<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198868168807</id>
	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198868168807"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/Special:Contributions/76561198868168807"/>
	<updated>2026-10-19T21:47:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Vernal_Naiad&amp;diff=41355</id>
		<title>Vernal Naiad</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Vernal_Naiad&amp;diff=41355"/>
		<updated>2026-09-30T21:38:37Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: Undo revision 41354 by 76561198868168807 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=aqualotl_upg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vernal Naiads&#039;&#039;&#039; are upgraded tier-IV [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Blooming Pond II]].&lt;br /&gt;
&lt;br /&gt;
They are one of the upgrades of the {{Unit|aqualotl|en}}, the other being the {{Unit|aqualotl_upg_alt|en}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=aqualotl_upg}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=embodiment}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack}}&lt;br /&gt;
{{UnitAbility|lang=en|id=teleport}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_passive_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_2}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_16}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_29}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_21}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Once awakened, Vernal Naiads gain the ability to move before shooting or moving again - interestingly, &#039;&#039;&#039;with no cost or cooldown&#039;&#039;&#039;, turning them into an extremely mobile unit.&lt;br /&gt;
&lt;br /&gt;
After awakening, don&#039;t forget that Rivulet Retreat is always a free and unlimited option on any turn your Vernal Naiad acts. It can be used defensively for retreating from enemies that draw close, or offensively to approach enemies and shoot from closer range.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=nature}}&lt;br /&gt;
[[Category:Grove Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Vernal_Naiad&amp;diff=41354</id>
		<title>Vernal Naiad</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Vernal_Naiad&amp;diff=41354"/>
		<updated>2026-09-30T21:38:19Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=aqualotl_upg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vernal Naiads&#039;&#039;&#039; are upgraded tier-IV [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Blooming Pond II]].&lt;br /&gt;
&lt;br /&gt;
They are one of the upgrades of the {{Unit|aqualotl|en}}, the other being the {{Unit|aqualotl_upg_alt|en}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=aqualotl_upg}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=embodiment}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack}}&lt;br /&gt;
{{UnitAbility|lang=en|id=teleport}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_passive_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_2}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_16}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_29}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_21}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Once awakened, Vernal Naiads gain the ability to move before shooting or moving again - interestingly, &#039;&#039;&#039;with no cost or cooldown&#039;&#039;&#039;, turning them into an extremely mobile unit.&lt;br /&gt;
&lt;br /&gt;
After awakening, don&#039;t forget that Rivulet Retreat is always a free and unlimited option on any turn your Vernal Naiad acts. It can be used defensively for retreating from enemies that draw close, or offensively to approach enemies and shoot from closer range.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=nature}}&lt;br /&gt;
[[Category:Grove Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Vernal_Naiad&amp;diff=41353</id>
		<title>Vernal Naiad</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Vernal_Naiad&amp;diff=41353"/>
		<updated>2026-09-30T21:37:42Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=aqualotl_upg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vernal Naiads&#039;&#039;&#039; are upgraded tier-IV [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Blooming Pond II]].&lt;br /&gt;
&lt;br /&gt;
They are one of the upgrades of the {{Unit|aqualotl|en}}, the other being the {{Unit|aqualotl_upg_alt|en}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=aqualotl_upg}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=embodiment}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack}}&lt;br /&gt;
{{UnitAbility|lang=en|id=teleport}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_passive_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=aqualotl_upg_2}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_16}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_29}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_21}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Once awakened, Vernal Naiads gain the ability to move before shooting or moving again - interestingly, &#039;&#039;&#039;with no cost or cooldown&#039;&#039;&#039;, turning them into an extremely mobile unit.&lt;br /&gt;
&lt;br /&gt;
After awakening, don&#039;t forget that Rivulet Retreat is always a free and unlimited option on any turn your Vernal Naiad acts. It can be used defensively for retreating from enemies that draw close, or offensively to approach enemies and shoot from closer range.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=nature}}&lt;br /&gt;
[[Category:Grove Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Peasant&amp;diff=41009</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Peasant&amp;diff=41009"/>
		<updated>2026-09-07T23:43:05Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=peasant}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasants&#039;&#039;&#039; are {{F|neutral|en}} tier-II [[units]]. They can be recruited from the [[Village Hut]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=peasant}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=living}}&lt;br /&gt;
{{UnitAbility|lang=en|id=melee_attack}}&lt;br /&gt;
{{UnitAbility|lang=en|id=peasant_passive_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=peasant_passive_2}}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This means that whenever a stack of Peasants is killed, it revives as a stack of {{Unit|undead_peasant|en|text=Ghouls}} with half the Peasant stack&#039;s original size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Peasant squads in the overworld are sometimes set to have this ability not work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=neutral}}&lt;br /&gt;
[[Category:Neutral Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/base&amp;diff=41007</id>
		<title>Template:UnitAbility/base</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/base&amp;diff=41007"/>
		<updated>2026-09-06T14:01:17Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:UnitAbility/styles.css&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&#039;unit-ability&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&#039;header&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;div class=&#039;icon&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;ring&#039; style=&#039;pointer-events:none&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;[[File:Frame_Ability_HUDBattle_Top.png|70px|link=]]&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end ring&lt;br /&gt;
            --&amp;gt;[[File:{{#switch: {{{type}}}&lt;br /&gt;
                | creature_type = Base_class_{{{icon}}}&lt;br /&gt;
                | attack_type = Base_passive_{{{icon}}}&lt;br /&gt;
                | move_type = {{#switch: {{{icon}}}&lt;br /&gt;
                    | fly = Base_passive_flyer&lt;br /&gt;
                    | teleport = Base_passive_blink&lt;br /&gt;
                    | #default =&lt;br /&gt;
                    }}&lt;br /&gt;
                | passive = {{#replace:{{{icon}}}|_name|}}&lt;br /&gt;
                | active = {{#replace:{{{icon}}}|_name|}}&lt;br /&gt;
                | #default = {{{icon}}}&lt;br /&gt;
                }}.png|64px|link=]]&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end icon&lt;br /&gt;
        --&amp;gt;&amp;lt;div class=&#039;brief&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;type&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#switch: {{{type}}}&lt;br /&gt;
                | creature_type = {{Translation|wiki_ability_creature_type|{{{lang}}}}}&lt;br /&gt;
                | attack_type = {{Translation|wiki_ability_attack_type|{{{lang}}}}}&lt;br /&gt;
                | move_type = {{Translation|wiki_ability_move_type|{{{lang}}}}}&lt;br /&gt;
                | passive = Passive Ability &amp;lt;!-- TODO get from game --&amp;gt;&lt;br /&gt;
                | active = {{#ifexpr: {{#if:{{{cooldown|}}}|{{{cooldown}}}|-1}}&amp;gt;-1&lt;br /&gt;
                    |Active Ability &amp;lt;!-- TODO get from game --&amp;gt;&lt;br /&gt;
                    |Alternative Attack &amp;lt;!-- TODO get from game --&amp;gt;&lt;br /&gt;
                    }}&lt;br /&gt;
                | #default =&lt;br /&gt;
                }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end type&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;title&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{title}}} {{#if:{{{rank|}}}|&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;small&amp;gt;- {{Hint&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|{{Translation|wiki_ability_rank_{{{rank}}}|{{{lang}}}}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|{{Translation|wiki_ability_versions|{{{lang}}}}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end title&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;extra&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#switch: {{{type}}}&lt;br /&gt;
                | attack_type = {{#switch: {{{icon}}}&lt;br /&gt;
                    | melee_attack =&lt;br /&gt;
                    | melee_attack_no_counter = {{Translation|wiki_ability_no_retaliation|{{{lang}}}}}&lt;br /&gt;
                    | remote_attack =&lt;br /&gt;
                    | ranged_attack =&lt;br /&gt;
                    | ranged_attack_no_close = {{Translation|wiki_ability_no_melee_penalty|{{{lang}}}}}&lt;br /&gt;
                    | ranged_attack_no_range = {{Translation|wiki_ability_no_range_penalty|{{{lang}}}}}&lt;br /&gt;
                    | ranged_attack_no_range_close = {{Translation|wiki_ability_no_penalties|{{{lang}}}}}&lt;br /&gt;
                    | #default: Unrecognized attack type &amp;quot;{{{icon}}}&amp;quot;!&lt;br /&gt;
                    }}&lt;br /&gt;
                | passive =&lt;br /&gt;
                | active = {{#ifexpr: {{#if:{{{cooldown|}}}|{{{cooldown}}}|-1}}&amp;gt;-1&lt;br /&gt;
                    |{{Translation|{{{category}}}|{{{lang}}}}}&lt;br /&gt;
                    |&lt;br /&gt;
                    }}&lt;br /&gt;
                | #default =&lt;br /&gt;
                }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end extra&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end brief&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end header&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&#039;content&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifexpr: {{#if:{{{cooldown|}}}|{{{cooldown}}}|-1}}&amp;gt;-1&lt;br /&gt;
            |&amp;lt;div class=&#039;ribbon&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;span class=&#039;cost&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Translation|wiki_cost|{{{lang}}}}}: &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Hint|&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifexpr: {{{focus}}}&amp;gt;0|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;span class=&#039;diamond&#039;&amp;gt;[[File:Focus_Charge.png|16px|link=]]&amp;lt;/span&amp;gt;|—}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifexpr: {{{focus}}}&amp;gt;1|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;span class=&#039;diamond&#039;&amp;gt;[[File:Focus_Charge.png|16px|link=]]&amp;lt;/span&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifexpr: {{{focus}}}&amp;gt;2|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;span class=&#039;diamond&#039;&amp;gt;[[File:Focus_Charge.png|16px|link=]]&amp;lt;/span&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;| {{{focus|0}}} &amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{#ifexpr: {{{focus}}}=1&lt;br /&gt;
                                |{{Translation|wiki_ability_focus_charge|{{{lang}}}}}&lt;br /&gt;
                                |{{Translation|wiki_ability_focus_charges|{{{lang}}}}}&lt;br /&gt;
                            }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;span class=&#039;cooldown&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Translation|wiki_ability_cooldown|{{{lang}}}}}: &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{{cooldown}}} &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#ifexpr: {{{cooldown}}}=1&lt;br /&gt;
                        |{{Translation|wiki_ability_cooldown_turn|{{{lang}}}}}&lt;br /&gt;
                        |{{Translation|wiki_ability_cooldown_turns|{{{lang}}}}}&lt;br /&gt;
                    }}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;span class=&#039;tier&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Translation|wiki_ability_tier|{{{lang}}}}} &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#invoke:Roman|main|{{{tier}}}}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{{type|}}}|creature_type&lt;br /&gt;
            |{{#invoke:UnitAbility|extractDescription|description={{{description}}}}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#invoke:UnitAbility|buildStats&lt;br /&gt;
                    |description={{{description}}}&lt;br /&gt;
                    |type={{{icon}}}&lt;br /&gt;
                    |lang={{{lang}}}&lt;br /&gt;
                    }}&lt;br /&gt;
            |{{{description}}}&lt;br /&gt;
        }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if: {{{info_description|}}}|&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;{{Translation|{{{info_description}}}|{{{lang}}}}}&amp;lt;/i&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if: {{{immunities|}}}|&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;color:#c8b36c&amp;quot;&amp;gt;{{Translation|{{{immunities}}}|{{{lang}}}}}.&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end content&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end unit-ability&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
################################################################################&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Renders raw properties for a single ability.&lt;br /&gt;
&lt;br /&gt;
==1. The first ability always has {{b|type{{=}}creature_type}}:==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = creature_type&lt;br /&gt;
    | icon = embodiment&lt;br /&gt;
    | title = Embodiment&lt;br /&gt;
    | description = A spirit, soul, or other intangible power that has coalesced into material form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Morale range: –3 to 3.&amp;lt;br&amp;gt;Luck range: –3 to 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fallen Embodiments cannot be raised as Undead after battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = creature_type&lt;br /&gt;
    | icon = embodiment&lt;br /&gt;
    | title = Embodiment&lt;br /&gt;
    | description = A spirit, soul, or other intangible power that has coalesced into material form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Morale range: –3 to 3.&amp;lt;br&amp;gt;Luck range: –3 to 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fallen Embodiments cannot be raised as Undead after battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2. The second ability always has {{b|type{{=}}attack_type}}:==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = attack_type&lt;br /&gt;
    | icon = ranged_attack_no_close&lt;br /&gt;
    | title = Ranged Attack&lt;br /&gt;
    | description = Can attack enemies at any range.&amp;lt;br&amp;gt;Targets 3 or more hexes away take –10% Damage per hex (up to –50%).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = attack_type&lt;br /&gt;
    | icon = ranged_attack_no_close&lt;br /&gt;
    | title = Ranged Attack&lt;br /&gt;
    | description = Can attack enemies at any range.&amp;lt;br&amp;gt;Targets 3 or more hexes away take –10% Damage per hex (up to –50%).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
3. The third ability always has {{b|type{{=}}move_type}}, but is not displayed for grounded creatures:&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = move_type&lt;br /&gt;
    | icon = fly&lt;br /&gt;
    | title = Flying&lt;br /&gt;
    | description = Movement ignores obstacles and traps.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = move_type&lt;br /&gt;
    | icon = fly&lt;br /&gt;
    | title = Flying&lt;br /&gt;
    | description = Movement ignores obstacles and traps.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
4. Passive ability:&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = assassin_passive_1&lt;br /&gt;
    | title = Weak Spot&lt;br /&gt;
    | description = Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = assassin_passive_1&lt;br /&gt;
    | title = Weak Spot&lt;br /&gt;
    | description = Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
5. Active ability as an alternative attack (invalid {{b|cooldown}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_1&lt;br /&gt;
    | title = Fighting Style: Sulfurous Assault&lt;br /&gt;
    | description = Performs a Cone Strike, dealing –50% Damage to each target.&lt;br /&gt;
    | cooldown = -1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_1&lt;br /&gt;
    | title = Fighting Style: Sulfurous Assault&lt;br /&gt;
    | description = Performs a Cone Strike, dealing –50% Damage to each target.&lt;br /&gt;
    | cooldown = -1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
6. Active ability, with {{b|category}}, {{b|cooldown}}, {{b|focus_cost}} and {{b|tier}}:&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
7. Extra message added after the description ({{b|info_description}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
    | info_description = Does not end the turn.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
    | info_description = Does not end the turn.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
8. Manually added rank information after the ability title ({{b|rank}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = druid_ability_1&lt;br /&gt;
    | title = Shroomsong&lt;br /&gt;
    | rank = 2&lt;br /&gt;
    | description = Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.&lt;br /&gt;
    | category = Special&lt;br /&gt;
    | cooldown = 2&lt;br /&gt;
    | focus = 2&lt;br /&gt;
    | tier = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = druid_ability_1&lt;br /&gt;
    | title = Shroomsong&lt;br /&gt;
    | rank = 2&lt;br /&gt;
    | description = Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.&lt;br /&gt;
    | category = Special&lt;br /&gt;
    | cooldown = 2&lt;br /&gt;
    | focus = 2&lt;br /&gt;
    | tier = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
9. With a list of immunities ({{b|immunities}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = flicker_passive_1&lt;br /&gt;
    | title = Phantom Vampirism&lt;br /&gt;
    | rank = 1&lt;br /&gt;
    | description = Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.&lt;br /&gt;
    | immunities = Does not affect Undead, Embodiments, or Constructs.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = flicker_passive_1&lt;br /&gt;
    | title = Phantom Vampirism&lt;br /&gt;
    | rank = 1&lt;br /&gt;
    | description = Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.&lt;br /&gt;
    | immunities = Does not affect Undead, Embodiments, or Constructs&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Halfling&amp;diff=40965</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Halfling&amp;diff=40965"/>
		<updated>2026-09-05T21:55:23Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=halfling}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halflings&#039;&#039;&#039; are {{F|neutral|en}} tier-II [[units]]. They can be recruited from the [[Burrow]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=halfling}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=living}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack_no_range_close}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_sharpshooter}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_duelist}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=halfling_1}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=neutral}}&lt;br /&gt;
[[Category:Neutral Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Medusa_Sculptor&amp;diff=40964</id>
		<title>Medusa Sculptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Medusa_Sculptor&amp;diff=40964"/>
		<updated>2026-09-05T21:54:00Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=medusa_upg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medusa Sculptors&#039;&#039;&#039; are tier-V [[units]] of the {{F|Dungeon}} faction. They can be recruited from [[Stilled Voices II]].&lt;br /&gt;
&lt;br /&gt;
They are one of the upgrades of the {{Unit|medusa|en}}, the other being the {{Unit|medusa_upg_alt|en}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=medusa_upg}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=magic_creature}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack_no_range_close}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_sharpshooter}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_duelist}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=medusa_upg_1}}&lt;br /&gt;
{{UnitAbility|lang=en|id=medusa_upg_2}}&lt;br /&gt;
{{UnitAbility|lang=en|id=medusa_upg_3}}&lt;br /&gt;
&lt;br /&gt;
==Specialist Hero==&lt;br /&gt;
{{UnitSpecialist|lang=en|unit_id=medusa_upg}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_24}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_19}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_26}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=dungeon}}&lt;br /&gt;
[[Category:Dungeon Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon&amp;diff=40963</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon&amp;diff=40963"/>
		<updated>2026-09-05T21:53:15Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
Dungeon units focus on adaptability and versatility.&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=dungeon|nolinks=1}}&lt;br /&gt;
They all have access to special &amp;quot;Fighting Style&amp;quot; alternative attacks, which let them attack with modified range in exchange for dealing half as much damage:&lt;br /&gt;
*{{LinkIcon|lang=en|id=trogl|filename=1|suffix=_icon.png|text=Troglodytes}} can perform a Long Reach attack.&lt;br /&gt;
*{{LinkIcon|lang=en|id=assassin|filename=1|suffix=_icon.png|text=Infiltrators}} can strike and return.&lt;br /&gt;
*{{LinkIcon|lang=en|id=blade_dancer|filename=1|suffix=_icon.png|text=Dancers}} can shoot at two targets at once.&lt;br /&gt;
*{{LinkIcon|lang=en|id=minos|filename=1|suffix=_icon.png|text=Minotaurs}} can strike in a straight line behind their target.&lt;br /&gt;
*{{LinkIcon|lang=en|id=medusa|filename=1|suffix=_icon.png|text=Medusae}} can shoot all around their target.&lt;br /&gt;
