Dungeon Units: Difference between revisions

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|-|Troglodytes=
|-|Troglodytes=


{{Units Overview
{| class="wikitable" style="text-align:center; width:100%;"
|name=Troglodyte
! Attribute !! Troglodyte !! Infernal Troglodyte !! Toxic Troglodyte
|screenshot=dungeon_troglodyte_battlefield.png
|-
|tier=1
! Image
|attack=2
| [[File:dungeon_troglodyte_battlefield.png|200px]]
|defence=3
| [[File:Dungeon_InfernalTroglodyte_Battlefield.png|200px]]
|damage=2
| [[File:Dungeon_ToxicTroglodyte_Battlefield.png|200px]]
|health=8
|-
|speed=3
! Tier
|initiative=4
| 1 || 1 || 1
|morale=0
|-
|moralerange=-3~3
! Attack
|luck=0
| || || 4
|luckrange=-5~5
|-
|type=Magical Creature
! Defence
|attackstyle=Melee
| 3 || 5 || 7
|movement=Ground
|-
|gold=45
! Damage
|mercury=
| 2 || 1–3 || 2–3
|gem=
|-
|crystal=
! Health
|attackstyle=Melee
| || || 15
|growth=28
|-
|exp=
!  Speed
|squadvalue=
| 3 || || 3
|lore=Blind and small, troglodytes are often seen by surface races as primitives. However, their adaptability and deep knowledge of the underground passages are no joke and it is precisely why they hold a crucial role in Alvar.
|-
 
!  Initiative
<ul><span style="color:peru;">Upgrade Cost</span>: 15 [[File:Icon Resource Gold.png|32px]]</ul>
| 4 ||  6 ||  7
 
|-
|passives=<ul><span style="color:peru;"></ul>
! Cost (Gold)
 
| 45 || 60 || 60
|abilities=<ul><span style="color:peru;">Fighting Style - Vicious Spit</span>: Long Reach attack which deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]</ul>
|-
}}
! Growth
 
| 28 || 28 || 28
{{Units Overview
|-
|name=Infernal Troglodyte
! Abilities
|screenshot=Dungeon_InfernalTroglodyte_Battlefield.png
| '''Vicious Spit:''' Long reach attack, -50% dmg, no Focus cost.
|tier=1
| '''Vicious Spit''' (same).<br>'''Toxic Spear:''' Target takes +25% dmg next round.
|attack=3 [[File:Battleframe_buff.png|17px]]
| '''Vicious Spit''' (same).<br>'''Toxic Blood:''' Adjacent enemies take +25% dmg when hit.<br>'''Alert I:''' Can counterattack twice.
|defence=5 [[File:Battleframe_buff.png|17px]]
|-
|damage=1-3
! Lore
|health=8
| Blind, primitive but cunning underground dwellers.
|speed=4 [[File:Battleframe_buff.png|17px]]
| Cunning troglodytes who earn the title “Shakkor” by defeating strong foes.
|initiative=6 [[File:Battleframe_buff.png|17px]]
| Poison-blooded trogs with spikes; their blood harms attackers.
|morale=0
|}
|moralerange=-3~3
|luck=0
|luckrange=-5~5
|type=Magical Creature
|attackstyle=Melee
|movement=Ground
|gold=60
|mercury=
|gem=
|crystal=
|attackstyle=Melee
|growth=28
|exp=
|squadvalue=
|lore=Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a strong foe grants them the title of a Shakkor – “The Infernal.”
 
|passives=<ul><span style="color:peru;">Toxic Spear</span>: Leaves gaping wounds, causing the target to take +25% damage until the end of the next round. <br>Does not affect undead, dragons, constructs, or embodiments.</ul>
 
|abilities=<ul><span style="color:peru;">Fighting Style - Vicious Spit</span>: Long Reach attack which deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]</ul>
}}
 
