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{{loc}}
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{|class='wikitable' style='margin:0; bottom-margin:10px; float:right;text-align: center;vertical-align: center;maxwidth:300px;'
{|class=infobox style='margin:1em; float:right;text-align: center;vertical-align: center; width:25%; font-size:100%; border-collapse: collapse; border: 1px solid #BCB096'
|colspan=1| [[File:Hive_icon.png|30px|link=Hive]]<br>Tier VI||colspan=2|<span style="font-size: 150%;">Abyssal Executor</span>||colspan=1|[[File:Devourer_icon.png|50px]]
|-style='background-color:#1E3758'
|-
|style='width=25%', colspan=1| [[File:Hive_icon.png|40px|link=Hive]]<br>Tier VI||style='width=50%', colspan=2|<span style="font-size: 150%; color: white">Devourer</span>||style='width=25%', colspan=1|[[File:Devourer_icon.png|50px]]
|-style='border: 1px solid #BCB096'
|colspan=4|[[File:Hive_Devourer_Battlefield.png|300px]]
|colspan=4|[[File:Hive_Devourer_Battlefield.png|300px]]
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Cost<br><small>(Upg. Cost)||style='text-align: right; color: white; padding: 4px', colspan=2|9999 [[File:Icon_Resource_Gold.png|24px]] 9 [[File:Icon_Resource_Crystal.png|24px]]<br><small>(999 [[File:Icon_Resource_Gold.png|18px]] 6 [[File:Icon_Resource_Crystal.png|18px]])
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Growth||style='color: white; text-align: right; padding: 4px', colspan=2|+999
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|SquadValue||style='text-align: right;color: white; padding: 4px', colspan=2|9999
|-style='border-bottom: 1px solid #BCB096'
|style='background-color: #1E3758', colspan=4|Internal ID
|-style='border-bottom: 1px solid #BCB096'
|style='color: white', colspan=4|black_dragon_upg_alt
|-style='border-bottom: 1px solid #BCB096'
|style='background-color: #1E3758', colspan=4|Stats
|-
|-
|colspan=2|Cost||colspan=2|9999 [[File:Icon_Resource_Gold.png|24px]] 9 [[File:Icon_Resource_Crystal.png|24px]]
|style='width: 25%'|[[File:Health_Icon.png|30px|Health]]||style='width: 25%'|[[File:Icon_Stats_Attack.png|30px|Attack]]||style='width: 25%'|[[File:Icon_Stats_Defense.png|30px|Defense]]||style='width: 25%'|[[File:Icon_Stats_Damage.png|30px|Damage Range]]
|-
|colspan=2|Growth||colspan=2|999
|-
|colspan=2|XP||colspan=2|9999
|-
|colspan=2|SquadValue||colspan=2|9999
|-
|colspan=4|Stats
|-
|style='width: 25%'|[[File:Health_Icon.png|30px|Health]]||style='width: 25%'|[[File:Icon_Stats_Attack.png|30px|Attack]]||style='width: 25%'|[[File:Icon_Stats_Defence.png|30px|Defence]]||style='width: 25%'|[[File:Icon_Stats_Damage.png|30px|Damage Range]]
|-
|-
|9999||99||99||99-99
|style='color: white'|9999<sup><span title='This stat is higher than on the base unit'>[[File:Battleframe_buff.png|10px|link=]]</span></sup>||style='color: white'|99||style='color: white'|99||style='color: white'|99-99<sup><span title='This stat is higher than on the base unit'>[[File:Battleframe_buff.png|10px|link=]]</span></sup>
|-
|-
|[[File:Icon_Stats_Initiative.png|30px|Initiative]]||[[File:Icon_Stats_Speed.png|30px|Speed]]||[[File:Icon_Stats_Morale.png|30px|Morale]]||[[File:Icon_Stats_Luck.png|30px|Luck]]
|[[File:Icon_Stats_Morale.png|30px|Morale]]||[[File:Icon_Stats_Luck.png|30px|Luck]]||[[File:Icon_Stats_Initiative.png|30px|Initiative]]||[[File:Icon_Stats_Speed.png|30px|Speed]]
|-style='border-bottom: 1px solid #BCB096'
|style='color: white'|0||style='color: white'|0||style='color: white'|99||style='color: white'|99
|-style='border-bottom: 1px solid #BCB096'
|style='background-color: #1E3758', colspan=4|Other Info
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Dwelling||style='text-align: right; padding: 4px', colspan=2|[[Burning Soul Burrows II]]
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Creature Bank||style='text-align: right; padding: 4px', colspan=2|
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Specialist Hero||style='text-align: right; padding: 4px', colspan=2|[[Zoran the Self-Founded]]
|-style='border-bottom: 1px solid #BCB096'
|style='background-color: #1E3758', colspan=4|Related Units
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Base creature||style='text-align: right; padding: 4px', colspan=2|[[Waurms]]
|-style='border-bottom: 1px solid #BCB096'
|style='text-align: left; padding: 4px', colspan=2|Upgrade A||style='font-style: bold; color:white; text-align: right; padding: 4px', colspan=2|Devourer
|-
|-
|99||99||0||0
|style='text-align: left; padding: 4px', colspan=2|Upgrade B||style='text-align: right; padding: 4px', colspan=2|[[Pyroboros]]
|-
|-
|colspan=8|Specialist Hero
|-
|colspan=8|??????
|}
|}
'''Devourers''' are upgraded tier-VI [[units]] of the [[Hive]] faction. They can be recruited from [[Burning Soul Burrows II]].
'''Devourers''' are upgraded tier-VI [[units]] of the [[Hive]] faction. They can be recruited from [[Burning Soul Burrows II]].


