<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198053832488</id>
	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198053832488"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/Special:Contributions/76561198053832488"/>
	<updated>2026-09-19T14:47:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Offence/pl&amp;diff=4474</id>
		<title>Offence/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Offence/pl&amp;diff=4474"/>
		<updated>2025-11-03T17:32:45Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
[[Skills/pl|Umiejętności]]&lt;br /&gt;
{{Skill table/pl&lt;br /&gt;
|name=Podstawowe Natarcie&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Ataki bazowe przyjaznych stworzeń zadają 10% więcej obrażeń.&lt;br /&gt;
|name2=Zaawansowane Natarcie&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Ataki bazowe przyjaznych stworzeń zadają 15% więcej obrażeń.&lt;br /&gt;
|name3=Wybitne Natarcie&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Ataki bazowe przyjaznych stworzeń zadają 20% więcej obrażeń.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sztuki Bitewne&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Zdolności przyjaznych stworzeń zadają 50% więcej obrażeń.&lt;br /&gt;
&lt;br /&gt;
|subname2=Łucznictwo&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Ataki dystansowe zadają 15% więcej obrażeń.&lt;br /&gt;
&lt;br /&gt;
|subname3=Marsz Bitewny&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Z każdym atakiem przyjazne stworzenia generują +1 pkt. skupienia.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cieniste Ostrza&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Przyjazne stworzenia mają +1 do zadawanych obrażeń. Premia ta jest podwajana, gdy bohater włada [[Nightshade Magic/pl|Magią Zmierzchu]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Niepowstrzymana Siła&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Podczas zadawania zwykłych obrażeń, również za pomocą zdolności, stworzenia ignorują 10% obrony celu.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills/pl]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Tactics/pl&amp;diff=4473</id>
		<title>Tactics/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Tactics/pl&amp;diff=4473"/>
		<updated>2025-11-03T17:31:01Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc}}&lt;br /&gt;
[[Skills/pl|Umiejętności]]&lt;br /&gt;
{{Skill table/pl&lt;br /&gt;
|name=Podstawowa Taktyka&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=Przed rozpoczęciem walki możesz rozmieścić stworzenia na obszarze następującej liczby szeregów: 2.&lt;br /&gt;
|name2=Zaawansowana Taktyka&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=Przed rozpoczęciem walki możesz rozmieścić stworzenia na obszarze następującej liczby szeregów: 3.&lt;br /&gt;
|name3=Wybitna Taktyka&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=Przed rozpoczęciem walki możesz rozmieścić stworzenia na obszarze następującej liczby szeregów: 4.&lt;br /&gt;
&lt;br /&gt;
|subname1=Jeden za Wszystkich&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Przyjazne stworzenia zyskują +3 do ataku za każdego przeciwnika na sąsiadujących polach. Premia ta jest podwajana, gdy bohater posiada umiejętność [[Offence/pl|Natarcia]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Łatwa Zdobycz&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Za każdym razem, gdy przeciwnik czeka, przyjazne stworzenia otrzymują +2 do inicjatywy do końca rundy. Premia się nie kumuluje.&lt;br /&gt;
&lt;br /&gt;
|subname3=Pobudzanie Many&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 do ładunków skupienia za każdym razem, gdy przeciwnik rzuca zaklęcie.&lt;br /&gt;
&lt;br /&gt;
|subname4=Wszyscy za Jednego&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Przyjazne stworzenia zyskują +3 do wartości obrony za każdego sojusznika na sąsiadujących polach. Premia ta jest podwajana, gdy bohater posiada umiejętność [[Defence/pl|Obrony]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mistrzostwo Riposty&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Za każdym razem, gdy przyjazne stworzenie zabije przeciwnika za pomocą kontrataku, kontrataki tej jednostki są odnawiane.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills/pl]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2944</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2944"/>
		<updated>2025-10-27T14:34:26Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working Link to the skills in tabs in same page, will scroll to it without script, also needs custom name else # symbol will show&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Anchor_Name | Anchor Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Summon_Avatar | Summon Avatar]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#Summon_Avatar | Summon Avatar]]&lt;br /&gt;
&lt;br /&gt;
[[#Necromancy | Necromancy]]&lt;br /&gt;
&lt;br /&gt;
[[#Luck | Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab from any page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageNameThatHasTabber#tabber-TabName|Tab Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into skill inside tabber from any page.&lt;br /&gt;
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt; Skill table.... &amp;lt;/div&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Workaround to avoid use of custom script&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageNameThatHasTabber#Anchor_Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[#Nightshade_Magic | Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[#Diplomacy | Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[#Battlecraft | Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[#Daylight_Magic | Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[#Primal_Magic | Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[#Economy | Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[#Defence | Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[#Leadership | Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[#Defence | Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[#Insight | Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[#Sorcery | Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[#Sorcery | Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[#Resistance | Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[#Offence | Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[#Summon_Avatar | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[#Logistics | Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[#Resistance | Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[#Battle_Magic | Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[#Battlecraft | Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[#Economy | Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[#Scouting | Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[#Arcane_Magic | Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[#Luck | Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[#Leadership | Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[#Tactics | Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[#Logistics | Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[#Insight | Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2943</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2943"/>
		<updated>2025-10-27T14:33:57Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working Link to the skills in tabs in same page, will scroll to it without script, also needs custom name else # symbol will show&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Anchor_Name | Anchor Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Summon_Avatar | Summon Avatar]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#Summon_Avatar | Summon Avatar]]&lt;br /&gt;
&lt;br /&gt;
[[#Necromancy | Necromancy]]&lt;br /&gt;
&lt;br /&gt;
[[#Luck | Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab from any page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageNameThatHasTabber#tabber-TabName|Tab Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into skill inside tabber from any page.&lt;br /&gt;
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt; Skill table.... &amp;lt;/div&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Workaround to avoid use of custom script&lt;br /&gt;
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&amp;lt;nowiki&amp;gt; [[PageName#Anchor_Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt; [[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]]&lt;br /&gt;
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&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[#Nightshade_Magic | Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[#Diplomacy | Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[#Battlecraft | Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[#Daylight_Magic | Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[#Primal_Magic | Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[#Economy | Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[#Defence | Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[#Leadership | Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[#Defence | Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[#Insight | Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[#Sorcery | Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[#Sorcery | Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[#Resistance | Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[#Offence | Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[#Summon_Avatar | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[#Logistics | Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[#Resistance | Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[#Battle_Magic | Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[#Battlecraft | Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[#Economy | Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[#Scouting | Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[#Arcane_Magic | Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[#Luck | Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[#Leadership | Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[#Tactics | Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[#Logistics | Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[#Insight | Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2942</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2942"/>
		<updated>2025-10-27T14:30:06Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Synnergy links inside the tabber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working Link to the skills in tabs in same page, will scroll to it without script, also needs custom name else # symbol will show&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Anchor_Name | Anchor Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Summon_Avatar | Summon Avatar]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#Summon_Avatar | Summon Avatar]]&lt;br /&gt;
&lt;br /&gt;
[[#Necromancy | Necromancy]]&lt;br /&gt;
&lt;br /&gt;
[[#Luck | Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab from any page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#tabber-TabName|Tab Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into skill inside tabber from any page.&lt;br /&gt;
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt; Skill table.... &amp;lt;/div&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Workaround to avoid use of custom script&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#Anchor_Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[#Nightshade_Magic | Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[#Diplomacy | Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[#Battlecraft | Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[#Daylight_Magic | Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[#Primal_Magic | Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[#Economy | Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[#Defence | Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[#Leadership | Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[#Defence | Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[#Insight | Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[#Sorcery | Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[#Sorcery | Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[#Resistance | Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[#Offence | Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[#Summon_Avatar | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[#Logistics | Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[#Resistance | Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[#Battle_Magic | Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[#Battlecraft | Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[#Economy | Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[#Scouting | Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[#Arcane_Magic | Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[#Luck | Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[#Intelligence | Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[#Leadership | Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[#Tactics | Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[#Logistics | Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[#Insight | Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2938</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2938"/>