{{Units Overview
|name=Toxic Troglodyte
|screenshot=Dungeon_ToxicTroglodyte_Battlefield.png
|tier=1
|attack=4 [[File:Battleframe_buff.png|17px]]
|defence=7 [[File:Battleframe_buff.png|17px]]
|damage=2-3
|health=15 [[File:Battleframe_buff.png|17px]]
|speed=3  
|initiative=7 [[File:Battleframe_buff.png|17px]]
|morale=0
|moralerange=-3~3
|luck=0
|luckrange=-5~5
|type=Magical Creature
|attackstyle=Melee
|movement=Ground
|gold=60
|mercury=
|gem=
|crystal=
|attackstyle=Melee
|growth=28
|exp=
|squadvalue=
|lore=Some troglodyte tribes develop a green hue and spikes. Initially a disadvantage, it soon proves an asset as these Arla – “bold ones” – are born with poisonous blood lethal to anyone who try to harm them.
 
|passives=<ul><span style="color:peru;">Alert I</span>: Can counter-attack twice a round.</ul>
<ul><span style="color:peru;">Toxic Blood</span>: When damaged, causes all adjacent enemies to take +25% damage until the end of combat.</ul>
 
|abilities=<ul><span style="color:peru;">Fighting Style - Vicious Spit</span>: Long Reach attack which deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]</ul>
}}


|-|Infiltrators=
|-|Infiltrators=

Revision as of 14:16, 24 October 2025

Attribute Troglodyte Infernal Troglodyte Toxic Troglodyte
Image
Tier 1 1 1
Attack 2 3 4
Defence 3 5 7
Damage 2 1–3 2–3
Health 8 8 15
Speed 3 4 3
Initiative 4 6 7
Cost (Gold) 45 60 60
Growth 28 28 28
Abilities Vicious Spit: Long reach attack, -50% dmg, no Focus cost. Vicious Spit (same).
Toxic Spear: Target takes +25% dmg next round.
Vicious Spit (same).
Toxic Blood: Adjacent enemies take +25% dmg when hit.
Alert I: Can counterattack twice.
Lore Blind, primitive but cunning underground dwellers. Cunning troglodytes who earn the title “Shakkor” by defeating strong foes. Poison-blooded trogs with spikes; their blood harms attackers.

Infiltrator
Health 13 Tier 2
Attack 6 Creature Type Living
Defense 2 Range Melee
Damage 3-5 Movement Blink
Speed 4 Price 115Gold
Initiative 7 Weekly Growth 13
Morale 0
(-5-5)
Experience Yield
Luck 0
(-3-5)
Squad Value
Passive Traits
  • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
  • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
  • Active Abilities
    • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges


    Guile Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 6 Price 150Gold
    Initiative 7 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-5)
    Squad Value
    Passive Traits
    • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
    • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
    • Staggering Hits:: Prevents the target from counterattacking until the end of the round.
    Active Abilities
    • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
    • Shadowstrike: Deals basic attack to any enemy, ignoring their defense. Ability Cost: 2 Focus Charges


    Bleak Infiltrator
    Health 13 Tier 2
    Attack 6 Creature Type Living
    Defense 2 Range Melee
    Damage 3-5 Movement Blink
    Speed 5 Price 150Gold
    Initiative 9 Weekly Growth 13
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-5)
    Squad Value
    Passive Traits
    • Blink: Teleports instead of using normal movement, ignoring obstacles and traps.
    • Weak Spot: Increases maximum luck to 5. Lucky strikes deal +100% damage.
    • Sharper Blades: Gains 1 luck with every attack.
    Active Abilities
    • Fighting Style: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges
    • Veil of Shadows: Cannot be targeted until the end of the round. Ability Cost: 2 Focus Charges

    Onyx Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 2 Price 160Gold
    Initiative 5 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.
    Active Abilities
    • Fighting Style - Bouncing Glaives: Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges


    Jasper Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 5 Price 220Gold
    Initiative 5 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • Thousand Cuts: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.
    • Draconic Blade: Melee does +100% damage.
    • Swift Strike: Enemies do not counterattack.
    Active Abilities
    • Fighting Style - Bouncing Glaives: Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges