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==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class=wikitable style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|Hive Spawn]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|link=]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br><span title='Morale Range'>[[File:Icon_Stats_Morale.png|15px|link=]] -5 to 5</span> | <span title='Luck Range'>[[File:Icon_Stats_Luck.png|15px|link=]] -5 to 5</span> | <span title='Counts for Necromancy?'>[[File:Skill_Necromancy.png|15px|link=]] Yes</span>
|-
|-
| colspan=2| Part of a hivemind that serves a powerful lord from beyond.
| colspan=2| Part of a hivemind that serves a powerful lord from beyond.
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Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|Melee Attack]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|link=]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
|-
|-
| colspan=2|Can only attack adjacent enemies. Provokes counterattacks.
| colspan=2|Can only attack adjacent enemies. Provokes counterattacks.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|Blink]] || style='padding:10px;' | <i>Movement Type</i><br><b>Blink</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive blink.png|60px|link=]] || style='padding:10px;' | <i>Movement Type</i><br><b>Blink</b>
|-
|-
| colspan=2|Instead of normal movement, teleports ignoring obstacles and traps.
| colspan=2|Instead of normal movement, teleports ignoring obstacles and traps.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|Hivemind: Nest Protector]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Hivemind: Nest Protector</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|link=]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Hivemind: Nest Protector</b>
|-
|-
|colspan=2|At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|colspan=2|At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi passive 1.png|60px|Corpse Eater]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Corpse Eater</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi passive 1.png|60px|link=]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Corpse Eater</b>
|-
|-
|colspan=2|Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.
|colspan=2|Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.
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Does not affect Undead, Embodiments and Constructs.
Does not affect Undead, Embodiments and Constructs.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi ability 1.png|60px|Slither Away]] || style='padding:10px;' | <i>Active Ability - Tier III</i><br><b>Devour</b><br>[[File:Focus Charge.png|23px|Focus Charge]][[File:Focus Charge.png|23px|Focus Charge]][[File:Focus Charge.png|23px|Focus Charge]]
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi ability 1.png|60px|link=]] || style='padding:10px;' | <i>Active Ability - Tier III</i><br><b>Devour</b><br><span title="3 Focus Charges">[[File:Focus Charge.png|23px|link=]][[File:Focus Charge.png|23px|link=]][[File:Focus Charge.png|23px|link=]]</span>
|-
|-
|colspan=2|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
|colspan=2|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.<br>''Cooldown: ? turns.''
|}
|}
==Laws==
This unit is specifically affected by following Faction Laws:
(table of relevant non-general faction laws that affect specific kinds of units including this one)
==Strategy==
(Notes on how to use the unit)
==Trivia==
* Interesting fact 1 (edutainment, relevant myths and legends, Wikipedia etc links)
* Interesting fact 2 (eg. This creature has the highest such-and-such stat of all Tier VI creatures.)
----
----
{{Unit Infobox
{{Unit Infobox 2
|unit name=Kittenhorn
|name=Kittenhorn
|image=Ss_troop_Neutral_Kittenhorn.png
|image=Ss_troop_Neutral_Kittenhorn.png
|faction=Neutral
|faction=Neutral
|tier=IV
}}
}}
'''Kittenhorns''' are [[Neutral]] tier-IV [[units]]. They can be recruited from the [[Crystal Nest]].
'''Kittenhorns''' are [[Neutral]] tier-IV [[units]]. They can be recruited from the [[Crystal Nest]].
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<i>These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.</i>
<i>These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.</i>
==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_magic_creature.png|60px|Magic Creature]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -3 to 3 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_magic_creature.png|60px|Magic Creature]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Magic Creature</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -3 to 3 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-
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----
----
{{Unit Infobox
{{Unit Infobox 2
|unit name=Infiltrator
|name=Infiltrator
|image=Dungeon_Infiltrator_Battlefield.png
|image=Dungeon_Infiltrator_Battlefield.png
|faction=Dungeon
|tier=2
|type=[[Living]]
|range=Melee
|movement=[[Movement Types|Blink]]
|hirecost=105 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=25 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|growth=13
|health=13
|attack=6
|defence=2
|damage_range=3-5
|speed=4
|initiative=7
|morale=0 (-5 - 5)
|luck=1 (-3 - 5)
|base_unit=
|upgrade_a=[[Guile Infiltrator]]
|upgrade_b=[[Bleak Infiltrator]]
}}
}}
'''Infiltrators''' are tier-I [[units]] of the [[Dungeon]] faction. They can be recruited from the [[Safe House]].
'''Infiltrators''' are tier-I [[units]] of the [[Dungeon]] faction. They can be recruited from the [[Safe House]].
('''Bleak Infiltrators''' are upgraded tier-I [[units]] of the [[Dungeon]] faction. They can be recruited from [[Safe House II]].)


