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	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
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	<updated>2026-09-19T04:57:28Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Units&amp;diff=18847</id>
		<title>Schism Units</title>
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		<updated>2026-05-23T07:46:19Z</updated>

		<summary type="html">&lt;p&gt;76561198292240288: fixed Ra&amp;#039;Shoth ability price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit list belonging to [[Schism]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Ra&#039;Shoth=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_Rashoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=3&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=2&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=75&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Ra&#039;Shoth, meaning &amp;quot;Small Rift-Dwellers&amp;quot; in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 20 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Stinging Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_StingingRaShoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some Ra&#039;Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Stinging Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ferocious Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_FerociousRashoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=These red-crested Ra&#039;Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sweeping Strike: &amp;lt;/span&amp;gt; Deals damage to the target and two adjacent hexes to its side.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ferocious Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Cultists=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cultist&lt;br /&gt;
|screenshot=Schism_Cultist_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=3-5&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=160&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Although Lyssara&#039;s expedition to the Sea of Regrets — as it is now called — had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 45 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Glance at the Abyss: &amp;lt;/span&amp;gt; Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Binder&lt;br /&gt;
|screenshot=Schism_Binder_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=4-5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Glance at the Abyss: &amp;lt;/span&amp;gt; Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Abyssal Tendril: &amp;lt;/span&amp;gt;Deals 2 damage per Binder to any enemy and removes one of their counterattack charges. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Votary&lt;br /&gt;
|screenshot=Schism_Votary_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3-7&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress - and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Curse of the Abyss - Sluggishness: &amp;lt;/span&amp;gt;  Deals 3 Pure damage per Votary to the target and all adjacent enemies. Initiative of all targets is reduced by 1 until the end of the next round. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Curse of the Abyss - Slow: &amp;lt;/span&amp;gt; Deals 3 Pure damage per Votary to the target and all adjacent units. Speed of all targets is reduced by 1 until the end of the next round. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Aga&#039;Shoth Riders=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Rider&lt;br /&gt;
|screenshot=Schism_AgashothRider_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=20&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=6&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Aga&#039;Shoth, meaning &amp;quot;Rift-Dweller of the Ground&amp;quot;, forms a bond that interwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 75 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Tamer&lt;br /&gt;
|screenshot=Schism_AgashothTamer_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=20&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=290&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Centuries of exposure to the Rift&#039;s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga&#039;shoth tamers to bind their striders to Jadame itself, drawing upon a fragment of the land&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Mat&#039;ha&lt;br /&gt;
|screenshot=Schism_AgashothMatha_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=290&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some riders undergo the ritual of Marash Mathash — &amp;quot;Blood Siblings&amp;quot; — which severs a portion of their mind to dwell within the Rift, enabling an aga&#039;shoth to cross into Jadame through a portal. Forever bound, the rider&#039;s psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Grand Shoths=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Grand Shoth&lt;br /&gt;
|screenshot=Schism_GrandShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=450&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 190 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Grand Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Unspeakable Shoth&lt;br /&gt;
|screenshot=Schism_UnspeakableShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=With the right incantations, shoth can be turned into incredibly precise and focused weapons, striking without mercy.&lt;br /&gt;
...What happens if a spell scroll is torn off?&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike: &amp;lt;/span&amp;gt;Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Unspeakable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Unthinkable Shoth&lt;br /&gt;
|screenshot=Schism_UnthinkableShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Unthinkable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Black Ice Shard: &amp;lt;/span&amp;gt;Deals 200% basic attack damage as pure damage to the target. Does not end turn. Ability tier 5. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Concubi=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Concubus&lt;br /&gt;
|screenshot=Schism_Concubus_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=14-20&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=530&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 230 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear I: &amp;lt;/span&amp;gt;Enemy spells cost +1 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Handcuffs: &amp;lt;/span&amp;gt;Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Mistress of Chains&lt;br /&gt;
