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	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
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	<updated>2026-09-16T11:58:35Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Units&amp;diff=11592</id>
		<title>Necropolis Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necropolis_Units&amp;diff=11592"/>
		<updated>2026-05-04T18:03:22Z</updated>

		<summary type="html">&lt;p&gt;76561198125099741: The active trait &amp;quot;dig up bones&amp;quot; of Graverobbers was copied and paste for the upgraded units. Changed the name of the unit accordingly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit list belonging to [[Necropolis]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skeletons=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Skeleton]]&lt;br /&gt;
|screenshot=Necropolis_Skeleton_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=6&lt;br /&gt;
|attack=4&lt;br /&gt;
|defence=1&lt;br /&gt;
|damage=1-3&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=40&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=30&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Skeletons are the simplest product of necromancy, raised without elaborate rituals – just magic binding bones into a crude frame capable of basic movement and obedience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 10 [[File:Icon Resource Gold.png|32px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Skeleton Warrior]]&lt;br /&gt;
|screenshot=Necropolis_SkeletonWarrior_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=6&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=50&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=30&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Skeletons are the simplest product of necromancy, raised without elaborate rituals – just magic binding bones into a crude frame capable of basic movement and obedience. &lt;br /&gt;
&lt;br /&gt;
With little care, skeletons can retain memories of their lives as soldiers or fighters; stripped of personality but still skilled.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Skeleton Archer]]&lt;br /&gt;
|screenshot=Necropolis_SkeletonArcher_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=6&lt;br /&gt;
|attack=4&lt;br /&gt;
|defence=2 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=1-3&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=50&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=30&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Skeletal archers are rather uncommon among necromancers. However, vampires especially value them as castle guards. After all, it is always easier to repel the would-be assailers from afar.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Wights=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Wight]]&lt;br /&gt;
|screenshot=Necropolis_Wight_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=9&lt;br /&gt;
|attack=2&lt;br /&gt;
|defence=0 &lt;br /&gt;
|damage=2-4&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=6&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=85&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=16&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at each others’ memories in desperation, hoping to recover or steal their names and identities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 25 [[File:Icon Resource Gold.png|32px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Memory Devourer I: &amp;lt;/span&amp;gt;Converts 20% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Wraith]]&lt;br /&gt;
|screenshot=Necropolis_Wraith_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=9&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=0 &lt;br /&gt;
|damage=2-4&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=110&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=16&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Memory Devourer II: &amp;lt;/span&amp;gt;Converts 40% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Howl of the Banshee: &amp;lt;/span&amp;gt;Forces the target enemy creature to move to a random adjacent hex, if possible. Does not end turn. Ability tier 2.&lt;br /&gt;
&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Phantasm]]&lt;br /&gt;
|screenshot=Necropolis_Phantasm_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=9&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-4&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=110&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=16&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Memory Devourer I: &amp;lt;/span&amp;gt;Converts 20% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Nightmares: &amp;lt;/span&amp;gt;Upon attacking, curses the target. Cursed targets take 1 pure damage at the start of its turn. This effect is stackable. Lasts 2 rounds.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Undead Pets=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Undead Pet]]&lt;br /&gt;
|screenshot=Necropolis_UndeadPet_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=14&lt;br /&gt;
|attack=4&lt;br /&gt;
|defence=6 &lt;br /&gt;
|damage=3-5&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=120&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=13&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. Dogs feel no torment in undeath – is there a greater fate than to remain by their master’s side for eternity?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 40 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Melee Defense I: &amp;lt;/span&amp;gt;Takes -30% melee damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Barghest]]&lt;br /&gt;
|screenshot=Necropolis_Barghest_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=14&lt;br /&gt;
|attack=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=6 &lt;br /&gt;
|damage=3-5&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=160&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=13&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Among the simple folk, it is believed that the barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism. Of course, it’s just a folk legend…isn’t it?&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Melee Defense I: &amp;lt;/span&amp;gt;Takes -30% melee damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Bone Crusher: &amp;lt;/span&amp;gt;Reduces the target’s defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Call of the Pack: &amp;lt;/span&amp;gt;This creature can summon 20% of its current amount as temporary units. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Armoured Hound]]&lt;br /&gt;
|screenshot=Necropolis_ArmouredHound_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=18 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=4&lt;br /&gt;
