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	<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198026315966</id>
	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198026315966"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/Special:Contributions/76561198026315966"/>
	<updated>2026-10-19T21:47:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Help:Obelisk_Bot&amp;diff=21454</id>
		<title>Help:Obelisk Bot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Help:Obelisk_Bot&amp;diff=21454"/>
		<updated>2026-06-02T01:03:32Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: /* Updating Cargo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DataNavBox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obelisk Bot&#039;&#039;&#039; is a utility used to keep the wiki in sync with patch updates to the game as it changes and evolves.  [https://github.com/ketura/obelisk-bot See the source code here].&lt;br /&gt;
&lt;br /&gt;
Download the code and extract the contents to a convenient folder (or clone the git repository).  Then copy-paste &amp;lt;code&amp;gt;obelisk.ini.example&amp;lt;/code&amp;gt; into a new file called &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;, which you will configure below.&lt;br /&gt;
&lt;br /&gt;
== Credentials ==&lt;br /&gt;
&lt;br /&gt;
Before you can upload anything to the wiki, you must first create a bot sub-user for your account.  Navigate to [[Special:BotPasswords]] and create a bot username there.  [https://medium.com/@mark.richards.002/create-bots-to-automate-tasks-in-mediawiki-202bf83e916c#cd10 See this tutorial for specific steps and screenshots].  Leave this page up or store the password generated to a safe place for reference below.&lt;br /&gt;
&lt;br /&gt;
When setting the bot&#039;s permissions, check the following:&lt;br /&gt;
&lt;br /&gt;
* High volume (bot) access&lt;br /&gt;
* Edit existing pages&lt;br /&gt;
* Create, edit, and move pages&lt;br /&gt;
* Upload, replace, and move files&lt;br /&gt;
&lt;br /&gt;
In your &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt; file, find the &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt; fields and populate them with the fields from Special:BotPasswords. The username will be a combination of your user ID and the name of the bot; for example if your user ID is &amp;lt;code&amp;gt;1234&amp;lt;/code&amp;gt; and you named the bot user &amp;lt;code&amp;gt;obelisk-bot&amp;lt;/code&amp;gt;, the full bot username you enter will be &amp;lt;code&amp;gt;1234@obelisk-bot&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cloudflare ==&lt;br /&gt;
&lt;br /&gt;
This wiki is guarded by Cloudflare to prevent mass botting.  As a result, your bot will be caught as a false positive, so we will need to provide a workaround to get past this gate.&lt;br /&gt;
&lt;br /&gt;
# First, open this wiki in your browser in a new tab.  Wait for the Cloudflare page to redirect you, if it shows. &lt;br /&gt;
# Open the browser console by pressing F12.  Then navigate to Application -&amp;gt; Storage -&amp;gt; Cookies and look for the https://wiki.hoodedhorse.com entry.&lt;br /&gt;
# Within that cookie, look for the value called &amp;lt;code&amp;gt;cf_clearance&amp;lt;/code&amp;gt;.  Copy this into the &amp;lt;code&amp;gt;cookies&amp;lt;/code&amp;gt; field in &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will look like &amp;lt;code&amp;gt;cookies = cf_clearance=[big long string of stuff];&amp;lt;/code&amp;gt;&lt;br /&gt;
# In the browser console, look at the Network tab and click on any line item, then click on the Request tab.  Scroll down until you find the &amp;lt;code&amp;gt;User-Agent&amp;lt;/code&amp;gt; entry, and copy-paste that into the &amp;lt;code&amp;gt;user_agent&amp;lt;/code&amp;gt; field in &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will look something like &amp;lt;code&amp;gt;user_agent = Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:140.0) Gecko/20120203 Firefox/130.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now be ready to use Obelisk to directly upload to the wiki.  Cloudflare challenge tokens last a long time, but in the event that Obelisk starts to fail, try updating the cookie to refresh it.&lt;br /&gt;
&lt;br /&gt;
== Updating Cargo ==&lt;br /&gt;
&lt;br /&gt;
Whenever a patch is released, follow these instructions to mass update the wiki:&lt;br /&gt;
&lt;br /&gt;
# BEFORE you update, copy the old Core.zip into a new folder accessible by Obelisk; we will assume this goes into a folder called `2026-01-01`&lt;br /&gt;
# Extract the old Core.zip into 2026-01-01/Core&lt;br /&gt;
# Update HOMMOE on Steam&lt;br /&gt;
# Copy the new Core.zip into another new folder, we&#039;ll call it `2026-01-02` for this example&lt;br /&gt;
# Extract the new Core.zip into 2026-01-02/Core&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk extract 2026-01-01&amp;lt;/code&amp;gt; [replace the name with the old folder]&lt;br /&gt;
#* This will dump the game data for the old patch into wiki-useable files in the `out` folder.&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk extract 2026-01-02&amp;lt;/code&amp;gt; [replace the name with the new folder]&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk diff 2026-01-01 2026-01-02&amp;lt;/code&amp;gt; [replace these with the old folder and the new folder in order]&lt;br /&gt;
#* This will perform an analysis of the two sets of JSON files and produce several diff files and a manifest, which you can use to investigate all the data differences between versions&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk upload 2026-01-02 -m &amp;quot;Updating Cargo to [insert version here]&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will, if properly configured with the bot&#039;s credentials, connect to this wiki and update all Data files with ones that now match the new patch.  &lt;br /&gt;
#* This operation will only upload files which are different from what&#039;s currently on the wiki.  It will also automatically create stubs for all new entities which do not currently have main articles.&lt;br /&gt;
&lt;br /&gt;
If new mechanics have been added, these will not be detected or handled by the bot, and it will need updating to match.  But if existing mechanics have been changed or added to, this will discover those changes and update the internal files accordingly.&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Help:Obelisk_Bot&amp;diff=21453</id>
		<title>Help:Obelisk Bot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Help:Obelisk_Bot&amp;diff=21453"/>
		<updated>2026-06-02T00:53:55Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DataNavBox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obelisk Bot&#039;&#039;&#039; is a utility used to keep the wiki in sync with patch updates to the game as it changes and evolves.  [https://github.com/ketura/obelisk-bot See the source code here].&lt;br /&gt;
&lt;br /&gt;
Download the code and extract the contents to a convenient folder (or clone the git repository).  Then copy-paste &amp;lt;code&amp;gt;obelisk.ini.example&amp;lt;/code&amp;gt; into a new file called &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;, which you will configure below.&lt;br /&gt;
&lt;br /&gt;
== Credentials ==&lt;br /&gt;
&lt;br /&gt;
Before you can upload anything to the wiki, you must first create a bot sub-user for your account.  Navigate to [[Special:BotPasswords]] and create a bot username there.  [https://medium.com/@mark.richards.002/create-bots-to-automate-tasks-in-mediawiki-202bf83e916c#cd10 See this tutorial for specific steps and screenshots].  Leave this page up or store the password generated to a safe place for reference below.&lt;br /&gt;
&lt;br /&gt;
When setting the bot&#039;s permissions, check the following:&lt;br /&gt;
&lt;br /&gt;
* High volume (bot) access&lt;br /&gt;
* Edit existing pages&lt;br /&gt;
* Create, edit, and move pages&lt;br /&gt;
* Upload, replace, and move files&lt;br /&gt;
&lt;br /&gt;
In your &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt; file, find the &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt; fields and populate them with the fields from Special:BotPasswords. The username will be a combination of your user ID and the name of the bot; for example if your user ID is &amp;lt;code&amp;gt;1234&amp;lt;/code&amp;gt; and you named the bot user &amp;lt;code&amp;gt;obelisk-bot&amp;lt;/code&amp;gt;, the full bot username you enter will be &amp;lt;code&amp;gt;1234@obelisk-bot&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cloudflare ==&lt;br /&gt;
&lt;br /&gt;
This wiki is guarded by Cloudflare to prevent mass botting.  As a result, your bot will be caught as a false positive, so we will need to provide a workaround to get past this gate.&lt;br /&gt;
&lt;br /&gt;
# First, open this wiki in your browser in a new tab.  Wait for the Cloudflare page to redirect you, if it shows. &lt;br /&gt;
# Open the browser console by pressing F12.  Then navigate to Application -&amp;gt; Storage -&amp;gt; Cookies and look for the https://wiki.hoodedhorse.com entry.&lt;br /&gt;
# Within that cookie, look for the value called &amp;lt;code&amp;gt;cf_clearance&amp;lt;/code&amp;gt;.  Copy this into the &amp;lt;code&amp;gt;cookies&amp;lt;/code&amp;gt; field in &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will look like &amp;lt;code&amp;gt;cookies = cf_clearance=[big long string of stuff];&amp;lt;/code&amp;gt;&lt;br /&gt;
# In the browser console, look at the Network tab and click on any line item, then click on the Request tab.  Scroll down until you find the &amp;lt;code&amp;gt;User-Agent&amp;lt;/code&amp;gt; entry, and copy-paste that into the &amp;lt;code&amp;gt;user_agent&amp;lt;/code&amp;gt; field in &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will look something like &amp;lt;code&amp;gt;user_agent = Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:140.0) Gecko/20120203 Firefox/130.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now be ready to use Obelisk to directly upload to the wiki.  Cloudflare challenge tokens last a long time, but in the event that Obelisk starts to fail, try updating the cookie to refresh it.&lt;br /&gt;
&lt;br /&gt;
== Updating Cargo ==&lt;br /&gt;
&lt;br /&gt;
Whenever a patch is released, follow these instructions to mass update the wiki:&lt;br /&gt;
&lt;br /&gt;
# BEFORE you update, copy the old Core.zip into a new folder accessible by Obelisk; we will assume this goes into a folder called `2026-01-01`&lt;br /&gt;
# Extract the old Core.zip into 2026-01-01/Core&lt;br /&gt;
# Update HOMMOE on Steam&lt;br /&gt;
# Copy the new Core.zip into another new folder, we&#039;ll call it `2026-01-02` for this example&lt;br /&gt;
# Extract the new Core.zip into 2026-01-02/Core&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk extract 2026-01-01&amp;lt;/code&amp;gt; [replace the name with the old folder]&lt;br /&gt;
#* This will dump the game data for the old patch into wiki-useable files in the `out` folder.&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk extract 2026-01-02&amp;lt;/code&amp;gt; [replace the name with the new folder]&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk diff 2026-01-01 2026-01-02&amp;lt;/code&amp;gt; [replace these with the old folder and the new folder in order]&lt;br /&gt;
#* This will perform an analysis of the two sets of JSON files and produce several diff files and a manifest, which you can use to investigate all the data differences between versions&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk upload 2026-01-02&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will, if properly configured with the bot&#039;s credentials, connect to this wiki and update all Data files with ones that now match the new patch.  &lt;br /&gt;
#* This operation will only upload files which are different from what&#039;s currently on the wiki.  It will also automatically create stubs for all new entities which do not currently have main articles.&lt;br /&gt;
&lt;br /&gt;
If new mechanics have been added, these will not be detected or handled by the bot, and it will need updating to match.  But if existing mechanics have been changed or added to, this will discover those changes and update the internal files accordingly.&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Help:Obelisk_Bot&amp;diff=21452</id>
		<title>Help:Obelisk Bot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Help:Obelisk_Bot&amp;diff=21452"/>
		<updated>2026-06-01T17:55:48Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: Updated to flesh out the credential and cloudflare instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DataNavBox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obelisk Bot&#039;&#039;&#039; is a utility used to keep the wiki in sync with patch updates to the game as it changes and evolves.  [https://github.com/ketura/obelisk-bot See the source code here].&lt;br /&gt;
&lt;br /&gt;
Download the code and extract the contents to a convenient folder (or clone the git repository).  Then copy-paste &amp;lt;code&amp;gt;obelisk.ini.example&amp;lt;/code&amp;gt; into a new file called &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;, which you will configure below.&lt;br /&gt;
&lt;br /&gt;
== Credentials ==&lt;br /&gt;
&lt;br /&gt;
Before you can upload anything to the wiki, you must first create a bot sub-user for your account.  Navigate to [[Special:BotPasswords]] and create a bot username there.  [https://medium.com/@mark.richards.002/create-bots-to-automate-tasks-in-mediawiki-202bf83e916c#cd10 See this tutorial for specific steps and screenshots].  Leave this page up or store the password generated to a safe place for reference below.&lt;br /&gt;
&lt;br /&gt;
In your &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt; file, find the &amp;lt;code&amp;gt;username&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;password&amp;lt;/code&amp;gt; fields and populate them with the fields from Special:BotPasswords. The username will be a combination of your user ID and the name of the bot; for example if your user ID is &amp;lt;code&amp;gt;1234&amp;lt;/code&amp;gt; and you named the bot user &amp;lt;code&amp;gt;obelisk-bot&amp;lt;/code&amp;gt;, the full bot username you enter will be &amp;lt;code&amp;gt;1234@obelisk-bot&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Cloudflare ==&lt;br /&gt;
&lt;br /&gt;
This wiki is guarded by Cloudflare to prevent mass botting.  As a result, your bot will be caught as a false positive, so we will need to provide a workaround to get past this gate.&lt;br /&gt;
&lt;br /&gt;
# First, open this wiki in your browser in a new tab.  Wait for the Cloudflare page to redirect you, if it shows. &lt;br /&gt;
# Open the browser console by pressing F12.  Then navigate to Application -&amp;gt; Storage -&amp;gt; Cookies and look for the https://wiki.hoodedhorse.com entry.&lt;br /&gt;
# Within that cookie, look for the value called &amp;lt;code&amp;gt;cf_clearance&amp;lt;/code&amp;gt;.  Copy this into the &amp;lt;code&amp;gt;cookies&amp;lt;/code&amp;gt; field in &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will look like &amp;lt;code&amp;gt;cookies = cf_clearance=[big long string of stuff];&amp;lt;/code&amp;gt;&lt;br /&gt;
# In the browser console, look at the Network tab and click on any line item, then click on the Request tab.  Scroll down until you find the &amp;lt;code&amp;gt;User-Agent&amp;lt;/code&amp;gt; entry, and copy-paste that into the &amp;lt;code&amp;gt;user_agent&amp;lt;/code&amp;gt; field in &amp;lt;code&amp;gt;obelisk.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will look something like &amp;lt;code&amp;gt;user_agent = Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:140.0) Gecko/20120203 Firefox/130.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should now be ready to use Obelisk to directly upload to the wiki.  Cloudflare challenge tokens last a long time, but in the event that Obelisk starts to fail, try updating the cookie to refresh it.&lt;br /&gt;
&lt;br /&gt;
== Updating Cargo ==&lt;br /&gt;
&lt;br /&gt;
Whenever a patch is released, follow these instructions to mass update the wiki:&lt;br /&gt;
&lt;br /&gt;
# BEFORE you update, copy the old Core.zip into a new folder accessible by Obelisk; we will assume this goes into a folder called `2026-01-01`&lt;br /&gt;
# Extract the old Core.zip into 2026-01-01/Core&lt;br /&gt;
# Update HOMMOE on Steam&lt;br /&gt;
# Copy the new Core.zip into another new folder, we&#039;ll call it `2026-01-02` for this example&lt;br /&gt;
# Extract the new Core.zip into 2026-01-02/Core&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk extract 2026-01-01&amp;lt;/code&amp;gt; [replace the name with the old folder]&lt;br /&gt;
#* This will dump the game data for the old patch into wiki-useable files in the `out` folder.&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk extract 2026-01-02&amp;lt;/code&amp;gt; [replace the name with the new folder]&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk diff 2026-01-01 2026-01-02&amp;lt;/code&amp;gt; [replace these with the old folder and the new folder in order]&lt;br /&gt;
#* This will perform an analysis of the two sets of JSON files and produce several diff files and a manifest, which you can use to investigate all the data differences between versions&lt;br /&gt;
# Run: &amp;lt;code&amp;gt;python obelisk upload 2026-01-02&amp;lt;/code&amp;gt;&lt;br /&gt;
#* This will, if properly configured with the bot&#039;s credentials, connect to this wiki and update all Data files with ones that now match the new patch.  &lt;br /&gt;
#* This operation will only upload files which are different from what&#039;s currently on the wiki.  It will also automatically create stubs for all new entities which do not currently have main articles.&lt;br /&gt;
&lt;br /&gt;
If new mechanics have been added, these will not be detected or handled by the bot, and it will need updating to match.  But if existing mechanics have been changed or added to, this will discover those changes and update the internal files accordingly.&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Main_Page&amp;diff=21451</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Main_Page&amp;diff=21451"/>
		<updated>2026-06-01T17:19:05Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: Updating latest patch link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Heroes of Might and Magic: Olden Era Official Wiki}}&lt;br /&gt;
{{loc}}&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#14171b; width: 100%; border: 1px solid #bea064; color: white; border-left: none; border-right: none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | [[File:Heroes of Might and Magic - Olden Era Logo.png|100px|150px|center|link=https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/]]&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Heroes of Might and Magic: Olden Era&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;padding-left: 50px;&amp;quot; | [[File:Hooded_Horse_Logo_W.png|link=https://hoodedhorse.com/|header|100px|center|Hooded Horse Publishing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Heroes of Might and Magic - Olden Era Logo.png|600px|link=https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;gridBG&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color: #314550 ; align=center; width: 75%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 100%; text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Join us&#039;&#039;&#039; as an editor or admin! [[Special:UserLogin|Login]] to start editing, and [https://discord.gg/HhTgy2esz2 say hi on the wiki Discord channel]!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ Heroes of Might and Magic: Olden Era]&#039;&#039;&#039; is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Explore the map solo or in multiplayer, triumph in iconic battles and establish peace on a continent where it was never an option.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] using your Steam account!&lt;br /&gt;
&lt;br /&gt;
Latest client patch: [[Patches/v0.80.18|v0.80.18]].&lt;br /&gt;
&lt;br /&gt;
== Olden Era ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Lore&lt;br /&gt;
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! Development&lt;br /&gt;
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| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Heroes]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Combat System]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Laws]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Developer Diaries]]&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
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{{#ev:youtube|zlVlN7NXF00||center|autoresize=autoresize}}&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;[[Category:Wiki]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Heroes of Might and Magic: Olden Era, developed by Unfrozen and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches/v0.80.18&amp;diff=21450</id>
		<title>Patches/v0.80.18</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches/v0.80.18&amp;diff=21450"/>
		<updated>2026-06-01T17:18:34Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;v0.80.18&amp;#039;&amp;#039;&amp;#039; patch was released on 2026-06-01. [https://store.steampowered.com/news/app/3105440/view/716780409378046099 See the official blog post here].  == Dev Notes ==  A brand-new patch is now live — and it is a massive one.  This patch covers extensive balance adjustments across multiple game systems: skills, spells, hero specializations, creatures, artifacts, map templates, and the matchmaking system. The expert-level subskills for “Murmuring” have been...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;v0.80.18&#039;&#039;&#039; patch was released on 2026-06-01. [https://store.steampowered.com/news/app/3105440/view/716780409378046099 See the official blog post here].&lt;br /&gt;
&lt;br /&gt;
== Dev Notes ==&lt;br /&gt;
&lt;br /&gt;
A brand-new patch is now live — and it is a massive one.&lt;br /&gt;
&lt;br /&gt;
This patch covers extensive balance adjustments across multiple game systems: skills, spells, hero specializations, creatures, artifacts, map templates, and the matchmaking system. The expert-level subskills for “Murmuring” have been significantly reworked, and the “Summon Avatar” skill has been fully ovehauled to position it as a purely magical ability.&lt;br /&gt;
&lt;br /&gt;
Certain passive creature abilities were recalculated — most notably “Parry.” Additionally, based on collected telemetry and statistics, we have buffed the upgraded versions of creatures that were noticeably underperforming compared to their alternative upgrade options.&lt;br /&gt;
&lt;br /&gt;
Improvements have also reached the random map genertator. The side areas on the popular Jebus Cross template are now much more interesting to play, while the Sprint, Harmony, and Exodus templates have been adjusted to increase overall pace of the game. Along with these changes, we have updated the template pool for the matchmaking.&lt;br /&gt;
&lt;br /&gt;
Finally, we have patched-out a number of exploits and cricial bugs. In particular, we have removed the ability to abuse Alt+F4 to disconnect from games, fixed an exploit that allowed players to peek at the opponent’s setup during the tactics phase, and eliminated a bug that permitted free creature upgrades.&lt;br /&gt;
&lt;br /&gt;
Furthermore, we have taken disciplinary action against players who knowingly exploited these vulnerabilities to secure unfair victories, as well as those who encouraged other community members to use them.&lt;br /&gt;
&lt;br /&gt;
    ⚠️ A Quick Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you&#039;re playing on, risking a platform-wide ban. Don&#039;t jeopardize your account for a dubious advantage — play fair! &lt;br /&gt;
&lt;br /&gt;
Full changelog is below. Good luck on the battlefield!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes == &lt;br /&gt;
&lt;br /&gt;
=== Combat and Creature Behavior ===&lt;br /&gt;
&lt;br /&gt;
* Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death.&lt;br /&gt;
* Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability &amp;quot;Eternal Flame&amp;quot; to malfunction.&lt;br /&gt;
* When creating a copy of a Crystal Iriyad stack, its passive ability &amp;quot;Crystal Thorns&amp;quot; now correctly applies to both the original stack and the copy.&lt;br /&gt;
* The Naiad passive ability &amp;quot;Embodiment of Water&amp;quot; now correctly grants the stack immunity to the effects of &amp;quot;Ice Bolt&amp;quot; and &amp;quot;Circle of Winter&amp;quot; as intended.&lt;br /&gt;
* Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously.&lt;br /&gt;
* Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies.&lt;br /&gt;
* Fixed a bug where summoned creatures under the effect of max-level &amp;quot;Heavenly Blades&amp;quot; were destroying themselves.&lt;br /&gt;
* Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under the effect of &amp;quot;Berserk.&amp;quot;&lt;br /&gt;
* Fixed a rare bug where a stack would skip its turn instead of waiting.&lt;br /&gt;
* Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting.&lt;br /&gt;
* Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heroes, Skills, and Spells ===&lt;br /&gt;
&lt;br /&gt;
* The Lich ability &amp;quot;Death’s Embrace&amp;quot; now correctly interacts with the &amp;quot;Masterful Despair&amp;quot; spell effect applied by Laura.&lt;br /&gt;
* Fixed a bug where Spell Power bonuses scaling from the level of Summon Avatar specialist heroes were not working.&lt;br /&gt;
* Fixed a bug where the Grove hero sub-skills &amp;quot;Burst of Energy,&amp;quot; &amp;quot;Just One More Time,&amp;quot; and &amp;quot;Strong Connection&amp;quot; were incorrectly triggering when using abilities that did not actually consume Focus.&lt;br /&gt;
* Fixed the &amp;quot;Revenge&amp;quot; sub-skill of the &amp;quot;Combat&amp;quot; skill — the hero now correctly receives a bonus Heroic Strike after a friendly stack dies.&lt;br /&gt;
* The &amp;quot;One for All&amp;quot; and &amp;quot;All for One&amp;quot; sub-skills no longer incorrectly grant attribute bonuses for corpses on adjacent hexes.&lt;br /&gt;
* Changes to Spell Power during combat now correctly update the numeric values of active effects and spells.&lt;br /&gt;
* Magic Defense now correctly reduces magic damage from damage-over-time effects.&lt;br /&gt;
* Fixed a bug in the effect applied to a hero by the &amp;quot;Shadowflight&amp;quot; spell.&lt;br /&gt;
* The &amp;quot;Thaumaturgy&amp;quot; skill is no longer offered at the &amp;quot;Wise Owl&amp;quot; map object.&lt;br /&gt;
* Fixed the synergy between the &amp;quot;Fortune’s Favored&amp;quot; Elite class and &amp;quot;As Luck Would Have It&amp;quot; sub-skill, which was causing abnormally high Defense values on creatures.&lt;br /&gt;
* Fixed a bug where the Temple faction&#039;s &amp;quot;Chosen One&amp;quot; active ability had no cooldown.&lt;br /&gt;
* Fixed incorrect descriptions of the &amp;quot;Temporal Spheres&amp;quot; spell upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Exploit Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Alt+F4 protection: Reworked the emergency application close system. If a player closes the game via Alt+F4, the system now correctly assigns an automatic loss to that player and a win to their opponent.&lt;br /&gt;
* Fixed an exploit that allowed seeing the enemy army placement during the Tactics Phase using a creature with high Speed.&lt;br /&gt;
* Fixed a bug that allowed dishonestly swapping low-tier creatures for high-tier ones by switching their positions.&lt;br /&gt;
&lt;br /&gt;
=== Sieges and Cities ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where traps created during a siege were not dealing damage to creatures that stepped on them.&lt;br /&gt;
* Defensive tower damage during sieges now correctly scales based on the number of buildings in the city.&lt;br /&gt;
* Fixed a bug causing a &amp;quot;zero&amp;quot; stack to appear when sending a hero to the &amp;quot;Guild of Six Winds&amp;quot; in a Temple city.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer and UI Bugs ===&lt;br /&gt;
* Fixed a bug where interacting with a map object in the last second of a player&#039;s timer would lock that object for the rest of the match.&lt;br /&gt;
* Fixed a bug where Tier-7 creatures in the diplomacy window were blocking the purchase of all other creatures in that window.&lt;br /&gt;
* Fixed incorrect display of a player kicked from a match when reopening the connection issues window.&lt;br /&gt;
* Fixed incorrect display of the current income and point totals for Laws and Astrology when passing the turn in hotseat mode.&lt;br /&gt;
* Fixed the Spellbook automatically closing when the opponent performed certain actions.&lt;br /&gt;
* Fixed incorrect behavior of the hire window when there was insufficient gold to purchase creatures.&lt;br /&gt;
* The tooltip for &amp;quot;Pocket Dimension&amp;quot; now disappears from the screen on its own.&lt;br /&gt;
* The ~ hotkey (by default) now correctly resumes and stops hero movement.&lt;br /&gt;
* Fixed the objects controlled by Black Player incorrectly marked as controlled by Red Player.&lt;br /&gt;
&lt;br /&gt;
=== Description Fixes ===&lt;br /&gt;
* Fixed incorrect numeric values for the Dungeon faction law &amp;quot;Leaders of the Nation.&amp;quot;&lt;br /&gt;
* The Dungeon faction law &amp;quot;Triumvirate’s Agents&amp;quot; now correctly applies only to heroes of that faction, as intended.&lt;br /&gt;
* Fixed incorrect values in the description of the Minotaur Vanguard passive ability &amp;quot;Adrenaline Surge.&amp;quot;&lt;br /&gt;
* Fixed errors in the descriptions of the artifacts &amp;quot;Singing Pan‑Pipe&amp;quot; and &amp;quot;Clenching Ring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Campaign and Scenarios ===&lt;br /&gt;
&lt;br /&gt;
* The victory screen no longer covers the final story dialogue.&lt;br /&gt;
** &#039;&#039;&#039;⚠️ This fix will not apply to saves made inside a mission before the patch ⚠️&#039;&#039;&#039;&lt;br /&gt;
* Fixed broken quest and event triggers when loading certain missions.&lt;br /&gt;
** &#039;&#039;&#039;⚠️ This fix will not apply to saves made inside a mission before the patch ⚠️&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug that locked artifact item slots when carrying them over from one mission to another.&lt;br /&gt;
* The &amp;quot;Restart&amp;quot; button is no longer locked when loading a save.&lt;br /&gt;
* Autosaves made within the same in-game day no longer overwrite each other — a save number in parentheses is added instead.&lt;br /&gt;
&lt;br /&gt;
=== UI Improvements ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a visual bug with creature movement range display during the tactics phase.&lt;br /&gt;
* Holding Shift on elite class tooltips (in the hero window) now allows you to view details about the skills required to unlock those classes.&lt;br /&gt;
* Positive and negative effects applied to heroes and creatures are now significantly more visible.&lt;br /&gt;
* Various other visual improvements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Balance =&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon Avatar&#039;&#039;&#039;&lt;br /&gt;
** The skill has been significantly reworked and now the &#039;&#039;&#039;summoned avatar&#039;&#039;&#039; has its own &#039;&#039;&#039;unique scaling rules&#039;&#039;&#039;.&lt;br /&gt;
** The summoned Avatar no longer receives a Defense bonus, and the Attack bonus now scales from the hero&#039;s Spell Power (not from Attack).&lt;br /&gt;
** The Avatar no longer has a regular HP. Instead, it can survive a fixed number of hits: 2, 3, or 4 (depending on skill level).&lt;br /&gt;
** The number of hits the Avatar can survive is increased by bonuses that increase creature HP.&lt;br /&gt;
** The Avatar&#039;s HP &#039;&#039;&#039;cannot be restored&#039;&#039;&#039; during combat via healing spells or abilities.&lt;br /&gt;
** Changes to the Avatar&#039;s base stats:&lt;br /&gt;
*** Damage &#039;&#039;&#039;increased&#039;&#039;&#039;: 6–6 → 12–12.&lt;br /&gt;
*** Initiative &#039;&#039;&#039;decreased&#039;&#039;&#039;: 6 → 5.&lt;br /&gt;
*** Speed &#039;&#039;&#039;decreased&#039;&#039;&#039;: 6 → 5.&lt;br /&gt;
** Changes to stat bonuses (per 1 point of hero Spell Power):&lt;br /&gt;
*** HP changed: 12/18/24 → N/A.&lt;br /&gt;
*** Damage &#039;&#039;&#039;increased&#039;&#039;&#039;: 6–6/12–12/18–18 → 12–12/18–18/24–24.&lt;br /&gt;
** &#039;&#039;&#039;Restriction&#039;&#039;&#039;: the Avatar can no longer be copied using the &amp;quot;Mirror Copy&amp;quot; spell.&lt;br /&gt;
** Sub-skill updates:&lt;br /&gt;
*** &amp;quot;&#039;&#039;&#039;Avatar of Fury&#039;&#039;&#039;&amp;quot;: now increases the summoned Avatar&#039;s Damage by 25%. The bonus is doubled if the hero has the &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
*** &amp;quot;&#039;&#039;&#039;Avatar of Toughness&#039;&#039;&#039;&amp;quot;: now allows the Avatar to survive one additional hit. The bonus is doubled if the hero has the &amp;quot;Defense&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Murmuring&#039;&#039;&#039;&lt;br /&gt;
** Expert-level sub-skills have been significantly reworked.&lt;br /&gt;
*** &amp;quot;&#039;&#039;&#039;Just One More Time&#039;&#039;&#039;&amp;quot; The cooldown reduction for all spells in the Spellbook when using Focus has been &#039;&#039;&#039;increased&#039;&#039;&#039;: 1 → 2 rounds.&lt;br /&gt;
*** &amp;quot;&#039;&#039;&#039;Burst of Energy&#039;&#039;&#039;&amp;quot; The bonus Damage to the Heroic Strike has been &#039;&#039;&#039;increased&#039;&#039;&#039; from 5% to 15%, but it now only lasts &#039;&#039;&#039;until the end of the current round&#039;&#039;&#039;.&lt;br /&gt;
*** &amp;quot;&#039;&#039;&#039;Strong Connection&#039;&#039;&#039;&amp;quot; The hero attribute bonus has been &#039;&#039;&#039;increased&#039;&#039;&#039; from 1 to 2, but now only lasts &#039;&#039;&#039;until the end of the current round&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Righteousness&#039;&#039;&#039;&lt;br /&gt;
** Sub-skill &amp;quot;&#039;&#039;&#039;Chosen One&#039;&#039;&#039;&amp;quot; stat bonuses granted to a creature from the hero&#039;s attributes have been &#039;&#039;&#039;reduced&#039;&#039;&#039;: 100% → 50%.&lt;br /&gt;
** Sub-skill &amp;quot;&#039;&#039;&#039;Strong Faith&#039;&#039;&#039;&amp;quot; the bonus to additional attribute per round when a stack dies has been &#039;&#039;&#039;reduced&#039;&#039;&#039;: 2 → 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sorcery&#039;&#039;&#039;&lt;br /&gt;
** Sub-skill &amp;quot;&#039;&#039;&#039;Piercing Spells&#039;&#039;&#039;&amp;quot; Magic resistance ignored on targets has been &#039;&#039;&#039;increased&#039;&#039;&#039;: 20% → 25%.&lt;br /&gt;
** Sub-skill &amp;quot;&#039;&#039;&#039;Magical Influence&#039;&#039;&#039;&amp;quot; has been &#039;&#039;&#039;replaced&#039;&#039;&#039; by a new sub-skill &amp;quot;&#039;&#039;&#039;Summoning Sorcery&#039;&#039;&#039;&amp;quot;: All summoned creatures in battle gain +25% health and deal +25% damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Insight&#039;&#039;&#039;&lt;br /&gt;
** Sub-skill &amp;quot;&#039;&#039;&#039;Civic Innovation&#039;&#039;&#039;&amp;quot; Bonus Law points: 100% → 30%.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
** Bonus damage from regular attacks &#039;&#039;&#039;reduced&#039;&#039;&#039;: 15/20/25% → 10/15/20%.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
** Damage reduction from regular attacks &#039;&#039;&#039;reduced&#039;&#039;&#039;: 15/20/25% → 10/15/20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hero Specializations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell&#039;&#039;&#039; specialists have been slightly buffed. They now gain 1 additional Spell Power for their spell for &#039;&#039;&#039;every 2 hero levels&#039;&#039;&#039; (previously every 3 levels). Affected heroes:&lt;br /&gt;
** Haven: Julius, Vesper, Anastasia the Meek, Nadir.&lt;br /&gt;
** Necropolis: Marl, Laura, Lord Rufus.&lt;br /&gt;
** Grove: Old Pilgrim, Faleor, Aeliniel, Glacia, Vim, Halon, Echolily, Sullie.&lt;br /&gt;
** Schism: Changeling Urgo, Ra&#039;Davok, Sister Keiri.&lt;br /&gt;
** Hive: Mila.&lt;br /&gt;
** Dungeon: Tellaris the Betrayed, Sister Deira.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Diplomat&#039;&#039;&#039; heroes have been slightly buffed. The base diplomacy power bonus has been increased from +5% to +10%. They also now gain +1% to persuasion power for &#039;&#039;&#039;every 3 hero levels&#039;&#039;&#039; (previously every 4 levels). Affected heroes:&lt;br /&gt;
* Necropolis: King‑of‑Kings.&lt;br /&gt;
* Grove: Alluring Sh&#039;a.&lt;br /&gt;
* Dungeon: Ylwari.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Morale&#039;&#039;&#039; specialists have been slightly nerfed. The additional morale trigger chance now increases by 1% for &#039;&#039;&#039;every 6 hero levels&#039;&#039;&#039; (previously every 4 levels). Affected heroes:&lt;br /&gt;
** Temple: Aeos the Exalted.&lt;br /&gt;
** Hive: Goldentongue.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physical damage&#039;&#039;&#039; specialists have been nerfed. Base and specialized stack damage now increases by 1% for &#039;&#039;&#039;every 4 hero levels&#039;&#039;&#039; (previously every 2 levels). Affected heroes:&lt;br /&gt;
** Necropolis: Bulwark.&lt;br /&gt;
** Grove: Gorel Spearhead.&lt;br /&gt;
** Schism: Grellekh the Betrayer, Icequeen Hel’Ghat.&lt;br /&gt;
** Hive: Niev.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Damage&#039;&#039;&#039; specialists have been buffed. Magic damage now increases by 1% for &#039;&#039;&#039;every hero level&#039;&#039;&#039; (previously every 2 levels). Affected heroes:&lt;br /&gt;
** Schism: Blackhorn.&lt;br /&gt;
** Dungeon: Zakron the Great.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord Edgar&#039;&#039;&#039; (Temple) has been nerfed. Bonus attack and Defense granted to creatures from the hero&#039;s attributes &#039;&#039;&#039;reduced&#039;&#039;&#039;: &amp;quot;20% + 5% per 6 hero levels&amp;quot; → &amp;quot;10% + 5% per 6 hero levels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aeliniel&#039;&#039;&#039; (Grove) has been buffed. Additional duration of Firewall &#039;&#039;&#039;increased&#039;&#039;&#039;: +1 → +2 rounds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarius&#039;&#039;&#039; and &#039;&#039;&#039;Funerella&#039;&#039;&#039; (Necropolis) have been buffed. They now gain a 2% bonus to Necromancy power for every 5 hero levels (previously 1%).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tavi&#039;&#039;&#039; (Hive) is now a Magic hero, and &#039;&#039;&#039;Pauper&#039;&#039;&#039; (Hive) is now a Might hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Spell Changes ==&lt;br /&gt;
&lt;br /&gt;
* Temple&lt;br /&gt;
** Heretic Avis: started with no spell → &amp;quot;Groundsight.&amp;quot;&lt;br /&gt;
** Pip: &amp;quot;Early Start&amp;quot; → &amp;quot;Clear Fog.&amp;quot;&lt;br /&gt;
** Lia the Untethered One: &amp;quot;From a Bird’s Eye&amp;quot; → &amp;quot;Inner Light.&amp;quot;&lt;br /&gt;
** Clarissa: &amp;quot;Energize&amp;quot; → &amp;quot;From a Bird’s Eye.&amp;quot;&lt;br /&gt;
* Necropolis&lt;br /&gt;
** Zam: started with no spell → &amp;quot;Primordial Chaos.&amp;quot;&lt;br /&gt;
** Adhan: &amp;quot;Silence&amp;quot; → &amp;quot;Shade Cloak.&amp;quot;&lt;br /&gt;
** Ethric: &amp;quot;Shade Cloak&amp;quot; → &amp;quot;Song of Power.&amp;quot;&lt;br /&gt;
** Guildmaster Klastor: &amp;quot;Read Minds&amp;quot; → &amp;quot;Naira&#039;s Veil.&amp;quot;&lt;br /&gt;
** Shadespinner Oona: &amp;quot;Sleep&amp;quot; → &amp;quot;Umbral Grip.&amp;quot;&lt;br /&gt;
** Funerella: &amp;quot;Shackles&amp;quot; → &amp;quot;Read Minds.&amp;quot;&lt;br /&gt;
* Grove&lt;br /&gt;
** Eith: &amp;quot;From a Bird’s Eye&amp;quot; → no spell.&lt;br /&gt;
** Mreowa: started with no spell → &amp;quot;Berserk.&amp;quot;&lt;br /&gt;
** Elder Tss&#039;kish: &amp;quot;Song of Power&amp;quot; → &amp;quot;Energize.&amp;quot;&lt;br /&gt;
* Schism&lt;br /&gt;
    Important! Since all heroes of this faction are hybrids between Might and Magic, each of them now receives a starting spell. In addition, their starting army sizes have been averaged and no longer depend on the hero&#039;s specific class.&lt;br /&gt;
** Nihil: started with no spell → &amp;quot;Energize.&amp;quot;&lt;br /&gt;
** Blackhorn: started with no spell → &amp;quot;Ice Bolt.&amp;quot;&lt;br /&gt;
** Matastala the White: started with no spell → &amp;quot;Optical Illusion.&amp;quot;&lt;br /&gt;
** Jänhei: started with no spell → &amp;quot;Early Start.&amp;quot;&lt;br /&gt;
** Mara Mat’ha: started with no spell → &amp;quot;Unnatural Calm.&amp;quot;&lt;br /&gt;
** The Iron Master: started with no spell → &amp;quot;Silence.&amp;quot;&lt;br /&gt;
** Changeling Urgo: no spell → &amp;quot;Shackles.&amp;quot;&lt;br /&gt;
** Martyr Tho: started with no spell → &amp;quot;Assemble!&amp;quot;&lt;br /&gt;
** Grellekh the Betrayer: &amp;quot;Blessing&amp;quot; → &amp;quot;Enlarge Shadow.&amp;quot;&lt;br /&gt;
** Icequeen Hel&#039;Ghat: &amp;quot;Ice Bolt&amp;quot; → &amp;quot;Shorten Shadow.&amp;quot;&lt;br /&gt;
** Kwinri: &amp;quot;Groundsight&amp;quot; → &amp;quot;Riposte.&amp;quot;&lt;br /&gt;
** Eye Collective: &amp;quot;Wean&amp;quot; → &amp;quot;Reinforcements.&amp;quot;&lt;br /&gt;
** Tölketh: &amp;quot;Reinforcement&amp;quot; → &amp;quot;Circle of Winter.&amp;quot;&lt;br /&gt;
** Ulkuth: &amp;quot;Unnatural Calm&amp;quot; → &amp;quot;From a Bird’s Eye.&amp;quot;&lt;br /&gt;
** Dhüvri: &amp;quot;Blink&amp;quot; → &amp;quot;Thick Hide.&amp;quot;&lt;br /&gt;
* Hive&lt;br /&gt;
** Nor: &amp;quot;Impending Fate&amp;quot; → no spell.&lt;br /&gt;
** Pauper: &amp;quot;Fireball&amp;quot; → no spell.&lt;br /&gt;
** Leira: &amp;quot;Vulnerability&amp;quot; → &amp;quot;Wean.&amp;quot;&lt;br /&gt;
** Khariset: &amp;quot;Anti-Magic&amp;quot; → &amp;quot;Fireball.&amp;quot;&lt;br /&gt;
** Tavi: started with no spell → &amp;quot;Anti-Magic.&amp;quot;&lt;br /&gt;
* Dungeon&lt;br /&gt;
** Creta, Daughter of Navarr: &amp;quot;Groundsight&amp;quot; → &amp;quot;Mind Reading.&amp;quot;&lt;br /&gt;
** Gleard the Grey: &amp;quot;Shackles&amp;quot; → &amp;quot;Temporal Spheres.&amp;quot;&lt;br /&gt;
** Kelarr, Son of Navarr: &amp;quot;Groundsight&amp;quot; → &amp;quot;Wean.&amp;quot;&lt;br /&gt;
** Glastor: &amp;quot;Thick Hide&amp;quot; → &amp;quot;Clear Fog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Skill Changes ==&lt;br /&gt;
* Temple&lt;br /&gt;
** Vesper: &amp;quot;Daylight Magic&amp;quot; → &amp;quot;Battle Magic.&amp;quot;&lt;br /&gt;
* Necropolis&lt;br /&gt;
** Zam: &amp;quot;Battlecraft&amp;quot; → &amp;quot;Recruitment.&amp;quot;&lt;br /&gt;
** Adhan: &amp;quot;Recruitment&amp;quot; → &amp;quot;Battlecraft.&amp;quot;&lt;br /&gt;
** Funerella: Advanced &amp;quot;Necromancy&amp;quot; → Basic &amp;quot;Necromancy&amp;quot; and &amp;quot;Summon Avatar.&amp;quot;&lt;br /&gt;
* Grove&lt;br /&gt;
** Mreowa: &amp;quot;Sorcery&amp;quot; → &amp;quot;Combat.&amp;quot;&lt;br /&gt;
* Dungeon&lt;br /&gt;
** Motley: &amp;quot;Luck&amp;quot; → &amp;quot;Recruitment.&amp;quot;&lt;br /&gt;
* Hive&lt;br /&gt;
** Pauper: &amp;quot;Battle Magic&amp;quot; → &amp;quot;Luck.&amp;quot;&lt;br /&gt;
** Oriax: &amp;quot;Summon Avatar&amp;quot; → &amp;quot;Recruitment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Daylight Magic&#039;&#039;&#039;&lt;br /&gt;
** &amp;quot;Healing Water.&amp;quot; Base HP restored &#039;&#039;&#039;increased&#039;&#039;&#039;: 25/25/25/25 → 50/50/50/50.&lt;br /&gt;
** &amp;quot;Inner Light.&amp;quot; Base reduction to negative effect duration &#039;&#039;&#039;changed&#039;&#039;&#039;: −2/−3/−3/−3 → −2/−4/−4/−4.&lt;br /&gt;
** &amp;quot;Vengeance&amp;quot;:&lt;br /&gt;
*** Base Damage dealt &#039;&#039;&#039;reduced&#039;&#039;&#039;: 100/100/100/100 → 60/60/60/60.&lt;br /&gt;
*** Damage scaling from Spell Power &#039;&#039;&#039;reduced&#039;&#039;&#039;: 20/20/30/30 → 15/15/20/20.&lt;br /&gt;
** &amp;quot;Judgement.&amp;quot; Base damage dealt &#039;&#039;&#039;changed&#039;&#039;&#039;: 200/300/300/300 → 200/400/400/400.&lt;br /&gt;
* &#039;&#039;&#039;Nightshade Magic&#039;&#039;&#039;&lt;br /&gt;
** &amp;quot;Web.&amp;quot; Casting cost &#039;&#039;&#039;reduced&#039;&#039;&#039;: 11 → 9.&lt;br /&gt;
** &amp;quot;Umbral Grip.&amp;quot; Damage scaling from Spell Power &#039;&#039;&#039;increased&#039;&#039;&#039;: 8/12/16/16 → 10/15/20/20.&lt;br /&gt;
** &amp;quot;Summon Star Children&amp;quot;:&lt;br /&gt;
*** Base number of summoned creatures &#039;&#039;&#039;increased&#039;&#039;&#039;: 4/4/4/4 → 8/8/8/8.&lt;br /&gt;
*** Number of summoned creatures scaling from Spell Power &#039;&#039;&#039;reduced&#039;&#039;&#039;: 2/2/2/3 → 1/1/1/2.&lt;br /&gt;
** &amp;quot;Naira&#039;s Kiss&amp;quot;:&lt;br /&gt;
*** Base Damage dealt &#039;&#039;&#039;reduced&#039;&#039;&#039;: 200/300/300/300 → 150/200/200/200.&lt;br /&gt;
*** Damage scaling from Spell Power &#039;&#039;&#039;reduced&#039;&#039;&#039;: 20/20/30/30 → 15/15/20/20.&lt;br /&gt;
* &#039;&#039;&#039;Arcane Magic&#039;&#039;&#039;&lt;br /&gt;
** &amp;quot;Shackles.&amp;quot; Casting cost &#039;&#039;&#039;reduced&#039;&#039;&#039;: 9 → 6.&lt;br /&gt;
** &amp;quot;Mirror Copy.&amp;quot; Casting cost &#039;&#039;&#039;reduced&#039;&#039;&#039;: 24 → 20.&lt;br /&gt;
** &amp;quot;Impending Fate.&amp;quot; Damage per target level &#039;&#039;&#039;changed&#039;&#039;&#039;: 20/25/35/35 → 20/30/45/45.&lt;br /&gt;
** &amp;quot;Reality Distortion.&amp;quot; Casting cost &#039;&#039;&#039;reduced&#039;&#039;&#039;: 21 → 15.&lt;br /&gt;
* &#039;&#039;&#039;Primal Magic&#039;&#039;&#039;&lt;br /&gt;
** &amp;quot;Wean.&amp;quot; Base reduction to positive effect duration &#039;&#039;&#039;increased&#039;&#039;&#039;: −1/−2/−2/−2 → −2/−4/−4/−4.&lt;br /&gt;
** &amp;quot;Ice Bolt.&amp;quot; Initiative reduction on target &#039;&#039;&#039;increased&#039;&#039;&#039;: 2 → 3.&lt;br /&gt;
** &amp;quot;Firewall.&amp;quot; Base damage dealt &#039;&#039;&#039;increased&#039;&#039;&#039;: 60/60/90/90 → 80/80/120/120.&lt;br /&gt;
** &amp;quot;Anti-Magic.&amp;quot; Casting cost &#039;&#039;&#039;reduced&#039;&#039;&#039;: 18 → 16.&lt;br /&gt;
** &amp;quot;Summon Primal Remnant&amp;quot;:&lt;br /&gt;
*** Base number of summoned creatures &#039;&#039;&#039;increased&#039;&#039;&#039;: 6/6/6/6 → 12/12/12/12.&lt;br /&gt;
*** Number of summoned creatures scaling from Spell Power &#039;&#039;&#039;reduced&#039;&#039;&#039;: 2/2/2/3 → 1/1/1/2.&lt;br /&gt;
** &amp;quot;Armageddon&amp;quot;:&lt;br /&gt;
*** Base Damage dealt &#039;&#039;&#039;increased&#039;&#039;&#039;: 100/200/300/300 → 150/250/350/350.&lt;br /&gt;
*** Damage scaling from Spell Power &#039;&#039;&#039;increased&#039;&#039;&#039;: 10/10/10/20 → 15/15/15/25.&lt;br /&gt;
* &#039;&#039;&#039;Neutral Magic&#039;&#039;&#039;&lt;br /&gt;
** &amp;quot;Magic Arrow.&amp;quot; All damage is now dealt across three consecutive strikes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
* Ring of Neutrality:&lt;br /&gt;
** Rarity: Epic → Rare.&lt;br /&gt;
** Effect reworked: the artifact now only neutralizes Luck (instead of both Luck and Morale previously).&lt;br /&gt;
* Monster Head:&lt;br /&gt;
** Rarity: Common → Rare.&lt;br /&gt;
** Effect reworked: the artifact now neutralizes the Morale of all stacks in combat.&lt;br /&gt;
* Sixth Finger:&lt;br /&gt;
** Enemy Morale and Luck reduction &#039;&#039;&#039;reduced&#039;&#039;&#039;: 2 → 1.&lt;br /&gt;
* &amp;quot;Ethereal Knowledge&amp;quot; set:&lt;br /&gt;
** 2-artifact bonus &#039;&#039;&#039;weakened&#039;&#039;&#039;: bonus XP gained by the hero 100% → 50%.&lt;br /&gt;
** 4-artifact bonus &#039;&#039;&#039;changed&#039;&#039;&#039;: it now increases the duration of all applied effects by 8 rounds (previously they lasted indefinitely until the end of combat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions: Creatures, Buildings, Pandora&#039;s Boxes, and More ==&lt;br /&gt;
&lt;br /&gt;
During our analysis of game statistics, we found that some passive abilities were incorrectly accounted for during the initial balancing process (for example, the &amp;quot;Parry&amp;quot; creature passive). As a result, some creatures were over-tuned and have been adjusted downward.&lt;br /&gt;
&lt;br /&gt;
We also made a large number of targeted stat adjustments. These are mainly aimed at buffing upgraded versions of creatures that, according to collected data, were underperforming compared to their base versions.&lt;br /&gt;
&lt;br /&gt;
=== Pandora&#039;s Boxes ===&lt;br /&gt;
The number of creatures players can receive from Pandora&#039;s Boxes has been adjusted. Values are given for standard/upgraded versions in &amp;quot;before → after&amp;quot; format:&lt;br /&gt;
&lt;br /&gt;
* Temple:&lt;br /&gt;
** Tier 3, Griffin: 22/16 → 26/18.&lt;br /&gt;
* Necropolis:&lt;br /&gt;
** Tier 1, Skeleton: 80/60 → 65/50.&lt;br /&gt;
** Tier 2, Wight: 40/30 → 45/35.&lt;br /&gt;
** Tier 3, Undead Pet: 46/32 → 50/35.&lt;br /&gt;
** Tier 5, Lich: 33/23 → 27/18.&lt;br /&gt;
** Tier 7, Vampire: 17/11 → 16/10.&lt;br /&gt;
* Grove:&lt;br /&gt;
** Tier 2, Hoplet: 25/20 → 30/20.&lt;br /&gt;
** Tier 3, Root Iryad: 24/16 → 28/20.&lt;br /&gt;
** Tier 4, Naiad: 21/15 → 24/17.&lt;br /&gt;
** Tier 5, Herbomancer: 15/11 → 17/12.&lt;br /&gt;
** Tier 6, Qilin: 11/7 → 12/8.&lt;br /&gt;
* Schism:&lt;br /&gt;
** Tier 1, Ra’shoth: 45/35 → 35/30.&lt;br /&gt;
** Tier 3, Aga&#039;shoth Rider: 26/18 → 32/23.&lt;br /&gt;
** Tier 4, Great shoth: 17/12 → 20/14.&lt;br /&gt;
** Tier 5, Concubus: 20/13 → 22/15.&lt;br /&gt;
* Hive:&lt;br /&gt;
** Tier 1, Parasite: 35/30 → 40/30.&lt;br /&gt;
** Tier 2, Locust: 30/20 → 35/25.&lt;br /&gt;
** Tier 3, Hornet: 24/18 → 30/22.&lt;br /&gt;
** Tier 4, Scorpion: 26/18 → 29/20.&lt;br /&gt;
** Tier 5, Ravager: 14/10 → 15/10.&lt;br /&gt;
** Tier 6, Gutbeast: 12/8 → 13/8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Temple ===&lt;br /&gt;
* Tier 4:&lt;br /&gt;
** Lightweaver:&lt;br /&gt;
*** Attack: 10 → 11.&lt;br /&gt;
*** Defense: 10 → 11.&lt;br /&gt;
** Hierophantess:&lt;br /&gt;
*** Defense: 15 → 16.&lt;br /&gt;
*** Initiative: 4 → 6.&lt;br /&gt;
** Sun Herald:&lt;br /&gt;
*** Attack: 15 → 16.&lt;br /&gt;
*** Damage: 11–17 → 11–18.&lt;br /&gt;
*** Initiative: 4 → 5.&lt;br /&gt;
* Tier 6:&lt;br /&gt;
** Inquisitor. Health: 95 → 90.&lt;br /&gt;
** Punisher:&lt;br /&gt;
*** Health: 95 → 90.&lt;br /&gt;
*** Damage: 22–32 → 23–33.&lt;br /&gt;
* Tier 7:&lt;br /&gt;
** Archangel. Gained the &amp;quot;Duelist&amp;quot; passive, same as the Apotheosis.&lt;br /&gt;
** Apotheosis. Defense: 30 → 35.&lt;br /&gt;
* Buildings:&lt;br /&gt;
** Construction of &amp;quot;Chapel of Dawn I&amp;quot; and &amp;quot;Chapel of Dawn II&amp;quot; (Tier 4 dwelling) is now 250 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Basilica of the Limit I&amp;quot; (Tier 6 dwelling) is now 500 gold cheaper.&lt;br /&gt;
** Building &amp;quot;Hippodrome I&amp;quot; (Tier 5 dwelling) now requires &amp;quot;Griffin Kennel I&amp;quot; (Tier 3 dwelling) instead of &amp;quot;Hawkery I&amp;quot; (Tier 2 dwelling). Construction of both versions of the dwelling is now 500 gold cheaper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Necropolis ===&lt;br /&gt;
* Tier  2:&lt;br /&gt;
** Wight. Initiative: 7 → 5.&lt;br /&gt;
** Spirit. Initiative: 9 → 7.&lt;br /&gt;
** Phantom. Initiative: 8 → 6.&lt;br /&gt;
* Tier  3. Barghest:&lt;br /&gt;
** Attack: 8 → 4.&lt;br /&gt;
** The &amp;quot;Call the Pack&amp;quot; ability no longer ends the stack&#039;s turn. Its effectiveness has been reduced from 25% to 20%.&lt;br /&gt;
* Tier  4:&lt;br /&gt;