|screenshot=Schism_MistressofChains_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=14-20&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=780&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=When I encountered the elves who had embraced the path of Schism, they were unrecognisable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear II: &amp;lt;/span&amp;gt;Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Abilities, Dear: &amp;lt;/span&amp;gt;+3 focus points when dealing damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Handcuffs: &amp;lt;/span&amp;gt;Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Hourglass: &amp;lt;/span&amp;gt;Blocks the enemy hero’s active abilities until the end of the round. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bewitcher&lt;br /&gt;
|screenshot=Schism_Bewitcher_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=20-20 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=780&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Can you imagine being born an ordinary mortal - only to become something else, something greater? It&#039;s no wonder some bewitchers seek - and earn - admiration in every gaze.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear II: &amp;lt;/span&amp;gt;Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Duelist: &amp;lt;/span&amp;gt;No melee penalty.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Flog Idle Mind: &amp;lt;/span&amp;gt;Deal 25 Pure Damage per Focus Charge on the target.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Bewitch Into Passivity: &amp;lt;/span&amp;gt;Prevents all enemies from gaining focus from any source until the end of next round. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Arbitrators=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Arbitrator&lt;br /&gt;
|screenshot=Schism_Arbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=20&lt;br /&gt;
|damage=18-22&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1200&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori Seals upon the riftwalkers her cult summons. Yet, over time, they slowly unravel into something utterly grotesque.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 500 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Reposition: &amp;lt;/span&amp;gt;Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fear: &amp;lt;/span&amp;gt;Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Rift Arbitrator&lt;br /&gt;
|screenshot=Schism_RiftArbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=22 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=24 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=18-22&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1900&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Barely recognisable from their former selves, these arbitrators serve as floating control relays, capable of directing countless Shoths at once. The strain they endure surpasses the limits of any mortal mind or body.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Reposition: &amp;lt;/span&amp;gt;Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fear: &amp;lt;/span&amp;gt;Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Disgorge Storm: &amp;lt;/span&amp;gt;Deals 25 pure damage to all enemies and gives them -1 speed and initiative. Lasts 2 rounds. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bloated Arbitrator&lt;br /&gt;
|screenshot=Schism_BloatedArbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=28 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=22&lt;br /&gt;
|damage=20-24&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1900&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.&lt;br /&gt;
They will doom us all.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Slimy Touch: &amp;lt;/span&amp;gt; Each attack deals +5 pure damage per bloated arbitrator and lowers the target’s speed and initiative by 1 until the end of the round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Switch Places: &amp;lt;/span&amp;gt;Make any 2 units switch places, as long as they are within 8 hexes from another. Does not end turn. This effect does not stack. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frozen Pages: &amp;lt;/span&amp;gt;Prevents the enemy hero from using their spellbook. This effect does not stack. Ability tier 5.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Abyssal Envoys=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Envoy&lt;br /&gt;
|screenshot=Schism_AbyssalEnvoy_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=40-60&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=9&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=2500&lt;br /&gt;
|mercury=1&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=When an arbitrator&#039;s psyche inevitably collapses, a gateway tears open, allowing these monstrosities to spill into Jadame.&lt;br /&gt;
Lyssara insists they are under her control, but I&#039;m not convinced—they seem far too independent and... sentient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 1700 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1[[File:Icon Resource Mercury.png|32px|link=Resources#Mercury|Mercury]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Envoys on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Envoy’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Overseer&lt;br /&gt;
|screenshot=Schism_AbyssalOverseer_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=40 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=40 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=40-60&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=4200&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all — they seem to be mere watchers for something far more powerful.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Area Strike: &amp;lt;/span&amp;gt;Deals Damage to the target and all hexes around it. Additional targets take —50% Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Overseers on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Overseer’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Moment of Insanity: &amp;lt;/span&amp;gt;Makes an enemy unit attack a random target. Does not affect Embodiments or Constructs. Negative Effect.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Executor&lt;br /&gt;
