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	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
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	<updated>2026-09-19T14:22:09Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12256</id>
		<title>Schism Laws</title>
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		<updated>2026-05-08T14:35:52Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Schism_Lawsl}}&lt;br /&gt;
List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || Your Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultist growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Rider growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5000&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 2 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All effects applied by your heroes and friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All effects applied by your heroes and friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 3 || Your cities produce &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your cities produce &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Planar Explorers&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; || 1 || 3 || The cooldowns of all the battle spells of enemy heroes are increased by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 6 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubus growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrator growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;7500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Mind Freeze&#039;&#039;&#039; || 1 || 4 || Each round of battle, the enemy loses &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Focus Charge(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The Abyss Stares Back&#039;&#039;&#039; || 1 || 5 || Your Schism heroes start each day with maximum Communion level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The World is Ours&#039;&#039;&#039; || 1 || 3 || Friendly creatures treat all Terrains as Native.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Abyssal Envoys&#039;&#039;&#039; || 1 || 3 || Abyssal Envoy growth in you cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. They gain 3 Speed and Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Abyssal Envoys growth in you cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain 3 Speed and Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VII&#039;&#039;&#039; || 1 || 2 || Tier-7 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-7 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Ice Storms&#039;&#039;&#039; || 1 || 4 || All enemy creatures loses &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Speed and Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12250</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12250"/>
		<updated>2026-05-08T14:25:27Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Schism_Lawsl}}&lt;br /&gt;
List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || Your Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultist growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Rider growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5000&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 2 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All effects applied by your heroes and friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All effects applied by your heroes and friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 3 || Your cities produce &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your cities produce &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Planar Explorers&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;750&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; || 1 || 3 || The cooldowns of all the battle spells of enemy heroes are increased by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 6 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubus growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrator growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Mind Freeze&#039;&#039;&#039; || 1 || 3 || During the battle, enemy loses 1 Focus Charge(s) per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The Abyss Stares Back&#039;&#039;&#039; || 1 || 4 || Your Schism heroes start a day with max. Communion level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VII&#039;&#039;&#039; || 1 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Abyssal Envoys&#039;&#039;&#039; || 1 || 3 || Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Ice Storms&#039;&#039;&#039; || 1 || 4 || Enemies&#039; Speed and Initiative reduces by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The World is Ours&#039;&#039;&#039; || 1 || 3 || All friendly creatures treat all Terrains as Native.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12242</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12242"/>
		<updated>2026-05-08T14:05:01Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Schism_Lawsl}}&lt;br /&gt;
List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || Your Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-1&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-1&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultist growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Rider growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-2&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-2&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-3&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-3&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5000&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 2 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-4&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Tier-4&amp;lt;/span&amp;gt; friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All effects applied by your heroes and friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All effects applied by your heroes and friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 5 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Frostbite&#039;&#039;&#039; || 1 || 3 || Each round of battle, enemy heroes lose 6 mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubi growth in your cities increases by 1. Their Attack and Defense increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrators growth in your cities increases by 1. They deal +4 Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Mind Freeze&#039;&#039;&#039; || 1 || 3 || During the battle, enemy loses 1 Focus Charge(s) per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The Abyss Stares Back&#039;&#039;&#039; || 1 || 4 || Your Schism heroes start a day with max. Communion level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VII&#039;&#039;&#039; || 1 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Abyssal Envoys&#039;&#039;&#039; || 1 || 3 || Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Ice Storms&#039;&#039;&#039; || 1 || 4 || Enemies&#039; Speed and Initiative reduces by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The World is Ours&#039;&#039;&#039; || 1 || 3 || All friendly creatures treat all Terrains as Native.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12239</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12239"/>
		<updated>2026-05-08T13:44:07Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Schism_Lawsl}}&lt;br /&gt;
List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || Your Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultist growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Rider growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All negative effects used by your heroes and friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All negative effects used by your heroes and friendly creatures last 2 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 5 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Frostbite&#039;&#039;&#039; || 1 || 3 || Each round of battle, enemy heroes lose 6 mana.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +25% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubi growth in your cities increases by 1. Their Attack and Defense increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrators growth in your cities increases by 1. They deal +4 Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Mind Freeze&#039;&#039;&#039; || 1 || 3 || During the battle, enemy loses 1 Focus Charge(s) per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The Abyss Stares Back&#039;&#039;&#039; || 1 || 4 || Your Schism heroes start a day with max. Communion level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VII&#039;&#039;&#039; || 1 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Abyssal Envoys&#039;&#039;&#039; || 1 || 3 || Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Ice Storms&#039;&#039;&#039; || 1 || 4 || Enemies&#039; Speed and Initiative reduces by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The World is Ours&#039;&#039;&#039; || 1 || 3 || All friendly creatures treat all Terrains as Native.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12138</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=12138"/>
		<updated>2026-05-07T22:40:12Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Schism_Lawsl}}&lt;br /&gt;
List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artifacts, you gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+30%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || Your Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. They gain 1 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Spell Power as Attack, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt; of their Defense and Knowledge as Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Attack and Defense when they battle on their Native Terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain +1 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain +1=3 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultists growth in your cities increases by 4. They deal +1 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Riders growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All negative effects used by your heroes and friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All negative effects used by your heroes and friendly creatures last 2 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 5 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Frostbite&#039;&#039;&#039; || 1 || 3 || Each round of battle, enemy heroes lose 6 mana.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +25% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubi growth in your cities increases by 1. Their Attack and Defense increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrators growth in your cities increases by 1. They deal +4 Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Mind Freeze&#039;&#039;&#039; || 1 || 3 || During the battle, enemy loses 1 Focus Charge(s) per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The Abyss Stares Back&#039;&#039;&#039; || 1 || 4 || Your Schism heroes start a day with max. Communion level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VII&#039;&#039;&#039; || 1 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 10% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-7 friendly creatures&#039; Attack and Defense increase by 20% of their hero&#039;s Attack, Defense, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Abyssal Envoys&#039;&#039;&#039; || 1 || 3 || Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Ice Storms&#039;&#039;&#039; || 1 || 4 || Enemies&#039; Speed and Initiative reduces by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The World is Ours&#039;&#039;&#039; || 1 || 3 || All friendly creatures treat all Terrains as Native.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=12087</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=12087"/>