    Aureate Dancer
    Health 16 Tier 3
    Attack 8 Creature Type Living
    Defense 8 Range Ranged
    Damage 5-7 Movement Ground
    Speed 3 Price 220Gold
    Initiative 8 Weekly Growth 10
    Morale 0
    (-5-5)
    Experience Yield
    Luck 0
    (-3-3)
    Squad Value
    Passive Traits
    • Thousand Cuts: Each attack reduces the target’s defence by 2 until the end of combat. Effect is stackable.
    Active Abilities
    • Fighting Style - Bouncing Glaives: Choose two targets for this attack, dealing -50% damage to each. Does not spend Focus Charges

    Minotaur
    Health 50 Tier 4
    Attack 12 Creature Type Magic Creature
    Defense 11 Range Melee
    Damage 12-16 Movement Ground
    Speed 3 Price 380Gold
    Initiative 4 Weekly Growth 6
    Morale 1
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
    • Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.
    Active Abilities
    • Fighting Style - Grand Slam: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges


    Minotaur Lord
    Health 50 Tier 4
    Attack 12 Creature Type Magic Creature
    Defense 15This stat is higher compared to the base unit. Range Melee
    Damage 12-16 Movement Ground
    Speed 5 Price 530Gold
    Initiative 7 Weekly Growth 6
    Morale 1
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
    • Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.
    • Parry: Counterattacks before the enemy’s attack lands.
    Active Abilities
    • Fighting Style - Grand Slam: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
    • Unyielding Will: Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. Ability Cost: 2 Focus Charges


    Minotaur Vanguard
    Health 50 Tier 4
    Attack 15 Creature Type Magic Creature
    Defense 12This stat is higher compared to the base unit. Range Melee
    Damage 15-19 Movement Ground
    Speed 5 Price 530Gold
    Initiative 5 Weekly Growth 6
    Morale 1
    (1-5)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Eager for Battle: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.
    • Blood for Blood: Whenever this unit takes damage, its morale is increased by 1.
    • Adrenaline Surge: Whenever this unit’s morale is triggered, it gains 8 attack, 8 defense, and 2 speed. Lasts until the end of the next round.
    Active Abilities
    • Fighting Style - Grand Slam: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend Focus Charges
    • Unyielding Will: Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. Ability Cost: 2 Focus Charges

    Medusa
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 14 Range Ranged
    Damage 10-18 Movement Ground
    Speed 2 Price 500Gold
    Initiative 4 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Deals full ranged damage at any range.
    Active Abilities
    • Fighting Style - Arrow Barrage: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
    • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge.


    Medusa Sculptor
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 17This stat is higher compared to the base unit. Range Ranged
    Damage 18 Movement Ground
    Speed 4 Price 710Gold
    Initiative 5 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Deals full ranged damage at any range.
    • Duelist: Melee attacks deal full damage.
    Active Abilities
    • Fighting Style - Arrow Barrage: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
    • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge.
    • Petrification: Performs a melee attack that petrifies the target until the end of the round. A petrified target takes double damage from normal attacks, is immune to magic damage, and skips its turn. Does not affect dragons or embodiments. Ability tier 2. Ability Cost: 2 Focus Charges.


    Medusa Queen
    Health 60 Tier 5
    Attack 16 Creature Type Magic Creature
    Defense 14 Range Ranged
    Damage 10-18 Movement Ground
    Speed 3 Price 710Gold
    Initiative 6 Weekly Growth 3
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Sharpshooter: Deals full ranged damage at any range.
    • Countershot: Counterattacks when struck with a ranged attack.
    • Marble Arrows: Attacks reduce the target’s initiative by 2 until the end of the next round.
    Active Abilities
    • Fighting Style - Arrow Barrage: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend Focus Charges
    • Slither Away: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 Focus Charge.

