr, words.starting_spells)
        addTh(tr, words.starting_skills)
        addTh(tr, words.starting_spells)
    end
end
end


Line 330: Line 337:
local function renderName(name, nameEn, lang)
local function renderName(name, nameEn, lang)
     local url = getUrl(nameEn, lang)
     local url = getUrl(nameEn, lang)
     return f('[[%s|%s]]', url, name)
     return f('[[%s|%s]]', url, name~='' and name or nameEn)
end
end


Line 369: Line 376:
             local skill = skillsHub[skillId] or {}
             local skill = skillsHub[skillId] or {}
             local ranks = skill.ranks or {}
             local ranks = skill.ranks or {}
             local rank = ranks[1] or { icon = '' }
             local rank = ranks[1] or {}
             table.insert(items, {
             table.insert(items, {
                 name = skill.name,
                 name = skill.name or '',
                 nameEn = skill.nameEn,
                 nameEn = skill.nameEn or '',
                 icon = rank.icon,
                 icon = rank.icon or '',
             })
             })
         end
         end
Line 379: Line 386:
         local skill = skillsHub[skillIds[1]] or {}
         local skill = skillsHub[skillIds[1]] or {}
         local ranks = skill.ranks or {}
         local ranks = skill.ranks or {}
         local rank = ranks[2] or { icon = '', name = '' }
         local rank = ranks[2] or {}
         table.insert(items, {
         table.insert(items, {
             name = rank.name,
             name = rank.name or '',
             nameEn = skill.nameEn,
             nameEn = skill.nameEn or '',
             icon = rank.icon,
             icon = rank.icon or '',
         })
         })
     end
     end
Line 390: Line 397:
         local url = getUrl(item.nameEn, lang)
         local url = getUrl(item.nameEn, lang)
         local file = f('[[File:%s.png|32px|link=%s]]', item.icon, url);
         local file = f('[[File:%s.png|32px|link=%s]]', item.icon, url);
         local link = '[[' .. url .. '|' .. item.name .. ']]'
        local text = item.name~='' and item.name or item.nameEn
         local link = '[[' .. url .. '|' .. text .. ']]'
         table.insert(lines, f('<div>%s %s</div>', file, link))
         table.insert(lines, f('<div>%s %s</div>', file, link))
     end
     end
Line 433: Line 441:


------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------
local function createBody(htmlTable, heroes, lang, frame, words, skillsHub)
local function createBody(htmlTable, heroes, lang, frame, words, skillsHub, isCompact)
     local currentType = #heroes > 0 and heroes[1].class_type
     local currentType = #heroes > 0 and heroes[1].class_type
     local currentFaction = #heroes > 0 and heroes[1].faction
     local currentFaction = #heroes > 0 and heroes[1].faction
Line 456: Line 464:
         addTd(tr, renderSpecialtyIcon(hero.specIcon))
         addTd(tr, renderSpecialtyIcon(hero.specIcon))
         addTd(tr, renderSpecialtyText(hero.specName, hero.specSummary, hero.specId, words))
         addTd(tr, renderSpecialtyText(hero.specName, hero.specSummary, hero.specId, words))
         addTd(tr, renderStartSkills(hero.start_skills, skillsHub, lang)):attr('data-sort-value', skillSortValue)
         if not isCompact then
        addTd(tr, renderSpell(hero.start_magics, frame, lang))
            addTd(tr, renderStartSkills(hero.start_skills, skillsHub, lang)):attr('data-sort-value', skillSortValue)
            addTd(tr, renderSpell(hero.start_magics, frame, lang))
        end
         addSpecDescription(htmlTable, hero.specDescription, hero.specId)
         addSpecDescription(htmlTable, hero.specDescription, hero.specId)
     end
     end
Line 485: Line 495:
     local args = frame.args
     local args = frame.args
     local lang = args.lang ~= '' and args.lang or 'en'
     local lang = args.lang ~= '' and args.lang or 'en'
     --lang = 'ja'
     --lang = 'zh-hans'
     local forcedFaction = FACTION_MAPPING[args.faction] or nil
     local forcedFaction = FACTION_MAPPING[args.faction] or nil
    --forcedFaction = 'human'
     local forcedClass = args.class
     local forcedClass = args.class
     forcedClass = 'might_human'
     --forcedClass = 'might_human'
    local forcedHeroes = args.heroes
    --forcedHeroes = 'human_hero_1,human_hero_4'