		<updated>2025-10-27T14:18:47Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Working Link to the skills in tabs in same page, will scroll to it without script, also needs custom name else # symbol will show&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Anchor_Name | Anchor Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[#Summon_Avatar | Summon Avatar]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[#Summon_Avatar | Summon Avatar]]&lt;br /&gt;
&lt;br /&gt;
[[#Necromancy | Necromancy]]&lt;br /&gt;
&lt;br /&gt;
[[#Luck | Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab from any page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#tabber-TabName|Tab Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into skill inside tabber from any page.&lt;br /&gt;
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt; Skill table.... &amp;lt;/div&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Workaround to avoid use of custom script&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#Anchor_Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength | Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[#Nightshade_Magic | Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[#Diplomacy | Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[#Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[#Daylight_Magic | Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[#Primal_Magic | Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[#Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[#Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[#Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[#Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[#Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[#Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[#Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[#Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[#Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[#Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[#Summon_Avatar | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[#Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[#Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[#Battle_Magic | Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[#Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[#Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[#Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[#Arcane_Magic | Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[#Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[#Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[#Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[#Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[#Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[#Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2867</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2867"/>
		<updated>2025-10-27T13:51:47Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax template for the link into the tab from any page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#tabber-TabName|Tab Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into skill inside tabber from any page.&lt;br /&gt;
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt; Skill table.... &amp;lt;/div&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Workaround to avoid use of custom script&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#Anchor_Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength|Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Working Link to the skills in tabs in same page, will scroll to it without script&lt;br /&gt;
&lt;br /&gt;
[[#Summon_Avatar]]&lt;br /&gt;
&lt;br /&gt;
[[#Necromancy]]&lt;br /&gt;
&lt;br /&gt;
[[#Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar (Skill) | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2865</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2865"/>
		<updated>2025-10-27T13:50:43Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax template for the link into the tab from any page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#tabber-TabName|Tab Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into skill inside tabber from any page.&lt;br /&gt;
Link to general anchors do not scroll to anchor so instead we have to wrap content in and element with name of anchor for example&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt; Skill table.... &amp;lt;/div&amp;gt; &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Workaround to avoid use of custom script&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; [[PageName#Anchor_Name]] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength|Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Working Link to the skills in tabs in same page, will scroll to it without script&lt;br /&gt;
&lt;br /&gt;
[[#Summon_Avatar]]&lt;br /&gt;
&lt;br /&gt;
[[#Necromancy]]&lt;br /&gt;
&lt;br /&gt;
[[#Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar (Skill) | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2862</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2862"/>
		<updated>2025-10-27T13:39:35Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link to tab&lt;br /&gt;
[[User:76561198053832488/Sandbox#tabber-Faction_Skills|Faction Skills]]&lt;br /&gt;
&lt;br /&gt;
Link to skill in tab works but only when we are already in the right tab, also hides rest of skill for some reason.&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength|Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab&lt;br /&gt;
[[PageName#tabber-TabName|Tab Name]]&lt;br /&gt;
&lt;br /&gt;
To link to it from the same page: [[#Section_1|Go to Section 1]]&lt;br /&gt;
[[#tabber-Faction_Skills|Triumvirate&#039;s_Strength]]&lt;br /&gt;
[[#Triumvirate&#039;s_Strength]]&lt;br /&gt;
&lt;br /&gt;
[[#tabber-Faction_Skills:#Triumvirate&#039;s_Strength]]&lt;br /&gt;
&lt;br /&gt;
[[User:76561198053832488/Sandbox#tabber-Faction_Skills|Faction Skills]]&lt;br /&gt;
&lt;br /&gt;
Working Link to the skills in tabs, will scroll to it without script&lt;br /&gt;
[[#Triumvirate&#039;s_Strength]]&lt;br /&gt;
[[#Necromancy]]&lt;br /&gt;
[[#Luck]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Offence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Luck&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resistance&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Siegecraft&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Recruitment&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon_Avatar&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intelligence&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sorcery&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thaumaturgy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arcane Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar (Skill) | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Daylight Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nightshade Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Primal Magic&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Diplomacy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Logistics&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scouting&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insight&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Economy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ascension&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Abyssal_Comunion&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Necromancy&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2848</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2848"/>
		<updated>2025-10-27T13:12:02Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link to tab&lt;br /&gt;
[[User:76561198053832488/Sandbox#tabber-Faction_Skills|Faction Skills]]&lt;br /&gt;
&lt;br /&gt;
Link to skill in tab works but only when we are already in the right tab, also hides rest of skill for some reason.&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength|Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab&lt;br /&gt;
[[PageName#tabber-TabName|Tab Name]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar (Skill) | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2846</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2846"/>
		<updated>2025-10-27T13:10:05Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar (Skill) | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Triumvirate&#039;s_Strength&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Link to skill in tab works but only when we are already in the right tab, also hides rest of skill for some reason.&lt;br /&gt;
[[User:76561198053832488/Sandbox#Triumvirate&#039;s_Strength|Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
Link to tab&lt;br /&gt;
[[User:76561198053832488/Sandbox#tabber-Faction_Skills]]&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab&lt;br /&gt;
[[PageName#tabber-TabName|Tab Name]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2833</id>
		<title>User:76561198053832488/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=User:76561198053832488/Sandbox&amp;diff=2833"/>
		<updated>2025-10-27T12:41:45Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Created page with &amp;quot;Example link into tab on this page Triumvirate&amp;#039;s Strength  Syntax template for the link into the tab Tab Name  &amp;lt;tabber&amp;gt; |-|Might Skills=  {{Skill table |name=Offence |skillimage1=skill_Offence.png |desc1=Friendly units deal 10% more damage with basic attacks. |skillimage2=skill_Advanced_Offence.png |desc2=Friendly units deal 15% more damage with basic attacks. |skill...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example link into tab on this page&lt;br /&gt;
[[User:76561198053832488/Sandbox#tabber-Faction_Skills|Faction Skills Table|Triumvirate&#039;s Strength]]&lt;br /&gt;
&lt;br /&gt;
Syntax template for the link into the tab&lt;br /&gt;
[[PageName#tabber-TabName|Tab Name]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Might Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_Offence.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Offence.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Offence.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Defence&lt;br /&gt;
|skillimage1=skill_Defence.png&lt;br /&gt;
|desc1=Friendly units take 10% less damage from basic attacks.&lt;br /&gt;
|skillimage2=skill_Advanced_Defence.png&lt;br /&gt;
|desc2=Friendly units take 15% less damage from basic attacks.&lt;br /&gt;
|skillimage3=skill_Expert_Defence.png&lt;br /&gt;
|desc3=Friendly units take 20% less damage from basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Shields and Shells&lt;br /&gt;
|subimage1=sub_skill_protection_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units take -25% damage from counter attacks.&lt;br /&gt;
&lt;br /&gt;
|subname2=Cover&lt;br /&gt;
|subimage2=sub_skill_protection_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take -20% damage from ranged and long reach attacks.&lt;br /&gt;
&lt;br /&gt;
|subname3=Hymn to Martyrs&lt;br /&gt;
|subimage3=sub_skill_protection_3_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they take damage.&lt;br /&gt;
&lt;br /&gt;
|subname4=Territorial Advantage&lt;br /&gt;
|subimage4=sub_skill_protection_4_icon.png&lt;br /&gt;
|subdesc4=When fighting in an area the Hero controls, each stack in the army gains 10% temporary units at the start of battle. Bonus is doubled if the Hero knows [[Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Firmness&lt;br /&gt;
|subimage5=sub_skill_protection_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the attacker&#039;s attack when taking normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battlecraft&lt;br /&gt;
|skillimage1=Skill Battlecraft.png&lt;br /&gt;
|desc1=When a friendly unit waits in battle, it gains 20% attack. When a friendly unit skips its turn, it gains 20% defense.&lt;br /&gt;
|skillimage2=Skill Advanced Battlecraft.png&lt;br /&gt;
|desc2=When a friendly unit waits in battle, it gains 30% attack. When a friendly unit skips its turn, it gains 30% defense.&lt;br /&gt;
|skillimage3=Skill Expert Battlecraft.png&lt;br /&gt;
|desc3=When a friendly unit waits in battle, it gains 40% attack. When a friendly unit skips its turn, it gains 40% defense.&lt;br /&gt;
&lt;br /&gt;
|subname1=Melee Mastery&lt;br /&gt;
|subimage1=sub_skill_formation_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units deal +10% and take -10% melee damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Ranged Mastery&lt;br /&gt;
|subimage2=sub_skill_formation_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units deal +10% and take -10% ranged and long reach damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Overwatch&lt;br /&gt;
|subimage3=sub_skill_formation_3_icon.png&lt;br /&gt;
|subdesc3=When a friendly unit waits in combat, they gain Overwatch, counterattacking any enemy unit that moves within melee range.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Focus&lt;br /&gt;
|subimage4=sub_skill_formation_4_icon.png&lt;br /&gt;
|subdesc4=Generates +1 focus charge at the start of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Preemptive Strike&lt;br /&gt;
|subimage5=sub_skill_formation_5_icon.png&lt;br /&gt;
|subdesc5=When a friendly unit skips a turn, they gain Preemptive Strike, allowing them to counterattack before the enemy&#039;s attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|skillimage1=Skill Leadership.png&lt;br /&gt;
|desc1=Morale increases by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Leadership.png&lt;br /&gt;
|desc2=Morale increases by 2.&lt;br /&gt;
|skillimage3=Skill Expert Leadership.png&lt;br /&gt;
|desc3=Morale increases by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Resolve&lt;br /&gt;