** Graverobber:&lt;br /&gt;
*** Defense: 9 → 10.&lt;br /&gt;
*** Damage: 6–8 → 6–9.&lt;br /&gt;
** Death Merchant:&lt;br /&gt;
*** Defense: 9 → 10.&lt;br /&gt;
*** Damage: 7–9 → 7–10.&lt;br /&gt;
*** &amp;quot;Dig Up Bones&amp;quot; ability. Number of summoned skeletons scaling from stack size reduced: 2 → 3. (Note: appears to be a buff in the original — likely a translation/formatting ambiguity in the source.)&lt;br /&gt;
*** &amp;quot;Catch Memories&amp;quot; ability. Number of summoned Wights scaling from stack size reduced: 2 → 1. Ability casting cost reduced: 3 → 2.&lt;br /&gt;
** Kennel Master:&lt;br /&gt;
*** Attack: 12 → 13.&lt;br /&gt;
*** Defense: 13 → 10.&lt;br /&gt;
*** Damage: 6–8 → 6–9.&lt;br /&gt;
*** Speed: 5 → 6.&lt;br /&gt;
* Tier  5:&lt;br /&gt;
** Lich:&lt;br /&gt;
*** &amp;quot;Death Rewind&amp;quot; ability. Health restored changed: 60 + 10 × stack size → 20 + 10 × stack size.&lt;br /&gt;
** Crimson Lich:&lt;br /&gt;
*** &amp;quot;Death Rewind&amp;quot; ability. Health restored changed: 60 + 15 × stack size → 40 + 20 × stack size.&lt;br /&gt;
* Tier  7. Scholar Vampire:&lt;br /&gt;
** stack abilities no longer end its turn.&lt;br /&gt;
** &amp;quot;Corpse Explosion&amp;quot; ability replaced by new ability &amp;quot;Blood Cleanse&amp;quot;: removes all negative effects from a chosen friendly stack.&lt;br /&gt;
* Buildings:&lt;br /&gt;
** Construction of &amp;quot;Bone Exchange II&amp;quot; (* Tier  4 dwelling) is now 250 gold more expensive.&lt;br /&gt;
* Law &amp;quot;Elite Liches.&amp;quot; Bonus to Lich healing ability power: 100% → 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Grove ===&lt;br /&gt;
* Tier 1. Base weekly growth in all cities &#039;&#039;&#039;increased&#039;&#039;&#039;: 12 → 13. All hero starting armies adjusted accordingly.&lt;br /&gt;
** Faun. Initiative: 5 → 4.&lt;br /&gt;
** Faun Archer. Initiative: 6 → 5.&lt;br /&gt;
** Faun Swordswoman. Initiative: 7 → 6.&lt;br /&gt;
* Tier 2. Base weekly growth in all cities &#039;&#039;&#039;increased&#039;&#039;&#039;: 8 → 9. All hero starting armies adjusted accordingly.&lt;br /&gt;
** Sunset Hoplet. &amp;quot;Bloom&amp;quot; ability. Spell Power bonus until end of round &#039;&#039;&#039;reduced&#039;&#039;&#039;: 3 → 2.&lt;br /&gt;
* Tier 3:&lt;br /&gt;
** Root Iryad:&lt;br /&gt;
*** Attack: 4 → 6.&lt;br /&gt;
*** Defense: 10 → 11.&lt;br /&gt;
** Mushroom Iryad:&lt;br /&gt;
*** Attack: 4 → 6.&lt;br /&gt;
*** Defense: 10 → 11.&lt;br /&gt;
*** Initiative: 2 → 3.&lt;br /&gt;
** Crystal Iryad:&lt;br /&gt;
*** Attack: 4 → 6.&lt;br /&gt;
*** Defense: 10 → 11.&lt;br /&gt;
*** Initiative: 2 → 3.&lt;br /&gt;
* Tier 4:&lt;br /&gt;
** Naiad:&lt;br /&gt;
*** Health: 35 → 40.&lt;br /&gt;
*** Defense: 9 → 10.&lt;br /&gt;
*** Damage: 10–12 → 10–14.&lt;br /&gt;
** Spring Naiad:&lt;br /&gt;
*** Health: 35 → 40.&lt;br /&gt;
*** Defense: 9 → 14.&lt;br /&gt;
*** Damage: 14–16 → 14–18.&lt;br /&gt;
** Glacial Naiad:&lt;br /&gt;
*** Health: 35 → 40.&lt;br /&gt;
*** Attack: 13 → 15.&lt;br /&gt;
*** Defense: 9 → 10.&lt;br /&gt;
*** Damage: 14–16 → 14–18.&lt;br /&gt;
* Tier 5. Whisper Whisperer. &amp;quot;Mushroom Song&amp;quot; ability. Mana restored per Focus point &#039;&#039;&#039;reduced&#039;&#039;&#039;: 8 → 6.&lt;br /&gt;
* Tier 6:&lt;br /&gt;
** Thunder Qilin. Damage: 27–36 → 30–36.&lt;br /&gt;
** Mist Qilin:&lt;br /&gt;
*** Attack: 26 → 24.&lt;br /&gt;
*** Defense: 26 → 24.&lt;br /&gt;
*** Damage: 27–33 → 27–36.&lt;br /&gt;
* Tier 7:&lt;br /&gt;
** Phoenix:&lt;br /&gt;
*** Attack: 26 → 28.&lt;br /&gt;
*** Defense: 24 → 26.&lt;br /&gt;
** Blazing Phoenix:&lt;br /&gt;
*** Attack: 32 → 34.&lt;br /&gt;
*** Defense: 24 → 26.&lt;br /&gt;
** Energy Phoenix. Attack: 26 → 28.&lt;br /&gt;
* Buildings:&lt;br /&gt;
** Construction of &amp;quot;Faun Huts I&amp;quot; (* Tier 1 dwelling) is now 250 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Hop Patch I&amp;quot; and &amp;quot;Hop Patch II&amp;quot; (* Tier 2 dwelling) is now 250 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Blooming Pond I&amp;quot; and &amp;quot;Blooming Pond II&amp;quot; (* Tier 4 dwelling) is now 250 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Shroomwood Shack II&amp;quot; (* Tier 5 dwelling) is now 5 Wood cheaper.&lt;br /&gt;
** Construction of &amp;quot;Thunder Lair I&amp;quot; and &amp;quot;Thunder Lair II&amp;quot; (* Tier 6 dwelling) is now 500 gold cheaper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Schism ===&lt;br /&gt;
&lt;br /&gt;
* Tier  1:&lt;br /&gt;
** Ra’shoth. Initiative: 2 → 5.&lt;br /&gt;
** Stinging Ra’shoth:&lt;br /&gt;
*** Attack: 4 → 5.&lt;br /&gt;
*** Defense: 4 → 5.&lt;br /&gt;
*** Initiative: 4 → 5.&lt;br /&gt;
** Ferocious Ra’Shoth. Initiative: 3 → 6.&lt;br /&gt;
* Tier  2:&lt;br /&gt;
** Cultist. Damage: 3–5 → 4–6.&lt;br /&gt;
** Binder:&lt;br /&gt;
*** Damage: 3–5 → 4–6.&lt;br /&gt;
*** Speed: 5 → 6.&lt;br /&gt;
** Votary:&lt;br /&gt;
*** Damage: 3–7 → 4–8.&lt;br /&gt;
*** Attack: 8 → 9.&lt;br /&gt;
* Tier  5:&lt;br /&gt;
** Mistress of Chains. Attack: 16 → 20.&lt;br /&gt;
** Bewitcher. Initiative: 5 → 6.&lt;br /&gt;
* Tier  6. No longer deals 1.5× damage in Melee due to the &amp;quot;Paradoxical Shooter&amp;quot; passive: their damage is now reduced the same as all other ranged units.&lt;br /&gt;
** Rigt Arbitrator:&lt;br /&gt;
*** Attack: 22 → 24.&lt;br /&gt;
*** Defense: 24 → 26.&lt;br /&gt;
** Bloated Arbitrator. Damage: 20–24 → 22–26.&lt;br /&gt;
* Buildings:&lt;br /&gt;
** Construction of &amp;quot;Lesser Summoning Rite I&amp;quot; (* Tier  1 dwelling) is now 500 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Cultist Spire II&amp;quot; (upgraded * Tier  2 dwelling) is now 250 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Aga&#039;Shoth Stables I&amp;quot; (* Tier  3 dwelling) is now 250 gold cheaper.&lt;br /&gt;
** Construction of &amp;quot;Disturbing Summoning Rite I&amp;quot; and &amp;quot;Disturbing Summoning Rite II&amp;quot; (* Tier  4 dwellings) is now 250 gold cheaper.&lt;br /&gt;
** &amp;quot;Involuntary Summons&amp;quot; building no longer requires other buildings to be constructed first.&lt;br /&gt;
* &amp;quot;The World is Ours&amp;quot; law * Tier  reduced: 5 → 3.&lt;br /&gt;
&lt;br /&gt;
=== Hive ===&lt;br /&gt;
* Tier 2. Overgrown Locust. Damage: 3–5 → 3–4.&lt;br /&gt;
* Buildings:&lt;br /&gt;
** &amp;quot;Burning Soul Burrows&amp;quot; (Tier 6 dwelling) no longer requires &amp;quot;Paper Nest&amp;quot; (Tier 3 dwelling) to be built first.&lt;br /&gt;
** Construction of &amp;quot;Burning Soul Burrows I&amp;quot; and &amp;quot;Burning Soul Burrows II&amp;quot; (Tier 6 dwellings) is now 500 gold more expensive.&lt;br /&gt;
** Construction of &amp;quot;Tower of Love I&amp;quot; (Tier 7 dwelling) now requires 5 Wood and Ore.&lt;br /&gt;
** Construction of &amp;quot;Tower of Love II&amp;quot; (Tier 7 dwelling) is now 2500 gold more expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dungeon ===&lt;br /&gt;
&lt;br /&gt;
* Tier  2. Guile Infiltrator. Defense: 2 → 3.&lt;br /&gt;
* Tier  4:&lt;br /&gt;
** Minotaur. Morale: 2 → 1.&lt;br /&gt;
** Minotaur Lord:&lt;br /&gt;
*** Attack: 12 → 11.&lt;br /&gt;
*** Initiative: 7 → 6.&lt;br /&gt;
*** Morale: 2 → 1.&lt;br /&gt;
** Minotaur Vanguard:&lt;br /&gt;
*** Defense: 12 → 11.&lt;br /&gt;
*** Morale: 3 → 2.&lt;br /&gt;
* Tier  5:&lt;br /&gt;
** Medusa Sculptor. Attack: 18 → 20.&lt;br /&gt;
** Medusa Queen. Initiative: 6 → 7.&lt;br /&gt;
* Tier  6:&lt;br /&gt;
** Chthonic Hydra:&lt;br /&gt;
*** Health: 150 → 160.&lt;br /&gt;
*** Defense: 32 → 34.&lt;br /&gt;
** Infernal Hydra. Damage: 30–33 → 30–38.&lt;br /&gt;
* Tier  7. Ashen Dragon. Attack: 33 → 37.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Neutral Creatures ===&lt;br /&gt;
* Tier 4. Primal Remnant. &amp;quot;Emboldening Spores&amp;quot; ability replaced by new ability &amp;quot;Cleansing Spores&amp;quot;: removes all negative effects from this creature and all friendly stacks in adjacent hexes.&lt;br /&gt;
* Tier 8. Lich Dragon. This creature&#039;s magic resistance now reduces incoming Magic Damage by 85% (previously 60%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Generator and Objects ==&lt;br /&gt;
&lt;br /&gt;
* General Changes&lt;br /&gt;
** Adjusted the internal guards of the &amp;quot;Tomb of Vigilance&amp;quot; object:&lt;br /&gt;
*** Number of Undead Pets and their upgraded versions depending on object difficulty: 13/26/37/47 → 14/28/40/50&lt;br /&gt;
** Adjusted the internal guards of the &amp;quot;Ritual Pyre&amp;quot; object:&lt;br /&gt;
*** Number of Herbomancers and their upgraded versions depending on object difficulty: 5/10/14/18 → 4/8/11/14&lt;br /&gt;
** Adjusted the internal guards of the &amp;quot;Carrion Pile&amp;quot; object:&lt;br /&gt;
*** Number of Locusts and their upgraded versions depending on object difficulty: 18/36/52/65 → 19/38/55/69&lt;br /&gt;
** Maps now generate slightly more Wood and Ore relative to other resources.&lt;br /&gt;
** Gold rewarded for defeating the &amp;quot;Research Laboratory&amp;quot; guards reduced: 30000/40000/50000/60000 → 20000/30000/40000/50000.&lt;br /&gt;
* Jebus Cross&lt;br /&gt;
** Starting areas:&lt;br /&gt;
*** Artifact generation improved.&lt;br /&gt;
*** Pandora&#039;s Box creature generation slightly improved.&lt;br /&gt;
*** Guard strength for optional cities reduced by 35%.&lt;br /&gt;
** Probability of high-tier creature dwelling generation slightly increased.&lt;br /&gt;
** Central area:&lt;br /&gt;
*** Number of Prisons slightly reduced.&lt;br /&gt;
*** &amp;quot;Remote Foothold&amp;quot; generation adjusted: they now spawn more evenly, and the roads leading to them cover a larger area.&lt;br /&gt;
*** Default creature count in external dwellings increased to 2× the standard growth.&lt;br /&gt;
*** Default-built &amp;quot;Tavern&amp;quot; and &amp;quot;Mage Guild&amp;quot; removed from all cities. Other pre-built buildings have also been slightly adjusted.&lt;br /&gt;
** Side areas:&lt;br /&gt;
*** 2 mandatory guarded &amp;quot;Town Gates&amp;quot; added, allowing players to return to any city they own.&lt;br /&gt;
*** Spells and creatures completely removed from Pandora&#039;s Boxes in these areas.&lt;br /&gt;
*** Default creature count in external dwellings increased to 3× the standard growth.&lt;br /&gt;
*** Each side area now guarantees one city matching the player&#039;s faction. All creature recruitment buildings are fully constructed in these cities and in the area&#039;s central city.&lt;br /&gt;
* Arcade&lt;br /&gt;
** Maximum number of possible &amp;quot;Dragon Utopias&amp;quot; in the central area increased.&lt;br /&gt;
** Several artifacts unsuitable for this template have been removed from generation.&lt;br /&gt;
** Guard strength of objects in the central area increased.&lt;br /&gt;
* Exodus&lt;br /&gt;
** Pandora&#039;s Boxes granting +3 and +4 to all hero stats can no longer generate in player final areas.&lt;br /&gt;
** Pandora&#039;s Boxes granting +1 and +2 to all hero stats are less frequent in player final areas, but their value (and external guard strength) has been increased relative to standard values.&lt;br /&gt;
** Creature dwelling generation in player starting areas adjusted: the statistical bias toward low-Tier dwellings has been removed.&lt;br /&gt;
* Sprint&lt;br /&gt;
** All heroes now start with the &amp;quot;Primordial Chaos&amp;quot; spell, with its casting cost reduced to 0.&lt;br /&gt;
** The spells &amp;quot;Assemble!&amp;quot;, &amp;quot;Groundsight,&amp;quot; &amp;quot;From a Bird’s Eye,&amp;quot; &amp;quot;Naira&#039;s Veil,&amp;quot; and &amp;quot;Clear Fog&amp;quot; are fully blocked.&lt;br /&gt;
** Guard strength between areas increased.&lt;br /&gt;
** The number of Astrology points and Law points required to gain new levels has been reduced.&lt;br /&gt;
** All &amp;quot;Logistics&amp;quot; specialist heroes are banned.&lt;br /&gt;
** The number of unguarded resources in all areas has been reduced.&lt;br /&gt;
* Harmony&lt;br /&gt;
** Template size reduced to 112×112 for more dynamic gameplay.&lt;br /&gt;
** Unguarded resource count reduced in all areas.&lt;br /&gt;
** Guard strength increased between the 2nd and 3rd areas of each player, and between the 3rd areas of both players.&lt;br /&gt;
** A mandatory &amp;quot;Redwood Observatory&amp;quot; added to the 2nd area.&lt;br /&gt;
** The 2nd area now contains two &amp;quot;Town Gates,&amp;quot; positioned away from roads.&lt;br /&gt;
* Vendetta&lt;br /&gt;
** More creature dwellings and &amp;quot;Town Gates&amp;quot; now generate in the starting area.&lt;br /&gt;
** More creature Pandora&#039;s Boxes now generate in the central area.&lt;br /&gt;
* Jebus Outcast&lt;br /&gt;
** Several variations for starting area generation have been added to the template.&lt;br /&gt;
* Miracle&lt;br /&gt;
** The generator now lays dirt roads to help players visually identify exits from the starting area more quickly.&lt;br /&gt;
&lt;br /&gt;
== Matchmaking ==&lt;br /&gt;
We hear your requests for the ability to play exclusively on the templates you prefer. As mentioned in the early access roadmap, this feature will definitely be added in the future. In the meantime, we&#039;ve prepared a small change to the online game settings and rotated the templates available for competitive play.&lt;br /&gt;
&lt;br /&gt;
* Classic Mode&lt;br /&gt;
** Map rotation updated:&lt;br /&gt;
*** Old set: Jebus Cross, Universe, Infinity, Last Fortress, Arcade.&lt;br /&gt;
*** New set: Jebus Cross, Universe, Infinity, Sand Clover, Arcade.&lt;br /&gt;
*** Jebus Cross is always included in the selection pool.&lt;br /&gt;
** Timer settings adjusted on some templates:&lt;br /&gt;
*** Jebus Cross. +60 seconds added to the daily timer.&lt;br /&gt;
*** Universe. −120 seconds from the starting timer.&lt;br /&gt;
*** Infinity. −60 seconds from the starting timer.&lt;br /&gt;
*** At high Ranks, combat time on all templates increased from 90/105 to the standard 120 seconds.&lt;br /&gt;
* Single Hero Mode&lt;br /&gt;
** Map rotation updated:&lt;br /&gt;
*** Old set: Harmony, Sprint, Exodus, Jebus Outcast, Vendetta.&lt;br /&gt;
*** New set: Harmony, Sprint, Exodus, Blitz, Vendetta.&lt;br /&gt;
*** Exodus is always included in the selection pool.&lt;br /&gt;
** Timer settings adjusted. Combat time is now set to uniform values across all leagues: 60 seconds for Sprint and Vendetta, 80 seconds for all other templates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arena Mode ==&lt;br /&gt;
We are beginning to plan a major arena update that will make battles even more engaging and exciting. It will arrive a bit later — but in the meantime, to keep things fresh, we&#039;re making some small balance adjustments to the current ruleset to shake up the meta.&lt;br /&gt;
&lt;br /&gt;
* The following artifacts have been removed from the mode: &amp;quot;Orb of Inhibition,&amp;quot; &amp;quot;Ring of Neutrality,&amp;quot; &amp;quot;Monster&#039;s Head,&amp;quot; &amp;quot;Chain Link,&amp;quot; &amp;quot;Deck of Spells,&amp;quot; and &amp;quot;Runestone Shards.&amp;quot;&lt;br /&gt;
* The following artifacts will appear much less frequently: &amp;quot;Nightshade Tome,&amp;quot; &amp;quot;Daylight Tome,&amp;quot; &amp;quot;Arcane Tome,&amp;quot; &amp;quot;Primal Tome,&amp;quot; &amp;quot;Robe of Enlightenment,&amp;quot; &amp;quot;Bottled Spells,&amp;quot; and &amp;quot;Spellbinder’s Hat.&amp;quot;&lt;br /&gt;
* Players are now offered a choice of 10 spells when building a loadout (previously 9).&lt;br /&gt;
* Level 4 spells no longer appear in the Arena. The chance of receiving a level 2 or 3 spell has been reduced.&lt;br /&gt;
&lt;br /&gt;
The number of creatures offered to players has been changed (values shown for standard/upgraded versions in &amp;quot;before → after&amp;quot; format):&lt;br /&gt;
&lt;br /&gt;
* Haven&lt;br /&gt;
** Tier 4. Lightweaver: 60/40 → 58/40.&lt;br /&gt;
* Necropolis&lt;br /&gt;
** Tier 1. Skeleton: 350/265 → 370/280.&lt;br /&gt;
** Tier 3. Undead Pet: 135/95 → 130/90.&lt;br /&gt;
** Tier 4. Graverobber: 62/42 → 64/44.&lt;br /&gt;
** Tier 5. Lich: 56/38 → 54/36.&lt;br /&gt;
** Tier 7. Vampire: 22/12 → 22/13.&lt;br /&gt;
* Grove&lt;br /&gt;
** Tier 1. Faun: 145/110 → 150/115.&lt;br /&gt;
** Tier 2. Hoplet: 100/75 → 105/75.&lt;br /&gt;
** Tier 3. Vine Iriyad: 70/50 → 75/55.&lt;br /&gt;
** Tier 4. Naiad: 52/38 → 52/36.&lt;br /&gt;
** Tier 5. Herbomancer: 32/22 → 35/24.&lt;br /&gt;
** Tier 6. Qilin: 20/12 → 24/15.&lt;br /&gt;
* Schism&lt;br /&gt;
** Tier 1. Ra’shoth: 250/195 → 215/165.&lt;br /&gt;
** Tier 2. Cultist: 105/80 → 100/75.&lt;br /&gt;
** Tier 3. Aga&#039;shoth Rider: 90/65 → 95/70.&lt;br /&gt;
** Tier 4. Great Shoth: 46/32 → 50/34.&lt;br /&gt;
** Tier 5. Concubus: 46/31 → 48/32.&lt;br /&gt;
** Tier 6. Arbitrator: 25/16 → 25/15.&lt;br /&gt;
** Tier 7. Abyssal Envoy: 13/7 → 12/7.&lt;br /&gt;
* Hive&lt;br /&gt;
** Tier 1. Parasite: 190/145 → 180/140.&lt;br /&gt;
** Tier 2. Locust: 125/95 → 110/85.&lt;br /&gt;
** Tier 3. Hornet: 75/55 → 70/50.&lt;br /&gt;
** Tier 4. Scorpion: 66/46 → 58/40.&lt;br /&gt;
** Tier 5. Reaver: 30/20 → 27/18.&lt;br /&gt;
** Tier 6. Waurms: 23/14 → 20/13.&lt;br /&gt;
** Tier 7. Hive Queen: 13/8 → 12/7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch Notes]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches/v0.80.16&amp;diff=21449</id>
		<title>Patches/v0.80.16</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches/v0.80.16&amp;diff=21449"/>
		<updated>2026-06-01T16:26:20Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;v0.80.16&#039;&#039;&#039; patch was released on 2026-05-22. [https://store.steampowered.com/news/app/3105440/view/687506377581527474 See the official blog post here].&lt;br /&gt;
&lt;br /&gt;
== Dev Notes ==&lt;br /&gt;
&lt;br /&gt;
A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.&lt;br /&gt;
&lt;br /&gt;
Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you!&lt;br /&gt;
&lt;br /&gt;
== New Features == &lt;br /&gt;
&lt;br /&gt;
* Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes == &lt;br /&gt;
&lt;br /&gt;
* Fixed the pocket dimension logic with the &amp;quot;Direct Supervision&amp;quot; skill that allowed army size to be doubled.&lt;br /&gt;
* Fixed a bug that doubled garrison troops during a city siege.&lt;br /&gt;
* Fixed incorrect behavior of the &amp;quot;Taunt&amp;quot; effect.&lt;br /&gt;
* Fixed a bug where the camera would sometimes zoom in too far at the start of combat.&lt;br /&gt;
* Disabled camera position saving between battles.&lt;br /&gt;
* Fixed a bug where a hero on the map could not interact with a city by pressing Space.&lt;br /&gt;
* Fixed a bug that made it impossible to use a hero&#039;s strike when using the upgraded Excalibur.&lt;br /&gt;
* Fixed incorrect camera behavior in certain situations.&lt;br /&gt;
* Fixed tournament information display after loading a save.&lt;br /&gt;
* Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.&lt;br /&gt;
* Fixed incorrect display of the name of a participant who lost or left the game.&lt;br /&gt;
* Fixed the &amp;quot;Perception&amp;quot; sub-skill of the &amp;quot;Insight&amp;quot; skill.&lt;br /&gt;
* Fixed Cyrillic character display in player nicknames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.&lt;br /&gt;
** Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.&lt;br /&gt;
** Necromancy is now enabled by default for Necromancer heroes.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Into the Woods&amp;quot;&lt;br /&gt;
** Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Never-ending Conflict&amp;quot;&lt;br /&gt;
** Removed a pile of resources that was located inside decorations and was inaccessible.&lt;br /&gt;
** Added unique inventory icons for quest-related items.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Burning Hearts&amp;quot;&lt;br /&gt;
** Fixed a bug in the dialogue with the builders: selecting &amp;quot;Give Resources&amp;quot; now correctly deducts them from the player&#039;s total.&lt;br /&gt;
** The builders&#039; quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.&lt;br /&gt;
** Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn&#039;t have. ;)&lt;br /&gt;
** The neutral Warlock will no longer return and attack the spies at the portal.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Deal with a Vampire&amp;quot;&lt;br /&gt;
** Fixed bugs with quest markers.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Saving the Knight&amp;quot;&lt;br /&gt;
** Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.&lt;br /&gt;
** Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.&lt;br /&gt;
** Fixed the Troglodyte dialogue replaying after selecting &amp;quot;Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Renegade&amp;quot; and/or &amp;quot;Corruption&amp;quot;&lt;br /&gt;
** Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.&lt;br /&gt;
** Added a unique model and icon for one of the quest items.&lt;br /&gt;
** Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.&lt;br /&gt;
** Updated the bonus movement point logic for all heroes.&lt;br /&gt;
** Minor mission balance tweaks.&lt;br /&gt;
** Fixed quest markers.&lt;br /&gt;
** Fixed a bug that caused an error in one of the quests.&lt;br /&gt;
** Replaced one outdated voice-over audio track.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Alvar Diruil&amp;quot;&lt;br /&gt;
** Fixed a bug that allowed one of the battles to be skipped.&lt;br /&gt;
** Map exit points and paths leading to them are now more visually prominent.&lt;br /&gt;
** Fixed incorrect speaker name and portrait display in certain dialogue lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
⚠️ Most fixes will not apply to saves made prior to the patch ⚠️&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Fun and Graves&amp;quot;&lt;br /&gt;
** Fixed a bug that blocked mission completion after winning in one of the possible situations.&lt;br /&gt;
** Fixed a bug where the game incorrectly registered the death of one of the characters.&lt;br /&gt;
** Fixed the portrait of one of the non-player characters.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Glittering Strait&amp;quot;&lt;br /&gt;
** Fixed a bug that caused an empty, broken dialogue to appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
* Updated localization for all languages: added translations for new settings, fixed errors, etc.&lt;br /&gt;
* Added the ability to select the localization language in the bug report submission form.&lt;br /&gt;
[[Category:Patch Notes]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches/v0.80.16&amp;diff=21448</id>
		<title>Patches/v0.80.16</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches/v0.80.16&amp;diff=21448"/>
		<updated>2026-06-01T16:25:37Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;v0.80.16&#039;&#039;&#039; patch was released on 2026-05-13. [https://store.steampowered.com/news/app/3105440/view/703267707461568588 See the official blog post here].&lt;br /&gt;
&lt;br /&gt;
== Dev Notes ==&lt;br /&gt;
&lt;br /&gt;
A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.&lt;br /&gt;
&lt;br /&gt;
Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you!&lt;br /&gt;
&lt;br /&gt;
== New Features == &lt;br /&gt;
&lt;br /&gt;
* Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes == &lt;br /&gt;
&lt;br /&gt;
* Fixed the pocket dimension logic with the &amp;quot;Direct Supervision&amp;quot; skill that allowed army size to be doubled.&lt;br /&gt;
* Fixed a bug that doubled garrison troops during a city siege.&lt;br /&gt;
* Fixed incorrect behavior of the &amp;quot;Taunt&amp;quot; effect.&lt;br /&gt;
* Fixed a bug where the camera would sometimes zoom in too far at the start of combat.&lt;br /&gt;
* Disabled camera position saving between battles.&lt;br /&gt;
* Fixed a bug where a hero on the map could not interact with a city by pressing Space.&lt;br /&gt;
* Fixed a bug that made it impossible to use a hero&#039;s strike when using the upgraded Excalibur.&lt;br /&gt;
* Fixed incorrect camera behavior in certain situations.&lt;br /&gt;
* Fixed tournament information display after loading a save.&lt;br /&gt;
* Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.&lt;br /&gt;
* Fixed incorrect display of the name of a participant who lost or left the game.&lt;br /&gt;
* Fixed the &amp;quot;Perception&amp;quot; sub-skill of the &amp;quot;Insight&amp;quot; skill.&lt;br /&gt;
* Fixed Cyrillic character display in player nicknames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.&lt;br /&gt;
** Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.&lt;br /&gt;
** Necromancy is now enabled by default for Necromancer heroes.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Into the Woods&amp;quot;&lt;br /&gt;
** Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Never-ending Conflict&amp;quot;&lt;br /&gt;
** Removed a pile of resources that was located inside decorations and was inaccessible.&lt;br /&gt;
** Added unique inventory icons for quest-related items.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Burning Hearts&amp;quot;&lt;br /&gt;
** Fixed a bug in the dialogue with the builders: selecting &amp;quot;Give Resources&amp;quot; now correctly deducts them from the player&#039;s total.&lt;br /&gt;
** The builders&#039; quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.&lt;br /&gt;
** Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn&#039;t have. ;)&lt;br /&gt;
** The neutral Warlock will no longer return and attack the spies at the portal.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Deal with a Vampire&amp;quot;&lt;br /&gt;
** Fixed bugs with quest markers.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Saving the Knight&amp;quot;&lt;br /&gt;
** Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.&lt;br /&gt;
** Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.&lt;br /&gt;
** Fixed the Troglodyte dialogue replaying after selecting &amp;quot;Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Renegade&amp;quot; and/or &amp;quot;Corruption&amp;quot;&lt;br /&gt;
** Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.&lt;br /&gt;
** Added a unique model and icon for one of the quest items.&lt;br /&gt;
** Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.&lt;br /&gt;
** Updated the bonus movement point logic for all heroes.&lt;br /&gt;
** Minor mission balance tweaks.&lt;br /&gt;
** Fixed quest markers.&lt;br /&gt;
** Fixed a bug that caused an error in one of the quests.&lt;br /&gt;
** Replaced one outdated voice-over audio track.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Alvar Diruil&amp;quot;&lt;br /&gt;
** Fixed a bug that allowed one of the battles to be skipped.&lt;br /&gt;
** Map exit points and paths leading to them are now more visually prominent.&lt;br /&gt;
** Fixed incorrect speaker name and portrait display in certain dialogue lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
⚠️ Most fixes will not apply to saves made prior to the patch ⚠️&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Fun and Graves&amp;quot;&lt;br /&gt;
** Fixed a bug that blocked mission completion after winning in one of the possible situations.&lt;br /&gt;
** Fixed a bug where the game incorrectly registered the death of one of the characters.&lt;br /&gt;
** Fixed the portrait of one of the non-player characters.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Glittering Strait&amp;quot;&lt;br /&gt;
** Fixed a bug that caused an empty, broken dialogue to appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
* Updated localization for all languages: added translations for new settings, fixed errors, etc.&lt;br /&gt;
* Added the ability to select the localization language in the bug report submission form.&lt;br /&gt;
[[Category:Patch Notes]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches&amp;diff=21447</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Patches&amp;diff=21447"/>
		<updated>2026-06-01T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Patches&#039;&#039;&#039; are updates to the game client, which come with bugfixes, balance tweaks, new content, and other additions or alterations to the game.&lt;br /&gt;
&lt;br /&gt;
Patch releases often come with an official blog post describing the changes, but of course not every change can be included in every set of notes.  Therefore if there are undocumented changes, we rely on the community to document them.&lt;br /&gt;
&lt;br /&gt;
== Updates ==&lt;br /&gt;
&lt;br /&gt;
=== 2026 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Date !! Version !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/716780409378046099 Patch #8] || 2026-06-01 || [[Patches/v0.80.18|v0.80.18]] || A brand-new patch is now live — and it is a massive one. This patch covers extensive balance adjustments across multiple game systems: skills, spells, hero specializations, creatures, artifacts, map templates, and the matchmaking system.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/687506377581527474 Patch #7] || 2026-05-22 || [[Patches/v0.80.16|v0.80.16]] || This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440?emclan=103582791474683654&amp;amp;emgid=524250360211046509 AI Building Construction HotFix] || 2026-05-14 || [[Patches/v0.80.15|v0.80.15]] || We&#039;re releasing a small hotfix addressing two annoying bugs that affected AI behavior and multiplayer stability.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267707461568588 Patch #6] || 2026-05-13 || [[Patches/v0.80.14|v0.80.14]] || We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267707461567506 Patch #5] || 2026-05-08 || [[Patches/v0.80.13|v0.80.13]] || This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267074116422352 Patch #4] || 2026-05-05 || [[Patches/v0.80.12|v0.80.12]] || We&#039;ve seen a lot of reports about issues playing with multiple friends, so we&#039;re putting out a hotfix for this as quickly as possible. &lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267074116420588 Patch #3] || 2026-05-03 || [[Patches/v0.80.11|v0.80.11]] || In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267074116420507 Patch #2] || 2026-05-02 || [[Patches/v0.80.10|v0.80.10]] || Your thoughts on AI difficulty were heard loud and clear — and we got to work right away.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267074116420409 Patch #1] || 2026-05-01 || [[Patches/v0.80.09|v0.80.09]] || We have released a small patch fixing several issues that jumped straight of the portal following the game’s release. &lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/703267074116420198 Early Access Release] || 2026-04-30 || [[Patches/v0.80.07|v0.80.07]] || Full release into Early Access&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2025 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Date !! Version !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/545623964650572467 Demo Update #2] || 2025-10-24 || [[Patches/v0.46.10|v0.46.10]] || Hotkey fix&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/519727718097486283 Demo Update] || 2025-10-17 || [[Patches/v0.46.09|v0.46.09]] || We’ve gone through all of your recent feedback and the reviews to find some issues you have run into while trying out our Demo that we could quickly fix.&lt;br /&gt;
|-&lt;br /&gt;
| [https://store.steampowered.com/news/app/3105440/view/524229329545072141 Demo Release] || 2025-10-09 || [[Patches/v0.46.08|v0.46.08]] || Release of a demo that included 4 factions and various non-campaign single-player modes. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Patch Notes]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Testpage&amp;diff=20716</id>
		<title>Template:Testpage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Testpage&amp;diff=20716"/>
		<updated>2026-05-28T16:44:55Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
 tables  = Building=B,&lt;br /&gt;
           Translation=building_t&lt;br /&gt;
|join on = &lt;br /&gt;
           building_t.target_id = B.id&lt;br /&gt;
|where   = B.faction = &#039;human&#039;&lt;br /&gt;
           AND building_t.language = &#039;en&#039;&lt;br /&gt;
           &lt;br /&gt;
|fields  = B.id=id,&lt;br /&gt;
           building_t.name,&lt;br /&gt;
           building_t.description,&lt;br /&gt;
           B.faction=faction,&lt;br /&gt;
           B.category=category,&lt;br /&gt;
           B.sid=sid,&lt;br /&gt;
           B.level=level,&lt;br /&gt;
           B.name_sid=name sid,&lt;br /&gt;
           B.desc_sid=desc sid,&lt;br /&gt;
           B.narrative_desc_sid=narrative desc sid,&lt;br /&gt;
           B.icon=icon,&lt;br /&gt;
           B.background_image=background image,&lt;br /&gt;
           B.is_constructed_on_start=is constructed on start,&lt;br /&gt;
           B.level_on_start=level on start,&lt;br /&gt;
           B.scene_slot=scene slot,&lt;br /&gt;
           B.node_pos_x=node pos x,&lt;br /&gt;
           B.node_pos_y=node pos y,&lt;br /&gt;
           B.prereqs__full=prereqs,&lt;br /&gt;
           B.gold_cost=gold cost,&lt;br /&gt;
           B.wood_cost=wood cost,&lt;br /&gt;
           B.ore_cost=ore cost,&lt;br /&gt;
           B.crystals_cost=crystals cost,&lt;br /&gt;
           B.gemstones_cost=gemstones cost,&lt;br /&gt;
           B.mercury_cost=mercury cost,&lt;br /&gt;
           B.dust_cost=dust cost,&lt;br /&gt;
           B.graal_cost=graal cost,&lt;br /&gt;
           B.units_hire_sid=units hire sid,&lt;br /&gt;
           B.units_weekly=units weekly,&lt;br /&gt;
           B.source_path=source path&lt;br /&gt;
|format  = Table&lt;br /&gt;
|named args = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
 tables  = Hero=H, HeroClass=HC, Faction=F,&lt;br /&gt;
           Translation=hero_t, Translation=hero_en, Translation=motto_t&lt;br /&gt;
|join on = H.class_id = HC.id,&lt;br /&gt;
           H.faction  = F.id,&lt;br /&gt;
           H.id       = hero_t.target_id,&lt;br /&gt;
           H.id       = hero_en.target_id,&lt;br /&gt;
           H.id       = motto_t.target_id&lt;br /&gt;
|where   = H.id = &#039;demon_hero_4&#039;&lt;br /&gt;
           AND hero_t.type    = &#039;hero&#039;       AND hero_t.language    = &#039;{{{lang|en}}}&#039;&lt;br /&gt;
           AND hero_en.type   = &#039;hero&#039;       AND hero_en.language   = &#039;en&#039;&lt;br /&gt;
           AND motto_t.type   = &#039;hero_motto&#039; AND motto_t.language   = &#039;{{{lang|en}}}&#039;&lt;br /&gt;
|fields  = H.id                                      = id,&lt;br /&gt;
           hero_t.language                           = lang,&lt;br /&gt;
           hero_t.name                               = name,&lt;br /&gt;
           CONCAT(hero_en.name,&#039;.png&#039;)               = portrait,&lt;br /&gt;
           motto_t.description                       = motto,&lt;br /&gt;
           hero_t.description                        = biography,&lt;br /&gt;
           H.class_id                                = class,&lt;br /&gt;
           H.faction                                 = faction,&lt;br /&gt;
           COALESCE(H.offence, HC.offence)           = startattack,&lt;br /&gt;
           COALESCE(H.defence, HC.defence)           = startdefense,&lt;br /&gt;
           COALESCE(H.spell_power, HC.spell_power)   = startspellpower,&lt;br /&gt;
           COALESCE(H.intelligence, HC.intelligence) = startknowledge&lt;br /&gt;
|format  = Table&lt;br /&gt;
|named args = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Testpage&amp;diff=20715</id>
		<title>Template:Testpage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Template:Testpage&amp;diff=20715"/>
		<updated>2026-05-28T16:42:34Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
 tables  = Building=B, Faction=F,&lt;br /&gt;
           Translation=building_t&lt;br /&gt;
|join on = B.faction = F.id,&lt;br /&gt;
           building_t.target_id = B.id&lt;br /&gt;
|where   = B.faction = F.id&lt;br /&gt;
           AND building_t.language = &#039;en&#039;&lt;br /&gt;
           &lt;br /&gt;
|fields  = B.id=id,&lt;br /&gt;
           building_t.name,&lt;br /&gt;
           building_t.description,&lt;br /&gt;
           B.faction=faction,&lt;br /&gt;
           B.category=category,&lt;br /&gt;
           B.sid=sid,&lt;br /&gt;
           B.level=level,&lt;br /&gt;
           B.name_sid=name sid,&lt;br /&gt;
           B.desc_sid=desc sid,&lt;br /&gt;
           B.narrative_desc_sid=narrative desc sid,&lt;br /&gt;
           B.icon=icon,&lt;br /&gt;
           B.background_image=background image,&lt;br /&gt;
           B.is_constructed_on_start=is constructed on start,&lt;br /&gt;
           B.level_on_start=level on start,&lt;br /&gt;
           B.scene_slot=scene slot,&lt;br /&gt;
           B.node_pos_x=node pos x,&lt;br /&gt;
           B.node_pos_y=node pos y,&lt;br /&gt;
           B.prereqs__full=prereqs,&lt;br /&gt;
           B.gold_cost=gold cost,&lt;br /&gt;
           B.wood_cost=wood cost,&lt;br /&gt;
           B.ore_cost=ore cost,&lt;br /&gt;
           B.crystals_cost=crystals cost,&lt;br /&gt;
           B.gemstones_cost=gemstones cost,&lt;br /&gt;
           B.mercury_cost=mercury cost,&lt;br /&gt;
           B.dust_cost=dust cost,&lt;br /&gt;
           B.graal_cost=graal cost,&lt;br /&gt;
           B.units_hire_sid=units hire sid,&lt;br /&gt;
           B.units_weekly=units weekly,&lt;br /&gt;
           B.source_path=source path&lt;br /&gt;
|format  = Table&lt;br /&gt;
|named args = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
 tables  = Hero=H, HeroClass=HC, Faction=F,&lt;br /&gt;
           Translation=hero_t, Translation=hero_en, Translation=motto_t&lt;br /&gt;
|join on = H.class_id = HC.id,&lt;br /&gt;
           H.faction  = F.id,&lt;br /&gt;
           H.id       = hero_t.target_id,&lt;br /&gt;
           H.id       = hero_en.target_id,&lt;br /&gt;
           H.id       = motto_t.target_id&lt;br /&gt;
|where   = H.id = &#039;demon_hero_4&#039;&lt;br /&gt;
           AND hero_t.type    = &#039;hero&#039;       AND hero_t.language    = &#039;{{{lang|en}}}&#039;&lt;br /&gt;
           AND hero_en.type   = &#039;hero&#039;       AND hero_en.language   = &#039;en&#039;&lt;br /&gt;
           AND motto_t.type   = &#039;hero_motto&#039; AND motto_t.language   = &#039;{{{lang|en}}}&#039;&lt;br /&gt;
|fields  = H.id                                      = id,&lt;br /&gt;
           hero_t.language                           = lang,&lt;br /&gt;
           hero_t.name                               = name,&lt;br /&gt;
           CONCAT(hero_en.name,&#039;.png&#039;)               = portrait,&lt;br /&gt;
           motto_t.description                       = motto,&lt;br /&gt;
           hero_t.description                        = biography,&lt;br /&gt;
           H.class_id                                = class,&lt;br /&gt;
           H.faction                                 = faction,&lt;br /&gt;
           COALESCE(H.offence, HC.offence)           = startattack,&lt;br /&gt;
           COALESCE(H.defence, HC.defence)           = startdefense,&lt;br /&gt;
           COALESCE(H.spell_power, HC.spell_power)   = startspellpower,&lt;br /&gt;
           COALESCE(H.intelligence, HC.intelligence) = startknowledge&lt;br /&gt;
|format  = Table&lt;br /&gt;
|named args = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:UI/faction_laws&amp;diff=19345</id>
		<title>Data:UI/faction laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:UI/faction_laws&amp;diff=19345"/>
		<updated>2026-05-23T12:01:20Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating UI terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EntryDef&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| name_sid = faction_laws&lt;br /&gt;
| source_path = Lang/english/texts/ui.json&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Faction&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Facção&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Frakce&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Faction&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Fraktion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Birodalom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Fazione&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 派閥&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 세력&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Frakcja&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Фракция&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Facción&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Fraksiyon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Фракція&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 阵营&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = faction_laws&lt;br /&gt;
| type = ui&lt;br /&gt;
| subtype = faction_laws&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 陣營&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/wasp_upg_alt&amp;diff=19342</id>
		<title>Data:Unit/wasp upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/wasp_upg_alt&amp;diff=19342"/>
		<updated>2026-05-23T11:16:36Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = wasp_upg_alt&lt;br /&gt;
| faction = demon&lt;br /&gt;
| tier = 3&lt;br /&gt;
| source_path = DB/units/units_logics/demons/wasp_upg_alt_l.json&lt;br /&gt;
| name_sid = wasp_upg_alt_name&lt;br /&gt;
| desc_sid = wasp_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = wasp_upg&lt;br /&gt;
| hp = 20&lt;br /&gt;
| offence = 7&lt;br /&gt;
| defence = 10&lt;br /&gt;
| damage_min = 4&lt;br /&gt;
| damage_max = 7&lt;br /&gt;
| initiative = 12&lt;br /&gt;
| speed = 9&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = demon&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name,demon_passive_2_name&lt;br /&gt;
| gold_cost = 320&lt;br /&gt;
| native_biome = Lava&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,demon&lt;br /&gt;
| squad_value = 300&lt;br /&gt;
| exp_bonus = 36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityConditionalDef&lt;br /&gt;
| ability_id = wasp_upg_alt_conditional_passive_1&lt;br /&gt;
| unit_id = wasp_upg_alt&lt;br /&gt;
| ability_type = conditional_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = wasp_upg_alt_conditional_passive_1_name&lt;br /&gt;
| condition_check = unique_units_count&lt;br /&gt;
| condition_target = ally&lt;br /&gt;
| condition_value = demon&lt;br /&gt;
| affected_stat = offence&lt;br /&gt;
| affected_stat_amount = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = wasp_upg_alt_passive_1&lt;br /&gt;
| unit_id = wasp_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = wasp_passive_2_name&lt;br /&gt;
| desc_sid = wasp_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = wasp_upg_alt&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Stinger&lt;br /&gt;
| description = As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio-magical cocktail of venom and demonic essence that kills their victims.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ferroeira&lt;br /&gt;
| description = Conforme suas mutações se intensificam, as vespas gradualmente passam a ser Ferroeiras. Seus golpes podem perfurar mesmo as peles mais duras e injetar um coquetel biomágico de veneno e essência demoníaca que mata suas vítimas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Bodavec&lt;br /&gt;
| description = Když jejich mutace zesílí, sršně se postupně vyvinou v bodavce. Jejich žihadla dokážou proniknout i tou nejtlustší kůží, načež do oběti vstříknou bio-magickou směs jedu a démonické esence, která ji zabije.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Dard&lt;br /&gt;
| description = À mesure que leurs mutations s’intensifient, les frelons évoluent progressivement en dardeurs. Leurs coups transpercent même les peaux les plus résistantes, injectant un cocktail biomagique de venin et d’essence démoniaque qui tue leurs victimes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Stachel&lt;br /&gt;
| description = Mit zunehmender Mutation entwickeln sich Hornissen langsam zu Stechern. Ihre Stiche können selbst die härteste Haut durchdringen und injizieren einen biomagischen Cocktail aus Gift und dämonischer Essenz, der ihre Opfer tötet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Démonfullánk&lt;br /&gt;
| description = Ha a mutáció folytatódott, a lódarazsak démonfullánkká avanzsáltak. Csípésükkel a legvastagabb bőrt is átszúrják, hogy aztán a mérgük és a démoni esszencia egyfajta bio-mágikus keverékét fecskendezzék áldozatuk testébe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Aculeo&lt;br /&gt;
| description = Man mano che le loro mutazioni si intensificano, i calabroni si evolvono gradualmente in iniettori. Le loro punture riescono a perforare anche le pelli più resistenti, iniettando un cocktail bio-magico di veleno ed essenza demoniaca, letale per le loro vittime.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = スティンガー&lt;br /&gt;
| description = 変異が進むと、ホーネットはスティンガーへと徐々に進化する。その一突きはどれほど頑強な皮をも貫き、毒液と悪魔のエキスを混ぜ合わせた劇物を注入して獲物を死に至らしめる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 스팅어&lt;br /&gt;
| description = 변이가 더 심해지면 호넷은 스팅어로 진화한다. 스팅어의 찌르기는 가장 질긴 가죽도 관통하며, 희생양을 죽일 수 있는 독과 악마 정수가 뒤섞인 생명 마법의 혼합물을 투여한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Żądlica&lt;br /&gt;
| description = Wraz z postępowaniem mutacji szerszenie ewoluują w żądlice. Ich żądła są zdolne przebić się nawet przez najtwardszą skórę i wstrzyknąć biologiczno-magiczną mieszankę jadu i demonicznej esencji, która zabija ich wrogów.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Пронзающий шершень&lt;br /&gt;
| description = Пронзающий шершень — ещё одна мутация. От его жала не спасёт и самая толстая шкура, а смертельно опасное вещество, впрыскиваемое в кровь, — это смесь природного яда и демонической эссенции.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Aguijón&lt;br /&gt;
| description = A medida que sus mutaciones se intensifican, los avispones se convierten en aguijones gradualmente. Sus punzadas pueden perforar incluso las pieles más resistentes e inyectan un cóctel biomágico de veneno y esencia demoníaca que mata a sus víctimas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Zehiriğne&lt;br /&gt;
| description = Mutasyonları yoğunlaştıkça eşek arıları gitgide Zehiriğnelere evrilir. İğneleri en sert derileri bile deler, kurbanlarını öldüren zehir ve iblis özünden oluşan biyosihirli bir karışım enjekte eder.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Жало&lt;br /&gt;
| description = Коли мутації посилюються, шершні еволюціонують у жалівників. Їхні уколи пробивають навіть найміцнішу шкіру, впорскуючи біомагічний коктейль із отрути та демонічної сутності, що вбиває їхніх жертв.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 尖刺蜂&lt;br /&gt;
| description = 随着变异加剧，大黄蜂进化成尖刺蜂。它们的刺能穿透最坚韧的皮肤，注入一种由毒液和恶魔精华混合而成的生物魔法混合物，迅速让受害者死去。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 尖刺蜂&lt;br /&gt;
| description = 隨著變異加劇，大黃蜂進化成尖刺蜂。牠們的刺能穿透最堅韌的皮膚，注入一種由毒液和惡魔精華混合而成的生物魔法混合物，迅速讓受害者死去。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Piercing Sting&lt;br /&gt;
| description = Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ferroada Perfurante&lt;br /&gt;
| description = Cada ataque também mata +1 unidade(s) inimiga(s) além do Dano provocado. Funciona em criaturas de até grau 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Průrazné žihadlo&lt;br /&gt;
| description = Každý útok kromě běžného poškození zabije několik nepřátelských jednotek navíc (konkrétně 1). Platí na jednotky až do 6. stupně.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Piqûre perçante&lt;br /&gt;
| description = Chaque attaque tue également +1 unité(s) ennemie(s), en plus des dégâts normaux. Affecte les créatures de rang 6 et inférieur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Durchdringender Stich&lt;br /&gt;
| description = Jeder Angriff tötet zusätzlich zu seinem regulären Schaden +1 gegnerische Einheit(en). Funktioniert bei Kreaturen bis Klasse 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Hegyes fullánk&lt;br /&gt;
| description = Minden támadásával kivégez +1 ellenséges lényt. Ez legfeljebb 6. rangú lényeken érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Puntura penetrante&lt;br /&gt;
| description = Oltre al danno normale, ogni attacco uccide anche più unità nemiche (+1). Si applica alle creature fino al grado 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 貫く一突き&lt;br /&gt;
| description = 攻撃のたびに、通常ダメージを与えるだけでなく追加で1体の敵ユニットを撃破する。ティア6までのクリーチャーに有効。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 관통의 침&lt;br /&gt;
| description = 공격 시마다 일반 피해를 주는 동시에 적 유닛을 1기 더 처치합니다. 최대 6등급의 생물에게 유효합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Przebijające Żądło&lt;br /&gt;
| description = Z każdym swoim atakiem zabija dodatkowe wrogie jednostki w liczbie 1, oprócz zadawania regularnych obrażeń. Działa na stworzenia do 6. stopnia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Пронзающее жало&lt;br /&gt;
| description = При каждой атаке дополнительно убивает часть существ в отряде противника: 1. Действует на существ не выше 6-го ранга.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Aguijón perforador&lt;br /&gt;
| description = Además, cada ataque mata a +1 unidad(es) enemiga(s) además de infligir el daño habitual. Funciona en criaturas de hasta rango 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Delici İğne&lt;br /&gt;
| description = Her saldırı, verdiği normal Hasar&#039;a ek olarak 1 daha fazla düşman birimini öldürür. 6. kademeye kadar olan yaratıklarda işe yarar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Пронизуюче жало&lt;br /&gt;
| description = Кожна атака, окрім нанесення шкоди, вбиває +1 ворожих істот. Діє на істот до 6 рівня.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 穿刺叮击&lt;br /&gt;
| description = 每次攻击额外击杀 1 个敌方单位。对至多阶级 6 的生物有效。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 穿刺叮擊&lt;br /&gt;
| description = 每次攻擊額外擊殺 1 個敵方單位。對至多階級 6 的生物有效。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/wasp_upg&amp;diff=19341</id>
		<title>Data:Unit/wasp upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/wasp_upg&amp;diff=19341"/>
		<updated>2026-05-23T11:16:35Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = wasp_upg&lt;br /&gt;
| faction = demon&lt;br /&gt;
| tier = 3&lt;br /&gt;
| source_path = DB/units/units_logics/demons/wasp_upg_l.json&lt;br /&gt;
| name_sid = wasp_upg_name&lt;br /&gt;
| desc_sid = wasp_upg_narrativeDescription&lt;br /&gt;
| base_sid = wasp&lt;br /&gt;
| upgrade_sid = wasp_upg_alt&lt;br /&gt;
| hp = 25&lt;br /&gt;
| offence = 7&lt;br /&gt;
| defence = 10&lt;br /&gt;
| damage_min = 4&lt;br /&gt;
| damage_max = 7&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 11&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = demon&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name,demon_passive_1_name&lt;br /&gt;
| gold_cost = 320&lt;br /&gt;
| native_biome = Lava&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,demon&lt;br /&gt;
| squad_value = 300&lt;br /&gt;
| exp_bonus = 36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityConditionalDef&lt;br /&gt;
| ability_id = wasp_upg_conditional_passive_1&lt;br /&gt;
| unit_id = wasp_upg&lt;br /&gt;
| ability_type = conditional_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = wasp_upg_conditional_passive_1_name&lt;br /&gt;
| condition_check = unique_units_count&lt;br /&gt;
| condition_target = ally&lt;br /&gt;
| condition_value = demon&lt;br /&gt;
| affected_stat = defence&lt;br /&gt;
| affected_stat_amount = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = wasp_upg_passive_1&lt;br /&gt;
| unit_id = wasp_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = wasp_passive_1_name&lt;br /&gt;
| desc_sid = wasp_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = wasp_upg&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| default_buff_sid = wasp_debuff&lt;br /&gt;
| default_buff_target = enemy&lt;br /&gt;
| default_buff_duration = 1&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| counter_buff_sid = wasp_debuff&lt;br /&gt;
| counter_buff_target = enemy&lt;br /&gt;
| counter_buff_duration = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Chanter&lt;br /&gt;
| description = Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Cantora&lt;br /&gt;
| description = Parte da progênie das vespas possui uma habilidade limitada de fala. Transmutadas pelos poderes demoníacos aos quais servem, elas agora cantam doces mentiras sobre o gentil abraço e a felicidade nos braços do Rei Libélula, seu senhor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Zaříkávač&lt;br /&gt;
| description = Některé druhy vos si zachovaly omezenou schopnost řeči. Jsou zvrácené démonickými silami, kterým slouží, a nyní pronášejí sladké lži o něžné a blažené náruči Krále vážek – jejich vládce.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Choriste&lt;br /&gt;