     -- Language
     -- Language
Line 497: Line 510:


     -- Cargo
     -- Cargo
     local heroesResults = queryHero(lang, forcedFaction, forcedClass)
     local heroesResults = queryHero(lang, forcedFaction, forcedClass, forcedHeroes)
     local specializations = queryHeroSpecialization(lang)
     local specializations = queryHeroSpecialization(lang)
     local skillsHub = SkillsOverview.getSkillsFromCargo(lang)
     local skillsHub = SkillsOverview.getSkillsFromCargo(lang)
Line 510: Line 523:
     local htmlTable = mw.html.create('table')
     local htmlTable = mw.html.create('table')
     htmlTable:addClass('wikitable sortable')
     htmlTable:addClass('wikitable sortable')
     if forcedClass then
    local isCompact = forcedClass or forcedHeroes
         htmlTable:addClass('forced-class')
     if isCompact then
         htmlTable:addClass('is-compact')
     end
     end
     createHeader(htmlTable, words)
     createHeader(htmlTable, words, isCompact)
     createBody(htmlTable, heroes, lang, frame, words, skillsHub)
     createBody(htmlTable, heroes, lang, frame, words, skillsHub, isCompact)


     -- Output
     -- Output
     local toggle = createToggleButton(heroes, words)
     local toggle = isCompact and '' or createToggleButton(heroes, words)
     local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
     local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
     return '<div class="heroes-overview">' .. styleTag .. toggle .. tostring(htmlTable) .. '</div>'
     return '<div class="heroes-overview">' .. styleTag .. toggle .. tostring(htmlTable) .. '</div>'

Latest revision as of 06:52, 22 July 2026

Documentation for this module may be created at Module:Sandbox/Aurelain/Heroes/doc

-- Usage: {{#invoke:HeroesOverview|display|lang=en|faction=Temple}}
local p = {}
local f = mw.ustring.format
local SkillsOverview = require("Module:SkillsOverview")

local FACTION_ORDER = {
    human = 1,
    undead = 2,
    nature = 3,
    demon = 4,
    unfrozen = 5,
    dungeon = 6,
}

local MIGHT_MAGIC_ORDER = {
    might = 1,
    magic = 2,
}

local FACTION_MAPPING = {
    Temple = 'human',
    Necropolis = 'undead',
    Grove = 'nature',
    Hive = 'demon',
    Schism = 'unfrozen',
    Dungeon = 'dungeon',
}

local TYPE_ICONS = {
    might = 'Wip_Might_Specialization_Icon',
    magic = 'Wip_Mage_Specialization_Icon',
}

-- Note: The right side is just a fallback, it will seldom be used.
local TRANSLATION_IDS = {
    wiki_heroes_hero = 'Hero',
    wiki_heroes_type = 'Type',
    wiki_heroes_class = 'Class',
    wiki_heroes_specialty = 'Specialty',
    wiki_might = 'Might',
    wiki_magic = 'Magic',
    starting_skills = 'Starting Skills',
    starting_spells = 'Starting Spells',
    wiki_heroes_toggle = 'Toggle specialty',
}

local SPEC_ICON_REPLACEMENTS = {
    Human = 'Temple',
    Necro = 'Necropolis',
    Nature = 'Grove',
    Demon = 'Hive',
    Unfrozen = 'Schism',
}

local PATCH_NAME = {
    ['Summon Avatar'] = 'Summon Avatar (Skill)',
}

-- Displays a variable
------------------------------------------------------------------------------------------------------------------------
local function dump(target)
    return '<pre>' .. mw.dumpObject(target) .. '</pre>'
end

-- Spawns a safe robotic url from an English name, fit for adding it before the visible name
------------------------------------------------------------------------------------------------------------------------
local function getUrl(nameEn, lang)
    if not nameEn then
        return ''
    end
    local url = PATCH_NAME[nameEn] or nameEn
    if lang ~= 'en' then
        url = url .. '/' .. lang
    end
    return url
end