		<updated>2026-05-07T17:09:17Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+25%&amp;lt;/span&amp;gt; Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 3 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffin growth in your cities increases by 2. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffin growth in your cities increases by 2. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweaver growth in your cities increases by 2. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweaver growth in your cities increases by 2. They deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 3 || All positive effects on friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All positive effects on friendly creatures last &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 5 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5000&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; building(s) daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. Their attacks ignore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5%&amp;lt;/span&amp;gt; of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. Their attacks ignore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; and take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; and take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; and take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; and take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitor growth in your cities increases by 1. They ignore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5%&amp;lt;/span&amp;gt; of the enemy&#039;s Attack and they gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitor growth in your cities increases by 1. They ignore &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; of the enemy&#039;s Attack and they gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 1 || The chance of Morale triggering for friendly creatures increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt; for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || The chance of Morale triggering for friendly creatures increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2%&amp;lt;/span&amp;gt; for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || The chance of Morale triggering for friendly creatures increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 3 || Friendly creatures&#039; counterattacks deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures&#039; counterattacks deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+100%&amp;lt;/span&amp;gt; Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;7500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any spells of any tiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Defense as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Angels growth in your cities increases by 1. They gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt; of their hero&#039;s Attack and Defense as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt; of their hero&#039;s Spell Power and Knowledge as Attack and Defense respectively.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects when fighting on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12081</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12081"/>
		<updated>2026-05-07T17:01:50Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.&lt;br /&gt;
&lt;br /&gt;
{{loc|link=Necropolis Laws}}&lt;br /&gt;
List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2%&amp;lt;/span&amp;gt; Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Gifts of the Afterlife&#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Luck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeleton growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeleton growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wight growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wight growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+50%&amp;lt;/span&amp;gt; from Damage-over-time effects.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+100%&amp;lt;/span&amp;gt; from Damage-over-time effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+250&amp;lt;/span&amp;gt; maximum Necromantic Energy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of the Immortals&#039;&#039;&#039; || 1 || 2 || Your cities generate &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+20%&amp;lt;/span&amp;gt; Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities generate &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+40%&amp;lt;/span&amp;gt; Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your cities generate &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+60%&amp;lt;/span&amp;gt; Law points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pet growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pet growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobber growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobber growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equalizes All&#039;&#039;&#039; || 1 || 4 || Friendly creatures from different factions don&#039;t decrease each other&#039;s Morale. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;5000&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Moon&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Nightshade spells of your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 4 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;3%&amp;lt;/span&amp;gt; Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 2 || Your spell upgrades cost &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-30%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-40%&amp;lt;/span&amp;gt; Alchemical Dust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liche growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. Their healing abilities restore 100% more HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liche growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. Their healing abilities restore 100% more HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knight growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. Their maximum Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knight growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. Their maximum Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;50%&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;100%&amp;lt;/span&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your Necropolis creatures cost &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-15%&amp;lt;/span&amp;gt; Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your Necropolis creatures cost &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-20%&amp;lt;/span&amp;gt; Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+250&amp;lt;/span&amp;gt; maximum Necromantic Energy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampire growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;. They gain 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampire growth in your cities increases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;. They gain 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Friendly creatures battling on their Native terrain gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Friendly creatures battling on their Native terrain gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || The chance of Morale or Luck triggering for enemy creatures decreases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt; for each point of their Morale or Luck, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || The chance of Morale or Luck triggering for enemy creatures decreases by &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;2%&amp;lt;/span&amp;gt; for each point of their Morale or Luck, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time allotment of &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;7500&amp;lt;/span&amp;gt; Gold, &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Wood, and &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Magic Absorption&#039;&#039;&#039; || 1 || 6 || The enemy loses &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; level(s) on all Magic School spells. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead V&#039;&#039;&#039; || 1 || 5 || Your heroes gain &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;4%&amp;lt;/span&amp;gt; Necromancy Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Morituri te Salutant&#039;&#039;&#039; || 1 || 4 || Friendly creatures can make &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; counterattacks per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Death&#039;s Presence&#039;&#039;&#039; || 1 || 4 || Enemy non-Necropolis creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-5%&amp;lt;/span&amp;gt; and take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Enemy non-Necropolis creatures deal &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;-10%&amp;lt;/span&amp;gt; and take &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12078</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12078"/>
		<updated>2026-05-07T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Necropolis Laws}}&lt;br /&gt;
List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces 250 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 500 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2% Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Gifts of the Afterlife&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Luck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wight growth in your cities increases by 4. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wight growth in your cities increases by 8. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% from Damage-over-time effects.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% from Damage-over-time effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces 1 Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || Your heroes gain +250 maximum Necromantic Energy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of the Immortals&#039;&#039;&#039; || 1 || 2 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your cities generate +60% Law points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pet growth in your cities increases by 2. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pet growth in your cities increases by 4. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobber growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobber growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equalizes All&#039;&#039;&#039; || 1 || 4 || Friendly creatures from different factions don&#039;t decrease each other&#039;s Morale. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Moon&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Nightshade spells of your heroes gain 1 level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 4 || Your heroes gain 3% Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 2 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -40% Alchemical Dust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liche growth in your cities increases by 1. Their healing abilities restore 100% more HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liche growth in your cities increases by 2. Their healing abilities restore 100% more HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knight growth in your cities increases by 2. Their maximum Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost -10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your Necropolis creatures cost -15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your Necropolis creatures cost -20% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || Your heroes gain +250 maximum Necromantic Energy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampire growth in your cities increases by 1. They gain 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampire growth in your cities increases by 2. They gain 25 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Friendly creatures battling on their Native terrain gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Friendly creatures battling on their Native terrain gain 2 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || The chance of Morale or Luck triggering for enemy creatures decreases by 1% for each point of their Morale or Luck, respectively&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || The chance of Morale or Luck triggering for enemy creatures decreases by 2% for each point of their Morale or Luck, respectively&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Magic Absorption&#039;&#039;&#039; || 1 || 6 || The enemy loses 1 level(s) on all Magic School spells. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead V&#039;&#039;&#039; || 1 || 5 || Your heroes gain 4% Necromancy Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Morituri te Salutant&#039;&#039;&#039; || 1 || 4 || Friendly creatures can make +1 counterattacks per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Death&#039;s Presence&#039;&#039;&#039; || 1 || 4 || Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12077</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12077"/>
		<updated>2026-05-07T16:15:41Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Necropolis Laws}}&lt;br /&gt;