    Hydra
    Health 130 Tier 6
    Attack 24 Creature Type Magic Creature
    Defense 22 Range Melee
    Damage 25-28 Movement Ground
    Speed 3 Price 1300Gold
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.
    Active Abilities
    • Fighting Style - Whirlwind Strike: Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges


    Unit 'Cthonic Hydra' not found
    Health 150 Tier 6
    Attack 24 Creature Type Magic Creature
    Defense Unit 'Cthonic Hydra' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit". Range Melee
    Damage 25-28 Movement Ground
    Speed 4 Price Unit 'Cthonic Hydra' not found
    Initiative 8 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.
    • Poisonous Blood: When damaged, causes all adjacent enemies to deal -25% damage for 1 round. Does not affect undead, dragons, embodiments or constructs.
    • Regeneration: Restores full HP at the start of its turn.
    • All Heads on Deck: When counterattacking, uses Whirlwind Strike.
    Active Abilities
    • Fighting Style - Whirlwind Strike: Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges


    Infernal Hydra
    Health 130 Tier 6
    Attack 30 Creature Type Magic Creature
    Defense 26This stat is higher compared to the base unit. Range Melee
    Damage 30-33 Movement Ground
    Speed 5 Price 2000Gold
    Initiative 10 Weekly Growth 2
    Morale 0
    (-3-3)
    Experience Yield
    Luck 0
    (-5-5)
    Squad Value
    Passive Traits
    • Swift Strike: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.
    • Sweeping Strike: Deals Damage to the target and two adjacent hexes to its sides.
    • Growing Teeth: Unit gains 1 attack until the end of battle whenever it takes damage.
    • Weaknening Venom: Attacks cause the target to deal -25% damage for 2 rounds. Does not affect undead, dragons, embodiments, or constructs.
    Active Abilities
    • Fighting Style - Whirlwind Strike: Hits all adjacent enemies, dealing -50% damage to each. Does not spend Focus Charges

    Cave Dragon
    Health 275 Tier 7
    Attack 30 Creature Type Magic Creature
    Defense 25 Range Melee
    Damage 45-50 Movement Flying
    Speed 7 Price 3000Gold 1Gemstones
    Initiative 12 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-5)
    Squad Value
    Passive Traits
    • Magic Immunity IV: Immune to tier 1-4 spells and unit abilities.
    • Dragonstrike Breath: Deals damage to the target and the hex directly behind it.
    Active Abilities
    • Fighting Style - Sulphurous Assault: Performs a cone strike, dealing -50% damage to each target.
    • Inner Flame: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost: 2 Focus Charges


    Black Dragon
    Health 350 Tier 7
    Attack 30 Creature Type Magic Creature
    Defense 31This stat is higher compared to the base unit. Range Melee
    Damage 60-65 Movement Flying
    Speed 8 Price 5000Gold 2Gemstones
    Initiative 15 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-5)
    Squad Value
    Passive Traits
    • Magic Immunity IV: Immune to tier 1-4 spells and unit abilities.
    • Dragonstrike Breath: Deals damage to the target and the hex directly behind it.
    • Fires of Dominion: Gives 1 morale and luck to friend units while reducing luck and morale to enemies by 1.
    Active Abilities
    • Fighting Style - Sulphurous Assault: Performs a cone strike, dealing -50% damage to each target.
    • Inner Flame: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost: 2 Focus Charges


    Ashen Dragon
    Health 300 Tier 7
    Attack 35 Creature Type Magic Creature
    Defense 25 Range Melee
    Damage 60-65 Movement Flying
    Speed 10 Price 5000Gold 2Gemstones
    Initiative 13 Weekly Growth 1
    Morale 0
    (0-5)
    Experience Yield
    Luck 0
    (0-5)
    Squad Value
    Passive Traits
    • Magic Immunity IV: Immune to tier 1-4 spells and unit abilities.
    • Dragonstrike Breath: Deals damage to the target and the hex directly behind it.
    • Dominating Presence: All adjacent enemies always deal minimum damage.
    Active Abilities
    • Fighting Style - Sulphurous Assault: Performs a cone strike, dealing -50% damage to each target.
    • Inner Flame: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. Ability Cost: 2 Focus Charges
    • Dragonflight: Moves to any hex, dealing 100% basic attack damage to all adjacent units and pushing them away, if possible. Ability tier 5. Ability Cost: 2 Focus Charges