-- Parses the Specialty Summaries from the "Heroes Overview" page
------------------------------------------------------------------------------------------------------------------------
local function getSpecialtySummaries(lang)
    local suffix = lang == 'en' and '' or '/' .. lang
    local targetTitle = mw.title.new('Heroes Overview' .. suffix)
    local content = targetTitle and targetTitle.exists and targetTitle:getContent()
    local dictionary = {}
    for line in string.gmatch(content, "[^\r\n]+") do
        local key, value = string.match(line, "%((.-)%)%s*=%s*(.*)")
        if key and value then
            dictionary[key] = value
        end
    end
    return dictionary
end

------------------------------------------------------------------------------------------------------------------------
local function convertToTitleCase(str)
    local titleCased = str:lower():gsub("%f[%a]%a", string.upper)
    return titleCased
end

------------------------------------------------------------------------------------------------------------------------
local function cleanHtmlWhitespace(str)
    local cleaned = str:gsub(">%s+", ">"):gsub("%s+<", "<")
    return cleaned
end

------------------------------------------------------------------------------------------------------------------------
local function shortenSpecId(specId)
    return specId:gsub('_specialization', ''):gsub('_hero_', '')
end

-- Retrieves the text for some specific ids from Cargo Translations.
------------------------------------------------------------------------------------------------------------------------
local function translateIds(ids, lang, extra)
    -- Key list
    local list = {}
    for key, _ in pairs(ids) do
        list[#list + 1] = key
    end
    local idListString = '"' .. table.concat(list, '", "') .. '"'

    -- Cargo
    local where = {}
    table.insert(where, 'target_id IN (' .. idListString .. ')')
    table.insert(where, 'language = "' .. lang .. '"')
    if extra then
        table.insert(where, extra)
    end
    local results = mw.ext.cargo.query('Translation', 'target_id, name', {
        where = table.concat(where, ' AND '),
        limit = 100
    })

    -- Dictionary
    local dictionary = mw.clone(ids)
    for key, value in pairs(dictionary) do
        dictionary[key] = value .. '[[Data:WikiTranslations/' .. lang .. '#' .. key .. '|💬]]'
        --dictionary[key] = value
    end
    for _, row in ipairs(results) do
        local name = row['name']
        if name and name ~= '' and not name:find('💬') then
            dictionary[row['target_id']] = name
        end
    end
    return dictionary
end

-- Converts a dictionary into a linear array
------------------------------------------------------------------------------------------------------------------------
local function flatten(hub)
    local list = {}
    for _, entry in pairs(hub) do
        list[#list + 1] = entry
    end
    return list
end

-- Interrogates the Hero Cargo table
------------------------------------------------------------------------------------------------------------------------
local function queryHero(lang, forcedFaction, forcedClass, forcedHeroes)
    -- fields:
    local fields = {}
    table.insert(fields, 'Hero.id = id');
    table.insert(fields, 'Hero.class_id = class_id');
    table.insert(fields, 'Hero.faction = faction');
    table.insert(fields, 'Hero.class_type = class_type');
    table.insert(fields, 'Hero.icon = icon');
    table.insert(fields, 'Hero.specialization_id = specialization_id');
    table.insert(fields, 'Hero.start_skills = start_skills');
    table.insert(fields, 'Hero.start_skill_levels = start_skill_levels');
    table.insert(fields, 'Hero.start_magics = start_magics');
    table.insert(fields, 'Translation.name = name');
    table.insert(fields, 'Translation.language = language');

    -- where:
    local where = {}
    if forcedFaction then
        table.insert(where, 'Hero.faction="' .. forcedFaction .. '"')
    end
    if forcedClass then
        table.insert(where, 'Hero.class_id="' .. forcedClass .. '"')
    end
    if forcedHeroes then
        table.insert(where, 'Hero.id IN ("' .. forcedHeroes:gsub(',', '", "') .. '")')
    end
    table.insert(where, 'Hero.id not like "campaign%"')
    table.insert(where, 'Hero.id not like "tutorial%"')
    table.insert(where, 'Hero.id not like "%_fun_%"')
    table.insert(where, 'Translation.type = "hero"')
    table.insert(where, '(Translation.language = "en" OR Translation.language = "' .. lang .. '")')

    -- query:
    return mw.ext.cargo.query('Hero, Translation', table.concat(fields, ','), {
        join = 'Hero.id = Translation.target_id',
        where = table.concat(where, ' AND '),
        limit = 500
    })
end