List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces 250 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 500 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2% Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Gifts of the Afterlife&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Luck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wight growth in your cities increases by 4. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wight growth in your cities increases by 8. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% from Damage-over-time effects.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% from Damage-over-time effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces 1 Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || Your heroes gain +250 maximum Necromantic Energy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of the Immortals&#039;&#039;&#039; || 1 || 2 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your cities generate +60% Law points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pet growth in your cities increases by 2. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pet growth in your cities increases by 4. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobber growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobber growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equalizes All&#039;&#039;&#039; || 1 || 4 || Friendly creatures from different factions don&#039;t decrease each other&#039;s Morale. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Moon&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Nightshade spells of your heroes gain 1 level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 4 || Your heroes gain 3% Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 2 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -40% Alchemical Dust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liche growth in your cities increases by 1. Their healing abilities restore 100% more HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liche growth in your cities increases by 2. Their healing abilities restore 100% more HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knight growth in your cities increases by 2. Their maximum Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 100%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost -10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Necropolis creatures cost -20% Gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampires growth in your cities increases by 1. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampires growth in your cities increases by 2. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Speed of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 1% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 2% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead V&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Morituri te Salutant&#039;&#039;&#039; || 1 || 3 || Friendly creatures make +1 counterattacks per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Death Presence&#039;&#039;&#039; || 1 || 4 || Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12073</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12073"/>
		<updated>2026-05-07T15:43:53Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Necropolis Laws}}&lt;br /&gt;
List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces 250 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 500 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2% Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Gifts of the Afterlife&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Luck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wight growth in your cities increases by 4. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wight growth in your cities increases by 8. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% from Damage-over-time effects.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% from Damage-over-time effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 2 || Produces 1 Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Mercury daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || Your heroes gain +250 maximum Necromantic Energy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of the Immortals&#039;&#039;&#039; || 1 || 2 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your cities generate +60% Law points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pet growth in your cities increases by 2. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pet growth in your cities increases by 4. They gain 2 Initiative.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobber growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobber growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equalizes All&#039;&#039;&#039; || 1 || 4 || Friendly creatures from different factions don&#039;t decrease each other&#039;s Morale. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 1 || Your spell upgrades cost -10% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liches growth in your cities increases by 1. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liches growth in your cities increases by 2. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knights growth in your cities increases by 1. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knights growth in your cities increases by 2. Their max. Damage increases by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost -10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Necropolis creatures cost -20% Gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampires growth in your cities increases by 1. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampires growth in your cities increases by 2. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Speed of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 1% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 2% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead V&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Morituri te Salutant&#039;&#039;&#039; || 1 || 3 || Friendly creatures make +1 counterattacks per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Death Presence&#039;&#039;&#039; || 1 || 4 || Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12068</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=12068"/>
		<updated>2026-05-07T15:21:42Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Necropolis Laws}}&lt;br /&gt;
List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 2 || Produces 250 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 500 Gold daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2% Necromancy Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Gifts of the Afterlife&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain 3 Luck.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wight growth in your cities increases by 4. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wight growth in your cities increases by 8. Their minimum Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% from Damage-over-time effects.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% from Damage-over-time effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Defense of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Defense of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Defense of your heroes increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of Immortal&#039;&#039;&#039; || 1 || 1 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your cities generate +60% Law points.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Afterlife Gifts&#039;&#039;&#039; || 1 || 2 || Luck of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Luck of your heroes increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equates All&#039;&#039;&#039; || 1 || 3 || Your creatures from different factions don&#039;t decrease each other&#039;s Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pets growth in your cities increases by 2. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pets growth in your cities increases by 4. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobbers growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobbers growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 1 || Your spell upgrades cost -10% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liches growth in your cities increases by 1. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liches growth in your cities increases by 2. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knights growth in your cities increases by 1. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knights growth in your cities increases by 2. Their max. Damage increases by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost -10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Necropolis creatures cost -20% Gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampires growth in your cities increases by 1. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampires growth in your cities increases by 2. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Speed of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 1% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 2% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead V&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Morituri te Salutant&#039;&#039;&#039; || 1 || 3 || Friendly creatures make +1 counterattacks per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Death Presence&#039;&#039;&#039; || 1 || 4 || Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11904</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11904"/>
		<updated>2026-05-05T18:32:55Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain 1 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 2 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces 250 Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal +25% Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 3 || Produces 500 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Produces 1000 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 2 || Produces 1 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffin growth in your cities increases by 2. They gain 5 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffin growth in your cities increases by 2. They gain 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweaver growth in your cities increases by 2. They deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweaver growth in your cities increases by 2. They deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 3 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All positive effects on friendly creatures last 2 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 5 || Friendly creatures gain 1 Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +20% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. Their attacks ignore 10% of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy&#039;s Attack and they gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitor growth in your cities increases by 1. They ignore 10% of the enemy&#039;s Attack and they gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 1 || The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || The chance of Morale triggering for friendly creatures increases by 2% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || The chance of Morale triggering for friendly creatures increases by 3% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 3 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures&#039; counterattacks deal +100% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any spells of any tiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. They gain 25% of their hero&#039;s Attack and Defense as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Angels growth in your cities increases by 1. They gain 50% of their hero&#039;s Attack and Defense as Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures gain 25% of their hero&#039;s Spell Power and Knowledge as Attack and Defense respectively.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects when fighting on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11903</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11903"/>
		<updated>2026-05-05T18:25:11Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain 1 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 2 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces 250 Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal +25% Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 3 || Produces 500 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Produces 1000 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 2 || Produces 1 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffin growth in your cities increases by 2. They gain 5 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffin growth in your cities increases by 2. They gain 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweaver growth in your cities increases by 2. They deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweaver growth in your cities increases by 2. They deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 3 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All positive effects on friendly creatures last 2 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 5 || Friendly creatures gain 1 Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +20% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. Their attacks ignore 10% of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Your heroes gain 2 Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 4 Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitor growth in your cities increases by 1. They ignore 5% of the enemy&#039;s Attack and they gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitor growth in your cities increases by 1. They ignore 10% of the enemy&#039;s Attack and they gain 1 Speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 1 || The chance of Morale triggering for friendly creatures increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || The chance of Morale triggering for friendly creatures increases by 2% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || The chance of Morale triggering for friendly creatures increases by 3% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 3 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures&#039; counterattacks deal +100% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defense increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11902</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11902"/>
