|
|
| (2 intermediate revisions by the same user not shown) |
| Line 15: |
Line 15: |
| Syntax template for the link into the tab from any page. | | Syntax template for the link into the tab from any page. |
|
| |
|
| <nowiki> [[PageName#tabber-TabName|Tab Name]] </nowiki> | | <nowiki> [[PageNameThatHasTabber#tabber-TabName|Tab Name]] </nowiki> |
|
| |
|
|
| |
|
| Line 23: |
Line 23: |
| Workaround to avoid use of custom script | | Workaround to avoid use of custom script |
|
| |
|
| <nowiki> [[PageName#Anchor_Name]] </nowiki> | | <nowiki> [[PageNameThatHasTabber#Anchor_Name]] </nowiki> |
|
| |
|
| <nowiki> [[User:76561198053832488/Sandbox#Triumvirate's_Strength | Triumvirate's Strength]] </nowiki> | | <nowiki> [[User:76561198053832488/Sandbox#Triumvirate's_Strength | Triumvirate's Strength]] </nowiki> |
| Line 142: |
Line 142: |
| |subname1=Resolve | | |subname1=Resolve |
| |subimage1=sub_skill_leadership_1_icon.png | | |subimage1=sub_skill_leadership_1_icon.png |
| |subdesc1=Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[#Battlecraft]]. | | |subdesc1=Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[#Battlecraft | Battlecraft]]. |
|
| |
|
| |subname2=Hero of Legends | | |subname2=Hero of Legends |
| Line 178: |
Line 178: |
| |subname2=Always Heads | | |subname2=Always Heads |
| |subimage2=sub_skill_luck_2_icon.png | | |subimage2=sub_skill_luck_2_icon.png |
| |subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[#Economy]]. | | |subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[#Economy | Economy]]. |
|
| |
|
| |subname3=Mearea's Chosen | | |subname3=Mearea's Chosen |
| Line 282: |
Line 282: |
| |subname4=All for One | | |subname4=All for One |
| |subimage4=sub_skill_tactics_4_icon.png | | |subimage4=sub_skill_tactics_4_icon.png |
| |subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[#Defence]]. | | |subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[#Defence | Defence]]. |
|
| |
|
| |subname5=Riposte Mastery | | |subname5=Riposte Mastery |
| Line 337: |
Line 337: |
| |subname1=Avatar of Fury | | |subname1=Avatar of Fury |
| |subimage1=sub_skill_summoner_1_icon.png | | |subimage1=sub_skill_summoner_1_icon.png |
| |subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[#Leadership]]. | | |subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[#Leadership | Leadership]]. |
|
| |
|
| |subname2=Avatar of Toughness | | |subname2=Avatar of Toughness |
| |subimage2=sub_skill_summoner_2_icon.png | | |subimage2=sub_skill_summoner_2_icon.png |
| |subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[#Defence]]. | | |subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[#Defence | Defence]]. |
|
| |
|
| |subname3=Avatar of Celerity | | |subname3=Avatar of Celerity |
| |subimage3=sub_skill_summoner_3_icon.png | | |subimage3=sub_skill_summoner_3_icon.png |
| |subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[#Insight]]. | | |subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[#Insight | Insight]]. |
|
| |
|
| |subname4=Reality Wardens | | |subname4=Reality Wardens |
| Line 383: |
Line 383: |
| |subname4=Rhythmic Cadence | | |subname4=Rhythmic Cadence |
| |subimage4=sub_skill_mastery_1_icon.png | | |subimage4=sub_skill_mastery_1_icon.png |
| |subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[#Sorcery]]. | | |subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[#Sorcery | Sorcery]]. |
|
| |
|
| |subname5=Rite of Magic | | |subname5=Rite of Magic |
| Line 415: |
Line 415: |
| |subname4=Battle Mage’s Authority | | |subname4=Battle Mage’s Authority |
| |subimage4=sub_skill_battlemage_4_icon.png | | |subimage4=sub_skill_battlemage_4_icon.png |
| |subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[#Sorcery]]. | | |subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[#Sorcery | Sorcery]]. |
|
| |
|
| |subname5=Mage Protector’s Authority | | |subname5=Mage Protector’s Authority |
| |subimage5=sub_skill_battlemage_5_icon.png | | |subimage5=sub_skill_battlemage_5_icon.png |