| description = Certains de ces guêpoïdes conservaient une capacité de parole limitée. Pervertis par les puissances démoniaques qu’ils servent, ils psalmodient désormais de doux mensonges sur l’étreinte suave et le bonheur ineffable dans les bras du roi des libellules, leur suzerain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Sänger&lt;br /&gt;
| description = Einige der Wespenarten haben sich eine eingeschränkte Sprachfähigkeit erhalten. Verdorben durch die dämonischen Mächte, denen sie dienen, singen sie nun süße Lügen über die zärtliche Umarmung und das Glück in den Armen des Libellenkönigs – ihrer Lehnsherrin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Müeddzin&lt;br /&gt;
| description = A darázsfélék egy része úgy mutálódott, hogy képesek legyenek a beszédre. Újdonsült képességükkel a démoni hatalom negédes hazugságait terjesztik, megénekelvén az oltalmazó ölelést és boldogságot, amely a Szitakötőkirály karjaiban vár mindazokra, akik behódolnak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Cantore&lt;br /&gt;
| description = Alcuni esemplari del popolo delle vespe conservavano una limitata capacità di parlare. Distorti dai poteri demoniaci che ormai adorano, adesso cantano dolci menzogne sull&#039;abbraccio carezzevole e la beatitudine promessi dal Re Libellula, il loro signore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = チャンター&lt;br /&gt;
| description = 蜂族の一部は、まだわずかな言葉を話す力を保っている。悪魔的な力に歪められ、いまや主であるドラゴンフライの王の抱擁と至福を称える甘い嘘をささやく。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 챈터&lt;br /&gt;
| description = 몇몇 말벌은 제한적으로나마 말하는 능력을 유지했다. 자신이 섬기는 악마의 힘에 의해 왜곡된 그들은 이제 영주, 잠자리왕의 품에서 느낄 수 있는 위안의 포옹과 행복에 관한 달콤한 거짓을 노래한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Brzmik&lt;br /&gt;
| description = Niektóre osowate zachowały ograniczoną zdolność mówienia. Wynaturzone przez demoniczne siły, którym służą, brzęczą teraz słodkie kłamstwa o opiekuńczych objęciach Ważkiego Króla — ich pana.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Поющий шершень&lt;br /&gt;
| description = У некоторых шершней сохранилась способность говорить. Извращённые демоническими силами, которым они служат, они распевают гимны, полные сладкой лжи — о дарующих любовь и блаженство объятиях их повелителя, Короля Стрекоз.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Cantor&lt;br /&gt;
| description = Algunas de las avispas conservaron una capacidad limitada para hablar. Pervertidas por los poderes demoníacos a los que sirven, ahora cantan las dulces mentiras sobre el cariñoso abrazo y la dicha en brazos del Rey Libélula, su señor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = İlahici&lt;br /&gt;
| description = Bazı yaban arıları, sınırlı bir konuşma yeteneğini korudu. Hizmet ettikleri iblis güçler tarafından çarpıtılmış olan bu yaratıklar, kendi efendileri olan Ejdersineği Kralı&#039;nın şefkati ve saadeti hakkındaki tatlı yalanları ilahilerle söylerler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Співець&lt;br /&gt;
| description = Деякі оси зберегли обмежену здатність до мовлення. Спотворені демонічними силами, вони співають солодкі брехні про ніжні обійми та блаженство в руках Короля Птериґота, свого володаря.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吟诵蜂&lt;br /&gt;
| description = 某些蜂属子民仍保有有限的语言能力。它们被自己所效忠的恶魔力量所扭曲，吟诵着甜美的谎言，关于主君蜻蜓王给予抚慰的怀抱与极乐。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吟誦蜂&lt;br /&gt;
| description = 某些蜂屬子民仍保有有限的語言能力。牠們被自己所效忠的惡魔力量所扭曲，吟誦著甜美的謊言，關於主君蜻蜓王給予撫慰的懷抱與極樂。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Whispers of Doubt&lt;br /&gt;
| description = Attacks cause the target to always deal minimal Damage.&amp;lt;br/&amp;gt;Duration: 1 round(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Sussurros de Dúvida&lt;br /&gt;
| description = Ataques fazem com que o alvo sempre provoque Dano mínimo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Duração: 1 rodada(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Pochybný šepot&lt;br /&gt;
| description = Útok donutí cíl vždy způsobit minimální poškození.&amp;lt;br/&amp;gt;Počet kol: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Murmures de doute&lt;br /&gt;
| description = Les attaques obligent la cible à infliger des dégâts minimes.&amp;lt;br/&amp;gt;Durée : 1 tour(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wispern des Zweifels&lt;br /&gt;
| description = Angriffe lassen das Ziel immer nur minimalen Schaden verursachen.&amp;lt;br/&amp;gt;Dauer:1 Runde(n).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Megkísértő suttogás&lt;br /&gt;
| description = Minden csapása után a célpontja a minimális sebzést fogja okozni.&amp;lt;br/&amp;gt;Időtartam: 1 kör.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Dubbi sussurrati&lt;br /&gt;
| description = Gli attacchi causano sempre il danno minimo al bersaglio.&amp;lt;br/&amp;gt;Durata: 1 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 疑いのささやき&lt;br /&gt;
| description = 攻撃が命中すると、対象が常に最小ダメージを与えるようになる。&amp;lt;br/&amp;gt;持続時間：1ラウンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 의심의 속삭임&lt;br /&gt;
| description = 공격 시 대상이 항상 최소 피해를 주게 합니다.&amp;lt;br/&amp;gt;지속 시간: 1라운드&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Szepty Zwątpienia&lt;br /&gt;
| description = Atak powoduje, że cel zadaje zawsze minimalne obrażenia.&amp;lt;br/&amp;gt;Czas trwania w rundach: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Шёпот сомнений&lt;br /&gt;
| description = Атаки этого существа вынуждают цель наносить минимальный урон.&amp;lt;br/&amp;gt;Кол-во раундов: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Susurros de duda&lt;br /&gt;
| description = Los ataques hacen que el objetivo inflija siempre el daño mínimo.&amp;lt;br/&amp;gt;Duración: 1 ronda(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Şüphe Fısıltıları&lt;br /&gt;
| description = Saldırılar, hedefin daima minimum Hasar vermesine neden olur.&amp;lt;br/&amp;gt;Süre: 1 raunt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шепіт сумніву&lt;br /&gt;
| description = Кожна атака змушує ціль завжди завдавати мінімальної шкоди.&amp;lt;br/&amp;gt;Тривалість: 1 раунд.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 怀疑低语&lt;br /&gt;
| description = 每次攻击都会导致目标永远只造成最小伤害。&amp;lt;br/&amp;gt;持续时间：1 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 懷疑低語&lt;br /&gt;
| description = 每次攻擊都會導致目標永遠只造成最小傷害。&amp;lt;br/&amp;gt;持續時間：1 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/wasp&amp;diff=19340</id>
		<title>Data:Unit/wasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/wasp&amp;diff=19340"/>
		<updated>2026-05-23T11:16:34Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = wasp&lt;br /&gt;
| faction = demon&lt;br /&gt;
| tier = 3&lt;br /&gt;
| source_path = DB/units/units_logics/demons/wasp_l.json&lt;br /&gt;
| name_sid = wasp_name&lt;br /&gt;
| desc_sid = wasp_narrativeDescription&lt;br /&gt;
| upgrade_sid = wasp_upg&lt;br /&gt;
| hp = 20&lt;br /&gt;
| offence = 7&lt;br /&gt;
| defence = 10&lt;br /&gt;
| damage_min = 4&lt;br /&gt;
| damage_max = 7&lt;br /&gt;
| initiative = 10&lt;br /&gt;
| speed = 7&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = demon&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name&lt;br /&gt;
| gold_cost = 235&lt;br /&gt;
| native_biome = Lava&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,demon&lt;br /&gt;
| squad_value = 215&lt;br /&gt;
| exp_bonus = 26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = wasp&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Hornet&lt;br /&gt;
| description = A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vespa&lt;br /&gt;
| description = As vespas são mutações horripilantes e estão entre as primeiras criaturas que cedem à corrupção demoníaca. Com asas enormes e um intelecto formidável, elas são uma força aérea mortal à serviço da Colmeia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Sršeň&lt;br /&gt;
| description = Sršně, strašlivě zmutovaná čeleď vos, patřily k prvním tvorům, kteří padli za oběť démonické nákaze. Díky olbřímím křídlům a výraznému intelektu představují smrtící letku ve službách Úlu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Frelon&lt;br /&gt;
| description = Terrible mutation des guêpoïdes, les frelons furent parmi les premières créatures à succomber à la corruption démoniaque. Dotés d’ailes massives et d’une intelligence redoutable, ils sont devenus une force aérienne redoutable au service de la Ruche.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Hornisse&lt;br /&gt;
| description = Hornissen sind eine schreckliche Mutation des Wespenvolkes und gehörten zu den ersten Lebewesen, die dämonischer Verderbnis zum Opfer fielen. Mit ihren gewaltigen Flügeln und ihrem beeindruckenden Intellekt sind sie zu einer tödlichen fliegenden Waffe im Dienste des Schwarms geworden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Lódarázs&lt;br /&gt;
| description = A darázsfélék voltak az első élőlények, amelyek áldozatul estek a démoni rontásnak, hogy aztán szörnyű mutációkon menjenek keresztül. Szárnyaik hatalmasra nőttek és intelligenssé váltak, valóságos égi veszedelmek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Calabrone&lt;br /&gt;
| description = Orribile mutazione del popolo delle vespe, i calabroni sono stati tra le prime creature a cadere preda della corruzione demoniaca. Con le loro ali enormi e un intelletto formidabile, sono diventati una forza aerea letale al servizio dell&#039;Alveare.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ホーネット&lt;br /&gt;
| description = ホーネットは蜂族が恐ろしい変異を遂げた姿であり、悪魔的な腐敗の餌食となった最初の生物のひとつである。巨大な羽根と優れた知性を持ち、ハイヴの凶悪な空の戦力として仕えている。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 호넷&lt;br /&gt;
| description = 끔찍하게 변이된 말벌인 호넷은 악마의 타락에 희생된 최초의 생물 중 하나이다. 거대한 날개와 위협적인 지성을 갖춘 호넷은 하이브에서 복무하는 강력한 공군이 되었다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Szerszeń&lt;br /&gt;
| description = Szerszenie, przerażająca mutacja osowatych, były jednymi z pierwszych stworzeń, które padły ofiarą demonicznego zepsucia. Ze swoimi potężnymi skrzydłami i nieprzeciętnym intelektem stały się zabójczą siłą powietrzną w armii Roju.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Шершень&lt;br /&gt;
| description = Эти шершни — жуткая мутация ос, первыми павших жертвой демонической порчи. Благодаря огромным крыльям и поразительному интеллекту они представляют смертельную угрозу в рядах Роя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Avispón&lt;br /&gt;
| description = Los avispones, una horrible mutación de las avispas, fueron de las primeras criaturas en caer presas de la corrupción demoníaca. Con alas enormes y un intelecto formidable, se han convertido en una fuerza aérea letal al servicio de la Colmena.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Eşek Arısı&lt;br /&gt;
| description = Yaban arısının korkunç bir mutasyonu olan eşek arıları, iblis yozlaşmasına kurban giden ilk yaratıklar arasındaydı. Devasa kanatları ve müthiş zekâları ile Kovan&#039;a hizmet eden ölümcül bir hava gücü hâline geldiler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шершень&lt;br /&gt;
| description = Шершні – жахлива мутація ос, які були серед перших створінь, що піддалися демонічній спокусі. Маючи могутні крила та грізний інтелект, вони перетворилися на смертоносні повітряні сили на службі Рою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 大黄蜂&lt;br /&gt;
| description = 大黄蜂是可怕的黄蜂族变异体，是极早就成为恶魔腐败牺牲品的生物之一，拥有巨大翅膀和强大的智能，成为了虫巢致命的空军。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = wasp&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 大黃蜂&lt;br /&gt;
| description = 大黃蜂是可怕的黃蜂族變異體，是極早就成為惡魔腐敗犧牲品的生物之一，擁有巨大翅膀和強大的智慧，成為了蟲群致命的空軍。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/vampire_upg_alt&amp;diff=19339</id>
		<title>Data:Unit/vampire upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/vampire_upg_alt&amp;diff=19339"/>
		<updated>2026-05-23T11:16:31Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = vampire_upg_alt&lt;br /&gt;
| faction = undead&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/undead/vampire_upg_alt_l.json&lt;br /&gt;
| name_sid = vampire_upg_alt_name&lt;br /&gt;
| desc_sid = vampire_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = vampire_upg&lt;br /&gt;
| hp = 150&lt;br /&gt;
| offence = 25&lt;br /&gt;
| defence = 20&lt;br /&gt;
| damage_min = 30&lt;br /&gt;
| damage_max = 30&lt;br /&gt;
| initiative = 12&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_remote_attack_name,base_passive_flyer_name&lt;br /&gt;
| gold_cost = 2000&lt;br /&gt;
| mercury_cost = 2&lt;br /&gt;
| native_biome = Deathland&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,undead&lt;br /&gt;
| squad_value = 3259&lt;br /&gt;
| exp_bonus = 326&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = vampire_upg_alt_1&lt;br /&gt;
| unit_id = vampire_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = vampire_ability_1_name&lt;br /&gt;
| desc_sid = vampire_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| attack_pattern_sid = attack_single_x100&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| damage_type = magic_pure&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = ordered&lt;br /&gt;
| num_targets = 2&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit,attackable_object&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit,attackable_object&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = vampire_upg_alt_2&lt;br /&gt;
| unit_id = vampire_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = vampire_ability_2_name&lt;br /&gt;
| desc_sid = vampire_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| attack_pattern_sid = attack_rumble_x1_x100&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| damage_type = magic_pure&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = all&lt;br /&gt;
| cast_target_condition = dead&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = all&lt;br /&gt;
| affect_target_condition = dead&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = vampire_upg_alt_passive_1&lt;br /&gt;
| unit_id = vampire_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = vampire_passive_1_name&lt;br /&gt;
| desc_sid = vampire_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = vampire_upg_alt&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
| alt_trigger_counter = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vampire Scholar&lt;br /&gt;
| description = Some vampires view their condition as an opportunity, delving into study of the powers hidden within blood. Their experiments make them dangerously unpredictable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Acadêmico Vampiro&lt;br /&gt;
| description = Alguns Vampiros veem sua condição como uma oportunidade e mergulham nos estudos dos poderes contidos no sangue. Seus experimentos fazem deles criaturas perigosas de forma imprevisível.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Upíří učenec&lt;br /&gt;
| description = Někteří upíři svůj stav vnímají jako příležitost, neboť se mohou pohroužit do zkoumání síly ukryté v krvi. Kvůli těmto pokusům jsou až nebezpečně nepředvídatelní.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Érudit vampire&lt;br /&gt;
| description = Certains vampires voient leur condition comme une opportunité d’étudier les pouvoirs cachés dans le sang. Leurs expériences les rendent dangereusement imprévisibles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vampirgelehrter&lt;br /&gt;
| description = Manche Vampire sehen ihren Zustand als Chance und erforschen die im Blut verborgenen Kräfte. Ihre Experimente machen sie auf gefährliche Art unberechenbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vámpírtudós&lt;br /&gt;
| description = A vámpírok között is akadnak különösen tehetséges egyedek, akik a lehetőséget látták a helyzetükben, és alaposan elmerültek a vértudományokban. Veszélyes kísérleteik azonban őket is veszedelmesen kiszámíthatatlanná tették.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Studioso vampiro&lt;br /&gt;
| description = Alcuni vampiri vedono la propria condizione come un&#039;opportunità e si dedicano allo studio dei segreti nascosti nel sangue. I loro esperimenti li rendono pericolosamente imprevedibili.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ヴァンパイアスカラー&lt;br /&gt;
| description = 一部のヴァンパイアは、ヴァンパイアであるという自らの宿命を好機と捉え、血に秘められた力を研究している。その実験は彼らを危険なまでに予測不能な存在にしている。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 뱀파이어 학자&lt;br /&gt;
| description = 일부 뱀파이어는 자신의 상태를 기회로 여기고, 피 안에 숨겨진 힘을 탐구한다. 이러한 뱀파이어는 실험의 결과로 인해 예측 불가능하고 위험한 존재가 된다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wampirzy uczony&lt;br /&gt;
| description = Niektóre wampiry postrzegają swój stan jako okazję do badań nad mocami skrywanymi we krwi. Te eksperymenty czynią je niebezpiecznie nieprzewidywalnymi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Учёный вампир&lt;br /&gt;
| description = Некоторые вампиры считают, что их положение открывает множество новых возможностей, и изучают силы, скрытые в крови. Эти эксперименты делают их непредсказуемыми — и смертельно опасными.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Vampiro erudito&lt;br /&gt;
| description = Algunos vampiros ven su condición como una oportunidad y exploran el estudio de los poderes ocultos en la sangre. Sus experimentos los vuelven peligrosamente impredecibles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Vampir Âlim&lt;br /&gt;
| description = Kimi vampirler, lanetlerini fırsat bilerek kanın içinde saklı güçler üzerine çalışır. Ancak yaptıkları deneyler, onları tehlikeli derecede dengesiz yaratıklara dönüştürür.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Учений вампір&lt;br /&gt;
| description = Окремі вампіри вбачають у своєму стані унікальний шанс поринути у вивчення таємничих сил крові. Їхні досліди роблять їх смертельно непередбачуваними.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血鬼学者&lt;br /&gt;
| description = 有些吸血鬼将自身的处境视为一种契机，进而潜心研究隐藏在血液中的力量。他们的实验让自己变得难以预测，又充满危险。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血鬼學者&lt;br /&gt;
| description = 有些吸血鬼將自身的處境視為一種契機，進而潛心研究隱藏在血液中的力量。他們的實驗讓自己變得難以預測，又充滿危險。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Blood Transfusion&lt;br /&gt;
| description = Connects an enemy to target friendly creature. The enemy takes [ 30 × amount of units ] Magic Damage. The friendly creature restores [ 30 × amount of units ]% of the Damage dealt as HP. This can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Transfusão de Sangue&lt;br /&gt;
| description = Conecta um inimigo à criatura amiga alvo. O inimigo sofre [ 30 × quantidade de unidades ] de Dano Mágico. A criatura amiga recupera [ 30 × quantidade de unidades ]% do Dano provocado como PV. Pode reviver unidades abatidas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Transfuze krve&lt;br /&gt;
| description = Propojí nepřítele s vybranou spojeneckou jednotkou. Nepřítel utrpí [30 × počet jednotek ve skupině] magického poškození. Spojenecká jednotka si obnoví zdraví ve výši [30 × počet jednotek ve skupině] % způsobeného poškození. Dokáže tím oživit padlé jednotky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Transfusion sanguine&lt;br /&gt;
| description = Relie un ennemi à une créature alliée ciblée. L’ennemi subit [30 × quantité d’unités] point(s) de dégâts magiques. La créature alliée restaure [30 × quantité d’unités] % des dégâts infligés en PV. Peut ressusciter les unités vaincues.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Bluttransfusion&lt;br /&gt;
| description = Verbindet einen Gegner mit einer verbündeten Kreatur. Der Gegner erleidet [30 × Anzahl der Einheiten] Magieschaden. Die verbündete Kreatur stellt [30 × Anzahl der Einheiten] % des verursachten Schadens als TP wieder her. Dadurch können gefallene Einheiten wiederbelebt werden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vérátömlesztés&lt;br /&gt;
| description = Összeköt egy ellenséges és egy baráti egységet. Az ellenséges egység [ 30 × az egység létszáma ] pontnyi varázssérülést szenved. A baráti egység a sebzés [ 30 × az egység létszáma ]%-ával egyező mértékben visszatölti az életerejét. Ez a hatás elesett lényeket is feltámaszthat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Trasfusione di sangue&lt;br /&gt;
| description = Collega un nemico alla creatura amichevole selezionata. Il nemico subisce danno magico ([ 30 × numero di unità ]). La creatura amichevole ripristina un [ 30 × numero di unità ]% del danno inflitto come PS. Può resuscitare le unità cadute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 輸血&lt;br /&gt;
| description = 敵を対象の味方クリーチャーに結びつける。敵は[ 30 × ユニット数 ]の魔法ダメージを受け、味方クリーチャーは与えたダメージの[ 30 × ユニット数 ]%分のHPを回復する。倒れたユニットを蘇生できる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 수혈&lt;br /&gt;
| description = 적과 대상 아군 생물을 연결합니다. 적이 마법 피해를 [ 30 × 유닛 수 ] 받습니다. 아군 생물은 준 피해의 [ 30 × 유닛 수 ]%를 HP로 회복합니다. 사망한 유닛을 부활시킵니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Transfuzja krwi&lt;br /&gt;
| description = Wiąże przeciwnika z wybranym przyjaznym stworzeniem. Wróg otrzymuje [ 30 × liczba jednostek ] pkt. obrażeń od magii. Przyjazne stworzenie absorbuje [ 30 × liczba jednostek ]% zadanych obrażeń jako PZ. Zdolność ta może wskrzeszać poległe jednostki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Переливание крови&lt;br /&gt;
| description = Связывает отряд противника с выбранным дружественным отрядом. Противник получает [ 30 × численность отряда ] магического урона, а дружественный отряд восстанавливает здоровье: [ 30 × численность отряда ]% от нанесённого урона. Воскрешает павших существ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Transfusión de sangre&lt;br /&gt;
| description = Conecta a un enemigo con la criatura amistosa objetivo. El enemigo recibe [ 30 × cantidad de unidades ] de daño mágico. La criatura amistosa restaura un [ 30 × cantidad de unidades ] % del daño infligido como PV. Puede revivir a las unidades caídas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Kan Nakli&lt;br /&gt;
| description = Bir düşmanı hedef dost yaratığa bağlar. Düşman [ 30 × birim miktarı ] Sihir Hasarı alır. Dost yaratık verilen Hasar&#039;ın %[ 30 × birim miktarı ] kadarına eş değer SP tazeler. Ölmüş birimleri canlandırabilir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Переливання крові&lt;br /&gt;
| description = З&#039;єднує ворога з обраною дружньою істотою. Ворог отримує [ 30 × кількість бійців ] магічної шкоди. Дружня істота відновлює ОЗ у розмірі [ 30 × кількість бійців ]% завданої шкоди. Відроджує загиблих бійців.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 血液输送&lt;br /&gt;
| description = 链接敌人与目标友军生物。敌人会受到 [ 单位数量 × 30 ] 魔法伤害；友军生物所造成伤害的 [ 单位数量 × 30 ]% 会作为生命值恢复。可复活阵亡单位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 血液輸送&lt;br /&gt;
| description = 連結敵人與目標友軍生物。敵人會受到 [ 單位數量 × 30 ] 魔法傷害；友軍生物所造成傷害的 [ 單位數量 × 30 ]% 會作為生命值恢復。可復活陣亡單位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Corpse Explosion&lt;br /&gt;
| description = Blows up a chosen corpse. All adjacent enemies take [ 30 × amount of units ] Damage and all adjacent friendly creatures restore [ 30 × amount of units ] HP. This &#039;&#039;&#039;cannot&#039;&#039;&#039; revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Explosão de Cadáveres&lt;br /&gt;
| description = Explode um cadáver selecionado. Todos os inimigos adjacentes sofrem [ 30 × quantidade de unidades ] de Dano e todas as criaturas amigas adjacentes recuperam [ 30 × quantidade de unidades ] PV. &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode reviver unidades abatidas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Výbuch mrtvoly&lt;br /&gt;
| description = Vyhodí do vzduchu vybranou mrtvolu. Všichni okolní nepřátelé utrpí [30 × počet jednotek ve skupině] poškození a všechny okolní spojenecké jednotky si obnoví [30 × počet jednotek ve skupině] zdraví. &#039;&#039;&#039;Nedokáže&#039;&#039;&#039; oživit padlé jednotky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Explosion de cadavre&lt;br /&gt;
| description = Explose un cadavre choisi. Tous les ennemis adjacents subissent [30 × quantité d’unités] point(s) de dégâts et toutes les créatures alliées adjacentes restaurent [30 × quantité d’unités] PV. Cette action &#039;&#039;&#039;ne ressuscite pas&#039;&#039;&#039; les unités tombées.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Leichenexplosion&lt;br /&gt;
| description = Sprengt eine ausgewählte Leiche in die Luft. Alle angrenzenden Gegner erleiden [30 × Anzahl der Einheiten] Schaden und alle angrenzenden verbündeten Kreaturen erhalten [30 × Anzahl der Einheiten] TP. Kann &#039;&#039;&#039;keine&#039;&#039;&#039; gefallenen Einheiten wiederbeleben.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Tetemrobbantás&lt;br /&gt;
| description = Felrobbantja a kiválasztott tetemet. A robbanás mellett álló ellenséges egységek [ 30 × az egység létszáma ] pontnyi sérülést szenvednek, a körülötte álló baráti egységek pedig visszatöltenek [ 30 × az egység létszáma ] életerőt. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; támasztja fel az elesett lényeket.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Esplosione cadaverica&lt;br /&gt;
| description = Fa esplodere il cadavere selezionato. Tutti i nemici adiacenti subiscono danno ([ 30 × numero di unità ]) e tutte le creature amichevoli adiacenti recuperano [ 30 × numero di unità ] PS. &#039;&#039;&#039;Non può&#039;&#039;&#039; resuscitare le unità cadute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 死骸爆破&lt;br /&gt;
| description = 選択した死体を爆発させる。隣接する敵は[ 30 × ユニット数 ]のダメージを受け、隣接する味方クリーチャーはHPが[ 30 × ユニット数 ]回復する。倒れたユニットは&#039;&#039;&#039;蘇生できない&#039;&#039;&#039;。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 시체 폭발&lt;br /&gt;
| description = 선택한 시체를 터뜨립니다. 모든 인접한 적은 피해를 [ 30 × 유닛 수 ] 받고 모든 인접한 아군 생물은 HP를 [ 30 × 유닛 수 ] 회복합니다. 사망한 유닛을 부활시키지 &#039;&#039;&#039;않습니다&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wybuch Zwłok&lt;br /&gt;
| description = Wysadza wybrane zwłoki. Wszyscy sąsiadujący przeciwnicy otrzymują [ 30 × liczba jednostek ] pkt. obrażeń, a wszystkie sąsiadujące przyjazne stworzenia odnawiają [ 30 × liczba jednostek ] PZ. Zdolność ta &#039;&#039;&#039;nie może&#039;&#039;&#039; wskrzeszać jednostek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Взрыв трупа&lt;br /&gt;
| description = Взрывает выбранный труп. Все соседние отряды противника получают [ 30 × численность отряда ] магического урона, а все соседние дружественные отряды восстанавливают [ 30 × численность отряда ] здоровья. &#039;&#039;&#039;Не воскрешает&#039;&#039;&#039; павших существ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Explosión de cadáver&lt;br /&gt;
| description = Explota un cadáver seleccionado. Todos los enemigos adyacentes reciben [ 30 × cantidad de unidades ] de daño y todas las criaturas amistosas adyacentes recuperan [ 30 × cantidad de unidades ] PV. &#039;&#039;&#039;No puede&#039;&#039;&#039; revivir a las unidades caídas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Ceset Bombası&lt;br /&gt;
| description = Seçilen bir cesedi patlatır. Bitişikteki tüm düşmanlar [ 30 × birim miktarı ] Hasar alır ve bitişikteki tüm dost yaratıklar ise [ 30 × birim miktarı ] SP tazeler. Ölmüş birimleri &#039;&#039;&#039;canlandıramaz&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вибух трупа&lt;br /&gt;
| description = Підриває обраний труп. Усі вороги поруч отримують [ 30 × кількість бійців ] шкоди, а всі дружні істоти поруч відновлюють [ 30 × кількість бійців ] ОЗ. &#039;&#039;&#039;Не&#039;&#039;&#039; відроджує загиблих бійців.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 尸体爆炸&lt;br /&gt;
| description = 炸毁一具选定的尸体。所有相邻敌人受到 [ 单位数量 × 30 ] 伤害，且所有相邻的友军生物会恢复 [ 单位数量 × 30 ] 生命值。此能力“&#039;&#039;&#039;不能&#039;&#039;&#039;”复活阵亡的单位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 屍體爆炸&lt;br /&gt;
| description = 炸毀一具選定的屍體。所有相鄰敵人受到 [ 單位數量 × 30 ] 傷害，且所有相鄰的友軍生物會恢復 [ 單位數量 × 30 ] 生命值。此能力「&#039;&#039;&#039;不能&#039;&#039;&#039;」復活陣亡的單位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vampirism&lt;br /&gt;
| description = Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Cada ataque recupera 40% do Dano provocado como PV a esta criatura. Pode reviver unidades abatidas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vampirismus&lt;br /&gt;
| description = Každý útok této jednotce obnoví zdraví ve výši 40 % způsobeného poškození. Dokáže tím oživit padlé jednotky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Vampirisme&lt;br /&gt;
| description = Chaque attaque restaure 40 % des dégâts infligés en PV pour cette créature. Peut ressusciter les unités tuées.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vampirismus&lt;br /&gt;
| description = Jeder Angriff stellt bei dieser Kreatur 40 % des verursachten Schadens als TP wieder her. Dadurch können gefallene Einheiten wiederbelebt werden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vérszívás&lt;br /&gt;
| description = A sebzésének 40%-ával egyező mértékben visszatölti az életerejét. Ez a hatás elesett lényeket is feltámaszthat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Ogni attacco ripristina un 40% del danno inflitto come PS a questa creatura. Può resuscitare le unità cadute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ヴァンピリズム&lt;br /&gt;
| description = 攻撃のたびに与えたダメージの40%分、このクリーチャーのHPを回復する。倒れたユニットを蘇生できる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 흡혈&lt;br /&gt;
| description = 이 생물이 준 피해의 40%를 HP로 회복합니다. 사망한 유닛을 부활시킵니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wampiryzm&lt;br /&gt;
| description = Każdy atak przywraca temu stworzeniu 40% zadanych obrażeń jako PZ. Może wskrzeszać jednostki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Вампиризм&lt;br /&gt;
| description = Каждая атака восстанавливает здоровье этого существа: 40% от наносимого урона. Воскрешает павших существ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Cada ataque restaura un 40 % del daño infligido como PV a esta criatura. Puede revivir a las unidades caídas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Vampirlik&lt;br /&gt;
| description = Her saldırı bu yaratığın, verilen Hasar&#039;ın %40 kadarına eş değer SP&#039;sini tazeler. Ölmüş birimleri canlandırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вампіризм&lt;br /&gt;
| description = Кожна атака відновлює ОЗ у розмірі 40% завданої шкоди. Відроджує загиблих бійців.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血习性&lt;br /&gt;
| description = 此生物所造成伤害的 40% 会作为生命值恢复。可复活阵亡单位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血習性&lt;br /&gt;
| description = 此生物所造成傷害的 40% 會作為生命值恢復。可復活陣亡單位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/vampire_upg&amp;diff=19338</id>
		<title>Data:Unit/vampire upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/vampire_upg&amp;diff=19338"/>
		<updated>2026-05-23T11:16:30Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = vampire_upg&lt;br /&gt;
| faction = undead&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/undead/vampire_upg_l.json&lt;br /&gt;
| name_sid = vampire_upg_name&lt;br /&gt;
| desc_sid = vampire_upg_narrativeDescription&lt;br /&gt;
| base_sid = vampire&lt;br /&gt;
| upgrade_sid = vampire_upg_alt&lt;br /&gt;
| hp = 175&lt;br /&gt;
| offence = 22&lt;br /&gt;
| defence = 27&lt;br /&gt;
| damage_min = 30&lt;br /&gt;
| damage_max = 30&lt;br /&gt;
| initiative = 13&lt;br /&gt;
| speed = 8&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_no_counter_name,base_passive_flyer_name,base_passive_noncounter_name&lt;br /&gt;
| gold_cost = 2000&lt;br /&gt;
| mercury_cost = 2&lt;br /&gt;
| native_biome = Deathland&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,undead&lt;br /&gt;
| squad_value = 3259&lt;br /&gt;
| exp_bonus = 326&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = vampire_upg_passive_1&lt;br /&gt;
| unit_id = vampire_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = vampire_passive_1_name&lt;br /&gt;
| desc_sid = vampire_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = vampire_upg&lt;br /&gt;
| default_attack_type = melee_attack_no_counter&lt;br /&gt;
| default_trigger_counter = no&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vampire Lord&lt;br /&gt;
| description = Vampires tend to thrive in aristocratic circles rather than among commoners. It seems only logical — eternal life surrounded by opulence is far more spectacular.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The decadence of nobles fuels their midnight ascension into darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lorde Vampiro&lt;br /&gt;
| description = Os Vampiros tendem a prosperar em círculos aristocráticos em vez de entre o populacho. Parece lógico: a vida eterna cercada de opulência é muito mais espetacular. A decadência dos nobres alimenta sua ascensão noturna às sombras.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Upíří šlechtic&lt;br /&gt;
| description = Upírům se spíše daří v aristokratických kruzích než mezi prostými lidmi. Zdá se to být logické – věčný život v obklopení hojnosti je mnohem okázalejší.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Úpadek šlechticů pohání jejich půlnoční vzestup do temnoty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Seigneur vampire&lt;br /&gt;
| description = Les vampires ont tendance à prospérer dans les cercles aristocratiques plutôt que parmi les gens du commun. Cela semble logique : la vie éternelle entourée d’opulence est bien plus spectaculaire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;La décadence des nobles alimente leur ascension nocturne vers les ténèbres.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vampirfürst&lt;br /&gt;
| description = Vampire fühlen sich in aristokratischen Kreisen wohler als beim einfachen Volk. Das erscheint nur logisch – schließlich ist ewiges Leben in Reichtum weitaus angenehmer.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Die Dekadenz des Adels befeuert ihren nächtlichen Aufstieg in die Dunkelheit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vámpírgróf&lt;br /&gt;
| description = A vámpírok inkább az arisztokraták köreiben mozognak, mintsem hogy a pórnéppel vegyüljenek. Ez persze érthető – bizonyára jóval szórakoztatóbb bőségben tölteni az öröklétet.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Főleg, hogy a nemesség dekadenciája állandó táptalaja lehet a sötét machinációknak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Signore dei vampiri&lt;br /&gt;
| description = I vampiri tendono a prosperare nei circoli aristocratici, piuttosto che tra la gente comune. È logico: una vita eterna circondati dall&#039;opulenza è molto più emozionante.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;La decadenza dei nobili alimenta la loro ascesa notturna nell&#039;oscurità.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ヴァンパイアロード&lt;br /&gt;
| description = ヴァンパイアは平民のあいだよりも、貴族社会においてこそ真価を発揮する。贅を尽くした永遠の命のほうが、はるかに華やかで理にかなっているからだ。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;貴族たちの退廃こそが、彼らを真夜中の闇へと昇華させる糧となる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 뱀파이어 군주&lt;br /&gt;
| description = 뱀파이어는 평민보다는 귀족 사회에서 성공하는 경향이 있다. 풍요로운 분위기에 둘러싸인 영원한 삶이 얼마나 장관일지 고려해 보면 이는 타당한 일이다.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;뱀파이어는 상류층의 타락을 연료로 삼아 한밤 중에 어둠 속으로 승천할 수 있다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wampirzy lord&lt;br /&gt;
| description = Wampiry zwykle lepiej się czują w kręgach arystokratów niż wśród prostych ludzi. To dość logiczne — życie wieczne w otoczeniu bogactwa jest znacznie bardziej spektakularne.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Dekadencja szlachty podsyca ich conocne bratanie się z ciemnością.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Знатный вампир&lt;br /&gt;
| description = Обществу простолюдинов вампиры предпочитают высший свет. Довольно логично: вечную жизнь куда приятнее провести в ослепительной роскоши.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Упадничество дворян ведёт их к тёмному вознесению.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Señor vampiro&lt;br /&gt;
| description = Los vampiros tienden a prosperar en círculos aristocráticos en lugar de entre la gente común. Tiene lógica: la vida eterna rodeada de opulencia es mucho más espectacular.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;La decadencia de los nobles alimenta su ascenso a la oscuridad a medianoche.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Vampir Lord&lt;br /&gt;
| description = Vampirler, avam halk arasında oyalanmaktansa soylu meclislerde boy göstermeyi yeğler. Bu bir tesadüf değildir. Ne de olsa şatafat içinde geçen bir ebediyet, cazip olmanın da ötesindedir.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Soyluların ahlaki çöküşü, vampirlerin bir gece yarısı karanlığa yükselişini körükler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Лорд вампірів&lt;br /&gt;
| description = Вампіри процвітають у аристократичних колах, а не серед простого люду. Це виглядає цілком закономірно – жити вічно серед розкошів набагато привабливіше.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Розбещеність дворян підтримує їх на шляху в північну темряву.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血鬼领主&lt;br /&gt;
| description = 吸血鬼的组队通常在贵族圈子最兴盛，而不是在平民之间。这很合乎逻辑——毕竟永生活在奢华中的生活，无疑更加令人向往。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;贵族的奢靡腐败助长了他们在午夜飞升进入黑暗的过程。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血鬼領主&lt;br /&gt;
| description = 吸血鬼的群體通常在貴族圈子最興盛，而不是在平民之間。這很合乎邏輯——畢竟永生活在奢華中的生活，無疑更加令人嚮往。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;貴族的奢靡腐敗助長了他們在午夜飛昇進入黑暗的過程。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vampirism&lt;br /&gt;
| description = Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Cada ataque recupera 40% do Dano provocado como PV a esta criatura. Pode reviver unidades abatidas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vampirismus&lt;br /&gt;
| description = Každý útok této jednotce obnoví zdraví ve výši 40 % způsobeného poškození. Dokáže tím oživit padlé jednotky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Vampirisme&lt;br /&gt;
| description = Chaque attaque restaure 40 % des dégâts infligés en PV pour cette créature. Peut ressusciter les unités tuées.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vampirismus&lt;br /&gt;
| description = Jeder Angriff stellt bei dieser Kreatur 40 % des verursachten Schadens als TP wieder her. Dadurch können gefallene Einheiten wiederbelebt werden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vérszívás&lt;br /&gt;
| description = A sebzésének 40%-ával egyező mértékben visszatölti az életerejét. Ez a hatás elesett lényeket is feltámaszthat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Ogni attacco ripristina un 40% del danno inflitto come PS a questa creatura. Può resuscitare le unità cadute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ヴァンピリズム&lt;br /&gt;
| description = 攻撃のたびに与えたダメージの40%分、このクリーチャーのHPを回復する。倒れたユニットを蘇生できる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 흡혈&lt;br /&gt;
| description = 이 생물이 준 피해의 40%를 HP로 회복합니다. 사망한 유닛을 부활시킵니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wampiryzm&lt;br /&gt;
| description = Każdy atak przywraca temu stworzeniu 40% zadanych obrażeń jako PZ. Może wskrzeszać jednostki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Вампиризм&lt;br /&gt;
| description = Каждая атака восстанавливает здоровье этого существа: 40% от наносимого урона. Воскрешает павших существ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Cada ataque restaura un 40 % del daño infligido como PV a esta criatura. Puede revivir a las unidades caídas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Vampirlik&lt;br /&gt;
| description = Her saldırı bu yaratığın, verilen Hasar&#039;ın %40 kadarına eş değer SP&#039;sini tazeler. Ölmüş birimleri canlandırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вампіризм&lt;br /&gt;
| description = Кожна атака відновлює ОЗ у розмірі 40% завданої шкоди. Відроджує загиблих бійців.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血习性&lt;br /&gt;
| description = 此生物所造成伤害的 40% 会作为生命值恢复。可复活阵亡单位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血習性&lt;br /&gt;
| description = 此生物所造成傷害的 40% 會作為生命值恢復。可復活陣亡單位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/vampire&amp;diff=19337</id>
		<title>Data:Unit/vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/vampire&amp;diff=19337"/>
		<updated>2026-05-23T11:16:28Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = vampire&lt;br /&gt;
| faction = undead&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/undead/vampire_l.json&lt;br /&gt;
| name_sid = vampire_name&lt;br /&gt;
| desc_sid = vampire_narrativeDescription&lt;br /&gt;
| upgrade_sid = vampire_upg&lt;br /&gt;
| hp = 150&lt;br /&gt;
| offence = 22&lt;br /&gt;
| defence = 20&lt;br /&gt;
| damage_min = 25&lt;br /&gt;
| damage_max = 25&lt;br /&gt;
| initiative = 11&lt;br /&gt;
| speed = 6&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name&lt;br /&gt;
| gold_cost = 1200&lt;br /&gt;
| mercury_cost = 1&lt;br /&gt;
| native_biome = Deathland&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,undead&lt;br /&gt;
| squad_value = 1875&lt;br /&gt;
| exp_bonus = 188&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = vampire_passive_1&lt;br /&gt;
| unit_id = vampire&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = vampire_passive_1_name&lt;br /&gt;
| desc_sid = vampire_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = vampire&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vampire&lt;br /&gt;
| description = The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The draconic society of Garrote Gorge, however, dismisses such imperious notions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vampiro&lt;br /&gt;
| description = A origem dos Vampiros ainda é um mistério para a maioria. Poderosos e vaidosos, eles consideram a si mesmos o pináculo da criação. A sociedade dracônica da Garganta do Garrote, contudo, rejeita tais noções de soberba.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Upír&lt;br /&gt;
| description = Původ upírů zůstává pro většinu lidí opředený tajemstvím. Jsou silní a marniví a sami sebe považují za vrchol stvoření.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Drakonická společnost Zmučené soutěsky se však k takovým povýšeneckým tvrzením staví odmítavě.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Vampire&lt;br /&gt;
| description = L’origine des vampires reste un mystère pour le commun des mortels. Puissants et vaniteux, ils se considèrent comme le summum de la création.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;La société draconique des gorges de Garotte, cependant, rejette ces notions dédaigneuses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vampir&lt;br /&gt;
| description = Der Ursprung der Vampire bleibt für die meisten ein Rätsel. Sie sind eitel und mächtig und sehen sich selbst als Krone der Schöpfung.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Die Drachengesellschaft der Garrotenschlucht weist derartig hochtrabende Ansichten jedoch zurück.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vámpír&lt;br /&gt;
| description = A vámpírok eredete a legtöbbek számára rejtély. Csak annyi bizonyos, hogy nagy hatalmúak és hiúk, a teremtés csúcsának tekintik magukat.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A Fojtófa-szurdok drákói elnyomásban szenvedő társadalma azonban közel sem látja őket ennyire fennköltnek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Vampiro&lt;br /&gt;
| description = L&#039;origine dei vampiri rimane un mistero per la maggior parte delle persone. Potenti e vanitosi, essi si considerano l&#039;apice della creazione.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;La società draconica della Gola delle garrote, tuttavia, rifiuta tali idee arroganti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ヴァンパイア&lt;br /&gt;
| description = ヴァンパイアの起源は、いまだ多くの者にとって謎に包まれている。強大な力を持ち、うぬぼれの強い彼らは、自らを創造物の頂点と見なしている。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;しかし、ガロート峡谷の竜族社会では、そのような高慢な見解は退けられている。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 뱀파이어&lt;br /&gt;
| description = 뱀파이어의 기원은 대다수에게 수수께끼로 남아 있다. 강력하고 자만심이 강한 뱀파이어는 스스로를 창조의 정점에 있다고 여긴다.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;그러나 가로테 협곡의 엄격한 사회는 그런 오만한 관념을 무시한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wampir&lt;br /&gt;
| description = Pochodzenie wampirów pozostaje dla większości zagadką. Są potężne oraz próżne, uważają same siebie za szczyt aktu stworzenia.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Smocza społeczność z Wąwozu Garoty odrzuca jednak te podniosłe stwierdzenia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Вампир&lt;br /&gt;
| description = Для большинства происхождение вампиров остаётся тайной. Могущественные и тщеславные, они мнят себя венцом творения.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Впрочем, драконы из Ущелья Удавки относятся к таким высокопарным заявлениям с откровенным пренебрежением.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Vampiro&lt;br /&gt;
| description = El origen de los vampiros sigue siendo un misterio para la mayoría. Poderosos y vanidosos, creen que están en la cúspide de la creación.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;La sociedad dracónica de Cañón Garrote, sin embargo, rechaza esta alta estima.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Vampir&lt;br /&gt;
| description = Vampirlerin kökeni, çoğu kişi için gizemini korumaktadır. Güç ve kibirle dolup taşan bu yaratıklar, kendilerini yaratılışın zirvesi olarak görür.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ancak Boğan Koyak&#039;ın ejderha soyundan gelen topluluğunun gözünde bu tür beylik iddialar zırvalıktan ibarettir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вампір&lt;br /&gt;
| description = Походження вампірів для більшості залишається таємницею. Владні та самозакохані, вони вважають себе вершиною творіння.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Проте дракони з Гарротської улоговини з презирством ставляться до таких міркувань.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血鬼&lt;br /&gt;
| description = 吸血鬼的起源对大多数人来说仍旧是个谜。强大且自负的他们将自己视为造物的巅峰。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;然而，加洛特峡谷的龙族社会却对这些高傲的观点嗤之以鼻。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血鬼&lt;br /&gt;
| description = 吸血鬼的起源對大多數人來說仍舊是個謎。強大且自負的他們將自己視為造物的巔峰。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;然而，加洛特峽谷的龍族社會卻對這些高傲的觀點嗤之以鼻。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vampirism&lt;br /&gt;
| description = Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Cada ataque recupera 40% do Dano provocado como PV a esta criatura. Pode reviver unidades abatidas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vampirismus&lt;br /&gt;
| description = Každý útok této jednotce obnoví zdraví ve výši 40 % způsobeného poškození. Dokáže tím oživit padlé jednotky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Vampirisme&lt;br /&gt;
| description = Chaque attaque restaure 40 % des dégâts infligés en PV pour cette créature. Peut ressusciter les unités tuées.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vampirismus&lt;br /&gt;
| description = Jeder Angriff stellt bei dieser Kreatur 40 % des verursachten Schadens als TP wieder her. Dadurch können gefallene Einheiten wiederbelebt werden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vérszívás&lt;br /&gt;
| description = A sebzésének 40%-ával egyező mértékben visszatölti az életerejét. Ez a hatás elesett lényeket is feltámaszthat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Ogni attacco ripristina un 40% del danno inflitto come PS a questa creatura. Può resuscitare le unità cadute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ヴァンピリズム&lt;br /&gt;
| description = 攻撃のたびに与えたダメージの40%分、このクリーチャーのHPを回復する。倒れたユニットを蘇生できる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 흡혈&lt;br /&gt;
| description = 이 생물이 준 피해의 40%를 HP로 회복합니다. 사망한 유닛을 부활시킵니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wampiryzm&lt;br /&gt;
| description = Każdy atak przywraca temu stworzeniu 40% zadanych obrażeń jako PZ. Może wskrzeszać jednostki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Вампиризм&lt;br /&gt;
| description = Каждая атака восстанавливает здоровье этого существа: 40% от наносимого урона. Воскрешает павших существ.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Vampirismo&lt;br /&gt;
| description = Cada ataque restaura un 40 % del daño infligido como PV a esta criatura. Puede revivir a las unidades caídas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Vampirlik&lt;br /&gt;
| description = Her saldırı bu yaratığın, verilen Hasar&#039;ın %40 kadarına eş değer SP&#039;sini tazeler. Ölmüş birimleri canlandırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вампіризм&lt;br /&gt;
| description = Кожна атака відновлює ОЗ у розмірі 40% завданої шкоди. Відроджує загиблих бійців.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血习性&lt;br /&gt;
| description = 此生物所造成伤害的 40% 会作为生命值恢复。可复活阵亡单位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = vampire_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血習性&lt;br /&gt;
| description = 此生物所造成傷害的 40% 會作為生命值恢復。可復活陣亡單位。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unspeakable_upg_alt&amp;diff=19336</id>
		<title>Data:Unit/unspeakable upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unspeakable_upg_alt&amp;diff=19336"/>
		<updated>2026-05-23T11:16:26Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unspeakable_upg_alt&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/unspeakable_upg_alt_l.json&lt;br /&gt;
| name_sid = unspeakable_upg_alt_name&lt;br /&gt;
| desc_sid = unspeakable_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = unspeakable_upg&lt;br /&gt;
| hp = 250&lt;br /&gt;
| offence = 35&lt;br /&gt;
| defence = 35&lt;br /&gt;
| damage_min = 60&lt;br /&gt;
| damage_max = 60&lt;br /&gt;
| initiative = 11&lt;br /&gt;
| speed = 7&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = magic_damage,overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_absolute_resistance_name&lt;br /&gt;
| gold_cost = 4200&lt;br /&gt;
| mercury_cost = 2&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 6719&lt;br /&gt;
| exp_bonus = 672&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_upg_alt_1&lt;br /&gt;
| unit_id = unspeakable_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = unspeakable_ability_1_name_upg_alt&lt;br /&gt;
| desc_sid = unspeakable_ability_1_description_upg_alt&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| charges = 1&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = allynoself&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = dead&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = allynoself&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = dead&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_upg_alt_2&lt;br /&gt;
| unit_id = unspeakable_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = unspeakable_ability_4_name&lt;br /&gt;
| desc_sid = unspeakable_ability_4_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = unspeakable_buff&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_upg_alt_3&lt;br /&gt;
| unit_id = unspeakable_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = unspeakable_ability_5_name&lt;br /&gt;
| desc_sid = unspeakable_ability_5_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| buff_sid = unspeakable_debuff&lt;br /&gt;
| buff_target = enemy&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unspeakable_upg_alt&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Abyssal Executor&lt;br /&gt;
| description = I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Executor Abissal&lt;br /&gt;
| description = Eu mesmo escapei do culto da Vastidão Congelada, e agora tenho certeza: os terrores das profundezas não devem ser subestimados. Seja lá o que esses pobres elfos tenham desencadeado, trará calamidades a Jadame, com apenas um aviso de sua chegada: cuidado com o Gelo Negro.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Propastný popravčí&lt;br /&gt;