		<updated>2026-05-05T17:59:25Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain 1 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 2 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces 250 Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal +25% Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 3 || Produces 500 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Produces 1000 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 2 || Produces 1 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffin growth in your cities increases by 2. They gain 5 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffin growth in your cities increases by 2. They gain 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweaver growth in your cities increases by 2. They deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweaver growth in your cities increases by 2. They deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 3 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All positive effects on friendly creatures last 2 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 5 || Friendly creatures gain 1 Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +20% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 level(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. Their attacks ignore 10% of the target&#039;s Defense and they gain 1 speed.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Attack of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Attack of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Defense of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Defense of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Spell Power of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Spell Power of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Knowledge of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Knowledge of your heroes increases by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. They ignore 5% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. They ignore 10% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 2 || The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defense increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11901</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11901"/>
		<updated>2026-05-05T17:37:21Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain 1 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 2 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces 250 Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal +25% Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 3 || Produces 500 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Produces 1000 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 2 || Produces 1 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffin growth in your cities increases by 2. They gain 5 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffin growth in your cities increases by 2. They gain 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweaver growth in your cities increases by 2. They deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweaver growth in your cities increases by 2. They deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 3 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All positive effects on friendly creatures last 2 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 5 || Friendly creatures gain 1 Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 1 || Produces 1 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Gems(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +30% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Long Reach Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Attack of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Attack of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Defense of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Defense of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Spell Power of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Spell Power of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Knowledge of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Knowledge of your heroes increases by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. They ignore 5% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. They ignore 10% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 2 || The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defense increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11900</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11900"/>
		<updated>2026-05-05T17:36:49Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain 1 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 2 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces 250 Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal +25% Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 3 || Produces 500 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Produces 1000 Gold Daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; | 1 || 2 || Produces 1 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Produces 2 Gem(s) daily.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Your heroes gain 1 Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain 2 Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffin growth in your cities increases by 2. They gain 5 HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffin growth in your cities increases by 2. They gain 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweaver growth in your cities increases by 2. They deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweaver growth in your cities increases by 2. They deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 3 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All positive effects on friendly creatures last 2 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 5 || Friendly creatures gain 1 Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 1 || Produces 1 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Gems(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +30% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Long Reach Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Attack of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Attack of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Defense of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Defense of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Spell Power of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Spell Power of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Knowledge of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Knowledge of your heroes increases by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. They ignore 5% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. They ignore 10% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 2 || The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defense increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11896</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=11896"/>
		<updated>2026-05-05T17:12:21Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Temple_Laws}}&lt;br /&gt;
List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Your heroes gain 1 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your heroes gain 2 Sight radius.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Faith in Magic&#039;&#039;&#039; || 1 || 2 || Produces 250 Astrology points daily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsman growth in your cities increases by 4. They gain 2 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsman growth in your cities increases by 4. They gain 4 Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowman growth in your cities increases by 4. They gain 2 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowman growth in your cities increases by 4. They gain 4 Attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Inquisition Crusade&#039;&#039;&#039; || 1 || 1 || Friendly creatures deal +25% Damage to summoned enemy creatures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Morale of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Morale of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffins growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffins growth in your cities increases by 4. Their HP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweavers growth in your cities increases by 2. Their deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweavers growth in your cities increases by 2. Their deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 4 || Initiative of friendly creatures increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 2 || Friendly creatures&#039; counterattacks deal +25% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 1 || Produces 1 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Gems(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +30% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Long Reach Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Attack of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Attack of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defense&#039;&#039;&#039; || 1 || 3 || Defense of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Defense of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Spell Power of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Spell Power of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Knowledge of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Knowledge of your heroes increases by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. They ignore 5% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. They ignore 10% of the target&#039;s Defense, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 2 || The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero&#039;s Attack and Defense.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defense increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Main_Page/fr&amp;diff=11890</id>
		<title>Main Page/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Main_Page/fr&amp;diff=11890"/>
		<updated>2026-05-05T12:40:14Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
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&#039;&#039;&#039;[https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ Heroes of Might and Magic: Olden Era]&#039;&#039;&#039; est la préquelle officielle qui remonte aux origines de la série acclamée par la critique et fondatrice du genre des jeux de stratégies au tour par tour. Explorez la carte en solo ou en multijoueur, triomphez dans des batailles emblématiques et établissez la paix sur un continent où cela n&#039;a jamais été une option.&lt;br /&gt;
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== Olden Era ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Factions/fr|Factions]]&lt;br /&gt;
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| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Heroes/fr|Héros]]&lt;br /&gt;
* [[Units/fr|Unités]]&lt;br /&gt;
* [[Spells/fr|Sorts]]&lt;br /&gt;
* [[Combat System/fr|Système de combat]]&lt;br /&gt;
* [[Skills/fr|Compétences]]&lt;br /&gt;
* [[Laws/fr|Lois de factions]]&lt;br /&gt;
* [[Artifacts/fr|Artéfacts]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Developer Diaries|Journal des développeurs]]&lt;br /&gt;
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{{#ev:youtube|zlVlN7NXF00||center|autoresize=autoresize}}&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;[[Category:Wiki]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Heroes of Might and Magic: Olden Era, developed by Unfrozen and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Main_Page/fr&amp;diff=11889</id>
		<title>Main Page/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Main_Page/fr&amp;diff=11889"/>
		<updated>2026-05-05T12:37:56Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: Created page with &amp;quot;{{DISPLAYTITLE:Heroes of Might and Magic: Olden Era Wiki Officiel}} {{loc}} {| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#14171b; width: 100%; border: 1px solid #bea064; color: white; border-left: none; border-right: none;&amp;quot; | class=&amp;quot;hides hidem&amp;quot; | link=https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ | class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-alig...&amp;quot;&lt;/p&gt;
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&#039;&#039;&#039;[https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ Heroes of Might and Magic: Olden Era]&#039;&#039;&#039; est la préquelle officielle qui remonte aux origines de la série acclamée par la critique et fondatrice du genre des jeux de stratégies au tour par tour. Explorez la carte en solo ou en multijoueur, triomphez dans des batailles emblématiques et établissez la paix sur un continent où cela n&#039;a jamais été une option.&lt;br /&gt;