| |subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[#Resistance]]. | | |subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[#Resistance | Resistance]]. |
| }} | | }} |
| </div> | | </div> |
| Line 435: |
Line 435: |
| |subname1=Sticky Magic | | |subname1=Sticky Magic |
| |subimage1=sub_skill_sorcery_1_icon.png | | |subimage1=sub_skill_sorcery_1_icon.png |
| |subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[#Intelligence]]. | | |subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]]. |
|
| |
|
| |subname2=Magic Arrow | | |subname2=Magic Arrow |
| Line 443: |
Line 443: |
| |subname3=Raw Energy | | |subname3=Raw Energy |
| |subimage3=sub_skill_sorcery_3_icon.png | | |subimage3=sub_skill_sorcery_3_icon.png |
| |subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[#Offence]]. | | |subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[#Offence | Offence]]. |
|
| |
|
| |subname4=Piercing Spells | | |subname4=Piercing Spells |
| Line 547: |
Line 547: |
| |subname5=Speed of Light | | |subname5=Speed of Light |
| |subimage5=sub_skill_magic_day_5_icon.png | | |subimage5=sub_skill_magic_day_5_icon.png |
| |subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[#Logistics]]. | | |subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[#Logistics | Logistics]]. |
| }} | | }} |
| </div> | | </div> |
| Line 579: |
Line 579: |
| |subname5=Hour of the Wolf | | |subname5=Hour of the Wolf |
| |subimage5=sub_skill_magic_night_5_icon.png | | |subimage5=sub_skill_magic_night_5_icon.png |
| |subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[#Resistance]]. | | |subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[#Resistance | Resistance]]. |
| }} | | }} |
| </div> | | </div> |
| Line 630: |
Line 630: |
| |subname1=Larger Than Life | | |subname1=Larger Than Life |
| |subimage1=sub_skill_diplomacy_1_icon.png | | |subimage1=sub_skill_diplomacy_1_icon.png |
| |subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[#Battlecraft]]. | | |subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[#Battlecraft | Battlecraft]]. |
|
| |
|
| |subname2=Eloquence | | |subname2=Eloquence |
| Line 642: |
Line 642: |
| |subname4=Art of the Deal | | |subname4=Art of the Deal |
| |subimage4=sub_skill_diplomacy_4_icon.png | | |subimage4=sub_skill_diplomacy_4_icon.png |
| |subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[#Economy]]. | | |subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[#Economy | Economy]]. |
|
| |
|
| |subname5=Vagrant Army | | |subname5=Vagrant Army |
| Line 666: |
Line 666: |
| |subname2=Strong Mounts | | |subname2=Strong Mounts |
| |subimage2=Sub skill logistic 4 icon.png | | |subimage2=Sub skill logistic 4 icon.png |
| |subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[#Scouting]]. | | |subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[#Scouting | Scouting]]. |
|
| |
|
| |subname3=Careful Planning | | |subname3=Careful Planning |
| Line 694: |
Line 694: |
| |subname1=Long‑Sight | | |subname1=Long‑Sight |
| |subimage1=sub_skill_scouting_1_icon.png | | |subimage1=sub_skill_scouting_1_icon.png |
| |subdesc1=Sight radius increases by 1. Doubled if you know [[#Luck]]. | | |subdesc1=Sight radius increases by 1. Doubled if you know [[#Luck | Luck]]. |
|
| |
|
| |subname2=Familiar Paths | | |subname2=Familiar Paths |
| |subimage2=sub_skill_scouting_2_icon.png | | |subimage2=sub_skill_scouting_2_icon.png |
| |subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[#Intelligence]]. | | |subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]]. |
|
| |
|
| |subname3=Pathfinding | | |subname3=Pathfinding |
| Line 730: |
Line 730: |
| |subname2=Civic Innovation | | |subname2=Civic Innovation |
| |subimage2=sub_skill_enlightenment_2_icon.png | | |subimage2=sub_skill_enlightenment_2_icon.png |
| |subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[#Leadership]]. | | |subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[#Leadership | Leadership]]. |