-- Interrogates the HeroSpecialization Cargo table
------------------------------------------------------------------------------------------------------------------------
local function queryHeroSpecialization(lang)
    -- fields:
    local fields = {}
    table.insert(fields, 'HeroSpecialization.id = id');
    table.insert(fields, 'HeroSpecialization.icon = icon');
    table.insert(fields, 'Translation.name = name');
    table.insert(fields, 'Translation.description = description');

    -- where:
    local where = {}
    table.insert(where, 'Translation.language = "' .. lang .. '"')

    -- query:
    return mw.ext.cargo.query('HeroSpecialization, Translation', table.concat(fields, ','), {
        join = 'HeroSpecialization.id = Translation.target_id',
        where = table.concat(where, ' AND '),
        limit = 500
    })
end

-- Folds all Cargo results into a single dictionary:
------------------------------------------------------------------------------------------------------------------------
local function consolidateHeroes(lang, heroesResults, specializations, summaries)
    -- specializations
    local specHub = {}
    for _, row in ipairs(specializations) do
        specHub[row.id] = {
            icon = row.icon or '',
            name = row.name or '',
            description = row.description or '',
        }
    end

    -- heroes
    local hub = {}
    for _, row in ipairs(heroesResults) do
        local id = row.id
        local entry = hub[id]
        if not entry then
            entry = {}
            entry.id = id or ''
            entry.name = ''
            entry.nameEn = ''
            entry.class_id = row.class_id or ''
            entry.faction = row.faction or ''
            entry.class_type = row.class_type or ''
            entry.icon = row.icon or ''
            entry.start_skills = row.start_skills or ''
            entry.start_skill_levels = row.start_skill_levels or ''
            entry.start_magics = row.start_magics or ''
            local spec = specHub[row.specialization_id] or {}
            entry.specId = row.specialization_id or ''
            entry.specIcon = spec.icon or ''
            entry.specName = spec.name or ''
            entry.specDescription = spec.description or ''
            entry.specSummary = summaries[row.specialization_id] or ''
            hub[id] = entry
        end
        if row.language == lang then
            entry.name = row.name or ''
        end
        if row.language == 'en' then
            entry.nameEn = row.name or ''
        end
    end
    return hub
end

------------------------------------------------------------------------------------------------------------------------
local function sortHeroes(a, b)
    local factionA = FACTION_ORDER[a.faction] or 99
    local factionB = FACTION_ORDER[b.faction] or 99
    if factionA ~= factionB then
        return factionA < factionB
    end

    local mmA = MIGHT_MAGIC_ORDER[a.class_type] or 99
    local mmB = MIGHT_MAGIC_ORDER[b.class_type] or 99
    if mmA ~= mmB then
        return mmA < mmB
    end

    return a.id < b.id
end

-- Boilerplate for the header cells
------------------------------------------------------------------------------------------------------------------------
local function addTh(tr, text)
    return tr:tag('th'):wikitext(text)
end

-- Boilerplate for the body cells
------------------------------------------------------------------------------------------------------------------------
local function addTd(tr, content)
    if type(content) == "string" then
        return tr:tag('td'):wikitext(content)
    else
        return tr:tag('td'):node(content)
    end
end

-- Boilerplate for the separator rows
------------------------------------------------------------------------------------------------------------------------
local function addSeparator(htmlTable, className, content)
    htmlTable:tag('tr')
        :addClass('separator')
        :addClass(className)
        :tag('td'):attr('data-sort-value', ''):attr('colspan', 100):wikitext(content):done()
end

------------------------------------------------------------------------------------------------------------------------
local function createHeader(htmlTable, words, isCompact)
    local tr = htmlTable:tag('tr')
    addTh(tr, words.wiki_heroes_hero):attr('colspan', 2)
    addTh(tr, words.wiki_heroes_type)
    addTh(tr, words.wiki_heroes_class)
    addTh(tr, words.wiki_heroes_specialty):attr('colspan', 2)
    if not isCompact then
        addTh(tr, words.starting_skills)
        addTh(tr, words.starting_spells)
    end
end

------------------------------------------------------------------------------------------------------------------------
local function renderFaction(faction, lang, frame)
    return frame:preprocess('{{F|' .. faction .. '|' .. lang .. '}}')
end