|subimage1=sub_skill_leadership_1_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; chance to take an additional turn increases by 1% for each point of morale. Doubled if the Hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Hero of Legends&lt;br /&gt;
|subimage2=sub_skill_leadership_2_icon.png&lt;br /&gt;
|subdesc2=Enemy morale is reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Ups and Downs&lt;br /&gt;
|subimage3=sub_skill_leadership_3_icon.png&lt;br /&gt;
|subdesc3=Whenever a friendly unit triggers negative moral, its morale is increased by 5 until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Where Sun Never Sets&lt;br /&gt;
|subimage4=sub_skill_leadership_4_icon.png&lt;br /&gt;
|subdesc4=Attack, Defence, and Spell Power increase by 1, and sight radius increases by 3 when in an area you do not control. This bonus is doubled if the hero knows [[Daylight Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=March!&lt;br /&gt;
|subimage5=sub_skill_leadership_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Initiative increases by 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Luck&lt;br /&gt;
|skillimage1=Skill Luck.png&lt;br /&gt;
|desc1=Increases luck by 1.&lt;br /&gt;
|skillimage2=Skill Advanced Luck.png&lt;br /&gt;
|desc2=Increases luck by 2.&lt;br /&gt;
|skillimage3=Skill Expert Luck.png&lt;br /&gt;
|desc3=Increases luck by 3.&lt;br /&gt;
&lt;br /&gt;
|subname1=Beastly Confidence&lt;br /&gt;
|subimage1=sub_skill_luck_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows [[Primal Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Always Heads&lt;br /&gt;
|subimage2=sub_skill_luck_2_icon.png&lt;br /&gt;
|subdesc2=The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Mearea&#039;s Chosen&lt;br /&gt;
|subimage3=sub_skill_luck_3_icon.png&lt;br /&gt;
|subdesc3=Enemy luck reduced by 1 in battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Luck&lt;br /&gt;
|subimage4=sub_skill_luck_4_icon.png&lt;br /&gt;
|subdesc4=When a friendly unit hits with a luck strike, enemies do not counter attack.&lt;br /&gt;
&lt;br /&gt;
|subname5=Lightning Strikes Twice&lt;br /&gt;
|subimage5=sub_skill_luck_5_icon.png&lt;br /&gt;
|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=Skill Resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Resistance.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Resistance.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=Skill Siegecraft.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Siegecraft.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=Skill Expert Siegecraft.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=Skill Tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=Skill Advanced Tactics.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=Skill Expert Tactics.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=Skill Recruitment.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=Skill Advanced Recruitment.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=Skill Expert Recruitment.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Magic Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Summon Avatar&lt;br /&gt;
|skillimage1=Skill Summon Avatar.png&lt;br /&gt;
|desc1=Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Summon Avatar.png&lt;br /&gt;
|desc2=Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Summon Avatar.png&lt;br /&gt;
|desc3=Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Avatar of Fury&lt;br /&gt;
|subimage1=sub_skill_summoner_1_icon.png&lt;br /&gt;
|subdesc1=Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Avatar of Toughness&lt;br /&gt;
|subimage2=sub_skill_summoner_2_icon.png&lt;br /&gt;
|subdesc2=Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Avatar of Celerity&lt;br /&gt;
|subimage3=sub_skill_summoner_3_icon.png&lt;br /&gt;
|subdesc3=Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Reality Wardens&lt;br /&gt;
|subimage4=sub_skill_summoner_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures deal +100% Damage to summoned enemy creatures.&lt;br /&gt;
&lt;br /&gt;
|subname5=Their Name is Legion&lt;br /&gt;
|subimage5=sub_skill_summoner_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creature abilities summon +50% creatures.&lt;br /&gt;
}}&lt;br /&gt;
{{Note box|Their Name is Legion also works with the abilities of [[Ra&#039;Shoth]], [[Grand Shoth]] and [[Abyssal Envoy]].&lt;br /&gt;
The 50% bonus is rounded up.}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Intelligence&lt;br /&gt;
|skillimage1=Skill Intelligence.png&lt;br /&gt;
|desc1=The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage2=Skill Advanced Intelligence.png&lt;br /&gt;
|desc2=The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
|skillimage3=Skill Expert Intelligence.png&lt;br /&gt;
|desc3=The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&lt;br /&gt;
&lt;br /&gt;
|subname1=Genius&lt;br /&gt;
|subimage1=sub_skill_mastery_2_icon.png&lt;br /&gt;
|subdesc1=The hero immediately levels up again.&lt;br /&gt;
&lt;br /&gt;
|subname2=Astrology&lt;br /&gt;
|subimage2=sub_skill_mastery_2_alt_icon.png&lt;br /&gt;
|subdesc2=The hero begins learning Neutral magic at lower levels.&lt;br /&gt;
&lt;br /&gt;
|subname3=Eagle Eye&lt;br /&gt;
|subimage3=sub_skill_mastery_4_icon.png&lt;br /&gt;
|subdesc3=At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&lt;br /&gt;
&lt;br /&gt;
|subname4=Rhythmic Cadence&lt;br /&gt;
|subimage4=sub_skill_mastery_1_icon.png&lt;br /&gt;
|subdesc4=+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Rite of Magic&lt;br /&gt;
|subimage5=sub_skill_mastery_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Battle Magic&lt;br /&gt;
|skillimage1=Skill Battle Magic.png&lt;br /&gt;
|desc1=Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage2=Skill Advanced Battle Magic.png&lt;br /&gt;
|desc2=Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
|skillimage3=Skill Expert Battle Magic.png&lt;br /&gt;
|desc3=Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&lt;br /&gt;
&lt;br /&gt;
|subname1=Aura of Destruction&lt;br /&gt;
|subimage1=sub_skill_battlemage_1_icon.png&lt;br /&gt;
|subdesc1=Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname2=Aura of Protection&lt;br /&gt;
|subimage2=sub_skill_battlemage_2_icon.png&lt;br /&gt;
|subdesc2=Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Aura of Wizardry&lt;br /&gt;
|subimage3=sub_skill_battlemage_3_icon.png&lt;br /&gt;
|subdesc3=Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&lt;br /&gt;
&lt;br /&gt;
|subname4=Battle Mage’s Authority&lt;br /&gt;
|subimage4=sub_skill_battlemage_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Mage Protector’s Authority&lt;br /&gt;
|subimage5=sub_skill_battlemage_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=Skill Sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=Skill Advanced Sorcery.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=Skill Expert Sorcery.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=Skill Thaumaturgy.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=Skill Advanced Thaumaturgy.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=Skill Expert Thaumaturgy.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Arcane Magic&lt;br /&gt;
|skillimage1=Skill Arcane Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Arcane spells.&lt;br /&gt;
|skillimage2=Skill Advanced Arcane Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Arcane Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Doreath&lt;br /&gt;
|subimage1=sub_skill_magic_space_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=All Life is Endless&lt;br /&gt;
|subimage2=sub_skill_magic_space_2_icon.png&lt;br /&gt;
|subdesc2=+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar (Skill) | Summon Avatar]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Purest Thought&lt;br /&gt;
|subimage3=sub_skill_magic_space_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Arcane Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_space_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Arcane spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Mana Flex&lt;br /&gt;
|subimage5=sub_skill_magic_space_5_icon.png&lt;br /&gt;
|subdesc5=Spells cost –2 mana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Daylight Magic&lt;br /&gt;
|skillimage1=Skill Daylight Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Daylight spells.&lt;br /&gt;
|skillimage2=Skill Advanced Daylight Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Daylight Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Arina&lt;br /&gt;
|subimage1=sub_skill_magic_day_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Luminous Focus&lt;br /&gt;
|subimage2=sub_skill_magic_day_2_icon.png&lt;br /&gt;
|subdesc2=+1 Focus Charge at the start of a battle.&lt;br /&gt;
&lt;br /&gt;
|subname3=Brightest Sun&lt;br /&gt;
|subimage3=sub_skill_magic_day_3_icon.png&lt;br /&gt;
|subdesc3=–1 level(s) to all enemy Daylight spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Daylight Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_day_4_icon.png&lt;br /&gt;
|subdesc4=Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&lt;br /&gt;
&lt;br /&gt;
|subname5=Speed of Light&lt;br /&gt;
|subimage5=sub_skill_magic_day_5_icon.png&lt;br /&gt;
|subdesc5=+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=Skill Nightshade Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=Skill Advanced Nightshade Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Nightshade Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=Skill Primal Magic.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=Skill Advanced Primal Magic.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=Skill Expert Primal Magic.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|General Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|skillimage1=Skill Diplomacy.png&lt;br /&gt;
|desc1=Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&lt;br /&gt;
|skillimage2=Skill Advanced Diplomacy.png&lt;br /&gt;
|desc2=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&lt;br /&gt;
|skillimage3=Skill Expert Diplomacy.png&lt;br /&gt;
|desc3=Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&lt;br /&gt;
&lt;br /&gt;
|subname1=Larger Than Life&lt;br /&gt;
|subimage1=sub_skill_diplomacy_1_icon.png&lt;br /&gt;
|subdesc1=+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Eloquence&lt;br /&gt;
|subimage2=sub_skill_diplomacy_2_icon.png&lt;br /&gt;
|subdesc2=–75% to the cost of surrender.&lt;br /&gt;
&lt;br /&gt;
|subname3=Folk Hero&lt;br /&gt;
|subimage3=sub_skill_diplomacy_3_icon.png&lt;br /&gt;
|subdesc3=+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname4=Art of the Deal&lt;br /&gt;
|subimage4=sub_skill_diplomacy_4_icon.png&lt;br /&gt;
|subdesc4=Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Vagrant Army&lt;br /&gt;
|subimage5=sub_skill_diplomacy_5_icon.png&lt;br /&gt;
|subdesc5=Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Logistics&lt;br /&gt;
|skillimage1=Skill Logistics.png&lt;br /&gt;
|desc1=+10% Movement Points on the global map.&lt;br /&gt;
|skillimage2=Skill Advanced Logistics.png&lt;br /&gt;
|desc2=+15% Movement Points on the global map.&lt;br /&gt;
|skillimage3=Skill Expert Logistics.png&lt;br /&gt;
|desc3=+20% Movement Points on the global map.&lt;br /&gt;
&lt;br /&gt;
|subname1=Secret Passages&lt;br /&gt;
|subimage1=Sub skill logistic 1 icon.png&lt;br /&gt;
|subdesc1=Terrain penalty reduces by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Strong Mounts&lt;br /&gt;
|subimage2=Sub skill logistic 4 icon.png&lt;br /&gt;
|subdesc2=Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Careful Planning&lt;br /&gt;
|subimage3=Sub skill logistic 3 icon.png&lt;br /&gt;
|subdesc3=Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Leaps and Bounds&lt;br /&gt;
|subimage4=Sub skill logistic 2 icon.png&lt;br /&gt;
|subdesc4=The hero restores 10 Movement Point(s) after each victory in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Back to Town!&lt;br /&gt;
|subimage5=Sub skill logistic 5 icon.png&lt;br /&gt;
|subdesc5=Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=Skill Scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=Skill Advanced Scouting.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=Skill Expert Scouting.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Insight&lt;br /&gt;
|skillimage1=Skill Insight.png&lt;br /&gt;
|desc1=+20% XP.&lt;br /&gt;
|skillimage2=Skill Advanced Insight.png&lt;br /&gt;
|desc2=+30% XP.&lt;br /&gt;
|skillimage3=Skill Expert Insight.png&lt;br /&gt;
|desc3=+40% XP.&lt;br /&gt;
&lt;br /&gt;
|subname1=Enlightenment&lt;br /&gt;
|subimage1=sub_skill_enlightenment_1_icon.png&lt;br /&gt;
|subdesc1=+10% more XP.&lt;br /&gt;
&lt;br /&gt;
|subname2=Civic Innovation&lt;br /&gt;
|subimage2=sub_skill_enlightenment_2_icon.png&lt;br /&gt;
|subdesc2=The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Sagacity&lt;br /&gt;
|subimage3=sub_skill_enlightenment_3_icon.png&lt;br /&gt;
|subdesc3=Shows the intentions of all neutral squads within 27 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname4=Scholar of Magic&lt;br /&gt;
|subimage4=sub_skill_enlightenment_4_icon.png&lt;br /&gt;
|subdesc4=Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&lt;br /&gt;
&lt;br /&gt;
|subname5=Endless Charisma&lt;br /&gt;
|subimage5=sub_skill_enlightenment_5_icon.png&lt;br /&gt;
|subdesc5=+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Economy&lt;br /&gt;
|skillimage1=Skill Economy.png&lt;br /&gt;
|desc1=+500 Gold daily.&lt;br /&gt;
|skillimage2=Skill Advanced Economy.png&lt;br /&gt;
|desc2=+1000 Gold daily.&lt;br /&gt;
|skillimage3=Skill Expert Economy.png&lt;br /&gt;
|desc3=+1500 Gold daily.&lt;br /&gt;
&lt;br /&gt;
|subname1=Tax Collector&lt;br /&gt;
|subimage1=sub_skill_economy_1_icon.png&lt;br /&gt;
|subdesc1=+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Smuggler&lt;br /&gt;