*{{LinkIcon|lang=en|id=hydra|filename=1|suffix=_icon.png|text=Hydras}} can attack all enemies around them.&lt;br /&gt;
*{{LinkIcon|lang=en|id=black_dragon|filename=1|suffix=_icon.png|text=Dragons}} can perform wide-range cone attacks.&lt;br /&gt;
&lt;br /&gt;
==Native Terrain==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
==Faction Skill==&lt;br /&gt;
Triumvirate&#039;s Strength is the unique faction skill of the Dungeon faction. It is a skill that all Dungeon heroes start with and is unavailable to other hero classes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;oe img center&amp;quot;&amp;gt;[[File:Tristrength.png|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Once per turn, it lets the hero take one of 3 stances which boost specific stats for the hero and their army during a given combat session. The Minotaur Stance boosts Attack, the Dark Elf Stance boosts Defense, and the Dragon Stance boosts Spell Power. These stance bonuses remain in effect until another stance is chosen, allowing one to adapt their strengths and strategy to the current situation in battle.&lt;br /&gt;
&lt;br /&gt;
==Faction Laws==&lt;br /&gt;
&lt;br /&gt;
==Town Buildings, Build Orders==&lt;br /&gt;
&lt;br /&gt;
Gems {{gems}} are a critical resource of the Dungeon faction, and you will need to have a substantial amount of them to build their Tier-VII Creature Dwellings. Hiring these creatures will also incur an additional expenditure of gems along with the normal gold {{gold}} cost as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;oe_img_center&amp;quot;&amp;gt;[[File:town dungeon preview.png|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy Buildings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Main_L1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Main_L2&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Main_L3&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_main_level_2&lt;br /&gt;
|name=Byzantine Palace&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_main_level_2&lt;br /&gt;
|name=Byzantine Palace II&lt;br /&gt;
|requirements=Byzantine Palace&lt;br /&gt;
|gold=2,500&lt;br /&gt;
|wood=5&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.&amp;lt;ul class=&amp;quot;TableWhite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 1.png|25px]]  Produces 500 more Gold daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 2.png|25px]]  Produces 500 more Law Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 3.png|25px]]  Produces 500 more Astrology Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_main_level_3&lt;br /&gt;
|name=Byzantine Palace III&lt;br /&gt;
|requirements=Byzantine Palace II&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=10&lt;br /&gt;
|ore=10&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Grants the kingdom 1,000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.&amp;lt;ul class=&amp;quot;TableWhite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 1.png|25px]]  Produces 1,000 more Gold daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 2.png|25px]]  Produces 1,000 more Law Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 3.png|25px]]  Produces 1,000 more Astrology Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_tavern&lt;br /&gt;
|name=Tavern&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=500&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Allows the hiring of new heroes.&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_market&lt;br /&gt;
|name=Marketplace&lt;br /&gt;
|requirements=Tavern (Except in Single Hero Mode)&lt;br /&gt;
|gold=500&lt;br /&gt;
|wood=5&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Allows resources to be traded.&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Artifact_Market_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Bank_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{FactionBuilding&lt;br /&gt;
|icon=g_build_bank&lt;br /&gt;
|name=Bank&lt;br /&gt;
|requirements=Byzantine Palace II&lt;br /&gt;
|gold=2,500&lt;br /&gt;
|wood=5&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 1,000 Gold daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Treasury_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{FactionBuilding&lt;br /&gt;
|icon=g_build_treasury&lt;br /&gt;
|name=Treasury&lt;br /&gt;
|requirements=Bank, Fortifications I&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=5&lt;br /&gt;
|crystals=5&lt;br /&gt;
|mercury=5&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 2,000 Gold daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Resource_Depot_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{FactionBuilding&lt;br /&gt;
|icon=g_build_resource_depot&lt;br /&gt;
|name=Resource Depot&lt;br /&gt;
|requirements=Marketplace, Bank&lt;br /&gt;
|gold=2,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 1 Gem daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_resource_depot_2&lt;br /&gt;
|name=Alchemic Depot&lt;br /&gt;
|requirements=Resource Depot&lt;br /&gt;
|gold=&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=3&lt;br /&gt;
|crystals=3&lt;br /&gt;
|mercury=3&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 5 Alchemical Dust daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faction Buildings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_gymnasium&lt;br /&gt;
|name=Gymnasium&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Levels up any visiting hero once.&lt;br /&gt;
|note=Once built, this level-up effect will be applied whenever town is visited by a hero. Since more XP is required to level up the higher your hero level, it is advised to wait to construct this building until later in your play session where it will provide more value to the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_lyceum&lt;br /&gt;
|name=Lyceum&lt;br /&gt;
|requirements=Marketplace&lt;br /&gt;
|gold=2,500&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Allows enchanting of magic scrolls so that they grant spells of maximum level.&lt;br /&gt;
|note=This costs resources.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=dungeon_build_spy_network&lt;br /&gt;
|name=Spy Network&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|grail=1&lt;br /&gt;
|description=Completely removes the fog of war. This city’s dwellings produce +100% units.&lt;br /&gt;
|note=The Grail is a necessary resource to construct this building. This mythical object / resource can be obtained by defeating an enhanced mirrored copy of your army at the [[Map_Objects|Mirage]].&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Creature Dwellings / Recruitment===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-collapsible white-toggle-button&amp;quot;&amp;gt;&lt;br /&gt;
ggg&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic-Related Buildings===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-collapsible white-toggle-button&amp;quot;&amp;gt;&lt;br /&gt;
2222222&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faction-Related Buildings===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-collapsible white-toggle-button&amp;quot;&amp;gt;&lt;br /&gt;
2222222&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; --&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon&amp;diff=40962</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon&amp;diff=40962"/>
		<updated>2026-09-05T21:51:35Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{outdated}}__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
Dungeon units focus on adaptability and versatility.&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=dungeon|nolinks=1}}&lt;br /&gt;
They all have access to special &amp;quot;Fighting Style&amp;quot; alternative attacks, which let them attack with modified range in exchange for dealing half as much damage:&lt;br /&gt;
*{{LinkIcon|lang=en|id=trogl|filename=1|suffix=_icon.png|text=Troglodytes}} can perform a Long Reach attack.&lt;br /&gt;
*{{LinkIcon|lang=en|id=assassin|filename=1|suffix=_icon.png|text=Infiltrators}} can strike and return.&lt;br /&gt;
*{{LinkIcon|lang=en|id=blade_dancer|filename=1|suffix=_icon.png|text=Dancers}} can shoot at two targets at once.&lt;br /&gt;
*{{LinkIcon|lang=en|id=minos|filename=1|suffix=_icon.png|text=Minotaurs}} can strike in a 3-hex straight line.&lt;br /&gt;
*{{LinkIcon|lang=en|id=medusa|filename=1|suffix=_icon.png|text=Medusae}} can shoot all around their target.&lt;br /&gt;
*{{LinkIcon|lang=en|id=hydra|filename=1|suffix=_icon.png|text=Hydras}} can attack all enemies around them.&lt;br /&gt;
*{{LinkIcon|lang=en|id=black_dragon|filename=1|suffix=_icon.png|text=Dragons}} can perform wide-range cone attacks.&lt;br /&gt;
&lt;br /&gt;
==Native Terrain==&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
==Faction Skill==&lt;br /&gt;
Triumvirate&#039;s Strength is the unique faction skill of the Dungeon faction. It is a skill that all Dungeon heroes start with and is unavailable to other hero classes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;oe img center&amp;quot;&amp;gt;[[File:Tristrength.png|300px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Once per turn, it lets the hero take one of 3 stances which boost specific stats for the hero and their army during a given combat session. The Minotaur Stance boosts Attack, the Dark Elf Stance boosts Defense, and the Dragon Stance boosts Spell Power. These stance bonuses remain in effect until another stance is chosen, allowing one to adapt their strengths and strategy to the current situation in battle.&lt;br /&gt;
&lt;br /&gt;
==Faction Laws==&lt;br /&gt;
&lt;br /&gt;
==Town Buildings, Build Orders==&lt;br /&gt;
&lt;br /&gt;
Gems {{gems}} are a critical resource of the Dungeon faction, and you will need to have a substantial amount of them to build their Tier-VII Creature Dwellings. Hiring these creatures will also incur an additional expenditure of gems along with the normal gold {{gold}} cost as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;oe_img_center&amp;quot;&amp;gt;[[File:town dungeon preview.png|800px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy Buildings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Main_L1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Main_L2&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Main_L3&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_main_level_2&lt;br /&gt;
|name=Byzantine Palace&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Grants the kingdom 500 Gold, Law points, and Astrology points daily. +1 hero cap.&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_main_level_2&lt;br /&gt;
|name=Byzantine Palace II&lt;br /&gt;
|requirements=Byzantine Palace&lt;br /&gt;
|gold=2,500&lt;br /&gt;
|wood=5&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Grants the kingdom 750 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.&amp;lt;ul class=&amp;quot;TableWhite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 1.png|25px]]  Produces 500 more Gold daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 2.png|25px]]  Produces 500 more Law Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 3.png|25px]]  Produces 500 more Astrology Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_main_level_3&lt;br /&gt;
|name=Byzantine Palace III&lt;br /&gt;
|requirements=Byzantine Palace II&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=10&lt;br /&gt;
|ore=10&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Grants the kingdom 1,000 Gold, Law points, and Astrology points daily. Allows the owner to pick one level-1 economy upgrade.&amp;lt;ul class=&amp;quot;TableWhite&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 1.png|25px]]  Produces 1,000 more Gold daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 2.png|25px]]  Produces 1,000 more Law Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Main building 3.png|25px]]  Produces 1,000 more Astrology Points daily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_tavern&lt;br /&gt;
|name=Tavern&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=500&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Allows the hiring of new heroes.&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_market&lt;br /&gt;
|name=Marketplace&lt;br /&gt;
|requirements=Tavern (Except in Single Hero Mode)&lt;br /&gt;
|gold=500&lt;br /&gt;
|wood=5&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Allows resources to be traded.&lt;br /&gt;
|note=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Artifact_Market_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Bank_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{FactionBuilding&lt;br /&gt;
|icon=g_build_bank&lt;br /&gt;
|name=Bank&lt;br /&gt;
|requirements=Byzantine Palace II&lt;br /&gt;
|gold=2,500&lt;br /&gt;
|wood=5&lt;br /&gt;
|ore=5&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 1,000 Gold daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Treasury_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{FactionBuilding&lt;br /&gt;
|icon=g_build_treasury&lt;br /&gt;
|name=Treasury&lt;br /&gt;
|requirements=Bank, Fortifications I&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=5&lt;br /&gt;
|crystals=5&lt;br /&gt;
|mercury=5&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 2,000 Gold daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FactionBuildingCargo&lt;br /&gt;
|faction = dungeon&lt;br /&gt;
|bldg_id = dungeon_Build_Resource_Depot_L1&lt;br /&gt;
|note    = Notenotenote&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{FactionBuilding&lt;br /&gt;
|icon=g_build_resource_depot&lt;br /&gt;
|name=Resource Depot&lt;br /&gt;
|requirements=Marketplace, Bank&lt;br /&gt;
|gold=2,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 1 Gem daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_resource_depot_2&lt;br /&gt;
|name=Alchemic Depot&lt;br /&gt;
|requirements=Resource Depot&lt;br /&gt;
|gold=&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=3&lt;br /&gt;
|crystals=3&lt;br /&gt;
|mercury=3&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Produces 5 Alchemical Dust daily.&lt;br /&gt;
|note=&lt;br /&gt;
}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faction Buildings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;margin-bottom:40px;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_gymnasium&lt;br /&gt;
|name=Gymnasium&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=5,000&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Levels up any visiting hero once.&lt;br /&gt;
|note=Once built, this level-up effect will be applied whenever town is visited by a hero. Since more XP is required to level up the higher your hero level, it is advised to wait to construct this building until later in your play session where it will provide more value to the player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=g_build_lyceum&lt;br /&gt;
|name=Lyceum&lt;br /&gt;
|requirements=Marketplace&lt;br /&gt;
|gold=2,500&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|description=Allows enchanting of magic scrolls so that they grant spells of maximum level.&lt;br /&gt;
|note=This costs resources.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionBuilding&lt;br /&gt;
|icon=dungeon_build_spy_network&lt;br /&gt;
|name=Spy Network&lt;br /&gt;
|requirements=&lt;br /&gt;
|gold=&lt;br /&gt;
|wood=&lt;br /&gt;
|ore=&lt;br /&gt;
|gems=&lt;br /&gt;
|crystals=&lt;br /&gt;
|mercury=&lt;br /&gt;
|dust=&lt;br /&gt;
|grail=1&lt;br /&gt;
|description=Completely removes the fog of war. This city’s dwellings produce +100% units.&lt;br /&gt;
|note=The Grail is a necessary resource to construct this building. This mythical object / resource can be obtained by defeating an enhanced mirrored copy of your army at the [[Map_Objects|Mirage]].&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Creature Dwellings / Recruitment===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-collapsible white-toggle-button&amp;quot;&amp;gt;&lt;br /&gt;
ggg&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic-Related Buildings===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-collapsible white-toggle-button&amp;quot;&amp;gt;&lt;br /&gt;
2222222&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faction-Related Buildings===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed mw-collapsible white-toggle-button&amp;quot;&amp;gt;&lt;br /&gt;
2222222&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt; --&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Faun&amp;diff=40961</id>
		<title>Faun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Faun&amp;diff=40961"/>
		<updated>2026-09-05T21:35:43Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=elf_tracker}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fauns&#039;&#039;&#039; are tier-I [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Faun Huts]].&lt;br /&gt;
&lt;br /&gt;
They can be upgraded into the {{Unit|elf_tracker_upg|en}} or the {{Unit|elf_tracker_upg_alt|en}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=elf_tracker}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=living}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_alert}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
&lt;br /&gt;
==Specialist Hero==&lt;br /&gt;
{{UnitSpecialist|lang=en|unit_id=elf_tracker}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_5}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_28}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_6}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_6}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=nature}}&lt;br /&gt;
[[Category:Grove Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Faun_Archer&amp;diff=40960</id>
		<title>Faun Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Faun_Archer&amp;diff=40960"/>
		<updated>2026-09-05T21:35:12Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=elf_tracker_upg}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faun Archers&#039;&#039;&#039; are upgraded tier-I [[units]] of the {{F|nature|en}} faction. They can be recruited from [[Faun Huts II]].&lt;br /&gt;
&lt;br /&gt;
They are one of the upgrades of the {{Unit|elf_tracker|en}}, the other being the {{Unit|elf_tracker_upg_alt|en}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=elf_tracker_upg}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=living}}&lt;br /&gt;
{{UnitAbility|lang=en|id=ranged_attack_no_range}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_sharpshooter}}&lt;br /&gt;
{{UnitAbility|lang=en|id=base_passive_alert}}&lt;br /&gt;
{{UnitAbility|lang=en|id=common_attack_1}}&lt;br /&gt;
&lt;br /&gt;
==Specialist Hero==&lt;br /&gt;
{{UnitSpecialist|lang=en|unit_id=elf_tracker_upg}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_5}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_nature_28}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_6}}&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_dungeon_6}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=nature}}&lt;br /&gt;
[[Category:Grove Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/base&amp;diff=40959</id>
		<title>Template:UnitAbility/base</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/base&amp;diff=40959"/>
		<updated>2026-09-05T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:UnitAbility/styles.css&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&#039;unit-ability&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&#039;header&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;div class=&#039;icon&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;ring&#039; style=&#039;pointer-events:none&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;[[File:Frame_Ability_HUDBattle_Top.png|70px|link=]]&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end ring&lt;br /&gt;
            --&amp;gt;[[File:{{#switch: {{{type}}}&lt;br /&gt;
                | creature_type = Base_class_{{{icon}}}&lt;br /&gt;
                | attack_type = Base_passive_{{{icon}}}&lt;br /&gt;
                | move_type = {{#switch: {{{icon}}}&lt;br /&gt;
                    | fly = Base_passive_flyer&lt;br /&gt;
                    | teleport = Base_passive_blink&lt;br /&gt;
                    | #default =&lt;br /&gt;
                    }}&lt;br /&gt;
                | passive = {{#replace:{{{icon}}}|_name|}}&lt;br /&gt;
                | active = {{#replace:{{{icon}}}|_name|}}&lt;br /&gt;
                | #default = {{{icon}}}&lt;br /&gt;
                }}.png|64px|link=]]&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end icon&lt;br /&gt;
        --&amp;gt;&amp;lt;div class=&#039;brief&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;type&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#switch: {{{type}}}&lt;br /&gt;
                | creature_type = {{Translation|wiki_ability_creature_type|{{{lang}}}}}&lt;br /&gt;
                | attack_type = {{Translation|wiki_ability_attack_type|{{{lang}}}}}&lt;br /&gt;
                | move_type = {{Translation|wiki_ability_move_type|{{{lang}}}}}&lt;br /&gt;
                | passive = Passive Ability &amp;lt;!-- TODO get from game --&amp;gt;&lt;br /&gt;
                | active = {{#ifexpr: {{#if:{{{cooldown|}}}|{{{cooldown}}}|-1}}&amp;gt;-1&lt;br /&gt;
                    |Active Ability &amp;lt;!-- TODO get from game --&amp;gt;&lt;br /&gt;
                    |Alternative Attack &amp;lt;!-- TODO get from game --&amp;gt;&lt;br /&gt;
                    }}&lt;br /&gt;
                | #default =&lt;br /&gt;
                }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end type&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;title&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{title}}} {{#if:{{{rank|}}}|&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;small&amp;gt;- {{Hint&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|{{Translation|wiki_ability_rank_{{{rank}}}|{{{lang}}}}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|{{Translation|wiki_ability_versions|{{{lang}}}}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end title&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;extra&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#switch: {{{type}}}&lt;br /&gt;
                | attack_type = {{#switch: {{{icon}}}&lt;br /&gt;
                    | melee_attack =&lt;br /&gt;
                    | melee_attack_no_counter = {{Translation|wiki_ability_no_retaliation|{{{lang}}}}}&lt;br /&gt;
                    | remote_attack =&lt;br /&gt;
                    | ranged_attack =&lt;br /&gt;
                    | ranged_attack_no_close = {{Translation|wiki_ability_no_melee_penalty|{{{lang}}}}}&lt;br /&gt;
                    | ranged_attack_no_range = {{Translation|wiki_ability_no_range_penalty|{{{lang}}}}}&lt;br /&gt;
                    | ranged_attack_no_range_close = {{Translation|wiki_ability_no_penalties|{{{lang}}}}}&lt;br /&gt;
                    | #default: Unrecognized attack type &amp;quot;{{{icon}}}&amp;quot;!&lt;br /&gt;
                    }}&lt;br /&gt;
                | passive =&lt;br /&gt;
                | active = {{#ifexpr: {{#if:{{{cooldown|}}}|{{{cooldown}}}|-1}}&amp;gt;-1&lt;br /&gt;
                    |{{Translation|{{{category}}}|{{{lang}}}}}&lt;br /&gt;
                    |&lt;br /&gt;
                    }}&lt;br /&gt;
                | #default =&lt;br /&gt;
                }}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end extra&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end brief&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end header&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&#039;content&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifexpr: {{#if:{{{cooldown|}}}|{{{cooldown}}}|-1}}&amp;gt;-1&lt;br /&gt;