|screenshot=Schism_AbyssalExecutor_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=35&lt;br /&gt;
|defence=35 &lt;br /&gt;
|damage=60 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=11 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=4200&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black ice.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Executors on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Executor’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Control Mind: &amp;lt;/span&amp;gt;The target loses all its possible turns and passes. Does not affect Embodiments or Constructs. Negative Effect.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{UnitsNavbox}}&lt;br /&gt;
[[Category:Schism Units|*]]&lt;/div&gt;</summary>
		<author><name>76561198292240288</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Units&amp;diff=18846</id>
		<title>Schism Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Units&amp;diff=18846"/>
		<updated>2026-05-23T07:37:58Z</updated>

		<summary type="html">&lt;p&gt;76561198292240288: fixed Aga&amp;#039;Shoth Mat&amp;#039;ha name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit list belonging to [[Schism]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Ra&#039;Shoth=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_Rashoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=3&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=2&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=75&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Ra&#039;Shoth, meaning &amp;quot;Small Rift-Dwellers&amp;quot; in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 20 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Stinging Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_StingingRaShoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some Ra&#039;Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Stinging Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ferocious Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_FerociousRashoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=These red-crested Ra&#039;Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sweeping Strike: &amp;lt;/span&amp;gt; Deals damage to the target and two adjacent hexes to its side.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ferocious Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Cultists=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cultist&lt;br /&gt;
|screenshot=Schism_Cultist_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=3-5&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=160&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Although Lyssara&#039;s expedition to the Sea of Regrets — as it is now called — had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 45 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Glance at the Abyss: &amp;lt;/span&amp;gt; Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Binder&lt;br /&gt;
|screenshot=Schism_Binder_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=4-5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Glance at the Abyss: &amp;lt;/span&amp;gt; Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Abyssal Tendril: &amp;lt;/span&amp;gt;Deals 2 damage per Binder to any enemy and removes one of their counterattack charges. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Votary&lt;br /&gt;
|screenshot=Schism_Votary_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3-7&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress - and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Curse of the Abyss - Sluggishness: &amp;lt;/span&amp;gt;  Deals 3 Pure damage per Votary to the target and all adjacent enemies. Initiative of all targets is reduced by 1 until the end of the next round. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Curse of the Abyss - Slow: &amp;lt;/span&amp;gt; Deals 3 Pure damage per Votary to the target and all adjacent units. Speed of all targets is reduced by 1 until the end of the next round. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Aga&#039;Shoth Riders=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Rider&lt;br /&gt;
|screenshot=Schism_AgashothRider_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=20&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=6&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Aga&#039;Shoth, meaning &amp;quot;Rift-Dweller of the Ground&amp;quot;, forms a bond that interwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 75 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Tamer&lt;br /&gt;
|screenshot=Schism_AgashothTamer_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=20&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=290&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Centuries of exposure to the Rift&#039;s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga&#039;shoth tamers to bind their striders to Jadame itself, drawing upon a fragment of the land&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Mat&#039;ha&lt;br /&gt;
|screenshot=Schism_AgashothMatha_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=290&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some riders undergo the ritual of Marash Mathash — &amp;quot;Blood Siblings&amp;quot; — which severs a portion of their mind to dwell within the Rift, enabling an aga&#039;shoth to cross into Jadame through a portal. Forever bound, the rider&#039;s psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Grand Shoths=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Grand Shoth&lt;br /&gt;
|screenshot=Schism_GrandShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=450&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 190 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Grand Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Unspeakable Shoth&lt;br /&gt;
|screenshot=Schism_UnspeakableShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=With the right incantations, shoth can be turned into incredibly precise and focused weapons, striking without mercy.&lt;br /&gt;
...What happens if a spell scroll is torn off?&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike: &amp;lt;/span&amp;gt;Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Unspeakable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Unthinkable Shoth&lt;br /&gt;