|
| |
|
| |subname3=Sagacity | | |subname3=Sagacity |
| Line 742: |
Line 742: |
| |subname5=Endless Charisma | | |subname5=Endless Charisma |
| |subimage5=sub_skill_enlightenment_5_icon.png | | |subimage5=sub_skill_enlightenment_5_icon.png |
| |subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[#Tactics]]. | | |subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[#Tactics | Tactics]]. |
| }} | | }} |
| </div> | | </div> |
| Line 758: |
Line 758: |
| |subname1=Tax Collector | | |subname1=Tax Collector |
| |subimage1=sub_skill_economy_1_icon.png | | |subimage1=sub_skill_economy_1_icon.png |
| |subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[#Logistics]]. | | |subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[#Logistics | Logistics]]. |
|
| |
|
| |subname2=Smuggler | | |subname2=Smuggler |
| Line 770: |
Line 770: |
| |subname4=Experimenter | | |subname4=Experimenter |
| |subimage4=sub_skill_economy_4_icon.png | | |subimage4=sub_skill_economy_4_icon.png |
| |subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[#Insight]]. | | |subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[#Insight | Insight]]. |
|
| |
|
| |subname5=Merchant | | |subname5=Merchant |
Working Link to the skills in tabs in same page, will scroll to it without script, also needs custom name else # symbol will show
[[#Anchor_Name | Anchor Name]]
[[#Summon_Avatar | Summon Avatar]]
Summon Avatar
Necromancy
Luck
Syntax template for the link into the tab from any page.
[[PageNameThatHasTabber#tabber-TabName|Tab Name]]
Syntax template for the link into skill inside tabber from any page.
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example
<div id="Offence"> Skill table.... </div>
Workaround to avoid use of custom script
[[PageNameThatHasTabber#Anchor_Name]]
[[User:76561198053832488/Sandbox#Triumvirate's_Strength | Triumvirate's Strength]]
Triumvirate's Strength
| Skill
|
Subskills
|
|
Basic Offence Friendly units deal 10% more damage with basic attacks.
|
|
|
|
|
|
|
|
Advanced Offence Friendly units deal 15% more damage with basic attacks.
|
|
Battle Arts Friendly units' abilities deal +50% damage.
|
|
Archery Friendly units' ranged and long reach attacks deal +15% damage.
|
|
Battle March Friendly units generate +1 focus point when they attack.
|
|
Expert Offence Friendly units deal 20% more damage with basic attacks.
|
|
Shadow Blades Friendly units deal +1 damage. Doubled if the Hero knows Nightshade Magic.
|
|
Unstoppable Force Friendly creatures ignore 10% of the target's defense when dealing normal damage, including abilities.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Defence Friendly units take 10% less damage from basic attacks.
|
|
|
|
|
|
|
|
Advanced Defence Friendly units take 15% less damage from basic attacks.
|
|
Shields and Shells Friendly units take -25% damage from counter attacks.
|
|
Cover Friendly creatures take -20% damage from ranged and long reach attacks.
|
|
Hymn to Martyrs Friendly units generate +1 focus point when they take damage.
|
|
Expert Defence Friendly units take 20% less damage from basic attacks.
|
|
Territorial Advantage When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows Diplomacy.
|
|
Firmness Friendly creatures ignore 10% of the attacker's attack when taking normal damage, including abilities.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Battlecraft When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.
|
|
|
|
|
|
|
|
Advanced Battlecraft When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.
|
|
Melee Mastery Friendly units deal +10% and take -10% melee damage.
|
|
Ranged Mastery Friendly units deal +10% and take -10% ranged and long reach damage.
|
|
Overwatch When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.
|
|
Expert Battlecraft When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.
|
|
Battle Focus Generates +1 focus charge at the start of each round.