| description = Kdysi jsem sám utekl před kultem ze Zamrzlé pustiny a nyní jsem si jistý – s hrůzami z hlubin není radno si zahrávat. Ať už tito nebozí elfové vypustili cokoliv, pro Jadame to znamená katastrofu a jako varování nám slouží jen jedna věc: střezte se černého ledu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Exécuteur abyssal&lt;br /&gt;
| description = J’ai moi-même échappé au culte des Immensités gelées, et j’en suis désormais certain : les terreurs des profondeurs ne sont pas à prendre à la légère. Quoi que ces pauvres elfes aient déchaîné, cela apportera une catastrophe à Jadame, avec un seul avertissement : attention à la Glace Noire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vollstrecker des Abgrunds&lt;br /&gt;
| description = Ich bin einst selbst dem Kult der Frostweite entkommen, und nun bin ich mir sicher: Mit den Schrecken der Tiefe ist nicht zu spaßen. Was auch immer diese armen Elfen entfesselt haben, es wird Jadame Unheil bringen. Und es gibt nur eine Warnung vor dem, was kommt: Hütet Euch vor dem Schwarzen Eis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mélységhóhér&lt;br /&gt;
| description = A fagyos pusztaság szektáiból csak keveseknek sikerül élve kilépniük – de akik megtették, mind arról számoltak be, hogy iszonytató borzalmak rejtőznek a mélyben. Teljességgel felfoghatatlan, miféle rettenetet szabadítottak ezek az ostoba elfek Jadám világára, de már csak a végső figyelmeztetés maradt nekünk: óvakodj a fekete jégtől!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Esecutore abissale&lt;br /&gt;
| description = Dopo la mia fuga dalla Landa del gelo, non ho più alcun dubbio: i terrori degli abissi non vanno presi alla leggera. Qualunque cosa abbiano scatenato questi poveri elfi porterà calamità a Jadame, preannunciate da un solo elemento: il ghiaccio nero.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 深淵の執行者&lt;br /&gt;
| description = 私自身、かつて凍てつく荒野の教団から逃げ出した者であり、深淵の恐怖を弄んではならないと今では確信している。哀れなエルフたちが解き放ったものは、必ずジャダムに厄災をもたらすだろう。その到来を告げる警告はただひとつ──「黒氷」を警戒せよ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 심연 집행자&lt;br /&gt;
| description = 나는 과거에 광활한 얼음 지대 교단으로부터 탈출했고, 이제 심연의 공포를 우습게 보아서는 안 된다고 확신한다. 이 가엾은 엘프들이 풀어놓은 존재는 제이덤에 재앙을 불러올 것이고, 그 도래를 알리는 경고는 하나뿐이다. 검은 얼음을 조심하라.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Egzekutor Otchłani&lt;br /&gt;
| description = Sam niegdyś uciekłem przed kultem z Mroźnego Bezmiaru i dlatego wiem, że z potwornościami z głębin zadzierać się nie powinno. Cokolwiek te biedne elfy wyzwoliły, okaże się to katastrofą dla Jadame, a jej nadejście zwiastować będzie jedna przestroga: strzeżcie się Czarnego Lodu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Каратель Бездны&lt;br /&gt;
| description = Мне удалось сбежать от культа Мёрзлого простора, и теперь я знаю: ужасы глубин не прощают легкомыслия. То, что освободили эти несчастные эльфы, принесёт Джадаму великое бедствие.&amp;lt;br/&amp;gt;Лишь один знак предвещает его приход: берегитесь Чёрного Льда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Ejecutor abisal&lt;br /&gt;
| description = Conseguí escapar del culto de la Extensión Helada, y ahora no me cabe duda de que no hemos de tomar a la ligera los terrores de las profundidades. Sea lo que sea lo que estos pobres elfos hayan desatado, traerá la desgracia a Jadame con una sola advertencia de su llegada: temed al hielo negro.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dipsizlik Celladı&lt;br /&gt;
| description = Bir zamanlar Buzlu Enginlik tarikatından kaçmıştım ve şimdi eminim; derinlerin dehşetiyle uğraşılmaz. Bu zavallı elflerin serbest bıraktığı her ne ise Jadame&#039;a felaket getirecek ve gelişinin tek bir alameti olacak: Kara Buz&#039;dan sakının.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Кат Безодні&lt;br /&gt;
| description = Колись я сам утік із культу Льодяної Широчіні, і тепер впевнений – жахи глибин не терплять знущань. Те, що випустили на волю ці нещасні ельфи, принесе лихо на землі Джадаму, і лише одна ознака попередить про його прихід: чорна крига.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 深渊执行者&lt;br /&gt;
| description = 我曾逃离过冰封荒原的邪教，如今我确信深渊的恐怖绝非儿戏。无论这些可怜的精灵释放了什么东西，都将让贾达密陷入浩劫，而唯一的警告就是：当心黑冰。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 深淵執行者&lt;br /&gt;
| description = 我曾逃離過冰封荒原的邪教，如今我確信深淵的恐怖絕非兒戲。無論這些可憐的精靈釋放了什麼東西，都將讓賈達密陷入浩劫，而唯一的警告就是：當心黑冰。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Summoning Rite: Executor&lt;br /&gt;
| description = Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.&amp;lt;br/&amp;gt;The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ritual de Invocação: Executor&lt;br /&gt;
| description = Uma vez por batalha, invoca um grupo de Executores Abissais onde está um cadáver amigo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A invocação tem 50% do PV do grupo original e não pode ter mais unidades que [ a quantidade atual de invocadores ]. Essas criaturas são permanentes e permanecem após a batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vyvolávací obřad: Popravčí&lt;br /&gt;
| description = Jednou za bitvu vyvolá skupinu propastných popravčích na políčku mrtvoly spojence.&amp;lt;br/&amp;gt;Vyvolaná jednotka má 50 % zdraví původní mrtvé skupiny a nemůže překročit maximální počet [aktuální počet vyvolávačů] jednotek. Tito tvorové jsou trvalí a zůstávají i po konci bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rite d’invocation : Exécuteur&lt;br /&gt;
| description = Une fois par combat, invoque un peloton d’exécuteurs abyssaux à la place d’un cadavre allié.&amp;lt;br/&amp;gt;L’invocation possède 50 % des PV du peloton initial du cadavre et ne peut pas contenir plus de [niveau actuel d’invocateurs] unités. Ces créatures sont permanentes et restent après le combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Beschwörungsritual: Vollstrecker&lt;br /&gt;
| description = Beschwört einmal pro Schlacht einen Trupp Vollstrecker des Abgrunds anstelle einer verbündeten Leiche.&amp;lt;br/&amp;gt;Der beschworene Trupp hat 50 % der TP des ursprünglichen Trupps der Leiche und maximal [aktuelle Anzahl an Beschwörern] Einheiten. Diese Kreaturen sind permanent und bleiben auch nach dem Kampf bestehen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Idézési rítus: hóhér&lt;br /&gt;
| description = Csatánként egyszer megidézhet egy mélységhóhér egységet egy baráti tetem helyén.&amp;lt;br/&amp;gt;A megidézett egység létszáma legfeljebb [ az idézők aktuális létszáma ] lény lehet, az elhullott egység kezdeti összesített életerejének 50%-áig. Ezek a lények a csatát követően is megmaradnak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Rito di evocazione - Esecutore&lt;br /&gt;
| description = Una volta per battaglia, evoca un gruppo di esecutori abissali al posto di un corpo alleato.&amp;lt;br/&amp;gt;L&#039;evocazione ha un 50% dei PS del gruppo originale del corpo e non può avere più di [ numero attuale di evocatori ] unità. Queste creature sono permanenti e rimangono dopo la battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 召喚の儀式：執行者&lt;br /&gt;
| description = 戦闘につき1回、味方の死体があるタイルに深淵の執行者のスタックを召喚する。&amp;lt;br/&amp;gt;召喚されたスタックは死体の元のスタックの50%分のHPを持ち、ユニット数は[ 現在の召喚者数 ]を超えない。このクリーチャーは恒久的であり、戦闘後にも消滅しない。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 소환 의식: 집행자&lt;br /&gt;
| description = 전투당 한 번, 아군 시체의 위치에 심연 집행자 부대를 소환합니다.&amp;lt;br/&amp;gt;소환된 부대의 HP는 원래 부대의 50%이며, 유닛 [ 현재 소환사 수 ]기를 초과할 수 없습니다. 이 생물은 영구적이며 전투 후에도 유지됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rytuał przyzwania: Egzekutor&lt;br /&gt;
| description = Raz na walkę w miejsce martwego sojusznika przyzywa oddział egzekutorów Otchłani.&amp;lt;br/&amp;gt;Przyzwane byty posiadają 50% PZ martwego oddziału i mogą zawierać do [ obecna liczba przyzywających ] jednostek. Przyzwane stworzenia nie znikają po walce, lecz pozostają w twojej armii.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Обряд призыва. Каратели&lt;br /&gt;
| description = Один раз за бой призывает отряд карателей Бездны на месте дружественного трупа. &amp;lt;br/&amp;gt;Призванный отряд получает 50% здоровья цели на начало боя, но не более [ текущая численность отряда-призывателя ] существ(а). Эти существа остаются в армии героя после окончания боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Rito de invocación: Ejecutor&lt;br /&gt;
| description = Una vez por batalla, invoca una formación de ejecutores abisales en lugar de un cadáver amistoso.&amp;lt;br/&amp;gt;La invocación tiene un 50 % de PV de la formación original del cadáver y no puede tener más de [ cantidad actual de invocadores ] unidades. Estas criaturas son permanentes y no desaparecen tras la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Çağırma Ayini: Cellat&lt;br /&gt;
| description = Her savaşta bir kez, dost bir cesedin bulunduğu yere bir Dipsizlik Celladı kümesi çağırır. &amp;lt;br/&amp;gt;Çağrılan kümenin SP&#039;si, cesedin asıl kümesinin SP&#039;sinin %50 kadarıdır ve küme büyüklüğü [ mevcut çağırıcı miktarı ] birimden fazla olamaz. Bu yaratıklar kalıcıdır ve savaştan sonra da kalır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Обряд виклику: кат&lt;br /&gt;
| description = Раз за бій викликає загін катів Безодні на місце дружнього трупу. &amp;lt;br/&amp;gt;Загін має 50% ОЗ початкового загону та не більше бійців, ніж [ поточна кількість викликачів ]. Ці істоти залишаються назавжди, навіть після бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 召唤仪式：执行者&lt;br /&gt;
| description = 每场战斗仅限使用一次。可在友军尸体上召唤深渊执行者部队。&amp;lt;br/&amp;gt;召唤部队的生命值为该尸体原部队的 50%，且不能超过 [ 目前召唤师数量 ] 个单位。这些生物属于永久召唤，战斗结束后不会消失。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 召喚儀式：執行者&lt;br /&gt;
| description = 每場戰鬥僅限使用一次。可在友軍屍體上召喚深淵執行者部隊。&amp;lt;br/&amp;gt;召喚部隊的生命值為該屍體原部隊的 50%，且不能超過 [ 目前召喚師數量 ] 個單位。這些生物屬於永久召喚，戰鬥結束後不會消失。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Will of the Abyss&lt;br /&gt;
| description = Enables this creature to take 1 more turn(s) immediately after its first turn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vontade do Abismo&lt;br /&gt;
| description = Permite que esta criatura tenha mais 1 turno(s) de imediato após seu primeiro turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vůle Propasti&lt;br /&gt;
| description = Umožňuje této jednotce provést 1x další tah okamžitě po svém prvním tahu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Volonté des Abysses&lt;br /&gt;
| description = Permet à cette créature de jouer 1 tour(s) supplémentaire(s) immédiatement après son premier tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wille des Abgrunds&lt;br /&gt;
| description = Ermöglicht dieser Kreatur, unmittelbar nach ihrem ersten Zug 1 weitere(n) Zug/Züge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = A mélység akarata&lt;br /&gt;
| description = Lehetővé tesz 1 további cselekvési lehetőséget az egységnek, közvetlenül a lépését követően.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Volere dell&#039;abisso&lt;br /&gt;
| description = Consente a questa creatura di effettuare turni aggiuntivi (1) immediatamente dopo il suo primo turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 深淵の意思&lt;br /&gt;
| description = このクリーチャーが最初のターン直後に、さらに1ターン行動できるようにする。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 심연의 의지&lt;br /&gt;
| description = 이 생물이 첫 행동 후 즉시 행동을 1회 더 수행할 수 있게 합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wola Otchłani&lt;br /&gt;
| description = Pozwala temu stworzeniu na wykonanie dodatkowych akcji (1) natychmiast po swojej pierwszej akcji.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воля Бездны&lt;br /&gt;
| description = Получает возможность походить ещё несколько раз сразу после завершения хода: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Voluntad del Abismo&lt;br /&gt;
| description = Permite que esta criatura realice 1 turno(s) adicional(es) justo después del primer turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dipsizliğin İradesi&lt;br /&gt;
| description = Bu yaratığın ilk turundan hemen sonra 1 tur daha almasına olanak tanır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Воля Безодні&lt;br /&gt;
| description = Дозволяє цій істоті виконати ще кілька ходів (1), негайно після першої її дії.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 深渊意志&lt;br /&gt;
| description = 此生物可在首次行动后立即运行 1 次额外行动。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 深淵意志&lt;br /&gt;
| description = 此生物可在首次行動後立即執行 1 次額外行動。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Control Mind&lt;br /&gt;
| description = Target enemy creature loses all its possible turns and passes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Controle Mental&lt;br /&gt;
| description = A criatura inimiga alvo perde todos os seus possíveis turnos e passa.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Ovládání mysli&lt;br /&gt;
| description = Vybraná nepřátelská jednotka přijde o všechny možné tahy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Contrôle mental&lt;br /&gt;
| description = La créature ennemie ciblée perd tous ses tours possibles et les passe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Gedankenkontrolle&lt;br /&gt;
| description = Die gegnerische Zielkreatur verliert alle ihre verfügbaren Züge und setzt aus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Gondolatirányítás&lt;br /&gt;
| description = A célpont ellenség elveszíti minden lépéslehetőségét, és kihagyja a kört.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Controllo mentale&lt;br /&gt;
| description = La creatura nemica selezionata perde tutti i suoi turni possibili e passa.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 精神操作&lt;br /&gt;
| description = 対象の敵クリーチャーは残りの行動機会を失い、ターンを終了する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 정신 조종&lt;br /&gt;
| description = 대상 적 생물은 행동할 수 있는 모든 턴을 잃고 넘깁니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Kontrola Umysłu&lt;br /&gt;
| description = Wybrane wrogie stworzenie traci wszystkie możliwe tury i pasuje.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Управление разумом&lt;br /&gt;
| description = Выбранный отряд противника теряет все возможности хода в этом раунде и пропускает ход.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Controlar mente&lt;br /&gt;
| description = La criatura enemiga objetivo pierde todos los turnos y pases posibles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Zihin Kontrolü&lt;br /&gt;
| description = Hedef düşman yaratığı olası tüm turlarını kaybeder ve pas geçer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Контроль розуму&lt;br /&gt;
| description = Обрана ворожа істота втрачає всі можливі ходи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 心智操控&lt;br /&gt;
| description = 目标敌军生物失去所有可用回合，直接跳过行动。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_alt_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 心智操控&lt;br /&gt;
| description = 目標敵軍生物失去所有可用回合，直接跳過行動。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unspeakable_upg&amp;diff=19335</id>
		<title>Data:Unit/unspeakable upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unspeakable_upg&amp;diff=19335"/>
		<updated>2026-05-23T11:16:23Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unspeakable_upg&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/unspeakable_upg_l.json&lt;br /&gt;
| name_sid = unspeakable_upg_name&lt;br /&gt;
| desc_sid = unspeakable_upg_narrativeDescription&lt;br /&gt;
| base_sid = unspeakable&lt;br /&gt;
| upgrade_sid = unspeakable_upg_alt&lt;br /&gt;
| hp = 250&lt;br /&gt;
| offence = 40&lt;br /&gt;
| defence = 40&lt;br /&gt;
| damage_min = 40&lt;br /&gt;
| damage_max = 60&lt;br /&gt;
| initiative = 10&lt;br /&gt;
| speed = 6&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = magic_damage,overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_strike_rumble_2_name,base_passive_absolute_resistance_name&lt;br /&gt;
| gold_cost = 4200&lt;br /&gt;
| mercury_cost = 2&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 6719&lt;br /&gt;
| exp_bonus = 672&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_upg_1&lt;br /&gt;
| unit_id = unspeakable_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = unspeakable_ability_1_name_upg&lt;br /&gt;
| desc_sid = unspeakable_ability_1_description_upg&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| charges = 1&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = allynoself&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = dead&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = allynoself&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = dead&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_upg_2&lt;br /&gt;
| unit_id = unspeakable_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = unspeakable_ability_4_name&lt;br /&gt;
| desc_sid = unspeakable_ability_4_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = unspeakable_buff&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_upg_3&lt;br /&gt;
| unit_id = unspeakable_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = unspeakable_ability_3_name&lt;br /&gt;
| desc_sid = unspeakable_ability_3_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unspeakable_upg&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Abyssal Overseer&lt;br /&gt;
| description = Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Gestor Abissal&lt;br /&gt;
| description = Vinculadas por correntes encantadas, estas criaturas anunciam uma era de grandes convulsões. Só de olhá–las alguém poderia se perder à loucura e ao delírio. O que é ainda pior é que elas parecem ser meras observadoras, agindo em nome de algo muito mais poderoso.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Propastný dohlížitel&lt;br /&gt;
| description = Tito tvorové, spoutaní očarovanými řetězy, zvěstují věk velkých otřesů. Stačí se na ně byť jedinkrát podívat a dokážou tě přivést k šílenství a mámení smyslů. A co je nejhorší – zdá se, že jsou to pouzí pozorovatelé, kteří jednají jménem něčeho mnohem silnějšího.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Superviseur abyssal&lt;br /&gt;
| description = Liées par des chaînes enchantées, ces créatures annoncent une ère de grands bouleversements. Un seul regard sur elles peut plonger dans la folie et l’illusion. Pire encore, elles semblent n’être que les gardiennes, agissant au nom d’une puissance bien plus grande.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Aufseher des Abgrunds&lt;br /&gt;
| description = Diese Kreaturen werden durch verzauberte Ketten festgehalten und kündigen eine Ära großer Veränderungen an. Schon ein einziger Blick auf sie kann jemanden in den Wahnsinn treiben. Und das Schlimmste ist, dass sie bloß Wächter zu sein scheinen, die auf Geheiß von etwas viel Mächtigerem agieren.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mélységőrszem&lt;br /&gt;
| description = Ezek a mágikus láncokkal megkötözött teremtmények az előhírnökei egy hatalmas átalakulással járó korszakváltásnak. Egyetlen rájuk vetett pillantás is képes felnőtt embereket az őrületbe taszítani – mind megőszült, aki látta őket. De ami még ijesztőbb: mintha ők is valami még hatalmasabb dolog eljövetelét várnák...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Sovrintendente abissale&lt;br /&gt;
| description = Legate da catene incantate, queste creature annunciano un&#039;era di grandi sconvolgimenti. Un solo sguardo su di loro può portare alla follia e al delirio. Ma la cosa peggiore è che sembrano essere semplici osservatori, che agiscono per conto di qualcosa di molto più potente.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 深淵の監視者&lt;br /&gt;
| description = 魔力の鎖に縛られたこの生物は、大変動の時代の前触れである。その姿を一目見るだけで、人は狂気と幻惑に囚われる。だが何より恐ろしいのは、彼らがただの監視者にすぎず、はるかに強大な何者かの代理として動いているように見えることだ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 심연 감독관&lt;br /&gt;
| description = 마법 사슬에 속박된 이 생물은 대격변의 시대를 예고한다. 평범한 인간은 녀석들을 한 번 쳐다보기만 해도 광기와 망상에 빠질 수 있다. 무엇보다도 최악의 사실은 녀석들이 훨씬 더 강력한 존재를 섬기는 한낱 감시자에 불과해 보인다는 것이다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Nadzorca Otchłani&lt;br /&gt;
| description = To spętane magicznymi łańcuchami stworzenia, które zwiastują lata pełne niepokojów. Jedno tylko zerknięcie na nie może doprowadzić do szaleństwa i obłędu. A co gorsza, są one zapewne jedynie obserwatorami działającymi na rzecz czegoś znacznie potężniejszego.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Надзиратель Бездны&lt;br /&gt;
| description = Скованные зачарованными цепями, эти существа — вестники грядущих катастроф. Одного взгляда на них достаточно, чтобы лишиться рассудка. Но хуже всего то, что они, похоже, всего лишь стражи чего-то куда более могущественного.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Supervisor abisal&lt;br /&gt;
| description = Atadas con cadenas encantadas, estas criaturas presagian una era de gran agitación. Una sola mirada hacia ellas puede llevar a la locura y el delirio. Lo peor de todo es que parecen ser meras observadoras que actúan en nombre de algo mucho más poderoso.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dipsizlik Gözetmeni&lt;br /&gt;
| description = Büyülü zincirlerle bağlı olan bu yaratıklar, büyük bir kargaşa çağının habercisidir. Onlara bir kez bile bakmak, deliliğe ve sanrıya sürükleyebilir. Daha da kötüsü, çok daha kudretli bir varlığın gözcüleri gibi görünüyorlar ve sanki onun yerine hareket ediyorlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Наглядач Безодні&lt;br /&gt;
| description = Скуті чарівними ланцюгами, ці створіння віщують епоху великих потрясінь. Лише один погляд на них може звести з розуму та сповнити божевіллям. А найжахливіше те, що вони, здається, є лише вартовими чогось набагато могутнішого.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 深渊监管者&lt;br /&gt;
| description = 这些生物被魔法锁链束缚，预示着大动荡时代即将来临，仅是看一眼便会陷入疯狂与妄想。最可怕的是，它们似乎只是某种更强大存在的观察者。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 深淵監管者&lt;br /&gt;
| description = 這些生物被魔法鎖鏈束縛，預示著大動盪時代即將來臨，僅是看一眼便會陷入瘋狂與妄想。最可怕的是，牠們似乎只是某種更強大存在的觀察者。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Summoning Rite: Overseer&lt;br /&gt;
| description = Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.&amp;lt;br/&amp;gt;The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ritual de Invocação: Gestor&lt;br /&gt;
| description = Uma vez por batalha, invoca um grupo de Gestores Abissais onde está um cadáver amigo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A invocação tem 50% do PV do grupo original e não pode ter mais unidades que [ a quantidade atual de invocadores ]. Essas criaturas são permanentes e permanecem após a batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vyvolávací obřad: Dohlížitel&lt;br /&gt;
| description = Jednou za bitvu vyvolá skupinu propastných dohlížitelů na políčku mrtvoly spojence.&amp;lt;br/&amp;gt;Vyvolaná jednotka má 50 % zdraví původní mrtvé skupiny a nemůže překročit maximální počet [aktuální počet vyvolávačů] jednotek. Tito tvorové jsou trvalí a zůstávají i po konci bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rite d’invocation : Superviseur&lt;br /&gt;
| description = Une fois par combat, invoque un peloton de superviseurs abyssaux à la place d’un cadavre allié.&amp;lt;br/&amp;gt;L’invocation possède 50 % des PV du peloton initial du cadavre et ne peut pas contenir plus de [niveau actuel d’invocateurs] unités. Ces créatures sont permanentes et restent après le combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Beschwörungsritual: Aufseher&lt;br /&gt;
| description = Beschwört einmal pro Schlacht einen Trupp Aufseher des Abgrunds anstelle einer verbündeten Leiche.&amp;lt;br/&amp;gt;Der beschworene Trupp hat 50 % der TP des ursprünglichen Trupps der Leiche und maximal [aktuelle Anzahl an Beschwörern] Einheiten. Diese Kreaturen sind permanent und bleiben auch nach dem Kampf bestehen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Idézési rítus: őrszem&lt;br /&gt;
| description = Csatánként egyszer megidézhet egy mélységőrszem egységet egy baráti tetem helyén.&amp;lt;br/&amp;gt;A megidézett egység létszáma legfeljebb [ az idézők aktuális létszáma ] lény lehet, az elhullott egység kezdeti összesített életerejének 50%-áig. Ezek a lények a csatát követően is megmaradnak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Rito di evocazione - Sovrintendente&lt;br /&gt;
| description = Una volta per battaglia, evoca un gruppo di sovrintendenti abissali al posto di un corpo alleato.&amp;lt;br/&amp;gt;L&#039;evocazione ha un 50% dei PS del gruppo originale del corpo e non può avere più di [ numero attuale di evocatori ] unità. Queste creature sono permanenti e rimangono dopo la battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 召喚の儀式：監視者&lt;br /&gt;
| description = 戦闘につき1回、味方の死体があるタイルに深淵の監視者のスタックを召喚する。&amp;lt;br/&amp;gt;召喚されたスタックは死体の元のスタックの50%分のHPを持ち、ユニット数は[ 現在の召喚者数 ]を超えない。このクリーチャーは恒久的であり、戦闘後にも消滅しない。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 소환 의식: 감독관&lt;br /&gt;
| description = 전투당 한 번, 아군 시체의 위치에 심연 감독관 부대를 소환합니다.&amp;lt;br/&amp;gt;소환된 부대의 HP는 원래 부대의 50%이며, 유닛 [ 현재 소환사 수 ]기를 초과할 수 없습니다. 이 생물은 영구적이며 전투 후에도 유지됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rytuał przyzwania: Nadzorca&lt;br /&gt;
| description = Raz na walkę w miejsce martwego sojusznika przyzywa oddział nadzorców Otchłani.&amp;lt;br/&amp;gt;Przyzwane byty posiadają 50% PZ martwego oddziału i mogą zawierać do [ obecna liczba przyzywających ] jednostek. Przyzwane stworzenia nie znikają po walce, lecz pozostają w twojej armii.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Обряд призыва. Надзиратели&lt;br /&gt;
| description = Один раз за бой призывает отряд надзирателей Бездны на месте дружественного трупа. &amp;lt;br/&amp;gt;Призванный отряд получает 50% здоровья цели на начало боя, но не более [ текущая численность отряда-призывателя ] существ(а). Эти существа остаются в армии героя после окончания боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Rito de invocación: Supervisor&lt;br /&gt;
| description = Una vez por batalla, invoca una formación de supervisores abisales en lugar de un cadáver amistoso.&amp;lt;br/&amp;gt;La invocación tiene un 50 % de PV de la formación original del cadáver y no puede tener más de [ cantidad actual de invocadores ] unidades. Estas criaturas son permanentes y no desaparecen tras la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Çağırma Ayini: Gözetmen&lt;br /&gt;
| description = Her savaşta bir kez, dost bir cesedin bulunduğu yere bir Dipsizlik Gözetmeni kümesi çağırır. &amp;lt;br/&amp;gt;Çağrılan kümenin SP&#039;si, cesedin asıl kümesinin SP&#039;sinin %50 kadarıdır ve küme büyüklüğü [ mevcut çağırıcı miktarı ] birimden fazla olamaz. Bu yaratıklar kalıcıdır ve savaştan sonra da kalır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Обряд виклику: наглядач&lt;br /&gt;
| description = Раз за бій викликає загін наглядачів Безодні на місце дружнього трупу. &amp;lt;br/&amp;gt;Загін має 50% ОЗ початкового загону та не більше бійців, ніж [ поточна кількість викликачів ]. Ці істоти залишаються назавжди, навіть після бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 召唤仪式：监管者&lt;br /&gt;
| description = 每场战斗仅限使用一次。可在友军尸体上召唤深渊监管者部队。&amp;lt;br/&amp;gt;召唤部队的生命值为该尸体原部队的 50%，且不能超过 [ 目前召唤师数量 ] 个单位。这些生物属于永久召唤，战斗结束后不会消失。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 召喚儀式：監管者&lt;br /&gt;
| description = 每場戰鬥僅限使用一次。可在友軍屍體上召喚深淵監管者部隊。&amp;lt;br/&amp;gt;召喚部隊的生命值為該屍體原部隊的 50%，且不能超過 [ 目前召喚師數量 ] 個單位。這些生物屬於永久召喚，戰鬥結束後不會消失。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Will of the Abyss&lt;br /&gt;
| description = Enables this creature to take 1 more turn(s) immediately after its first turn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vontade do Abismo&lt;br /&gt;
| description = Permite que esta criatura tenha mais 1 turno(s) de imediato após seu primeiro turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vůle Propasti&lt;br /&gt;
| description = Umožňuje této jednotce provést 1x další tah okamžitě po svém prvním tahu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Volonté des Abysses&lt;br /&gt;
| description = Permet à cette créature de jouer 1 tour(s) supplémentaire(s) immédiatement après son premier tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wille des Abgrunds&lt;br /&gt;
| description = Ermöglicht dieser Kreatur, unmittelbar nach ihrem ersten Zug 1 weitere(n) Zug/Züge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = A mélység akarata&lt;br /&gt;
| description = Lehetővé tesz 1 további cselekvési lehetőséget az egységnek, közvetlenül a lépését követően.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Volere dell&#039;abisso&lt;br /&gt;
| description = Consente a questa creatura di effettuare turni aggiuntivi (1) immediatamente dopo il suo primo turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 深淵の意思&lt;br /&gt;
| description = このクリーチャーが最初のターン直後に、さらに1ターン行動できるようにする。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 심연의 의지&lt;br /&gt;
| description = 이 생물이 첫 행동 후 즉시 행동을 1회 더 수행할 수 있게 합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wola Otchłani&lt;br /&gt;
| description = Pozwala temu stworzeniu na wykonanie dodatkowych akcji (1) natychmiast po swojej pierwszej akcji.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воля Бездны&lt;br /&gt;
| description = Получает возможность походить ещё несколько раз сразу после завершения хода: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Voluntad del Abismo&lt;br /&gt;
| description = Permite que esta criatura realice 1 turno(s) adicional(es) justo después del primer turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dipsizliğin İradesi&lt;br /&gt;
| description = Bu yaratığın ilk turundan hemen sonra 1 tur daha almasına olanak tanır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Воля Безодні&lt;br /&gt;
| description = Дозволяє цій істоті виконати ще кілька ходів (1), негайно після першої її дії.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 深渊意志&lt;br /&gt;
| description = 此生物可在首次行动后立即运行 1 次额外行动。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 深淵意志&lt;br /&gt;
| description = 此生物可在首次行動後立即執行 1 次額外行動。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Moment of Insanity&lt;br /&gt;
| description = Compels an enemy to attack a random target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Momento de Insanidade&lt;br /&gt;
| description = Compele um inimigo a atacar um alvo aleatório.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Okamžik šílenství&lt;br /&gt;
| description = Donutí nepřítele zaútočit na náhodný cíl.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Moment de folie&lt;br /&gt;
| description = Force un ennemi à attaquer une cible aléatoire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Moment des Wahnsinns&lt;br /&gt;
| description = Zwingt einen Gegner dazu, ein zufälliges Ziel anzugreifen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Őrület pillanata&lt;br /&gt;
| description = Rákényszerít egy ellenséges egységet, hogy rátámadjon egy véletlenszerű célpontra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Momento di follia&lt;br /&gt;
| description = Costringe un nemico ad attaccare un bersaglio casuale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 狂気の一瞬&lt;br /&gt;
| description = 敵の攻撃の対象を強制的にランダムにする。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 실성의 순간&lt;br /&gt;
| description = 적이 무작위 대상을 공격하게 만듭니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Moment Obłędu&lt;br /&gt;
| description = Sprawia, że przeciwnik atakuje losowy cel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Миг безумия&lt;br /&gt;
| description = Вынуждает выбранный отряд противника атаковать случайную цель.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Momento de locura&lt;br /&gt;
| description = Obliga a un enemigo a atacar un objetivo aleatorio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Delilik Anı&lt;br /&gt;
| description = Bir düşmanı rastgele bir hedefe saldırmaya zorlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Мить божевілля&lt;br /&gt;
| description = Змушує ворога атакувати випадкову ціль.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 疯狂瞬间&lt;br /&gt;
| description = 迫使敌方攻击随机目标。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 瘋狂瞬間&lt;br /&gt;
| description = 迫使敵方攻擊隨機目標。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unspeakable&amp;diff=19334</id>
		<title>Data:Unit/unspeakable</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unspeakable&amp;diff=19334"/>
		<updated>2026-05-23T11:16:21Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unspeakable&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/unspeakable_l.json&lt;br /&gt;
| name_sid = unspeakable_name&lt;br /&gt;
| desc_sid = unspeakable_narrativeDescription&lt;br /&gt;
| upgrade_sid = unspeakable_upg&lt;br /&gt;
| hp = 250&lt;br /&gt;
| offence = 30&lt;br /&gt;
| defence = 30&lt;br /&gt;
| damage_min = 40&lt;br /&gt;
| damage_max = 60&lt;br /&gt;
| initiative = 9&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = magic_damage,overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_absolute_resistance_name&lt;br /&gt;
| gold_cost = 2500&lt;br /&gt;
| mercury_cost = 1&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 3822&lt;br /&gt;
| exp_bonus = 382&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_1&lt;br /&gt;
| unit_id = unspeakable&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = unspeakable_ability_1_name&lt;br /&gt;
| desc_sid = unspeakable_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| charges = 1&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = allynoself&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = dead&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = allynoself&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = dead&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unspeakable_2&lt;br /&gt;
| unit_id = unspeakable&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = unspeakable_ability_4_name&lt;br /&gt;
| desc_sid = unspeakable_ability_4_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = unspeakable_buff&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unspeakable&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Abyssal Envoy&lt;br /&gt;
| description = When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Emissário Abissal&lt;br /&gt;
| description = Quando a psique de um árbitro inevitavelmente entra em colapso, um portal se abre, permitindo que essas monstruosidades invadam Jadame. Lyssara insiste que elas estão sob seu controle, mas isso não me convence, elas parecem muito independentes e… sencientes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Propastný vyslanec&lt;br /&gt;
| description = Když se duše rozhodce nevyhnutelně zhroutí, otevře se brána, která těmto obludám dovolí vtrhnout na Jadame. Lyssara trvá na tom, že jsou pod kontrolou, ale já nejsem přesvědčen – přijdou mi až příliš nezávislí a... myslící.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Émissaire abyssal&lt;br /&gt;
| description = Lorsque la psyché d’un médiateur s’effondre inévitablement, une porte s’ouvre, permettant à ces monstruosités de se répandre dans Jadame. Lyssara insiste sur le fait qu’elles sont sous son contrôle, mais je n’en suis pas convaincu : elles semblent bien trop indépendantes et… conscientes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Gesandter des Abgrunds&lt;br /&gt;
| description = Wenn die Psyche eines Schlichters unweigerlich zugrunde geht, öffnet sich ein Tor, durch das diese Monstrositäten in Jadame eindringen können. Lyssara behauptet steif und fest, dass sie unter ihrer Kontrolle stehen, aber ich bin nicht davon überzeugt – sie scheinen viel zu unabhängig und … empfindungsfähig zu sein.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mélységhírnök&lt;br /&gt;
| description = Amikor az arbitrátorok pszichéje elkerülhetetlenül összeomlik, felhasad egy térkapu, amelyen keresztül szörnyek sokasága özönlik Jadám világára. Lüsszára magabiztosan állítja, hogy a szörnyek mind az ő irányítása alatt állnak, de erről nem sikerült mindenkit meggyőznie – mert elnézve őket, mintha inkább... önálló akaratuk volna.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Emissario abissale&lt;br /&gt;
| description = Quando la psiche di un giudice inevitabilmente crolla, si apre un varco che permette a queste mostruosità di riversarsi su Jadame. Lyssara insiste nel dire che sono sotto il suo controllo, ma io non ci giurerei: sembrano troppo indipendenti e... senzienti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 深淵の使者&lt;br /&gt;
| description = 調停者の精神が避けられぬ崩壊を迎えると、裂け目が開き、怪物たちがジャダムへとなだれ込む。リサラは自らの制御下にあると主張するが、疑わしいものだ──彼らはあまりにも独立していて…知性すら感じさせる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 심연 사절&lt;br /&gt;
| description = 끝끝내 중재자의 정신이 붕괴되면 관문이 열리고, 이 흉물들이 제이덤으로 쏟아진다. 리사라는 자신이 이 흉물들을 통제한다고 주장하지만 나는 믿지 않는다. 녀석들은 너무나도 독립적이고... 지각을 가지고 있다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Emisariusz Otchłani&lt;br /&gt;
| description = Gdy dusza rozjemcy nieuchronnie się zapada, otwiera się brama, przez którą potworności wylewają się na Jadame. Lyssara twierdzi, że ma nad nimi kontrolę, ale mnie to nie przekonuje — wydają się one zbyt niezależne oraz… odczuwające.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Посланник Бездны&lt;br /&gt;
| description = В какой-то момент сознание арбитра неизбежно гибнет. Именно тогда открываются врата, через которые в Джадам проникают эти чудовища. Лиссара убеждена, что контролирует их, но я сомневаюсь: они слишком независимы… и слишком разумны.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Enviado abisal&lt;br /&gt;
| description = Cuando la psique de un árbitro se derrumba sin remedio, se abre un portal que permite que estas monstruosidades se derramen en Jadame. Lyssara insiste en que están bajo su control, pero no me convence; parecen demasiado independientes y… conscientes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dipsizlik Elçisi&lt;br /&gt;
| description = Bir arabulucunun ruhu kaçınılmaz olarak çöktüğünde, bir geçit yırtılarak açılır ve bu hilkat garibelerinin Jadame&#039;a dökülmesine olanak tanır. Lyssara, onların kendi kontrolü altında olduğu konusunda ısrar ediyor ancak ben ikna olmuş değilim. Fazlasıyla bağımsız ve bilinçli görünüyorlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Посланець Безодні&lt;br /&gt;
| description = Коли психіка арбітра неминуче тріскається, брама розривається, впускаючи ці потвори до Джадаму. Лиссара запевняє, що вони під її контролем, але я в цьому не впевнений – вони здаються занадто незалежними та... розумними.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 深渊使者&lt;br /&gt;
| description = 仲裁者的心灵崩溃时，会有一道裂痕撕裂现实，让这些怪物涌入贾达密。莉萨拉坚称能掌控它们，但我并不相信她，因为怪物们的行动看起来太独立自主了，简直像是……拥有自我意识一样。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 深淵使者&lt;br /&gt;
| description = 仲裁者的心靈崩潰時，會有一道裂痕撕裂現實，讓這些怪物湧入賈達密。莉薩拉堅稱能掌控牠們，但我並不相信她，因為怪物們的行動看起來太獨立自主了，簡直像是……擁有自我意識一樣。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Summoning Rite: Envoy&lt;br /&gt;
| description = Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.&amp;lt;br/&amp;gt;The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ritual de Invocação: Emissário&lt;br /&gt;
| description = Uma vez por batalha, invoca um grupo de Emissários Abissais onde está um cadáver amigo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A invocação tem 50% do PV do grupo original e não pode ter mais unidades que [ a quantidade atual de invocadores ]. Essas criaturas são permanentes e permanecem após a batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vyvolávací obřad: Vyslanec&lt;br /&gt;
| description = Jednou za bitvu vyvolá skupinu propastných vyslanců na políčku mrtvoly spojence.&amp;lt;br/&amp;gt;Vyvolaná jednotka má 50 % zdraví původní mrtvé skupiny a nemůže překročit maximální počet [aktuální počet vyvolávačů] jednotek. Tito tvorové jsou trvalí a zůstávají i po konci bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rite d’invocation : Émissaire&lt;br /&gt;
| description = Une fois par combat, invoque un peloton d’émissaires abyssaux à la place d’un cadavre allié.&amp;lt;br/&amp;gt;L’invocation possède 50 % des PV du peloton initial du cadavre et ne peut pas contenir plus de [niveau actuel d’invocateurs] unités. Ces créatures sont permanentes et restent après le combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Beschwörungsritual: Gesandter&lt;br /&gt;
| description = Beschwört einmal pro Schlacht einen Trupp Gesandter des Abgrunds anstelle einer verbündeten Leiche.&amp;lt;br/&amp;gt;Der beschworene Trupp hat 50 % der TP des ursprünglichen Trupps der Leiche und maximal [aktuelle Anzahl an Beschwörern] Einheiten. Diese Kreaturen sind permanent und bleiben auch nach dem Kampf bestehen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Idézési rítus: hírnök&lt;br /&gt;
| description = Csatánként egyszer megidézhet egy mélységhírnök egységet egy baráti tetem helyén.&amp;lt;br/&amp;gt;A megidézett egység létszáma legfeljebb [ az idézők aktuális létszáma ] lény lehet, az elhullott egység kezdeti összesített életerejének 50%-áig. Ezek a lények a csatát követően is megmaradnak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Rito di evocazione - Emissario&lt;br /&gt;
| description = Una volta per battaglia, evoca un gruppo di emissari abissali al posto di un corpo alleato.&amp;lt;br/&amp;gt;L&#039;evocazione ha un 50% dei PS del gruppo originale del corpo e non può avere più di [ numero attuale di evocatori ] unità. Queste creature sono permanenti e rimangono dopo la battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 召喚の儀式：使者&lt;br /&gt;
| description = 戦闘につき1回、味方の死体があるタイルに深淵の使者のスタックを召喚する。&amp;lt;br/&amp;gt;召喚されたスタックは死体の元のスタックの50%分のHPを持ち、ユニット数は[ 現在の召喚者数 ]を超えない。このクリーチャーは恒久的であり、戦闘後にも消滅しない。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 소환 의식: 사절&lt;br /&gt;
| description = 전투당 한 번, 아군 시체의 위치에 심연 사절 부대를 소환합니다.&amp;lt;br/&amp;gt;소환된 부대의 HP는 원래 부대의 50%이며, 유닛 [ 현재 소환사 수 ]기를 초과할 수 없습니다. 이 생물은 영구적이며 전투 후에도 유지됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rytuał przyzwania: Emisariusz&lt;br /&gt;
| description = Raz na walkę w miejsce martwego sojusznika przyzywa oddział emisariuszy Otchłani.&amp;lt;br/&amp;gt;Przyzwane byty posiadają 50% PZ martwego oddziału i mogą zawierać do [ obecna liczba przyzywających ] jednostek. Przyzwane stworzenia nie znikają po walce, lecz pozostają w twojej armii.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Обряд призыва. Посланники&lt;br /&gt;
| description = Один раз за бой призывает отряд посланников Бездны на месте дружественного трупа. &amp;lt;br/&amp;gt;Призванный отряд получает 50% здоровья цели на начало боя, но не более [ текущая численность отряда-призывателя ] существ(а). Эти существа остаются в армии героя после окончания боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Rito de invocación: Enviado&lt;br /&gt;
| description = Una vez por batalla, invoca una formación de enviados abisales en lugar de un cadáver amistoso.&amp;lt;br/&amp;gt;La invocación tiene un 50 % de PV de la formación original del cadáver y no puede tener más de [ cantidad actual de invocadores ] unidades. Estas criaturas son permanentes y no desaparecen tras la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Çağırma Ayini: Elçi&lt;br /&gt;
| description = Her savaşta bir kez, dost bir cesedin bulunduğu yere bir Dipsizlik Elçisi kümesi çağırır. &amp;lt;br/&amp;gt;Çağrılan kümenin SP&#039;si, cesedin asıl kümesinin SP&#039;sinin %50 kadarıdır ve küme büyüklüğü [ mevcut çağırıcı miktarı ] birimden fazla olamaz. Bu yaratıklar kalıcıdır ve savaştan sonra da kalır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Обряд виклику: посланець&lt;br /&gt;
| description = Раз за бій викликає загін посланців Безодні на місце дружнього трупу. &amp;lt;br/&amp;gt;Загін має 50% ОЗ початкового загону та не більше бійців, ніж [ поточна кількість викликачів ]. Ці істоти залишаються назавжди, навіть після бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 召唤仪式：使者&lt;br /&gt;
| description = 每场战斗仅限使用一次。可在友军尸体上召唤深渊使者部队。&amp;lt;br/&amp;gt;召唤部队的生命值为该尸体原部队的 50%，且不能超过 [ 目前召唤师数量 ] 个单位。这些生物属于永久召唤，战斗结束后不会消失。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 召喚儀式：使者&lt;br /&gt;
| description = 每場戰鬥僅限使用一次。可在友軍屍體上召喚深淵使者部隊。&amp;lt;br/&amp;gt;召喚部隊的生命值為該屍體原部隊的 50%，且不能超過 [ 目前召喚師數量 ] 個單位。這些生物屬於永久召喚，戰鬥結束後不會消失。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Will of the Abyss&lt;br /&gt;
| description = Enables this creature to take 1 more turn(s) immediately after its first turn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vontade do Abismo&lt;br /&gt;
| description = Permite que esta criatura tenha mais 1 turno(s) de imediato após seu primeiro turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vůle Propasti&lt;br /&gt;
| description = Umožňuje této jednotce provést 1x další tah okamžitě po svém prvním tahu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Volonté des Abysses&lt;br /&gt;
| description = Permet à cette créature de jouer 1 tour(s) supplémentaire(s) immédiatement après son premier tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wille des Abgrunds&lt;br /&gt;
| description = Ermöglicht dieser Kreatur, unmittelbar nach ihrem ersten Zug 1 weitere(n) Zug/Züge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = A mélység akarata&lt;br /&gt;
| description = Lehetővé tesz 1 további cselekvési lehetőséget az egységnek, közvetlenül a lépését követően.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Volere dell&#039;abisso&lt;br /&gt;
| description = Consente a questa creatura di effettuare turni aggiuntivi (1) immediatamente dopo il suo primo turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 深淵の意思&lt;br /&gt;
| description = このクリーチャーが最初のターン直後に、さらに1ターン行動できるようにする。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 심연의 의지&lt;br /&gt;
| description = 이 생물이 첫 행동 후 즉시 행동을 1회 더 수행할 수 있게 합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Wola Otchłani&lt;br /&gt;
| description = Pozwala temu stworzeniu na wykonanie dodatkowych akcji (1) natychmiast po swojej pierwszej akcji.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воля Бездны&lt;br /&gt;
| description = Получает возможность походить ещё несколько раз сразу после завершения хода: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Voluntad del Abismo&lt;br /&gt;
| description = Permite que esta criatura realice 1 turno(s) adicional(es) justo después del primer turno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dipsizliğin İradesi&lt;br /&gt;
| description = Bu yaratığın ilk turundan hemen sonra 1 tur daha almasına olanak tanır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Воля Безодні&lt;br /&gt;
| description = Дозволяє цій істоті виконати ще кілька ходів (1), негайно після першої її дії.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 深渊意志&lt;br /&gt;
| description = 此生物可在首次行动后立即运行 1 次额外行动。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unspeakable_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 深淵意志&lt;br /&gt;
| description = 此生物可在首次行動後立即執行 1 次額外行動。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unicorn&amp;diff=19333</id>
		<title>Data:Unit/unicorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unicorn&amp;diff=19333"/>
		<updated>2026-05-23T11:16:19Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unicorn&lt;br /&gt;
| faction = neutral&lt;br /&gt;
| tier = 4&lt;br /&gt;
| source_path = DB/units/units_logics/neutral/unicorn_l.json&lt;br /&gt;
| name_sid = unicorn_name&lt;br /&gt;
| desc_sid = unicorn_narrativeDescription&lt;br /&gt;
| hp = 40&lt;br /&gt;
| offence = 16&lt;br /&gt;
| defence = 13&lt;br /&gt;
| damage_min = 10&lt;br /&gt;
| damage_max = 10&lt;br /&gt;
| initiative = 10&lt;br /&gt;
| speed = 6&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 600&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,neutral&lt;br /&gt;
| squad_value = 550&lt;br /&gt;
| exp_bonus = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = unicorn_1&lt;br /&gt;
| unit_id = unicorn&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = unicorn_ability_1_name&lt;br /&gt;
| desc_sid = unicorn_ability_1_description&lt;br /&gt;
| attack_type = melee&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| attack_pattern_sid = attack_single_x100&lt;br /&gt;
| damage_target = enemy&lt;br /&gt;
| damage_type = normal&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| buff_sid = unicorn_blind&lt;br /&gt;
| buff_target = enemy&lt;br /&gt;
| buff_duration = 3&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit,attackable_object&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit,attackable_object&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unicorn&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Unicorn&lt;br /&gt;
| description = Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Unicórnio&lt;br /&gt;
| description = Os unicórnios, seres de Magia da Luz, possuem inteligência e força sobrenaturais. Telepáticos e esquivos, habitam áreas ocultas do Murmurbosque, revelando–se apenas aos puros de coração. Ao longo de séculos de interação, os elfos por vezes conquistaram sua aliança, mas os unicórnios demoram a confiar e jamais perdoam a traição.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jednorožec&lt;br /&gt;
| description = Jednorožci, bytosti magie světla, oplývají nadpřirozenou inteligencí a silou. Jsou prchliví, umí používat telepatii a přebývají ve skrytu ševeleských hvozdů, kde se ukazují pouze těm, kteří mají ryzí srdce. Elfové v nich díky několikasetletému soužití občas najdou spojence, ačkoliv jednorožcům trvá dlouho, než někomu začnou věřit, a nikdy nezapomínají na to, když je někdo zradí.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Licorne&lt;br /&gt;
| description = Les licornes, êtres de magie de la Lumière, possèdent une intelligence et une force surnaturelles. Télépathes et insaisissables, elles résident dans les bosquets secrets des bois des murmures, ne se révélant qu’aux cœurs purs. Au fil de siècles d’interaction, les elfes ont parfois gagné leur alliance, mais les licornes sont lentes à faire confiance et ne pardonnent jamais la trahison.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Einhorn&lt;br /&gt;
| description = Einhörner, Wesen der Lichtmagie, besitzen übernatürliche Intelligenz und Stärke. Außerdem sind sie telepathisch begabt und sehr scheu. Sie leben in versteckten Hainen des Wisperwalds, wo sie sich nur jenen zeigen, die reinen Herzens sind. Durch jahrhundertelangen Umgang mit ihnen haben sich manche Elfen ihr Vertrauen verdient, doch Einhörner bauen dieses nur langsam auf und sie verzeihen niemals einen Verrat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Unikornis&lt;br /&gt;
| description = Az unikornisok a fénymágia teremtményei, természetfeletti intelligenciával és telepatikus képességekkel is rendelkeznek. A mormogó-erdei ligetek lakói, de nagyon ritka jelenségek, csak a tiszta szívűek előtt fedik fel magukat. Az elfek az évszázadokra visszatekintő együttélésük során már elnyerték a bizalmukat, de amilyen nehéz azt kiérdemelni, olyan gyorsan el is veszíthetik azt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Unicorno&lt;br /&gt;
| description = Gli unicorni, esseri magici di luce, possiedono intelligenza e forza soprannaturali. Telepatici e sfuggenti, vivono nascosti tra le fronde di Boscospiro, rivelandosi solo a chi ha il cuore puro. Nel corso dei secoli, gli elfi hanno talvolta conquistato la loro fiducia, ma gli unicorni sono restii a fidarsi e non perdonano mai il tradimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ユニコーン&lt;br /&gt;
| description = 光魔法の化身であるユニコーンは、超常的な知能と力を備えている。思念で語らう彼らは、人目を避けるようにざわめきの森の奥深くに潜み、純粋な心を持つ者にのみその姿を現す。数世紀にわたって交流を続けてきたエルフとは時に同盟を結ぶこともあるが、ユニコーンの信頼を得るのは難しく、裏切りは決して許されない。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 유니콘&lt;br /&gt;
| description = 빛 마법으로 만들어진 존재인 유니콘은 초자연적인 지능과 힘을 보유하고 있다. 텔레파시 능력이 있고 붙잡기 어려운 유니콘은 숨겨진 머머우드 숲에 살며 가장 순수한 자에게만 모습을 드러낸다. 엘프는 수 세기에 걸친 교감을 통하여 이따금씩 유니콘과 동맹을 맺었지만, 유니콘은 쉽게 신뢰하지 않고 결코 배신을 잊지 않는다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Jednorożec&lt;br /&gt;
| description = Jednorożce, stworzenia Magii Brzasku, są niezwykle inteligentne i silne. Nieuchwytne, posługujące się telepatią, zamieszkują najgłębsze zagajniki Szmeroborów, ukazując się tylko tym o czystych sercach. Na przestrzeni wieków elfom udawało się czasami zyskać w nich sojuszników, lecz zaufanie jednorożców zdobywa się powoli, a one same nigdy nie wybaczają zdrady.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Единорог&lt;br /&gt;