They can be upgraded into the [[Guile Infiltrator]] or [[Bleak Infiltrator]].
They can be upgraded into the [[Guile Infiltrator]] or [[Bleak Infiltrator]].
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''The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.''
''The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.''
==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_living.png|60px|Living]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Living</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -3 to '''5'''<sup>Weak Spot</sup> | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;'| [[File:Base_class_living.png|60px|Living]]|| style='padding:10px;' | <i>Creature Type</i><br><b>Living</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -3 to 3 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-
|colspan=2| A fully sentient inhabitant of Jadame.
|colspan=2| A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to '''5'''<sup>Weak Spot</sup>.
Morale range: –5 to 5. Luck range: –3 to 3.


Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
''Note: Maximum luck increased to 5 due to Weak Spot.''
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|Melee Attack]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base passive melee attack.png|60px|Melee Attack]] || style='padding:10px;' | <i>Attack Type</i><br><b>Melee Attack</b>
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|colspan=2|Increases maximum luck to 5. Lucky strikes deal +100% damage.
|colspan=2|Increases maximum luck to 5. Lucky strikes deal +100% damage.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Assassin ability 1.png|60px|Hit & Run]] || style='padding:10px;' | <i>Fighting Style</i><br><b>Hit & Run</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Assassin ability 1.png|60px|Hit & Run]] || style='padding:10px;' | <i>Alternative Attack</i><br><b>Fighting Style: Hit & Run</b>
|-
|-
|colspan=2|Returns to original position after attacking but deals -50% damage. Does not spend [[Focus Charge|Focus Charges]].
|colspan=2|Returns to original position after attacking but deals -50% damage. Does not spend [[Focus Charge|Focus Charges]].
''Provokes counterattacks.
''Note: Provokes counterattacks.<!--{Italicised note for relevant behaviour not stated by the game.}->''
{Italicised note for relevant behaviour not stated by the game.}''
|}
|}
----
----
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==Abilities==
==Abilities==
{| class='wikitable' style='margin:0;'
{| class='wikitable' style='margin:1em;'
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|Hive Spawn]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Base_class_demon.png|60px|Hive Spawn]] || style='padding:10px;' | <i>Creature Type</i><br><b>Hive Spawn</b><br>[[File:Icon_Stats_Morale.png|15px|Morale Range]] -5 to 5 | [[File:Icon_Stats_Luck.png|15px|Luck Range]] -5 to 5 | [[File:Skill_Necromancy.png|15px|Counts for Necromancy?]] Yes
|-
|-
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| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|Hivemind: Nest Protector]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Hivemind: Nest Protector</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Demon passive 1.png|60px|Hivemind: Nest Protector]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Hivemind: Nest Protector</b>
|-
|-
|colspan=2|At the start of battle, for each other unique Hive creature in the army, this creature’s Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|colspan=2|At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|-
|-
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi passive 1.png|60px|Corpse Eater]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Corpse Eater</b>
| style='text-align:center;width:80px;vertical-align:center;' | [[File:Olgoi passive 1.png|60px|Corpse Eater]] || style='padding:10px;' | <i>Passive Ability</i><br><b>Corpse Eater</b>
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|colspan=2|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
|colspan=2|This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
|}
|}
[[Category:Sandboxes]]