|
|
Preemptive Strike When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy's attack.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Leadership Morale increases by 1.
|
|
|
|
|
|
|
|
Advanced Leadership Morale increases by 2.
|
|
Resolve Friendly units' chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows Battlecraft.
|
|
Hero of Legends Enemy morale is reduced by 1 in battle.
|
|
Ups and Downs Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.
|
|
Expert Leadership Morale increases by 3.
|
|
Where Sun Never Sets Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic.
|
|
March! Friendly creatures’ Initiative increases by 1.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Luck Increases luck by 1.
|
|
|
|
|
|
|
|
Advanced Luck Increases luck by 2.
|
|
Beastly Confidence Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows Primal Magic.
|
|
Always Heads The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows Economy.
|
|
Mearea's Chosen Enemy luck reduced by 1 in battle.
|
|
Expert Luck Increases luck by 3.
|
|
Expert Luck When a friendly unit hits with a luck strike, enemies do not counter attack.
|
|
Lightning Strikes Twice Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Resistance Friendly creatures take –10% Magic Damage.
|
|
|
|
|
|
|
|
Advanced Resistance Friendly creatures take –20% Magic Damage.
|
|
Obstruction Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
|
|
Resilience Friendly creatures take –10% Magic Damage.
|
|
Fast Metabolism All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).
|
|
Expert Resistance Friendly creatures take –30% Magic Damage.
|
|
Hindrance Aura During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.
|
|
Magic Suppression Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Siegecraft The catapult deals +50 Damage.
|
|
|
|
|
|
|
|
Advanced Siegecraft The catapult deals +100 Damage.
|
|
Relentless Assault +1 Speed and Initiative to friendly creatures during a siege.
|
|
Forward Observers Ranged Damage of friendly creatures is not reduced by walls during a siege.
|
|
Barrage Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.
|
|
Expert Siegecraft The catapult deals +150 Damage.
|
|
Phalanx Defender’s towers deal –50% Damage to the friendly creatures during a siege.
|
|
Tunnelling Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Tactics You can rearrange creatures before the start of battle within a 2-lines area.
|
|
|
|
|
|
|
|
Advanced Tactics You can rearrange creatures before the start of battle within a 3-lines area.
|
|
One for All Friendly creatures gain +3 Attack for each adjacent enemy.
|
|
Easy Prey Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.
|
|
Energizing Mana +1 Focus Charge each time your enemy uses a spell.
|
|
Expert Tactics You can rearrange creatures before the start of battle within a 4-lines area.
|
|
All for One Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows Defence.
|
|
Riposte Mastery Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Recruitment All cities gain +4 growth to Tier 1 units.
|
|
|
|
|
|
|
|
Advanced Recruitment All cities gain +2 growth to Tier 2 units.
|
|
Direct Supervision If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.
|
|
Elite Guards Tier 1, Tier 2, and Tier 3 friendly unit's attack and defense are increased by 25% of the Hero's attack and defense.
|
|
Veterans Tier 4 units growth in your cities increase by 1.
|
|
Expert Recruitment All cities gain +1 growth to Tier 3 units.
|
|
Relocation Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.
|
|
Strenuous Training Friendly creatures’ HP increases by 2.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Summon Avatar Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.
|
|
|
|
|
|
|
|
Advanced Summon Avatar Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.
|
|
Avatar of Fury Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows Leadership.
|
|
Avatar of Toughness Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows Defence.
|
|
Avatar of Celerity Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows Insight.
|
|
Expert Summon Avatar Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.
|
|
Reality Wardens Friendly creatures deal +100% Damage to summoned enemy creatures.
|
|
Their Name is Legion Friendly creature abilities summon +50% creatures.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Intelligence The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.
|
|
|
|
|
|
|
|
Advanced Intelligence The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
|
|
Genius The hero immediately levels up again.
|
|
Astrology The hero begins learning Neutral magic at lower levels.
|
|
Eagle Eye At the start of battle, learn all spells the enemy knows that the hero is capable of learning.
|
|
Expert Intelligence The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
|
|
Rhythmic Cadence +25% maximum mana. This bonus is doubled if the hero knows Sorcery.