            |&amp;lt;div class=&#039;ribbon&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;span class=&#039;cost&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Translation|wiki_cost|{{{lang}}}}}: &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Hint|&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifexpr: {{{focus}}}&amp;gt;0|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;span class=&#039;diamond&#039;&amp;gt;[[File:Focus_Charge.png|16px|link=]]&amp;lt;/span&amp;gt;|—}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifexpr: {{{focus}}}&amp;gt;1|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;span class=&#039;diamond&#039;&amp;gt;[[File:Focus_Charge.png|16px|link=]]&amp;lt;/span&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifexpr: {{{focus}}}&amp;gt;2|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;span class=&#039;diamond&#039;&amp;gt;[[File:Focus_Charge.png|16px|link=]]&amp;lt;/span&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;| {{{focus|0}}} &amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{#ifexpr: {{{focus}}}=1&lt;br /&gt;
                                |{{Translation|wiki_ability_focus_charge|{{{lang}}}}}&lt;br /&gt;
                                |{{Translation|wiki_ability_focus_charges|{{{lang}}}}}&lt;br /&gt;
                            }}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;span class=&#039;cooldown&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Translation|wiki_ability_cooldown|{{{lang}}}}}: &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{{cooldown}}} &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#ifexpr: {{{cooldown}}}=1&lt;br /&gt;
                        |{{Translation|wiki_ability_cooldown_turn|{{{lang}}}}}&lt;br /&gt;
                        |{{Translation|wiki_ability_cooldown_turns|{{{lang}}}}}&lt;br /&gt;
                    }}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;span class=&#039;tier&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Translation|wiki_ability_tier|{{{lang}}}}} &amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#invoke:Roman|main|{{{tier}}}}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#ifeq: {{{type|}}}|creature_type&lt;br /&gt;
            |{{#invoke:UnitAbility|extractDescription|description={{{description}}}}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#invoke:UnitAbility|buildStats&lt;br /&gt;
                    |description={{{description}}}&lt;br /&gt;
                    |type={{{icon}}}&lt;br /&gt;
                    |lang={{{lang}}}&lt;br /&gt;
                    }}&lt;br /&gt;
            |{{{description}}}&lt;br /&gt;
        }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if: {{{info_description|}}}|&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;{{Translation|{{{info_description}}}|{{{lang}}}}}&amp;lt;/i&amp;gt;}}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;{{#if: {{{immunities|}}}|&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;color:#c8b36c&amp;quot;&amp;gt;{{Translation|{{{immunities}}}|{{{lang}}}}}&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end content&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- end unit-ability&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
################################################################################&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Renders raw properties for a single ability.&lt;br /&gt;
&lt;br /&gt;
==1. The first ability always has {{b|type{{=}}creature_type}}:==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = creature_type&lt;br /&gt;
    | icon = embodiment&lt;br /&gt;
    | title = Embodiment&lt;br /&gt;
    | description = A spirit, soul, or other intangible power that has coalesced into material form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Morale range: –3 to 3.&amp;lt;br&amp;gt;Luck range: –3 to 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fallen Embodiments cannot be raised as Undead after battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = creature_type&lt;br /&gt;
    | icon = embodiment&lt;br /&gt;
    | title = Embodiment&lt;br /&gt;
    | description = A spirit, soul, or other intangible power that has coalesced into material form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Morale range: –3 to 3.&amp;lt;br&amp;gt;Luck range: –3 to 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fallen Embodiments cannot be raised as Undead after battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==2. The second ability always has {{b|type{{=}}attack_type}}:==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = attack_type&lt;br /&gt;
    | icon = ranged_attack_no_close&lt;br /&gt;
    | title = Ranged Attack&lt;br /&gt;
    | description = Can attack enemies at any range.&amp;lt;br&amp;gt;Targets 3 or more hexes away take –10% Damage per hex (up to –50%).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = attack_type&lt;br /&gt;
    | icon = ranged_attack_no_close&lt;br /&gt;
    | title = Ranged Attack&lt;br /&gt;
    | description = Can attack enemies at any range.&amp;lt;br&amp;gt;Targets 3 or more hexes away take –10% Damage per hex (up to –50%).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
3. The third ability always has {{b|type{{=}}move_type}}, but is not displayed for grounded creatures:&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = move_type&lt;br /&gt;
    | icon = fly&lt;br /&gt;
    | title = Flying&lt;br /&gt;
    | description = Movement ignores obstacles and traps.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = move_type&lt;br /&gt;
    | icon = fly&lt;br /&gt;
    | title = Flying&lt;br /&gt;
    | description = Movement ignores obstacles and traps.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
4. Passive ability:&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = assassin_passive_1&lt;br /&gt;
    | title = Weak Spot&lt;br /&gt;
    | description = Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = assassin_passive_1&lt;br /&gt;
    | title = Weak Spot&lt;br /&gt;
    | description = Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
5. Active ability as an alternative attack (invalid {{b|cooldown}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_1&lt;br /&gt;
    | title = Fighting Style: Sulfurous Assault&lt;br /&gt;
    | description = Performs a Cone Strike, dealing –50% Damage to each target.&lt;br /&gt;
    | cooldown = -1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_1&lt;br /&gt;
    | title = Fighting Style: Sulfurous Assault&lt;br /&gt;
    | description = Performs a Cone Strike, dealing –50% Damage to each target.&lt;br /&gt;
    | cooldown = -1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
6. Active ability, with {{b|category}}, {{b|cooldown}}, {{b|focus_cost}} and {{b|tier}}:&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
7. Extra message added after the description ({{b|info_description}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
    | info_description = Does not end the turn.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = black_dragon_ability_2&lt;br /&gt;
    | title = Inner Flame&lt;br /&gt;
    | description = Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.&lt;br /&gt;
    | category = Positive effect&lt;br /&gt;
    | cooldown = 3&lt;br /&gt;
    | focus = 3&lt;br /&gt;
    | tier = 3&lt;br /&gt;
    | info_description = Does not end the turn.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
8. Manually added rank information after the ability title ({{b|rank}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = druid_ability_1&lt;br /&gt;
    | title = Shroomsong&lt;br /&gt;
    | rank = 2&lt;br /&gt;
    | description = Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.&lt;br /&gt;
    | category = Special&lt;br /&gt;
    | cooldown = 2&lt;br /&gt;
    | focus = 2&lt;br /&gt;
    | tier = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = active&lt;br /&gt;
    | icon = druid_ability_1&lt;br /&gt;
    | title = Shroomsong&lt;br /&gt;
    | rank = 2&lt;br /&gt;
    | description = Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.&lt;br /&gt;
    | category = Special&lt;br /&gt;
    | cooldown = 2&lt;br /&gt;
    | focus = 2&lt;br /&gt;
    | tier = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
9. With a list of immunities ({{b|immunities}}):&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = flicker_passive_1&lt;br /&gt;
    | title = Phantom Vampirism&lt;br /&gt;
    | rank = 1&lt;br /&gt;
    | description = Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.&lt;br /&gt;
    | immunities = Does not affect Undead, Embodiments, or Constructs.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|lime|Output:}}&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = flicker_passive_1&lt;br /&gt;
    | title = Phantom Vampirism&lt;br /&gt;
    | rank = 1&lt;br /&gt;
    | description = Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.&lt;br /&gt;
    | immunities = Does not affect Undead, Embodiments, or Constructs.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/styles.css&amp;diff=40958</id>
		<title>Template:UnitAbility/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/styles.css&amp;diff=40958"/>
		<updated>2026-09-05T21:14:01Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.unit-ability .header {&lt;br /&gt;
    border-top: 1px solid #45494e;&lt;br /&gt;
    padding-top: 4px;&lt;br /&gt;
    margin-top: 16px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 + style + .unit-ability .header {&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .icon {&lt;br /&gt;
    flex-shrink: 0;&lt;br /&gt;
    padding: 10px;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ring {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: 7px;&lt;br /&gt;
    top: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .icon img {&lt;br /&gt;
    filter: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .brief {&lt;br /&gt;
    flex-grow: 1;&lt;br /&gt;
    color: #bcb096&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .type {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .title {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: larger;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability.hidden {&lt;br /&gt;
    display: none&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon &amp;gt; span {&lt;br /&gt;
    background: #156e7e;&lt;br /&gt;
    padding: 4px 8px;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    border-right: solid 2px rgba(0, 0, 0, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon &amp;gt; span:first-child {&lt;br /&gt;
    border-top-left-radius: 4px;&lt;br /&gt;
    border-bottom-left-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon &amp;gt; span:last-child {&lt;br /&gt;
    border-right: none;&lt;br /&gt;
    border-top-right-radius: 4px;&lt;br /&gt;
    border-bottom-right-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .content {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.responsive-group {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    gap: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 720px) {&lt;br /&gt;
    .responsive-group {&lt;br /&gt;
        flex-direction: column;&lt;br /&gt;
    }&lt;br /&gt;
     /* Make top-side hints in {{Hint|...}} behave like they&#039;re set to side=right inside this area only on small screens */&lt;br /&gt;
    .responsive-creature-type-stats-area .wiki-hint-top .wiki-hint-floating {&lt;br /&gt;
        top: 50%;&lt;br /&gt;
        right: auto;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: calc(100% + 8px);&lt;br /&gt;
        transform: translateY(-50%);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .responsive-creature-type-stats-area .wiki-hint-top .wiki-hint-floating::after {&lt;br /&gt;
        top: 50%;&lt;br /&gt;
        right: auto;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
&lt;br /&gt;
        margin-top: -5px;&lt;br /&gt;
        margin-left: -10px;&lt;br /&gt;
&lt;br /&gt;
        border-color: transparent;&lt;br /&gt;
        border-right-color: #d6bc7c;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/styles.css&amp;diff=40957</id>
		<title>Template:UnitAbility/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:UnitAbility/styles.css&amp;diff=40957"/>
		<updated>2026-09-05T21:07:59Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.unit-ability .header {&lt;br /&gt;
    border-top: 1px solid #45494e;&lt;br /&gt;
    padding-top: 4px;&lt;br /&gt;
    margin-top: 16px;&lt;br /&gt;
    display: flex;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 + style + .unit-ability .header {&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .icon {&lt;br /&gt;
    flex-shrink: 0;&lt;br /&gt;
    padding: 10px;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ring {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: 7px;&lt;br /&gt;
    top: 7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .icon img {&lt;br /&gt;
    filter: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .brief {&lt;br /&gt;
    flex-grow: 1;&lt;br /&gt;
    color: #bcb096&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .type {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .title {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: larger;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability.hidden {&lt;br /&gt;
    display: none&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    margin-bottom: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon &amp;gt; span {&lt;br /&gt;
    background: #156e7e;&lt;br /&gt;
    padding: 4px 8px;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    border-right: solid 2px rgba(0, 0, 0, 0.2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon &amp;gt; span:first-child {&lt;br /&gt;
    border-top-left-radius: 4px;&lt;br /&gt;
    border-bottom-left-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .ribbon &amp;gt; span:last-child {&lt;br /&gt;
    border-right: none;&lt;br /&gt;
    border-top-right-radius: 4px;&lt;br /&gt;
    border-bottom-right-radius: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .content {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.unit-ability .immunities {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
    color: #c8b36c; /*#d3a6a6;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.responsive-group {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    gap: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 720px) {&lt;br /&gt;
    .responsive-group {&lt;br /&gt;
        flex-direction: column;&lt;br /&gt;
    }&lt;br /&gt;
     /* Make top-side hints in {{Hint|...}} behave like they&#039;re set to side=right inside this area only on small screens */&lt;br /&gt;
    .responsive-creature-type-stats-area .wiki-hint-top .wiki-hint-floating {&lt;br /&gt;
        top: 50%;&lt;br /&gt;
        right: auto;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: calc(100% + 8px);&lt;br /&gt;
        transform: translateY(-50%);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .responsive-creature-type-stats-area .wiki-hint-top .wiki-hint-floating::after {&lt;br /&gt;
        top: 50%;&lt;br /&gt;
        right: auto;&lt;br /&gt;
        bottom: auto;&lt;br /&gt;
        left: 0;&lt;br /&gt;
&lt;br /&gt;
        margin-top: -5px;&lt;br /&gt;
        margin-left: -10px;&lt;br /&gt;
&lt;br /&gt;
        border-color: transparent;&lt;br /&gt;
        border-right-color: #d6bc7c;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Kittenhorn&amp;diff=39098</id>
		<title>Kittenhorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Kittenhorn&amp;diff=39098"/>
		<updated>2026-08-22T11:29:24Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: Manually added undisplayed ability Too Cute to be True (kitten_horn_passive_2, boosts diplomacy by 5%)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{UnitInfobox|lang=en|id=kitten_horn}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kittenhorns&#039;&#039;&#039; are {{F|neutral|en}} tier-IV [[units]]. They can be recruited from [[Crystal Nest]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{Description|lang=en|id=kitten_horn}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{UnitAbility|lang=en|id=magic_creature}}&lt;br /&gt;
{{UnitAbility|lang=en|id=melee_attack}}&lt;br /&gt;
{{UnitAbility|lang=en|id=fly}}&lt;br /&gt;
{{UnitAbility|lang=en|id=kitten_horn_passive_1}}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The effect is equivalent to level 1 {{LinkIcon|type=spell|id=night_13_magic_berserker}}.&lt;br /&gt;
{{UnitAbility|lang=en|id=kitten_horn_1}}&lt;br /&gt;
===Undisplayed ability===&lt;br /&gt;
The following ability applies to Kittenhorns in game data, but is (currently) not displayed by the game:&lt;br /&gt;
{{UnitAbility/base&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | type = passive&lt;br /&gt;
    | icon = kitten_horn_passive_2&lt;br /&gt;
    | title = Too Cute to be True&lt;br /&gt;
    | description = Increases the hero’s Persuasion Power in [[Diplomacy]] by 5%. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
This unit is affected by the following Faction [[Laws]]:&lt;br /&gt;
{{LawSummary|lang=en|id=fraction_law_unfrozen_18}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{UnitsNavbox|lang=en|faction=neutral}}&lt;br /&gt;
[[Category:Neutral Units]]&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38868</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38868"/>
		<updated>2026-08-18T17:25:42Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
This article is an in-depth look at how Spellcasting functions. For a breakdown of all spells and their effects, please visit [[Spells]]. For an explanation of how magic functions in the world of Jadame, visit [[Magic]].&lt;br /&gt;
&lt;br /&gt;
===Spellcasting overview===&lt;br /&gt;
&lt;br /&gt;
Spellcasting in HoMM: Olden Era is a major part of the game, and can be critical in turning the tides of battle (and the game) in your favor.&lt;br /&gt;
&lt;br /&gt;
Every hero is capable of casting spells, although many will not begin with any in their spellbook. Heroes learn spells mainly by visiting Mage Guilds inside of cities they control. By doing this they will automatically learn all spells they are capable of understanding. &lt;br /&gt;
&lt;br /&gt;
Spellcasting is heavily influenced by a hero&#039;s [[Hero Basics#Attributes|Spellpower]] &amp;amp; [[Hero Basics#Attributes|Knowledge]] attributes. Spellpower determines how long a buff or debuff spell will last on a creature, and how much damage their spells will do to enemy creatures. Knowledge determines the maximum amount of mana a hero has, and thus how many spells they can cast during combat &amp;amp; globally before having to replenish their supply.&lt;br /&gt;
&lt;br /&gt;
In most cases you will be limited to casting one spell during each round of combat. However, heroes who have learned the [[Thaumaturgy]] skill can cast an extra spell each round from a separate school of magic, at the cost of an increased expenditure of Mana.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
Spellcasting requires a resource known as Mana, or spell points. The more potent and effective spells will cost increasingly higher amounts of mana as the tier of spell increases. Depending on your hero&#039;s Knowledge attribute, they may only be able to cast one or two high tier spells, or a higher number of lower tier spells.&lt;br /&gt;
&lt;br /&gt;
All heroes start with at least 1 Knowledge, and gain 10 to their maximum mana with each point of Knowledge that they earn on level up. By default heroes will regenerate 10% of their maximum mana each day while out in the global map. This can be increased by certain Faction [[Laws]], [[Artifacts]], and other factors. Ending your turn with your hero in a town with a mage guild will also restore all of their mana at the beginning of the following day.&lt;br /&gt;
&lt;br /&gt;
===Cooldowns===&lt;br /&gt;
By default, every spell has a default cooldown period equal to &amp;lt;code&amp;gt;(the spell&#039;s tier + 1)&amp;lt;/code&amp;gt; turns, which includes the turn when it was cast. This means that, for example, [[Lightning Bolt]], a tier-1 spell, has a default cooldown of 2 turns (which means the rest of the turn when it was cast, and the next turn).&lt;br /&gt;
&lt;br /&gt;
Various effects, skills and artifacts can lower or increase spell cooldowns, to a minimum of 1 (can&#039;t be cast again in the same turn).&lt;br /&gt;
&lt;br /&gt;
Masterful versions of spells always have a cooldown of 1, meaning that they can be freely cast turn after turn, no matter their tier.&lt;br /&gt;
&lt;br /&gt;
===Schools of Magic===&lt;br /&gt;
Spells are divided up into 4 schools of magic, founded by legendary Scholars who used to roam the land of Jadame. While there is some overlap between them, they generally focus on specific categories of magic.&lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]], founded by the scholar Arina, focuses on bestowing positive effects on allied creatures and punishing enemies for attacking them.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]], founded by the scholar Naira, concentrates on weakening enemy forces, and turning them against one another.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]], founded by the scholar Doreath, specializes in utility spells and indirect ways of solving problems on the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]], founded by Hksmilla, gathers elemental forces together under one school for unleashing devastating magical attacks against enemy creatures.&lt;br /&gt;
&lt;br /&gt;
Certain heroes in each faction specialize in specific schools of magic. This specialization makes them more effective at casting spells from that school of magic, and if they have the [[Thaumaturgy]] skill, can cast two spells per round from the same school of magic. Additionally, these heroes also prevent other heroes from casting any spells from their Magic specialization.&lt;br /&gt;
&lt;br /&gt;
===Spell categories===&lt;br /&gt;