------------------------------------------------------------------------------------------------------------------------
local function renderIcon(nameEn, lang)
    local url = getUrl(nameEn, lang)
    return f('[[File:%s.png|70px|link=%s]]', nameEn, url)
end

------------------------------------------------------------------------------------------------------------------------
local function renderName(name, nameEn, lang)
    local url = getUrl(nameEn, lang)
    return f('[[%s|%s]]', url, name~='' and name or nameEn)
end

------------------------------------------------------------------------------------------------------------------------
local function renderType(type, words, frame)
    local file = '[[File:' .. TYPE_ICONS[type] .. '.png|32px|link=]]';
    local text = type == 'magic' and words.wiki_magic or words.wiki_might
    return frame:preprocess('{{Hint|' .. file .. '|' .. text .. '}}')
end

------------------------------------------------------------------------------------------------------------------------
local function renderClass(class, lang, frame)
    return frame:preprocess('{{LinkIcon|type=hero_class|id=' .. class .. '|suffix=_icon.png|lang=' .. lang .. '}}')
end

------------------------------------------------------------------------------------------------------------------------
local function renderSpecialtyIcon(icon)
    icon = convertToTitleCase(icon)
    for key, value in pairs(SPEC_ICON_REPLACEMENTS) do
        icon = string.gsub(icon, key, value)
    end
    return f('[[File:%s.png|64px|link=]]', icon)
end

------------------------------------------------------------------------------------------------------------------------
local function renderSpecialtyText(name, summary, specId, words)
    local markup = [[<b>%s</b><br>%s <span class='toggle mw-customtoggle-%s' role='button' title='%s'>…</span>]]
    return f(markup, name, summary, shortenSpecId(specId), words.wiki_heroes_toggle)
end

------------------------------------------------------------------------------------------------------------------------
local function renderStartSkills(startSkills, skillsHub, lang)
    local items = {}
    local skillIds = mw.text.split(startSkills, ',')
    if #skillIds > 1 then
        skillIds = { skillIds[2], skillIds[1] }
        for _, skillId in ipairs(skillIds) do
            local skill = skillsHub[skillId] or {}
            local ranks = skill.ranks or {}
            local rank = ranks[1] or {}
            table.insert(items, {
                name = skill.name or '',
                nameEn = skill.nameEn or '',
                icon = rank.icon or '',
            })
        end
    else
        local skill = skillsHub[skillIds[1]] or {}
        local ranks = skill.ranks or {}
        local rank = ranks[2] or {}
        table.insert(items, {
            name = rank.name or '',
            nameEn = skill.nameEn or '',
            icon = rank.icon or '',
        })
    end
    local lines = {}
    for _, item in ipairs(items) do
        local url = getUrl(item.nameEn, lang)
        local file = f('[[File:%s.png|32px|link=%s]]', item.icon, url);
        local text = item.name~='' and item.name or item.nameEn
        local link = '[[' .. url .. '|' .. text .. ']]'
        table.insert(lines, f('<div>%s %s</div>', file, link))
    end
    return table.concat(lines, '')
end

------------------------------------------------------------------------------------------------------------------------
local function renderSpell(startMagics, frame, lang)
    if startMagics == '' then return '' end

    local ids = mw.text.split(startMagics, ',')
    local texts = {}
    for _, id in ipairs(ids) do
        if id ~= 'change_use_necromancy' and not id:find('astral_summon') then
            local cleanId = string.gsub(id, '_special$', '')
            local text = frame:preprocess(f('{{LinkIcon|type=spell|id=%s|lang=%s}}', cleanId, lang))
            --if cleanId ~= id then text = text .. '+' end
            table.insert(texts, text)
        end
    end

    return table.concat(texts, '<br>')
end

------------------------------------------------------------------------------------------------------------------------
local function getSkillSortValue(startSkills)
    local skillIds = mw.text.split(startSkills, ',')
    return skillIds[2] or skillIds[1]
end

------------------------------------------------------------------------------------------------------------------------
local function addSpecDescription(htmlTable, description, specId)
    local markup = cleanHtmlWhitespace([[
        <tr class='expand-child mw-collapsible mw-collapsed' id='mw-customcollapsible-%s'>
            <td colspan='100' class='specialty-full-td'>
                %s
            </td>
        </tr>
    ]])
    htmlTable:node(f(markup, shortenSpecId(specId), description))
end