|
|
Rite of Magic Grants a new global map spell. It allows the hero to convert all Movement Points into mana.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Battle Magic Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.
|
|
|
|
|
|
|
|
Advanced Battle Magic Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.
|
|
Aura of Destruction Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.
|
|
Aura of Protection Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.
|
|
Aura of Wizardry Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.
|
|
Expert Battle Magic Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.
|
|
Battle Mage’s Authority Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows Sorcery.
|
|
Mage Protector’s Authority Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows Resistance.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Sorcery +10% Magic Damage.
|
|
|
|
|
|
|
|
Advanced Sorcery +20% Magic Damage.
|
|
Sticky Magic Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows Intelligence.
|
|
Magic Arrow Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.
|
|
Raw Energy +10% more Magic Damage. This bonus is doubled if the hero knows Offence.
|
|
Expert Sorcery +30% Magic Damage.
|
|
Piercing Spells Offensive spells ignore 15% of target’s magic resistance.
|
|
High Mage All your Magic School spells gain 1 lvl.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Thaumaturgy Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.
|
|
|
|
|
|
|
|
Advanced Thaumaturgy Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.
|
|
Antimage Enemy’s spells cost +4 mana.
|
|
Vast Soul +10% mana restored daily.
|
|
Archmage All your Magic School spells gain 1 lvl.
|
|
Expert Thaumaturgy Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.
|
|
Practical Incantations Heroic Strike deals +20 Damage.
|
|
Ancient Scrolls Adds all tier‑1 spells to your Spellbook.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Arcane Magic The hero can learn tier‑3 Arcane spells.
|
|
|
|
|
|
|
|
Advanced Arcane Magic The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.
|
|
Scholar Synergy: Doreath +4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.
|
|
All Life is Endless +30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows Summon Avatar.
|
|
Purest Thought –1 level to all enemy Arcane spells.
|
|
Expert Arcane Magic The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).
|
|
Arcane Teachings +1 level to all Arcane spells.
|
|
Mana Flex Spells cost –2 mana.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Daylight Magic The hero can learn tier‑3 Daylight spells.
|
|
|
|
|
|
|
|
Advanced Daylight Magic The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.
|
|
Scholar Synergy: Arina +4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.
|
|
Luminous Focus +1 Focus Charge at the start of a battle.
|
|
Brightest Sun –1 level(s) to all enemy Daylight spells.
|
|
Expert Daylight Magic The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).
|
|
Daylight Teachings Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.
|
|
Speed of Light +10 Movement Points. This bonus is doubled if the hero knows Logistics.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Nightshade Magic The hero can learn tier‑3 Nightshade spells.
|
|
|
|
|
|
|
|
Advanced Nightshade Magic The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.
|
|
Scholar Synergy: Naira +4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.
|
|
Disguise Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.
|
|
Darkest Night –1 level to all enemy Nightshade spells.
|
|
Expert Nightshade Magic The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).
|
|
Nightshade Teachings +1 level to all Nightshade spells.
|
|
Hour of the Wolf –15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows Resistance.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Primal Magic The hero can learn tier‑3 Primal spells.
|
|
|
|
|
|
|
|
Advanced Primal Magic The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.
|
|
Scholar Synergy: Hksmilla +4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.
|
|
Primal Force Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).
|
|
Sharpest Teeth –1 level to all enemy Primal spells.
|
|
Expert Primal Magic The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)
|
|
Primal Teachings +1 level to all Primal spells.
|
|
Chaos Reigns The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows Battle Magic.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Diplomacy Allows you to sometimes recruit neutral armies for Gold instead of fighting them.
|
|
|
|
|
|
|
|
Advanced Diplomacy Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.
|
|
Larger Than Life +25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows Battlecraft.
|
|
Eloquence –75% to the cost of surrender.
|
|
Folk Hero +50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.
|
|
Expert Diplomacy Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.
|
|
Art of the Deal Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows Economy.
|
|
Vagrant Army Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Logistics +10% Movement Points on the global map.
|
|
|
|
|
|
|
|
Advanced Logistics +15% Movement Points on the global map.