While there isn&#039;t much of an official grouping of different types of spells, most combat spells in HoMM: Olden Era can be put into a couple of broad categories of spells: Buffing spells, Debuffing spells, Indirect / Control spells, and Direct Damage spells. Each school of magic in the game will have at least one spell that applies to each of these categories, but will mostly focus on just one of these types of magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Buffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are spells that confer positive effects on friendly creatures. They can range from simple effects like increasing a creature&#039;s speed across the battlefield, enhancing their damage output, or even preventing them from dying until the spell expires. &lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]] focuses heavily on empowering or buffing friendly units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inner Light]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, reduces duration of negative effects)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Radiant Armor]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases damage taken)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Early Start]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, increases Initiative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enlarge Shadow]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, increases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Anti-Magic]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, grants magic immunity)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Debuffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contrary to Buff spells, this category of magic reduces the effectiveness of enemy units in combat. One of the most common examples of this is [[Web]], which greatly reduces an enemy unit&#039;s capacity to advance across the battlefield, allowing your ranged units to whittle their numbers down before they can close ranks with you.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]] specializes in cursing &amp;amp; debuffing enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Twilight]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, prevents Ranged attacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unnatural Calm]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, decreases damage dealt)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shackles]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, prevents counterattacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shorten Shadow]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wean]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, reduces duration of positive effects)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Control Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Control spells tend to have effects that manipulate the battlefield itself. While some of their spells may come close to being creature buffs / debuffs, they tend to have specific, discrete impacts on the battlefield rather than long lasting enchantments or curses. Some of these spells place traps onto the battlefield, teleport friendly units to different locations, place physical obstacles to block enemy units, or even bring units back from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]] has many spells that fall into this category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Blink]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, moves target)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Spatial Snare]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, sets traps that stop targets that step through them)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Song of Power]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, resets cooldowns)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserk]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, makes the target attack the closest stack, be it friend or foe)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Crown]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, sets breakable obstacles)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Damage Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are your basic direct damage-dealing spells. Ice Bolts, Fireballs, Chain Lightning, etc. Damage spells mostly focus on dealing damage and killing enemy units, and don&#039;t get very complicated for the most part. Direct damage spells can be characterized by their ability to scale damage with the hero&#039;s Spellpower.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]] is home to the majority of damage-dealing spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fireball]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage in a 1-hex radius)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armageddon]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage to everything on the battlefield)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Umbral Grip]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, deals pure, non-magical damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Black Hole]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, deals damage on a large area and pulls targets toward its center)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Judgement]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, deals very large amounts of damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now may be a good place to note the varying effectiveness of Spellpower during combat. Of the four broad categories of spells, 3 of them (Buffs, Debuffs, &amp;amp; Control spells) largely have &#039;flat&#039; effects that are dependent on the level of the spell being used. Having a high Spellpower stat will help these effects to last longer in many cases, but the effect itself will not be altered. A hero with 20 Spellpower will cast &#039;[[Blessing]]&#039; with the same level of effectiveness as a hero with only 4 points of Spellpower (with the caveat that the effects will not last as long). This can mean that many Might-Focused heroes can still gain a great deal of benefits from casting spells from the above categories without having to worry about falling behind Magic-oriented heroes. &lt;br /&gt;
&lt;br /&gt;
Direct Damage spells, on the other hand, derive a huge amount of effectiveness from a hero with a high Spellpower attribute. While leveling these spells up will enhance their initial damage, they will scale far better with a Magic-oriented hero.&lt;br /&gt;
&lt;br /&gt;
===Neutral magic===&lt;br /&gt;
Beyond the four schools / categories of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes &amp;amp; neutral armies.&lt;br /&gt;
&lt;br /&gt;
===Mage guilds &amp;amp; the Magic observatory===&lt;br /&gt;
The usual way a hero learns new spells is by visiting a Mage Guild. These are special buildings inside of a city that allow you to unlock new spells for your heroes to use. Mage guilds &amp;amp; spells are divided up into 5 tiers of increasing complexity &amp;amp; power. When a Mage Guild is first constructed, 7 spells of the first tier are randomly unlocked for a visiting hero to learn. Each rank of mage guild upgrade unlocks fewer spells of that tier. Each turn, an additional spell can be researched and unlocked by paying an additional cost in precious resources. Spells that are native to a mage guild (unlocked randomly during the construction of a given guild tier) are marked with a light blue circle around their borders while in that city&#039;s mage guild, and will grow in power if more than one of your cities have mage guilds that natively unlock the same spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20%;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-right:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Native)&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-left:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Not native to this guild)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1_n.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-left:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:80%;margin-top:40px;&amp;quot;&lt;br /&gt;
!colspan=5|Mage Guild Tiers&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; &lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp;&amp;lt;br&amp;gt; 2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|5000 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Research Costs&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|4 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|6 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|8 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|10 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Selecting the Mage Guild in your city, clicking on the Eye icon in the lower right of your city screen, or hitting the &#039;O&#039; button will open up the Magic Observatory. This is a special hub screen where all of the spells you have unlocked from all of the Mage Guilds in your cities are displayed. Any visiting hero will automatically learn all spells that they are capable of understanding, regardless of whether that particular spell is native to the Mage Guild of the city they are visiting. That is only true up to the highest tier of Mage Guild built in that specific city, however; so a city with Tier IV Guild will teach visitors all unlocked spells of Tier IV or lower, but not any unlocked Tier V spell.&lt;br /&gt;
&lt;br /&gt;
Each of the four schools of magic are displayed grouped together under different &amp;quot;constellations&amp;quot;, which change position in each tier of the Magic Observatory. &lt;br /&gt;
&lt;br /&gt;
While any hero can learn spells of the first two tiers, tier 3 spells and higher will require the hero to learn a [[Skills|Skill]] specific to that school of magic in order to be able to use those spells. Skills specific to a school of magic will unlock additional effectiveness inside that school of magic as well as allowing the hero to use more complex / higher tier spells from that school. Alternatively, a hero may also learn a generalist magic skill called [[Wisdom]] that will enable the Hero to learn higher tiers of spells of all schools, but will not make the hero more proficient at casting them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rounded_edges10&amp;quot;&amp;gt;[[File:MageGuildTier1.png|800px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell tiers &amp;amp; Spell levels===&lt;br /&gt;
&lt;br /&gt;
In addition to tiers of magic, individual spells also have levels that range from 1-4. Each increased level will give the spell more effectiveness and may also unlock additional effects. Damage spells tend to receive higher initial damage and higher damage multipliers from Spell Power, while Control spells will sometimes gain the ability to affect additional creatures on the battlefield, last longer, or even dispel other spells already on the target.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;Enlarge Shadow&amp;quot; is a Nightshade spell that gives additional attack and defence to a friendly creature for a number of rounds dependent on the hero&#039;s spell power. At level 2, the buff to attack and defence is increased each round. At level 3, it dispels a Daylight magic spell called &amp;quot;Shorten Shadow&amp;quot; that reduces attack &amp;amp; defence, and at Level 4 it affects all friendly creatures on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Spells can rise in level due to a number of factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style-type:none;line-height:200%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Learn special hero skills &amp;amp; sub-skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Equip artifacts that boost spell levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Capture special map objects that raise spell levels in the Magic Observatory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When building Mage Guilds in other cities, if the native spells unlocked in a particular tier match up with naturally unlocked spells in another city, then that spell will be leveled up in both cities.&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;Use the Magic Observatory / Mage Guild to manually upgrade any spell by spending 25 Alchemical Dust [[File:Icon Resource AlchemicalDust.png|35px]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; While you can use this improvement on multiple spells, you may only level up any individual spell once using this method.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=3 |Spell Level Indicators&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Bolt Level 2 &lt;br /&gt;
|Lightning Bolt Level 3 &lt;br /&gt;
|Lightning Bolt Level 4 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl2.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl3.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl4.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While spells have a maximum effective level of 4, additional sources of increased spell levels are not without purpose. This is because there are a number of effects that reduce the levels of enemy spells in the game. When you engage in battle with another hero, your spell level modifiers are measured against any negative modifiers the opponent may have, and your spells&#039; effective level is determined from that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38867</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38867"/>
		<updated>2026-08-18T17:22:08Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: Undo revision 38866 by 76561198868168807 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
This article is an in-depth look at how Spellcasting functions. For a breakdown of all spells and their effects, please visit [[Spells]]. For an explanation of how magic functions in the world of Jadame, visit [[Magic]].&lt;br /&gt;
&lt;br /&gt;
===Spellcasting overview===&lt;br /&gt;
&lt;br /&gt;
Spellcasting in HoMM: Olden Era is a major part of the game, and can be critical in turning the tides of battle (and the game) in your favor.&lt;br /&gt;
&lt;br /&gt;
Every hero is capable of casting spells, although many will not begin with any in their spellbook. Heroes learn spells mainly by visiting Mage Guilds inside of cities they control. By doing this they will automatically learn all spells they are capable of understanding. &lt;br /&gt;
&lt;br /&gt;
Spellcasting is heavily influenced by a hero&#039;s [[Hero Basics#Attributes|Spellpower]] &amp;amp; [[Hero Basics#Attributes|Knowledge]] attributes. Spellpower determines how long a buff or debuff spell will last on a creature, and how much damage their spells will do to enemy creatures. Knowledge determines the maximum amount of mana a hero has, and thus how many spells they can cast during combat &amp;amp; globally before having to replenish their supply.&lt;br /&gt;
&lt;br /&gt;
In most cases you will be limited to casting one spell during each round of combat. However, heroes who have learned the [[Thaumaturgy]] skill can cast an extra spell each round from a separate school of magic, at the cost of an increased expenditure of Mana.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
Spellcasting requires a resource known as Mana, or spell points. The more potent and effective spells will cost increasingly higher amounts of mana as the tier of spell increases. Depending on your hero&#039;s Knowledge attribute, they may only be able to cast one or two high tier spells, or a higher number of lower tier spells.&lt;br /&gt;
&lt;br /&gt;
All heroes start with at least 1 Knowledge, and gain 10 to their maximum mana with each point of Knowledge that they earn on level up. By default heroes will regenerate 10% of their maximum mana each day while out in the global map. This can be increased by certain Faction [[Laws]], [[Artifacts]], and other factors. Ending your turn with your hero in a town with a mage guild will also restore all of their mana at the beginning of the following day.&lt;br /&gt;
&lt;br /&gt;
===Cooldowns===&lt;br /&gt;
By default, every spell has a default cooldown period equal to &amp;lt;code&amp;gt;(the spell&#039;s tier + 1)&amp;lt;/code&amp;gt; turns, which includes the turn when it was cast. This means that, for example, [[Lightning Bolt]], a tier-1 spell, has a default cooldown of 2 turns (which means the rest of the turn when it was cast, and the next turn).&lt;br /&gt;
&lt;br /&gt;
Various effects, skills and artifacts can lower or increase spell cooldowns, to a minimum of 1 (can&#039;t be cast again in the same turn).&lt;br /&gt;
&lt;br /&gt;
Masterful versions of spells always have a cooldown of 1, meaning that they can be freely cast turn after turn, no matter their tier.&lt;br /&gt;
&lt;br /&gt;
===Schools of Magic===&lt;br /&gt;
Spells are divided up into 4 schools of magic, founded by legendary Scholars who used to roam the land of Jadame. While there is some overlap between them, they generally focus on specific categories of magic.&lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]], founded by the scholar Arina, focuses on bestowing positive effects on allied creatures and punishing enemies for attacking them.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]], founded by the scholar Naira, concentrates on weakening enemy forces, and turning them against one another.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]], founded by the scholar Doreath, specializes in utility spells and indirect ways of solving problems on the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]], founded by Hksmilla, gathers elemental forces together under one school for unleashing devastating magical attacks against enemy creatures.&lt;br /&gt;
&lt;br /&gt;
Certain heroes in each faction specialize in specific schools of magic. This specialization makes them more effective at casting spells from that school of magic, and if they have the [[Thaumaturgy]] skill, can cast two spells per round from the same school of magic. Additionally, these heroes also prevent other heroes from casting any spells from their Magic specialization.&lt;br /&gt;
&lt;br /&gt;
===Spell categories===&lt;br /&gt;
While there isn&#039;t much of an official grouping of different types of spells, most combat spells in HoMM: Olden Era can be put into a couple of broad categories of spells: Buffing spells, Debuffing spells, Indirect / Control spells, and Direct Damage spells. Each school of magic in the game will have at least one spell that applies to each of these categories, but will mostly focus on just one of these types of magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Buffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are spells that confer positive effects on friendly creatures. They can range from simple effects like increasing a creature&#039;s speed across the battlefield, enhancing their damage output, or even preventing them from dying until the spell expires. &lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]] focuses heavily on empowering or buffing friendly units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inner Light]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, reduces duration of negative effects)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Radiant Armor]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases damage taken)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Early Start]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, increases Initiative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enlarge Shadow]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, increases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Anti-Magic]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, grants magic immunity)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Debuffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contrary to Buff spells, this category of magic reduces the effectiveness of enemy units in combat. One of the most common examples of this is [[Web]], which greatly reduces an enemy unit&#039;s capacity to advance across the battlefield, allowing your ranged units to whittle their numbers down before they can close ranks with you.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]] specializes in cursing &amp;amp; debuffing enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Twilight]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, prevents Ranged attacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unnatural Calm]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, decreases damage dealt)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shackles]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, prevents counterattacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shorten Shadow]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wean]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, reduces duration of positive effects)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Control Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Control spells tend to have effects that manipulate the battlefield itself. While some of their spells may come close to being creature buffs / debuffs, they tend to have specific, discrete impacts on the battlefield rather than long lasting enchantments or curses. Some of these spells place traps onto the battlefield, teleport friendly units to different locations, place physical obstacles to block enemy units, or even bring units back from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]] has many spells that fall into this category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Blink]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, moves target)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Spatial Snare]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, sets traps that stop targets that step in them)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Song of Power]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, resets cooldowns)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserk]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, makes the target attack the closest stack, be it friend or foe)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Crown]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, sets breakable obstacles)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Damage Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are your basic direct damage-dealing spells. Ice Bolts, Fireballs, Chain Lightning, etc. Damage spells mostly focus on dealing damage and killing enemy units, and don&#039;t get very complicated for the most part. Direct damage spells can be characterized by their ability to scale damage with the hero&#039;s Spellpower.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]] is home to the majority of damage-dealing spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fireball]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage in a 1-hex radius)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armageddon]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage to everything on the battlefield)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Umbral Grip]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, deals pure, non-magical damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Black Hole]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, deals damage on a large area and pulls targets toward its center)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Judgement]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, deals very large amounts of damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now may be a good place to note the varying effectiveness of Spellpower during combat. Of the four broad categories of spells, 3 of them (Buffs, Debuffs, &amp;amp; Control spells) largely have &#039;flat&#039; effects that are dependent on the level of the spell being used. Having a high Spellpower stat will help these effects to last longer in many cases, but the effect itself will not be altered. A hero with 20 Spellpower will cast &#039;[[Blessing]]&#039; with the same level of effectiveness as a hero with only 4 points of Spellpower (with the caveat that the effects will not last as long). This can mean that many Might-Focused heroes can still gain a great deal of benefits from casting spells from the above categories without having to worry about falling behind Magic-oriented heroes. &lt;br /&gt;
&lt;br /&gt;
Direct Damage spells, on the other hand, derive a huge amount of effectiveness from a hero with a high Spellpower attribute. While leveling these spells up will enhance their initial damage, they will scale far better with a Magic-oriented hero.&lt;br /&gt;
&lt;br /&gt;
===Neutral magic===&lt;br /&gt;
Beyond the four schools / categories of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes &amp;amp; neutral armies.&lt;br /&gt;
&lt;br /&gt;
===Mage guilds &amp;amp; the Magic observatory===&lt;br /&gt;