|subimage2=sub_skill_economy_2_icon.png&lt;br /&gt;
|subdesc2=+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&lt;br /&gt;
&lt;br /&gt;
|subname3=Master Builder&lt;br /&gt;
|subimage3=sub_skill_economy_3_icon.png&lt;br /&gt;
|subdesc3=+1 Wood and Ore daily.&lt;br /&gt;
&lt;br /&gt;
|subname4=Experimenter&lt;br /&gt;
|subimage4=sub_skill_economy_4_icon.png&lt;br /&gt;
|subdesc4=+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Merchant&lt;br /&gt;
|subimage5=sub_skill_economy_5_icon.png&lt;br /&gt;
|subdesc5=The hero counts as an additional Marketplace when calculating trading prices.&lt;br /&gt;
}}&lt;br /&gt;
{{Note box|Smuggler provides rare resources based on the player&#039;s starting faction: Gems for [[Temple]] and [[Dungeon]], Mercury for [[Necropolis]] and [[Schism]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Faction Skills=&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Ascension&lt;br /&gt;
|skillimage1=Skill Ascension.png&lt;br /&gt;
|desc1=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.&lt;br /&gt;
|skillimage2=Skill Advanced Ascension.png&lt;br /&gt;
|desc2=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.&lt;br /&gt;
|skillimage3=Skill Expert Ascension.png&lt;br /&gt;
|desc3=Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.&lt;br /&gt;
&lt;br /&gt;
|subname1=Fields of Serenity&lt;br /&gt;
|subimage1=Sub_skill_faction_humans_1_icon.png&lt;br /&gt;
|subdesc1=Temple creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vengeance&lt;br /&gt;
|subimage2=Sub_skill_faction_humans_2_icon.png&lt;br /&gt;
|subdesc2=While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.&lt;br /&gt;
&lt;br /&gt;
|subname3=Purging Touch&lt;br /&gt;
|subimage3=Sub_skill_faction_humans_3_icon.png&lt;br /&gt;
|subdesc3=Grants a new ability. It removes all negative effects from the target.&lt;br /&gt;
&lt;br /&gt;
|subname4=Cling to Life&lt;br /&gt;
|subimage4=Sub_skill_faction_humans_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Sun Blessing&lt;br /&gt;
|subimage5=Sub_skill_faction_humans_5_icon.png&lt;br /&gt;
|subdesc5=When Ascension is triggered, the stacks fully restore their HP.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Abyssal Communion&lt;br /&gt;
|skillimage1=Skill Abyssal Communion.png&lt;br /&gt;
|desc1=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 2). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage2=Skill Advanced Abyssal Communion.png&lt;br /&gt;
|desc2=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
|skillimage3=Skill Expert Abyssal Communion.png&lt;br /&gt;
|desc3=After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname1=Our True Home&lt;br /&gt;
|subimage1=Sub_skill_faction_unfrozen_1_icon.png&lt;br /&gt;
|subdesc1=Friendly Schism creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Comprehensible Depths&lt;br /&gt;
|subimage2=Sub_skill_faction_unfrozen_2_icon.png&lt;br /&gt;
|subdesc2=The maximum of Communion level increases by 1.&lt;br /&gt;
&lt;br /&gt;
|subname3=Call of the Void&lt;br /&gt;
|subimage3=Sub_skill_faction_unfrozen_3_icon.png&lt;br /&gt;
|subdesc3=Enemy spells cost +1 for the level of the hero’s Communion.&lt;br /&gt;
&lt;br /&gt;
|subname4=Expert Abyssal Communion&lt;br /&gt;
|subimage4=Sub_skill_faction_unfrozen_4_icon.png&lt;br /&gt;
|subdesc4=Grants +5 maximum Movement Points per level of Communion.&lt;br /&gt;
&lt;br /&gt;
|subname5=Abyssopelagial&lt;br /&gt;
|subimage5=Sub_skill_faction_unfrozen_5_icon.png&lt;br /&gt;
|subdesc5=Communion level increases by 1 per victory in battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill Necromancy.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill Advanced Necromancy.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill Expert Necromancy.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill table&lt;br /&gt;
|name=Triumvirate&#039;s Strength&lt;br /&gt;
|skillimage1=Skill Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill Advanced Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill Expert Triumvirate&#039;s Strength.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Spells|*]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2301</id>
		<title>Template:Skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2301"/>
		<updated>2025-10-26T18:34:12Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage1}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage2}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Advanced {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage1}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname1}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage2}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname2}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage3}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | {{{subname3}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage3}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Expert {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage4}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname4}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc4}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage5}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname5}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc5}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Skill table&lt;br /&gt;
|name=&lt;br /&gt;
|skillimage1=&lt;br /&gt;
|desc1=&lt;br /&gt;
|skillimage2=&lt;br /&gt;
|desc2=&lt;br /&gt;
|skillimage3=&lt;br /&gt;
|desc3=&lt;br /&gt;
&lt;br /&gt;
|subname1=&lt;br /&gt;
|subimage1=&lt;br /&gt;
|subdesc1=&lt;br /&gt;
&lt;br /&gt;
|subname2=&lt;br /&gt;
|subimage2=&lt;br /&gt;
|subdesc2=&lt;br /&gt;
&lt;br /&gt;
|subname3=&lt;br /&gt;
|subimage3=&lt;br /&gt;
|subdesc3=&lt;br /&gt;
&lt;br /&gt;
|subname4=&lt;br /&gt;
|subimage4=&lt;br /&gt;
|subdesc4=&lt;br /&gt;
&lt;br /&gt;
|subname5=&lt;br /&gt;
|subimage5=&lt;br /&gt;
|subdesc5=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2300</id>
		<title>Template:Skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2300"/>
		<updated>2025-10-26T18:32:54Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Increased subskill icons size 30px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage1}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage2}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Advanced {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage1}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname1}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage2}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname2}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage3}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | {{{subname3}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage3}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Expert {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage4}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname4}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc4}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage5}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname5}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc5}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Skill table&lt;br /&gt;
|name=&lt;br /&gt;
|skillimage1=&lt;br /&gt;
|desc1=&lt;br /&gt;
|skillimage2=&lt;br /&gt;
|desc2=&lt;br /&gt;
|skillimage3=&lt;br /&gt;
|desc3=&lt;br /&gt;
&lt;br /&gt;
|subname1=&lt;br /&gt;
|subimage1=&lt;br /&gt;
|subdesc1=&lt;br /&gt;
&lt;br /&gt;
|subname2=&lt;br /&gt;
|subimage2=&lt;br /&gt;
|subdesc2=&lt;br /&gt;
&lt;br /&gt;
|subname3=&lt;br /&gt;
|subimage3=&lt;br /&gt;
|subdesc3=&lt;br /&gt;
&lt;br /&gt;
|subname4=&lt;br /&gt;
|subimage4=&lt;br /&gt;
|subdesc4=&lt;br /&gt;
&lt;br /&gt;
|subname5=&lt;br /&gt;
|subimage5=&lt;br /&gt;
|subdesc5=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2299</id>
		<title>Template:Skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2299"/>
		<updated>2025-10-26T18:31:54Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Increased subskill icons size 40px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage1}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage2}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Advanced {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage1}}40px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname1}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage2}}}|40px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname2}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage3}}}|40px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | {{{subname3}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage3}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Expert {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage4}}}|40px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname4}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc4}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage5}}}|40px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname5}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc5}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Skill table&lt;br /&gt;
|name=&lt;br /&gt;
|skillimage1=&lt;br /&gt;
|desc1=&lt;br /&gt;
|skillimage2=&lt;br /&gt;
|desc2=&lt;br /&gt;
|skillimage3=&lt;br /&gt;
|desc3=&lt;br /&gt;
&lt;br /&gt;
|subname1=&lt;br /&gt;
|subimage1=&lt;br /&gt;
|subdesc1=&lt;br /&gt;
&lt;br /&gt;
|subname2=&lt;br /&gt;
|subimage2=&lt;br /&gt;
|subdesc2=&lt;br /&gt;
&lt;br /&gt;
|subname3=&lt;br /&gt;
|subimage3=&lt;br /&gt;
|subdesc3=&lt;br /&gt;
&lt;br /&gt;
|subname4=&lt;br /&gt;
|subimage4=&lt;br /&gt;
|subdesc4=&lt;br /&gt;
&lt;br /&gt;
|subname5=&lt;br /&gt;
|subimage5=&lt;br /&gt;
|subdesc5=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2298</id>
		<title>Template:Skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2298"/>
		<updated>2025-10-26T18:31:15Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Increased subskill icons size 50px&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage1}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage2}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Advanced {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage1}}}|50px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname1}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage2}}}|50px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname2}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage3}}}|50px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | {{{subname3}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage3}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Expert {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage4}}}|50px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname4}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc4}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage5}}}|50px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname5}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc5}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Skill table&lt;br /&gt;
|name=&lt;br /&gt;
|skillimage1=&lt;br /&gt;
|desc1=&lt;br /&gt;
|skillimage2=&lt;br /&gt;
|desc2=&lt;br /&gt;
|skillimage3=&lt;br /&gt;
|desc3=&lt;br /&gt;
&lt;br /&gt;
|subname1=&lt;br /&gt;
|subimage1=&lt;br /&gt;
|subdesc1=&lt;br /&gt;
&lt;br /&gt;
|subname2=&lt;br /&gt;
|subimage2=&lt;br /&gt;
|subdesc2=&lt;br /&gt;
&lt;br /&gt;
|subname3=&lt;br /&gt;
|subimage3=&lt;br /&gt;
|subdesc3=&lt;br /&gt;
&lt;br /&gt;
|subname4=&lt;br /&gt;
|subimage4=&lt;br /&gt;
|subdesc4=&lt;br /&gt;
&lt;br /&gt;
|subname5=&lt;br /&gt;
|subimage5=&lt;br /&gt;
|subdesc5=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2297</id>
		<title>Template:Skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2297"/>
		<updated>2025-10-26T18:29:52Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Reverted edit by 76561198053832488 (talk) to last revision by 76561198058997342&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage1}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage2}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Advanced {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage1}}}|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname1}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage2}}}|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname2}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage3}}}|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | {{{subname3}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage3}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Expert {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage4}}}|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname4}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc4}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage5}}}|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname5}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc5}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Skill table&lt;br /&gt;
|name=&lt;br /&gt;
|skillimage1=&lt;br /&gt;
|desc1=&lt;br /&gt;
|skillimage2=&lt;br /&gt;
|desc2=&lt;br /&gt;
|skillimage3=&lt;br /&gt;
|desc3=&lt;br /&gt;
&lt;br /&gt;
|subname1=&lt;br /&gt;
|subimage1=&lt;br /&gt;
|subdesc1=&lt;br /&gt;
&lt;br /&gt;
|subname2=&lt;br /&gt;
|subimage2=&lt;br /&gt;
|subdesc2=&lt;br /&gt;
&lt;br /&gt;
|subname3=&lt;br /&gt;
|subimage3=&lt;br /&gt;
|subdesc3=&lt;br /&gt;
&lt;br /&gt;
|subname4=&lt;br /&gt;
|subimage4=&lt;br /&gt;
|subdesc4=&lt;br /&gt;
&lt;br /&gt;
|subname5=&lt;br /&gt;
|subimage5=&lt;br /&gt;
|subdesc5=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2296</id>
		<title>Template:Skill table</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Skill_table&amp;diff=2296"/>