|
|
Secret Passages Terrain penalty reduces by 50%.
|
|
Strong Mounts Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows Scouting.
|
|
Careful Planning Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows Arcane Magic.
|
|
Expert Logistics +20% Movement Points on the global map.
|
|
Leaps and Bounds The hero restores 10 Movement Point(s) after each victory in battle.
|
|
Back to Town! Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Scouting +1 to sight radius.
|
|
|
|
|
|
|
|
Advanced Scouting +2 to sight radius.
|
|
Long‑Sight Sight radius increases by 1. Doubled if you know Luck.
|
|
Familiar Paths +15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows Intelligence.
|
|
Pathfinding –50% terrain penalty.
|
|
Expert Scouting +3 to sight radius.
|
|
Visions Shows the exact army composition of any enemy within 33 square(s) of the hero.
|
|
Reconnaissance Removes the fog of war within 22 square(s) of the hero every morning.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Insight +20% XP.
|
|
|
|
|
|
|
|
Advanced Insight +30% XP.
|
|
Enlightenment +10% more XP.
|
|
Civic Innovation The hero gains +100% Law points. This bonus is doubled if the hero knows Leadership.
|
|
Sagacity Shows the intentions of all neutral squads within 27 square(s) of the hero.
|
|
Expert Insight +40% XP.
|
|
Scholar of Magic Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.
|
|
Endless Charisma +1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows Tactics.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Economy +500 Gold daily.
|
|
|
|
|
|
|
|
Advanced Economy +1000 Gold daily.
|
|
Tax Collector +500 Gold daily. This bonus is doubled if the hero knows Logistics.
|
|
Smuggler +1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).
|
|
Master Builder +1 Wood and Ore daily.
|
|
Expert Economy +1500 Gold daily.
|
|
Experimenter +5 Alchemical Dust daily. This bonus is doubled if the hero knows Insight.
|
|
Merchant The hero counts as an additional Marketplace when calculating trading prices.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Ascension Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.
|
|
|
|
|
|
|
|
Advanced Ascension Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.
|
|
Fields of Serenity Temple creatures deal +10% and take –10% Damage on Native Terrain.
|
|
Vengeance While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.
|
|
Purging Touch Grants a new ability. It removes all negative effects from the target.
|
|
Expert Ascension Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.
|
|
Cling to Life Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.
|
|
Sun Blessing When Ascension is triggered, the stacks fully restore their HP.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Abyssal Communion After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.
|
|
|
|
|
|
|
|
Advanced Abyssal Communion After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.
|
|
Our True Home Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.
|
|
Comprehensible Depths The maximum of Communion level increases by 1.
|
|
Call of the Void Enemy spells cost +1 for the level of the hero’s Communion.
|
|
Expert Abyssal Communion After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.
|
|
Expert Abyssal Communion Grants +5 maximum Movement Points per level of Communion.
|
|
Abyssopelagial Communion level increases by 1 per victory in battle.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Necromancy 4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
|
|
|
|
|
|
|
|
Advanced Necromancy 6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
|
|
Gravesoil Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
|
|
Soul Harvest Restores 4 mana after a battle victory.
|
|
Lord of the Dead +2.0% to Necromancy power.
|
|
Expert Necromancy 8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
|
|
Soul Reaper –1 to enemy Morale and Luck in battle.
|
|
Eternal Service Grants a new ability. It restores HP to the target and can revive fallen units.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|
| Skill
|
Subskills
|
|
Basic Triumvirate's Strength Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.
|
|
|
|
|
|
|
|
Advanced Triumvirate's Strength Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.
|
|
Underground Passages Dungeon creatures deal +10% and take –10% Damage on Native Terrain.
|
|
Alvarian Expertise When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.
|
|
Opportunists +1 Initiative to friendly creatures.
|
|
Expert Triumvirate's Strength Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.
|
|
Jack of All Trades When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.
|
|
Flow +1 Focus Charge, when selecting the Stance.
|
[[File:{{{subimage6}}}|30px]]
|
{{{subname6}}} {{{subdesc6}}}
|