The usual way a hero learns new spells is by visiting a Mage Guild. These are special buildings inside of a city that allow you to unlock new spells for your heroes to use. Mage guilds &amp;amp; spells are divided up into 5 tiers of increasing complexity &amp;amp; power. When a Mage Guild is first constructed, 7 spells of the first tier are randomly unlocked for a visiting hero to learn. Each rank of mage guild upgrade unlocks fewer spells of that tier. Each turn, an additional spell can be researched and unlocked by paying an additional cost in precious resources. Spells that are native to a mage guild (unlocked randomly during the construction of a given guild tier) are marked with a light blue circle around their borders while in that city&#039;s mage guild, and will grow in power if more than one of your cities have mage guilds that natively unlock the same spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20%;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-right:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Native)&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-left:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Not native to this guild)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1_n.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-left:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:80%;margin-top:40px;&amp;quot;&lt;br /&gt;
!colspan=5|Mage Guild Tiers&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; &lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp;&amp;lt;br&amp;gt; 2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|5000 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Research Costs&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|4 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|6 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|8 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|10 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Selecting the Mage Guild in your city, clicking on the Eye icon in the lower right of your city screen, or hitting the &#039;O&#039; button will open up the Magic Observatory. This is a special hub screen where all of the spells you have unlocked from all of the Mage Guilds in your cities are displayed. Any visiting hero will automatically learn all spells that they are capable of understanding, regardless of whether that particular spell is native to the Mage Guild of the city they are visiting. That is only true up to the highest tier of Mage Guild built in that specific city, however; so a city with Tier IV Guild will teach visitors all unlocked spells of Tier IV or lower, but not any unlocked Tier V spell.&lt;br /&gt;
&lt;br /&gt;
Each of the four schools of magic are displayed grouped together under different &amp;quot;constellations&amp;quot;, which change position in each tier of the Magic Observatory. &lt;br /&gt;
&lt;br /&gt;
While any hero can learn spells of the first two tiers, tier 3 spells and higher will require the hero to learn a [[Skills|Skill]] specific to that school of magic in order to be able to use those spells. Skills specific to a school of magic will unlock additional effectiveness inside that school of magic as well as allowing the hero to use more complex / higher tier spells from that school. Alternatively, a hero may also learn a generalist magic skill called [[Wisdom]] that will enable the Hero to learn higher tiers of spells of all schools, but will not make the hero more proficient at casting them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rounded_edges10&amp;quot;&amp;gt;[[File:MageGuildTier1.png|800px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell tiers &amp;amp; Spell levels===&lt;br /&gt;
&lt;br /&gt;
In addition to tiers of magic, individual spells also have levels that range from 1-4. Each increased level will give the spell more effectiveness and may also unlock additional effects. Damage spells tend to receive higher initial damage and higher damage multipliers from Spell Power, while Control spells will sometimes gain the ability to affect additional creatures on the battlefield, last longer, or even dispel other spells already on the target.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;Enlarge Shadow&amp;quot; is a Nightshade spell that gives additional attack and defence to a friendly creature for a number of rounds dependent on the hero&#039;s spell power. At level 2, the buff to attack and defence is increased each round. At level 3, it dispels a Daylight magic spell called &amp;quot;Shorten Shadow&amp;quot; that reduces attack &amp;amp; defence, and at Level 4 it affects all friendly creatures on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Spells can rise in level due to a number of factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style-type:none;line-height:200%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Learn special hero skills &amp;amp; sub-skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Equip artifacts that boost spell levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Capture special map objects that raise spell levels in the Magic Observatory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When building Mage Guilds in other cities, if the native spells unlocked in a particular tier match up with naturally unlocked spells in another city, then that spell will be leveled up in both cities.&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;Use the Magic Observatory / Mage Guild to manually upgrade any spell by spending 25 Alchemical Dust [[File:Icon Resource AlchemicalDust.png|35px]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; While you can use this improvement on multiple spells, you may only level up any individual spell once using this method.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=3 |Spell Level Indicators&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Bolt Level 2 &lt;br /&gt;
|Lightning Bolt Level 3 &lt;br /&gt;
|Lightning Bolt Level 4 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl2.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl3.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl4.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While spells have a maximum effective level of 4, additional sources of increased spell levels are not without purpose. This is because there are a number of effects that reduce the levels of enemy spells in the game. When you engage in battle with another hero, your spell level modifiers are measured against any negative modifiers the opponent may have, and your spells&#039; effective level is determined from that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38866</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38866"/>
		<updated>2026-08-18T17:21:34Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
This article is an in-depth look at how Spellcasting functions. For a breakdown of all spells and their effects, please visit [[Spells]]. For an explanation of how magic functions in the world of Jadame, visit [[Magic]].&lt;br /&gt;
&lt;br /&gt;
===Spellcasting overview===&lt;br /&gt;
&lt;br /&gt;
Spellcasting in HoMM: Olden Era is a major part of the game, and can be critical in turning the tides of battle (and the game) in your favor.&lt;br /&gt;
&lt;br /&gt;
Every hero is capable of casting spells, although many will not begin with any in their spellbook. Heroes learn spells mainly by visiting Mage Guilds inside of cities they control. By doing this they will automatically learn all spells they are capable of understanding. &lt;br /&gt;
&lt;br /&gt;
Spellcasting is heavily influenced by a hero&#039;s [[Hero Basics#Attributes|Spellpower]] &amp;amp; [[Hero Basics#Attributes|Knowledge]] attributes. Spellpower determines how long a buff or debuff spell will last on a creature, and how much damage their spells will do to enemy creatures. Knowledge determines the maximum amount of mana a hero has, and thus how many spells they can cast during combat &amp;amp; globally before having to replenish their supply.&lt;br /&gt;
&lt;br /&gt;
In most cases you will be limited to casting one spell during each round of combat. However, heroes who have learned the [[Thaumaturgy]] skill can cast an extra spell each round from a separate school of magic, at the cost of an increased expenditure of Mana.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
Spellcasting requires a resource known as Mana, or spell points. The more potent and effective spells will cost increasingly higher amounts of mana as the tier of spell increases. Depending on your hero&#039;s Knowledge attribute, they may only be able to cast one or two high tier spells, or a higher number of lower tier spells.&lt;br /&gt;
&lt;br /&gt;
All heroes start with at least 1 Knowledge, and gain 10 to their maximum mana with each point of Knowledge that they earn on level up. By default heroes will regenerate 10% of their maximum mana each day while out in the global map. This can be increased by certain Faction [[Laws]], [[Artifacts]], and other factors. Ending your turn with your hero in a town with a mage guild will also restore all of their mana at the beginning of the following day.&lt;br /&gt;
&lt;br /&gt;
===Cooldowns===&lt;br /&gt;
By default, every spell has a default cooldown period equal to &amp;lt;code&amp;gt;(the spell&#039;s tier + 1)&amp;lt;/code&amp;gt; turns, which includes the turn when it was cast. This means that, for example, [[Lightning Bolt]], a tier-1 spell, has a default cooldown of 2 turns (which means the rest of the turn when it was cast, and the next turn).&lt;br /&gt;
&lt;br /&gt;
Various effects, skills and artifacts can lower or increase spell cooldowns, to a minimum of 1 (can&#039;t be cast again in the same turn).&lt;br /&gt;
&lt;br /&gt;
Masterful versions of spells always have a cooldown of 1, meaning that they can be freely cast turn after turn, no matter their tier.&lt;br /&gt;
&lt;br /&gt;
===Schools of Magic===&lt;br /&gt;
Spells are divided up into 4 schools of magic, founded by legendary Scholars who used to roam the land of Jadame. While there is some overlap between them, they generally focus on specific categories of magic.&lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]], founded by the scholar Arina, focuses on bestowing positive effects on allied creatures and punishing enemies for attacking them.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]], founded by the scholar Naira, concentrates on weakening enemy forces, and turning them against one another.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]], founded by the scholar Doreath, specializes in utility spells and indirect ways of solving problems on the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]], founded by Hksmilla, gathers elemental forces together under one school for unleashing devastating magical attacks against enemy creatures.&lt;br /&gt;
&lt;br /&gt;
Certain heroes in each faction specialize in specific schools of magic. This specialization makes them more effective at casting spells from that school of magic, and if they have the [[Thaumaturgy]] skill, can cast two spells per round from the same school of magic. Additionally, these heroes also prevent other heroes from casting any spells from their Magic specialization.&lt;br /&gt;
&lt;br /&gt;
===Spell categories===&lt;br /&gt;
While there isn&#039;t much of an official grouping of different types of spells, most combat spells in HoMM: Olden Era can be put into a couple of broad categories of spells: Buffing spells, Debuffing spells, Indirect / Control spells, and Direct Damage spells. Each school of magic in the game will have at least one spell that applies to each of these categories, but will mostly focus on just one of these types of magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Buffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are spells that confer positive effects on friendly creatures. They can range from simple effects like increasing a creature&#039;s speed across the battlefield, enhancing their damage output, or even preventing them from dying until the spell expires. &lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]] focuses heavily on empowering or buffing friendly units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inner Light]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, reduces negative effect duration)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Radiant Armor]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases damage taken)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Early Start]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, increases Initiative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enlarge Shadow]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, increases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Anti-Magic]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, grants magic immunity)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Debuffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contrary to Buff spells, this category of magic reduces the effectiveness of enemy units in combat. One of the most common examples of this is [[Web]], which greatly reduces an enemy unit&#039;s capacity to advance across the battlefield, allowing your ranged units to whittle their numbers down before they can close ranks with you.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]] specializes in cursing &amp;amp; debuffing enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Twilight]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, prevents Ranged attacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unnatural Calm]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, decreases damage dealt)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shackles]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, prevents counterattacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shorten Shadow]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wean]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, reduces positive effect duration)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Control Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Control spells tend to have effects that manipulate the battlefield itself. While some of their spells may come close to being creature buffs / debuffs, they tend to have specific, discrete impacts on the battlefield rather than long lasting enchantments or curses. Some of these spells place traps onto the battlefield, teleport friendly units to different locations, place physical obstacles to block enemy units, or even bring units back from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]] has many spells that fall into this category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Blink]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, moves target)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Spatial Snare]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, sets traps that stop targets that step in them)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Song of Power]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, resets cooldowns)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserk]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, makes the target attack the closest stack, be it friend or foe)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Crown]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, sets breakable obstacles)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Damage Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are your basic direct damage-dealing spells. Ice Bolts, Fireballs, Chain Lightning, etc. Damage spells mostly focus on dealing damage and killing enemy units, and don&#039;t get very complicated for the most part. Direct damage spells can be characterized by their ability to scale damage with the hero&#039;s Spellpower.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]] is home to the majority of damage-dealing spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fireball]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage in a 1-hex radius)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armageddon]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage to everything on the battlefield)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Umbral Grip]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, deals pure, non-magical damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Black Hole]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, deals damage on a large area and pulls targets toward its center)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Judgement]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, deals very large amounts of damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now may be a good place to note the varying effectiveness of Spellpower during combat. Of the four broad categories of spells, 3 of them (Buffs, Debuffs, &amp;amp; Control spells) largely have &#039;flat&#039; effects that are dependent on the level of the spell being used. Having a high Spellpower stat will help these effects to last longer in many cases, but the effect itself will not be altered. A hero with 20 Spellpower will cast &#039;[[Blessing]]&#039; with the same level of effectiveness as a hero with only 4 points of Spellpower (with the caveat that the effects will not last as long). This can mean that many Might-Focused heroes can still gain a great deal of benefits from casting spells from the above categories without having to worry about falling behind Magic-oriented heroes. &lt;br /&gt;
&lt;br /&gt;
Direct Damage spells, on the other hand, derive a huge amount of effectiveness from a hero with a high Spellpower attribute. While leveling these spells up will enhance their initial damage, they will scale far better with a Magic-oriented hero.&lt;br /&gt;
&lt;br /&gt;
===Neutral magic===&lt;br /&gt;
Beyond the four schools / categories of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes &amp;amp; neutral armies.&lt;br /&gt;
&lt;br /&gt;
===Mage guilds &amp;amp; the Magic observatory===&lt;br /&gt;
The usual way a hero learns new spells is by visiting a Mage Guild. These are special buildings inside of a city that allow you to unlock new spells for your heroes to use. Mage guilds &amp;amp; spells are divided up into 5 tiers of increasing complexity &amp;amp; power. When a Mage Guild is first constructed, 7 spells of the first tier are randomly unlocked for a visiting hero to learn. Each rank of mage guild upgrade unlocks fewer spells of that tier. Each turn, an additional spell can be researched and unlocked by paying an additional cost in precious resources. Spells that are native to a mage guild (unlocked randomly during the construction of a given guild tier) are marked with a light blue circle around their borders while in that city&#039;s mage guild, and will grow in power if more than one of your cities have mage guilds that natively unlock the same spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20%;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-right:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Native)&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-left:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Not native to this guild)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1_n.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-left:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:80%;margin-top:40px;&amp;quot;&lt;br /&gt;
!colspan=5|Mage Guild Tiers&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; &lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp;&amp;lt;br&amp;gt; 2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|5000 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Research Costs&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|4 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|6 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|8 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|10 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Selecting the Mage Guild in your city, clicking on the Eye icon in the lower right of your city screen, or hitting the &#039;O&#039; button will open up the Magic Observatory. This is a special hub screen where all of the spells you have unlocked from all of the Mage Guilds in your cities are displayed. Any visiting hero will automatically learn all spells that they are capable of understanding, regardless of whether that particular spell is native to the Mage Guild of the city they are visiting. That is only true up to the highest tier of Mage Guild built in that specific city, however; so a city with Tier IV Guild will teach visitors all unlocked spells of Tier IV or lower, but not any unlocked Tier V spell.&lt;br /&gt;
&lt;br /&gt;
Each of the four schools of magic are displayed grouped together under different &amp;quot;constellations&amp;quot;, which change position in each tier of the Magic Observatory. &lt;br /&gt;
&lt;br /&gt;
While any hero can learn spells of the first two tiers, tier 3 spells and higher will require the hero to learn a [[Skills|Skill]] specific to that school of magic in order to be able to use those spells. Skills specific to a school of magic will unlock additional effectiveness inside that school of magic as well as allowing the hero to use more complex / higher tier spells from that school. Alternatively, a hero may also learn a generalist magic skill called [[Wisdom]] that will enable the Hero to learn higher tiers of spells of all schools, but will not make the hero more proficient at casting them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rounded_edges10&amp;quot;&amp;gt;[[File:MageGuildTier1.png|800px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell tiers &amp;amp; Spell levels===&lt;br /&gt;
&lt;br /&gt;
In addition to tiers of magic, individual spells also have levels that range from 1-4. Each increased level will give the spell more effectiveness and may also unlock additional effects. Damage spells tend to receive higher initial damage and higher damage multipliers from Spell Power, while Control spells will sometimes gain the ability to affect additional creatures on the battlefield, last longer, or even dispel other spells already on the target.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;Enlarge Shadow&amp;quot; is a Nightshade spell that gives additional attack and defence to a friendly creature for a number of rounds dependent on the hero&#039;s spell power. At level 2, the buff to attack and defence is increased each round. At level 3, it dispels a Daylight magic spell called &amp;quot;Shorten Shadow&amp;quot; that reduces attack &amp;amp; defence, and at Level 4 it affects all friendly creatures on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Spells can rise in level due to a number of factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style-type:none;line-height:200%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Learn special hero skills &amp;amp; sub-skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Equip artifacts that boost spell levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Capture special map objects that raise spell levels in the Magic Observatory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When building Mage Guilds in other cities, if the native spells unlocked in a particular tier match up with naturally unlocked spells in another city, then that spell will be leveled up in both cities.&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;Use the Magic Observatory / Mage Guild to manually upgrade any spell by spending 25 Alchemical Dust [[File:Icon Resource AlchemicalDust.png|35px]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; While you can use this improvement on multiple spells, you may only level up any individual spell once using this method.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=3 |Spell Level Indicators&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Bolt Level 2 &lt;br /&gt;