		<updated>2025-10-26T18:28:08Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Increased subskill icons size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage1}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage2}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Advanced {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage1}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname1}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc1}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage2}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname2}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc2}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage3}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | {{{subname3}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:{{{skillimage3}}}|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; | Expert {{{name}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{desc3}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage4}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname4}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc4}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; | [[File:{{{subimage5}}}|30px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; border-right:0px;&amp;quot; | {{{subname5}}} &amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;{{{subdesc5}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; border-left:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Skill table&lt;br /&gt;
|name=&lt;br /&gt;
|skillimage1=&lt;br /&gt;
|desc1=&lt;br /&gt;
|skillimage2=&lt;br /&gt;
|desc2=&lt;br /&gt;
|skillimage3=&lt;br /&gt;
|desc3=&lt;br /&gt;
&lt;br /&gt;
|subname1=&lt;br /&gt;
|subimage1=&lt;br /&gt;
|subdesc1=&lt;br /&gt;
&lt;br /&gt;
|subname2=&lt;br /&gt;
|subimage2=&lt;br /&gt;
|subdesc2=&lt;br /&gt;
&lt;br /&gt;
|subname3=&lt;br /&gt;
|subimage3=&lt;br /&gt;
|subdesc3=&lt;br /&gt;
&lt;br /&gt;
|subname4=&lt;br /&gt;
|subimage4=&lt;br /&gt;
|subdesc4=&lt;br /&gt;
&lt;br /&gt;
|subname5=&lt;br /&gt;
|subimage5=&lt;br /&gt;
|subdesc5=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Triumvirate%27s_Strength&amp;diff=2295</id>
		<title>Triumvirate&#039;s Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Triumvirate%27s_Strength&amp;diff=2295"/>
		<updated>2025-10-26T18:16:01Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Triumvirate’s Strength&lt;br /&gt;
|skillimage1=Skill_faction_dungeon.png&lt;br /&gt;
|desc1=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage2=Skill_faction_dungeon_2.png&lt;br /&gt;
|desc2=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
|skillimage3=Skill_faction_dungeon_3.png&lt;br /&gt;
|desc3=Once per round, the hero can activate one of the three Stances in battle. They grant bonuses to different attributes.&lt;br /&gt;
&lt;br /&gt;
|subname1=Underground Passages&lt;br /&gt;
|subimage1=Sub_skill_faction_dungeon_1_icon.png&lt;br /&gt;
|subdesc1=Dungeon creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Alvarian Expertise&lt;br /&gt;
|subimage2=Sub_skill_faction_dungeon_2_icon.png&lt;br /&gt;
|subdesc2=When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.&lt;br /&gt;
&lt;br /&gt;
|subname3=Opportunists&lt;br /&gt;
|subimage3=Sub_skill_faction_dungeon_3_icon.png&lt;br /&gt;
|subdesc3=+1 Initiative to friendly creatures.&lt;br /&gt;
&lt;br /&gt;
|subname4=Jack of All Trades&lt;br /&gt;
|subimage4=Sub_skill_faction_dungeon_4_icon.png&lt;br /&gt;
|subdesc4=When selecting a Stance, the hero’s corresponding attribute increases by 1 until the end of the battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Flow&lt;br /&gt;
|subimage5=Sub_skill_faction_dungeon_5_icon.png&lt;br /&gt;
|subdesc5=+1 Focus Charge, when selecting the Stance.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necromancy&amp;diff=2294</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Necromancy&amp;diff=2294"/>
		<updated>2025-10-26T18:15:57Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|skillimage1=Skill_faction_undead.png&lt;br /&gt;
|desc1=4.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage2=Skill_faction_undead_2.png&lt;br /&gt;
|desc2=6.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
|skillimage3=Skill_faction_undead_3.png&lt;br /&gt;
|desc3=8.0% of defeated enemies’ HP is converted into allied Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.&lt;br /&gt;
&lt;br /&gt;
|subname1=Gravesoil&lt;br /&gt;
|subimage1=Sub_skill_faction_undead_1_icon.png&lt;br /&gt;
|subdesc1=Necropolis creatures deal +10% and take –10% Damage on Native Terrain.&lt;br /&gt;
&lt;br /&gt;
|subname2=Soul Harvest&lt;br /&gt;
|subimage2=Sub_skill_faction_undead_2_icon.png&lt;br /&gt;
|subdesc2=Restores 4 mana after a battle victory.&lt;br /&gt;
&lt;br /&gt;
|subname3=Lord of the Dead&lt;br /&gt;
|subimage3=Sub_skill_faction_undead_3_icon.png&lt;br /&gt;
|subdesc3=+2.0% to Necromancy power.&lt;br /&gt;
&lt;br /&gt;
|subname4=Soul Reaper&lt;br /&gt;
|subimage4=Sub_skill_faction_undead_4_icon.png&lt;br /&gt;
|subdesc4=–1 to enemy Morale and Luck in battle.&lt;br /&gt;
&lt;br /&gt;
|subname5=Eternal Service&lt;br /&gt;
|subimage5=Sub_skill_faction_undead_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It restores HP to the target and can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Scouting&amp;diff=2293</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Scouting&amp;diff=2293"/>
		<updated>2025-10-26T18:15:54Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Scouting&lt;br /&gt;
|skillimage1=skill_scouting.png&lt;br /&gt;
|desc1=+1 to sight radius.&lt;br /&gt;
|skillimage2=skill_scouting_2.png&lt;br /&gt;
|desc2=+2 to sight radius.&lt;br /&gt;
|skillimage3=skill_scouting_3.png&lt;br /&gt;
|desc3=+3 to sight radius.&lt;br /&gt;
&lt;br /&gt;
|subname1=Long‑Sight&lt;br /&gt;
|subimage1=sub_skill_scouting_1_icon.png&lt;br /&gt;
|subdesc1=Sight radius increases by 1. Doubled if you know [[Luck]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Familiar Paths&lt;br /&gt;
|subimage2=sub_skill_scouting_2_icon.png&lt;br /&gt;
|subdesc2=+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname3=Pathfinding&lt;br /&gt;
|subimage3=sub_skill_scouting_3_icon.png&lt;br /&gt;
|subdesc3=–50% terrain penalty.&lt;br /&gt;
&lt;br /&gt;
|subname4=Visions&lt;br /&gt;
|subimage4=sub_skill_scouting_4_icon.png&lt;br /&gt;
|subdesc4=Shows the exact army composition of any enemy within 33 square(s) of the hero.&lt;br /&gt;
&lt;br /&gt;
|subname5=Reconnaissance&lt;br /&gt;
|subimage5=sub_skill_scouting_5_icon.png&lt;br /&gt;
|subdesc5=Removes the fog of war within 22 square(s) of the hero every morning.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Primal_Magic&amp;diff=2292</id>
		<title>Primal Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Primal_Magic&amp;diff=2292"/>
		<updated>2025-10-26T18:15:49Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Primal Magic&lt;br /&gt;
|skillimage1=skill_magic_primal.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Primal spells.&lt;br /&gt;
|skillimage2=skill_magic_primal_2.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&lt;br /&gt;
|skillimage3=skill_magic_primal_3.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Hksmilla&lt;br /&gt;
|subimage1=sub_skill_magic_primal_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Primal Force&lt;br /&gt;
|subimage2=sub_skill_magic_primal_2_icon.png&lt;br /&gt;
|subdesc2=Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&lt;br /&gt;
&lt;br /&gt;
|subname3=Sharpest Teeth&lt;br /&gt;
|subimage3=sub_skill_magic_primal_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Primal Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_primal_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Primal spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Chaos Reigns&lt;br /&gt;
|subimage5=sub_skill_magic_primal_5_icon.png&lt;br /&gt;
|subdesc5=The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Nightshade_Magic&amp;diff=2291</id>
		<title>Nightshade Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Nightshade_Magic&amp;diff=2291"/>
		<updated>2025-10-26T18:15:46Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Nightshade Magic&lt;br /&gt;
|skillimage1=skill_magic_night.png&lt;br /&gt;
|desc1=The hero can learn tier‑3 Nightshade spells.&lt;br /&gt;
|skillimage2=skill_magic_night_2.png&lt;br /&gt;
|desc2=The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&lt;br /&gt;
|skillimage3=skill_magic_night_3.png&lt;br /&gt;
|desc3=The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&lt;br /&gt;
&lt;br /&gt;
|subname1=Scholar Synergy: Naira&lt;br /&gt;
|subimage1=sub_skill_magic_night_1_icon.png&lt;br /&gt;
|subdesc1=+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&lt;br /&gt;
&lt;br /&gt;
|subname2=Disguise&lt;br /&gt;
|subimage2=sub_skill_magic_night_2_icon.png&lt;br /&gt;
|subdesc2=Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&lt;br /&gt;
&lt;br /&gt;
|subname3=Darkest Night&lt;br /&gt;
|subimage3=sub_skill_magic_night_3_icon.png&lt;br /&gt;
|subdesc3=–1 level to all enemy Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname4=Nightshade Teachings&lt;br /&gt;
|subimage4=sub_skill_magic_night_4_icon.png&lt;br /&gt;
|subdesc4=+1 level to all Nightshade spells.&lt;br /&gt;
&lt;br /&gt;
|subname5=Hour of the Wolf&lt;br /&gt;
|subimage5=sub_skill_magic_night_5_icon.png&lt;br /&gt;
|subdesc5=–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Thaumaturgy&amp;diff=2290</id>
		<title>Thaumaturgy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Thaumaturgy&amp;diff=2290"/>
		<updated>2025-10-26T18:15:43Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Thaumaturgy&lt;br /&gt;
|skillimage1=skill_wisdom.png&lt;br /&gt;
|desc1=Allows the hero to use the Spellbook one more time per battle round. Spells cost +300% mana after each use.&lt;br /&gt;
|skillimage2=skill_wisdom_2.png&lt;br /&gt;
|desc2=Allows the hero to use the Spellbook one more time per battle round. Spells cost +200% mana after each use.&lt;br /&gt;
|skillimage3=skill_wisdom_3.png&lt;br /&gt;
|desc3=Allows the hero to use the Spellbook one more time per battle round. Spells cost +100% mana after each use.&lt;br /&gt;
&lt;br /&gt;
|subname1=Antimage&lt;br /&gt;
|subimage1=sub_skill_wisdom_1_icon.png&lt;br /&gt;
|subdesc1=Enemy’s spells cost +4 mana.&lt;br /&gt;
&lt;br /&gt;
|subname2=Vast Soul&lt;br /&gt;
|subimage2=sub_skill_wisdom_2_icon.png&lt;br /&gt;
|subdesc2=+10% mana restored daily.&lt;br /&gt;
&lt;br /&gt;
|subname3=Archmage&lt;br /&gt;
|subimage3=sub_skill_wisdom_3_icon.png&lt;br /&gt;
|subdesc3=All your Magic School spells gain 1 lvl.&lt;br /&gt;
&lt;br /&gt;
|subname4=Practical Incantations&lt;br /&gt;
|subimage4=sub_skill_wisdom_4_icon.png&lt;br /&gt;
|subdesc4=Heroic Strike deals +20 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname5=Ancient Scrolls&lt;br /&gt;
|subimage5=sub_skill_wisdom_5_icon.png&lt;br /&gt;
|subdesc5=Adds all tier‑1 spells to your Spellbook.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Sorcery&amp;diff=2289</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Sorcery&amp;diff=2289"/>
		<updated>2025-10-26T18:15:40Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Sorcery&lt;br /&gt;
|skillimage1=skill_sorcery.png&lt;br /&gt;
|desc1=+10% Magic Damage.&lt;br /&gt;
|skillimage2=skill_sorcery_2.png&lt;br /&gt;
|desc2=+20% Magic Damage.&lt;br /&gt;
|skillimage3=skill_sorcery_3.png&lt;br /&gt;
|desc3=+30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Sticky Magic&lt;br /&gt;
|subimage1=sub_skill_sorcery_1_icon.png&lt;br /&gt;
|subdesc1=Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&lt;br /&gt;
&lt;br /&gt;
|subname2=Magic Arrow&lt;br /&gt;
|subimage2=sub_skill_sorcery_2_icon.png&lt;br /&gt;
|subdesc2=Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&lt;br /&gt;
&lt;br /&gt;
|subname3=Raw Energy&lt;br /&gt;
|subimage3=sub_skill_sorcery_3_icon.png&lt;br /&gt;
|subdesc3=+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&lt;br /&gt;
&lt;br /&gt;
|subname4=Piercing Spells&lt;br /&gt;
|subimage4=sub_skill_sorcery_4_icon.png&lt;br /&gt;
|subdesc4=Offensive spells ignore 15% of target’s magic resistance.&lt;br /&gt;
&lt;br /&gt;
|subname5=High Mage&lt;br /&gt;
|subimage5=sub_skill_sorcery_5_icon.png&lt;br /&gt;
|subdesc5=All your Magic School spells gain 1 lvl.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Recruitment&amp;diff=2288</id>
		<title>Recruitment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Recruitment&amp;diff=2288"/>
		<updated>2025-10-26T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Recruitment&lt;br /&gt;
|skillimage1=skill_trainer.png&lt;br /&gt;
|desc1=All cities gain +4 growth to Tier 1 units.&lt;br /&gt;
|skillimage2=skill_trainer_2.png&lt;br /&gt;
|desc2=All cities gain +2 growth to Tier 2 units.&lt;br /&gt;
|skillimage3=skill_trainer_3.png&lt;br /&gt;
|desc3=All cities gain +1 growth to Tier 3 units.&lt;br /&gt;
&lt;br /&gt;
|subname1=Direct Supervision&lt;br /&gt;
|subimage1=sub_skill_trainer_1_icon.png&lt;br /&gt;
|subdesc1=If the Hero is in the city at the start of a week, growth of all units in that city increase by 50%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Elite Guards&lt;br /&gt;
|subimage2=sub_skill_trainer_5_icon.png&lt;br /&gt;
|subdesc2=Tier 1, Tier 2, and Tier 3 friendly unit&#039;s attack and defense are increased by 25% of the Hero&#039;s attack and defense.&lt;br /&gt;
&lt;br /&gt;
|subname3=Veterans&lt;br /&gt;
|subimage3=sub_skill_trainer_3_icon.png&lt;br /&gt;
|subdesc3=Tier 4 units growth in your cities increase by 1.&lt;br /&gt;
&lt;br /&gt;
|subname4=Relocation&lt;br /&gt;
|subimage4=sub_skill_trainer_4_icon.png&lt;br /&gt;
|subdesc4=Grants a new global map spell. Allows interaction with any controlled city once a day, enabling the transfer of units to or from that city.&lt;br /&gt;
