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{{loc}}{{Unit Infobox
{{loc}}
{{Unit Infobox
|unit name=Medusa
|unit name=Medusa
|image=Dungeon_Medusa_Battlefield.png
|image=Dungeon_Medusa_Battlefield.png
|faction=Dungeon
|faction=Dungeon
|tier=5
|tier=V
|type=[[Magic Creature]]
|type=Stilled Voices
|range=Ranged
|range=Petrified Memorial
|movement=[[Movement Types|Ground]]
|movement=---
|hirecost=440 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|hirecost=440 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=190 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=190 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
Line 22: Line 23:
|upgrade_b=[[Medusa Queen]]
|upgrade_b=[[Medusa Queen]]
}}
}}
'''Medusae''' are tier-V units of the Dungeon faction.
'''Medusae''' are tier-V [[units]] of the [[Dungeon]] faction. They can be recruited at [[Stilled Voices]] or [[Petrified Memorial]].


They can be upgraded into the [[Medusa Sculptor]] or [[Medusa Queen]].
They can be upgraded into the [[Medusa Sculptor]] or [[Medusa Queen]].
==Description==
''The role of Medusae in Alvari society is an odd one. True natives of the underworld, many harbour resentment toward collaborating with “surfacers” and their ways of life. Is their involvement born of curiosity or is there an ulterior motive for their interest in the surface?''


==Abilities==
==Abilities==


{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:0;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_magic_creature.png|60px|Magic Creature]] || style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -3 to 3 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Base_class_demon.png|60px]] || style='padding:10px;' | <b>Hive Spawn</b>
| colspan=2| A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5.


Part of a hivemind that serves a powerful lord from beyond.
Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
 
|-
Morale range: –5 to 5.
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive ranged attack.png|60px|Ranged Attack]] || style='padding:10px;' | <i>Attack Type</i><br><b>Ranged Attack</b>
Luck range: –5 to 5.
|-
 
| colspan=2|Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
<s>If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).</s> <sup>Does not apply due to Sharpshooter</sup>
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Base passive melee attack.png|60px]] || style='padding:10px;' | <b>Melee Attack</b> — Can only attack adjacent enemies. Provokes counterattacks.
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive sharpshooter.png|60px|Sharpshooter]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Sharpshooter</b>
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Base passive double strike.png|60px]] || style='padding:10px;' | <b>Double Strike</b> — Strikes twice.
|colspan=2|Deals full ranged damage at any range.
|-
|-
| style='text-align:center;width:80px;vertical-align:top;' | [[File:Locust_ability_1.png|60px]] || style='padding:10px;' | <b>Harvest</b> — Jumps onto any corpse within 6 hexes and devours it, gaining 4 Attack and Defence, 1 Speed and Initiative until the end of the battle.<br><br>Does not end the turn.<br><br><span style="text-shadow: red 0px 0px 4px;">Does not affect Undead, Embodiments and Constructs</span><br><br><div style="text-align: right">Ability tier: 2 | Ability cost: 1</div>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Medusa ability 1.png|60px|Arrow Barrage]] || style='padding:10px;' | <i>Fighting Style</i><br><b>Arrow Barrage</b>
|}
{| class="wikitable"
|<b>Basic Traits</b>
<ul style="list-style-type:none;line-height:200%;">
<li>Creature Type: <span style="color:peru;">Living</span>
</ul>
<ul style="list-style-type:none;line-height:200%;">
<li>Attack Type: <span style="color:peru;">Ranged</span>
</ul>
<ul style="list-style-type:none;line-height:200%;">
<li>Movement Type: <span style="color:peru;">Ground</span>
</ul>
|-
|-
|<b>Passive Abilities</b>
|colspan=2|Hits the target and all enemies adjacent to it, dealing -50% damage.<br> Does not spend [[Focus Charge|Focus Charges]].
<ul style="list-style-type:none;line-height:200%;">
<li><span style="color:peru;">Sharpshooter: </span>Deals full ranged damage at any range.</li>
</ul>
|-
|-
|<b>Active Abilities</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Medusa ability 2.png|60px|Slither Away]] || style='padding:10px;' | <i>Active Ability - Tier II</i><br><b>Slither Away</b><br>[[File:Focus Charge.png|23px|1 Focus Charge]]
<ul style="list-style-type:none;line-height:200%;">
<li><span style="color:peru;">Fighting Style - Arrow Barrage: </span>Hits the target and all enemies adjacent to it, dealing -50% damage.<br> Does not spend [[Focus Charge|Focus Charges]]</li>
<li><span style="color:peru;">Slither Away: </span>Moves to another hex within its movement range without using their turn. Ability tier 2.<br>Ability Cost:[[File:Focus Charge.png|23px]]</li>
</ul>
|-
|-
|colspan=2|Moves to another hex within its movement range without using their turn. ''Cooldown: 2 turns.''
|}
|}
 
==Laws==
[[File:Base_passive_evasive_0.png|24px]] <span style="color:peru;">Ranged Defense I:</span><br>Takes -30% ranged damage.
This unit is specifically affected by following Faction Laws:
 
(table of relevant non-general faction laws that affect specific kinds of units including this one, eg. Elite Medusae, laws about ranged units)
==Description==
==Strategies==
 
(Notes on how to use the unit)
''The Church of the Sun brought their faith to Jadame in the only way they knew — through steel. Their well armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock.''
==Trivia==
* Interesting fact 1 (edutainment, relevant myths and legends, Wikipedia etc links)
* Interesting fact 2 (eg. This creature has the highest such-and-such stat of all Tier V creatures.)
{{UnitsNavbox}}
[[Category:Sandboxes]]

Latest revision as of 18:14, 26 June 2026


Unit name not specified File:Icon.png
Faction Dungeon
Tier V
Cost
(Upg. Cost)
Unit name not specified
(190 Gold)
Base Growth +3
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". 16 Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".-Unit name not specifiedExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-3 - 3) 0 (-5 - 5) 4 2
Related Units
Base unit Unit name not specified
Upgrade A Unit name not specified
Upgrade B Unit name not specified
Internal ID
Unit name not specified

Medusae are tier-V units of the Dungeon faction. They can be recruited at Stilled Voices or Petrified Memorial.

They can be upgraded into the Medusa Sculptor or Medusa Queen.

Description

The role of Medusae in Alvari society is an odd one. True natives of the underworld, many harbour resentment toward collaborating with “surfacers” and their ways of life. Is their involvement born of curiosity or is there an ulterior motive for their interest in the surface?

Abilities

Magic Creature Creature Type
Magic Creature
Morale Range -3 to 3 | Luck Range -5 to 5 | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Ranged Attack Attack Type
Ranged Attack
Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.

If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%). Does not apply due to Sharpshooter

Sharpshooter Passive Ability
Sharpshooter
Deals full ranged damage at any range.
Arrow Barrage Fighting Style
Arrow Barrage
Hits the target and all enemies adjacent to it, dealing -50% damage.
Does not spend Focus Charges.
Slither Away Active Ability - Tier II
Slither Away
1 Focus Charge
Moves to another hex within its movement range without using their turn. Cooldown: 2 turns.

Laws

This unit is specifically affected by following Faction Laws: (table of relevant non-general faction laws that affect specific kinds of units including this one, eg. Elite Medusae, laws about ranged units)

Strategies

(Notes on how to use the unit)

Trivia

  • Interesting fact 1 (edutainment, relevant myths and legends, Wikipedia etc links)
  • Interesting fact 2 (eg. This creature has the highest such-and-such stat of all Tier V creatures.)
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