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L&#039;objectif de ce wiki est de devenir le dépôt de connaissances de la communauté, libre et modifiable par tous, utile aussi bien aux nouveaux joueurs qu&#039;aux joueurs expérimentés et aux modeurs.&lt;br /&gt;
&lt;br /&gt;
Si vous voulez aider, [[Special:UserLogin|connectez-vous ici]] avec votre compte Steam!&lt;br /&gt;
&lt;br /&gt;
Dernier patch client: [[Patches/v0.80.11|v0.80.11]].&lt;br /&gt;
&lt;br /&gt;
== Olden Era ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Factions/de|Factions]]&lt;br /&gt;
* [[Magic/fr|Magie]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Heroes/fr|Héros]]&lt;br /&gt;
* [[Units/fr|Unités]]&lt;br /&gt;
* [[Spells/fr|Sorts]]&lt;br /&gt;
* [[Combat System/fr|Système de combat]]&lt;br /&gt;
* [[Skills/fr|Compétences]]&lt;br /&gt;
* [[Laws/fr|Lois de factions]]&lt;br /&gt;
* [[Artifacts/fr|Artéfacts]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Developer Diaries|Journal des développeurs]]&lt;br /&gt;
* [[Beginner&#039;s Guide/fr|Guide du débutant]]&lt;br /&gt;
* [https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ Page Steam]&lt;br /&gt;
* [https://discord.com/invite/unfrozen Discord des développeurs]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zlVlN7NXF00||center|autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Wiki]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Heroes of Might and Magic: Olden Era, developed by Unfrozen and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2073</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2073"/>
		<updated>2025-10-25T21:09:28Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 1 || Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by 4. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by 8. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain +1 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain +1=3 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultists growth in your cities increases by 4. They deal +1 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Riders growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All negative effects used by your heroes and friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All negative effects used by your heroes and friendly creatures last 2 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 5 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Frostbite&#039;&#039;&#039; || 1 || 3 || Each round of battle, enemy heroes lose 6 mana.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +25% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artefacts, you gain +20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artefacts, you gain +40% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artefacts, you gain +60% Alchemical Dust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubi growth in your cities increases by 1. Their Attack and Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrators growth in your cities increases by 1. They deal +4 Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Mind Freeze&#039;&#039;&#039; || 1 || 3 || During the battle, enemy loses 1 Focus Charge(s) per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The Abyss Stares Back&#039;&#039;&#039; || 1 || 4 || Your Schism heroes start a day with max. Communion level.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VII&#039;&#039;&#039; || 1 || 2 || Tier-7 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-7 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Abyssal Envoys&#039;&#039;&#039; || 1 || 3 || Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Ice Storms&#039;&#039;&#039; || 1 || 4 || Enemies&#039; Speed and Initiative reduces by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;The World is Ours&#039;&#039;&#039; || 1 || 3 || All friendly creatures treat all Terrains as Native.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2072</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2072"/>
		<updated>2025-10-25T20:49:31Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 1 || Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by 4. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by 8. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain +1 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain +1=3 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultists growth in your cities increases by 4. They deal +1 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Riders growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All negative effects used by your heroes and friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All negative effects used by your heroes and friendly creatures last 2 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Cold Shoulder&#039;&#039;&#039; || 1 || 5 || You can use Involuntary Summons in your Schism cities twice per week.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Frostbite&#039;&#039;&#039; || 1 || 3 || Each round of battle, enemy heroes lose 6 mana.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Call of the Deep&#039;&#039;&#039; || 1 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +25% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Schism heroes&#039; spells and friendly creatures&#039; abilities summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Inevitable Destruction&#039;&#039;&#039; || 1 || 2 || When destroying artefacts, you gain +20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || When destroying artefacts, you gain +40% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || When destroying artefacts, you gain +60% Alchemical Dust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength V&#039;&#039;&#039; || 1 || 2 || Tier-5 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-5 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength VI&#039;&#039;&#039; || 1 || 2 || Tier-6 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-6 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Concubi&#039;&#039;&#039; || 1 || 3 || Concubi growth in your cities increases by 1. Their Attack and Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Arbitrators&#039;&#039;&#039; || 1 || 3 || Arbitrators growth in your cities increases by 1. They deal +4 Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2071</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2071"/>
		<updated>2025-10-25T20:28:03Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 1 || Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by 4. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by 8. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain +1 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain +1=3 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultists growth in your cities increases by 4. They deal +1 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Riders growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Otherworldly Magic&#039;&#039;&#039; || 1 || 3 || Arcane spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength IV&#039;&#039;&#039; || 1 || 2 || Tier-4 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-4 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Grand Shoth&#039;&#039;&#039; || 1 || 3 || Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cold Touch&#039;&#039;&#039; || 1 || 3 || All negative effects used by your heroes and friendly creatures last 1 additional round(s).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || All negative effects used by your heroes and friendly creatures last 2 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2070</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2070"/>
		<updated>2025-10-25T20:05:43Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 1 || Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by 4. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by 8. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Ice Power &#039;&#039;&#039; || 1 || 2 || Your heroes gain +1 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +2 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Your heroes gain +1=3 Spell Power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Survival Conditions&#039;&#039;&#039; || 1 || 2 || Your cities produce +1 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your cities produce +2 Wood and Ore.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Depths of Mind&#039;&#039;&#039; || 1 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || You Schism heroes restore +10% mana each morning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength II&#039;&#039;&#039; || 1 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-2 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength III&#039;&#039;&#039; || 1 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-3 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Cultists&#039;&#039;&#039; || 1 || 3 || Cultists growth in your cities increases by 4. They deal +1 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Elite Aga&#039;Shoth Riders&#039;&#039;&#039; || 1 || 3 || Aga&#039;Shoth Riders growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2069</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2069"/>
		<updated>2025-10-25T18:15:43Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 1 || Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by 4. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by 8. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 20% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2068</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2068"/>
		<updated>2025-10-25T18:12:50Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Generational Wisdom&#039;&#039;&#039; || 1 || 2 || Your heroes gain +10% XP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Your heroes gain +20% XP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Frozen Homeland&#039;&#039;&#039; || 1 || 1 || Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Attack and Defence of friendly creatures increases by 2, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Attack and Defence of friendly creatures increases by 3, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Ra&#039;Shoth&#039;&#039;&#039; || 1 || 3 || Ra&#039;Shoth growth in your cities increases by 4. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Ra&#039;Shoth growth in your cities increases by 8. Their Initiative increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Unfrozen Strength I&#039;&#039;&#039; || 1 || 2 || Tier-1 friendly creatures&#039; Attack and Defence increase by 10% of their hero&#039;s Attack, Defence, Spell Power and Knowledge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon_Laws&amp;diff=2067</id>
		<title>Dungeon Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon_Laws&amp;diff=2067"/>
		<updated>2025-10-25T17:59:10Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: Created page with &amp;quot;List of Laws from Dungeon  &amp;lt;tabber&amp;gt; |-|Tier 1= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- |}   ==Army== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- |}  |-|Tier 2= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- |}   ==Army== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- |}  |-|Tier 3= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- |}   ==Army== {| class=&amp;quot;wikitable&amp;quot; !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Dungeon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2066</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2066"/>
		<updated>2025-10-25T17:58:45Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2065</id>
		<title>Schism Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Laws&amp;diff=2065"/>
		<updated>2025-10-25T17:57:40Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: Created page with &amp;quot;List of Laws from Schism  &amp;lt;tabber&amp;gt; |-|Tier 1= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |}   ==Army== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |}  |-|Tier 2= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |}   ==Army== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |}  |-|Tier 3= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |}   ==Army== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Schism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=2064</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=2064"/>
		<updated>2025-10-25T15:56:30Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section provides an overview of the different Laws available for each faction.&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points allow the player to unlock various bonuses and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: make a clearer distinction between the Law Points that you gain through city building and heroes and &amp;quot;law point&amp;quot; that are actually used.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Necropolis Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Schism Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Temple Laws]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining Law Points==&lt;br /&gt;