&lt;br /&gt;
|subname5=Strenuous Training&lt;br /&gt;
|subimage5=sub_skill_trainer_2_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures’ HP increases by 2.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Tactics&amp;diff=2287</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Tactics&amp;diff=2287"/>
		<updated>2025-10-26T18:15:34Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|skillimage1=skill_tactics.png&lt;br /&gt;
|desc1=You can rearrange creatures before the start of battle within a 2-lines area.&lt;br /&gt;
|skillimage2=skill_tactics_2.png&lt;br /&gt;
|desc2=You can rearrange creatures before the start of battle within a 3-lines area.&lt;br /&gt;
|skillimage3=skill_tactics_3.png&lt;br /&gt;
|desc3=You can rearrange creatures before the start of battle within a 4-lines area.&lt;br /&gt;
&lt;br /&gt;
|subname1=One for All&lt;br /&gt;
|subimage1=sub_skill_tactics_1_icon.png&lt;br /&gt;
|subdesc1=Friendly creatures gain +3 Attack for each adjacent enemy.&lt;br /&gt;
&lt;br /&gt;
|subname2=Easy Prey&lt;br /&gt;
|subimage2=sub_skill_tactics_2_icon.png&lt;br /&gt;
|subdesc2=Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.&lt;br /&gt;
&lt;br /&gt;
|subname3=Energizing Mana&lt;br /&gt;
|subimage3=sub_skill_tactics_3_icon.png&lt;br /&gt;
|subdesc3=+1 Focus Charge each time your enemy uses a spell.&lt;br /&gt;
&lt;br /&gt;
|subname4=All for One&lt;br /&gt;
|subimage4=sub_skill_tactics_4_icon.png&lt;br /&gt;
|subdesc4=Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows [[Defence]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Riposte Mastery&lt;br /&gt;
|subimage5=sub_skill_tactics_5_icon.png&lt;br /&gt;
|subdesc5=Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Siegecraft&amp;diff=2286</id>
		<title>Siegecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Siegecraft&amp;diff=2286"/>
		<updated>2025-10-26T18:15:31Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Siegecraft&lt;br /&gt;
|skillimage1=skill_siege.png&lt;br /&gt;
|desc1=The catapult deals +50 Damage.&lt;br /&gt;
|skillimage2=skill_siege_2.png&lt;br /&gt;
|desc2=The catapult deals +100 Damage.&lt;br /&gt;
|skillimage3=skill_siege_3.png&lt;br /&gt;
|desc3=The catapult deals +150 Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Relentless Assault&lt;br /&gt;
|subimage1=sub_skill_siege_1_icon.png&lt;br /&gt;
|subdesc1=+1 Speed and Initiative to friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname2=Forward Observers&lt;br /&gt;
|subimage2=sub_skill_siege_2_icon.png&lt;br /&gt;
|subdesc2=Ranged Damage of friendly creatures is not reduced by walls during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname3=Barrage&lt;br /&gt;
|subimage3=sub_skill_siege_3_icon.png&lt;br /&gt;
|subdesc3=Grants a unique siege ability. It allows to attack a hex and all adjacent hexes once per round.&lt;br /&gt;
&lt;br /&gt;
|subname4=Phalanx&lt;br /&gt;
|subimage4=sub_skill_siege_4_icon.png&lt;br /&gt;
|subdesc4=Defender’s towers deal –50% Damage to the friendly creatures during a siege.&lt;br /&gt;
&lt;br /&gt;
|subname5=Tunnelling&lt;br /&gt;
|subimage5=sub_skill_siege_5_icon.png&lt;br /&gt;
|subdesc5=Grants a unique siege ability. It allows to teleport target friendly creature for up to 3 hexes once per round.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Resistance&amp;diff=2285</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Resistance&amp;diff=2285"/>
		<updated>2025-10-26T18:15:28Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Resistance&lt;br /&gt;
|skillimage1=skill_resistance.png&lt;br /&gt;
|desc1=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
|skillimage2=skill_resistance_2.png&lt;br /&gt;
|desc2=Friendly creatures take –20% Magic Damage.&lt;br /&gt;
|skillimage3=skill_resistance_3.png&lt;br /&gt;
|desc3=Friendly creatures take –30% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname1=Obstruction&lt;br /&gt;
|subimage1=sub_skill_resistance_1_icon.png&lt;br /&gt;
|subdesc1=Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.&lt;br /&gt;
&lt;br /&gt;
|subname2=Resilience&lt;br /&gt;
|subimage2=sub_skill_resistance_2_icon.png&lt;br /&gt;
|subdesc2=Friendly creatures take –10% Magic Damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Fast Metabolism&lt;br /&gt;
|subimage3=sub_skill_resistance_3_icon.png&lt;br /&gt;
|subdesc3=All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).&lt;br /&gt;
&lt;br /&gt;
|subname4=Hindrance Aura&lt;br /&gt;
|subimage4=sub_skill_resistance_4_icon.png&lt;br /&gt;
|subdesc4=During the battle, enemy loses 1 Focus Charge(s) at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
|subname5=Magic Suppression&lt;br /&gt;
|subimage5=sub_skill_resistance_5_icon.png&lt;br /&gt;
|subdesc5=Grants a new ability. It kills the target summoned creature or all temporary units in a chosen stack.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Offense&amp;diff=2284</id>
		<title>Offense</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Offense&amp;diff=2284"/>
		<updated>2025-10-26T18:15:19Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Implemented template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill table&lt;br /&gt;
|name=Offence&lt;br /&gt;
|skillimage1=skill_assault.png&lt;br /&gt;
|desc1=Friendly units deal 10% more damage with basic attacks.&lt;br /&gt;
|skillimage2=skill_assault_2.png&lt;br /&gt;
|desc2=Friendly units deal 15% more damage with basic attacks.&lt;br /&gt;
|skillimage3=skill_assault_3.png&lt;br /&gt;
|desc3=Friendly units deal 20% more damage with basic attacks.&lt;br /&gt;
&lt;br /&gt;
|subname1=Battle Arts&lt;br /&gt;
|subimage1=sub_skill_assault_4_icon.png&lt;br /&gt;
|subdesc1=Friendly units&#039; abilities deal +50% damage.&lt;br /&gt;
&lt;br /&gt;
|subname2=Archery&lt;br /&gt;
|subimage2=sub_skill_assault_2_icon.png&lt;br /&gt;
|subdesc2=Friendly units&#039; ranged and long reach attacks deal +15% damage.&lt;br /&gt;
&lt;br /&gt;
|subname3=Battle March&lt;br /&gt;
|subimage3=sub_skill_assault_3_alt_icon.png&lt;br /&gt;
|subdesc3=Friendly units generate +1 focus point when they attack.&lt;br /&gt;
&lt;br /&gt;
|subname4=Shadow Blades&lt;br /&gt;
|subimage4=sub_skill_assault_1_icon.png&lt;br /&gt;
|subdesc4=Friendly units deal +1 damage. Doubled if the Hero knows [[Nightshade Magic]].&lt;br /&gt;
&lt;br /&gt;
|subname5=Unstoppable Force&lt;br /&gt;
|subimage5=sub_skill_assault_5_icon.png&lt;br /&gt;
|subdesc5=Friendly creatures ignore 10% of the target&#039;s defense when dealing normal damage, including abilities.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Hero skills]]&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Skills&amp;diff=1486</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Skills&amp;diff=1486"/>
		<updated>2025-10-23T15:15:25Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hero Skills ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Offence]]&lt;br /&gt;
* [[Defence]]&lt;br /&gt;
* [[Battlecraft]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Leadership]]&lt;br /&gt;
* [[Siegecraft]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Utility&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Recruitment]]&lt;br /&gt;
* [[Logistics]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Luck]]&lt;br /&gt;
* [[Insight]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Summon Avatar]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* [[Battle Magic]]&lt;br /&gt;
* [[Resistance]]&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Thaumaturgy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic school&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arcane Magic]]&lt;br /&gt;
* [[Daylight Magic]]&lt;br /&gt;
* [[Nightshade Magic]]&lt;br /&gt;
* [[Primal Magic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faction specific&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ascension]]&lt;br /&gt;
* [[Abyssal Communion]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Triumvirate&#039;s Strength]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Abilities ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Creature Abilities ===&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Skills&amp;diff=1482</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Skills&amp;diff=1482"/>
		<updated>2025-10-23T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hero Skills ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Combat &amp;amp; Utility&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Offence]]&lt;br /&gt;
* [[Defence]]&lt;br /&gt;
* [[Battlecraft]]&lt;br /&gt;
* [[Recruitment]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Leadership]]&lt;br /&gt;
* [[Siegecraft]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Logistics]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Luck]]&lt;br /&gt;
* [[Insight]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Summon Avatar]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* [[Battle Magic]]&lt;br /&gt;
* [[Resistance]]&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Thaumaturgy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic school&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arcane Magic]]&lt;br /&gt;
* [[Daylight Magic]]&lt;br /&gt;
* [[Nightshade Magic]]&lt;br /&gt;
* [[Primal Magic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Faction specific&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ascension]]&lt;br /&gt;
* [[Abyssal Communion]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Triumvirate&#039;s Strength]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Abilities ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Creature Abilities ===&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Skills&amp;diff=1481</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Skills&amp;diff=1481"/>
		<updated>2025-10-23T14:34:27Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hero Skills ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Luck]]&lt;br /&gt;
* [[Offence]]&lt;br /&gt;
* [[Defence]]&lt;br /&gt;
* [[Battlecraft]]&lt;br /&gt;
* [[Recruitment]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Leadership]]&lt;br /&gt;
* [[Siegecraft]]&lt;br /&gt;
* [[Resistance]]&lt;br /&gt;
* [[Summon Avatar]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* [[Battle Magic]]&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Thaumaturgy]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Logistics]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Insight]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic school&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arcane Magic]]&lt;br /&gt;
* [[Daylight Magic]]&lt;br /&gt;
* [[Nightshade Magic]]&lt;br /&gt;
* [[Primal Magic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faction specific&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ascension]]&lt;br /&gt;
* [[Abyssal Communion]]&lt;br /&gt;
* [[Necromancy]]&lt;br /&gt;
* [[Triumvirate&#039;s Strength]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hero Abilities ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Creature Abilities ===&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Daylight_Magic&amp;diff=1480</id>
		<title>Daylight Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Daylight_Magic&amp;diff=1480"/>
		<updated>2025-10-23T14:28:45Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Expert values fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Daylight spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Arina&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Luminous Focus&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 Focus Charge at the start of a battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Brightest Sun&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level(s) to all enemy Daylight spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +1 level(s)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Daylight Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Speed of Light&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Daylight_Magic&amp;diff=1479</id>
		<title>Daylight Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Daylight_Magic&amp;diff=1479"/>
		<updated>2025-10-23T14:27:08Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Expert values fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Daylight spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Arina&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Luminous Focus&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 Focus Charge at the start of a battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Brightest Sun&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level(s) to all enemy Daylight spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Daylight spells. Daylight spells cost –3 mana and gain +2 level(s)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Daylight Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Speed of Light&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Primal_Magic&amp;diff=1478</id>
		<title>Primal Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Primal_Magic&amp;diff=1478"/>