| description = Единороги, связанные с магией света, обладают удивительным интеллектом и силой, а также владеют телепатией. Эти неуловимые существа обитают в тайных рощах Шепчущего леса и открываются лишь тем, кто чист душой. Столетиями соседствуя с единорогами, эльфы иногда добивались их союза, но единороги редко кому доверяют и никогда не прощают предательства.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Unicornio&lt;br /&gt;
| description = Los unicornios, seres de magia de luz, poseen una inteligencia y una fuerza sobrenaturales. Telépatas y escurridizos, habitan ocultos en las arboledas del Bosque Murmullo y solo se muestran a los puros de corazón. Tras siglos de interacción, los elfos a veces se han ganado su alianza, pero es difícil ganarse su confianza y jamás perdonan una traición.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Tekboynuz&lt;br /&gt;
| description = Işık Sihri varlıkları olan tekboynuzlar, doğaüstü bir zekâya ve kuvvete sahiptir. Yakalanması zor bu telepatik yaratıklar, Fısıltıorman&#039;ın saklı korularında yaşar ve kendilerini yalnızca kalbi temiz olanlara gösterirler. Elfler, asırlar süren etkileşimler sayesinde zaman zaman onların ittifakını kazanmışlardır ancak tekboynuzlar kolay kolay güvenmezler ve ihaneti asla affetmezler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Єдиноріг&lt;br /&gt;
| description = Єдинороги, істоти світлої магії, володіють надприродним інтелектом і силою. Невловимі та обдаровані телепатією, вони живуть у прихованих гаях Шепітлісся, відкриваючи себе лише тим, хто чистий серцем. Ельфи, через століття взаємодії, інколи здобували цю почесть, але єдинороги неохоче довіряють і ніколи не пробачають зради.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 独角兽&lt;br /&gt;
| description = 独角兽作为日光魔法的化身，拥有超自然的智慧与力量。它们有心灵感应且行踪飘忽，栖息于静谧的低语之森深处，仅对心灵纯洁者现身。精灵经历数世纪的接触后，有时能赢得它们的信任，但独角兽对背叛行为从不宽恕。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 獨角獸&lt;br /&gt;
| description = 獨角獸作為日光魔法的化身，擁有超自然的智慧與力量。牠們有心靈感應且行蹤飄忽，棲息於靜謐的低語之森深處，僅對心靈純潔者現身。精靈經歷數世紀的接觸後，有時能贏得牠們的信任，但獨角獸對背叛行為從不寬恕。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Blinding Strike&lt;br /&gt;
| description = Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage.  &amp;lt;br/&amp;gt;Duration: 3 round(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Golpe Cegante&lt;br /&gt;
| description = Lança &amp;quot;Cegueira&amp;quot; no alvo, impedindo todas as ações. O efeito termina quando a criatura cega sofre Dano.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Duração: 3 rodada(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Oslepující úder&lt;br /&gt;
| description = Sešle na cíl „Slepotu“, která mu zabrání provádět veškeré akce. Účinek skončí, když oslepená jednotka utrpí poškození.  &amp;lt;br/&amp;gt;Počet kol: 3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Frappe aveuglante&lt;br /&gt;
| description = Lance « Aveuglement » sur la cible, empêchant toute action. L’effet prend fin lorsque la créature aveuglée subit des dégâts. &amp;lt;br/&amp;gt;Durée : 3 tour(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Blendender Schlag&lt;br /&gt;
| description = Belegt das Ziel mit „Blenden“ und verhindert so, dass es Aktionen ausführen kann. Der Effekt endet, wenn die geblendete Kreatur Schaden erleidet.&amp;lt;br/&amp;gt;Dauer: 3 Runde(n).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Vakító döfés&lt;br /&gt;
| description = „Megvakítja” a célpontot, így az nem fog tudni cselekedni. A hatás elmúlik, ha a megvakított egység sérülést szenved.  &amp;lt;br/&amp;gt;Időtartam: 3 kör.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Colpo accecante&lt;br /&gt;
| description = Lancia &amp;quot;Accecamento&amp;quot; sul bersaglio, impedendogli di compiere qualsiasi azione. L&#039;effetto termina quando la creatura accecata subisce danno. &amp;lt;br/&amp;gt;Durata: 3 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 目潰し&lt;br /&gt;
| description = 対象を盲目状態にし、すべての行動を封じる。盲目状態になったクリーチャーがダメージを受けると効果は解除される。&amp;lt;br/&amp;gt;持続時間：3ラウンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 눈부신 일격&lt;br /&gt;
| description = 대상에게 &#039;실명&#039;을 시전하여 모든 행동을 막습니다. 이 효과는 실명된 생물이 피해를 받으면 종료됩니다. &amp;lt;br/&amp;gt;지속 시간: 3라운드&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Oślepiające Uderzenie&lt;br /&gt;
| description = Nakłada na cel ślepotę, uniemożliwiając mu wykonanie jakichkolwiek akcji. Efekt kończy się, gdy oślepione stworzenie otrzyma obrażenia.&amp;lt;br/&amp;gt;Czas trwania w rundach: 3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Ослепляющий удар&lt;br /&gt;
| description = Накладывает на цель «Ослепление» — она не может выполнять никакие действия. Эффект снимается при получении урона.&amp;lt;br/&amp;gt;Кол-во раундов: 3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Golpe cegador&lt;br /&gt;
| description = Aplica &amp;quot;Ceguera&amp;quot; al objetivo, lo que le impide realizar acciones. El efecto termina cuando la criatura cegada recibe daño. &amp;lt;br/&amp;gt;Duración: 3 ronda(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Kör Eden Vuruş&lt;br /&gt;
| description = Hedefe &amp;quot;Kör Etme&amp;quot; büyüsünü yapar ve tüm eylemleri engeller. Bu etki, kör edilmiş yaratık Hasar aldığında sona erer.&amp;lt;br/&amp;gt;Süre: 3 raunt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Сліпучий удар&lt;br /&gt;
| description = Засліплює ціль, заважаючи їй діяти. Ефект закінчується після того, як засліплена істота отримує шкоду. &amp;lt;br/&amp;gt;Тривалість: 3 раунд.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 致盲攻击&lt;br /&gt;
| description = 施加“致盲”效果，使目标无法运行任何行动。目标受到伤害时，效果解除。&amp;lt;br/&amp;gt;持续时间：3 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unicorn_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 致盲攻擊&lt;br /&gt;
| description = 施加「致盲」效果，使目標無法執行任何行動。目標受到傷害時，效果解除。&amp;lt;br/&amp;gt;持續時間：3 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unfrozen_cultist_upg_alt&amp;diff=19332</id>
		<title>Data:Unit/unfrozen cultist upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unfrozen_cultist_upg_alt&amp;diff=19332"/>
		<updated>2026-05-23T11:16:18Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unfrozen_cultist_upg_alt&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/unfrozen_cultist_upg_alt_l.json&lt;br /&gt;
| name_sid = unfrozen_cultist_upg_alt_name&lt;br /&gt;
| desc_sid = unfrozen_cultist_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = unfrozen_cultist_upg&lt;br /&gt;
| hp = 15&lt;br /&gt;
| offence = 8&lt;br /&gt;
| defence = 4&lt;br /&gt;
| damage_min = 3&lt;br /&gt;
| damage_max = 7&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = common_attack_1_name,unfrozen_cultist_ability_3_name,unfrozen_cultist_ability_4_name,base_passive_remote_attack_name&lt;br /&gt;
| gold_cost = 210&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 184&lt;br /&gt;
| exp_bonus = 22&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| default_trigger_counter = no&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Votary&lt;br /&gt;
| description = By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Devoto&lt;br /&gt;
| description = Ao abrir suas mentes ainda mais para a influência sobrenatural, os devotos servem como olhos para sua senhora… e para seja lá o que mais espreita na Fissura. Eu estremeço só de pensar o que acontece com o psicológico deles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Stoupenec&lt;br /&gt;
| description = Když svou mysl ještě víc otevřou tajemnému vlivu, slouží stoupenci coby oči své paní – a tomu, co číhá v Trhlině. Mrazí mě při pomyšlení, co se děje s jejich myslí.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Dévot&lt;br /&gt;
| description = En ouvrant davantage leur esprit à l’influence surnaturelle, les fidèles deviennent les yeux de leur maîtresse – et de tout ce qui se cache dans la Faille. Je frémis à l’idée de ce qu’il advient de leur psyché.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Geweihter&lt;br /&gt;
| description = Indem sie ihren Geist noch empfänglicher für die unheimliche Einflussnahme machen, fungieren Geweihte als Augen ihrer Herrin – und all dessen, was sonst noch in der Kluft lauert. Ich mag mir kaum vorstellen, was das aus ihrer Psyche macht.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Eretnek&lt;br /&gt;
| description = Azok, akik megtagadták a szekta tanításait, talán jobban is értik, miféle szenvedést okozhat a mélység elszabadulása. Valóban borzongató belegondolni, miféle beláthatatlan dolgokra lehetnek képesek a leggonoszabb mélységlakók.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Devoto&lt;br /&gt;
| description = Aprendo ulteriormente le loro menti all&#039;influenza soprannaturale, i devoti fungono da occhi della loro padrona e di qualunque cosa si nasconda all&#039;interno della Frattura. Rabbrividisco al pensiero dell&#039;impatto di tutto ciò sulla loro psiche.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 神のしもべ&lt;br /&gt;
| description = 異界の力にさらに精神をさらすことで、神のしもべは主の──さらには亀裂の中に潜む存在の眼となる。その精神がどうなるのかを想像するだけで身震いする。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 숭배자&lt;br /&gt;
| description = 섬뜩한 영향력에 마음을 더 활짝 연 숭배자는 여주인과 균열 안에 도사리는 어떤 존재의 눈 역할을 한다. 숭배자의 정신이 어떻게 변할지 상상해 보면 소름이 돋는다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Akolita&lt;br /&gt;
| description = Otwierając swe umysły na dalszy wpływ złowrogich sił, akolici służą jako dodatkowe pary oczu swojej pani — oraz wszystkiemu, co czai się w Szczelinie. Nie chcę sobie nawet wyobrażać, jaki jest stan ich dusz.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Служитель&lt;br /&gt;
| description = Впуская в свой разум всё больше сверхъестественного, служители становятся глазами своей предводительницы — и всего, что таится в Разломе. Боюсь даже представить, что происходит с их сознанием.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Devoto&lt;br /&gt;
| description = Al abrir aún más sus mentes a la influencia sobrenatural, los devotos actúan como los ojos de su señora… y de todo lo que acecha en la Grieta. Me estremezco al imaginar qué será de su psique.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Adanmış&lt;br /&gt;
| description = Adanmışlar, zihinlerini uhrevi etkiye daha da açarak hanımlarının ve Yarık&#039;ta ne gizleniyorsa onun gözleri olarak hizmet ederler. Akıl sağlıklarının ne hâle geldiğini hayal ederken bile titriyorum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Жрець&lt;br /&gt;
| description = Відкриваючи свій розум огидному впливу, жреці стають очима своєї господині – та того, що причаїлося в Розломі. Мені аж мороз по шкірі продирає від думки, що відбувається з їхньою свідомістю.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 虔信者&lt;br /&gt;
| description = 虔信者借由进一步敞开心智，接受异界力量的影响，成为其女主人的耳目，并听命于潜伏在裂痕中的存在。我不敢想像这会对他们的精神造成怎样的影响。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 虔信者&lt;br /&gt;
| description = 虔信者藉由進一步敞開心智，接受異界力量的影響，成為其女主人的耳目，並聽命於潛伏在裂痕中的存在。我不敢想像這會對他們的精神造成怎樣的影響。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unfrozen_cultist_upg&amp;diff=19331</id>
		<title>Data:Unit/unfrozen cultist upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unfrozen_cultist_upg&amp;diff=19331"/>
		<updated>2026-05-23T11:16:17Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unfrozen_cultist_upg&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/unfrozen_cultist_upg_l.json&lt;br /&gt;
| name_sid = unfrozen_cultist_upg_name&lt;br /&gt;
| desc_sid = unfrozen_cultist_upg_narrativeDescription&lt;br /&gt;
| base_sid = unfrozen_cultist&lt;br /&gt;
| upgrade_sid = unfrozen_cultist_upg_alt&lt;br /&gt;
| hp = 15&lt;br /&gt;
| offence = 6&lt;br /&gt;
| defence = 7&lt;br /&gt;
| damage_min = 4&lt;br /&gt;
| damage_max = 5&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = common_attack_1_name,unfrozen_cultist_ability_1_name,unfrozen_cultist_ability_2_name,base_passive_remote_attack_name&lt;br /&gt;
| gold_cost = 210&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 184&lt;br /&gt;
| exp_bonus = 22&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unfrozen_cultist_upg&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| default_trigger_counter = no&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Binder&lt;br /&gt;
| description = By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Vinculador&lt;br /&gt;
| description = Ao infundir os vínculos dos Textos Vori com o poder profano da Fissura, Vinculadores rasgam fendas temporais na realidade, atacando seus inimigos com tentáculos planares.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vazač&lt;br /&gt;
| description = Díky prodchnutí vazeb vorských textů bezbožnou mocí Trhliny dokážou vazači otevřít dočasné skuliny v realitě a zasáhnout protivníky pomocí úponů odjinud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Lieur&lt;br /&gt;
| description = En imprégnant la reliure des Textes Vori du pouvoir profane de la Faille, les lieurs déchirent des brèches temporelles dans la réalité, s’attaquant à leurs ennemis avec des vrilles planaires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Binder&lt;br /&gt;
| description = Binder erfüllen die Einbände von Vori-Texten mit der gottlosen Macht der Kluft und reißen so vorübergehende Löcher in die Realität. Durch diese schlagen sie mit flachen Ranken auf ihre Gegner ein.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Fanatikus&lt;br /&gt;
| description = A vóri tekercsek szent szövegei alapján a hasadékból kiáramló energiákat felhasználva ideiglenes szakadások nyithatók a valóság szövedékében, hogy az onnan kitüremkedő hínárok a mélybe rántsák áldozataikat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Archivista&lt;br /&gt;
| description = Infondendo nei legami dei Testi dei vori il potere profano della Frattura, gli archivisti aprono squarci temporali nella realtà, scagliandosi contro i propri nemici con viticci planari.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 封術士&lt;br /&gt;
| description = 亀裂の不浄な力をヴォリの文書の封印に注ぎ込むことにより、封術士は現実に時間の裂け目をこじ開け、異界の触手を敵に向けて放つ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 맹신자&lt;br /&gt;
| description = 맹신자는 보리 문서의 구속력과 균열의 신성 모독적인 힘을 불어넣어, 현실에서 시간의 틈을 열고 평면 덩굴손으로 그것을 적에게 채찍질한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Piewca&lt;br /&gt;
| description = Nasycając vorijskie zaklęcia wiążące bluźnierczą mocą Szczeliny, piewcy wydzierają tymczasowe otwory w rzeczywistości, przez które atakują wrogów swoimi międzywymiarowymi pnączami.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Зачарователь&lt;br /&gt;
| description = Соединяя заклинания вори с нечестивой силой Разлома, зачарователи открывают временные трещины в реальности, выпуская на зазевавшихся противников щупальца из иного измерения.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Vinculador&lt;br /&gt;
| description = Al imbuir las vinculaciones de los textos de Vori con el poder profano de la Grieta, los vinculadores abren brechas temporales en la realidad y atacan a sus enemigos con zarcillos planares.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Bağlayıcı&lt;br /&gt;
| description = Vori Metinleri&#039;nin ciltlerini Yarık&#039;ın kâfirane gücüyle harmanlayan Bağlayıcılar, gerçeklikte zamansal yarıklar açar ve düşmanlarına düzlemsel dokunaçlarla saldırırlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Зв&#039;язувач&lt;br /&gt;
| description = Спотворюючи нечистою силою Розлому зв&#039;язки текстів Ворі, зв&#039;язувачі розривають часові щілини в реальності й атакують ворогів плантарними щупальцями.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 缚法者&lt;br /&gt;
| description = 缚法者将沃里典籍的封印与裂痕的亵渎之力融合，在现实中撕开一条时间裂缝，并用时空触须攻击敌人。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 縛法者&lt;br /&gt;
| description = 縛法者將沃里典籍的封印與裂痕的褻瀆之力融合，在現實中撕開一條時間裂縫，並用時空觸鬚攻擊敵人。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unfrozen_cultist&amp;diff=19330</id>
		<title>Data:Unit/unfrozen cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/unfrozen_cultist&amp;diff=19330"/>
		<updated>2026-05-23T11:16:16Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = unfrozen_cultist&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/unfrozen_cultist_l.json&lt;br /&gt;
| name_sid = unfrozen_cultist_name&lt;br /&gt;
| desc_sid = unfrozen_cultist_narrativeDescription&lt;br /&gt;
| upgrade_sid = unfrozen_cultist_upg&lt;br /&gt;
| hp = 15&lt;br /&gt;
| offence = 5&lt;br /&gt;
| defence = 4&lt;br /&gt;
| damage_min = 3&lt;br /&gt;
| damage_max = 5&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 4&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = common_attack_1_name,unfrozen_cultist_ability_1_name,base_passive_remote_attack_name&lt;br /&gt;
| gold_cost = 160&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 138&lt;br /&gt;
| exp_bonus = 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = unfrozen_cultist&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| default_trigger_counter = no&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Cultist&lt;br /&gt;
| description = Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Cultista&lt;br /&gt;
| description = Embora a expedição de Lyssara ao Mar dos Arrependimentos (como passou a ser chamado) tivesse um propósito maior, temo que, para muitos alvarianos, ela tenha se tornado uma armadilha de tentação e poder. Hoje em dia, muitos deles não passam de cultistas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kultista&lt;br /&gt;
| description = Přestože Lyssařina výprava do Moře smutku (jak se mu nyní říká) měla větší účel, obávám se, že pro mnohé Alvařany se stalo lákadlem plným pokušení a síly. Z řady z nich je dnes sotva něco víc než kultisté.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Adepte&lt;br /&gt;
| description = Bien que l’expédition de Lyssara vers la Mer des Regrets – comme on l’appelle désormais – ait eu un but plus noble, je crains que pour de nombreux Alvariens, elle ne soit devenue un attrait de tentation et de pouvoir. Nombre d’entre eux ne sont plus aujourd’hui que des fanatiques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kultist&lt;br /&gt;
| description = Obwohl Lyssaras Expedition zum Meer der Reue – wie es heute genannt wird – einem höheren Zweck diente, fürchte ich, dass viele Alvarianer dadurch in Versuchung geführt wurden, nach Macht zu streben. Viele von ihnen sind heute kaum mehr als Kultisten.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Okkultista&lt;br /&gt;
| description = Bár Lüsszára – azóta már – bűnbánat-tengeri expedíciójának magasabb rendű céljai voltak, sajnos sok alvárit mégis inkább a vagyon és a hatalom csábítása vonzott. De a saját szektájuk megalapításán kívül nem vitték sokkal többre.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Cultista&lt;br /&gt;
| description = Sebbene la spedizione di Lyssara nel Mare dei rimpianti (come viene chiamato ora) avesse uno scopo più nobile, temo che per molti alvariani sia diventata un richiamo verso la tentazione e il desiderio di potere. Molti di loro oggi non sono altro che dei cultisti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = カルト信者&lt;br /&gt;
| description = リサラの「後悔の海」と呼ばれる大海原への遠征は、もとより崇高な目的を掲げていた。しかし、多くのアルヴァーの民にとっては、誘惑と力への誘いになってしまったのではないか。今やその多くは、狂信者同然である。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 사교도&lt;br /&gt;
| description = 리사라는 오늘날 후회의 바다라 불리는 곳으로 탐험을 떠날 때 더 높은 차원의 목적이 있었지만, 안타깝게도 많은 알바인들에게 그곳은 유혹과 힘의 미끼가 되었다. 오늘날 그중 많은 이들은 한낱 사교도에 불과하다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Kultysta&lt;br /&gt;
| description = Choć wyprawa Lyssary do Morza Żalów — jak jest teraz nazywane — miała wyższy cel, obawiam się, że dla wielu Alvaryjczyków stała się nęcącą pokusą władzy. Wielu z nich obecnie jest zaledwie kultystami.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Культист&lt;br /&gt;
| description = Хотя экспедиция Лиссары к месту, которое теперь зовётся морем Скорби, преследовала высокую цель, боюсь, что многих альварцев погубило искушение: они присоединились к ней в надежде обрести могущество. Теперь они — всего лишь культисты.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Cultor&lt;br /&gt;
| description = Aunque la expedición de Lyssara al Mar de los Pesares, su nombre actual, tenía un propósito superior, me temo que para muchos alvarianos se ha convertido en un aliciente de poder y tentación. Muchos de ellos hoy en día son poco más que cultores.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Tarikatçı&lt;br /&gt;
| description = Lyssara&#039;nın şimdiki adıyla Pişmanlıklar Denizi&#039;ne yaptığı seyahatin daha ulvi bir amacı olsa da korkarım ki nice Alvarlı için bu, bir günaha ve güce çağrıya dönüştü. Günümüzde birçoğu artık birer tarikatçıdan farksız.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Культист&lt;br /&gt;
| description = Попри те, що експедиція Лиссари до Моря Жалів – як тепер це називають – мала благородну мету, я боюся, що для багатьох альварців вона перетворилася на спокусу влади. Більшість із них сьогодні стала культистами.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 邪教徒&lt;br /&gt;
| description = 虽然，莉萨拉是为了更高尚的目标才远征如今被称为“悔恨之海”的地方，但我担心对许多阿尔瓦人而言，这场远征成了诱惑与权力的陷阱。如今许多人已沦为狂热的邪教徒。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = unfrozen_cultist&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 邪教徒&lt;br /&gt;
| description = 雖然，莉薩拉是為了更高尚的目標才遠征如今被稱為「悔恨之海」的地方，但我擔心對許多阿爾瓦人而言，這場遠征成了誘惑與權力的陷阱。如今許多人已淪為狂熱的邪教徒。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/undead_peasant&amp;diff=19329</id>
		<title>Data:Unit/undead peasant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/undead_peasant&amp;diff=19329"/>
		<updated>2026-05-23T11:16:14Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = undead_peasant&lt;br /&gt;
| faction = neutral&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/neutral/undead_peasant_l.json&lt;br /&gt;
| name_sid = undead_peasant_name&lt;br /&gt;
| desc_sid = undead_peasant_narrativeDescription&lt;br /&gt;
| hp = 20&lt;br /&gt;
| offence = 9&lt;br /&gt;
| defence = 6&lt;br /&gt;
| damage_min = 4&lt;br /&gt;
| damage_max = 7&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 200&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,neutral&lt;br /&gt;
| squad_value = 1&lt;br /&gt;
| exp_bonus = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = undead_peasant_passive_1&lt;br /&gt;
| unit_id = undead_peasant&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = peasant_passive_3_name&lt;br /&gt;
| desc_sid = peasant_passive_3_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = undead_peasant&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Ghoul&lt;br /&gt;
| description = I’ve heard it’s actually the grief from the loss of his lovely piglet that made him like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Carniçal&lt;br /&gt;
| description = Ouvi dizer que a tristeza pela perda de seu adorável leitão o deixou assim.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Ghúl&lt;br /&gt;
| description = Slyšel jsem, že tohle se z něj stalo proto, že truchlil kvůli ztrátě svého rozkošného prasátka.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Goule&lt;br /&gt;
| description = J’ai entendu dire que c’est en fait le chagrin causé par la perte de son adorable porcelet qui l’a transformé ainsi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Ghul&lt;br /&gt;
| description = Ich habe gehört, dass es eigentlich die Trauer über den Verlust seines süßen Ferkels war, die ihn so hat werden lassen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Gúl&lt;br /&gt;
| description = Állítólag a szeretett malacának elvesztése tette őt ilyenné, mert beleszakadt a szíve.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Ghoul&lt;br /&gt;
| description = Ho sentito dire che in realtà è stato il dolore per la perdita del suo adorabile maialino a renderlo così.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = グール&lt;br /&gt;
| description = 実は、愛らしい子豚を亡くした悲しみから、このような姿になってしまったらしい。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 구울&lt;br /&gt;
| description = 그는 사랑하는 새끼 돼지를 잃은 슬픔에 이렇게 되었다고 한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ghul&lt;br /&gt;
| description = Słyszałem, że to żal za jego ukochanym prosiątkiem uczynił go takim, jaki jest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Гуль&lt;br /&gt;
| description = Я слышал, он так горевал по своему любимому поросёнку, что превратился в это.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Necrófago&lt;br /&gt;
| description = He oído que en realidad es el dolor por la pérdida de su querido cerdito lo que lo hizo así.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Gûl&lt;br /&gt;
| description = Duyduğuma göre onu bu hâle getiren aslında sevgili domuzcuğunun kaybından duyduğu derin kedermiş.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Гуль&lt;br /&gt;
| description = Я чув, що насправді його таким зробила скорбота за втраченим любим поросям.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 食尸鬼&lt;br /&gt;
| description = 听说他会变成这样，其实是因为失去心爱的小猪，太过伤心了。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 食屍鬼&lt;br /&gt;
| description = 聽說他會變成這樣，其實是因為失去心愛的小豬，太過傷心了。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Enraged&lt;br /&gt;
| description = This creature enhances itself at the beginning of each round, increasing his attributes and gaining 2 minimum and maximum Damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Enfurecimento&lt;br /&gt;
| description = Esta criatura melhora a si mesma no início de cada rodada, aumentando seus atributos e ganhando 2 de Dano mínimo e máximo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Rozzuření&lt;br /&gt;
| description = Tato jednotka se na začátku každého kola posílí, díky čemuž si zvýší atributy a získá 2 k minimálnímu a maximálnímu poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Furibond&lt;br /&gt;
| description = La créature s’octroie une amélioration au début de chaque tour, augmentant ses attributs et gagnant 2 point(s) de dégâts minimum et maximum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wutanfall&lt;br /&gt;
| description = Diese Kreatur verbessert sich zu Beginn jeder Runde, erhöht ihre Attribute und erzielt +2 minimalen und maximalen Schaden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Feldühödés&lt;br /&gt;
| description = Minden kör kezdetén egyre dühösebbé válik, ami megnöveli a jellemzőit, illetve 2 ponttal növekszik a minimális és a maximális sebzése.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Incollerito&lt;br /&gt;
| description = Questa creatura si potenzia all&#039;inizio di ogni round, aumentando i propri attributi e ottenendo 2 di danno minimo e massimo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 憤怒&lt;br /&gt;
| description = このクリーチャーは各ラウンドの開始時に自身の能力値を強化し、最小および最大ダメージが2増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 격노&lt;br /&gt;
| description = 각 라운드 시작 시 자신을 강화하여 능력치를 증가시키고 최소 및 최대 피해가 2 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rozjuszenie&lt;br /&gt;
| description = Na początku każdej rundy wzmacnia siebie samego, zwiększając swoje atrybuty oraz zdobywając 2 pkt. do minimalnych i maksymalnych obrażeń.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Разъярённый&lt;br /&gt;
| description = В начале каждого раунда повышает собственные характеристики и получает +2 к минимальному и максимальному урону.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Enfurecido&lt;br /&gt;
| description = Esta criatura se mejora al comienzo de cada ronda, aumentando sus atributos y obteniendo 2 de daño mínimo y máximo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Hiddetli&lt;br /&gt;
| description = Bu yaratık, her raundun başında kendini güçlendirerek niteliklerini artırır ve 2 minimum ve maksimum Hasar kazanır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Бунт&lt;br /&gt;
| description = Ця істота збільшує свої характеристики на початку кожного раунду й отримує 2 мін. і макс. шкоди.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 暴怒&lt;br /&gt;
| description = 每回合开始时，进行自我强化，提升所有属性，最小与最大伤害提升 2。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = undead_peasant_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 暴怒&lt;br /&gt;
| description = 每回合開始時，進行自我強化，提升所有屬性，最小與最大傷害提升 2。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/twinkle_upg_alt&amp;diff=19328</id>
		<title>Data:Unit/twinkle upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/twinkle_upg_alt&amp;diff=19328"/>
		<updated>2026-05-23T11:16:12Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = twinkle_upg_alt&lt;br /&gt;
| faction = nature&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/nature/twinkle_upg_alt_l.json&lt;br /&gt;
| name_sid = twinkle_upg_alt_name&lt;br /&gt;
| desc_sid = twinkle_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = twinkle_upg&lt;br /&gt;
| hp = 18&lt;br /&gt;
| offence = 5&lt;br /&gt;
| defence = 5&lt;br /&gt;
| damage_min = 3&lt;br /&gt;
| damage_max = 6&lt;br /&gt;
| initiative = 9&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 1&lt;br /&gt;
| morale = 2&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name&lt;br /&gt;
| gold_cost = 200&lt;br /&gt;
| native_biome = Autumn&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,nature&lt;br /&gt;
| squad_value = 178&lt;br /&gt;
| exp_bonus = 23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = twinkle_upg_alt_1&lt;br /&gt;
| unit_id = twinkle_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = twinkle_ability_1_name&lt;br /&gt;
| desc_sid = twinkle_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| untargeted_cast = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = twinkle_upg_alt_2&lt;br /&gt;
| unit_id = twinkle_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = twinkle_ability_3_name&lt;br /&gt;
| desc_sid = twinkle_ability_3_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 1&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 1&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| untargeted_cast = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| unit_id = twinkle_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = twinkle_passive_1_name&lt;br /&gt;
| desc_sid = twinkle_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = twinkle_upg_alt&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Dusk Hoplet&lt;br /&gt;
| description = Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lupulete Crepuscular&lt;br /&gt;
| description = Quando a natureza e a magia se misturam, os resultados são sempre imprevisíveis. Mais próximos a suas origens como vagalumes, os Lupuletes Crepusculares liberam pulsos de energia mágica quando o Sol se põe e a noite começa a aparecer. O espetáculo é nada se não deslumbrante.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Soumračná chmeluška&lt;br /&gt;
| description = Kdykoliv se protne příroda s magií, výsledky jsou nepředvídatelné. Soumračné chmelušky mají blíž ke svým předkům z řad světlušek a vydávají výboje magické energie při západu slunce, kdy se začíná plížit noc. Ta podívaná dokáže vyrazit dech.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Houbliole du crépuscule&lt;br /&gt;
| description = Lorsque nature et magie s’entremêlent, les résultats sont toujours imprévisibles. Plus proches de leurs origines de lucioles, les houblioles du crépuscule libèrent des explosions d’énergie magique lorsque le soleil se couche et que la nuit commence à tomber. Le spectacle est tout simplement époustouflant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Hüpfling des Abendrots&lt;br /&gt;
| description = Wenn Natur und Magie aufeinandertreffen, ist das Resultat stets unvorhersehbar. Die Hüpflinge des Abendrots sind den Glühwürmchen ähnlicher und setzen magische Energiestöße frei, wenn die Sonne untergeht und die Nacht hereinbricht. Dieses Schauspiel ist schlichtweg atemberaubend.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Alkonyló komlótündér&lt;br /&gt;
| description = A természet és a mágia összefonódásának eredményei teljességgel megjósolhatatlanok. Az alkonyló komlótündérek annyiban inkább a szentjánosbogarakra hasonlítanak, hogy naplementekor, miután beköszönt az éj, sejtelmes hangulatú fénnyel ragyogják be az erdő sötétjét. És az valami meseszép.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Luppolotto del crepuscolo&lt;br /&gt;
| description = Quando la natura e la magia si intrecciano, i risultati sono sempre imprevedibili. Più vicini alle loro origini di lucciole, i luppolotti del crepuscolo rilasciano esplosioni di energia magica mentre il sole tramonta e la notte inizia a calare. Lo spettacolo è a dir poco mozzafiato.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ダスクホップレット&lt;br /&gt;
| description = 自然と魔法が交わるとき、その結果はいつだって予測不能である。蛍としての起源を色濃く残すダスクホップレットは、太陽が沈み夜が訪れるころ、魔力の閃光を放つ。その光景はまさに息を吞むほどに美しい。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 황혼 홉릿&lt;br /&gt;
| description = 자연과 마법이 얽힐 때면 언제나 예측 불가능한 결과가 초래된다. 기원인 반딧불이 쪽에 가까운 황혼 홉릿은 해가 지고 밤이 깊어지기 시작하면 폭발성 마법 에너지를 방출한다. 이 장관을 보면 숨이 턱 막혀도 이상할 것이 없다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Chmielarek Zmierzchu&lt;br /&gt;
| description = Kiedy natura splata się z magią, rezultatów nie da się przewidzieć. Podobnie jak ich przodkowie, świetliki, chmielarki Zmierzchu emitują wiązki magicznej energii, gdy tylko zachodzi słońce i zaczyna zapadać noc. Ten widok zapiera dech w piersiach.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Закатный хмелёк&lt;br /&gt;
| description = Когда магия соединятся с природой, последствия бывают непредсказуемыми. Закатные хмельки — ближайшие родственники светлячков — испускают поток магической энергии в предзакатных сумерках. Невероятное зрелище.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lupuciérnaga del ocaso&lt;br /&gt;
| description = Cada vez que la naturaleza y la magia se mezclan, los resultados son siempre impredecibles. Más cercanos a su parte de luciérnaga, las lupuciérnagas del ocaso liberan ráfagas de energía mágica cuando el sol se pone y comienza a caer la noche. El espectáculo es, cuando menos, impresionante.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Tan Zıpırı&lt;br /&gt;
| description = Ne zaman ki doğayla sihir iç içe geçer, sonuçları daima kestirilemez olur. Ateş böceği kökenlerine daha çok çeken tan zıpırları, Güneş batıp gece çöktüğünde sihirli enerji patlamalarıyla etrafı aydınlatır. Görenleri nefes kesici bir manzarayla baş başa bırakır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вечірній хміляк&lt;br /&gt;
| description = Коли природа й магія переплітаються, результат завжди буде непередбачуваним. Хміляки, які ближчі до своїх предків–світляків, вивільняють сплески магічної енергії в сутінках, коли починає наповзати ніч. Це видовище просто–таки захоплює дух.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 黄昏蛇麻虫&lt;br /&gt;
| description = 大自然与魔法交织的结果总是难以预测。黄昏蛇麻虫很接近它的萤火虫祖先，在夕阳落下、夜幕逐渐降临时，会释放出一股魔法能量。这场景绝对令人惊叹。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 黃昏蛇麻蟲&lt;br /&gt;
| description = 大自然與魔法交織的結果總是難以預測。黃昏蛇麻蟲很接近牠的螢火蟲祖先，在夕陽落下、夜幕逐漸降臨時，會釋放出一股魔法能量。這場景絕對令人驚嘆。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Leeching Hop&lt;br /&gt;
| description = Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lúpulo Larápio&lt;br /&gt;
| description = Rouba [ 2 + 1 por 6 unidades no grupo ] de mana do herói inimigo. O mana é transferido ao herói desta criatura (se presente).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Savý chmel&lt;br /&gt;
| description = Sebere [2 + 1 za každou 6. jednotku ve skupině] many nepřátelskému hrdinovi. Mana se převede na hrdinu této jednotky (pokud je přítomen).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Houblon sangsue&lt;br /&gt;
| description = Prend [ 2 + 1 toutes les 6 unités du peloton ] de mana au héros ennemi. Le mana est transféré au héros de cette créature (si présent).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Saughüpfer&lt;br /&gt;
| description = Nimmt [ 2 + 1 pro 6 Einheiten im Trupp] Mana vom gegnerischen Helden. Das Mana wird auf den Helden dieser Kreatur übertragen, falls vorhanden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Komlókivonat&lt;br /&gt;
| description = Elszív [ 2 + 1 minden 6. lény után az egységben ] manát az ellenséges hőstől. Az elszívott manát visszatölti a saját hősének (ha van).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Luppolo prosciugante&lt;br /&gt;
| description = Assorbe [ 2 + 1 per ogni 6 unità nel gruppo ] mana dall&#039;eroe nemico. Il mana viene trasferito all&#039;eroe di questa creatura (se presente).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 吸収の跳躍&lt;br /&gt;
| description = 敵ヒーローから[ 2 + スタック内のユニット6体ごとに1 ]マナを奪う。奪ったマナは、このクリーチャーを指揮するヒーローに付与される（指揮するヒーローがいる場合）。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 흡혈 홉&lt;br /&gt;
| description = 적 영웅에게서 마나를 [ 부대 내 유닛 6명당 2 + 1 ] 빼앗습니다. 이 생물을 지휘하는 영웅이 있다면, 빼앗은 마나를 그 영웅에게 전달합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Otumaniający Chmiel&lt;br /&gt;
| description = Zabiera [ 2 + 1 za 6 jedn. w oddziale ] many wrogiemu bohaterowi, przekazując ją bohaterowi stworzenia (jeśli jest on obecny).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Аромат хмеля&lt;br /&gt;
| description = Забирает [ 2 + 1 за 6 существ в отряде ] маны у героя-противника и передаёт её своему герою (если есть).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lúpulo drenante&lt;br /&gt;
| description = Absorbe [ 2 + 1 por cada 6 unidades en la formación ] de maná del héroe enemigo. El maná se transfiere al héroe de esta criatura (si está presente).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sülük Zıpzıp&lt;br /&gt;
| description = Düşman kahramanından [ 2 + kümedeki 6 birim başına 1 ] mana çalar. Çalınan mana (varsa) bu yaratığın kahramanına aktarılır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Смоктання&lt;br /&gt;
| description = Забирає [ 2 + 1 за 6 бійців у загоні ] мани у ворожого героя. Мана передається герою цієї істоти (якщо наявний).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血蛇麻&lt;br /&gt;
| description = 从敌方英雄身上吸收 [ 部队中的单位数量 / 6 × 1 + 2 ] 魔力。如果该生物有英雄，则魔力会转移至该生物的英雄身上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血蛇麻&lt;br /&gt;
| description = 從敵方英雄身上吸收 [ 部隊中的單位數量 / 6 × 1 + 2 ] 魔力。如果該生物有英雄，則魔力會轉移至該生物的英雄身上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Bloom&lt;br /&gt;
| description = Increases the hero’s Spell Power by 3 until the end of round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Florescer&lt;br /&gt;
| description = Aumenta o Poder de Feitiço do herói em 3 até o fim da rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Rozkvět&lt;br /&gt;
| description = Zvýší hrdinovi do konce kola sílu kouzel o 3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Éclosion&lt;br /&gt;
| description = Augmente la puissance de sorts du héros de 3 jusqu’à la fin du tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Blüte&lt;br /&gt;
| description = Erhöht die Zauberkraft des Helden für die restliche Dauer der Runde um 3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Kivirágzás&lt;br /&gt;
| description = 3 ponttal megnöveli a hős varázserejét a kör végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Fioritura&lt;br /&gt;
| description = Aumenta il Potere magico dell&#039;eroe di 3 fino al termine del round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 開花&lt;br /&gt;
| description = このヒーローの呪文力が戦闘終了まで3増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 꽃 피우기&lt;br /&gt;
| description = 라운드 종료까지 이 생물을 지휘하는 영웅의 주문력이 3 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rozkwit&lt;br /&gt;
| description = Zwiększa moc zaklęć bohatera o 3 do końca rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Цветение&lt;br /&gt;
| description = Повышает силу магии своего героя на 3 до конца раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Floración&lt;br /&gt;
| description = Aumenta el poder de hechizo del héroe en 3 hasta el final de la ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Armağan&lt;br /&gt;
| description = Kahramanının Büyü Gücü&#039;nü 3 artırır. Bu etki, raunt sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Розквіт&lt;br /&gt;
| description = Збільшує Силу чарів героя на 3 до кінця раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 盛开&lt;br /&gt;
| description = 生物的英雄法术强度提升 3，持续至本回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 盛開&lt;br /&gt;
| description = 生物的英雄法術強度提升 3，持續至本回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Magic Core&lt;br /&gt;
| description = Upon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Núcleo Mágico&lt;br /&gt;
| description = Ao morrer, esta criatura aumenta o Poder de Feitiço do herói em 1 até o fim da batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Magické jádro&lt;br /&gt;
| description = Po smrti tato jednotka zvýší hrdinovi sílu kouzel o 1 do konce bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Noyau magique&lt;br /&gt;
| description = À sa mort, cette créature augmente la puissance de sorts de son héros de 1 jusqu’à la fin du combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Magiekern&lt;br /&gt;
| description = Nach dem Tod erhöht diese Kreatur die Zauberkraft des Helden für die restliche Dauer des Kampfes um 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mágikus benső&lt;br /&gt;
| description = A halálát követően 1 ponttal megnöveli a hős varázserejét a csata végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Nucleo magico&lt;br /&gt;
| description = Alla morte, questa creatura aumenta il Potere magico dell&#039;eroe di 1 fino al termine della battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 魔法の核&lt;br /&gt;
| description = このクリーチャーが死亡すると、このクリーチャーを指揮するヒーローの呪文力が戦闘終了まで1増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 마법의 핵&lt;br /&gt;
| description = 이 생물이 사망하면 전투 종료까지 영웅의 주문력을 1 증가시킵니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Magiczny Rdzeń&lt;br /&gt;
| description = Umierając, stworzenie to zwiększa moc zaklęć swojego bohatera o 1 aż do końca walki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Магическое ядро&lt;br /&gt;
| description = При смерти это существо до конца боя повышает силу магии своего героя на 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Núcleo mágico&lt;br /&gt;
| description = Al morir, esta criatura aumenta el poder de hechizo de su héroe en 1 hasta el final de la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sihirli Çekirdek&lt;br /&gt;
| description = Bu yaratık öldüğünde kahramanın Büyü Gücü 1 artar. Bu etki, savaş sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Магічна суть&lt;br /&gt;
| description = Під час смерті ця істота збільшує Силу чарів героя на 1 до кінця раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 魔法内核&lt;br /&gt;
| description = 一旦死亡，此生物就会提升英雄的法术强度 1，持续至战斗结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 魔法核心&lt;br /&gt;
| description = 一旦死亡，此生物就會提升英雄的法術強度 1，持續至戰鬥結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/twinkle_upg&amp;diff=19327</id>
		<title>Data:Unit/twinkle upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/twinkle_upg&amp;diff=19327"/>
		<updated>2026-05-23T11:16:10Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = twinkle_upg&lt;br /&gt;
| faction = nature&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/nature/twinkle_upg_l.json&lt;br /&gt;
| name_sid = twinkle_upg_name&lt;br /&gt;
| desc_sid = twinkle_upg_narrativeDescription&lt;br /&gt;
| base_sid = twinkle&lt;br /&gt;
| upgrade_sid = twinkle_upg_alt&lt;br /&gt;
| hp = 18&lt;br /&gt;
| offence = 8&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 3&lt;br /&gt;
| damage_max = 6&lt;br /&gt;
| initiative = 6&lt;br /&gt;
| speed = 6&lt;br /&gt;
| luck = 2&lt;br /&gt;
| morale = 1&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_no_counter_name,base_passive_flyer_name,base_passive_noncounter_name&lt;br /&gt;
| gold_cost = 200&lt;br /&gt;
| native_biome = Autumn&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,nature&lt;br /&gt;
| squad_value = 178&lt;br /&gt;
| exp_bonus = 23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = twinkle_upg_1&lt;br /&gt;
| unit_id = twinkle_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = twinkle_ability_2_name&lt;br /&gt;
| desc_sid = twinkle_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 0&lt;br /&gt;
| cd = 0&lt;br /&gt;
| energy_level = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| untargeted_cast = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = twinkle_upg&lt;br /&gt;
| default_attack_type = melee_attack_no_counter&lt;br /&gt;
| default_trigger_counter = no&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Dawn Hoplet&lt;br /&gt;
| description = Some scholars with a keen interest in botany claim that hops are known for releasing a strong, mind-clearing aroma at dawn. It stands to reason that these little creatures would mimic such behavior, blending both nature’s gift and their mystical influence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lupulete Antelucano&lt;br /&gt;
| description = Alguns acadêmicos dedicados à botânica afirmam que o lúpulo é famoso por liberar um aroma forte que aclara a mente ao alvorecer. É evidente que essas criaturas imitam esse comportamento, misturando a dádiva da natureza com sua influência mística.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Úsvitná chmeluška&lt;br /&gt;
| description = Někteří učenci, které se velmi zajímají o rostlinopis, tvrdí, že chmel za úsvitu vydává silnou vůni, jež očišťuje mysl. Je proto logické, že tito tvorečkové toto chování napodobují a kombinují dary přírody i svůj mystický vliv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Houbliole de l’aube&lt;br /&gt;
| description = Certains érudits passionnés de botanique affirment que le houblon est réputé pour libérer un arôme puissant et apaisant à l’aube. Il est logique que ces petites créatures imitent un tel comportement, alliant à la fois don de la nature et influence mystique.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Hüpfling des Morgenrots&lt;br /&gt;
| description = Gelehrten mit einem ausgeprägten Interesse an Botanik zufolge sind Hüpfer dafür bekannt, im Morgengrauen einen starken Duft zu verströmen, der den Kopf klarwerden lässt. Es liegt nahe, dass diese kleinen Lebewesen dieses Verhalten nachahmen und so die Gabe der Natur mit ihrem mystischen Einfluss vereinen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Pitymalló komlótündér&lt;br /&gt;
| description = Némely botanikai tudósok szerint a komló hajnaltájt nyugtató hatású, szellemi frissességet fokozó aromákat bocsát ki magából. Ezt az is bizonyítja, hogy ezeknél a kis tündérkéknél is megfigyelhető ez a fajta viselkedés, ami ötvözi a természet ajándékát a misztikummal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Luppolotto dell&#039;alba&lt;br /&gt;
| description = Alcuni studiosi con un forte interesse per la botanica sostengono che il luppolo sia noto per rilasciare un aroma forte e purificante, all&#039;alba. È logico che queste piccole creature, crasi perfetta di dono naturale e influenza mistica, imitino tale comportamento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ドーンホップレット&lt;br /&gt;
| description = 植物学に強い関心を持つ一部の学者によれば、ホップは夜明けに強い香りを放ち、その香りには心を浄化する作用があるという。この小さな生物がその習性をまねて、自然の恵みと魔法の力を組み合わせるのも、ある意味当然のことなのかもしれない。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 새벽 홉릿&lt;br /&gt;
| description = 식물학에 깊은 관심을 가진 몇몇 학자는 홉이 정신을 깨끗하게 하는 강력한 향기를 새벽에 방출한다고 주장한다. 이 작은 생물이 자연의 선물과 자신들의 신비한 영향력을 섞어 그러한 습성을 모방하는 모습을 보면 이는 합리적인 추론이다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Chmielarek Brzasku&lt;br /&gt;
| description = Niektórzy uczeni studiujący przyrodę twierdzą, że chmiel znany jest z tego, iż wraz z pierwszym brzaskiem wydziela silny, oczyszczający umysł zapach. Nie dziwi zatem, że te małe stworzonka imitują jego zachowanie, łącząc naturalny dar z mistycznymi zdolnościami.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Рассветный хмелёк&lt;br /&gt;
| description = Согласно некоторым учёным-ботаникам, на рассвете хмель испускает сильный, очищающий разум аромат. Конечно, эти маленькие существа лишь имитируют такое поведение, сочетая дар природы с воздействием магии.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lupuciérnaga del alba&lt;br /&gt;
| description = Algunos eruditos con un gran interés por la botánica afirman que es sabido que el lúpulo desprende al amanecer un aroma intenso que despeja la mente. Es lógico que estas pequeñas criaturas imiten dicho comportamiento, al combinar el don de la naturaleza con su influencia mística.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Şafak Zıpırı&lt;br /&gt;
| description = Özellikle botanik bilimiyle haşır neşir olan bazı âlimler, şerbetçi otunun tan vakti zihni berraklaştıran kuvvetli bir koku yaydığını söyler. Bu minik yaratıkların da doğanın bu armağanını kendi mistik tabiatlarıyla birleştirerek benzer bir davranış sergilemesi şaşırtıcı değildir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Ранковий хміляк&lt;br /&gt;
| description = Деякі дослідники–ботаніки стверджують, що хміль на світанку виділяє сильний аромат, який проясняє розум. Тому ці крихітні створіння, імітуючи таку поведінку, поєднують у собі дари природи та власний містичний вплив.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 晨曦蛇麻虫&lt;br /&gt;
| description = 某些对植物学有深厚兴趣的学者表示，蛇麻以黎明时会散发出能净化心灵的强烈香气而闻名。由此可推测，这些小生物也模仿了一样的行为，结合了大自然的恩赐与自身神秘的影响力。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 晨曦蛇麻蟲&lt;br /&gt;
| description = 某些對植物學有深厚興趣的學者表示，蛇麻以黎明時會散發出能淨化心靈的強烈香氣而聞名。由此可推測，這些小生物也模仿了一樣的行為，結合了大自然的恩賜與自身神祕的影響力。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Morning Dew&lt;br /&gt;
| description = Generates 1 Focus Charge(s). Once per battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Orvalho da Manhã&lt;br /&gt;
| description = Gera 1 Carga(s) de Foco. Uma vez por batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Ranní rosa&lt;br /&gt;
| description = Generuje 1x náboj soustředění. Jednou za bitvu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rosée du matin&lt;br /&gt;
| description = Génère 1 charge(s) de focalisation. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Morgentau&lt;br /&gt;
| description = Generiert 1 Fokusladung(en). Einmal pro Kampf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Hajnali harmat&lt;br /&gt;
| description = Feltölt 1 fókusztöltetet. Csatánként egyszer használható.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Rugiada&lt;br /&gt;
| description = Genera cariche di Focus (1). Una volta per battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 朝露&lt;br /&gt;
| description = フォーカスチャージが1増加する。戦闘につき1回まで使用可能。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 아침 이슬&lt;br /&gt;
| description = 집중 충전을 1 생성합니다. 전투당 1번 사용할 수 있습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Poranna Rosa&lt;br /&gt;
| description = Generuje ładunki skupienia w liczbie 1. Działa raz na walkę.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Утренняя роса&lt;br /&gt;
| description = Генерирует заряды концентрации: 1. Один раз за бой.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Rocío de la mañana&lt;br /&gt;
| description = Genera 1 carga(s) de concentración. Una vez por batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Çiy Tanesi&lt;br /&gt;
| description = 1 Odak Yükü üretir. Her savaşta bir kez kullanılabilir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Ранкова роса&lt;br /&gt;
| description = Створює 1 заряд. фокуса. Раз за бій.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 晨露&lt;br /&gt;
| description = 获得 1 专注蓄能。每场战斗仅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 晨露&lt;br /&gt;
| description = 獲得 1 專注蓄能。每場戰鬥僅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/twinkle&amp;diff=19326</id>
		<title>Data:Unit/twinkle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/twinkle&amp;diff=19326"/>
		<updated>2026-05-23T11:16:08Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = twinkle&lt;br /&gt;
| faction = nature&lt;br /&gt;
| tier = 2&lt;br /&gt;
| source_path = DB/units/units_logics/nature/twinkle_l.json&lt;br /&gt;
| name_sid = twinkle_name&lt;br /&gt;