Law Points are gained through the main building of a city controlled by the player&#039;s faction, as well as from a subskill of [[Insight]] and from certain Laws themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can accumulate up to 100 Law Points per game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Add the maths concerning Law Points gain with cities + insight subskill (if you have multiple heroes with the subskill etc), also how many Law Points needed to unlock a &amp;quot;law point&amp;quot; (maybe not every value from 1 to 100 but the formula).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier unlocking==&lt;br /&gt;
Each new Tier becomes available after spending a certain amount of Law Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Required Law Points &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=2063</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=2063"/>
		<updated>2025-10-25T15:55:16Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of Laws by Faction.&amp;lt;br&amp;gt;&lt;br /&gt;
This section provides an overview of the different Laws available for each faction.&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points allow the player to unlock various bonuses and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: make a clearer distinction between the Law Points that you gain through city building and heroes and &amp;quot;law point&amp;quot; that are actually used.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Necropolis Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Schism Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Temple Laws]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining Law Points==&lt;br /&gt;
Law Points are gained through the main building of a city controlled by the player&#039;s faction, as well as from a subskill of [[Insight]] and from certain Laws themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can accumulate up to 100 Law Points per game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Add the maths concerning Law Points gain with cities + insight subskill (if you have multiple heroes with the subskill etc), also how many Law Points needed to unlock a &amp;quot;law point&amp;quot; (maybe not every value from 1 to 100 but the formula).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier unlocking==&lt;br /&gt;
Each new Tier becomes available after spending a certain amount of Law Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Required Law Points &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2062</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2062"/>
		<updated>2025-10-25T15:52:38Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wights growth in your cities increases by 4. Their min. Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wights growth in your cities increases by 8. Their min. Damage increases by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Defence of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Defence of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Defence of your heroes increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of Immortal&#039;&#039;&#039; || 1 || 1 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your cities generate +60% Law points.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Afterlife Gifts&#039;&#039;&#039; || 1 || 2 || Luck of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Luck of your heroes increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equates All&#039;&#039;&#039; || 1 || 3 || Your creatures from different factions don&#039;t decrease each other&#039;s Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pets growth in your cities increases by 2. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pets growth in your cities increases by 4. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobbers growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobbers growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 1 || Your spell upgrades cost -10% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liches growth in your cities increases by 1. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liches growth in your cities increases by 2. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knights growth in your cities increases by 1. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knights growth in your cities increases by 2. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% Over Time Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% Over Time Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost -10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Necropolis creatures cost -20% Gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampires growth in your cities increases by 1. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampires growth in your cities increases by 2. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Speed of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 1% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 2% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead V&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 3 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Morituri te Salutant&#039;&#039;&#039; || 1 || 3 || Friendly creatures make +1 counterattacks per round.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Death Presence&#039;&#039;&#039; || 1 || 4 || Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2061</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2061"/>
		<updated>2025-10-25T15:36:22Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wights growth in your cities increases by 4. Their min. Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wights growth in your cities increases by 8. Their min. Damage increases by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Defence of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Defence of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Defence of your heroes increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of Immortal&#039;&#039;&#039; || 1 || 1 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your cities generate +60% Law points.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Afterlife Gifts&#039;&#039;&#039; || 1 || 2 || Luck of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Luck of your heroes increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equates All&#039;&#039;&#039; || 1 || 3 || Your creatures from different factions don&#039;t decrease each other&#039;s Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pets growth in your cities increases by 2. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pets growth in your cities increases by 4. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobbers growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobbers growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 1 || Your spell upgrades cost -10% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liches growth in your cities increases by 1. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liches growth in your cities increases by 2. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knights growth in your cities increases by 1. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knights growth in your cities increases by 2. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% Over Time Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% Over Time Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Terra Mortis&#039;&#039;&#039; || 1 || 5 || Your Necropolis heroes always battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead IV&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Free Death&#039;&#039;&#039; || 1 || 3 || Your Necropolis creatures cost -10% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Your Necropolis creatures cost -20% Gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Vampires&#039;&#039;&#039; || 1 || 3 || Vampires growth in your cities increases by 1. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Vampires growth in your cities increases by 2. Their HP increases by 25.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Return to the Soil&#039;&#039;&#039; || 1 || 4 || Speed of friendly creatures increases by 1, when they battle on their Native Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Terror and Dread&#039;&#039;&#039; || 1 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 1% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Chance of enemy creatures to make an additional turn or land a Lucky Strike reduces by 2% for each point of their Morale or Luck, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2060</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2060"/>
		<updated>2025-10-25T15:15:01Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wights growth in your cities increases by 4. Their min. Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wights growth in your cities increases by 8. Their min. Damage increases by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Defence of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Defence of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Defence of your heroes increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of Immortal&#039;&#039;&#039; || 1 || 1 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your cities generate +60% Law points.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Afterlife Gifts&#039;&#039;&#039; || 1 || 2 || Luck of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Luck of your heroes increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equates All&#039;&#039;&#039; || 1 || 3 || Your creatures from different factions don&#039;t decrease each other&#039;s Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pets growth in your cities increases by 2. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pets growth in your cities increases by 4. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobbers growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobbers growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Mercury&#039;&#039;&#039; || 1 || 1 || Produces 1 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Mercury per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Forbidden Alchemy&#039;&#039;&#039; || 1 || 1 || Your spell upgrades cost -10% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your spell upgrades cost -20% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your spell upgrades cost -30% Alchemical Dust.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead III&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Bloodthirst&#039;&#039;&#039; || 1 || 3 || Vampirism of friendly creatures increases by 25%.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Vampirism of friendly creatures increases by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Liches&#039;&#039;&#039; || 1 || 3 || Liches growth in your cities increases by 1. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Liches growth in your cities increases by 2. They restore +100% HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Dread Knights&#039;&#039;&#039; || 1 || 3 || Dread Knights growth in your cities increases by 1. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Dread Knights growth in your cities increases by 2. Their max. Damage increases by 6.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Black Death&#039;&#039;&#039; || 1 || 2 || Enemy creatures take +50% Over Time Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Enemy creatures take +100% Over Time Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2046</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2046"/>
		<updated>2025-10-25T12:43:04Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wights growth in your cities increases by 4. Their min. Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wights growth in your cities increases by 8. Their min. Damage increases by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Stand to the Death!&#039;&#039;&#039; || 1 || 2 || Defence of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Defence of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 || Defence of your heroes increases by 3.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead II&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Laws of Immortal&#039;&#039;&#039; || 1 || 1 || Your cities generate +20% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Your cities generate +40% Law points.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Your cities generate +60% Law points.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Afterlife Gifts&#039;&#039;&#039; || 1 || 2 || Luck of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Luck of your heroes increases by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Death Equates All&#039;&#039;&#039; || 1 || 3 || Your creatures from different factions don&#039;t decrease each other&#039;s Morale.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Undead Pets&#039;&#039;&#039; || 1 || 3 || Undead Pets growth in your cities increases by 2. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Undead Pets growth in your cities increases by 4. Their Initiative increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Graverobbers&#039;&#039;&#039; || 1 || 3 || Graverobbers growth in your cities increases by 2. They summon +50% units.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Graverobbers growth in your cities increases by 4. They summon +50% units.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2039</id>