|defence=8 [[File:Battleframe_buff.png|17px]] &lt;br /&gt;
|damage=3-5&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=160&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=13&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Risen hounds are more precious than gold to certain vampires, treasured as armoured guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Melee Defense I: &amp;lt;/span&amp;gt;Takes -30% melee damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Protect the Fallen: &amp;lt;/span&amp;gt;Whenever a friendly creature dies, this creature gains +3 defense until the end of battle.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Lacerated Wounds: &amp;lt;/span&amp;gt;Wounds the target. Wounded target takes 2 normal damage per unit in this stack at the start of its turn. This effect is stackable. Lasts 2 rounds. Does not affect undead, embodiments, or constructs.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Graverobbers=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Graverobber]]&lt;br /&gt;
|screenshot=Necropolis_Graverobber_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=30&lt;br /&gt;
|attack=13&lt;br /&gt;
|defence=9&lt;br /&gt;
|damage=7-9&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=2&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=250&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=10&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Graverobbers trail necromancers, assisting in acquiring skeletons and bodies for reanimation by any means; whether by exhuming the dead or creating new ones. This constant exposure to deathly energies leaves them almost indistinguishable from the dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 90 [[File:Icon Resource Gold.png|32px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dig Up Bones: &amp;lt;/span&amp;gt;Summons 2 skeletons per graverobber on adjacent hex. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Merchant of Death]]&lt;br /&gt;
|screenshot=Necropolis_MerchantofDeath_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=30&lt;br /&gt;
|attack=13&lt;br /&gt;
|defence=9&lt;br /&gt;
|damage=7-9&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=340&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=10&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Procuring bodies for necromancers is a lucrative business but souls are even more valuable. Merchants of death mastered the alchemical arts needed to capture only the most prized and love-stricken assets.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blighted Corpses: &amp;lt;/span&amp;gt;Long reach attacks poisons the enemy. Poisoned enemies take 3 magic damage per Merchant of Death, per turn. Effect is stackable. Lasts 2 rounds. Does not affect undead, dragons, embodiments, or constructs.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dig Up Bones: &amp;lt;/span&amp;gt;Summons 2 skeletons per merchant of death on adjacent hex. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ensnare Memories: &amp;lt;/span&amp;gt; Summons 1 wight per merchant of death on an adjacent hex. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Kennelmaster]]&lt;br /&gt;
|screenshot=Necropolis_Kennelmaster_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=30&lt;br /&gt;
|attack=13&lt;br /&gt;
|defence=9&lt;br /&gt;
|damage=8-10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=340&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=10&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Vampires can be quite eccentric. Their refusal to accept the flow of time leads to hiring resurrectionists. These kennelmasters ensure their employers always have a steady pack of dogs to hunt and play with.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Smell of the Hunt: &amp;lt;/span&amp;gt;Generates 1 focus point when a friendly creature dies.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dig Up Bones: &amp;lt;/span&amp;gt;Summons 2 skeletons per kennelmaster on adjacent hex. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fetch: &amp;lt;/span&amp;gt;Summons 1 undead pet for every 2 kennelmasters. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Hail!: &amp;lt;/span&amp;gt;Marks an enemy, causing them to always take max damage. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Liches=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Lich]]&lt;br /&gt;
|screenshot=Necropolis_Lich_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=12&lt;br /&gt;
|damage=11-16&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=340&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=5&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=A self-risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world. On Jadame, they also delve into time-turning magic. Necromancy is not the only way to persist in the world, after all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 140 [[File:Icon Resource Gold.png|32px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Rewind Death: &amp;lt;/span&amp;gt;Restores 20 HP per lich to a friendly unit. Revives fallen units. Ability tier 4. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Pestilent Lich]]&lt;br /&gt;
|screenshot=Necropolis_PestilentLich_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=17 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=12&lt;br /&gt;
|damage=16 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=480&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=5&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Miasma is another form of eternal life; constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts. Perhaps life and death are not opposites but foils of one card.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Area Strike: &amp;lt;/span&amp;gt;Deals damage to the target and all hexes around it.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Death’s Embrace: &amp;lt;/span&amp;gt;Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed. Ability tier 4. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Sanguine Lich]]&lt;br /&gt;
|screenshot=Necropolis_SanguineLich_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=50&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=17 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=11-16&lt;br /&gt;