| desc_sid = twinkle_narrativeDescription&lt;br /&gt;
| upgrade_sid = twinkle_upg&lt;br /&gt;
| hp = 18&lt;br /&gt;
| offence = 5&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 3&lt;br /&gt;
| damage_max = 6&lt;br /&gt;
| initiative = 6&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 1&lt;br /&gt;
| morale = 1&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name&lt;br /&gt;
| gold_cost = 150&lt;br /&gt;
| native_biome = Autumn&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,nature&lt;br /&gt;
| squad_value = 131&lt;br /&gt;
| exp_bonus = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = twinkle_1&lt;br /&gt;
| unit_id = twinkle&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = twinkle_ability_1_name&lt;br /&gt;
| desc_sid = twinkle_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| untargeted_cast = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = twinkle&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Hoplet&lt;br /&gt;
| description = The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lupulete&lt;br /&gt;
| description = O ecossistema do Murmurbosque está cheio da magia pura que flui por Enroth. Às vezes, ela infunde as criaturas mais inesperadas, o que resulta nesta mistura singular entre vagalumes e lúpulos comuns.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Chmeluška&lt;br /&gt;
| description = Ekosystém Ševelesa je prodchnutý syrovou magií, která proudí Enrothem. Občas nabije velmi nečekané tvory, což má za následek jedinečné zkřížení světlušek a chmele.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Houbliole&lt;br /&gt;
| description = L’écosystème des bois des murmures est insufflé d’une magie brute qui imprègne Enroth. Parfois, elle insuffle les créatures les plus inattendues, donnant naissance à ce croisement unique de lucioles et de houblons communs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Hüpfling&lt;br /&gt;
| description = Das Ökosystem des Wisperwalds ist von purer Magie durchdrungen, die durch Enroth fließt. Manchmal erfüllt sie die ungewöhnlichsten Kreaturen, was in diesem Fall zu dieser einzigartigen Kreuzung aus Glühwürmchen und gewöhnlichen Hüpfern führt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Komlótündér&lt;br /&gt;
| description = A mormogó-erdei ökoszisztéma egyfajta mágikus erőben gyökeredzik, amely átjárja Enroth világának egészét. Emiatt igazán valószerűtlen teremtmények is előfordulnak az erdőben, mint például a szentjánosbogarak és a közönséges komló kereszteződéséből létrejött komlótündérek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Luppolotto&lt;br /&gt;
| description = L&#039;ecosistema di Boscospiro è intriso di magia primordiale, che scorre attraverso Enroth. A volte, essa pervade le creature più inaspettate, dando vita a questo incrocio unico tra lucciole e luppolo comune.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ホップレット&lt;br /&gt;
| description = ざわめきの森の生態系は、エンロス全体を流れる純粋な魔力に満ちている。時にそれは思いもよらぬ生物に宿ることがある。そうして生まれたのが、きわめて珍しい蛍とホップの混成生物だ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 홉릿&lt;br /&gt;
| description = 머머우드의 생태계는 엔로스를 타고 흐르는 원초적 마법 속에 잠겨 있다. 이는 가끔 뜻밖의 생물에게 부여되며, 이로 인해 반딧불이와 홉이 교배되었다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Chmielarek&lt;br /&gt;
| description = Ekosystem Szmeroborów jest przesycony surową magią przepływającą przez Enroth. Czasami powstają z niej niecodzienne stworzenia przypominające krzyżówkę leśnego chmielu ze świetlikiem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Хмелёк&lt;br /&gt;
| description = Шепчущий лес пропитан первобытными магическими силами Энрота. Порой это приводит к неожиданным результатам — например, к появлению удивительного гибрида светлячков и хмеля.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lupuciérnaga&lt;br /&gt;
| description = El ecosistema del Bosque Murmullo está impregnado de magia pura que fluye a través de Enroth. A veces, impregna a las criaturas más inesperadas, dando lugar a este cruce único de luciérnagas y lúpulo común.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Zıpır&lt;br /&gt;
| description = Fısıltıorman&#039;ın ekosistemi, Enroth topraklarından akan ham sihirle sarmalanır. Bu büyü, zaman zaman en akıl almaz yaratıklara sirayet eder ve ateş böcekleriyle şerbetçi otunun melezi olan bu eşsiz yaratığın doğuşuna vesile olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Хміляк&lt;br /&gt;
| description = Екосистема Шепітлісся пройнята чистою магією, що тече крізь Енрот. Часом вона сповнює найнесподіваніших істот, створюючи унікальний гібрид світляків та звичайного хмелю.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 蛇麻虫&lt;br /&gt;
| description = 低语之森的生态系浸润在原始魔法之中，深深影响着恩洛斯大地。这些魔法有时会赋予最出乎意料的生物力量，产生由萤火虫与普通蛇麻融合的独特结合体。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 蛇麻蟲&lt;br /&gt;
| description = 低語之森的生態系浸潤在原始魔法之中，深深影響著恩洛斯大地。這些魔法有時會賦予最出乎意料的生物力量，產生由螢火蟲與普通蛇麻融合的獨特結合體。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Leeching Hop&lt;br /&gt;
| description = Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lúpulo Larápio&lt;br /&gt;
| description = Rouba [ 2 + 1 por 6 unidades no grupo ] de mana do herói inimigo. O mana é transferido ao herói desta criatura (se presente).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Savý chmel&lt;br /&gt;
| description = Sebere [2 + 1 za každou 6. jednotku ve skupině] many nepřátelskému hrdinovi. Mana se převede na hrdinu této jednotky (pokud je přítomen).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Houblon sangsue&lt;br /&gt;
| description = Prend [ 2 + 1 toutes les 6 unités du peloton ] de mana au héros ennemi. Le mana est transféré au héros de cette créature (si présent).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Saughüpfer&lt;br /&gt;
| description = Nimmt [ 2 + 1 pro 6 Einheiten im Trupp] Mana vom gegnerischen Helden. Das Mana wird auf den Helden dieser Kreatur übertragen, falls vorhanden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Komlókivonat&lt;br /&gt;
| description = Elszív [ 2 + 1 minden 6. lény után az egységben ] manát az ellenséges hőstől. Az elszívott manát visszatölti a saját hősének (ha van).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Luppolo prosciugante&lt;br /&gt;
| description = Assorbe [ 2 + 1 per ogni 6 unità nel gruppo ] mana dall&#039;eroe nemico. Il mana viene trasferito all&#039;eroe di questa creatura (se presente).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 吸収の跳躍&lt;br /&gt;
| description = 敵ヒーローから[ 2 + スタック内のユニット6体ごとに1 ]マナを奪う。奪ったマナは、このクリーチャーを指揮するヒーローに付与される（指揮するヒーローがいる場合）。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 흡혈 홉&lt;br /&gt;
| description = 적 영웅에게서 마나를 [ 부대 내 유닛 6명당 2 + 1 ] 빼앗습니다. 이 생물을 지휘하는 영웅이 있다면, 빼앗은 마나를 그 영웅에게 전달합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Otumaniający Chmiel&lt;br /&gt;
| description = Zabiera [ 2 + 1 za 6 jedn. w oddziale ] many wrogiemu bohaterowi, przekazując ją bohaterowi stworzenia (jeśli jest on obecny).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Аромат хмеля&lt;br /&gt;
| description = Забирает [ 2 + 1 за 6 существ в отряде ] маны у героя-противника и передаёт её своему герою (если есть).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lúpulo drenante&lt;br /&gt;
| description = Absorbe [ 2 + 1 por cada 6 unidades en la formación ] de maná del héroe enemigo. El maná se transfiere al héroe de esta criatura (si está presente).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sülük Zıpzıp&lt;br /&gt;
| description = Düşman kahramanından [ 2 + kümedeki 6 birim başına 1 ] mana çalar. Çalınan mana (varsa) bu yaratığın kahramanına aktarılır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Смоктання&lt;br /&gt;
| description = Забирає [ 2 + 1 за 6 бійців у загоні ] мани у ворожого героя. Мана передається герою цієї істоти (якщо наявний).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 吸血蛇麻&lt;br /&gt;
| description = 从敌方英雄身上吸收 [ 部队中的单位数量 / 6 × 1 + 2 ] 魔力。如果该生物有英雄，则魔力会转移至该生物的英雄身上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = twinkle_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 吸血蛇麻&lt;br /&gt;
| description = 從敵方英雄身上吸收 [ 部隊中的單位數量 / 6 × 1 + 2 ] 魔力。如果該生物有英雄，則魔力會轉移至該生物的英雄身上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trogl_upg_alt&amp;diff=19325</id>
		<title>Data:Unit/trogl upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trogl_upg_alt&amp;diff=19325"/>
		<updated>2026-05-23T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = trogl_upg_alt&lt;br /&gt;
| faction = dungeon&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/dungeon/trogl_upg_alt_l.json&lt;br /&gt;
| name_sid = trogl_upg_alt_name&lt;br /&gt;
| desc_sid = trogl_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = trogl_upg&lt;br /&gt;
| hp = 8&lt;br /&gt;
| offence = 5&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 1&lt;br /&gt;
| damage_max = 4&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 4&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 2&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_aware_1_name&lt;br /&gt;
| gold_cost = 60&lt;br /&gt;
| native_biome = Dirt&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,dungeon&lt;br /&gt;
| squad_value = 52&lt;br /&gt;
| exp_bonus = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = trogl_upg_alt_1&lt;br /&gt;
| unit_id = trogl_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trogl_ability_1_name&lt;br /&gt;
| desc_sid = trogl_ability_1_description&lt;br /&gt;
| attack_type = range&lt;br /&gt;
| cd = -1&lt;br /&gt;
| dont_use_energy = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_x100&lt;br /&gt;
| damage_target = enemy&lt;br /&gt;
| damage_type = normal&lt;br /&gt;
| stat_dmg_mult = 0.5&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit,attackable_object&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit,attackable_object&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = trogl_upg_alt_passive_1&lt;br /&gt;
| unit_id = trogl_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trogl_passive_2_name&lt;br /&gt;
| desc_sid = trogl_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = trogl_upg_alt&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = remote_attack&lt;br /&gt;
| alt_cd = -1&lt;br /&gt;
| alt_dont_use_energy = yes&lt;br /&gt;
| alt_is_armed_ability = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Toxic Troglodyte&lt;br /&gt;
| description = Some troglodyte tribes have developed a green hue and spikes. Initially a disadvantage, it has quickly proven an asset as these Arla — “bold ones” — are born with poisonous blood lethal to any who try to harm them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Troglodita Tóxico&lt;br /&gt;
| description = Algumas tribos Trogloditas desenvolveram uma tonalidade verde e espinhos. O que a princípio era um problema rapidamente se provou uma vantagem, pois esses Arla, &amp;quot;ousados&amp;quot;, nascem com sangue venenoso, letal para qualquer um que tente lhes fazer mal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jedovatý troglodyt&lt;br /&gt;
| description = Některé kmeny troglodytů si vyvinuly zelený odstín a ostny. Zpočátku to pro ně byla nevýhoda, ale brzo se to obrátilo v přednost, protože tito arla – „smělí“ – se rodí s jedovatou krví, která je smrtící pro každého, kdo se jim pokusí ublížit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Troglodyte toxique&lt;br /&gt;
| description = Certaines tribus troglodytes ont développé une teinte verte et des pointes. Initialement un désavantage, elle s’est rapidement révélée être un atout, car ces Arla – les « audacieux » – naissent avec un sang venimeux, mortel pour quiconque tente de leur nuire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Giftiger Troglodyt&lt;br /&gt;
| description = Einige Troglodytenstämme haben eine grüne Farbe und Stacheln entwickelt. Dieser anfängliche Nachteil erwies sich nach kurzer Zeit als Vorteil, da diese Arla – „die Mutigen“ – mit giftigem Blut geboren werden, das für jeden tödlich ist, der ihnen Schaden zuzufügen versucht.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mérges troglodita&lt;br /&gt;
| description = Némely törzsbe tartozó trogloditáknak méregzöld árnyalatú és tüskés a bőre. Azt hihetnénk, ez hátrányt jelent számukra a szűk járatokban, de a valóság ezzel szemben az, hogy az arlák – vagyis a „bátrak” – vére mérgező, ezért nincs okuk a sötétben bujkálni.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Troglodita tossico&lt;br /&gt;
| description = Alcune tribù troglodite hanno sviluppato una tonalità verde e delle spine. Inizialmente considerato uno svantaggio, questo tratto si è rapidamente rivelato un punto di forza, poiché nelle vene di questi arla (letteralmente &amp;quot;audaci&amp;quot;) scorre sangue velenoso, letale per chiunque tenti di far loro del male.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 猛毒の洞穴生物&lt;br /&gt;
| description = 洞穴生物の中には、緑の体色と棘を持つ部族がいる。一見不利に思えたその特徴は、すぐに有益なものであることが判明した。アーラ族、すなわち「勇敢なる者」は、生まれながらに毒を帯びた血を宿し、彼らを傷つけようとするものを死に至らしめるのだ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 독성 트로글로다이트&lt;br /&gt;
| description = 일부 트로글로다이트 부족은 녹색 빛깔과 가시를 갖고 있다. 이는 처음에는 약점이었지만, 사실은 장점이라는 것이 곧 드러났다. 아를라, 즉 &#039;용감한&#039; 트로글로다이트는 자신에게 상처를 준 자에게 치명적인 독성 혈액을 품고 태어난다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Jadowity troglodyta&lt;br /&gt;
| description = Niektóre szczepy troglodytów posiadają jaskrawozielony odcień oraz kolce. Choć pierwotnie traktowano to jako wadę, szybko przerodziło się to w zaletę, jako że krew arli — „śmiałych” — jest trująca i zabójcza dla każdego, kto chciałby ich skrzywdzić.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Ядовитый троглодит&lt;br /&gt;
| description = Троглодиты из некоторых племён приобрели зелёный оттенок кожи и костяные шипы. Сначала это причиняло им лишь неудобства, но позже выяснилось: эти &#039;&#039;арла&#039;&#039;, «храбрецы», рождаются с ядовитой кровью, смертельной для любого, кто осмелится их ранить.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Troglodita tóxico&lt;br /&gt;
| description = Algunas tribus trogloditas han desarrollado una tonalidad verde y púas. Lo que al principio es una desventaja, se ha demostrado lo opuesto rápidamente, ya que estos arla, o &amp;quot;audaces&amp;quot;, nacen con sangre venenosa que resulta letal para cualquiera que intente hacerles daño.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Toksik Troglodit&lt;br /&gt;
| description = Kimi Troglodit kabilelerinin derileri yeşil bir renk almış ve dikenlerle kaplanmıştır. Başlarda bir dezavantaj olsa da bu durum çok geçmeden bir avantaja dönüşür çünkü &amp;quot;cesurlar&amp;quot; anlamına gelen bu Arlalar, kendilerine zarar vermeye çalışan herkes için ölümcül olan zehirli bir kanla doğarlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Отруйний троглодит&lt;br /&gt;
| description = Деякі племена троглодитів набувають зеленого відтінку шкіри та шипів. Спочатку це здається недоліком, але скоро виявляється перевагою, адже Арла – «сміливці» – народжуються з отруйною кров&#039;ю, смертельною для тих, хто їх поранить.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 剧毒穴居人&lt;br /&gt;
| description = 某些穴居人部落演化出了绿色皮肤与尖刺。起初这被视为缺陷，但很快就证明了是优势，因为这些“阿尔拉”——也就是“无惧者”——天生就拥有毒血，企图伤害他们的任何人都会丧命。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 劇毒穴居人&lt;br /&gt;
| description = 某些穴居人部落演化出了綠色皮膚與尖刺。起初這被視為缺陷，但很快就證明了是優勢，因為這些「阿爾拉」——也就是「無懼者」——天生就擁有毒血，企圖傷害他們的任何人都會喪命。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Fighting Style: Viscous Spit&lt;br /&gt;
| description = Performs a Long Reach attack, which deals –50% Damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Estilo de Luta: Cuspe Viscoso&lt;br /&gt;
| description = Realiza um ataque de Longo Alcance, que provoca –50% de Dano.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Bojový styl: Vazké sliny&lt;br /&gt;
| description = Provede dlouhý útok, který způsobí o 50 % nižší poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Style de combat : crachat visqueux&lt;br /&gt;
| description = Effectue une attaque à longue portée, qui inflige -50 % de dégâts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kampfstil: Zähflüssiger Spucke&lt;br /&gt;
| description = Führt einen Distanzangriff aus, der -50 % Schaden verursacht.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Küzdőstílus: nyákos köpet&lt;br /&gt;
| description = Végrehajt egy átnyúló támadást, de -50%-kal kevesebb sebzést okoz.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Sputo viscoso (stile)&lt;br /&gt;
| description = Esegue un attacco a lungo raggio che infligge un –50% di danno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 戦闘スタイル：粘着の唾&lt;br /&gt;
| description = リーチ攻撃を実行するが、ダメージは50%減少する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 전투 방식: 끈적이는 침&lt;br /&gt;
| description = 중거리 공격을 수행하며, 주는 피해가 50% 감소합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Styl walki: Lepkie Splunięcie&lt;br /&gt;
| description = Wykonuje atak o dużym zasięgu, który zadaje 50% mniej obrażeń.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Стиль боя. Вязкая слюна&lt;br /&gt;
| description = Проводит атаку на расстоянии, которая наносит –50% урона.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Estilo de lucha: Escupitajo viscoso&lt;br /&gt;
| description = Realiza un ataque de largo alcance que inflige -50 % de daño.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dövüş Tarzı: Yapışkan Tükürük&lt;br /&gt;
| description = %50 daha az Hasar veren bir Uzun Erimli saldırı gerçekleştirir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Бойовий стиль: Липкий спис&lt;br /&gt;
| description = Виконує поширену атаку, що завдає –50% шкоди.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 战技：黏液喷溅&lt;br /&gt;
| description = 进行延展攻击，但造成的伤害降低 50%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 戰技：黏液噴濺&lt;br /&gt;
| description = 進行延展攻擊，但造成的傷害降低 50%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Toxic Blood&lt;br /&gt;
| description = When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Sangue Tóxico&lt;br /&gt;
| description = Quando esta criatura sofrer Dano, todos os inimigos adjacentes sofrem +25% de Dano até o fim da próxima rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Žíravá krev&lt;br /&gt;
| description = Pokud tato jednotka utrpí poškození, všichni okolní nepřátelé do konce příštího kola utrpí o 25 % vyšší poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Sang toxique&lt;br /&gt;
| description = Lorsque cette créature est blessée, tous les ennemis adjacents subissent +25 % de dégâts jusqu’à la fin du prochain tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Giftiges Blut&lt;br /&gt;
| description = Erleidet diese Kreatur Schaden, erleiden alle angrenzenden Gegner bis zum Ende der nächsten Runde +25 % Schaden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mérgező vér&lt;br /&gt;
| description = Miután sérülést szenved, a körülötte álló ellenségek +25%-kal több sérülést fognak elszenvedni a következő kör végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Sangue tossico&lt;br /&gt;
| description = Quando questa creatura subisce danno, tutti i nemici adiacenti subiscono danno extra (+25%) fino al termine del round successivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 毒の血&lt;br /&gt;
| description = このクリーチャーがダメージを受けると、次のラウンド終了まで隣接する敵の受けるダメージが25%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 독성 피&lt;br /&gt;
| description = 이 생물이 피해를 받으면 다음 라운드가 끝날 때까지 인접한 모든 적이 받는 피해가 25% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Trująca Krew&lt;br /&gt;
| description = Kiedy to stworzenie otrzymuje obrażenia, wszyscy sąsiadujący wrogowie otrzymują +25% obrażeń do końca następnej rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Ядовитая кровь&lt;br /&gt;
| description = При получении урона накладывает отрицательный эффект на отряды противников на соседних с ним гексах: они получают +25% урона до конца следующего раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Sangre tóxica&lt;br /&gt;
| description = Cuando esta criatura recibe daño, todos los enemigos adyacentes reciben +25 % de daño hasta el final de la siguiente ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Toksik Kan&lt;br /&gt;
| description = Bu yaratık Hasar aldığında bitişiğindeki tüm düşmanlar, bir sonraki raundun sonuna dek %25 daha fazla Hasar alır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Отруйна кров&lt;br /&gt;
| description = Коли ця істота отримує шкоду, усі вороги поруч отримують +25% шкоди до кінця наступного раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 剧毒血液&lt;br /&gt;
| description = 此生物受到伤害时，所有相邻敌人受到的伤害提升 25%，持续至下一回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 劇毒血液&lt;br /&gt;
| description = 此生物受到傷害時，所有相鄰敵人受到的傷害提升 25%，持續至下一回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trogl_upg&amp;diff=19324</id>
		<title>Data:Unit/trogl upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trogl_upg&amp;diff=19324"/>
		<updated>2026-05-23T11:16:04Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = trogl_upg&lt;br /&gt;
| faction = dungeon&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/dungeon/trogl_upg_l.json&lt;br /&gt;
| name_sid = trogl_upg_name&lt;br /&gt;
| desc_sid = trogl_upg_narrativeDescription&lt;br /&gt;
| base_sid = trogl&lt;br /&gt;
| upgrade_sid = trogl_upg_alt&lt;br /&gt;
| hp = 8&lt;br /&gt;
| offence = 3&lt;br /&gt;
| defence = 6&lt;br /&gt;
| damage_min = 1&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 6&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 60&lt;br /&gt;
| native_biome = Dirt&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,dungeon&lt;br /&gt;
| squad_value = 52&lt;br /&gt;
| exp_bonus = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = trogl_upg_1&lt;br /&gt;
| unit_id = trogl_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trogl_ability_1_name&lt;br /&gt;
| desc_sid = trogl_ability_1_description&lt;br /&gt;
| attack_type = range&lt;br /&gt;
| cd = -1&lt;br /&gt;
| dont_use_energy = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_x100&lt;br /&gt;
| damage_target = enemy&lt;br /&gt;
| damage_type = normal&lt;br /&gt;
| stat_dmg_mult = 0.5&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit,attackable_object&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit,attackable_object&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = trogl_upg_passive_1&lt;br /&gt;
| unit_id = trogl_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trogl_passive_1_name&lt;br /&gt;
| desc_sid = trogl_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = trogl_upg&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| default_buff_sid = trogl_debuff&lt;br /&gt;
| default_buff_target = enemy&lt;br /&gt;
| default_buff_duration = 2&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| counter_buff_sid = trogl_debuff&lt;br /&gt;
| counter_buff_target = enemy&lt;br /&gt;
| counter_buff_duration = 2&lt;br /&gt;
| alt_attack_type = remote_attack&lt;br /&gt;
| alt_cd = -1&lt;br /&gt;
| alt_dont_use_energy = yes&lt;br /&gt;
| alt_is_armed_ability = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Infernal Troglodyte&lt;br /&gt;
| description = Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Troglodita Infernal&lt;br /&gt;
| description = Apesar da fragilidade física deles, muitos Trogloditas demonstram astúcia ao atacar os pontos fracos de seus oponentes. Derrotar um inimigo mais forte lhes concede o título de Shakkor: &amp;quot;o Infernal&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Pekelný troglodyt&lt;br /&gt;
| description = Navzdory tělesné křehkosti vykazují mnozí troglodyti vychytralost, neboť se dokáží zaměřit na soupeřovy slabiny. Když porazí silnějšího protivníka, získají titul shakkor – „pekelný“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Troglodyte infernal&lt;br /&gt;
| description = Malgré leur fragilité physique, de nombreux troglodytes font preuve de ruse en ciblant les points faibles de leurs adversaires. Vaincre un ennemi plus fort leur confère le titre de Shakkor – « l’Infernal ».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Höllischer Troglodyt&lt;br /&gt;
| description = Trotz ihrer körperlichen Schwäche sind viele Troglodyten gerissen und zielen auf die Schwachstellen ihrer Gegner. Wenn sie einen stärkeren Gegner besiegen, erhalten sie den Titel eines Shakkors, was „der Höllische“ bedeutet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Pokoli troglodita&lt;br /&gt;
| description = Fizikai gyengeségüket ravaszsággal ellensúlyozandó, a trogloditák többsége az ellenségeik gyenge pontjait igyekszik célba venni. Amelyikük bizonyított, és képes volt legyőzni egy nála erősebb ellenfelet, azok kiérdemlik a „shakkor” titulust – ami annyit jelent, pokoli.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Troglodita infernale&lt;br /&gt;
| description = Nonostante la loro fragilità fisica, molti trogloditi danno prova di grande astuzia, prendendo di mira i punti deboli dei loro avversari. Sconfiggere un nemico più forte garantisce loro il titolo di shakkor, ovvero &amp;quot;infernale&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 業火の洞穴生物&lt;br /&gt;
| description = 肉体的に劣っていながらも、多くの洞穴生物は敵の弱点を狙う狡猾さを備えている。強敵を倒した者にはシャッカー、すなわち「業火」の称号が与えられるのだ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 지옥 트로글로다이트&lt;br /&gt;
| description = 트로글로다이트에게는 신체적 약점이 있지만, 상대의 약점을 노리는 교활함도 가지고 있다. 더 강한 적을 쓰러뜨린 트로글로다이트는 샤코르, 즉 &#039;지옥의&#039;라는 호칭을 얻는다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Piekielny troglodyta&lt;br /&gt;
| description = Mimo ich fizycznej kruchości, większość troglodytów odznacza się przebiegłością i celuje w słabe punkty przeciwników. Po pokonaniu silniejszego przeciwnika otrzymują oni przydomek Shakkor — „Piekielny”.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Адский троглодит&lt;br /&gt;
| description = Да, троглодиты слабы телом — но не умом: они всегда бьют в самое уязвимое место. Тот, кто сумел одолеть врага, превосходящего его силой, получает звание &#039;&#039;шаккора&#039;&#039; — адского троглодита.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Troglodita infernal&lt;br /&gt;
| description = A pesar de su fragilidad física, muchos trogloditas demuestran su astucia al atacar los puntos débiles de sus oponentes. Derrotar a un enemigo más fuerte les otorga el título de shakkor, &amp;quot;infernal&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Tamu Trogloditi&lt;br /&gt;
| description = Fiziksel zayıflıklarına rağmen birçok troglodit, rakiplerinin zayıf noktalarını hedef alarak kurnazlıklarını sergiler. Kendinden güçlü bir düşmanı alt etmek onlara Shakkor, yani &amp;quot;Tamu&amp;quot; ünvanını kazandırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Пекельний троглодит&lt;br /&gt;
| description = Незважаючи на фізичну слабкість, багато троглодитів виявляють хитрість, атакуючи вразливі місця супротивників. Перемога над сильнішим ворогом дарує їм назву Шаккор – «Пекельний».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 地狱穴居人&lt;br /&gt;
| description = 尽管许多穴居人身形脆弱，但他们会以狡猾技巧攻击敌人的弱点。在击败比自己强大的敌人后，他们就会获得“沙克尔”——也就是“地狱”的称号。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 地獄穴居人&lt;br /&gt;
| description = 許多穴居人身形脆弱，但會狡猾地攻擊敵人的弱點。因為擊敗過比自己強大的敵人，他們獲得了「沙克爾」，也就是「地獄」的稱號。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Fighting Style: Viscous Spit&lt;br /&gt;
| description = Performs a Long Reach attack, which deals –50% Damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Estilo de Luta: Cuspe Viscoso&lt;br /&gt;
| description = Realiza um ataque de Longo Alcance, que provoca –50% de Dano.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Bojový styl: Vazké sliny&lt;br /&gt;
| description = Provede dlouhý útok, který způsobí o 50 % nižší poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Style de combat : crachat visqueux&lt;br /&gt;
| description = Effectue une attaque à longue portée, qui inflige -50 % de dégâts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kampfstil: Zähflüssiger Spucke&lt;br /&gt;
| description = Führt einen Distanzangriff aus, der -50 % Schaden verursacht.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Küzdőstílus: nyákos köpet&lt;br /&gt;
| description = Végrehajt egy átnyúló támadást, de -50%-kal kevesebb sebzést okoz.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Sputo viscoso (stile)&lt;br /&gt;
| description = Esegue un attacco a lungo raggio che infligge un –50% di danno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 戦闘スタイル：粘着の唾&lt;br /&gt;
| description = リーチ攻撃を実行するが、ダメージは50%減少する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 전투 방식: 끈적이는 침&lt;br /&gt;
| description = 중거리 공격을 수행하며, 주는 피해가 50% 감소합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Styl walki: Lepkie Splunięcie&lt;br /&gt;
| description = Wykonuje atak o dużym zasięgu, który zadaje 50% mniej obrażeń.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Стиль боя. Вязкая слюна&lt;br /&gt;
| description = Проводит атаку на расстоянии, которая наносит –50% урона.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Estilo de lucha: Escupitajo viscoso&lt;br /&gt;
| description = Realiza un ataque de largo alcance que inflige -50 % de daño.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dövüş Tarzı: Yapışkan Tükürük&lt;br /&gt;
| description = %50 daha az Hasar veren bir Uzun Erimli saldırı gerçekleştirir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Бойовий стиль: Липкий спис&lt;br /&gt;
| description = Виконує поширену атаку, що завдає –50% шкоди.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 战技：黏液喷溅&lt;br /&gt;
| description = 进行延展攻击，但造成的伤害降低 50%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 戰技：黏液噴濺&lt;br /&gt;
| description = 進行延展攻擊，但造成的傷害降低 50%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Toxic Spear&lt;br /&gt;
| description = Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Lança Tóxica&lt;br /&gt;
| description = Os ataques deixam feridas abertas, fazendo com que o alvo sofra +25% de Dano até o fim da próxima rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jedovaté kopí&lt;br /&gt;
| description = Útoky zanechávají rozšklebené rány, kvůli kterým cíl do konce příštího kola utrpí o 25 % vyšší poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Lance toxique&lt;br /&gt;
| description = Les attaques laissent des blessures béantes, infligeant à la cible +25 % de dégâts jusqu’à la fin du prochain tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Giftiger Speer&lt;br /&gt;
| description = Angriffe hinterlassen klaffende Wunden, die dem Ziel bis zum Ende der nächsten Runde +25 % Schaden zufügen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mérgezett lándzsa&lt;br /&gt;
| description = Támadásával tátongó sebet ejt, így a célpontja +25%-kal több sérülést fog elszenvedni a következő kör végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Lancia tossica&lt;br /&gt;
| description = Gli attacchi lasciano ferite profonde, causando al bersaglio danno extra (+25%) fino al termine del round successivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 毒の槍&lt;br /&gt;
| description = 攻撃により重傷を負わせ、次のラウンド終了まで対象の受けるダメージが25%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 독성 창&lt;br /&gt;
| description = 벌어진 상처를 남겨 다음 라운드가 끝날 때까지 대상이 받는 피해가 25% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Trująca Włócznia&lt;br /&gt;
| description = Atak pozostawia otwarte rany, powodując, że cel otrzymuje +25% obrażeń do końca następnej rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Отравленный наконечник&lt;br /&gt;
| description = Атаки этого существа оставляют зияющие раны, из-за которых цель получает +25% урона до конца следующего раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lanza tóxica&lt;br /&gt;
| description = Los ataques dejan heridas abiertas, lo que provoca que el objetivo reciba +25 % de daño hasta el final de la siguiente ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Toksik Mızrak&lt;br /&gt;
| description = Saldırılar derin yaralar açarak hedefin bir sonraki raundun sonuna dek %25 daha fazla Hasar almasına neden olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Отруйний спис&lt;br /&gt;
| description = Атаки залишають зяючі рани, через які ціль отримує +25% шкоди до кінця наступного раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 剧毒长矛&lt;br /&gt;
| description = 攻击后留下撕裂的伤口，使目标受到的伤害提升 25%，持续至下一回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 劇毒長矛&lt;br /&gt;
| description = 攻擊後留下撕裂的傷口，使目標受到的傷害提升 25%，持續至下一回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trogl&amp;diff=19323</id>
		<title>Data:Unit/trogl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trogl&amp;diff=19323"/>
		<updated>2026-05-23T11:16:03Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = trogl&lt;br /&gt;
| faction = dungeon&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/dungeon/trogl_l.json&lt;br /&gt;
| name_sid = trogl_name&lt;br /&gt;
| desc_sid = trogl_narrativeDescription&lt;br /&gt;
| upgrade_sid = trogl_upg&lt;br /&gt;
| hp = 8&lt;br /&gt;
| offence = 2&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 1&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 4&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 50&lt;br /&gt;
| native_biome = Dirt&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,dungeon&lt;br /&gt;
| squad_value = 40&lt;br /&gt;
| exp_bonus = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = trogl_1&lt;br /&gt;
| unit_id = trogl&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trogl_ability_1_name&lt;br /&gt;
| desc_sid = trogl_ability_1_description&lt;br /&gt;
| attack_type = range&lt;br /&gt;
| cd = -1&lt;br /&gt;
| dont_use_energy = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_x100&lt;br /&gt;
| damage_target = enemy&lt;br /&gt;
| damage_type = normal&lt;br /&gt;
| stat_dmg_mult = 0.5&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit,attackable_object&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit,attackable_object&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = trogl&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = remote_attack&lt;br /&gt;
| alt_cd = -1&lt;br /&gt;
| alt_dont_use_energy = yes&lt;br /&gt;
| alt_is_armed_ability = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Troglodyte&lt;br /&gt;
| description = Blind and small, troglodytes are often seen by surface races as primitive creatures. However, their adaptability and deep knowledge of underground passages are no joke, and these are precisely why they play a crucial role in Alvar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Troglodita&lt;br /&gt;
| description = Cegos e de baixa estatura, os Trogloditas costumam ser vistos pelas raças da superfície como criaturas primitivas. Contudo, sua adaptabilidade e profundo conhecimento das passagens subterrâneas não deve ser subestimado, e é precisamente por isso que eles desempenham um papel crucial em Alvar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Troglodyt&lt;br /&gt;
| description = Rasy na povrchu často vnímají slepé a malé troglodyty jako primitivní tvory. Jejich schopnost přizpůsobit se a hluboké znalosti o podzemních průchodech však nelze brát na lehkou váhu, a právě proto zastávají v Alvaru klíčovou roli.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Troglodyte&lt;br /&gt;
| description = Aveugles et petits, les troglodytes sont souvent perçus par les races de la surface comme des créatures primitives. Pourtant, leur adaptabilité et leur connaissance approfondie des souterrains sont loin d’être négligeables, et c’est précisément pourquoi ils jouent un rôle crucial en Alvar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Troglodyt&lt;br /&gt;
| description = Da sie blind und klein sind, werden Troglodyten von Völkern an der Oberfläche oft als primitive Kreaturen angesehen. Ihre Anpassungsfähigkeit und ihr großes Wissen über unterirdische Gänge sind jedoch nicht zu unterschätzen, und genau deshalb spielen sie in Alvar eine entscheidende Rolle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Troglodita&lt;br /&gt;
| description = A trogloditák a barlangok kis termetű vak teremtményei, akiket a felszínlakók gyakorta lenéznek egyszerűségük miatt. Pedig nekik is megvan a magukhoz való eszük, ösztönös könnyedséggel tájékozódnak a kusza barlangokban, így pedig kulcsfontosságú szerepük van Alvár életében.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Troglodita&lt;br /&gt;
| description = Ciechi e piccoli, i trogloditi sono spesso considerati dalle razze che vivono in superficie come creature primitive. Tuttavia, la loro adattabilità e la loro profonda conoscenza dei passaggi sotterranei non sono da sottovalutare, ed è proprio per questo che svolgono un ruolo cruciale ad Alvar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 洞穴生物&lt;br /&gt;
| description = 盲目で小柄な洞穴生物は、地上の種族から原始的な生物と見なされがちだ。しかし、彼らの適応力と地下通路に関する深い知識は侮れず、それゆえにアルヴァーにおいて欠かせない存在となっている。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 트로글로다이트&lt;br /&gt;
| description = 눈이 멀고 몸집이 작은 트로글로다이트는 종종 지상 종족에게 원시인 취급을 받는다. 그러나 트로글로다이트의 적응력과 지하 통로에 관한 방대한 지식은 얕잡아볼 수 없으며, 그 덕에 이들은 알바에서 중요한 역할을 맡고 있다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Troglodyta&lt;br /&gt;
| description = Rasy żyjące na powierzchni często uważają troglodytów — z uwagi na ich rozmiar oraz ślepotę — za prymitywne istoty. Jednakże ich łatwość przystosowania się oraz rozległa wiedza na temat podziemnych korytarzy to nie przelewki i właśnie dlatego grają kluczową rolę w Alvarze.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Троглодит&lt;br /&gt;
| description = Живущие на поверхности нередко считают мелких слепых троглодитов примитивными существами. Но на деле троглодиты прекрасно знают туннели и быстро приспосабливаются к изменениям, что делает их незаменимыми в альварской армии.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Troglodita&lt;br /&gt;
| description = Por lo general, las razas de la superficie consideran a los trogloditas, criaturas ciegas y pequeñas, unos seres primitivos. Sin embargo, su adaptabilidad y profundo conocimiento de los pasadizos subterráneos no admite burla, y es precisamente por ello por lo que desempeñan un papel crucial en Alvar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Troglodit&lt;br /&gt;
| description = Kör ve küçük olan trogloditler, genellikle yüzey ırkları tarafından ilkel yaratıklar olarak görülür. Ancak uyum yetenekleri ve yer altı geçitleri hakkındaki engin bilgileri hafife alınmamalıdır ve tam da bu yüzden Alvar&#039;da hayati bir role sahiptirler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Троглодит&lt;br /&gt;
| description = Сліпі та малі троглодити часто здаються расам з поверхні примітивними істотами. Проте їхня адаптивність і глибоке знання підземних ходів – не жарт, саме тому вони відіграють вирішальну роль у Альварі.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 穴居人&lt;br /&gt;
| description = 眼盲且矮小的穴居人经常被地表种族视为原始人。然而，他们适应力极强，对地底通道的了解更是无可匹敌，这正是穴居人在阿尔瓦社会中拥有举足轻重地位的理由。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 穴居人&lt;br /&gt;
| description = 眼盲且矮小的穴居人經常被地表種族視為原始人。然而，他們適應力極強，對地底通道的了解更是無可匹敵，這正是穴居人在阿爾瓦社會中擁有舉足輕重地位的理由。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Fighting Style: Viscous Spit&lt;br /&gt;
| description = Performs a Long Reach attack, which deals –50% Damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Estilo de Luta: Cuspe Viscoso&lt;br /&gt;
| description = Realiza um ataque de Longo Alcance, que provoca –50% de Dano.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Bojový styl: Vazké sliny&lt;br /&gt;
| description = Provede dlouhý útok, který způsobí o 50 % nižší poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Style de combat : crachat visqueux&lt;br /&gt;
| description = Effectue une attaque à longue portée, qui inflige -50 % de dégâts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kampfstil: Zähflüssiger Spucke&lt;br /&gt;
| description = Führt einen Distanzangriff aus, der -50 % Schaden verursacht.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Küzdőstílus: nyákos köpet&lt;br /&gt;
| description = Végrehajt egy átnyúló támadást, de -50%-kal kevesebb sebzést okoz.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Sputo viscoso (stile)&lt;br /&gt;
| description = Esegue un attacco a lungo raggio che infligge un –50% di danno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 戦闘スタイル：粘着の唾&lt;br /&gt;
| description = リーチ攻撃を実行するが、ダメージは50%減少する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 전투 방식: 끈적이는 침&lt;br /&gt;
| description = 중거리 공격을 수행하며, 주는 피해가 50% 감소합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Styl walki: Lepkie Splunięcie&lt;br /&gt;
| description = Wykonuje atak o dużym zasięgu, który zadaje 50% mniej obrażeń.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Стиль боя. Вязкая слюна&lt;br /&gt;
| description = Проводит атаку на расстоянии, которая наносит –50% урона.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Estilo de lucha: Escupitajo viscoso&lt;br /&gt;
| description = Realiza un ataque de largo alcance que inflige -50 % de daño.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dövüş Tarzı: Yapışkan Tükürük&lt;br /&gt;
| description = %50 daha az Hasar veren bir Uzun Erimli saldırı gerçekleştirir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Бойовий стиль: Липкий спис&lt;br /&gt;
| description = Виконує поширену атаку, що завдає –50% шкоди.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 战技：黏液喷溅&lt;br /&gt;
| description = 进行延展攻击，但造成的伤害降低 50%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trogl_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 戰技：黏液噴濺&lt;br /&gt;
| description = 進行延展攻擊，但造成的傷害降低 50%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trick_demon_upg_alt&amp;diff=19322</id>
		<title>Data:Unit/trick demon upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trick_demon_upg_alt&amp;diff=19322"/>
		<updated>2026-05-23T11:16:01Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = trick_demon_upg_alt&lt;br /&gt;
| faction = demon&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/demons/trick_demon_upg_alt_l.json&lt;br /&gt;
| name_sid = trick_demon_upg_alt_name&lt;br /&gt;
| desc_sid = trick_demon_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = trick_demon_upg&lt;br /&gt;
| hp = 7&lt;br /&gt;
| offence = 6&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 2&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 6&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = demon&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_remote_attack_name,demon_passive_2_name&lt;br /&gt;
| gold_cost = 100&lt;br /&gt;
| native_biome = Lava&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,demon&lt;br /&gt;
| squad_value = 85&lt;br /&gt;
| exp_bonus = 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityConditionalDef&lt;br /&gt;
| ability_id = trick_demon_upg_alt_conditional_passive_1&lt;br /&gt;
| unit_id = trick_demon_upg_alt&lt;br /&gt;
| ability_type = conditional_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trick_demon_upg_alt_conditional_passive_1_name&lt;br /&gt;
| condition_check = unique_units_count&lt;br /&gt;
| condition_target = ally&lt;br /&gt;
| condition_value = demon&lt;br /&gt;
| affected_stat = offence&lt;br /&gt;
| affected_stat_amount = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| unit_id = trick_demon_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trick_demon_passive_1_name&lt;br /&gt;
| desc_sid = trick_demon_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = trick_demon_upg_alt&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
| alt_trigger_counter = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Ravager Parasite&lt;br /&gt;
| description = Parasites evolve into ravagers for the sole purpose of sowing chaos and disorder among the Hive’s victims. Their cerci prove especially deadly against those who would underestimate their vicious strikes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Parasita Desvastador&lt;br /&gt;
| description = Os Parasitas evoluem como Devastadores com o único propósito de semear o caos e a desordem entre as vítimas da Colmeia. Seus apêndices sensoriais são especialmente mortais contra aqueles que subestimam seus ferozes ataques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Pustošící cizopasník&lt;br /&gt;
| description = Cizopasníci se vyvíjejí v plenitele s jediným účelem: zasévat chaos a nepořádek mezi oběťmi Úlu. Jejich štěty jsou zejména smrtící pro ty, kteří jejich divoké údery podcení.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Parasite ravageur&lt;br /&gt;
| description = Les parasites se transforment en ravageurs dans le seul but de semer le chaos et le désordre parmi les victimes de la Ruche. Leurs cerques s’avèrent particulièrement létales contre ceux qui sous-estimeraient leurs attaques vicieuses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Verwüsterparasit&lt;br /&gt;
| description = Parasiten entwickeln sich zu Verwüstern, deren einziger Zweck es ist, Chaos und Unordnung unter den Opfern des Schwarms zu stiften. Ihre Cerci erweisen sich als besonders tödlich für diejenigen, die ihre heftigen Schläge unterschätzen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Dúlóparazita&lt;br /&gt;
| description = Némely vérszipolyok dúlóparazitává fejlődtek, hogy a puszta megjelenésükkel is félelmet és káoszt keltsenek a Kaptár áldozatainak szívében. A csípőszervük halálos fegyver, nem érdemes alábecsülni őket!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Parassita devastatore&lt;br /&gt;
| description = I parassiti si evolvono in devastatori con l&#039;unico scopo di seminare caos e disordine tra le vittime dell&#039;Alveare. I loro cerci si rivelano particolarmente letali contro chiunque sottovaluti i loro feroci attacchi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ラヴェッジパラサイト&lt;br /&gt;
| description = パラサイトがラヴェッジパラサイトに進化する理由はただひとつ──ハイヴの獲物たちに混沌と混乱をもたらすためである。その獰猛な攻撃を侮った者は、尾角の餌食となる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 약탈자 기생충&lt;br /&gt;
| description = 기생충은 방어자 사이에 혼돈과 무질서를 퍼뜨린다는 단 하나의 목적을 위하여 약탈자로 진화한다. 약탈자 기생충의 꼬리털은 그 잔인한 공격을 얕잡아보는 자들에게 특히 치명적이다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pasożyt niszczycielski&lt;br /&gt;
| description = Pasożyty ewoluują w pasożyty niszczycielskie tylko po to, by siać zamęt i chaos wśród ofiar Roju. Szczególnie ich przysadki odwłokowe są skuteczną bronią przeciwko wrogom, którzy nie docenią ich bezwzględnych ataków.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Паразит-опустошитель&lt;br /&gt;
| description = Паразиты-опустошители служат лишь одной цели: сеять хаос и смерть среди врагов. Те, кто недооценивают силу их свирепых ударов, становятся первыми жертвами их клещей.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Parásito asolador&lt;br /&gt;
| description = Los parásitos se convierten en asoladores con el único propósito de sembrar el caos y el desorden entre las víctimas de la Colmena. Sus cercos resultan especialmente letales contra quienes subestiman sus feroces ataques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yağmacı Parazit&lt;br /&gt;
| description = Parazitler, Kovan&#039;ın kurbanları arasında kaos ve düzensizlik yaratmak amacıyla yağmacılara evrilir. Özellikle gaddar saldırılarını hafife alanlar, onların kıskaçlarında acı çekerek can verir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Паразит–спустошувальник&lt;br /&gt;
| description = Паразити еволюціонують у спуштошувальників з єдиною метою – сіяти хаос і безлад серед жертв Рою. А хвостові відростки, що вони мають, особливо смертоносні для тих, хто недооцінює їхні люті удари.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 破坏寄生虫&lt;br /&gt;
| description = 寄生虫演化为破坏者的唯一目的，是在虫群的受害者中散播混乱和无序。对于低估其残暴打击能力的人来说，它们的尾须显得格外致命。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 破壞寄生蟲&lt;br /&gt;
| description = 寄生蟲演化為破壞者的唯一目的，是在蟲群的受害者中散播混亂和無序。對於低估其殘暴打擊能力的人來說，牠們的尾鬚格外致命。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Topple the Strong!&lt;br /&gt;
| description = The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Derrubada dos Fortes&lt;br /&gt;
| description = Quanto mais alto o grau do alvo, mais Dano esta criatura provocará: +3% de Dano por grau de diferença.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Svrhnout silné!&lt;br /&gt;
| description = Čím vyšší úroveň cíle, tím vyšší poškození mu tato jednotka způsobí: o 3 % vyšší poškození za každou úroveň rozdílu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Renversez les forts !&lt;br /&gt;
| description = Plus le niveau de la cible est élevé, plus cette créature lui inflige de dégâts : +3 % de dégâts par rang de différence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Stürze die Starken!&lt;br /&gt;
| description = Je höher die Klasse des Ziels, desto mehr Schaden fügt ihm diese Kreatur zu: +3 % Schaden pro Klassenunterschied.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Legyűrjük a disznót!&lt;br /&gt;
| description = Minél magasabb rangú a célpontja, ez a lény annál több sebzést okoz neki: +3%-kal több sebzést okoz a rangok különbözetének minden pontja után.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Uniti si vince!&lt;br /&gt;
| description = Più alto è il grado del bersaglio, maggiore è il danno che questa creatura gli infligge: +3% di danno per ogni grado di differenza.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 強者を倒せ！&lt;br /&gt;
| description = 対象のティアが高いほど、このクリーチャーが与えるダメージが大きくなる。ティア差ごとにダメージが3%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 강자를 넘어뜨려라!&lt;br /&gt;
| description = 대상의 등급이 높을수록 이 생물이 주는 피해가 증가합니다. 등급 차이당 피해가 3% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Obalenie Potęgi&lt;br /&gt;
| description = Im wyższy stopień celu, tym więcej obrażeń zadaje mu to stworzenie: +3% do obrażeń za każdy stopień różnicy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Опрокидывает великанов&lt;br /&gt;
| description = Наносит больше урона целям более высокого ранга: +3% урона за каждый ранг разницы.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = ¡Derribemos al fuerte!&lt;br /&gt;
| description = Cuanto mayor sea el rango del objetivo, mayor será el daño que esta criatura le inflija: +3 % de daño por rango de diferencia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Güçlüyü Devir!&lt;br /&gt;
| description = Hedefin kademesi ne kadar yüksekse bu yaratık o kadar fazla Hasar verir. Kademe farkı başına Hasar %3 artar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Геть сильних!&lt;br /&gt;
| description = Чим вищий рівень цілі, тим більше шкоди їй завдає ця істота: +3% шкоди за кожен рівень різниці.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 推翻强者！&lt;br /&gt;
| description = 目标阶级愈高，此生物对其造成的伤害就愈大。每级差距会造成额外 3% 伤害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 推翻強者！&lt;br /&gt;
| description = 目標階級愈高，此生物對其造成的傷害就愈大。每級差距會造成額外 3% 傷害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trick_demon_upg&amp;diff=19321</id>
		<title>Data:Unit/trick demon upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trick_demon_upg&amp;diff=19321"/>
		<updated>2026-05-23T11:15:59Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = trick_demon_upg&lt;br /&gt;
| faction = demon&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/demons/trick_demon_upg_l.json&lt;br /&gt;
| name_sid = trick_demon_upg_name&lt;br /&gt;
| desc_sid = trick_demon_upg_narrativeDescription&lt;br /&gt;
| base_sid = trick_demon&lt;br /&gt;
| upgrade_sid = trick_demon_upg_alt&lt;br /&gt;
| hp = 9&lt;br /&gt;
| offence = 3&lt;br /&gt;
| defence = 6&lt;br /&gt;
| damage_min = 2&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 4&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = demon&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_remote_attack_name,demon_passive_1_name&lt;br /&gt;
| gold_cost = 100&lt;br /&gt;
| native_biome = Lava&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,demon&lt;br /&gt;
| squad_value = 85&lt;br /&gt;
| exp_bonus = 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityConditionalDef&lt;br /&gt;
| ability_id = trick_demon_upg_conditional_passive_1&lt;br /&gt;
| unit_id = trick_demon_upg&lt;br /&gt;
| ability_type = conditional_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trick_demon_upg_conditional_passive_1_name&lt;br /&gt;
| condition_check = unique_units_count&lt;br /&gt;