		<updated>2025-10-23T14:24:57Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Expert values fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_primal.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Primal Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Primal spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_primal_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Primal Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Hksmilla&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Primal Force&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Sharpest Teeth&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level to all enemy Primal spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_primal_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Primal Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Primal spells. Primal spells cost –3 mana and gain +1 level(s)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Primal Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 level to all Primal spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Chaos Reigns&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Nightshade_Magic&amp;diff=1477</id>
		<title>Nightshade Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Nightshade_Magic&amp;diff=1477"/>
		<updated>2025-10-23T14:23:38Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Expert values fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_night.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Nightshade Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Nightshade spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_night_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Nightshade Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Naira&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Disguise&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Darkest Night&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level to all enemy Nightshade spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_night_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Nightshade Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –3 mana and gain +1 level(s).&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Nightshade Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 level to all Nightshade spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Hour of the Wolf&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Arcane_Magic&amp;diff=1476</id>
		<title>Arcane Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Arcane_Magic&amp;diff=1476"/>
		<updated>2025-10-23T14:22:50Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Expert values fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_space.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Arcane Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Arcane spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_space_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Arcane Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Arcane spells. Arcane spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_space_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Doreath&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_space_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | All Life is Endless&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows [[Summon Avatar]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_space_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Purest Thought&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level to all enemy Arcane spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_space_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Arcane Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Arcane spells. Arcane spells cost –3 mana and gain +1 level(s)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_space_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Arcane Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 level to all Arcane spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_space_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Mana Flex&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Spells cost –2 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Economy&amp;diff=1475</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Economy&amp;diff=1475"/>
		<updated>2025-10-23T13:48:49Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_economy.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Economy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;+500 Gold daily.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_economy_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Economy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1000 Gold daily.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_economy_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Tax Collector&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+500 Gold daily. This bonus is doubled if the hero knows [[Logistics]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_economy_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Smuggler&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 Crystal, Gem, or Mercury daily (depending on the hero’s faction).&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_economy_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Master Builder&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 Wood and Ore daily.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_economy_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Economy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1500 Gold daily.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_economy_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Experimenter&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+5 Alchemical Dust daily. This bonus is doubled if the hero knows [[Insight]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_economy_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Merchant&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero counts as an additional Marketplace when calculating trading prices.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Insight&amp;diff=1474</id>
		<title>Insight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Insight&amp;diff=1474"/>
		<updated>2025-10-23T13:48:24Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_enlightenment.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Insight&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;+20% XP.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_enlightenment_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Insight&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+30% XP.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_enlightenment_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Enlightenment&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+10% more XP.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_enlightenment_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Civic Innovation&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero gains +100% Law points. This bonus is doubled if the hero knows [[Leadership]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_enlightenment_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Sagacity&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Shows the intentions of all neutral squads within 27 square(s) of the hero.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_enlightenment_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Insight&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+40% XP.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_enlightenment_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar of Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Allows heroes to teach each other spells. The exchange of knowledge occurs on contact. Only spells that the other party can learn are taught.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_enlightenment_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Endless Charisma&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows [[Tactics]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Scouting&amp;diff=1473</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Scouting&amp;diff=1473"/>
		<updated>2025-10-23T13:47:58Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_scouting.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Scouting&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;+1 to sight radius.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_scouting_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Scouting&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+2 to sight radius.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_scouting_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Long‑Sight&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Sight radius increases by 1. Doubled if you know [[Luck]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_scouting_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Familiar Paths&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows [[Intelligence]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_scouting_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Pathfinding&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–50% terrain penalty.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_scouting_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Scouting&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+3 to sight radius.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_scouting_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Visions&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Shows the exact army composition of any enemy within 33 square(s) of the hero.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_scouting_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Reconnaissance&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Removes the fog of war within 22 square(s) of the hero every morning.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Logistics&amp;diff=1472</id>
		<title>Logistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Logistics&amp;diff=1472"/>
		<updated>2025-10-23T13:47:21Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:Skill logistic.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Logistics&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;+10% Movement Points on the global map.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:Skill logistic 2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Logistics&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+15% Movement Points on the global map.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:Sub skill logistic 1 icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Secret Passages&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Terrain penalty reduces by 50%.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:Sub skill logistic 4 icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Strong Mounts&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows [[Scouting]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:Sub skill logistic 3 icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Careful Planning&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows [[Arcane Magic]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:Skill logistic 3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Logistics&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+20% Movement Points on the global map.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:Sub skill logistic 2 icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Leaps and Bounds&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero restores 10 Movement Point(s) after each victory in battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:Sub skill logistic 5 icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Back to Town!&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Grants a new global map spell. It teleports the hero to the nearest city they control. All remaining Movement Points are lost.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Diplomacy&amp;diff=1471</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Diplomacy&amp;diff=1471"/>
		<updated>2025-10-23T13:47:02Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_diplomacy.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Diplomacy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;Allows you to sometimes recruit neutral armies for Gold instead of fighting them.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_diplomacy_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Diplomacy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +25% Persuasion Power in Diplomacy.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_diplomacy_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Larger Than Life&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows [[Battlecraft]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_diplomacy_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Eloquence&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–75% to the cost of surrender.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_diplomacy_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Folk Hero&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+50% Persuasion Power in Diplomacy with squads from the hero’s faction on the global map.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_diplomacy_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Diplomacy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Allows you to sometimes recruit neutral armies for Gold instead of fighting them. +50% Persuasion Power in Diplomacy.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_diplomacy_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Art of the Deal&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows [[Economy]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_diplomacy_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Vagrant Army&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Sorcery&amp;diff=1470</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Sorcery&amp;diff=1470"/>