|Lightning Bolt Level 3 &lt;br /&gt;
|Lightning Bolt Level 4 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl2.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl3.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl4.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While spells have a maximum effective level of 4, additional sources of increased spell levels are not without purpose. This is because there are a number of effects that reduce the levels of enemy spells in the game. When you engage in battle with another hero, your spell level modifiers are measured against any negative modifiers the opponent may have, and your spells&#039; effective level is determined from that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38865</id>
		<title>Spellcasting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Spellcasting&amp;diff=38865"/>
		<updated>2026-08-18T17:20:33Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
This article is an in-depth look at how Spellcasting functions. For a breakdown of all spells and their effects, please visit [[Spells]]. For an explanation of how magic functions in the world of Jadame, visit [[Magic]].&lt;br /&gt;
&lt;br /&gt;
===Spellcasting overview===&lt;br /&gt;
&lt;br /&gt;
Spellcasting in HoMM: Olden Era is a major part of the game, and can be critical in turning the tides of battle (and the game) in your favor.&lt;br /&gt;
&lt;br /&gt;
Every hero is capable of casting spells, although many will not begin with any in their spellbook. Heroes learn spells mainly by visiting Mage Guilds inside of cities they control. By doing this they will automatically learn all spells they are capable of understanding. &lt;br /&gt;
&lt;br /&gt;
Spellcasting is heavily influenced by a hero&#039;s [[Hero Basics#Attributes|Spellpower]] &amp;amp; [[Hero Basics#Attributes|Knowledge]] attributes. Spellpower determines how long a buff or debuff spell will last on a creature, and how much damage their spells will do to enemy creatures. Knowledge determines the maximum amount of mana a hero has, and thus how many spells they can cast during combat &amp;amp; globally before having to replenish their supply.&lt;br /&gt;
&lt;br /&gt;
In most cases you will be limited to casting one spell during each round of combat. However, heroes who have learned the [[Thaumaturgy]] skill can cast an extra spell each round from a separate school of magic, at the cost of an increased expenditure of Mana.&lt;br /&gt;
&lt;br /&gt;
===Mana===&lt;br /&gt;
Spellcasting requires a resource known as Mana, or spell points. The more potent and effective spells will cost increasingly higher amounts of mana as the tier of spell increases. Depending on your hero&#039;s Knowledge attribute, they may only be able to cast one or two high tier spells, or a higher number of lower tier spells.&lt;br /&gt;
&lt;br /&gt;
All heroes start with at least 1 Knowledge, and gain 10 to their maximum mana with each point of Knowledge that they earn on level up. By default heroes will regenerate 10% of their maximum mana each day while out in the global map. This can be increased by certain Faction [[Laws]], [[Artifacts]], and other factors. Ending your turn with your hero in a town with a mage guild will also restore all of their mana at the beginning of the following day.&lt;br /&gt;
&lt;br /&gt;
===Cooldowns===&lt;br /&gt;
By default, every spell has a default cooldown period equal to &amp;lt;code&amp;gt;(the spell&#039;s tier + 1)&amp;lt;/code&amp;gt; turns, which includes the turn when it was cast. This means that, for example, [[Lightning Bolt]], a tier-1 spell, has a default cooldown of 2 turns (which means the rest of the turn when it was cast, and the next turn).&lt;br /&gt;
&lt;br /&gt;
Various effects, skills and artifacts can lower or increase spell cooldowns, to a minimum of 1 (can&#039;t be cast again in the same turn).&lt;br /&gt;
&lt;br /&gt;
Masterful versions of spells always have a cooldown of 1, meaning that they can be freely cast turn after turn, no matter their tier.&lt;br /&gt;
&lt;br /&gt;
===Schools of Magic===&lt;br /&gt;
Spells are divided up into 4 schools of magic, founded by legendary Scholars who used to roam the land of Jadame. While there is some overlap between them, they generally focus on specific categories of magic.&lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]], founded by the scholar Arina, focuses on bestowing positive effects on allied creatures and punishing enemies for attacking them.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]], founded by the scholar Naira, concentrates on weakening enemy forces, and turning them against one another.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]], founded by the scholar Doreath, specializes in utility spells and indirect ways of solving problems on the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]], founded by Hksmilla, gathers elemental forces together under one school for unleashing devastating magical attacks against enemy creatures.&lt;br /&gt;
&lt;br /&gt;
Certain heroes in each faction specialize in specific schools of magic. This specialization makes them more effective at casting spells from that school of magic, and if they have the [[Thaumaturgy]] skill, can cast two spells per round from the same school of magic. Additionally, these heroes also prevent other heroes from casting any spells from their Magic specialization.&lt;br /&gt;
&lt;br /&gt;
===Spell categories===&lt;br /&gt;
While there isn&#039;t much of an official grouping of different types of spells, most combat spells in HoMM: Olden Era can be put into a couple of broad categories of spells: Buffing spells, Debuffing spells, Indirect / Control spells, and Direct Damage spells. Each school of magic in the game will have at least one spell that applies to each of these categories, but will mostly focus on just one of these types of magic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Buffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are spells that confer positive effects on friendly creatures. They can range from simple effects like increasing a creature&#039;s speed across the battlefield, enhancing their damage output, or even preventing them from dying until the spell expires. &lt;br /&gt;
&lt;br /&gt;
[[Daylight Magic]] focuses heavily on empowering or buffing friendly units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Inner Light]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, reduces duration of negative effects)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Radiant Armor]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases damage taken)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Early Start]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, increases Initiative)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Enlarge Shadow]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, increases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Anti-Magic]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, grants magic immunity)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Debuffs&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Contrary to Buff spells, this category of magic reduces the effectiveness of enemy units in combat. One of the most common examples of this is [[Web]], which greatly reduces an enemy unit&#039;s capacity to advance across the battlefield, allowing your ranged units to whittle their numbers down before they can close ranks with you.&lt;br /&gt;
&lt;br /&gt;
[[Nightshade Magic]] specializes in cursing &amp;amp; debuffing enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Twilight]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, prevents Ranged attacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Unnatural Calm]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, decreases damage dealt)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shackles]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, prevents counterattacks)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Shorten Shadow]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, decreases Attack and Defense)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Wean]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, reduces duration of positive effects)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Control Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Control spells tend to have effects that manipulate the battlefield itself. While some of their spells may come close to being creature buffs / debuffs, they tend to have specific, discrete impacts on the battlefield rather than long lasting enchantments or curses. Some of these spells place traps onto the battlefield, teleport friendly units to different locations, place physical obstacles to block enemy units, or even bring units back from the dead.&lt;br /&gt;
&lt;br /&gt;
[[Arcane Magic]] has many spells that fall into this category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Blink]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, moves target)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Spatial Snare]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, sets traps that stop targets that step in them)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Song of Power]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, resets cooldowns)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Berserk]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, makes the target attack the closest stack, be it friend or foe)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Crown]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, sets breakable obstacles)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:peru;font-size:22px;&amp;quot;&amp;gt;Damage Spells&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are your basic direct damage-dealing spells. Ice Bolts, Fireballs, Chain Lightning, etc. Damage spells mostly focus on dealing damage and killing enemy units, and don&#039;t get very complicated for the most part. Direct damage spells can be characterized by their ability to scale damage with the hero&#039;s Spellpower.&lt;br /&gt;
&lt;br /&gt;
[[Primal Magic]] is home to the majority of damage-dealing spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Examples:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;oe_list&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Fireball]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage in a 1-hex radius)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Armageddon]] ([[File:Skill_Expert_Primal_Magic.png|20px]] Primal Magic, deals damage to everything on the battlefield)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Umbral Grip]] ([[File:Skill_Expert_Nightshade_Magic.png|20px]] Nightshade Magic, deals pure, non-magical damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Black Hole]] ([[File:Skill_Expert_Arcane_Magic.png|20px]] Arcane Magic, deals damage on a large area and pulls targets toward its center)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Judgement]] ([[File:Skill_Expert_Daylight_Magic.png|20px]] Daylight Magic, deals very large amounts of damage)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now may be a good place to note the varying effectiveness of Spellpower during combat. Of the four broad categories of spells, 3 of them (Buffs, Debuffs, &amp;amp; Control spells) largely have &#039;flat&#039; effects that are dependent on the level of the spell being used. Having a high Spellpower stat will help these effects to last longer in many cases, but the effect itself will not be altered. A hero with 20 Spellpower will cast &#039;[[Blessing]]&#039; with the same level of effectiveness as a hero with only 4 points of Spellpower (with the caveat that the effects will not last as long). This can mean that many Might-Focused heroes can still gain a great deal of benefits from casting spells from the above categories without having to worry about falling behind Magic-oriented heroes. &lt;br /&gt;
&lt;br /&gt;
Direct Damage spells, on the other hand, derive a huge amount of effectiveness from a hero with a high Spellpower attribute. While leveling these spells up will enhance their initial damage, they will scale far better with a Magic-oriented hero.&lt;br /&gt;
&lt;br /&gt;
===Neutral magic===&lt;br /&gt;
Beyond the four schools / categories of magic, there is a fifth grouping of spells known as Neutral Magic. These spells are used on the Global Map and generally focus on movement and utility, enabling you to teleport to different locations, summon creatures directly to you from a distant city, and gain information on the location of enemy heroes &amp;amp; neutral armies.&lt;br /&gt;
&lt;br /&gt;
===Mage guilds &amp;amp; the Magic observatory===&lt;br /&gt;
The usual way a hero learns new spells is by visiting a Mage Guild. These are special buildings inside of a city that allow you to unlock new spells for your heroes to use. Mage guilds &amp;amp; spells are divided up into 5 tiers of increasing complexity &amp;amp; power. When a Mage Guild is first constructed, 7 spells of the first tier are randomly unlocked for a visiting hero to learn. Each rank of mage guild upgrade unlocks fewer spells of that tier. Each turn, an additional spell can be researched and unlocked by paying an additional cost in precious resources. Spells that are native to a mage guild (unlocked randomly during the construction of a given guild tier) are marked with a light blue circle around their borders while in that city&#039;s mage guild, and will grow in power if more than one of your cities have mage guilds that natively unlock the same spell.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20%;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-right:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Native)&lt;br /&gt;
!colspan=1 style=&amp;quot;text-align: center; width: 10%;border-left:0px;border-bottom:0px;&amp;quot; | Lightning Bolt (Not native to this guild)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1_n.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-right:0px;border-left:0px;border-top:0px;text-align:center;padding:10px;&amp;quot; | &amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:Lightningboltlvl1.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;width:80%;margin-top:40px;&amp;quot;&lt;br /&gt;
!colspan=5|Mage Guild Tiers&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; &lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp;&amp;lt;br&amp;gt; 2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 3 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2500 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|5000 [[File:Icon Resource Gold.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Wood.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Iron.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 5 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Research Costs&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|2 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 2 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|4 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 4 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|6 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 6 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|8 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 8 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|style=&amp;quot;width:205px;&amp;quot;|10 [[File:Icon Resource GemStone.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Crystal.png|35px]] &amp;amp;nbsp; 10 [[File:Icon Resource Mercury.png|35px]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Selecting the Mage Guild in your city, clicking on the Eye icon in the lower right of your city screen, or hitting the &#039;O&#039; button will open up the Magic Observatory. This is a special hub screen where all of the spells you have unlocked from all of the Mage Guilds in your cities are displayed. Any visiting hero will automatically learn all spells that they are capable of understanding, regardless of whether that particular spell is native to the Mage Guild of the city they are visiting. That is only true up to the highest tier of Mage Guild built in that specific city, however; so a city with Tier IV Guild will teach visitors all unlocked spells of Tier IV or lower, but not any unlocked Tier V spell.&lt;br /&gt;
&lt;br /&gt;
Each of the four schools of magic are displayed grouped together under different &amp;quot;constellations&amp;quot;, which change position in each tier of the Magic Observatory. &lt;br /&gt;
&lt;br /&gt;
While any hero can learn spells of the first two tiers, tier 3 spells and higher will require the hero to learn a [[Skills|Skill]] specific to that school of magic in order to be able to use those spells. Skills specific to a school of magic will unlock additional effectiveness inside that school of magic as well as allowing the hero to use more complex / higher tier spells from that school. Alternatively, a hero may also learn a generalist magic skill called [[Wisdom]] that will enable the Hero to learn higher tiers of spells of all schools, but will not make the hero more proficient at casting them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;rounded_edges10&amp;quot;&amp;gt;[[File:MageGuildTier1.png|800px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell tiers &amp;amp; Spell levels===&lt;br /&gt;
&lt;br /&gt;
In addition to tiers of magic, individual spells also have levels that range from 1-4. Each increased level will give the spell more effectiveness and may also unlock additional effects. Damage spells tend to receive higher initial damage and higher damage multipliers from Spell Power, while Control spells will sometimes gain the ability to affect additional creatures on the battlefield, last longer, or even dispel other spells already on the target.&lt;br /&gt;
&lt;br /&gt;
For example, &amp;quot;Enlarge Shadow&amp;quot; is a Nightshade spell that gives additional attack and defence to a friendly creature for a number of rounds dependent on the hero&#039;s spell power. At level 2, the buff to attack and defence is increased each round. At level 3, it dispels a Daylight magic spell called &amp;quot;Shorten Shadow&amp;quot; that reduces attack &amp;amp; defence, and at Level 4 it affects all friendly creatures on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Spells can rise in level due to a number of factors:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style-type:none;line-height:200%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Learn special hero skills &amp;amp; sub-skills.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Equip artifacts that boost spell levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Capture special map objects that raise spell levels in the Magic Observatory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When building Mage Guilds in other cities, if the native spells unlocked in a particular tier match up with naturally unlocked spells in another city, then that spell will be leveled up in both cities.&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;Use the Magic Observatory / Mage Guild to manually upgrade any spell by spending 25 Alchemical Dust [[File:Icon Resource AlchemicalDust.png|35px]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt; While you can use this improvement on multiple spells, you may only level up any individual spell once using this method.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=3 |Spell Level Indicators&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Bolt Level 2 &lt;br /&gt;
|Lightning Bolt Level 3 &lt;br /&gt;
|Lightning Bolt Level 4 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl2.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl3.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;rounded_edges&amp;quot;&amp;gt;[[File:lightningboltlvl4.png|125px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While spells have a maximum effective level of 4, additional sources of increased spell levels are not without purpose. This is because there are a number of effects that reduce the levels of enemy spells in the game. When you engage in battle with another hero, your spell level modifiers are measured against any negative modifiers the opponent may have, and your spells&#039; effective level is determined from that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Knight&amp;diff=38850</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Knight&amp;diff=38850"/>
		<updated>2026-08-15T10:45:02Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_human}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Knight&amp;lt;/b&amp;gt; is the Might Hero of the {{F|human|en}} faction. Their Magic counterpart is the {{Class|magic_human|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Knight has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_human}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_human_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_human_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_human}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Cleric&amp;diff=38849</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Cleric&amp;diff=38849"/>
		<updated>2026-08-15T10:44:31Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_human}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Cleric&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|human|en}} faction. Their Might counterpart is the {{Class|might_human|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Cleric has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Cleric has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_human}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Cleric can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_human_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_human_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_human}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necromancer&amp;diff=38848</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necromancer&amp;diff=38848"/>
		<updated>2026-08-15T10:43:53Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_undead}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Necromancer&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|undead|en}} faction. Their Might counterpart is the {{Class|might_undead|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Necromancer has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Necromancer has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_undead}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Necromancer can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_undead_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_undead_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_undead}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Riftspeaker&amp;diff=38847</id>
		<title>Riftspeaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Riftspeaker&amp;diff=38847"/>