|speed=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=480&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=5&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Necromancers are the finest healers, for the force of life is simply the power of death rewound. Yet there must be an agenda behind their studies of time. Could it be that everything we know about the liches of the past and everything we know about them is merely the deception of the present? Time will tell.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unlife, Undeath: &amp;lt;/span&amp;gt;Restores 20% damage dealt as HP to all friendly units. Does not revive.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Knowledge of Death: &amp;lt;/span&amp;gt;Increases the amount of XP gained by 10%. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Rewind Death: &amp;lt;/span&amp;gt;Restores 30 HP per lich to a friendly unit. Revives fallen units. Ability tier 4. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Dread Knights=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Dread Knight]]&lt;br /&gt;
|screenshot=Necropolis_DreadKnight_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=100&lt;br /&gt;
|attack=19&lt;br /&gt;
|defence=18&lt;br /&gt;
|damage=12-14&lt;br /&gt;
|speed=6&lt;br /&gt;
|initiative=9&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=700&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=A soul fused with their armour, dread knights exist by a single rule: to fight is to live and to live is to fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 400 [[File:Icon Resource Gold.png|32px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike: &amp;lt;/span&amp;gt;Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dreadful Presence I: &amp;lt;/span&amp;gt;Reduces all enemies’ morale by 1. This effect does not stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Avatar of War]]&lt;br /&gt;
|screenshot=Necropolis_AvatarofWar_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=100&lt;br /&gt;
|attack=19&lt;br /&gt;
|defence=18&lt;br /&gt;
|damage=18-20 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=11 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=“There went out another mount that was emerald; and power was given to them that sat thereon to take peace from the earth, and that they should kill one another; and there was given unto them a great scythe.”&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike: &amp;lt;/span&amp;gt;Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dreadful Presence II: &amp;lt;/span&amp;gt;Reduces all enemies’ morale by 2. This effect does not stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;War Incarnate: &amp;lt;/span&amp;gt;Reduces target’s attack by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Hollow Reaper]]&lt;br /&gt;
|screenshot=Necropolis_HollowReaper_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=100&lt;br /&gt;
|attack=24 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=18&lt;br /&gt;
|damage=22-24 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=6&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1100&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=As carnage mounts, certain knights grow even more powerful; each soul cleaved from their enemies and added onto their scythes. They inspire such terror that common folk liken them to death itself.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dreadful Presence II: &amp;lt;/span&amp;gt;Reduces all enemies’ morale by 2. This effect does not stack. Only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Hungering Hollow: &amp;lt;/span&amp;gt;Whenever a friendly unit dies, this unit gains +3 attack until the end of battle.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Death Stare: &amp;lt;/span&amp;gt;Kills +1 enemy units with each attack. Works on units up to tier 7.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Vampires=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Vampire]]&lt;br /&gt;
|screenshot=Necropolis_Vampire_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=150&lt;br /&gt;
|attack=25&lt;br /&gt;
|defence=22&lt;br /&gt;
|damage=25&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=11&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=1200&lt;br /&gt;
|mercury=1&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation. The draconic society of Garrote Gorge, however, dismisses such lofty notions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 800 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1 [[File:Icon Resource Mercury.png|32px|link=Resources#Mercury|Mercury]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Vampirism: &amp;lt;/span&amp;gt;Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Vampire Lord]]&lt;br /&gt;
|screenshot=Necropolis_VampireLord_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=175 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=25&lt;br /&gt;
|defence=29 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=30 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=2000&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical – eternal life surrounded by opulence is far more spectacular. The decadence of nobles fuels their midnight ascension into darkness.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Vampirism: &amp;lt;/span&amp;gt;Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Strike: &amp;lt;/span&amp;gt;Enemies do not counterattack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=[[Vampire Scholar]]&lt;br /&gt;
|screenshot=Necropolis_VampireScholar_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=150&lt;br /&gt;
|attack=27 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=22&lt;br /&gt;
|damage=30 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=[[Undead]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=2000&lt;br /&gt;
|mercury=2&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Long Reach&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some vampires view their condition as an opportunity, delving into the powers hidden within blood. Their experiments make them dangerously unpredictable.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Vampirism: &amp;lt;/span&amp;gt;Restores 40% of damage dealt as HP. Revives fallen units. Does not affect undead, embodiments, or constructs.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blood Transfusion: &amp;lt;/span&amp;gt;Connects an enemy to target friendly unit. The enemy takes 30 magic damage per vampire. The friendly unit restores 50% of the damage dealt as HP. Revives fallen HP. Does not affect embodiments or constructs. Ability tier 1. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Corpse Explosion: &amp;lt;/span&amp;gt;Blows up chosen corpse. All adjacent enemies take 20 damage and all adjacent friendly units restore 10% This does not revive fallen units. Does not affect embodiments or constructs. Ability tier 1. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Necropolis Units|*]]&lt;/div&gt;</summary>
		<author><name>76561198125099741</name></author>
	</entry>
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