------------------------------------------------------------------------------------------------------------------------
local function createBody(htmlTable, heroes, lang, frame, words, skillsHub, isCompact)
    local currentType = #heroes > 0 and heroes[1].class_type
    local currentFaction = #heroes > 0 and heroes[1].faction
    for _, hero in ipairs(heroes) do
        -- separators
        if hero.faction ~= currentFaction then
            currentFaction = hero.faction
            currentType = hero.class_type
            addSeparator(htmlTable, 'separator-large', renderFaction(currentFaction, lang, frame))
        elseif hero.class_type ~= currentType then
            currentType = hero.class_type
            addSeparator(htmlTable, 'separator-tiny', '')
        end

        local skillSortValue = getSkillSortValue(hero.start_skills)

        local tr = htmlTable:tag('tr'):addClass('hero')
        addTd(tr, renderIcon(hero.nameEn, lang))
        addTd(tr, renderName(hero.name, hero.nameEn, lang))
        addTd(tr, renderType(hero.class_type, words, frame))
        addTd(tr, renderClass(hero.class_id, lang, frame))
        addTd(tr, renderSpecialtyIcon(hero.specIcon))
        addTd(tr, renderSpecialtyText(hero.specName, hero.specSummary, hero.specId, words))
        if not isCompact then
            addTd(tr, renderStartSkills(hero.start_skills, skillsHub, lang)):attr('data-sort-value', skillSortValue)
            addTd(tr, renderSpell(hero.start_magics, frame, lang))
        end
        addSpecDescription(htmlTable, hero.specDescription, hero.specId)
    end
end

------------------------------------------------------------------------------------------------------------------------
local function createToggleButton(heroes, words)
    local classes = {}
    for _, hero in ipairs(heroes) do
        table.insert(classes, 'mw-customtoggle-' .. shortenSpecId(hero.specId))
    end
    local classesBlob = table.concat(classes, ' ')
    local markup = cleanHtmlWhitespace([[
        <div class='toggle-container'>
            <span role='button' class='toggle %s'>%s</span>
        </div>
    ]])
    return f(markup, classesBlob, words.wiki_heroes_toggle)
end

-- M A I N
------------------------------------------------------------------------------------------------------------------------
function p.display(frame)
    --do return dump(frame) end

    -- Args
    local args = frame.args
    local lang = args.lang ~= '' and args.lang or 'en'
    --lang = 'zh-hans'
    local forcedFaction = FACTION_MAPPING[args.faction] or nil
    --forcedFaction = 'human'
    local forcedClass = args.class
    --forcedClass = 'might_human'
    local forcedHeroes = args.heroes
    --forcedHeroes = 'human_hero_1,human_hero_4'

    -- Language
    local words = translateIds(TRANSLATION_IDS, lang)

    -- Text from the "Heroes Overview" overview
    local summaries = getSpecialtySummaries(lang)

    -- Cargo
    local heroesResults = queryHero(lang, forcedFaction, forcedClass, forcedHeroes)
    local specializations = queryHeroSpecialization(lang)
    local skillsHub = SkillsOverview.getSkillsFromCargo(lang)
    local heroesHub = consolidateHeroes(lang, heroesResults, specializations, summaries)
    local heroes = flatten(heroesHub);
    if #heroes == 0 then return 'No results' end

    -- Various manipulations
    table.sort(heroes, sortHeroes)

    -- Table
    local htmlTable = mw.html.create('table')
    htmlTable:addClass('wikitable sortable')
    local isCompact = forcedClass or forcedHeroes
    if isCompact then
        htmlTable:addClass('is-compact')
    end
    createHeader(htmlTable, words, isCompact)
    createBody(htmlTable, heroes, lang, frame, words, skillsHub, isCompact)

    -- Output
    local toggle = isCompact and '' or createToggleButton(heroes, words)
    local styleTag = frame:extensionTag('templatestyles', '', { src = frame:getTitle() .. '/styles.css' })
    return '<div class="heroes-overview">' .. styleTag .. toggle .. tostring(htmlTable) .. '</div>'
end

return p