		<updated>2026-08-15T10:42:21Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_unfrozen}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Riftspeaker&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|unfrozen|en}} faction. Their Might counterpart is the {{Class|might_unfrozen|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Riftspeaker has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Riftspeaker has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_unfrozen}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Riftspeaker can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_unfrozen_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_unfrozen_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_unfrozen}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Herald&amp;diff=38846</id>
		<title>Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Herald&amp;diff=38846"/>
		<updated>2026-08-15T10:41:59Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_demon}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Herald&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|demon|en}} faction. Their Might counterpart is the {{Class|might_demon|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Herald has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Herald has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_demon}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Herald can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_demons_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_demons_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_demon}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Death_Knight&amp;diff=38845</id>
		<title>Death Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Death_Knight&amp;diff=38845"/>
		<updated>2026-08-15T10:41:31Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_undead}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Death Knight&amp;lt;/b&amp;gt; is the Might Hero of the {{F|undead|en}} faction. Their Magic counterpart is the {{Class|magic_undead|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Death Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Death Knight has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_undead}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Death Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_undead_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_undead_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_undead}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38844</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38844"/>
		<updated>2026-08-15T10:40:01Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
    border-bottom: solid 1px #bcb096;&lt;br /&gt;
    border-right: none;&lt;br /&gt;
    border-left: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38843</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38843"/>
		<updated>2026-08-15T10:38:32Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    /*color: #fff;*/&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
    border-bottom: solid 1px #bcb096;&lt;br /&gt;
    border-right: none;&lt;br /&gt;
    border-left: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38842</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38842"/>
		<updated>2026-08-15T10:37:24Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
    border-bottom: solid 1px #bcb096;&lt;br /&gt;
    border-right: none;&lt;br /&gt;
    border-left: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38841</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38841"/>
		<updated>2026-08-15T10:36:25Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border: solid 1px #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38840</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38840"/>
		<updated>2026-08-15T10:35:29Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38839</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38839"/>
		<updated>2026-08-15T10:33:02Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    /*border-top: solid 1px #bcb096;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38838</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38838"/>
		<updated>2026-08-15T10:28:52Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38837</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38837"/>
		<updated>2026-08-15T10:27:53Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Warlock&amp;diff=38836</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Warlock&amp;diff=38836"/>
		<updated>2026-08-15T10:26:19Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_dungeon}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Warlock&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|dungeon|en}} faction. Their Might counterpart is the {{Class|might_dungeon|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Warlock has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Warlock has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Warlock can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_dungeon_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_dungeon_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Warden&amp;diff=38835</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Warden&amp;diff=38835"/>
		<updated>2026-08-15T10:25:48Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_nature}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; is the Might Hero of the {{F|nature|en}} faction. Their Magic counterpart is the {{Class|magic_nature|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Warden has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Warden has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_nature}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Warden can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_nature}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Druid&amp;diff=38834</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Druid&amp;diff=38834"/>
		<updated>2026-08-15T10:25:37Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_nature}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Druid&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|nature|en}} faction. Their Might counterpart is the {{Class|might_nature|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Druid has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Druid has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_nature}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Druid can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_nature}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Death_Knight&amp;diff=38833</id>
		<title>Death Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Death_Knight&amp;diff=38833"/>
		<updated>2026-08-15T10:25:29Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_undead}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Death Knight&amp;lt;/b&amp;gt; is the Might Hero of the {{F|undead|en}} faction. Their Magic counterpart is the {{Class|magic_undead|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Death Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
A Death Knight has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_undead}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The &amp;lt;b&amp;gt;Death Knight&amp;lt;/b&amp;gt; can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_undead_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_undead_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_undead}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Druid&amp;diff=38832</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Druid&amp;diff=38832"/>
		<updated>2026-08-15T10:25:01Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=magic_nature}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Druid&amp;lt;/b&amp;gt; is the Magic Hero of the {{F|nature|en}} faction. Their Might counterpart is the {{Class|might_nature|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Magic Hero, the Druid has good chances of learning Magic-related skills, and can learn the Magic-exclusive skill {{Skill|wisdom|en}}.&lt;br /&gt;
&lt;br /&gt;
A Druid has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=magic_nature}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Druid can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_magic_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_magic_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=magic_nature}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Warden&amp;diff=38831</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Warden&amp;diff=38831"/>
		<updated>2026-08-15T10:24:24Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_nature}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Warden&amp;lt;/b&amp;gt; is the Might Hero of the {{F|nature|en}} faction. Their Magic counterpart is the {{Class|magic_nature|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Warden has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en}}.&lt;br /&gt;
&lt;br /&gt;
A Warden has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_nature}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Warden can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_nature_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_nature}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Overlord&amp;diff=38830</id>
		<title>Overlord</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Overlord&amp;diff=38830"/>
		<updated>2026-08-15T10:22:49Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_dungeon}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Overlord&amp;lt;/b&amp;gt; is the Might Hero of the {{F|dungeon|en}} faction. Their Magic counterpart is the {{Class|magic_dungeon|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Overlord has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
An Overlord has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_dungeon}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Overlord can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_dungeon_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_dungeon_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_dungeon}}&lt;br /&gt;
&lt;br /&gt;
{{Note box|As [[Luck]] is relatively rare [[Skills|Secondary Skill]] to get, [[Rhea]] might be the best candidate to unlock Silvertongue&#039;s Envoy}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Oathkeeper&amp;diff=38829</id>
		<title>Oathkeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Oathkeeper&amp;diff=38829"/>
		<updated>2026-08-15T10:20:38Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_unfrozen}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Oathkeeper&amp;lt;/b&amp;gt; is the Might Hero of the {{F|unfrozen|en}} faction. Their Magic counterpart is the {{Class|magic_unfrozen|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Oathkeeper has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
An Oathkeeper has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_unfrozen}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Oathkeeper can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_unfrozen_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_unfrozen_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_unfrozen}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Enforcer&amp;diff=38828</id>
		<title>Enforcer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Enforcer&amp;diff=38828"/>
		<updated>2026-08-15T10:19:38Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Loc}}&lt;br /&gt;
{{HeroClassInfobox|lang=en|id=might_demon}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Enforcer&amp;lt;/b&amp;gt; is the Might Hero of the {{F|demon|en}} faction. Their Magic counterpart is the {{Class|magic_demon|en}}.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
As a Might Hero, the Enforcer has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.&lt;br /&gt;
&lt;br /&gt;
An Enforcer has the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
{{HeroClassSkills|lang=en|id=might_demon}}&lt;br /&gt;
&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
The Enforcer can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_demons_might_1}}&lt;br /&gt;
{{EliteClassBox|lang=en|id=sub_class_demons_might_2}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_demon}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;Nothing yet. Maybe you can add it...?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Related pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
[[Category:Hero Classes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:HeroClassInfobox/render&amp;diff=38642</id>
		<title>Template:HeroClassInfobox/render</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:HeroClassInfobox/render&amp;diff=38642"/>
		<updated>2026-08-09T00:45:41Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:HeroClassInfobox/styles.css&amp;quot; /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&#039;hc-box faction-{{{faction}}}&#039;&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;!--==== TITLE ==========================================================--&amp;gt;&lt;br /&gt;
    &amp;lt;tr class=&#039;band&#039;&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&#039;4&#039; class=&#039;title&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;field&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{{name}}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;div class=&#039;type&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#ifeq: {{#replace:{{{id}}}|magic|}}|{{{id}}}&lt;br /&gt;
                            |[[File:Wip_Might_Specialization_Icon.png|20px|link=]]&lt;br /&gt;
                            |[[File:Wip_Mage_Specialization_Icon.png|20px|link=]]&lt;br /&gt;
                        }}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt; {{#explode:{{#explode:{{{type_text}}}|.|0}}|。|0}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;[[File:{{{id}}}_icon.png|64px|link=]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--==== IMAGE ==========================================================--&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&#039;4&#039; class=&#039;image&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;[[File:{{{id}}}_map.png|300px|link=]]&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--==== FACTION ========================================================--&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&#039;4&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;field&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;{{Translation|faction|{{{lang}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;{{F|{{{faction}}}|{{{lang}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;field&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;{{Translation|wiki_hc_skill|{{{lang}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;{{Skill|faction_{{{faction}}}|{{{lang}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--==== ATTRIBUTES =====================================================--&amp;gt;&lt;br /&gt;
    &amp;lt;tr class=&#039;band&#039;&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&#039;4&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{Translation|wiki_hc_attributes|{{{lang}}}}}&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div style=&#039;font-size:smaller;&#039;&amp;gt;{{Translation|wiki_hc_odds|{{{lang}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&#039;4&#039; style=&#039;padding-bottom:8px;&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;div class=&#039;attributes&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;attribute&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div class=&#039;value&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Hint&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[File:Icon_Stats_Attack.png|24px|link=]]&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[Hero_Basics{{#ifeq:{{{lang}}}|en||/{{{lang}}}}}#Attributes|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{Translation|offence|{{{lang}}}|type=hero_stat}}]]&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt; {{{attack}}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{attack_roll}}}%&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;attribute&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div class=&#039;value&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Hint&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[File:Icon_Stats_Defense.png|24px|link=]]&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[Hero_Basics{{#ifeq:{{{lang}}}|en||/{{{lang}}}}}#Attributes|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{Translation|defence|{{{lang}}}|type=hero_stat}}]]&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt; {{{defense}}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{defense_roll}}}%&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;attribute&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div class=&#039;value&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Hint&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[File:Icon_Stats_Spellpower.png|24px|link=]]&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[Hero_Basics{{#ifeq:{{{lang}}}|en||/{{{lang}}}}}#Attributes|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{Translation|spellPower|{{{lang}}}|type=hero_stat}}]]&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt; {{{power}}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{power_roll}}}%&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div class=&#039;attribute&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div class=&#039;value&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{Hint&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[File:Icon_Stats_Inteligence.png|24px|link=]]&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;|[[Hero_Basics{{#ifeq:{{{lang}}}|en||/{{{lang}}}}}#Attributes|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{Translation|intelligence|{{{lang}}}|type=hero_stat}}]]&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
                    --&amp;gt; {{{knowledge}}}&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{{knowledge_roll}}}%&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;div class=&#039;odds25&#039;&amp;gt;{{Translation|wiki_hc_odds_25|{{{lang}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--==== ELITE CLASSES ==================================================--&amp;gt;&lt;br /&gt;
    &amp;lt;tr class=&#039;band&#039;&amp;gt;&amp;lt;td colspan=&#039;4&#039;&amp;gt;{{Translation|wiki_hc_elite|{{{lang}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&#039;4&#039; class=&#039;elites&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{LinkIcon&lt;br /&gt;
                |id=sub_class_{{#ifeq: {{{faction}}}|demon|demons|{{{faction}}} }}_{{#explode:{{{id}}}|_|0}}_1&lt;br /&gt;
                |suffix=_icon.png&lt;br /&gt;
                |lang={{{lang}}}&lt;br /&gt;
                |link=0&lt;br /&gt;
                |size=48px&lt;br /&gt;
            }}&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{LinkIcon&lt;br /&gt;
                |id=sub_class_{{#ifeq: {{{faction}}}|demon|demons|{{{faction}}} }}_{{#explode:{{{id}}}|_|0}}_2&lt;br /&gt;
                |suffix=_icon.png&lt;br /&gt;
                |lang={{{lang}}}&lt;br /&gt;
                |link=0&lt;br /&gt;
                |size=48px&lt;br /&gt;
            }}&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--==== INTERNAL ID ====================================================--&amp;gt;&lt;br /&gt;
    &amp;lt;tr class=&#039;band&#039;&amp;gt;&amp;lt;td colspan=&#039;4&#039;&amp;gt;{{Translation|wiki_internal_id|{{{lang}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td colspan=&#039;4&#039; style=&#039;color:#fff;opacity:0.5&#039;&amp;gt;{{{id}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
################################################################################&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renders the hero-class box that floats to the right of the page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=========================================================================--&amp;gt;&lt;br /&gt;
==1. Might:==&lt;br /&gt;
{{HeroClassInfobox/render&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | id = might_human&lt;br /&gt;
    | type_text = Might Hero. Lorem ipsum&lt;br /&gt;
    | name = Knight&lt;br /&gt;
    | faction = human&lt;br /&gt;
    | attack = 2&lt;br /&gt;
    | attack_roll = 35&lt;br /&gt;
    | defense = 3&lt;br /&gt;
    | defense_roll = 35&lt;br /&gt;
    | power = 1&lt;br /&gt;
    | power_roll = 10&lt;br /&gt;
    | knowledge = 1&lt;br /&gt;
    | knowledge_roll = 20&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{HeroClassInfobox/render&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | id = might_human&lt;br /&gt;
    | type_text = Might Hero. Lorem ipsum&lt;br /&gt;
    | name = Knight&lt;br /&gt;
    | faction = human&lt;br /&gt;
    | attack = 2&lt;br /&gt;
    | attack_roll = 35&lt;br /&gt;
    | defense = 3&lt;br /&gt;
    | defense_roll = 35&lt;br /&gt;
    | power = 1&lt;br /&gt;
    | power_roll = 10&lt;br /&gt;
    | knowledge = 1&lt;br /&gt;
    | knowledge_roll = 20&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=========================================================================--&amp;gt;&lt;br /&gt;
==2. Magic:==&lt;br /&gt;
{{HeroClassInfobox/render&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | id = magic_undead&lt;br /&gt;
    | type_text = Magic Hero. Lorem ipsum&lt;br /&gt;
    | name = Necromancer&lt;br /&gt;
    | faction = undead&lt;br /&gt;
    | attack = 1&lt;br /&gt;
    | attack_roll = 10&lt;br /&gt;
    | defense = 0&lt;br /&gt;
    | defense_roll = 15&lt;br /&gt;
    | power = 2&lt;br /&gt;
    | power_roll = 35&lt;br /&gt;
    | knowledge = 4&lt;br /&gt;
    | knowledge_roll = 40&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{HeroClassInfobox/render&lt;br /&gt;
    | lang = en&lt;br /&gt;
    | id = magic_undead&lt;br /&gt;
    | type_text = Magic Hero. Lorem ipsum&lt;br /&gt;
    | name = Necromancer&lt;br /&gt;
    | faction = undead&lt;br /&gt;
    | attack = 1&lt;br /&gt;
    | attack_roll = 10&lt;br /&gt;
    | defense = 0&lt;br /&gt;
    | defense_roll = 15&lt;br /&gt;
    | power = 2&lt;br /&gt;
    | power_roll = 35&lt;br /&gt;
    | knowledge = 4&lt;br /&gt;
    | knowledge_roll = 40&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=========================================================================--&amp;gt;&lt;br /&gt;
==3. Japanese:==&lt;br /&gt;
{{HeroClassInfobox/render&lt;br /&gt;
    | lang = ja&lt;br /&gt;
    | id = might_human&lt;br /&gt;
    | type_text = 武勇系ヒーロー。升&lt;br /&gt;
    | name = 騎士&lt;br /&gt;
    | faction = human&lt;br /&gt;
    | attack = 2&lt;br /&gt;
    | attack_roll = 35&lt;br /&gt;
    | defense = 3&lt;br /&gt;
    | defense_roll = 35&lt;br /&gt;
    | power = 1&lt;br /&gt;
    | power_roll = 10&lt;br /&gt;
    | knowledge = 1&lt;br /&gt;
    | knowledge_roll = 20&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{HeroClassInfobox/render&lt;br /&gt;
    | lang = ja&lt;br /&gt;
    | id = might_human&lt;br /&gt;
    | type_text = 武勇系ヒーロー。升&lt;br /&gt;
    | name = 騎士&lt;br /&gt;
    | faction = human&lt;br /&gt;
    | attack = 2&lt;br /&gt;
    | attack_roll = 35&lt;br /&gt;
    | defense = 3&lt;br /&gt;
    | defense_roll = 35&lt;br /&gt;
    | power = 1&lt;br /&gt;
    | power_roll = 10&lt;br /&gt;
    | knowledge = 1&lt;br /&gt;
    | knowledge_roll = 20&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Hero_Class&amp;diff=38641</id>
		<title>Hero Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Hero_Class&amp;diff=38641"/>
		<updated>2026-08-09T00:33:10Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