		<updated>2025-10-23T13:46:38Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_sorcery.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Sorcery&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;+10% Magic Damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_sorcery_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Sorcery&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+20% Magic Damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_sorcery_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Sticky Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows [[Intelligence]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_sorcery_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Magic Arrow&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Grants a new battle spell. It deals Magic Damage to 1 target and costs no mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_sorcery_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Raw Energy&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+10% more Magic Damage. This bonus is doubled if the hero knows [[Offence]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_sorcery_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Sorcery&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+30% Magic Damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_sorcery_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Piercing Spells&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Offensive spells ignore 15% of target’s magic resistance.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_sorcery_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | High Mage&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;All your Magic School spells gain 1 lvl.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Battle_Magic&amp;diff=1469</id>
		<title>Battle Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Battle_Magic&amp;diff=1469"/>
		<updated>2025-10-23T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_battlemage.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Battle Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;Friendly creatures’ Attack and Defence increase by 10% of their hero’s Spell Power and Knowledge.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_battlemage_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Battle Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Friendly creatures’ Attack and Defence increase by 20% of their hero’s Spell Power and Knowledge.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_battlemage_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Aura of Destruction&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_battlemage_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Aura of Protection&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_battlemage_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Aura of Wizardry&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_battlemage_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Battle Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Friendly creatures’ Attack and Defence increase by 30% of their hero’s Spell Power and Knowledge.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_battlemage_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Battle Mage’s Authority&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Friendly creatures’ Attack increases by 20% of their hero’s Spell Power. Doubled if the hero knows [[Sorcery]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_battlemage_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Mage Protector’s Authority&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows [[Resistance]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Wisdom&amp;diff=1468</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Wisdom&amp;diff=1468"/>
		<updated>2025-10-23T13:46:03Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_mastery.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Intelligence&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_mastery_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Intelligence&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_mastery_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Genius&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero immediately levels up again.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_mastery_2_alt_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Astrology&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero begins learning Neutral magic at lower levels.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_mastery_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Eagle Eye&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;At the start of battle, learn all spells the enemy knows that the hero is capable of learning.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_mastery_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Intelligence&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_mastery_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Rhythmic Cadence&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+25% maximum mana. This bonus is doubled if the hero knows [[Sorcery]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_mastery_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Rite of Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Grants a new global map spell. It allows the hero to convert all Movement Points into mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Summon_Avatar_(Skill)&amp;diff=1467</id>
		<title>Summon Avatar (Skill)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Summon_Avatar_(Skill)&amp;diff=1467"/>
		<updated>2025-10-23T13:45:46Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_summoner.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Summon Avatar&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;Grants a unique battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_summoner_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Summon Avatar&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Grants a unique battle spell. It summons an Avatar that scales more strongly with the hero’s Spell Power and Knowledge.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_summoner_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Avatar of Fury&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Avatar’s Attack increases by 25% of its hero’s Spell Power. Doubled if the hero knows [[Leadership]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_summoner_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Avatar of Toughness&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Avatar’s Defence increases by 25% of its hero’s Knowledge. Doubled if the hero knows [[Defence]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_summoner_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Avatar of Celerity&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Avatar’s Speed and Initiative increase by 2. Doubled if the hero knows [[Insight]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_summoner_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Summon Avatar&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Grants a unique battle spell. It summons an Avatar that scales even more strongly with the hero’s Spell Power and Knowledge.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_summoner_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Reality Wardens&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Friendly creatures deal +100% Damage to summoned enemy creatures.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_summoner_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Their Name is Legion&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Friendly creature abilities summon +50% creatures.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Primal_Magic&amp;diff=1466</id>
		<title>Primal Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Primal_Magic&amp;diff=1466"/>
		<updated>2025-10-23T13:45:05Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_primal.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Primal Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Primal spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_primal_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Primal Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Primal spells. Primal spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Hksmilla&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Primal Force&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Sharpest Teeth&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level to all enemy Primal spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_primal_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Primal Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Primal spells. Primal spells cost –1 mana and gain +1 level(s)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Primal Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 level to all Primal spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_primal_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Chaos Reigns&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows [[Battle Magic]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Nightshade_Magic&amp;diff=1465</id>
		<title>Nightshade Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Nightshade_Magic&amp;diff=1465"/>
		<updated>2025-10-23T13:44:50Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_night.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Nightshade Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Nightshade spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_night_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Nightshade Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Nightshade spells. Nightshade spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Naira&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Disguise&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Enemies can’t see detailed information about your army. When viewed, it shows random numbers of random creatures of you faction.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Darkest Night&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level to all enemy Nightshade spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_night_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Nightshade Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑5 Nightshade spells. Nightshade spells cost –1 mana and gain +2 level(s).&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Nightshade Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 level to all Nightshade spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_night_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Hour of the Wolf&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows [[Resistance]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Daylight_Magic&amp;diff=1464</id>
		<title>Daylight Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Daylight_Magic&amp;diff=1464"/>
		<updated>2025-10-23T13:44:38Z</updated>

		<summary type="html">&lt;p&gt;76561198053832488: Removed quotes from synnergy skill link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2 style=&amp;quot;text-align: center; width: 25%;&amp;quot; | Skill&lt;br /&gt;
!colspan=6 style=&amp;quot;text-align: center; width: 75%;&amp;quot; | Subskills&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; | Basic Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: white;&amp;quot;&amp;gt;The hero can learn tier‑3 Daylight spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px; width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;width: 25%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day_2.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Advanced Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑4 Daylight spells. Daylight spells cost –3 mana.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_1_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Scholar Synergy: Arina&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_2_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Luminous Focus&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+1 Focus Charge at the start of a battle.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_3_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Brightest Sun&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;–1 level(s) to all enemy Daylight spells.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-right:0px; padding:12px;&amp;quot; | [[File:skill_magic_day_3.png|70px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Expert Daylight Magic&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;The hero can learn tier‑3 Daylight spells. Daylight spells cost –1 mana and gain +2 level(s)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_4_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Daylight Teachings&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;Instantly adds all Daylight spells learned in the Observatory to your Spellbook, without needing to visit a Mage Guild.&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; | [[File:sub_skill_magic_day_5_icon.png|25px]]&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; | Speed of Light&amp;lt;br /&amp;gt;&amp;lt;small style=&amp;quot;color: #DDD;&amp;quot;&amp;gt;+10 Movement Points. This bonus is doubled if the hero knows [[Logistics]].&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; border-right:0px; padding:12px;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-left:0px;&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198053832488</name></author>
	</entry>
</feed>