		<title>Necropolis Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Laws&amp;diff=2039"/>
		<updated>2025-10-25T11:56:25Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: Created page with &amp;quot;List of Laws from Necropolis  &amp;lt;tabber&amp;gt; |-|Tier 1= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- | rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Tax Collectors&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || Produces 250 Gold per day. |- | 2 || 1 || Produces 500 Gold per day. |- | 3 || 1 || Produces 750 Gold per day. |- | rowspan=&amp;quot;1&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Animate Dead I&amp;#039;&amp;#039;&amp;#039; || 1 || 3 || +1.0% to Necromancy power. |- | rowspan=&amp;quot;1&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Resource Riches I&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Necropolis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Animate Dead I&#039;&#039;&#039; || 1 || 3 || +1.0% to Necromancy power.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Skeletons&#039;&#039;&#039; || 1 || 3 || Skeletons growth in your cities increases by 4. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Skeletons growth in your cities increases by 8. Their Attack and Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Wights&#039;&#039;&#039; || 1 || 3 || Wights growth in your cities increases by 4. Their min. Damage increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Wights growth in your cities increases by 8. Their min. Damage increases by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=2038</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=2038"/>
		<updated>2025-10-25T11:26:15Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of [[Laws]] from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Sight radius of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsmen growth in your cities increases by 4. Their Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsmen growth in your cities increases by 4. Their Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 2 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Morale of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Morale of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffins growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffins growth in your cities increases by 4. Their HP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweavers growth in your cities increases by 2. Their deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweavers growth in your cities increases by 2. Their deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 4 || Initiative of friendly creatures increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 2 || Friendly creatures&#039; counterattacks deal +25% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 1 || Produces 1 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Gems(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +30% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Long Reach Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Attack of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Attack of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defence&#039;&#039;&#039; || 1 || 3 || Defence of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Defence of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Spell Power of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Spell Power of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Knowledge of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Knowledge of your heroes increases by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. They ignore 5% of the target&#039;s Defence, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. They ignore 10% of the target&#039;s Defence, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 2 || The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defence increases by 25% of their hero&#039;s Attack and Defence.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defence increases by 50% of their hero&#039;s Attack and Defence.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defence increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1999</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1999"/>
		<updated>2025-10-24T20:58:20Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Laws from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Sight radius of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsmen growth in your cities increases by 4. Their Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsmen growth in your cities increases by 4. Their Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 2 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Morale of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Morale of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffins growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffins growth in your cities increases by 4. Their HP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweavers growth in your cities increases by 2. Their deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweavers growth in your cities increases by 2. Their deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 4 || Initiative of friendly creatures increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 2 || Friendly creatures&#039; counterattacks deal +25% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 1 || Produces 1 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Gems(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +30% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Long Reach Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Attack&#039;&#039;&#039; || 1 || 3 || Attack of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Attack of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Defence&#039;&#039;&#039; || 1 || 3 || Defence of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Defence of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Spell Power&#039;&#039;&#039; || 1 || 3 || Spell Power of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Spell Power of your heroes increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Knowledge&#039;&#039;&#039; || 1 || 3 || Knowledge of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Knowledge of your heroes increases by 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Cavalry&#039;&#039;&#039; || 1 || 3 || Cavalry growth in your cities increases by 1. They ignore 5% of the target&#039;s Defence, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Cavalry growth in your cities increases by 1. They ignore 10% of the target&#039;s Defence, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Inquisitors&#039;&#039;&#039; || 1 || 3 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy&#039;s Attack, and their Speed increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Encouragement&#039;&#039;&#039; || 1 || 2 || The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Power of Faith&#039;&#039;&#039; || 1 || 4 || All your Temple heroes can learn any tier spells.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  &#039;&#039;&#039;Resource Riches III&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Angels&#039;&#039;&#039; || 1 || 3 || Angels growth in your cities increases by 1. Their Attack and Defence increases by 25% of their hero&#039;s Attack and Defence.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Angels growth in your cities increases by 1. Their Attack and Defence increases by 50% of their hero&#039;s Attack and Defence.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Hero&#039;s Blessing&#039;&#039;&#039; || 1 || 6 || Friendly creatures&#039; Attack and Defence increase by 25% of their hero&#039;s Spell Power and Knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sacred Lands&#039;&#039;&#039; || 1 || 3 || Friendly creatures are immune to negative effects, when they battle on their Native Terrain.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1995</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1995"/>
		<updated>2025-10-24T20:19:41Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Laws from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Sight radius of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsmen growth in your cities increases by 4. Their Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsmen growth in your cities increases by 4. Their Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 2 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Morale of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Morale of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffins growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffins growth in your cities increases by 4. Their HP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweavers growth in your cities increases by 2. Their deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweavers growth in your cities increases by 2. Their deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 4 || Initiative of friendly creatures increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 2 || Friendly creatures&#039; counterattacks deal +25% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Mining: Gems&#039;&#039;&#039; || 1 || 1 || Produces 1 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 2 Gems(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 3 Gem(s) per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Coinage Reform&#039;&#039;&#039; || 1 || 4 || Your sources of Gold produce +15% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || Your sources of Gold produce +30% Gold.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Sun&#039;s Grace&#039;&#039;&#039; || 1 || 3 || Daylight spells of your heroes gain 1 lvl.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches II&#039;&#039;&#039; || 1 || 2 || Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Melee Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Long Reach Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Training: Range Combat&#039;&#039;&#039; || 1 || 3 || Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1991</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1991"/>
		<updated>2025-10-24T19:55:19Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Laws from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Sight radius of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsmen growth in your cities increases by 4. Their Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsmen growth in your cities increases by 4. Their Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 2 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Heroes of Tales&#039;&#039;&#039; || 1 || 2 || Morale of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Morale of your heroes increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Architect&#039;s Mastery&#039;&#039;&#039; || 1 || 6 || You can construct +1 building(s) per day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Griffins&#039;&#039;&#039; || 1 || 3 || Griffins growth in your cities increases by 2. Their HP increases by 5.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Griffins growth in your cities increases by 4. Their HP increases by 10.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Lightweavers&#039;&#039;&#039; || 1 || 3 || Lightweavers growth in your cities increases by 2. Their deal +2 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Lightweavers growth in your cities increases by 2. Their deal +4 Damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Swift Reflexes&#039;&#039;&#039; || 1 || 4 || Initiative of friendly creatures increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Vengeful Strike&#039;&#039;&#039; || 1 || 2 || Friendly creatures&#039; counterattacks deal +25% Damage.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Friendly creatures&#039; counterattacks deal +50% Damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1989</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1989"/>
		<updated>2025-10-24T18:55:22Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of Laws by Faction.&amp;lt;br&amp;gt;&lt;br /&gt;
This section provides an overview of the different Laws available for each faction.&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points allow the player to unlock various bonuses and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: make a clearer distinction between the Law Points that you gain through city building and heroes and &amp;quot;law point&amp;quot; that are actually used.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Necropolis Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Schism Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Temple Laws]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining Law Points==&lt;br /&gt;