Every [[Heroes|hero]] has a set &#039;&#039;&#039;Hero Class&#039;&#039;&#039;, which determines the odds for the growth of the hero&#039;s [[Attributes]] and the [[Skills]] they&#039;re likely to learn, broadly dictating what battle style the hero is well-suited for. Classes are divided by [[Faction|faction]] and by whether they focus on Might or Magic.&lt;br /&gt;
&lt;br /&gt;
Every faction has 2 classes of heroes:&lt;br /&gt;
* A [[File:Wip_Might_Specialization_Icon.png|24px|link=]] Might class, which focuses on the [[File:Icon_Stats_Attack.png|24px|link=]] Attack and [[File:Icon_Stats_Defense.png|24px|link=]] Defense attributes that directly empower the hero&#039;s army&#039;s stats and is more likely to learn Might-related skills that strengthen the hero&#039;s army, including the Might-exclusive skill {{Skill|battle_artistry|en}} that powers up Heroic Strike.&lt;br /&gt;
* A [[File:Wip_Mage_Specialization_Icon.png|24px|link=]] Magic class, which focuses on the [[File:Icon_Stats_Spellpower.png|24px|link=]] Spell Power and [[File:Icon_Stats_Inteligence.png|24px|link=]] Knowledge attributes which deal with casting spells, and is more likely to learn Magic-related skills that make the hero better at [[Spellcasting]], including the Magic-exclusive skill {{Skill|wisdom|en}} that lets them cast spells twice per round.&lt;br /&gt;
&lt;br /&gt;
Classes belonging to a faction get exclusive access to that faction&#039;s faction skill, and receive no penalties when moving on that faction&#039;s native terrain, regardless of what factions their army&#039;s units belong to.&lt;br /&gt;
&lt;br /&gt;
==List of Hero Classes==&lt;br /&gt;
{|class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
![[File:Wip_Might_Specialization_Icon.png|24px|link=]] Might&lt;br /&gt;
![[File:Wip_Mage_Specialization_Icon.png|24px|link=]] Magic&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{F|Temple}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Class|might_human|en|stack=1}}&lt;br /&gt;
|{{Class|magic_human|en|stack=1}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{F|Necropolis}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Class|might_undead|en|stack=1}}&lt;br /&gt;
|{{Class|magic_undead|en|stack=1}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{F|Grove}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Class|might_nature|en|stack=1}}&lt;br /&gt;
|{{Class|magic_nature|en|stack=1}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{F|Hive}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Class|might_demon|en|stack=1}}&lt;br /&gt;
|{{Class|magic_demon|en|stack=1}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{F|Schism}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Class|might_unfrozen|en|stack=1}}&lt;br /&gt;
|{{Class|magic_unfrozen|en|stack=1}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|{{F|Dungeon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Class|might_dungeon|en|stack=1}}&lt;br /&gt;
|{{Class|magic_dungeon|en|stack=1}}&lt;br /&gt;
|}&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
Every Hero Class has 2 options of Elite Classes that heroes can be promoted to if they learn a specific set of 5 required skills at Expert level. These grant the hero a strong bonus effect.&lt;br /&gt;
&lt;br /&gt;
See individual Hero Class pages for details on their Elite Classes.&lt;br /&gt;
==Related Pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Class&amp;diff=38640</id>
		<title>Template:Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Class&amp;diff=38640"/>
		<updated>2026-08-09T00:31:14Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{LinkIcon&lt;br /&gt;
    | id = {{{1}}}&lt;br /&gt;
    | lang = {{{2}}}&lt;br /&gt;
    | suffix = _icon.png&lt;br /&gt;
    | text = {{{text|}}}&lt;br /&gt;
    | stack = {{{stack}}}&lt;br /&gt;
    | wrap= {{{wrap}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
################################################################################&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short way of linking to a hero class, with localisation support.&lt;br /&gt;
&lt;br /&gt;
==1. English==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Class|might_dungeon|en}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|green|Output:}} {{Class|might_dungeon|en}}&lt;br /&gt;
&lt;br /&gt;
==2. With custom text==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Class|might_dungeon|en|text=Hello}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|green|Output:}} {{Class|might_dungeon|en|text=Hello}}&lt;br /&gt;
&lt;br /&gt;
==3. With stacking==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Class|might_dungeon|en|stack=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|green|Output:}} {{Class|might_dungeon|en|stack=1}}&lt;br /&gt;
&lt;br /&gt;
==4. With word-wrapping==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Class|might_dungeon|en|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.|wrap=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|green|Output:}} {{Class|might_dungeon|en|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.|wrap=1}}&lt;br /&gt;
&lt;br /&gt;
==5. Japanese==&lt;br /&gt;
&lt;br /&gt;
{{Color|yellow|Input:}} &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Class|might_dungeon|ja}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Color|green|Output:}} {{Class|might_dungeon|ja}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Hero_Class&amp;diff=38639</id>
		<title>Hero Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Hero_Class&amp;diff=38639"/>
		<updated>2026-08-08T16:31:10Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
Every [[Heroes|hero]] has a set &#039;&#039;&#039;Hero Class&#039;&#039;&#039;, which determines the odds for the growth of the hero&#039;s [[Attributes]] and the [[Skills]] they&#039;re likely to learn, broadly dictating what battle style the hero is well-suited for. Classes are divided by [[Faction]] and by whether they focus on Might or Magic.&lt;br /&gt;
&lt;br /&gt;
Every faction has 2 classes of heroes:&lt;br /&gt;
* A [[File:Wip_Might_Specialization_Icon.png|24px|link=]] Might class, which focuses on the [[File:Icon_Stats_Attack.png|24px|link=]] Attack and [[File:Icon_Stats_Defense.png|24px|link=]] Defense attributes that directly empower the hero&#039;s army&#039;s stats and is more likely to learn Might-related skills that strengthen the hero&#039;s army, including the Might-exclusive skill {{Skill|battle_artistry|en}} that powers up Heroic Strike.&lt;br /&gt;
* A [[File:Wip_Mage_Specialization_Icon.png|24px|link=]] Magic class, which focuses on the [[File:Icon_Stats_Spellpower.png|24px|link=]] Spell Power and [[File:Icon_Stats_Inteligence.png|24px|link=]] Knowledge attributes which deal with casting spells, and is more likely to learn Magic-related skills that make the hero better at [[Spellcasting]], including the Magic-exclusive skill {{Skill|wisdom|en}} that lets them cast spells twice per round.&lt;br /&gt;
&lt;br /&gt;
Classes belonging to a faction get exclusive access to that faction&#039;s faction skill, and receive no penalties when moving on that faction&#039;s native terrain, regardless of what factions their army&#039;s units belong to.&lt;br /&gt;
&lt;br /&gt;
==List of Hero Classes==&lt;br /&gt;
{|class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
![[File:Wip_Might_Specialization_Icon.png|24px|link=]] Might&lt;br /&gt;
![[File:Wip_Mage_Specialization_Icon.png|24px|link=]] Magic&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Temple}}&lt;br /&gt;
|{{Class|might_human|en}}&lt;br /&gt;
|{{Class|magic_human|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Necropolis}}&lt;br /&gt;
|{{Class|might_undead|en}}&lt;br /&gt;
|{{Class|magic_undead|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Grove}}&lt;br /&gt;
|{{Class|might_nature|en}}&lt;br /&gt;
|{{Class|magic_nature|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Hive}}&lt;br /&gt;
|{{Class|might_demon|en}}&lt;br /&gt;
|{{Class|magic_demon|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Schism}}&lt;br /&gt;
|{{Class|might_unfrozen|en}}&lt;br /&gt;
|{{Class|magic_unfrozen|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Dungeon}}&lt;br /&gt;
|{{Class|might_dungeon|en}}&lt;br /&gt;
|{{Class|magic_dungeon|en}}&lt;br /&gt;
|}&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
Every Hero Class has 2 options of Elite Classes that heroes can be promoted to if they learn a specific set of 5 required skills at Expert level. These grant the hero a strong bonus effect.&lt;br /&gt;
&lt;br /&gt;
See individual Hero Class pages for details on their Elite Classes.&lt;br /&gt;
==Related Pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Hero_Class&amp;diff=38638</id>
		<title>Hero Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Hero_Class&amp;diff=38638"/>
		<updated>2026-08-08T16:10:31Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: Created page with &amp;quot;{{loc}} &amp;#039;&amp;#039;&amp;#039;Hero Classes&amp;#039;&amp;#039;&amp;#039; determine the odds for the growth of a Hero&amp;#039;s Attributes and the Skills they&amp;#039;re likely to learn, broadly dictating what battle style the hero is well-suited for. Classes are divided by Faction and by whether they focus on Might or Magic.  Every faction has 2 classes of heroes: * A link= Might class, which focuses on the link= Attack and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
&#039;&#039;&#039;Hero Classes&#039;&#039;&#039; determine the odds for the growth of a [[Heroes|Hero&#039;s]] [[Attributes]] and the [[Skills]] they&#039;re likely to learn, broadly dictating what battle style the hero is well-suited for. Classes are divided by [[Faction]] and by whether they focus on Might or Magic.&lt;br /&gt;
&lt;br /&gt;
Every faction has 2 classes of heroes:&lt;br /&gt;
* A [[File:Wip_Might_Specialization_Icon.png|32px|link=]] Might class, which focuses on the [[File:Icon_Stats_Attack.png|24px|link=]] Attack and [[File:Icon_Stats_Defense.png|24px|link=]] Defense attributes that directly empower the hero&#039;s army&#039;s stats and is more likely to learn Might-related skills that strengthen the hero&#039;s army.&lt;br /&gt;
* A [[File:Wip_Mage_Specialization_Icon.png|32px|link=]] Magic class, which focuses on the [[File:Icon_Stats_Spellpower.png|24px|link=]] Spell Power and [[File:Icon_Stats_Inteligence.png|24px|link=]] Knowledge attributes which deal with casting spells, and is more likely to learn Magic-related skills that make the hero better at [[Spellcasting]].&lt;br /&gt;
Classes belonging to a faction get exclusive access to that faction&#039;s faction skill, and receive no penalties when moving on that faction&#039;s native terrain, regardless of what factions their army&#039;s units belong to.&lt;br /&gt;
&lt;br /&gt;
==List of Hero Classes==&lt;br /&gt;
{|class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Faction&lt;br /&gt;
![[File:Wip_Might_Specialization_Icon.png|24px|link=]] Might&lt;br /&gt;
![[File:Wip_Mage_Specialization_Icon.png|24px|link=]] Magic&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Temple}}&lt;br /&gt;
|{{Class|might_human|en}}&lt;br /&gt;
|{{Class|magic_human|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Necropolis}}&lt;br /&gt;
|{{Class|might_undead|en}}&lt;br /&gt;
|{{Class|magic_undead|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Grove}}&lt;br /&gt;
|{{Class|might_nature|en}}&lt;br /&gt;
|{{Class|magic_nature|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Hive}}&lt;br /&gt;
|{{Class|might_demon|en}}&lt;br /&gt;
|{{Class|magic_demon|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Schism}}&lt;br /&gt;
|{{Class|might_unfrozen|en}}&lt;br /&gt;
|{{Class|magic_unfrozen|en}}&lt;br /&gt;
|-&lt;br /&gt;
|{{F|Dungeon}}&lt;br /&gt;
|{{Class|might_dungeon|en}}&lt;br /&gt;
|{{Class|magic_dungeon|en}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=TestHeroClassTemplate2&amp;diff=38637</id>
		<title>TestHeroClassTemplate2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=TestHeroClassTemplate2&amp;diff=38637"/>
		<updated>2026-08-08T15:41:23Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{loc}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin: 0 1em 1em 1em; width:304px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=infobox style=&#039;text-align: center;vertical-align: center; width:100%; font-size:100%; border-collapse: collapse; border: 1px solid #BCB096&#039;&lt;br /&gt;
|-style=&#039;background-color: #1E3758;&#039;&lt;br /&gt;
|colspan=3, style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;{{Link|id=might_undead}}&lt;br /&gt;
|rowspan=2, style=&amp;quot;text-align:right;&amp;quot;|{{LinkIcon|id=might_undead|filename=1|text=0|size=64px}}&lt;br /&gt;
|-style=&#039;background-color: #1E3758;&#039;&lt;br /&gt;
|colspan=3, style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;div style=&amp;quot;padding:4px&amp;quot;&amp;gt;[[File:Wip_Might_Specialization_Icon.png|24px|link=]] Might Hero&amp;lt;/div&amp;gt;&lt;br /&gt;
|-style=&#039;border: 1px solid #BCB096&#039;&lt;br /&gt;
|colspan=4|[[File:Might_undead_map.png|300px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2, style=&amp;quot;text-align:left;padding:4px;&amp;quot;|Faction&lt;br /&gt;
|colspan=2, style=&amp;quot;text-align:right;padding:4px;&amp;quot;|{{f|Necropolis}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2, style=&amp;quot;text-align:left;padding:4px;&amp;quot;|Faction Skill&lt;br /&gt;
|colspan=2, style=&amp;quot;text-align:right;padding:4px;&amp;quot;|{{Skill|faction_undead|en}}&lt;br /&gt;
|-style=&#039;border: 1px solid #BCB096&#039;&lt;br /&gt;
|style=&#039;background-color: #1E3758&#039;, colspan=4|Starting Attributes&amp;lt;br&amp;gt;(with growth odds at levels 1-24)&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;width: 25%;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; {{Hint|[[File:Icon_Stats_Attack.png|32px|link=]]|[[Hero_Basics#Attributes|Attack]]}}&lt;br /&gt;
|style=&#039;width: 25%;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; {{Hint|[[File:Icon_Stats_Defense.png|32px|link=]]|[[Hero_Basics#Attributes|Defense]]}}&lt;br /&gt;
|style=&#039;width: 25%;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; {{Hint|[[File:Icon_Stats_Spellpower.png|32px|link=]]|[[Hero_Basics#Attributes|Spell Power]]}}&lt;br /&gt;
|style=&#039;width: 25%;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; {{Hint|[[File:Icon_Stats_Inteligence.png|32px|link=]]|[[Hero_Basics#Attributes|Knowledge]]}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;color: white;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|45%&lt;br /&gt;
|style=&#039;color: white;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|25%&lt;br /&gt;
|style=&#039;color: white;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|15%&lt;br /&gt;
|style=&#039;color: white;border-left: 1px solid #BCB096;border-right: 1px solid #BCB096;padding: 4px;&#039;|15%&lt;br /&gt;
|-style=&#039;border-bottom: 1px solid #BCB096&#039;&lt;br /&gt;
|colspan=4|At levels 25+, all odds are &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-style=&#039;border-bottom: 1px solid #BCB096&#039;&lt;br /&gt;
|style=&#039;background-color: #1E3758;border: 1px solid #BCB096;&#039;, colspan=4|Elite Classes&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;color: white;text-align: center; vertical-align: center; padding: 4px;&#039;, colspan=4|{{Hint|{{LinkIcon|id=might_undead|filename=Harbinger of Doom.png|text=Harbinger of Doom|link=0}}|Enemy creatures always have their minimum possible Luck and will &#039;&#039;&#039;always&#039;&#039;&#039; land an Unlucky Strike when attacking.|side=bottom}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;color: white;text-align: center; vertical-align: center; padding: 4px;opacity:60%;&#039;, colspan=4|{{Hint|{{LinkIcon|type=skill|id=skill_assault|text=0|filename=Skill assault 3.png}}|Expert Offense}} {{Hint|{{LinkIcon|type=skill|id=skill_assault|text=0|filename=Skill assault 3.png}}|Expert Offense}} {{Hint|{{LinkIcon|type=skill|id=skill_assault|text=0|filename=Skill assault 3.png}}|Expert Offense}} {{Hint|{{LinkIcon|type=skill|id=skill_assault|text=0|filename=Skill assault 3.png}}|Expert Offense}} {{Hint|{{LinkIcon|type=skill|id=skill_assault|text=0|filename=Skill assault 3.png}}|Expert Offense}}&lt;br /&gt;
|-style=&#039;border: 1px solid #BCB096&#039;&lt;br /&gt;
|style=&#039;background-color: #1E3758&#039;, colspan=4|Internal ID&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;text-align: center; vertical-align: center; padding: 4px;&#039;, colspan=4|&amp;lt;span style=&amp;quot;color:white;opacity:50%;&amp;quot;&amp;gt;might_undead&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Knights&#039;&#039;&#039; are the Might Heroes of the {{f|Necropolis}} faction. Their Magic counterpart is the [[Necromancer]].&lt;br /&gt;
==Skills==&lt;br /&gt;
As Might Heroes, Death Knights have good chances of learning Might-related skills that empower their army, and can learn the Might-exclusive skill [[Combat]].&lt;br /&gt;
&lt;br /&gt;
They have the following chances of getting new, Basic-level skills offered on level-up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:320px;float:left;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=wikitable style=&amp;quot;text-align:center;width:100%;&amp;quot;&lt;br /&gt;
!colspan=5|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;Rates per Level-Up&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;Weights per Level-Up&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;(&amp;lt;span role=&amp;quot;button&amp;quot; class=&amp;quot;mw-customtoggle-PercentWeight&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toggle percentage/weights&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Skill&lt;br /&gt;
|colspan=4|Level&lt;br /&gt;
|-&lt;br /&gt;
|Any&lt;br /&gt;
|{{hint|4n|Every 4th level: 4, 8, 12, 16, 24, 28, 32, 36, 40, 44, 48}}&lt;br /&gt;
|{{hint|5n|Every 5th level until 30: 5, 10, 15, 25, 30}}&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=1|{{Hint|{{LinkIcon | id=skill_faction_undead | type=skill| text=0|link=0}}|{{LinkIcon | id=skill_faction_undead | type=skill}}|side=right}}&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=1|{{Hint|{{LinkIcon | id=skill_assault | type=skill| text=0|link=0}}|{{LinkIcon | id=skill_assault | type=skill}}|side=right}}&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-PercentWeight&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=5, style=&amp;quot;font-size: small;text-align:left;&amp;quot;|&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;&lt;br /&gt;
*Skills not in this table are inaccessible to heroes of this class.&lt;br /&gt;
*In standard games and Campaign Mode, all heroes start with their predetermined starting skills (always including their faction skill).&lt;br /&gt;
*In Arena Mode, all heroes start with no skills at all.&lt;br /&gt;
*In Arena Mode, the following non-battle skills are unavailable: [[Scouting]], [[Logistics]], (all the skills in question)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Elite Classes==&lt;br /&gt;
Death Knights can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:370px;vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=wikitable style=&amp;quot;margin:1em;&amp;quot;&lt;br /&gt;
!{{LinkIcon|id=might_undead|filename=Harbinger of Doom.png|text=Harbinger of Doom}}&lt;br /&gt;
|-style=&#039;text-align:center;vertical-align:center;&#039;&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;color:white;&#039;|Enemy creatures always have their minimum possible Luck and will &#039;&#039;&#039;always&#039;&#039;&#039; land an Unlucky Strike when attacking.&lt;br /&gt;
|-style=&#039;text-align:center;vertical-align:center;&#039;&lt;br /&gt;
|Requirements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;width:370px;vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=wikitable style=&amp;quot;margin:1em;&amp;quot;&lt;br /&gt;
!{{LinkIcon|id=might_undead|filename=Walking Rot.png|text=Walking Rot}}&lt;br /&gt;
|-style=&#039;text-align:center;vertical-align:center;&#039;&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|style=&#039;color:white;&#039;|All enemies always have their minimum possible Morale.&lt;br /&gt;
|-style=&#039;text-align:center;vertical-align:center;&#039;&lt;br /&gt;
|Requirements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}{{LinkIcon|type=skill|id=skill_assault|stack=1|wrap=1|filename=Skill assault 3.png|text=Expert Offense}}&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|Heroes with a head start&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;vertical-align:middle;display:inline-block;&amp;quot;&amp;gt;{{LinkIcon|type=hero|id=necro_hero_3|filename=1}} ({{LinkIcon|type=skill|id=skill_assault|text=Basic Offense}})&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:middle;display:inline-block;&amp;quot;&amp;gt;{{LinkIcon|type=hero|id=necro_hero_4|filename=1}} ({{LinkIcon|type=skill|id=skill_assault|text=Basic Offense}})&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of Death Knights==&lt;br /&gt;
{{#invoke:HeroesOverview|display|lang=en|class=might_undead}}&lt;br /&gt;
==Related Pages==&lt;br /&gt;
{{HeroClassNavbox|lang=en}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sandboxes]]&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38636</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38636"/>
		<updated>2026-08-08T15:16:27Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: Undo revision 38635 by 76561198868168807 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38635</id>
		<title>Template:EliteClassBox/styles.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:EliteClassBox/styles.css&amp;diff=38635"/>
		<updated>2026-08-08T15:15:11Z</updated>

		<summary type="html">&lt;p&gt;76561198868168807: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.elite-box {&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    vertical-align: top;&lt;br /&gt;
    width: 525px;&lt;br /&gt;
    margin: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (max-width: 600px) {&lt;br /&gt;
    .elite-box {&lt;br /&gt;
        width: 100%;&lt;br /&gt;
        margin: 1em 0 0 0;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .band {&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .title {&lt;br /&gt;
    font-size: 150%;&lt;br /&gt;
    border-top: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box {&lt;br /&gt;
    border: 1px solid #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .values {&lt;br /&gt;
    padding: 8px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box .requirements &amp;gt; span {&lt;br /&gt;
    /*width: 68px !important;*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* FACTION COLORS */&lt;br /&gt;
.elite-box.faction-human .band {&lt;br /&gt;
    background-color: #8b7e47;&lt;br /&gt;
    border-top: solid 1px #bcb096;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-human .band td {&lt;br /&gt;
    color: #fff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-undead .band {&lt;br /&gt;
    background-color: #122c29;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-nature .band {&lt;br /&gt;
    background-color: #3d0c21;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-demon .band {&lt;br /&gt;
    background-color: #400f08;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-unfrozen .band {&lt;br /&gt;
    background-color: #1f3756;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-dungeon .band {&lt;br /&gt;
    background-color: #2d143c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.elite-box.faction-neutral .band {&lt;br /&gt;
    background-color: #3e3e3e;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198868168807</name></author>
	</entry>
</feed>