|screenshot=Schism_UnthinkableShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Unthinkable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Black Ice Shard: &amp;lt;/span&amp;gt;Deals 200% basic attack damage as pure damage to the target. Does not end turn. Ability tier 5. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Concubi=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Concubus&lt;br /&gt;
|screenshot=Schism_Concubus_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=14-20&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=530&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 230 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear I: &amp;lt;/span&amp;gt;Enemy spells cost +1 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Handcuffs: &amp;lt;/span&amp;gt;Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Mistress of Chains&lt;br /&gt;
|screenshot=Schism_MistressofChains_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=14-20&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=780&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=When I encountered the elves who had embraced the path of Schism, they were unrecognisable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear II: &amp;lt;/span&amp;gt;Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Abilities, Dear: &amp;lt;/span&amp;gt;+3 focus points when dealing damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Handcuffs: &amp;lt;/span&amp;gt;Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Hourglass: &amp;lt;/span&amp;gt;Blocks the enemy hero’s active abilities until the end of the round. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bewitcher&lt;br /&gt;
|screenshot=Schism_Bewitcher_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=20-20 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=780&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Can you imagine being born an ordinary mortal - only to become something else, something greater? It&#039;s no wonder some bewitchers seek - and earn - admiration in every gaze.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear II: &amp;lt;/span&amp;gt;Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Duelist: &amp;lt;/span&amp;gt;No melee penalty.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Flog Idle Mind: &amp;lt;/span&amp;gt;Deal 25 Pure Damage per Focus Charge on the target.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Bewitch Into Passivity: &amp;lt;/span&amp;gt;Prevents all enemies from gaining focus from any source until the end of next round. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Arbitrators=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Arbitrator&lt;br /&gt;
|screenshot=Schism_Arbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=20&lt;br /&gt;
|damage=18-22&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1200&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori Seals upon the riftwalkers her cult summons. Yet, over time, they slowly unravel into something utterly grotesque.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 500 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Reposition: &amp;lt;/span&amp;gt;Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fear: &amp;lt;/span&amp;gt;Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Rift Arbitrator&lt;br /&gt;
|screenshot=Schism_RiftArbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=22 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=24 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=18-22&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1900&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Barely recognisable from their former selves, these arbitrators serve as floating control relays, capable of directing countless Shoths at once. The strain they endure surpasses the limits of any mortal mind or body.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Reposition: &amp;lt;/span&amp;gt;Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fear: &amp;lt;/span&amp;gt;Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Disgorge Storm: &amp;lt;/span&amp;gt;Deals 25 pure damage to all enemies and gives them -1 speed and initiative. Lasts 2 rounds. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bloated Arbitrator&lt;br /&gt;
|screenshot=Schism_BloatedArbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=28 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=22&lt;br /&gt;
|damage=20-24&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1900&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.&lt;br /&gt;
They will doom us all.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Slimy Touch: &amp;lt;/span&amp;gt; Each attack deals +5 pure damage per bloated arbitrator and lowers the target’s speed and initiative by 1 until the end of the round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Switch Places: &amp;lt;/span&amp;gt;Make any 2 units switch places, as long as they are within 8 hexes from another. Does not end turn. This effect does not stack. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frozen Pages: &amp;lt;/span&amp;gt;Prevents the enemy hero from using their spellbook. This effect does not stack. Ability tier 5.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Abyssal Envoys=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Envoy&lt;br /&gt;
|screenshot=Schism_AbyssalEnvoy_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=40-60&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=9&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=2500&lt;br /&gt;
|mercury=1&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=When an arbitrator&#039;s psyche inevitably collapses, a gateway tears open, allowing these monstrosities to spill into Jadame.&lt;br /&gt;
Lyssara insists they are under her control, but I&#039;m not convinced—they seem far too independent and... sentient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 1700 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1[[File:Icon Resource Mercury.png|32px|link=Resources#Mercury|Mercury]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Envoys on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Envoy’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Overseer&lt;br /&gt;