Law Points are gained through the main building of a city controlled by their faction, as well as from a subskill of [[Insight]].&amp;lt;br&amp;gt;&lt;br /&gt;
Players can accumulate up to 100 Law Points per game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Add the maths concerning Law Points gain with cities + insight subskill (if you have multiple heroes with the subskill etc), also how many Law Points needed to unlock a &amp;quot;law point&amp;quot; (maybe not every value from 1 to 100 but the formula).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tier unlocking==&lt;br /&gt;
Each new Tier becomes available after spending a certain amount of Law Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Required Law Points &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1988</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1988"/>
		<updated>2025-10-24T18:43:15Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of Laws by Faction.&amp;lt;br&amp;gt;&lt;br /&gt;
This section provides an overview of the different Laws available for each faction.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can accumulate up to 100 Law Points per game.&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points are gained through the main building of a city controlled by their faction, as well as from a subskill of [[Insight]].&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points allow the player to unlock various bonuses and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Necropolis Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Schism Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Temple Laws]]&lt;br /&gt;
&lt;br /&gt;
==Tier unlocking==&lt;br /&gt;
Each new Tier becomes available after spending a certain amount of Law Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Required Law Points &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1987</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1987"/>
		<updated>2025-10-24T18:23:53Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview of Laws by Faction.&amp;lt;br&amp;gt;&lt;br /&gt;
This section provides an overview of the different Laws available for each faction.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can accumulate up to 100 Law Points per game.&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points are gained through the main building of a city controlled by their faction, as well as from a subskill of [[Insight]].&amp;lt;br&amp;gt;&lt;br /&gt;
Law Points allow the player to unlock various bonuses and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Each new tier becomes available after spending a certain amount of Law Points.&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Necropolis Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Schism Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Temple Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1986</id>
		<title>Temple Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Laws&amp;diff=1986"/>
		<updated>2025-10-24T18:05:10Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: Created page with &amp;quot;List of Laws from Temple  &amp;lt;tabber&amp;gt; |-|Tier 1= ==Faction== {| class=&amp;quot;wikitable&amp;quot; ! Name !! Level !! Cost !! Effect |- | rowspan=&amp;quot;3&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Tax Collectors&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || Produces 250 Gold per day. |- | 2 || 1 || Produces 500 Gold per day. |- | 3 || 1 || Produces 750 Gold per day. |- | rowspan=&amp;quot;1&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Training: Scouting&amp;#039;&amp;#039;&amp;#039; || 1 || 3 || Sight radius of your heroes increases by 1. |- | rowspan=&amp;quot;1&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Resource Riches I&amp;#039;&amp;#039;&amp;#039; || 1 || 1 || Provides a one-time bonus of 2500 Gol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Laws from [[Temple]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Tier 1=&lt;br /&gt;
==Faction==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Tax Collectors&#039;&#039;&#039; || 1 || 1 || Produces 250 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || Produces 500 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || Produces 750 Gold per day.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Training: Scouting&#039;&#039;&#039; || 1 || 3 || Sight radius of your heroes increases by 1.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Resource Riches I&#039;&#039;&#039; || 1 || 1 || Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Army==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Swordsmen&#039;&#039;&#039; || 1 || 3 || Swordsmen growth in your cities increases by 4. Their Defence increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Swordsmen growth in your cities increases by 4. Their Defence increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Elite Crossbowmen&#039;&#039;&#039; || 1 || 3 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 2.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || Crossbowmen growth in your cities increases by 4. Their Attack increases by 4.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Execute Excellence&#039;&#039;&#039; || 1 || 2 || All positive effects on friendly creatures last 1 additional round(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Tier 2=&lt;br /&gt;
&lt;br /&gt;
|-|Tier 3=&lt;br /&gt;
&lt;br /&gt;
|-|Tier 4=&lt;br /&gt;
&lt;br /&gt;
|-|Tier 5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1985</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Laws&amp;diff=1985"/>
		<updated>2025-10-24T17:29:20Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: Created page with &amp;quot;* Dungeon Laws  * Necropolis Laws  * Schism Laws  * Temple Laws&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Dungeon Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Necropolis Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Schism Laws]]&lt;br /&gt;
&lt;br /&gt;
* [[Temple Laws]]&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Heroes_of_Might_and_Magic:_Olden_Era_Official_Wiki&amp;diff=1984</id>
		<title>Heroes of Might and Magic: Olden Era Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Heroes_of_Might_and_Magic:_Olden_Era_Official_Wiki&amp;diff=1984"/>
		<updated>2025-10-24T17:25:50Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:  ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Heroes of Might and Magic - Olden Era Logo.png|150px|center|link=https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Heroes of Might and Magic: Olden Era&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #314550 ; align=center; width: 75%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Join us&#039;&#039;&#039; as an editor or admin! [[Special:UserLogin|Login]] to start editing, and [https://discord.gg/HhTgy2esz2 say hi on the wiki Discord channel]!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Heroes of Might and Magic - Olden Era Logo.png|600px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ Heroes of Might and Magic: Olden Era]&#039;&#039;&#039; is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Explore the map solo or in multiplayer, triumph in iconic battles and establish peace on a continent where it was never an option.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account!&lt;br /&gt;
&lt;br /&gt;
== Olden Era ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
! Gameplay&lt;br /&gt;
! Development&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Heroes]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Laws]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Developer Diaries]]&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/unfrozen Developer&#039;s Discord]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zlVlN7NXF00||center|autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Heroes of Might and Magic: Olden Era, developed by Unfrozen and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Ister.png&amp;diff=613</id>
		<title>File:Ister.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Ister.png&amp;diff=613"/>
		<updated>2025-10-22T14:43:47Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits]]&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
“Ister” is not a name, but a fragment of one. For he himself is not a person, but a fragment of a person. A powerful mage once sought to rid himself of his body, aiming to free the spirit. The ritual succeeded — the spirit was freed. However, the body did not perish, instead rising to walk. Now, Ister wanders the world aimlessly, seeking the second half of his name... the second half of himself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
[[Category:Hero specialty]]&lt;br /&gt;
Wayfarer:&lt;br /&gt;
&lt;br /&gt;
Has +10% Movement points, plus 2.5% more for every 6 hero levels. Moves significantly more efficiently on roads.&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Anastasia_the_Meek.png&amp;diff=612</id>
		<title>File:Anastasia the Meek.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Anastasia_the_Meek.png&amp;diff=612"/>
		<updated>2025-10-22T14:11:52Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits]]&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Born with a stutter, Anastasia never took the inquisitor’s exam. But while tending to the Church, she realised that when she sang, her voice was steady — and her songs had a certain effect on those who listened. She prefers to see the best in people and believes in their strength. And perhaps, when she sings her favourite hymn to Arina, others feel it too.&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
[[Category:Hero specialty]]&lt;br /&gt;
Hymn to Arina:&lt;br /&gt;
&lt;br /&gt;
Starts with the “Masterful Arina’s Touch” spell. This version of the spell increases target´s Speed by 1. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Heretic_Avis.png&amp;diff=611</id>
		<title>File:Heretic Avis.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Heretic_Avis.png&amp;diff=611"/>
		<updated>2025-10-22T14:09:55Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits]]&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Avis used to be a renowned knight, a wondrous life of nobility and marriage awaiting him. All of it was lost in a horrendous fire that left him disfigured and his fiancée dead. With no answers from the Church, he donned a mask to hide his scars and sought out Philosopher’s Stone, a miraculous item that can restore health and youth. No matter how hard he searches for it, the Stone eludes Avis. Maybe it’s just a myth — but it’s not like he has any other choice.&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
[[Category:Hero specialty]]&lt;br /&gt;
Gem Seeker:&lt;br /&gt;
&lt;br /&gt;
Produces 1 Gem per day, +1 more for every 5 hero levels. Increases the amount of Gems found on the map by 100%.&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Clarissa.png&amp;diff=610</id>
		<title>File:Clarissa.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Clarissa.png&amp;diff=610"/>
		<updated>2025-10-22T14:06:37Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits]]&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Clarissa is neither a warrior nor a mage — she is something far more formidable: an official. Well‑educated in magic, religion, and military affairs, her primary concern is ensuring everything follows proper procedures. Strictly. As it should be. And yet, somehow, her tax collection always surpasses that of her equally “honest” peers. Perhaps she really is blessed.&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
[[Category:Hero specialty]]&lt;br /&gt;
Wealthy:&lt;br /&gt;
&lt;br /&gt;
Produces 500 Gold per day, +100 more for every 2 hero levels. Increases the amount of Gold found on the map by 50%.&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Nadir.png&amp;diff=609</id>
		<title>File:Nadir.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=File:Nadir.png&amp;diff=609"/>
		<updated>2025-10-22T14:04:22Z</updated>

		<summary type="html">&lt;p&gt;76561198443886881: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits]]&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Since childhood, Nadir had a knack for spotting weaknesses in others and using them to his advantage. He could have risen high in the Church of Sun but had little interest in its ideals. He could have pursued magic elsewhere, but his sister, Zenith, worked hard to keep him within the Church’s protection. Out of gratitude, he stays by her side. And, in a way, he is her greatest weakness.&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
[[Category:Hero specialty]]&lt;br /&gt;
Heart of Hearts:&lt;br /&gt;
&lt;br /&gt;
Starts with the “Masterful Vulnerability” spell. This version of the spell makes the target always take maximum Damage. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.&lt;/div&gt;</summary>
		<author><name>76561198443886881</name></author>
	</entry>
</feed>