Latest revision as of 07:28, 5 May 2026



Tier VI
Devourer
Cost
(Upg. Cost)
9999 9
(999 6 )
Growth +999
SquadValue 9999
Internal ID
black_dragon_upg_alt
Stats
Health Attack Defense Damage Range
9999 99 99 99-99
Morale Luck Initiative Speed
0 0 99 99
Other Info
Dwelling Burning Soul Burrows II
Creature Bank
Specialist Hero Zoran the Self-Founded
Related Units
Base creature Waurms
Upgrade A Devourer
Upgrade B Pyroboros

Devourers are upgraded tier-VI units of the Hive faction. They can be recruited from Burning Soul Burrows II.

They are one of the upgrades of the Waurms, the other being the Pyroboros.

Description

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Abilities

Creature Type
Hive Spawn
-5 to 5 | -5 to 5 | Yes
Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Passive Ability
Hivemind: Nest Protector
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Passive Ability
Corpse Eater
Devours the corpse at destination hex, restoring 65 HP. This effect can revive fallen units.

Does not affect Undead, Embodiments and Constructs.

Active Ability - Tier III
Devour
This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
Cooldown: ? turns.

Laws

This unit is specifically affected by following Faction Laws: (table of relevant non-general faction laws that affect specific kinds of units including this one)

Strategy

(Notes on how to use the unit)

Trivia

  • Interesting fact 1 (edutainment, relevant myths and legends, Wikipedia etc links)
  • Interesting fact 2 (eg. This creature has the highest such-and-such stat of all Tier VI creatures.)

Kittenhorn
Faction Neutral
Tier IV
Cost 600Gold
Base Growth +16
SquadValue 550
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
40 10 10 10-15
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
3 3 6 6
Internal ID
kitten_horn

Kittenhorns are Neutral tier-IV units. They can be recruited from the Crystal Nest.

Description

These cute cat‑like creatures are actually ancient. They hail back from the times when crystals had minds and songs could change reality, and carry a bit of those primordial times with themselves still, occasionally driving people insane — be it glee or rage.

Abilities

Magic Creature Creature Type
Magic Creature
Morale Range -3 to 3 | Luck Range -5 to 5 | Counts for Necromancy? Yes
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Flying Movement Type
Flying
Movement ignores obstacles and traps.
Remnant of Mad Times Passive Ability
Remnant of Mad Times
When this creature dies, Berserk is cast upon its killer. They are forced to attack the nearest creature.
Wheeee Active Ability - Tier IV
Wheeee
Focus ChargeFocus Charge
Gives all friendly creatures +3 Morale.
Duration: 2 rounds.

Infiltrator
Faction Dungeon
Tier II
Cost 115Gold
Base Growth +13
SquadValue 98
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
13 6 2 3-5
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 1 6 5
Related Units
Base unit Infiltrator
Upgrade A Guile Infiltrator
Upgrade B Bleak Infiltrator
Internal ID
assassin

Infiltrators are tier-I units of the Dungeon faction. They can be recruited from the Safe House.

They can be upgraded into the Guile Infiltrator or Bleak Infiltrator.

Description

The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Abilities

Living Creature Type
Living
Morale Range -5 to 5 | Luck Range -3 to 3 | Counts for Necromancy? Yes
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5. Luck range: –3 to 3.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Note: Maximum luck increased to 5 due to Weak Spot.

Melee Attack Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Blink Movement Type
Blink
Instead of normal movement, teleports ignoring obstacles and traps.
Weak Spot Passive Ability
Weak Spot
Increases maximum luck to 5. Lucky strikes deal +100% damage.
Hit & Run Alternative Attack
Fighting Style: Hit & Run
Returns to original position after attacking but deals -50% damage. Does not spend Focus Charges.

Note: Provokes counterattacks.