|screenshot=Schism_AbyssalOverseer_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=40 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=40 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=40-60&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=4200&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all — they seem to be mere watchers for something far more powerful.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Area Strike: &amp;lt;/span&amp;gt;Deals Damage to the target and all hexes around it. Additional targets take —50% Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Overseers on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Overseer’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Moment of Insanity: &amp;lt;/span&amp;gt;Makes an enemy unit attack a random target. Does not affect Embodiments or Constructs. Negative Effect.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Executor&lt;br /&gt;
|screenshot=Schism_AbyssalExecutor_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=35&lt;br /&gt;
|defence=35 &lt;br /&gt;
|damage=60 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=11 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=4200&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black ice.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Executors on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Executor’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Control Mind: &amp;lt;/span&amp;gt;The target loses all its possible turns and passes. Does not affect Embodiments or Constructs. Negative Effect.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{UnitsNavbox}}&lt;br /&gt;
[[Category:Schism Units|*]]&lt;/div&gt;</summary>
		<author><name>76561198292240288</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Units&amp;diff=18845</id>
		<title>Schism Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Schism_Units&amp;diff=18845"/>
		<updated>2026-05-23T07:33:56Z</updated>

		<summary type="html">&lt;p&gt;76561198292240288: fixed basic stat numeric values to current game state&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit list belonging to [[Schism]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Ra&#039;Shoth=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_Rashoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=3&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=2&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=75&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Ra&#039;Shoth, meaning &amp;quot;Small Rift-Dwellers&amp;quot; in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 20 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Stinging Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_StingingRaShoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some Ra&#039;Shoth have developed specialised synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Stinging Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Stinging Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ferocious Ra&#039;Shoth&lt;br /&gt;
|screenshot=Schism_FerociousRashoth_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=20&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=These red-crested Ra&#039;Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sweeping Strike: &amp;lt;/span&amp;gt; Deals damage to the target and two adjacent hexes to its side.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Ferocious Ra’Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Ferocious Ra’Shoth’s amount. These creatures are permanent and remain after battle. Ability tier 3. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Cultists=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cultist&lt;br /&gt;
|screenshot=Schism_Cultist_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=3-5&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=160&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Although Lyssara&#039;s expedition to the Sea of Regrets — as it is now called — had a higher purpose, I fear that for many Alvarians, it became a lure of temptation and power. Many of them nowadays are little more than cultists now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 45 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Glance at the Abyss: &amp;lt;/span&amp;gt; Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Binder&lt;br /&gt;
|screenshot=Schism_Binder_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=4-5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Glance at the Abyss: &amp;lt;/span&amp;gt; Curses the enemy target. Cursed targets take 2 pure damage per Cultist. Effect is stackable. Lasts 2 rounds. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Abyssal Tendril: &amp;lt;/span&amp;gt;Deals 2 damage per Binder to any enemy and removes one of their counterattack charges. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Votary&lt;br /&gt;
|screenshot=Schism_Votary_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=15&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3-7&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=12&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress - and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Curse of the Abyss - Sluggishness: &amp;lt;/span&amp;gt;  Deals 3 Pure damage per Votary to the target and all adjacent enemies. Initiative of all targets is reduced by 1 until the end of the next round. Ability tier 2. Costs 1 Focus Charge. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Curse of the Abyss - Slow: &amp;lt;/span&amp;gt; Deals 3 Pure damage per Votary to the target and all adjacent units. Speed of all targets is reduced by 1 until the end of the next round. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Aga&#039;Shoth Riders=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Rider&lt;br /&gt;
|screenshot=Schism_AgashothRider_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=20&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=6&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=210&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Aga&#039;Shoth, meaning &amp;quot;Rift-Dweller of the Ground&amp;quot;, forms a bond that interwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 75 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Tamer&lt;br /&gt;