| condition_target = ally&lt;br /&gt;
| condition_value = demon&lt;br /&gt;
| affected_stat = defence&lt;br /&gt;
| affected_stat_amount = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = trick_demon_upg_passive_1&lt;br /&gt;
| unit_id = trick_demon_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trick_demon_passive_1_name&lt;br /&gt;
| desc_sid = trick_demon_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = trick_demon_upg&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
| alt_trigger_counter = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Warden Parasite&lt;br /&gt;
| description = When the need arises, warden parasites are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Parasita Vigia&lt;br /&gt;
| description = Quando necessário, os Parasitas Vigias são enviados para proteger o enxame durante invasões a assentamentos próximos. Com um único propósito, eles contam com seus grandes números para manter reforços afastados.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Dozorčí cizopasník&lt;br /&gt;
| description = Dozorčí cizopasníci se v případě potřeby vysílají chránit roj během nájezdů na nedaleké osady. Mají jediný účel a spoléhají se pouze na obrovskou početní převahu, která odežene případné posily.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Parasite gardien&lt;br /&gt;
| description = En cas de besoin, des parasites gardiens sont dépêchés pour défendre l’essaim pendant les raids sur les villages voisins. Leurs objectifs sont singuliers : ils comptent sur leur nombre impressionnant pour contenir les renforts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wächterparasit&lt;br /&gt;
| description = Bei Bedarf werden Wächterparasiten ausgesandt, um den Schwarm bei Überfällen auf nahe Siedlungen zu schützen. Sie sind einzig und allein auf ihre zahlenmäßige Überlegenheit angewiesen, um Verstärkungen in Schach zu halten.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Rablóparazita&lt;br /&gt;
| description = Ha a szükség úgy hozza, jellemzően a rablóparaziták biztosítják a raj védelmét, amíg a fősereg rajtaüt a közeli településeken. Az ő céljuk pusztán csak ennyi: elsöprő létszámukra hagyatkozva feltartani az ellenséges portyázókat, amíg csak lehet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Parassita guardiano&lt;br /&gt;
| description = Quando se ne presenta la necessità, i parassiti guardiani vengono inviati a proteggere lo sciame durante le incursioni negli insediamenti vicini. Con uno scopo ben preciso, essi fanno affidamento sul loro numero schiacciante per tenere a bada i rinforzi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ウォーデンパラサイト&lt;br /&gt;
| description = 必要とあれば、ウォーデンパラサイトは群れが付近の集落を襲撃する際、その護衛として派遣される。課せられた役割はただひとつ──圧倒的な数で援軍を寄せつけないことである。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 감시자 기생충&lt;br /&gt;
| description = 감시자 기생충은 필요할 경우 근처 정착지를 습격하는 무리를 보호하기 위해 파견된다. 하나의 목적만을 가진 감시자 기생충은 압도적인 수적 우세에 의존하여 증원군의 접근을 저지한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pasożyt obronny&lt;br /&gt;
| description = W razie potrzeby pasożyty obronne są wysyłane do ochrony chmar podczas ataków na pobliskie osady. Mają tylko jeden cel i polegają na swojej przewadze liczebnej, by powstrzymać posiłki przeciwnika.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Паразит-смотритель&lt;br /&gt;
| description = Когда возникает необходимость, паразиты-смотрители прикрывают рой во время набегов на близлежащие поселения. Ведомые лишь одной целью, они не подпускают подкрепление противника, используя своё численное превосходство.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Parásito guardián&lt;br /&gt;
| description = Cuando surge la necesidad, se envían parásitos guardianes para proteger al enjambre durante las incursiones en asentamientos cercanos. Con un propósito singular, confían en su abrumadora mayoría para mantener a raya a los refuerzos.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Muhafız Parazit&lt;br /&gt;
| description = İhtiyaç hâlinde yakındaki yerleşim yerlerine yapılan baskınlar sırasında sürüyü korumak için muhafız parazitler gönderilir. Tek bir amaca odaklanmış bu yaratıklar, takviye birlikleri uzakta tutmak için ezici sayılarına güvenirler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Паразит–вартовий&lt;br /&gt;
| description = Коли виникає потреба, паразити–вартові захищають рій під час нальотів на сусідні поселення. Зосереджені на єдиній меті, вони покладаються на свою значну чисельність, щоб стримувати ворожі підкріплення.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 守卫寄生虫&lt;br /&gt;
| description = 只要有需要，“守卫寄生虫”就会被派去保卫突袭附近聚落的虫潮。它们的目标专一且明确，依靠压倒性的数量来抵挡敌方增援。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 守衛寄生蟲&lt;br /&gt;
| description = 只要有需要，「守衛寄生蟲」就會被派去保衛突襲附近聚落的蟲潮。牠們的目標專一且明確，依靠壓倒性的數量來抵擋敵方增援。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Topple the Strong!&lt;br /&gt;
| description = The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Derrubada dos Fortes&lt;br /&gt;
| description = Quanto mais alto o grau do alvo, mais Dano esta criatura provocará: +3% de Dano por grau de diferença.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Svrhnout silné!&lt;br /&gt;
| description = Čím vyšší úroveň cíle, tím vyšší poškození mu tato jednotka způsobí: o 3 % vyšší poškození za každou úroveň rozdílu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Renversez les forts !&lt;br /&gt;
| description = Plus le niveau de la cible est élevé, plus cette créature lui inflige de dégâts : +3 % de dégâts par rang de différence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Stürze die Starken!&lt;br /&gt;
| description = Je höher die Klasse des Ziels, desto mehr Schaden fügt ihm diese Kreatur zu: +3 % Schaden pro Klassenunterschied.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Legyűrjük a disznót!&lt;br /&gt;
| description = Minél magasabb rangú a célpontja, ez a lény annál több sebzést okoz neki: +3%-kal több sebzést okoz a rangok különbözetének minden pontja után.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Uniti si vince!&lt;br /&gt;
| description = Più alto è il grado del bersaglio, maggiore è il danno che questa creatura gli infligge: +3% di danno per ogni grado di differenza.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 強者を倒せ！&lt;br /&gt;
| description = 対象のティアが高いほど、このクリーチャーが与えるダメージが大きくなる。ティア差ごとにダメージが3%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 강자를 넘어뜨려라!&lt;br /&gt;
| description = 대상의 등급이 높을수록 이 생물이 주는 피해가 증가합니다. 등급 차이당 피해가 3% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Obalenie Potęgi&lt;br /&gt;
| description = Im wyższy stopień celu, tym więcej obrażeń zadaje mu to stworzenie: +3% do obrażeń za każdy stopień różnicy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Опрокидывает великанов&lt;br /&gt;
| description = Наносит больше урона целям более высокого ранга: +3% урона за каждый ранг разницы.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = ¡Derribemos al fuerte!&lt;br /&gt;
| description = Cuanto mayor sea el rango del objetivo, mayor será el daño que esta criatura le inflija: +3 % de daño por rango de diferencia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Güçlüyü Devir!&lt;br /&gt;
| description = Hedefin kademesi ne kadar yüksekse bu yaratık o kadar fazla Hasar verir. Kademe farkı başına Hasar %3 artar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Геть сильних!&lt;br /&gt;
| description = Чим вищий рівень цілі, тим більше шкоди їй завдає ця істота: +3% шкоди за кожен рівень різниці.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 推翻强者！&lt;br /&gt;
| description = 目标阶级愈高，此生物对其造成的伤害就愈大。每级差距会造成额外 3% 伤害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 推翻強者！&lt;br /&gt;
| description = 目標階級愈高，此生物對其造成的傷害就愈大。每級差距會造成額外 3% 傷害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trick_demon&amp;diff=19320</id>
		<title>Data:Unit/trick demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/trick_demon&amp;diff=19320"/>
		<updated>2026-05-23T11:15:57Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = trick_demon&lt;br /&gt;
| faction = demon&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/demons/trick_demon_l.json&lt;br /&gt;
| name_sid = trick_demon_name&lt;br /&gt;
| desc_sid = trick_demon_narrativeDescription&lt;br /&gt;
| upgrade_sid = trick_demon_upg&lt;br /&gt;
| hp = 7&lt;br /&gt;
| offence = 3&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 2&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 3&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = demon&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_remote_attack_name&lt;br /&gt;
| gold_cost = 80&lt;br /&gt;
| native_biome = Lava&lt;br /&gt;
| ai_archetype = reach_type&lt;br /&gt;
| tags = unit,demon&lt;br /&gt;
| squad_value = 65&lt;br /&gt;
| exp_bonus = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = trick_demon_passive_1&lt;br /&gt;
| unit_id = trick_demon&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = trick_demon_passive_1_name&lt;br /&gt;
| desc_sid = trick_demon_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = trick_demon&lt;br /&gt;
| default_attack_type = remote_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
| alt_trigger_counter = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Parasite&lt;br /&gt;
| description = Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Parasita&lt;br /&gt;
| description = Os parasitas são uma maneira fácil — ainda que aterradora — de criar os soldados rasos da Colmeia. Ao se fixarem em transeuntes azarados, eles ganham um hospedeiro resistente e descartável. Embora o hospedeiro não possua agilidade excepcional, ele ainda permite que os parasitas sejam eficazes em combate corpo a corpo, enquanto seus próprios corpos são predispostos a enfrentar o inimigo a curta distância.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Cizopasník&lt;br /&gt;
| description = Cizopasníci představují snadný – ale i tak děsivý – způsob, jak vytvářet pěšáky Úlu. Přichytí se na nebohého kolemjdoucího a získají tak odolného, postradatelného hostitele. Cizopasníci sice neoplývají mimořádnou mrštností, ale i tak dokážou být v boji nablízko nebezpeční, jelikož jejich vlastní těla jsou vybavena k tomu, aby útočila na nepřítele na krátkou vzdálenost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Parasite&lt;br /&gt;
| description = Les parasites constituent un moyen facile, mais non moins horrible, de créer les fantassins de la Ruche. En s’attachant à des passants malchanceux, ils obtiennent un hôte robuste et jetable. Bien que l’hôte ne possède pas une agilité exceptionnelle, il permet aux parasites d’être efficaces au corps à corps, tandis que leurs propres corps sont prédisposés à engager l’ennemi à courte distance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Parasit&lt;br /&gt;
| description = Parasiten sind eine einfache, aber gleichwohl grausame Methode, die Fußsoldaten des Schwarms zu erschaffen. Indem sie sich an unglückliche Opfer heften, erhalten sie einen robusten, entbehrlichen Wirt. Obwohl der Wirt keine außergewöhnliche Beweglichkeit besitzt, ermöglicht er den Parasiten dennoch, im Nahkampf effektiv zu sein, während ihre eigenen Körper darauf ausgelegt sind, den Gegner auf kurze Distanz anzugreifen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Parazita&lt;br /&gt;
| description = A Kaptár számára a paraziták elszabadítása bizonyult a leghatékonyabb, ám meglehetősen gyomorforgató módszernek az előhadaik pótlására. Alvó áldozataikra rátapadván egyszerűen átveszik az irányítást a gazdatest felett. Bár a mozgásuk kissé suta, mégis eredményesek a közelharcban, míg magának a parazitának a teste úgy fejlődött, hogy akár kisebb távolságból is sérülést tudjon okozni az ellenségeinek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Parassita&lt;br /&gt;
| description = I parassiti sono un modo basilare, seppur orribile, per creare i soldati semplici dell&#039;Alveare. Attaccandosi a sfortunati passanti, ottengono un ospite robusto usa e getta. Sebbene l&#039;ospite non possieda un&#039;agilità eccezionale, consente comunque ai parassiti di risultare efficaci nel combattimento corpo a corpo, mentre i loro corpi sono predisposti per ingaggiare il nemico a breve distanza.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = パラサイト&lt;br /&gt;
| description = ハイヴの歩兵を作らせるならパラサイトが適任であるが、その手段はおぞましいものだ。通りかかった不運な者に取りつき、丈夫で使い捨てにできる宿主を手に入れる。宿主は敏捷性に優れてはいないが、それでも近接戦闘では十分な戦力となる。加えて、パラサイト自身の肉体も近距離での戦闘に適している。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 기생충&lt;br /&gt;
| description = 기생충은 손쉽고도 끔찍한 방법으로 하이브의 보병을 만든다. 이들은 불운한 행인에게 달라붙어 튼튼한 일회용 숙주를 얻는다. 숙주의 민첩성은 뛰어나지 않은 편이지만, 기생충은 숙주를 이용해 효과적인 근접전을 수행할 수 있으며, 기생충의 신체는 근거리에서 적과 교전하도록 설계되어 있다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pasożyt&lt;br /&gt;
| description = Pasożyty to prosty – acz przerażający – sposób na stworzenie żołnierzy piechoty Roju. Przyczepiając się do przechodzących obok nieszczęśników, zyskują wytrzymałego żywiciela, którego można się potem pozbyć. Choć nosiciel nie odznacza się dużą szybkością, nadal pozwala pasożytom na efektywność w walce wręcz, podczas gdy ich własne organizmy nadają się do atakowania przeciwnika na krótki dystans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Паразит&lt;br /&gt;
| description = Паразиты — простой, но оттого не менее ужасающий способ порождения пехоты Роя. Прицепившись к первому попавшемуся незадачливому путнику, они обретают выносливое и легко заменимое тело носителя. Несмотря на отсутствие у носителя особой ловкости, он всё же позволяет паразиту выстоять в ближнем бою. Строение же тела самих паразитов приспособлено к атаке с небольшого расстояния.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Parásito&lt;br /&gt;
| description = Los parásitos son una forma fácil, aunque espantosa, de crear soldados rasos para la Colmena. Al adherirse a desafortunados transeúntes, obtienen un huésped resistente y desechable. Aunque este no posea una agilidad excepcional, permite a los parásitos ser eficaces en el combate cuerpo a cuerpo, mientras que sus propios cuerpos están predispuestos para enfrentarse al enemigo a corta distancia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Parazit&lt;br /&gt;
| description = Kovan&#039;a piyade toplamak için parazitlerden daha kestirme ancak daha iğrenç bir yol yoktur. Yoldan geçen bahtsız gezginlerin üzerine çöküp onları hem sağlam hem de kolayca gözden çıkarılabilir birer konağa dönüştürürler. Konak, pek hantal kalsa da parazitleri yakın dövüşte işe yarar kılar. Nihayetinde bu yaratıkların kendi vücutları da düşmanla göğüs göğüse çarpışmaya yatkındır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Паразит&lt;br /&gt;
| description = Паразити – хоч і поширені, але страхітливі істоти, що поповнюють лави рядових солдатів Рою. Прикріплюючись до необережного перехожого, вони отримують міцного хазяїна, яким можна знехтувати. І хоча той не виявляє значної спритності, паразит стає ефективним рукопашним бійцем, атакуючи ворогів як кінцівками хазяїна, так і власним тілом.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 寄生虫&lt;br /&gt;
| description = “寄生虫”是制造虫群步兵简便却又极其恐怖的方式。它们会依附在倒霉的路人身上，把路人当成可用完即丢的强壮宿主。虽然宿主并不会因此拥有出众的敏捷程度，但仍能让寄生虫在近战中发挥力量，因为寄生虫的身体天生就擅长近距离与敌人交战。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 寄生蟲&lt;br /&gt;
| description = 「寄生蟲」是製造蟲群步兵簡便卻又極其恐怖的方式。牠們會依附在倒楣的路人身上，把路人當成可用完即丟的強壯宿主。雖然宿主並不會因此擁有出眾的敏捷程度，但仍能讓寄生蟲在近戰中發揮力量，因為寄生蟲的身體天生就擅長近距離與敵人交戰。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Topple the Strong!&lt;br /&gt;
| description = The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Derrubada dos Fortes&lt;br /&gt;
| description = Quanto mais alto o grau do alvo, mais Dano esta criatura provocará: +3% de Dano por grau de diferença.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Svrhnout silné!&lt;br /&gt;
| description = Čím vyšší úroveň cíle, tím vyšší poškození mu tato jednotka způsobí: o 3 % vyšší poškození za každou úroveň rozdílu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Renversez les forts !&lt;br /&gt;
| description = Plus le niveau de la cible est élevé, plus cette créature lui inflige de dégâts : +3 % de dégâts par rang de différence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Stürze die Starken!&lt;br /&gt;
| description = Je höher die Klasse des Ziels, desto mehr Schaden fügt ihm diese Kreatur zu: +3 % Schaden pro Klassenunterschied.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Legyűrjük a disznót!&lt;br /&gt;
| description = Minél magasabb rangú a célpontja, ez a lény annál több sebzést okoz neki: +3%-kal több sebzést okoz a rangok különbözetének minden pontja után.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Uniti si vince!&lt;br /&gt;
| description = Più alto è il grado del bersaglio, maggiore è il danno che questa creatura gli infligge: +3% di danno per ogni grado di differenza.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 強者を倒せ！&lt;br /&gt;
| description = 対象のティアが高いほど、このクリーチャーが与えるダメージが大きくなる。ティア差ごとにダメージが3%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 강자를 넘어뜨려라!&lt;br /&gt;
| description = 대상의 등급이 높을수록 이 생물이 주는 피해가 증가합니다. 등급 차이당 피해가 3% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Obalenie Potęgi&lt;br /&gt;
| description = Im wyższy stopień celu, tym więcej obrażeń zadaje mu to stworzenie: +3% do obrażeń za każdy stopień różnicy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Опрокидывает великанов&lt;br /&gt;
| description = Наносит больше урона целям более высокого ранга: +3% урона за каждый ранг разницы.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = ¡Derribemos al fuerte!&lt;br /&gt;
| description = Cuanto mayor sea el rango del objetivo, mayor será el daño que esta criatura le inflija: +3 % de daño por rango de diferencia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Güçlüyü Devir!&lt;br /&gt;
| description = Hedefin kademesi ne kadar yüksekse bu yaratık o kadar fazla Hasar verir. Kademe farkı başına Hasar %3 artar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Геть сильних!&lt;br /&gt;
| description = Чим вищий рівень цілі, тим більше шкоди їй завдає ця істота: +3% шкоди за кожен рівень різниці.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 推翻强者！&lt;br /&gt;
| description = 目标阶级愈高，此生物对其造成的伤害就愈大。每级差距会造成额外 3% 伤害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = trick_demon_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 推翻強者！&lt;br /&gt;
| description = 目標階級愈高，此生物對其造成的傷害就愈大。每級差距會造成額外 3% 傷害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sunlight_cavalry_upg_alt&amp;diff=19319</id>
		<title>Data:Unit/sunlight cavalry upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sunlight_cavalry_upg_alt&amp;diff=19319"/>
		<updated>2026-05-23T11:15:55Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = sunlight_cavalry_upg_alt&lt;br /&gt;
| faction = human&lt;br /&gt;
| tier = 5&lt;br /&gt;
| source_path = DB/units/units_logics/humans/sunlight_cavalry_upg_alt_l.json&lt;br /&gt;
| name_sid = sunlight_cavalry_upg_alt_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = sunlight_cavalry_upg&lt;br /&gt;
| hp = 85&lt;br /&gt;
| offence = 14&lt;br /&gt;
| defence = 22&lt;br /&gt;
| damage_min = 12&lt;br /&gt;
| damage_max = 16&lt;br /&gt;
| initiative = 10&lt;br /&gt;
| speed = 8&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 2&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_strike_pierce_2_name&lt;br /&gt;
| gold_cost = 1220&lt;br /&gt;
| native_biome = Grass&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,human&lt;br /&gt;
| squad_value = 1366&lt;br /&gt;
| exp_bonus = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityGlobalDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_alt_global_passive_1&lt;br /&gt;
| unit_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| ability_type = global_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_upg_alt_global_passive_1_name&lt;br /&gt;
| global_target = ally&lt;br /&gt;
| global_power = 2&lt;br /&gt;
| global_tag = sunlight_cavalry_aura&lt;br /&gt;
| affected_stat = moral&lt;br /&gt;
| affected_stat_amount = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| unit_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_1_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| unit_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_2_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| unit_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_3_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_3_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Sunspear Cavalry&lt;br /&gt;
| description = Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Cavalaria Lançasolar&lt;br /&gt;
| description = Portando as melhores armaduras que um cavaleiro poderia vestir, estes lordes equestres servem como a lança do Sol, desarticulando as fileiras inimigas e obtendo mais poder com cada oração rezada em seu nome. Que o Cálice seja sua testemunha!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kavalerie slunečního kopí&lt;br /&gt;
| description = Tito jízdní šlechtici odění v té nejlepší zbroji, jakou si rytíř může pořídit, slouží jako sluneční kopí, které drtí řady nepřátel a nabírá na síle s každou modlitbou, kterou kdo pronese jejich jménem. Pohár jim budiž svědkem!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Cavalerie des Lanciers du Soleil&lt;br /&gt;
| description = Vêtus des plus belles armures que des chevaliers puissent porter, ces seigneurs équestres agissent comme la lance du Soleil, brisant les rangs et redoublant de puissance à chaque prière prononcée en leur nom. Que le Calice soit leur témoin !&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Sonnenspeer-Kavallerie&lt;br /&gt;
| description = Gekleidet in die feinste Rüstung, die ein Ritter tragen kann, dienen diese Pferdefürsten als Speer der Sonne. Sie zerschmettern die Reihen und werden mit jedem Gebet stärker, das in ihrem Namen gesprochen wird. Der Kelch sei ihr Zeuge!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Naplándzsás&lt;br /&gt;
| description = A naplándzsás lovagok könnyen felismerhetők a díszes páncélzatukról, ám legnagyobb büszkeségük mégiscsak a naplándzsa, amely ezer ima erejével töri át az ellenségeik védelmét a Teremtő Kehely nevében!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Cavalleria solare&lt;br /&gt;
| description = Rivestiti della migliore armatura che un cavaliere possa indossare, questi cavalieri rappresentano la lancia più acuminata a disposizione del Sole, portando scompiglio e incrementando il proprio potere con le preghiere recitate. Che il Calice li protegga!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 陽槍騎兵&lt;br /&gt;
| description = 騎士が持ちうる最上の鎧に身を包むこの上級騎兵は、太陽の槍となって敵兵を打ち破り、その名に捧げられる祈りのすべてを力へと変える。聖杯よ、その証人となれ！&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 태양창 기병&lt;br /&gt;
| description = 최고의 방어구를 두른 이 기사 군주들은 태양의 창으로서 적의 대오를 쳐부수고, 그들의 이름 앞에 바쳐지는 기도로 힘을 기른다. 성배여, 지켜보소서!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Kawalerzysta Słonecznej Włóczni&lt;br /&gt;
| description = Odziani w najlepsze zbroje, jakie mogą nosić rycerze, ci majestatyczni jeźdźcy są włócznią Słońca, druzgoczą wrogie armie i rosną w siłę z każdą modlitwą wypowiedzianą w ich imieniu. Kielich im świadkiem!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Солнечная кавалерия&lt;br /&gt;
| description = Облачённые в лучшие рыцарские доспехи, эти воины — разящее без промаха копьё Солнца, и каждая молитва в их честь дарует им больше сил. Да будет Чаша свидетелем их подвигов!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Caballería de la Lanza del Sol&lt;br /&gt;
| description = Ataviados con la mejor armadura que un caballero pueda ceñirse, estos señores equinos sirven como la lanza del Sol, destrozan las filas enemigas y crecen en poder con cada plegaria pronunciada en su nombre. ¡Que el Cáliz sea su testigo!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Günmızrağı Süvarisi&lt;br /&gt;
| description = Bir şövalyenin giyebileceği en görkemli zırhlara bürünmüş bu süvari lordlar Güneş&#039;in mızrağıdır. Düşman hatlarını darmadağın ederler, adlarına okunan her duayla kudretleri artar. Kadeh şahittir!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Сонячна кавалерія&lt;br /&gt;
| description = Одягнені в найкращі лицарські обладунки, володарі коней служать сонячним списом, який розбиває ворожі лави й набуває сили з кожною молитвою, промовленою в їхнє ім&#039;я. Хай Келих буде їм свідком!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 日矛圣骑兵&lt;br /&gt;
| description = 这些马背上的贵族，身披骑士所能使用的最精良盔甲，作为太阳的矛，击破敌军数组，还会随着每一次呢喃名讳的祈祷强化力量。圣杯是他们的见证者！&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 日矛聖騎兵&lt;br /&gt;
| description = 這些馬背上的貴族，身披騎士所能使用的最精良盔甲，作為太陽的矛，擊破敵軍陣列，還會隨著每一次呢喃名諱的祈禱強化力量。聖杯是他們的見證者！&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Inspiring&lt;br /&gt;
| description = Increases friendly creatures’ Morale by 2. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack; only the strongest one is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Inspiração&lt;br /&gt;
| description = Aumenta o Moral das criaturas amigas em 2. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado, apenas o mais forte ficará ativo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Povzbuzení&lt;br /&gt;
| description = Zvýší morálku spojeneckých jednotek o 2. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;; aktivní je pouze ten nejsilnější.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Inspirant&lt;br /&gt;
| description = Augmente le moral des créatures alliées de 2. Cet effet n’est &#039;&#039;&#039;pas&#039;&#039;&#039; cumulable ; seul le plus fort est actif.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Inspirierend&lt;br /&gt;
| description = Erhöht die Moral verbündeter Kreaturen um 2. Dieser Effekt &#039;&#039;&#039;ist nicht&#039;&#039;&#039; stapelbar, nur der stärkste Effekt ist aktiv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Inspirálás&lt;br /&gt;
| description = 2 ponttal megnöveli a baráti egységek morálját. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik, csak a legerősebb változata érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Ispirazione&lt;br /&gt;
| description = Aumenta di 2 il Morale delle creature amichevoli. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile; solo quello più forte resta attivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 奮起&lt;br /&gt;
| description = 味方クリーチャーの士気が2増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。最も効果が高いもののみが維持される。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 고무&lt;br /&gt;
| description = 아군 생물의 사기가 2 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다.&#039;&#039;&#039; 가장 강력한 효과만 활성화됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Inspiracja&lt;br /&gt;
| description = Zwiększa morale przyjaznych stworzeń o 2. Efekt ten się &#039;&#039;&#039;nie&#039;&#039;&#039; kumuluje; aktywny jest tylko najsilniejszy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воодушевление&lt;br /&gt;
| description = Повышает боевой дух дружественных существ на 2. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;: действует только самый сильный из активных.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Inspiración&lt;br /&gt;
| description = Aumenta la moral de las criaturas amistosas en 2. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula; solo se activa el más fuerte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = İlham&lt;br /&gt;
| description = Dost yaratıkların Moral&#039;ini 2 artırır. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;, yalnızca en güçlüsü etkin olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Заохочення&lt;br /&gt;
| description = Збільшує бойовий дух дружніх істот на 2. Ефект &#039;&#039;&#039;не&#039;&#039;&#039; накопичується, діє тільки найсильніший.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 鼓舞人心&lt;br /&gt;
| description = 提升友军生物的士气 2。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加。仅启动最强的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 鼓舞人心&lt;br /&gt;
| description = 提升友軍生物的士氣 2。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加。僅啟動最強的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Jousting Bonus&lt;br /&gt;
| description = Moving before an attack increases Damage by 10% per hex moved.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Bônus de Justa&lt;br /&gt;
| description = Mover–se antes de um ataque aumenta o Dano em 10% por hexágono movido.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jízdní bonus&lt;br /&gt;
| description = Pohyb před útokem zvyšuje poškození o 10 % za každé uražené políčko.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Bonus de charge.&lt;br /&gt;
| description = Se déplacer avant une attaque augmente les dégâts de 10 % par case de mouvement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Lanzenbonus&lt;br /&gt;
| description = Bewegung vor einem Angriff erhöht den Schaden um 10 % pro bewegtem Hex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Lendületbónusz&lt;br /&gt;
| description = Ha mozgásból támad, akkor mezőnként 10%-kal növekszik a sebzése.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Bonus giostranti&lt;br /&gt;
| description = Muoversi prima di un attacco aumenta il danno di un 10% per ogni esagono percorso.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 突撃の手腕&lt;br /&gt;
| description = 攻撃を行う前に移動すると、移動したタイルごとにダメージが10%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 창시합 보너스&lt;br /&gt;
| description = 공격 전에 이동한 칸마다 피해가 10% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rycerska Szarża&lt;br /&gt;
| description = Ruch przed atakiem zwiększa zadawane obrażenia o 10% za każde pole.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Кавалерийский бонус&lt;br /&gt;
| description = Перемещение перед атакой повышает урон на 10% за каждый пройденный гекс.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Bonificación de justa&lt;br /&gt;
| description = Moverse antes de un ataque aumenta el daño un 10 % por casilla recorrida.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dörtnala Hücum&lt;br /&gt;
| description = Bir saldırıdan önce hareket etmek Hasar&#039;ı hareket edilen altıgen başına %10 artırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Турнірний бонус&lt;br /&gt;
| description = Рух перед атакою збільшує шкоду на 10% за пройдену клітину.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 比武加成&lt;br /&gt;
| description = 在攻击前移动会使每格伤害提升 10%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 比武加成&lt;br /&gt;
| description = 在攻擊前移動會使每格傷害提升 10%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Anointed for Attack&lt;br /&gt;
| description = Whenever this creature gains a positive effect, its Attack increases by 2 until the end of the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ungido para Ataque&lt;br /&gt;
| description = Quando esta criatura ganha um efeito positivo, seu Ataque aumenta em 2 até o fim da batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Posvěcení k útoku&lt;br /&gt;
| description = Kdykoliv tato jednotka získá pozitivní účinek, zvýší se jí do konce bitvy útok o 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Onction pour l’attaque&lt;br /&gt;
| description = Chaque fois que cette créature obtient un effet positif, son attaque augmente de 2 jusqu’à la fin du combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Zum Angriff gesalbt&lt;br /&gt;
| description = Immer wenn diese Kreatur einen positiven Effekt erhält, erhöht sich ihr Angriff bis zum Ende des Kampfes um 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Támadás felkentje&lt;br /&gt;
| description = Amikor valamilyen erősítő hatás érvényesül rajta, akkor a támadóereje 2 ponttal növekszik a csata végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Attacco consacrato&lt;br /&gt;
| description = Ogni volta che questa creatura ottiene un effetto positivo, il suo Attacco aumenta di 2 fino al termine della battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 攻撃特化&lt;br /&gt;
| description = このクリーチャーが強化効果を得るたびに、戦闘終了まで攻撃力が2増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 축성 받은 공격력&lt;br /&gt;
| description = 이 생물이 긍정적 효과를 얻을 때마다 전투 종료까지 공격력이 2 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Namaszczenie do Ataku&lt;br /&gt;
| description = Za każdym razem, gdy to stworzenie otrzymuje pozytywny efekt, jego atak zwiększa się o 2 do końca walki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Помазана на атаку&lt;br /&gt;
| description = Получает +2 к атаке до конца боя каждый раз, когда на неё накладывают положительный эффект.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Ungido para el ataque&lt;br /&gt;
| description = Cada vez que esta criatura obtiene un efecto positivo, su ataque aumenta en 2 hasta el final de la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Saldırı Vaftizi&lt;br /&gt;
| description = Bu yaratık, bir olumlu etki kazandığında 2 Saldırı kazanır. Bu etki, savaş sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Помазанець атаки&lt;br /&gt;
| description = Щоразу, коли ця істота отримує позитивний ефект, її Атака збільшується на 2 до кінця бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 攻击赐福&lt;br /&gt;
| description = 每当这个生物获得正面效果，攻击力就会提升 2，持续至战斗结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 攻擊賜福&lt;br /&gt;
| description = 每當這個生物獲得正面效果，攻擊力就會提升 2，持續至戰鬥結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sunlight_cavalry_upg&amp;diff=19318</id>
		<title>Data:Unit/sunlight cavalry upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sunlight_cavalry_upg&amp;diff=19318"/>
		<updated>2026-05-23T11:15:52Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = sunlight_cavalry_upg&lt;br /&gt;
| faction = human&lt;br /&gt;
| tier = 5&lt;br /&gt;
| source_path = DB/units/units_logics/humans/sunlight_cavalry_upg_l.json&lt;br /&gt;
| name_sid = sunlight_cavalry_upg_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_upg_narrativeDescription&lt;br /&gt;
| base_sid = sunlight_cavalry&lt;br /&gt;
| upgrade_sid = sunlight_cavalry_upg_alt&lt;br /&gt;
| hp = 85&lt;br /&gt;
| offence = 12&lt;br /&gt;
| defence = 17&lt;br /&gt;
| damage_min = 12&lt;br /&gt;
| damage_max = 16&lt;br /&gt;
| initiative = 13&lt;br /&gt;
| speed = 7&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 1&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_strike_pierce_2_name&lt;br /&gt;
| gold_cost = 1220&lt;br /&gt;
| native_biome = Grass&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,human&lt;br /&gt;
| squad_value = 1366&lt;br /&gt;
| exp_bonus = 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_1&lt;br /&gt;
| unit_id = sunlight_cavalry_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_ability_1_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = sunlightCavalry_buff_1&lt;br /&gt;
| buff_target = ally&lt;br /&gt;
| buff_duration = 2&lt;br /&gt;
| cast_target = ally&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = ally&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityGlobalDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_global_passive_1&lt;br /&gt;
| unit_id = sunlight_cavalry_upg&lt;br /&gt;
| ability_type = global_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_upg_global_passive_1_name&lt;br /&gt;
| global_target = ally&lt;br /&gt;
| global_power = 2&lt;br /&gt;
| global_tag = sunlight_cavalry_aura&lt;br /&gt;
| affected_stat = moral&lt;br /&gt;
| affected_stat_amount = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| unit_id = sunlight_cavalry_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_1_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| unit_id = sunlight_cavalry_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_2_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = sunlight_cavalry_upg&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Noble Cavalry&lt;br /&gt;
| description = The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A noble, yet baseless claim.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Cavalaria Nobre&lt;br /&gt;
| description = A Ordem da Luz Solar tem um único objetivo: conservar a visão da Igreja sobre cavalaria e honra. É um discurso nobre, ainda que infundado.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Ušlechtilá kavalerie&lt;br /&gt;
| description = Sluneční řád má jediný cíl: dodržovat církevní představy pomocí rytířství a cti.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ušlechtilé, avšak nepodložené tvrzení.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Cavalerie noble&lt;br /&gt;
| description = L’Ordre du Soleil n’a qu’un seul objectif : défendre la vision de l’Église par la chevalerie et l’honneur.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Une affirmation noble, mais sans fondement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Edle Kavallerie&lt;br /&gt;
| description = Der Orden des Sonnenlichts hat ein Ziel, die Vision der Kirche durch Ritterlichkeit und Ehre zu bewahren.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ein edler, wenn auch haltloser Anspruch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Nemes lovag&lt;br /&gt;
| description = A Napfény Rendjének célja a lovagi erények hirdetése, illetve a lovasságuk harcra kész állapotának fenntartása. De leginkább az utóbbi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Cavalleria nobile&lt;br /&gt;
| description = L&#039;Ordine della luce solare ha un unico obiettivo: sostenere la visione della Chiesa attraverso la cavalleria e l&#039;onore.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Un&#039;affermazione nobile, ma priva di fondamento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 高潔騎兵&lt;br /&gt;
| description = 「日光騎士団」の目的はただひとつ──騎士道と栄誉によって教会の理念を守ること。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;高潔ではあるが、根拠のない主張である。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 고귀한 기병&lt;br /&gt;
| description = 햇빛 교단의 목표는 단 하나, 기사도와 명예로 교회의 비전을 유지하는 것이다.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;고귀하면서도 근거 없는 주장이다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Szlachetny kawalerzysta&lt;br /&gt;
| description = Zakon Słonecznej Światłości ma tylko jeden cel: stać na straży wizji Kościoła poprzez rycerskość i honor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Ta misja jest tyleż szlachetna, co bezpodstawna.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Благородная кавалерия&lt;br /&gt;
| description = Орден Солнечного Света преследует одну цель: отстаивать идеалы Церкви, совместив их с институтами рыцарства и чести.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Благородное, но пустое стремление.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Caballería noble&lt;br /&gt;
| description = La Orden de la Luz del Sol tiene un único objetivo: defender la visión de la Iglesia mediante la caballerosidad y el honor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Una reivindicación noble, aunque infundada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Soylu Süvari&lt;br /&gt;
| description = Güneş Işığı Tarikatı&#039;nın yegâne amacı, Kilise&#039;nin basiretini şövalyelik ve onurla daim kılmaktır.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Soylu fakat temelsiz bir iddia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Велична кавалерія&lt;br /&gt;
| description = Сонячний орден має лише одну ціль: втілювати ідеали Церкви в життя, йдучи шляхом лицарства та честі.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Благородне, проте сумнівне твердження.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 圣骑兵&lt;br /&gt;
| description = 日光骑士团有一个目标：借由骑士精神和荣誉来维护教会的理想。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;是高贵却毫无根据的主张。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 聖騎兵&lt;br /&gt;
| description = 日光騎士團有一個目標：藉由騎士精神和榮譽來維護教會的理想。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;是高貴卻毫無根據的主張。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Charge!&lt;br /&gt;
| description = Increases Speed and Initiative of all friendly creatures by 1.&amp;lt;br/&amp;gt;Duration: 2 round(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Avançar!&lt;br /&gt;
| description = Aumenta a Velocidade e a Iniciativa de todas as criaturas amigas em 1.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Duração: 2 rodada(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Útok!&lt;br /&gt;
| description = Zvýší rychlost a iniciativu všech spojeneckých jednotek o 1.&amp;lt;br/&amp;gt;Počet kol: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Chargez !&lt;br /&gt;
| description = Augmente la vitesse et l’initiative de toutes les créatures alliées de 1.&amp;lt;br/&amp;gt;Durée : 2 tour(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Sturmangriff!&lt;br /&gt;
| description = Erhöht Tempo und Initiative aller verbündeter Kreaturen um 1.&amp;lt;br/&amp;gt;Dauer: 2 Runde(n).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Rohamra!&lt;br /&gt;
| description = A baráti egységek kezdeményezése és lépéstávolsága 1 ponttal növekszik.&amp;lt;br/&amp;gt;Időtartam: 2 kör.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Carica!&lt;br /&gt;
| description = Aumenta Velocità e Iniziativa di tutte le creature amichevoli di 1.&amp;lt;br/&amp;gt;Durata: 2 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 突進！&lt;br /&gt;
| description = 対象の味方クリーチャーの素早さとイニシアチブが1増加する。&amp;lt;br/&amp;gt;持続時間：2ラウンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 돌격!&lt;br /&gt;
| description = 모든 아군 생물의 속도와 주도력이 1 증가합니다.&amp;lt;br/&amp;gt;지속 시간: 2 라운드&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Do Boju!&lt;br /&gt;
| description = Zwiększa szybkość oraz inicjatywę wszystkich przyjaznych stworzeń o 1.&amp;lt;br/&amp;gt;Czas trwania w rundach: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = В атаку!&lt;br /&gt;
| description = Усиливает всех дружественных существ. Они получают +1 к скорости и инициативе.&amp;lt;br/&amp;gt;Кол-во раундов: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = ¡A la carga!&lt;br /&gt;
| description = Aumenta la velocidad y la iniciativa de todas las criaturas amistosas en 1.&amp;lt;br/&amp;gt;Duración: 2 ronda(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Hücum!&lt;br /&gt;
| description = Tüm dost yaratıkların Hız ve Öncelik&#039;ini 1 artırır.&amp;lt;br/&amp;gt;Süre: 2 raunt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = До бою!&lt;br /&gt;
| description = Збільшує Швидкість та Ініціативу всіх дружніх істот на 1.&amp;lt;br/&amp;gt;Тривалість: 2 раунд.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 冲锋！&lt;br /&gt;
| description = 提升所有友军生物的速度与先攻值 1。&amp;lt;br/&amp;gt;持续时间：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 衝鋒！&lt;br /&gt;
| description = 提升所有友軍生物的速度與先攻值 1。&amp;lt;br/&amp;gt;持續時間：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Inspiring&lt;br /&gt;
| description = Increases friendly creatures’ Morale by 2. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack; only the strongest one is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Inspiração&lt;br /&gt;
| description = Aumenta o Moral das criaturas amigas em 2. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado, apenas o mais forte ficará ativo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Povzbuzení&lt;br /&gt;
| description = Zvýší morálku spojeneckých jednotek o 2. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;; aktivní je pouze ten nejsilnější.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Inspirant&lt;br /&gt;
| description = Augmente le moral des créatures alliées de 2. Cet effet n’est &#039;&#039;&#039;pas&#039;&#039;&#039; cumulable ; seul le plus fort est actif.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Inspirierend&lt;br /&gt;
| description = Erhöht die Moral verbündeter Kreaturen um 2. Dieser Effekt &#039;&#039;&#039;ist nicht&#039;&#039;&#039; stapelbar, nur der stärkste Effekt ist aktiv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Inspirálás&lt;br /&gt;
| description = 2 ponttal megnöveli a baráti egységek morálját. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik, csak a legerősebb változata érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Ispirazione&lt;br /&gt;
| description = Aumenta di 2 il Morale delle creature amichevoli. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile; solo quello più forte resta attivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 奮起&lt;br /&gt;
| description = 味方クリーチャーの士気が2増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。最も効果が高いもののみが維持される。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 고무&lt;br /&gt;
| description = 아군 생물의 사기가 2 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다.&#039;&#039;&#039; 가장 강력한 효과만 활성화됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Inspiracja&lt;br /&gt;
| description = Zwiększa morale przyjaznych stworzeń o 2. Efekt ten się &#039;&#039;&#039;nie&#039;&#039;&#039; kumuluje; aktywny jest tylko najsilniejszy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воодушевление&lt;br /&gt;
| description = Повышает боевой дух дружественных существ на 2. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;: действует только самый сильный из активных.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Inspiración&lt;br /&gt;
| description = Aumenta la moral de las criaturas amistosas en 2. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula; solo se activa el más fuerte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = İlham&lt;br /&gt;
| description = Dost yaratıkların Moral&#039;ini 2 artırır. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;, yalnızca en güçlüsü etkin olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Заохочення&lt;br /&gt;
| description = Збільшує бойовий дух дружніх істот на 2. Ефект &#039;&#039;&#039;не&#039;&#039;&#039; накопичується, діє тільки найсильніший.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 鼓舞人心&lt;br /&gt;
| description = 提升友军生物的士气 2。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加。仅启动最强的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 鼓舞人心&lt;br /&gt;
| description = 提升友軍生物的士氣 2。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加。僅啟動最強的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Jousting Bonus&lt;br /&gt;
| description = Moving before an attack increases Damage by 10% per hex moved.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Bônus de Justa&lt;br /&gt;
| description = Mover–se antes de um ataque aumenta o Dano em 10% por hexágono movido.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jízdní bonus&lt;br /&gt;
| description = Pohyb před útokem zvyšuje poškození o 10 % za každé uražené políčko.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Bonus de charge.&lt;br /&gt;
| description = Se déplacer avant une attaque augmente les dégâts de 10 % par case de mouvement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Lanzenbonus&lt;br /&gt;
| description = Bewegung vor einem Angriff erhöht den Schaden um 10 % pro bewegtem Hex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Lendületbónusz&lt;br /&gt;
| description = Ha mozgásból támad, akkor mezőnként 10%-kal növekszik a sebzése.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Bonus giostranti&lt;br /&gt;
| description = Muoversi prima di un attacco aumenta il danno di un 10% per ogni esagono percorso.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 突撃の手腕&lt;br /&gt;
| description = 攻撃を行う前に移動すると、移動したタイルごとにダメージが10%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 창시합 보너스&lt;br /&gt;
| description = 공격 전에 이동한 칸마다 피해가 10% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rycerska Szarża&lt;br /&gt;
| description = Ruch przed atakiem zwiększa zadawane obrażenia o 10% za każde pole.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Кавалерийский бонус&lt;br /&gt;
| description = Перемещение перед атакой повышает урон на 10% за каждый пройденный гекс.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Bonificación de justa&lt;br /&gt;
| description = Moverse antes de un ataque aumenta el daño un 10 % por casilla recorrida.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dörtnala Hücum&lt;br /&gt;
| description = Bir saldırıdan önce hareket etmek Hasar&#039;ı hareket edilen altıgen başına %10 artırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Турнірний бонус&lt;br /&gt;
| description = Рух перед атакою збільшує шкоду на 10% за пройдену клітину.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 比武加成&lt;br /&gt;
| description = 在攻击前移动会使每格伤害提升 10%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 比武加成&lt;br /&gt;
| description = 在攻擊前移動會使每格傷害提升 10%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sunlight_cavalry&amp;diff=19317</id>
		<title>Data:Unit/sunlight cavalry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sunlight_cavalry&amp;diff=19317"/>
		<updated>2026-05-23T11:15:50Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = sunlight_cavalry&lt;br /&gt;
| faction = human&lt;br /&gt;
| tier = 5&lt;br /&gt;
| source_path = DB/units/units_logics/humans/sunlight_cavalry_l.json&lt;br /&gt;
| name_sid = sunlight_cavalry_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_narrativeDescription&lt;br /&gt;
| upgrade_sid = sunlight_cavalry_upg&lt;br /&gt;
| hp = 85&lt;br /&gt;
| offence = 12&lt;br /&gt;
| defence = 17&lt;br /&gt;
| damage_min = 10&lt;br /&gt;
| damage_max = 14&lt;br /&gt;
| initiative = 10&lt;br /&gt;
| speed = 7&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 1&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_strike_pierce_1_name&lt;br /&gt;
| gold_cost = 850&lt;br /&gt;
| native_biome = Grass&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,human&lt;br /&gt;
| squad_value = 908&lt;br /&gt;
| exp_bonus = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityGlobalDef&lt;br /&gt;
| ability_id = sunlight_cavalry_global_passive_1&lt;br /&gt;
| unit_id = sunlight_cavalry&lt;br /&gt;
| ability_type = global_passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_global_passive_1_name&lt;br /&gt;
| global_target = ally&lt;br /&gt;
| global_power = 1&lt;br /&gt;
| global_tag = sunlight_cavalry_aura&lt;br /&gt;
| affected_stat = moral&lt;br /&gt;
| affected_stat_amount = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_passive_1&lt;br /&gt;
| unit_id = sunlight_cavalry&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_1_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = sunlight_cavalry_passive_2&lt;br /&gt;
| unit_id = sunlight_cavalry&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = sunlight_cavalry_passive_2_name&lt;br /&gt;
| desc_sid = sunlight_cavalry_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = sunlight_cavalry&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Cavalry&lt;br /&gt;
| description = If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Cavalaria&lt;br /&gt;
| description = Se a infantaria Templária é a bigorna, estes cavaleiros são o martelo das forças inquisitórias. Montados em resistentes garanhões, eles tomam a frente nas batalhas, inspirando suas tropas enquanto desmantelam as fileiras inimigas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kavalerie&lt;br /&gt;
| description = Pakliže je templářská pěchota kovadlinou, pak tato jízda je kladivem inkvizičních vojsk. V sedle statných ořů se vrhá do bitvy a povzbuzuje ostatní jednotky, zatímco páchá škody v řadách nepřátel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Cavalerie&lt;br /&gt;
| description = Si l’infanterie templière est l’enclume des forces inquisitoriales, ces cavaliers en sont le marteau. Montés sur de robustes destriers, ils chargent au combat, inspirant leurs troupes tout en semant le chaos dans les rangs ennemis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kavallerie&lt;br /&gt;
| description = Wenn die Templerinfanterie der Amboss ist, dann sind diese Kavalleristen der Hammer der Inquisitionstruppen. Auf kräftigen Rossen preschen sie in die Schlacht, spornen ihre Truppen an und richten in den gegnerischen Reihen verheerende Zerstörung an.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Lovag&lt;br /&gt;
| description = Ha a gyalogság az üllő, akkor a lovasság az inkvizíció kalapácsa. Rettenthetetlen hátasaikon rohamozva hatalmas pusztításra képesek az ellenség soraiban, miközben a paták dobogása pezsdítően hat a bajtársaik harci szellemére.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Cavalleria&lt;br /&gt;