|screenshot=Schism_AgashothTamer_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=20&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=290&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Centuries of exposure to the Rift&#039;s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga&#039;shoth tamers to bind their striders to Jadame itself, drawing upon a fragment of the land&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aga&#039;Shoth Matha&lt;br /&gt;
|screenshot=Schism_AgashothMatha_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3~3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=290&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=8&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some riders undergo the ritual of Marash Mathash — &amp;quot;Blood Siblings&amp;quot; — which severs a portion of their mind to dwell within the Rift, enabling an aga&#039;shoth to cross into Jadame through a portal. Forever bound, the rider&#039;s psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Plows Through: &amp;lt;/span&amp;gt;Removes all terrain penalties when in a hero&#039;s army.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Cold: &amp;lt;/span&amp;gt;When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Icy Breath: &amp;lt;/span&amp;gt;Makes an additional attack, dealing 100% of a basic attack as pure damage. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Grand Shoths=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Grand Shoth&lt;br /&gt;
|screenshot=Schism_GrandShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=450&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Grand Shoth are an experiment in binding. While some Shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 190 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Grand Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Unspeakable Shoth&lt;br /&gt;
|screenshot=Schism_UnspeakableShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=With the right incantations, shoth can be turned into incredibly precise and focused weapons, striking without mercy.&lt;br /&gt;
...What happens if a spell scroll is torn off?&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike: &amp;lt;/span&amp;gt;Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Unspeakable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Unthinkable Shoth&lt;br /&gt;
|screenshot=Schism_UnthinkableShoth_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=10-13&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=4&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous — and very efficient in some situations.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frost: &amp;lt;/span&amp;gt;Prevents the target from gaining focus&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Unthinkable Shoth on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the caster’s amount. These creatures are permanent and remain after battle. Ability tier 4. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Black Ice Shard: &amp;lt;/span&amp;gt;Deals 200% basic attack damage as pure damage to the target. Does not end turn. Ability tier 5. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Concubi=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Concubus&lt;br /&gt;
|screenshot=Schism_Concubus_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=14-20&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=530&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=For Schism followers who crave power, the Rift offers an irreversible transformation. Reborn, they must maintain focus — or risk becoming a gateway themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 230 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear I: &amp;lt;/span&amp;gt;Enemy spells cost +1 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Handcuffs: &amp;lt;/span&amp;gt;Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Mistress of Chains&lt;br /&gt;
|screenshot=Schism_MistressofChains_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=14-20&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=780&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=When I encountered the elves who had embraced the path of Schism, they were unrecognisable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear II: &amp;lt;/span&amp;gt;Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Abilities, Dear: &amp;lt;/span&amp;gt;+3 focus points when dealing damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Handcuffs: &amp;lt;/span&amp;gt;Prevents the target from using active abilities. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Hourglass: &amp;lt;/span&amp;gt;Blocks the enemy hero’s active abilities until the end of the round. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bewitcher&lt;br /&gt;
|screenshot=Schism_Bewitcher_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=60&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=20-20 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=780&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Can you imagine being born an ordinary mortal - only to become something else, something greater? It&#039;s no wonder some bewitchers seek - and earn - admiration in every gaze.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nimbleness: &amp;lt;/span&amp;gt;Can perform a ranged attack even if adjacent to an enemy.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Earn Your Magic, Dear II: &amp;lt;/span&amp;gt;Enemy spells cost +2 mana. The effect doesn’t stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Duelist: &amp;lt;/span&amp;gt;No melee penalty.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Flog Idle Mind: &amp;lt;/span&amp;gt;Deal 25 Pure Damage per Focus Charge on the target.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Bewitch Into Passivity: &amp;lt;/span&amp;gt;Prevents all enemies from gaining focus from any source until the end of next round. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Arbitrators=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Arbitrator&lt;br /&gt;
|screenshot=Schism_Arbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=20&lt;br /&gt;
|damage=18-22&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1200&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori Seals upon the riftwalkers her cult summons. Yet, over time, they slowly unravel into something utterly grotesque.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 500 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Reposition: &amp;lt;/span&amp;gt;Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fear: &amp;lt;/span&amp;gt;Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Rift Arbitrator&lt;br /&gt;
|screenshot=Schism_RiftArbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=22 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=24 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=18-22&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1900&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Barely recognisable from their former selves, these arbitrators serve as floating control relays, capable of directing countless Shoths at once. The strain they endure surpasses the limits of any mortal mind or body.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Reposition: &amp;lt;/span&amp;gt;Makes a friendly unit move to a free hex within 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fear: &amp;lt;/span&amp;gt;Makes an enemy unit move to a free hex without 4 hexes of their initial position. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Disgorge Storm: &amp;lt;/span&amp;gt;Deals 25 pure damage to all enemies and gives them -1 speed and initiative. Lasts 2 rounds. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bloated Arbitrator&lt;br /&gt;
|screenshot=Schism_BloatedArbitrator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=75&lt;br /&gt;
|attack=28 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=22&lt;br /&gt;
|damage=20-24&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1900&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=I struggle to comprehend the ancient Vori language that once tore open the Rift. But these grotesquely bloated arbitrators have no such trouble, wielding it to warp the barriers between our world and the eldritch realm beyond.&lt;br /&gt;
They will doom us all.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Paradoxical Shots: &amp;lt;/span&amp;gt;Ranged penalties are reversed. Deals +10% damage per hex, up to a maximum of +50% if the target is more than 3 hexes away. If the target is adjacent, performs a melee attack, dealing +50% damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Power of the Abyss: &amp;lt;/span&amp;gt; Increases Hero’s maximum mana by 20. This effect does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Slimy Touch: &amp;lt;/span&amp;gt; Each attack deals +5 pure damage per bloated arbitrator and lowers the target’s speed and initiative by 1 until the end of the round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Switch Places: &amp;lt;/span&amp;gt;Make any 2 units switch places, as long as they are within 8 hexes from another. Does not end turn. This effect does not stack. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Frozen Pages: &amp;lt;/span&amp;gt;Prevents the enemy hero from using their spellbook. This effect does not stack. Ability tier 5.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Abyssal Envoys=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Envoy&lt;br /&gt;
|screenshot=Schism_AbyssalEnvoy_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=40-60&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=9&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=2500&lt;br /&gt;
|mercury=1&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=When an arbitrator&#039;s psyche inevitably collapses, a gateway tears open, allowing these monstrosities to spill into Jadame.&lt;br /&gt;
Lyssara insists they are under her control, but I&#039;m not convinced—they seem far too independent and... sentient.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 1700 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1[[File:Icon Resource Mercury.png|32px|link=Resources#Mercury|Mercury]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Envoys on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Envoy’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Overseer&lt;br /&gt;
|screenshot=Schism_AbyssalOverseer_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=40 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=40 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=40-60&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=4200&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all — they seem to be mere watchers for something far more powerful.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Area Strike: &amp;lt;/span&amp;gt;Deals Damage to the target and all hexes around it. Additional targets take —50% Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Overseers on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Overseer’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Moment of Insanity: &amp;lt;/span&amp;gt;Makes an enemy unit attack a random target. Does not affect Embodiments or Constructs. Negative Effect.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Abyssal Executor&lt;br /&gt;
|screenshot=Schism_AbyssalExecutor_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=250&lt;br /&gt;
|attack=35&lt;br /&gt;
|defence=35 &lt;br /&gt;
|damage=60 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=11 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=4200&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black ice.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Pure Resistance: &amp;lt;/span&amp;gt;Immune to all magic damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Summoning Rite: &amp;lt;/span&amp;gt;Once per battle, summons a stack of Abyssal Executors on a friendly corpse’s hex. Has 50% of the corpse’s original stack and no more units than the Abyssal Executor’s amount. These creatures are permanent and remain after battle. Ability tier 5. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Does not affect Undead, Embodiments, or Constructs.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost:[[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]].&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Will of the Abyss: &amp;lt;/span&amp;gt;Allows this unit to take 1 more action immediately after its first action. Does not end turn. Ability tier 5. Costs 3 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Control Mind: &amp;lt;/span&amp;gt;The target loses all its possible turns and passes. Does not affect Embodiments or Constructs. Negative Effect.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{UnitsNavbox}}&lt;br /&gt;
[[Category:Schism Units|*]]&lt;/div&gt;</summary>
		<author><name>76561198292240288</name></author>
	</entry>
</feed>