| description = Se la fanteria templare è l&#039;incudine, questi cavalieri sono il martello delle forze inquisitoriali. Caricano in battaglia in sella a robusti destrieri, ispirando le proprie truppe e seminando il caos tra le file nemiche.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 騎兵&lt;br /&gt;
| description = テンプルの歩兵が金床であるならば、騎兵は審問軍の槌である。たくましい騎馬に跨がり戦いに突進し、味方の鼓舞しながら敵を蹴散らす。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 기병&lt;br /&gt;
| description = 템플 기사단 보병이 모루라면, 이 기병대는 이단 심문청의 망치다. 이들은 건장한 말에 올라타고 전장으로 돌격하며 병사들을 고무하는 동시에 적의 대오를 사정없이 무너뜨린다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Kawalerzysta&lt;br /&gt;
| description = Gdyby piechota Świątyni była kowadłem, to kawalerzyści byliby młotem Inkwizycji. Dosiadają potężnych rumaków i szarżują w walce, zagrzewając żołnierzy do boju i siejąc popłoch w szeregach wroga.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Кавалерия&lt;br /&gt;
| description = Если пехота Храма — наковальня инквизиции, то кавалерия — её молот. Верхом на породистых скакунах, всадники врываются в гущу сражений, поднимая боевой дух соратников и сея хаос в рядах противника.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Caballería&lt;br /&gt;
| description = Si la infantería templaria es el yunque, estos caballeros son el martillo de las fuerzas inquisitoriales. A lomos de robustas monturas, cargan hacia la batalla e inspiran a sus tropas mientras siembran el caos en las filas enemigas.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Süvari&lt;br /&gt;
| description = Tapınakçı piyadeleri örs ise bu süvariler engizisyoncu kuvvetlerin çekicidir. Çelik kadar sağlam bineklerin üzerinde harbe atılır, kendi birliklerine yiğitlik aşılarken düşman hatlarını ezip geçerler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Кавалерія&lt;br /&gt;
| description = Якщо піхотинці Храму є ковадлом, то вершники – молотом армії інквізиторів. На своїх витривалих скакунах вони ринуть в атаку, вселяючи відвагу у бійців і вносячи хаос у ряди супротивника.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 骑兵&lt;br /&gt;
| description = 如果圣殿步兵是铁砧，那这些骑士就是审判军的铁锤。他们骑在强健的战马上，冲入战场，激励自己部队的同时，也在敌军中制造毁灭等级的混乱。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 騎兵&lt;br /&gt;
| description = 如果聖殿步兵是鐵砧，那這些騎士就是審判軍的鐵鎚。他們騎在強健的戰馬上，衝入戰場，激勵自己部隊的同時，也在敵軍中製造毀滅等級的混亂。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Inspiring&lt;br /&gt;
| description = Increases friendly creatures’ Morale by 1. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack; only the strongest one is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Inspiração&lt;br /&gt;
| description = Aumenta o Moral das criaturas amigas em 1. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado, apenas o mais forte ficará ativo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Povzbuzení&lt;br /&gt;
| description = Zvýší morálku spojeneckých jednotek o 1. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;; aktivní je pouze ten nejsilnější.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Inspirant&lt;br /&gt;
| description = Augmente le moral des créatures alliées de 1. Cet effet n’est &#039;&#039;&#039;pas&#039;&#039;&#039; cumulable ; seul le plus fort est actif.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Inspirierend&lt;br /&gt;
| description = Erhöht die Moral verbündeter Kreaturen um 1. Dieser Effekt &#039;&#039;&#039;ist nicht&#039;&#039;&#039; stapelbar, nur der stärkste Effekt ist aktiv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Inspirálás&lt;br /&gt;
| description = 1 ponttal megnöveli a baráti egységek morálját. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik, csak a legerősebb változata érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Ispirazione&lt;br /&gt;
| description = Aumenta di 1 il Morale delle creature amichevoli. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile; solo quello più forte resta attivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 奮起&lt;br /&gt;
| description = 味方クリーチャーの士気が1増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。最も効果が高いもののみが維持される。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 고무&lt;br /&gt;
| description = 아군 생물의 사기가 1 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다.&#039;&#039;&#039; 가장 강력한 효과만 활성화됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Inspiracja&lt;br /&gt;
| description = Zwiększa morale przyjaznych stworzeń o 1. Efekt ten się &#039;&#039;&#039;nie&#039;&#039;&#039; kumuluje; aktywny jest tylko najsilniejszy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воодушевление&lt;br /&gt;
| description = Повышает боевой дух дружественных существ на 1. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;: действует только самый сильный из активных.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Inspiración&lt;br /&gt;
| description = Aumenta la moral de las criaturas amistosas en 1. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula; solo se activa el más fuerte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = İlham&lt;br /&gt;
| description = Dost yaratıkların Moral&#039;ini 1 artırır. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;, yalnızca en güçlüsü etkin olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Заохочення&lt;br /&gt;
| description = Збільшує бойовий дух дружніх істот на 1. Ефект &#039;&#039;&#039;не&#039;&#039;&#039; накопичується, діє тільки найсильніший.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 鼓舞人心&lt;br /&gt;
| description = 提升友军生物的士气 1。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加。仅启动最强的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 鼓舞人心&lt;br /&gt;
| description = 提升友軍生物的士氣 1。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加。僅啟動最強的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Jousting Bonus&lt;br /&gt;
| description = Moving before an attack increases Damage by 5% per hex moved.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Bônus de Justa&lt;br /&gt;
| description = Mover–se antes de um ataque aumenta o Dano em 5% por hexágono movido.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jízdní bonus&lt;br /&gt;
| description = Pohyb před útokem zvyšuje poškození o 5 % za každé uražené políčko.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Bonus de charge.&lt;br /&gt;
| description = Se déplacer avant une attaque augmente les dégâts de 5 % par case de mouvement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Lanzenbonus&lt;br /&gt;
| description = Bewegung vor einem Angriff erhöht den Schaden um 5 % pro bewegtem Hex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Lendületbónusz&lt;br /&gt;
| description = Ha mozgásból támad, akkor mezőnként 5%-kal növekszik a sebzése.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Bonus giostranti&lt;br /&gt;
| description = Muoversi prima di un attacco aumenta il danno di un 5% per ogni esagono percorso.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 突撃の手腕&lt;br /&gt;
| description = 攻撃を行う前に移動すると、移動したタイルごとにダメージが5%増加する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 창시합 보너스&lt;br /&gt;
| description = 공격 전에 이동한 칸마다 피해가 5% 증가합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Rycerska Szarża&lt;br /&gt;
| description = Ruch przed atakiem zwiększa zadawane obrażenia o 5% za każde pole.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Кавалерийский бонус&lt;br /&gt;
| description = Перемещение перед атакой повышает урон на 5% за каждый пройденный гекс.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Bonificación de justa&lt;br /&gt;
| description = Moverse antes de un ataque aumenta el daño un 5 % por casilla recorrida.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dörtnala Hücum&lt;br /&gt;
| description = Bir saldırıdan önce hareket etmek Hasar&#039;ı hareket edilen altıgen başına %5 artırır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Турнірний бонус&lt;br /&gt;
| description = Рух перед атакою збільшує шкоду на 5% за пройдену клітину.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 比武加成&lt;br /&gt;
| description = 在攻击前移动会使每格伤害提升 5%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sunlight_cavalry_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 比武加成&lt;br /&gt;
| description = 在攻擊前移動會使每格傷害提升 5%。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/succubus_upg_alt&amp;diff=19316</id>
		<title>Data:Unit/succubus upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/succubus_upg_alt&amp;diff=19316"/>
		<updated>2026-05-23T11:15:47Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = succubus_upg_alt&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 5&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/succubus_upg_alt_l.json&lt;br /&gt;
| name_sid = succubus_upg_alt_name&lt;br /&gt;
| desc_sid = succubus_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = succubus_upg&lt;br /&gt;
| hp = 60&lt;br /&gt;
| offence = 16&lt;br /&gt;
| defence = 13&lt;br /&gt;
| damage_min = 20&lt;br /&gt;
| damage_max = 20&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 6&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_ranged_attack_no_close_name,base_passive_duelist_name,base_passive_quickness_name&lt;br /&gt;
| gold_cost = 780&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = range_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 849&lt;br /&gt;
| exp_bonus = 94&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = succubus_upg_alt_1&lt;br /&gt;
| unit_id = succubus_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = succubus_ability_3_name&lt;br /&gt;
| desc_sid = succubus_ability_3_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 1&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 1&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| attack_pattern_sid = attack_single_x100&lt;br /&gt;
| damage_target = enemy&lt;br /&gt;
| damage_type = absolute&lt;br /&gt;
| stat_dmg_mult = 0.0&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| min_damage_per_energy_level = 66&lt;br /&gt;
| max_damage_per_energy_level = 66&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = succubus_upg_alt_2&lt;br /&gt;
| unit_id = succubus_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = succubus_ability_4_name&lt;br /&gt;
| desc_sid = succubus_ability_4_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 1&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 1&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = succubus_debuff_3&lt;br /&gt;
| buff_target = enemy&lt;br /&gt;
| buff_duration = 2&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = succubus_upg_alt_passive_1&lt;br /&gt;
| unit_id = succubus_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = succubus_passive_1_name&lt;br /&gt;
| desc_sid = succubus_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = succubus_upg_alt&lt;br /&gt;
| default_attack_type = ranged_attack_no_close&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
| alt_stat_dmg_mult = 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Bewitcher&lt;br /&gt;
| description = Can you imagine being born an ordinary mortal — only to become something else, something greater?   &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;It’s no wonder some bewitchers seek — and earn — admiration in every gaze.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Encantadora&lt;br /&gt;
| description = Você consegue imaginar nascer como um mortal comum, para então se tornar algo mais, algo maior? Não é de se admirar que algumas encantadoras busquem, e conquistem, admiração em cada olhar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Svůdnice&lt;br /&gt;
| description = Dokážeš si představit, že se narodíš jako běžný smrtelník – jen proto, aby se z tebe stalo něco jiného, něco většího?   &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Není divu, že některé svůdnice vyžadují – a získají – obdiv v každém pohledu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Ensorceleuse&lt;br /&gt;
| description = Pouvez-vous imaginer naître une mortelle ordinaire — pour ensuite devenir quelque chose d’ autre, quelque chose de plus grand ?&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Il n’est pas étonnant que certaines ensorceleuses recherchent — et gagnent — l’admiration dans chaque regard.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Verzauberer&lt;br /&gt;
| description = Könnt Ihr Euch vorstellen, als gewöhnlicher Sterblicher geboren zu sein – und dann zu etwas anderem, etwas Größerem zu werden?&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Es ist nicht verwunderlich, dass manche Verzauberer mit jedem Blick Bewunderung suchen – und sie sich auch verdienen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Domina&lt;br /&gt;
| description = Milyen érzés lehet egy közönséges halandó számára, ha valami mássá, valami hatalmasabbá változik?   &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Pontosan ezt tapasztalják meg a dominák – és minden szem vágyakozással vegyes félelemmel tekint rájuk.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Ammaliatrice&lt;br /&gt;
| description = Nascere come un comune mortale per poi diventare qualcos&#039;altro, qualcosa di più grande. Difficile da credere, vero?&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Non c&#039;è da stupirsi che alcune ammaliatrici cerchino, e ottengano, ammirazione in ogni sguardo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ビウィッチャー&lt;br /&gt;
| description = ただの人間として生まれながら、やがて別の、より偉大な存在となることを想像できるだろうか？&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;あらゆる視線に称賛を求め、それを得るビウィッチャーがいるのも不思議ではない。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 매혹술사&lt;br /&gt;
| description = 평범한 필멸자로 태어나 무언가 다른 존재, 더 위대한 존재가 되는 모습을 상상할 수 있겠는가? &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;매혹술사가 만인의 감탄을 갈구하고, 또 얻어내는 것은 놀라운 일이 아니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pani magii&lt;br /&gt;
| description = Wyobrażasz sobie, że rodzisz się jako zwykły śmiertelnik tylko po to, by stać się czymś innym, potężniejszym?&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Nic dziwnego, że niektóre panie magii domagają się uwielbienia w każdym spojrzeniu — i dostają je.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Чаровница&lt;br /&gt;
| description = Только представьте: вы рождены обычным смертным — а становитесь чем-то иным, чем-то большим!&amp;lt;br/&amp;gt;Неудивительно, что чаровницы ждут восхищения. И, стоит признать, они не ждут напрасно.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Embrujadora&lt;br /&gt;
| description = ¿Te imaginas haber nacido como un mortal común y corriente y terminar convirtiéndote en algo diferente, algo más grande?&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;No es de extrañar que algunas embrujadoras busquen y obtengan admiración en cada mirada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Afsuncu&lt;br /&gt;
| description = Sıradan bir ölümlü olarak doğup sonra bambaşka, daha yüce bir varlığa dönüştüğünü hayal edebiliyor musun?&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Bazı afsuncuların kendilerine bakanlardan hayranlık beklemesi ve beklediği hayranlığı görmesi şaşırtıcı değil.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Чаклунка&lt;br /&gt;
| description = Чи можете ви уявити, що таке народитися звичайним смертним – і стати кимось іншим, кимось вищим? &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Недарма деякі чаклунки прагнуть і отримують захоплення в кожному погляді.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 蛊惑者&lt;br /&gt;
| description = 你能想像生而为凡人，最终却蜕变为某种更伟大的存在吗？&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;难怪有些蛊惑者总是在追求每一道崇拜的目光，而且还真的能成功。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 蠱惑者&lt;br /&gt;
| description = 你能想像生而為凡人，最終卻蛻變為某種更偉大的存在嗎？&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;難怪有些蠱惑者總是在追求每一道崇拜的目光，而且還真的能成功。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Flog Idle Mind&lt;br /&gt;
| description = Deals 66 Pure Damage per Focus Charge to target enemy creature.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Açoite à Mente Ociosa&lt;br /&gt;
| description = Provoca 66 de Dano Puro por Carga de Foco a criatura inimiga alvo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Trest nečinné mysli&lt;br /&gt;
| description = Způsobí vybrané nepřátelské jednotce 66 přímého poškození za každý náboj soustředění.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Flagellation des écervelés&lt;br /&gt;
| description = Inflige 66 point(s) de dégâts de pureté par charge de focalisation à la créature ennemie ciblée.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Strafe den Untätigen&lt;br /&gt;
| description = Fügt der gegnerischen Zielkreatur 66 reinen Schaden pro Fokusladung zu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Tétlenkedő kis mamlasz&lt;br /&gt;
| description = Fókusztöltetenként 66 pontnyi tiszta sebzést okoz a célpont ellenségnek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Assenza di spirito&lt;br /&gt;
| description = Infligge danno puro (66) per carica di Focus alla creatura nemica selezionata.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 怠惰への鞭打ち&lt;br /&gt;
| description = 対象の敵クリーチャーにフォーカスチャージごとに66の純ダメージを与える。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 게으름에 채찍질을&lt;br /&gt;
| description = 대상 적 생물에게 집중 충전당 순수 피해를 66 줍니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Chłostać Nieuważnych&lt;br /&gt;
| description = Zadaje wybranemu wrogiemu stworzeniu 66 pkt. czystych obrażeń za każdy ładunek skupienia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Наказание праздного ума&lt;br /&gt;
| description = Наносит цели 66 чистого урона за каждый заряд концентрации своей армии.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Azotar la mente ociosa&lt;br /&gt;
| description = Inflige 66 de daño puro por cada carga de concentración a la criatura enemiga objetivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Tembel Zihni Kırbaçla&lt;br /&gt;
| description = Hedef düşman yaratığına Odak Yükü başına 66 Saf Hasar verir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шмагання розуму&lt;br /&gt;
| description = Завдає 66 чистої шкоди обраній ворожій істоті за кожен заряд фокуса.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 鞭笞散漫&lt;br /&gt;
| description = 每一层专注蓄能可对目标敌军生物造成 66 纯粹伤害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 鞭笞散漫&lt;br /&gt;
| description = 每一層專注蓄能可對目標敵軍生物造成 66 純粹傷害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Bewitch into Passivity&lt;br /&gt;
| description = Prevents all enemies from gaining Focus from any source until the end of next round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Encanto à Passividade&lt;br /&gt;
| description = Impede todos os inimigos de ganhar Foco de qualquer fonte até o fim da próxima rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Očarování&lt;br /&gt;
| description = Zabrání do konce příštího kola všem nepřátelům získávat soustředění ze všech zdrojů.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Charme d’apathie&lt;br /&gt;
| description = Empêche tous les ennemis d’obtenir de la focalisation de n’importe quelle source jusqu’à la fin du prochain tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Zur Passivität verzaubert&lt;br /&gt;
| description = Verhindert bis zum Ende der nächsten Runde, dass alle Gegner Fokus aus irgendeiner Quelle erhalten.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Figyelj és hallgass&lt;br /&gt;
| description = A következő kör végéig meggátolja, hogy az ellenség bármilyen forrásból is fókuszpontot gyűjtsön.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Passività stregata&lt;br /&gt;
| description = Impedisce a tutti i nemici di ottenere Focus da qualsiasi fonte fino al termine del round successivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 不活動への誘い&lt;br /&gt;
| description = 次のターンの終了まで、すべての敵がいかなる手段からもフォーカスを得られなくなる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 무력화 요술&lt;br /&gt;
| description = 다음 라운드 종료까지 모든 적이 어떤 방식으로도 집중을 획득하지 못하게 막습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Urokliwe Zniewolenie&lt;br /&gt;
| description = Powstrzymuje wszystkich wrogów przed gromadzeniem skupienia w jakikolwiek sposób do końca następnej rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Околдовать и покорить&lt;br /&gt;
| description = Запрещает противнику получать концентрацию из любых источников до конца следующего раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Embrujo de pasividad&lt;br /&gt;
| description = Impide a todos los enemigos obtener concentración de cualquier fuente hasta el final de la siguiente ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Pasifliğe Cezbet&lt;br /&gt;
| description = Bir sonraki raundun sonuna dek tüm düşmanların herhangi bir kaynaktan Odak kazanmasını engeller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Пасивна позиція&lt;br /&gt;
| description = Заважає всім ворогам отримувати фокус із будь–якого джерела до кінця наступного раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 魅惑众生&lt;br /&gt;
| description = 阻止所有敌军从任何来源获得专注值，持续至下一回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 魅惑眾生&lt;br /&gt;
| description = 阻止所有敵軍從任何來源獲得專注值，持續至下一回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Earn Your Magic, Dear&lt;br /&gt;
| description = Enemy hero’s spells cost +2 mana. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack; only the strongest one is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Mereça sua Magia, Meu Bem&lt;br /&gt;
| description = Feitiços do herói inimigo custam +2 de mana. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado, apenas o mais forte ficará ativo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kouzelné vábení&lt;br /&gt;
| description = Kouzla nepřátelského hrdiny stojí o 2 více many. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;; aktivní je pouze ten nejsilnější.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = La magie se mérite, trésor&lt;br /&gt;
| description = Augmente le coût en mana des sorts du héros ennemi de 2. Cet effet &#039;&#039;&#039;n’est pas&#039;&#039;&#039; cumulable. Seul l’effet le plus puissant est actif.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Magie muss man sich verdienen&lt;br /&gt;
| description = Die Zauber gegnerischer Helden kosten +2 Mana. Dieser Effekt ist &#039;&#039;&#039;nicht stapelbar&#039;&#039;&#039;, nur der Stärkste ist aktiv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Varázsolhatsz, ha megengedem&lt;br /&gt;
| description = Az ellenség varázslatai +2 manával többe kerülnek. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik, csak a legerősebb változata érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Magia da guadagnare&lt;br /&gt;
| description = Il costo degli incantesimi dell&#039;eroe nemico aumenta di 2 mana. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile; solo quello più forte resta attivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 魔法の代償&lt;br /&gt;
| description = 敵ヒーローの呪文の消費マナが2増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。最も効果が高いもののみが維持される。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 마법의 자격&lt;br /&gt;
| description = 적 영웅의 주문 마나 비용이 2 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다&#039;&#039;&#039;. 가장 강력한 효과만 활성화됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Zapracuj na swoją magię, złotko&lt;br /&gt;
| description = Koszt zaklęć u wrogiego bohatera jest wyższy o 2 many. Efekt ten się nie kumuluje. Aktywna jest najsilniejsza zdolność tego typu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Магию надо заслужить&lt;br /&gt;
| description = Заклинания героя противника стоят +2 маны. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;: действует только самый сильный из активных.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Gánate la magia, cariño&lt;br /&gt;
| description = Los hechizos del héroe enemigo cuestan +2 de maná. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula. Solo se activa el más fuerte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sihrini Hak Et Tatlım&lt;br /&gt;
| description = Düşman kahramanının büyüleri, 2 daha fazla mana harcar. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;. Yalnızca en güçlüsü etkin olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Ось тобі магія, серденько&lt;br /&gt;
| description = Чари ворожого героя споживають +2 мани. Ефект &#039;&#039;&#039;не накопичується&#039;&#039;&#039;, діє тільки найсильніший.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 魔法不能白给，亲爱的&lt;br /&gt;
| description = 敌方英雄法术的魔力消耗额外提升 2。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加，仅启动最强的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 魔法不能白給，親愛的&lt;br /&gt;
| description = 敵方英雄法術的魔力消耗額外提升 2。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加，僅啟動最強的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/succubus_upg&amp;diff=19315</id>
		<title>Data:Unit/succubus upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/succubus_upg&amp;diff=19315"/>
		<updated>2026-05-23T11:15:44Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = succubus_upg&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 5&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/succubus_upg_l.json&lt;br /&gt;
| name_sid = succubus_upg_name&lt;br /&gt;
| desc_sid = succubus_upg_narrativeDescription&lt;br /&gt;
| base_sid = succubus&lt;br /&gt;
| upgrade_sid = succubus_upg_alt&lt;br /&gt;
| hp = 60&lt;br /&gt;
| offence = 16&lt;br /&gt;
| defence = 13&lt;br /&gt;
| damage_min = 14&lt;br /&gt;
| damage_max = 20&lt;br /&gt;
| initiative = 7&lt;br /&gt;
| speed = 4&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 3&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_ranged_attack_name,base_passive_quickness_name&lt;br /&gt;
| gold_cost = 780&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = range_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 849&lt;br /&gt;
| exp_bonus = 94&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = succubus_upg_1&lt;br /&gt;
| unit_id = succubus_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = succubus_ability_1_name&lt;br /&gt;
| desc_sid = succubus_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 1&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 1&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| buff_sid = succubus_debuff_1&lt;br /&gt;
| buff_target = enemy&lt;br /&gt;
| buff_duration = 2&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = succubus_upg_2&lt;br /&gt;
| unit_id = succubus_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = succubus_ability_2_name&lt;br /&gt;
| desc_sid = succubus_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| untargeted_cast = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = succubus_upg_passive_1&lt;br /&gt;
| unit_id = succubus_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = succubus_passive_1_name&lt;br /&gt;
| desc_sid = succubus_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = succubus_upg_passive_2&lt;br /&gt;
| unit_id = succubus_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = succubus_passive_2_name&lt;br /&gt;
| desc_sid = succubus_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = succubus_upg&lt;br /&gt;
| default_attack_type = ranged_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| counter_stat_dmg_mult = 0.5&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Mistress of Chains&lt;br /&gt;
| description = When I encountered the elves who had embraced the path of Schism, they were unrecognizable. The powers of the Rift had twisted them into something alien — still in control, yet bound all the same.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Dama das Correntes&lt;br /&gt;
| description = Quando encontrei os elfos que haviam abraçado o caminho do Cisma, eles estavam irreconhecíveis. Os poderes da Fissura os haviam transformado em algo alienígena: ainda no controle, mas vinculados.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Paní řetězů&lt;br /&gt;
| description = Když jsem narazil na elfy, kteří se vydali na cestu Rozkolu, byli k nepoznání. Moc Trhliny je zkroutila v něco mimozemského – dokázali se stále ovládat, ale zároveň byli svázaní.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Maîtresse des chaînes&lt;br /&gt;
| description = Lorsque j’ai rencontré les elfes qui avaient choisi la voie du Schisme, elles étaient méconnaissables. Les pouvoirs de la Faille les avaient transformées en quelque chose d’étranger – toujours aux commandes, mais néanmoins captives.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Herrin der Ketten&lt;br /&gt;
| description = Als ich den Elfen begegnete, die den Pfad des Schismas gewählt hatten, erkannte ich sie kaum wieder. Die Mächte der Kluft hatten sie in etwas Fremdartiges verwandelt – zwar hatten sie noch einen eigenen Willen, aber sie waren dennoch gebunden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Láncúrnő&lt;br /&gt;
| description = Azok az elfek, akik a hasadék útját választják, a felismerhetetlenségig megváltoznak. A hasadék ereje valamiféle idegen lényt formál belőlük, amely hiába bír rettentő képességekkel – mintha mégis láncok kötnék.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Signora delle catene&lt;br /&gt;
| description = Quando incontrai gli elfi che avevano aderito alla causa dello Scisma, erano irriconoscibili. I poteri della Frattura li avevano trasformati in qualcosa di alieno: pur mantenendo il controllo, erano comunque vincolati.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 束縛の女王&lt;br /&gt;
| description = シスマの道を受け入れたエルフたちに遭遇したとき、彼らは本来の姿を留めていなかった。亀裂の力によって異形へと歪められ、自我を保ちながらも、なお縛られていたのだ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 사슬의 주인&lt;br /&gt;
| description = 스키즘의 길을 수용한 엘프를 조우했을 때, 그들은 알아보기 힘들 정도였다. 균열의 힘은 그들을 생경한 존재로 바꿔버렸다. 아직 이성을 잃지 않았지만 구속된 상태이기는 매한가지였다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Mistrzyni kajdan&lt;br /&gt;
| description = Kiedy ujrzałem elfy, które obrały ścieżkę Schizmy, były one dla mnie nie do poznania. Moce Szczeliny wypaczyły je i zmieniły w coś obcego — wciąż posiadającego kontrolę, lecz jednocześnie będącego na uwięzi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Владычица цепей&lt;br /&gt;
| description = Когда я увидел эльфов, принявших путь Раскола, их было не узнать. Сила Разлома превратила их во что-то чуждое. Да, они обрели могущество, но сами оказались в оковах.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Señora de las cadenas&lt;br /&gt;
| description = Cuando me encontré con los elfos que habían adoptado la senda del Cisma, estaban irreconocibles. Los poderes de la Grieta los habían transformado en algo extraño, seguían siendo ellos, pero vinculados.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Zincirlerin Hanımı&lt;br /&gt;
| description = Hizip yolunu seçen elflerle karşılaştığımda tanınmaz hâldeydiler. Yarık&#039;ın güçleri onları yabancı bir şeye dönüştürmüştü. İradeleri hâlâ yerindeydi ancak zincire vurulmuşlardı.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Господиня ланцюгів&lt;br /&gt;
| description = Коли я зустрів ельфів, що обрали Схизму, вони були невпізнанні. Сила Розлому спотворила їх у щось чужорідне – вони ще зберігали контроль, але вже були скуті путами.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 锁链女主宰&lt;br /&gt;
| description = 我遇见那些接受裂渊教义的精灵时，已辨认不出他们的原形了。裂痕的力量将他们扭曲为某种异类。他们仍然保有自我意识，却也被深深束缚着。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 鎖鏈女主宰&lt;br /&gt;
| description = 我遇見接受裂變教義的精靈時，已辨認不出他們的原形了。裂痕的力量將他們扭曲為某種異類。他們仍然保有自我意識，卻也被深深束縛著。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Handcuffs&lt;br /&gt;
| description = Prevents target enemy creature from using active abilities. &amp;lt;br/&amp;gt;Duration: 2 round(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Algemas&lt;br /&gt;
| description = Impede a criatura inimiga alvo de usar competências ativas.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Duração: 2 rodada(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Pouta&lt;br /&gt;
| description = Zabrání vybrané nepřátelské jednotce používat aktivní schopnosti. &amp;lt;br/&amp;gt;Počet kol: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Menottes&lt;br /&gt;
| description = Empêche la créature ennemie ciblée d’utiliser les capacités actives. &amp;lt;br/&amp;gt;Durée : 2 tour(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Handschellen&lt;br /&gt;
| description = Die gegnerische Zielkreatur wird daran gehindert, aktive Fähigkeiten einzusetzen.&amp;lt;br/&amp;gt;Dauer: 2 Runde(n).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Bilincsek&lt;br /&gt;
| description = Meggátolja a célba vett ellenséget az aktív képességeinek használatában. &amp;lt;br/&amp;gt;Időtartam: 2 kör.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Manette&lt;br /&gt;
| description = Impedisce alla creatura nemica selezionata di usare capacità attive.&amp;lt;br/&amp;gt;Durata: 2 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 手枷&lt;br /&gt;
| description = 対象の敵クリーチャーがアクティブアビリティを使用できなくなる。&amp;lt;br/&amp;gt;持続時間：2ラウンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 수갑&lt;br /&gt;
| description = 대상의 활성 능력 사용을 막습니다. &amp;lt;br/&amp;gt;지속 시간: 2라운드&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pęta&lt;br /&gt;
| description = Uniemożliwia wybranym wrogim stworzeniom używanie zdolności aktywnych. &amp;lt;br/&amp;gt;Czas trwania w rundach: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Оковы&lt;br /&gt;
| description = Запрещает выбранному отряду противника использовать активные способности.&amp;lt;br/&amp;gt;Кол-во раундов: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Esposas&lt;br /&gt;
| description = Impide que la criatura enemiga objetivo use aptitudes activas. &amp;lt;br/&amp;gt;Duración: 2 ronda(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Kelepçe&lt;br /&gt;
| description = Hedef düşman yaratığın aktif yetenek kullanmasını engeller.&amp;lt;br/&amp;gt;Süre: 2 raunt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Наручники&lt;br /&gt;
| description = Заважає обраній ворожій істоті використовувати активні здібності. &amp;lt;br/&amp;gt;Тривалість: 2 раунд.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 手铐&lt;br /&gt;
| description = 阻止目标敌军生物使用主动能力。&amp;lt;br/&amp;gt;持续时间：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 手銬&lt;br /&gt;
| description = 阻止目標敵軍生物使用主動能力。&amp;lt;br/&amp;gt;持續時間：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Hourglass&lt;br /&gt;
| description = Prevents the enemy hero from using active abilities until the end of the round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Ampulheta&lt;br /&gt;
| description = Impede o herói inimigo de usar competências ativas até o fim da rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Přesýpací hodiny&lt;br /&gt;
| description = Zabraňuje nepřátelskému hrdinovi do konce kola používat aktivní schopnosti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Sablier&lt;br /&gt;
| description = Empêche le héros ennemi d’utiliser ses capacités actives jusqu’à la fin du tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Sanduhr&lt;br /&gt;
| description = Der gegnerische Held wird für die restliche Dauer der Runde daran gehindert, aktive Fähigkeiten einzusetzen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Homokóra&lt;br /&gt;
| description = Meggátolja az ellenséges hőst az aktív képességeinek használatában a kör végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Clessidra&lt;br /&gt;
| description = Impedisce all&#039;eroe nemico di usare capacità attive fino al termine del round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 砂時計&lt;br /&gt;
| description = ラウンド終了まで、敵ヒーローのアクティブアビリティを封じる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 모래시계&lt;br /&gt;
| description = 라운드 종료까지 적 영웅의 활성 능력을 차단합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Klepsydra&lt;br /&gt;
| description = Nie pozwala wrogiemu bohaterowi używać zdolności aktywnych do końca rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Песочные часы&lt;br /&gt;
| description = Запрещает герою противника использовать активные способности до конца раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Reloj de arena&lt;br /&gt;
| description = Impide que el héroe enemigo use aptitudes activas hasta el final de la ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Kum Saati&lt;br /&gt;
| description = Düşman kahramanının aktif yetenek kullanmasını raunt sonuna dek engeller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Годинник&lt;br /&gt;
| description = Заважає ворожому герою використовувати активні здібності до кінця раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 沙漏&lt;br /&gt;
| description = 阻止敌方英雄使用主动能力，持续至本回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 沙漏&lt;br /&gt;
| description = 阻止敵方英雄使用主動能力，持續至本回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Earn Your Magic, Dear&lt;br /&gt;
| description = Enemy hero’s spells cost +2 mana. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack; only the strongest one is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Mereça sua Magia, Meu Bem&lt;br /&gt;
| description = Feitiços do herói inimigo custam +2 de mana. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado, apenas o mais forte ficará ativo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kouzelné vábení&lt;br /&gt;
| description = Kouzla nepřátelského hrdiny stojí o 2 více many. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;; aktivní je pouze ten nejsilnější.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = La magie se mérite, trésor&lt;br /&gt;
| description = Augmente le coût en mana des sorts du héros ennemi de 2. Cet effet &#039;&#039;&#039;n’est pas&#039;&#039;&#039; cumulable. Seul l’effet le plus puissant est actif.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Magie muss man sich verdienen&lt;br /&gt;
| description = Die Zauber gegnerischer Helden kosten +2 Mana. Dieser Effekt ist &#039;&#039;&#039;nicht stapelbar&#039;&#039;&#039;, nur der Stärkste ist aktiv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Varázsolhatsz, ha megengedem&lt;br /&gt;
| description = Az ellenség varázslatai +2 manával többe kerülnek. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik, csak a legerősebb változata érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Magia da guadagnare&lt;br /&gt;
| description = Il costo degli incantesimi dell&#039;eroe nemico aumenta di 2 mana. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile; solo quello più forte resta attivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 魔法の代償&lt;br /&gt;
| description = 敵ヒーローの呪文の消費マナが2増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。最も効果が高いもののみが維持される。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 마법의 자격&lt;br /&gt;
| description = 적 영웅의 주문 마나 비용이 2 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다&#039;&#039;&#039;. 가장 강력한 효과만 활성화됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Zapracuj na swoją magię, złotko&lt;br /&gt;
| description = Koszt zaklęć u wrogiego bohatera jest wyższy o 2 many. Efekt ten się nie kumuluje. Aktywna jest najsilniejsza zdolność tego typu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Магию надо заслужить&lt;br /&gt;
| description = Заклинания героя противника стоят +2 маны. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;: действует только самый сильный из активных.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Gánate la magia, cariño&lt;br /&gt;
| description = Los hechizos del héroe enemigo cuestan +2 de maná. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula. Solo se activa el más fuerte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sihrini Hak Et Tatlım&lt;br /&gt;
| description = Düşman kahramanının büyüleri, 2 daha fazla mana harcar. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;. Yalnızca en güçlüsü etkin olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Ось тобі магія, серденько&lt;br /&gt;
| description = Чари ворожого героя споживають +2 мани. Ефект &#039;&#039;&#039;не накопичується&#039;&#039;&#039;, діє тільки найсильніший.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 魔法不能白给，亲爱的&lt;br /&gt;
| description = 敌方英雄法术的魔力消耗额外提升 2。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加，仅启动最强的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 魔法不能白給，親愛的&lt;br /&gt;
| description = 敵方英雄法術的魔力消耗額外提升 2。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加，僅啟動最強的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Earn Your Abilities, Dear&lt;br /&gt;
| description = Whenever this creature deals Damage, it generates +3 Focus Points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Mereça sua Competência, Meu Bem&lt;br /&gt;
| description = Quando esta criatura também provocar Dano, ela gera +3 pontos de Foco.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Zasloužené schopnosti&lt;br /&gt;
| description = Kdykoliv tato jednotka způsobí poškození, vygeneruje 3x bod soustředění.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Les capacités se méritent, trésor&lt;br /&gt;
| description = Chaque fois que cette créature inflige des dégâts, elle génère +3 points de focalisation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Fähigkeiten muss man sich verdienen&lt;br /&gt;
| description = Immer wenn diese Kreatur Schaden verursacht, generiert sie +3 Fokuspunkte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csak ügyesen, drágám&lt;br /&gt;
| description = +3 fókuszpontot generál, amikor sebzést okoz.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Capacità da guadagnare&lt;br /&gt;
| description = Ogni volta che questa creatura infligge danno, genera punti Focus extra (+3).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = アビリティの代価&lt;br /&gt;
| description = このクリーチャーがダメージを与えるたびに、フォーカスポイントをさらに3得る。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 능력의 자격&lt;br /&gt;
| description = 이 생물은 피해를 줄 때마다 집중 점수를 3점 생성합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Zapracuj na swoje zdolności, złotko&lt;br /&gt;
| description = To stworzenie generuje +3 pkt. skupienia za każdym razem, gdy zadaje obrażenia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Умения надо заслужить&lt;br /&gt;
| description = Каждый раз, когда это существо наносит урон, оно генерирует дополнительные очки концентрации: +3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Gánate las aptitudes, cariño&lt;br /&gt;
| description = Cada vez que esta criatura inflige daño, genera +3 puntos de concentración.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yeteneklerini Hak Et Tatlım&lt;br /&gt;
| description = Bu yaratık her Hasar verdiğinde 3 daha fazla Odak Puanı üretir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Ось тобі здібності, серденько&lt;br /&gt;
| description = Коли ця істота завдає шкоди, вона виробляє +3 оч. фокуса.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 能力不能白给，亲爱的&lt;br /&gt;
| description = 此生物造成伤害时，专注值会提升 3。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 能力不能白給，親愛的&lt;br /&gt;
| description = 此生物造成傷害時，專注值會提升 3。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/succubus&amp;diff=19314</id>
		<title>Data:Unit/succubus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/succubus&amp;diff=19314"/>
		<updated>2026-05-23T11:15:42Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = succubus&lt;br /&gt;
| faction = unfrozen&lt;br /&gt;
| tier = 5&lt;br /&gt;
| source_path = DB/units/units_logics/unfrozen/succubus_l.json&lt;br /&gt;
| name_sid = succubus_name&lt;br /&gt;
| desc_sid = succubus_narrativeDescription&lt;br /&gt;
| upgrade_sid = succubus_upg&lt;br /&gt;
| hp = 60&lt;br /&gt;
| offence = 16&lt;br /&gt;
| defence = 13&lt;br /&gt;
| damage_min = 14&lt;br /&gt;
| damage_max = 20&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 2&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = living&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_ranged_attack_name,base_passive_quickness_name&lt;br /&gt;
| gold_cost = 530&lt;br /&gt;
| native_biome = Snow&lt;br /&gt;
| ai_archetype = range_type&lt;br /&gt;
| tags = unit,unfrozen&lt;br /&gt;
| squad_value = 567&lt;br /&gt;
| exp_bonus = 63&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = succubus_1&lt;br /&gt;
| unit_id = succubus&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = succubus_ability_1_name&lt;br /&gt;
| desc_sid = succubus_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 1&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 1&lt;br /&gt;
| disable_for_ai = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| buff_sid = succubus_debuff_1&lt;br /&gt;
| buff_target = enemy&lt;br /&gt;
| buff_duration = 2&lt;br /&gt;
| cast_target = enemy&lt;br /&gt;
| cast_selection = object&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = enemy&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = succubus_passive_1&lt;br /&gt;
| unit_id = succubus&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = succubus_passive_1_name&lt;br /&gt;
| desc_sid = succubus_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = succubus&lt;br /&gt;
| default_attack_type = ranged_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| counter_stat_dmg_mult = 0.5&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Concubus&lt;br /&gt;
| description = For Schism followers who crave power, the Rift offers an irreversible transformation. Once this course is chosen, those who are reborn by the process must maintain focus, or else risk becoming a gateway themselves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Côncubo&lt;br /&gt;
| description = Para os seguidores do Cisma que anseiam por poder, a Fissura oferece uma transformação irreversível. Uma vez escolhido esse caminho, aqueles que renascem pelo processo devem manter o foco, ou correm o risco de se tornarem eles próprios um portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Konkuba&lt;br /&gt;
| description = Stoupencům Rozkolu, kteří baží po moci, Trhlina nabízí nezvratnou proměnu. Pokud si tento směr vyberou, musí si po znovuzrození udržet soustředění – jinak riskují, že se sami stanou bránou.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Concube&lt;br /&gt;
| description = Pour les adeptes du Schisme avides de pouvoir, la Faille offre une transformation irréversible. Une fois ce processus choisi, les âmes réincarnées doivent rester concentrées, sous peine de devenir elles-mêmes une porte d’entrée.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Konkubus&lt;br /&gt;
| description = Machthungrigen Anhängern des Schismas bietet die Kluft eine unumkehrbare Verwandlung. Haben sie sich dafür entschieden, müssen die Wiedergeborenen den Fokus aufrechterhalten, sonst riskieren sie, selbst zu einem Portal zu werden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Szivola&lt;br /&gt;
| description = A nagyobb hatalomra törekvő hazátlanok számára egy visszafordíthatatlan átalakulást kínál a hasadék. Egy újjászületést egy felsőbbrendű testben – de egyben átok is ez, amely teljesen elemészti korábbi önmagukat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Concubina&lt;br /&gt;
| description = Per i seguaci dello Scisma che bramano il potere, la Frattura offre una trasformazione irreversibile. Una volta intrapresa questa strada, chiunque rinasca attraverso questo processo deve mantenere la concentrazione, per non rischiare di diventare a sua volta un portale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 信徒&lt;br /&gt;
| description = 力に飢えたシスマ信者は、亀裂の力によって不可逆の変化を遂げる。この道を選び生まれ変わった者は、集中を途切れさせることはできない──油断すれば、自らが異界への門と化してしまうのだ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 컨큐버스&lt;br /&gt;
| description = 균열은 힘을 갈망하는 스키즘 추종자들에게 결과를 되돌릴 수 없는 변화를 제안한다. 다시 태어난 그들은 집중력을 유지하지 않으면 스스로 관문이 되는 위험을 감수해야 한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Konkub&lt;br /&gt;
| description = Wyznawcom Schizmy pragnącym władzy Szczelina oferuje nieodwracalną transformację. Ci, którzy postanowią się jej poddać i doświadczyć odrodzenia, muszą zachować skupienie. Inaczej zaryzykują, że sami staną się bramą.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Конкубина&lt;br /&gt;
| description = Разлом навсегда преображает тех, кто жаждет власти и вступает на путь Раскола. Переродившись, они вынуждены постоянно держать себя в узде — иначе сами станут вратами в Бездну.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Cóncubo&lt;br /&gt;
| description = Para los seguidores del Cisma que ansían poder, la Grieta ofrece una transformación irreversible. Cuando se escoge esta vía, quienes renacen mediante el proceso deben mantener la concentración o se arriesgan a convertirse ellos mismos en una puerta de entrada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Konkubus&lt;br /&gt;
| description = Güce aç Hizip takipçileri için Yarık, geri döndürülemez bir dönüşüm sunar. Bu yol seçildikten sonra süreç içerisinde yeniden doğan bu varlıklar odaklarını korumak zorundadırlar, yoksa kendileri bir geçide dönüşür.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Конкуб&lt;br /&gt;
| description = Для послідовників Схизми, що прагнуть сили, Розлом пропонує незворотну трансформацію. Вони відроджуються, проте мусять зберігати концентрацію, інакше самі перетворяться на браму.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 魅魔&lt;br /&gt;
| description = 对于渴望力量的裂渊阵营而言，裂痕能够带来不可逆的转化。重生后的裂渊成员必须保持专注，否则自己就会变成门户。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 魅魔&lt;br /&gt;
| description = 對於渴望力量的裂變追隨者而言，裂痕能夠帶來不可逆的轉化。重生後的裂變成員必須保持專注，否則自己就會變成門戶。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Handcuffs&lt;br /&gt;
| description = Prevents target enemy creature from using active abilities. &amp;lt;br/&amp;gt;Duration: 2 round(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Algemas&lt;br /&gt;
| description = Impede a criatura inimiga alvo de usar competências ativas.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Duração: 2 rodada(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Pouta&lt;br /&gt;
| description = Zabrání vybrané nepřátelské jednotce používat aktivní schopnosti. &amp;lt;br/&amp;gt;Počet kol: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Menottes&lt;br /&gt;
| description = Empêche la créature ennemie ciblée d’utiliser les capacités actives. &amp;lt;br/&amp;gt;Durée : 2 tour(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Handschellen&lt;br /&gt;
| description = Die gegnerische Zielkreatur wird daran gehindert, aktive Fähigkeiten einzusetzen.&amp;lt;br/&amp;gt;Dauer: 2 Runde(n).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Bilincsek&lt;br /&gt;
| description = Meggátolja a célba vett ellenséget az aktív képességeinek használatában. &amp;lt;br/&amp;gt;Időtartam: 2 kör.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Manette&lt;br /&gt;
| description = Impedisce alla creatura nemica selezionata di usare capacità attive.&amp;lt;br/&amp;gt;Durata: 2 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 手枷&lt;br /&gt;
| description = 対象の敵クリーチャーがアクティブアビリティを使用できなくなる。&amp;lt;br/&amp;gt;持続時間：2ラウンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 수갑&lt;br /&gt;
| description = 대상의 활성 능력 사용을 막습니다. &amp;lt;br/&amp;gt;지속 시간: 2라운드&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pęta&lt;br /&gt;
| description = Uniemożliwia wybranym wrogim stworzeniom używanie zdolności aktywnych. &amp;lt;br/&amp;gt;Czas trwania w rundach: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Оковы&lt;br /&gt;
| description = Запрещает выбранному отряду противника использовать активные способности.&amp;lt;br/&amp;gt;Кол-во раундов: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Esposas&lt;br /&gt;
| description = Impide que la criatura enemiga objetivo use aptitudes activas. &amp;lt;br/&amp;gt;Duración: 2 ronda(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Kelepçe&lt;br /&gt;
| description = Hedef düşman yaratığın aktif yetenek kullanmasını engeller.&amp;lt;br/&amp;gt;Süre: 2 raunt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Наручники&lt;br /&gt;
| description = Заважає обраній ворожій істоті використовувати активні здібності. &amp;lt;br/&amp;gt;Тривалість: 2 раунд.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 手铐&lt;br /&gt;
| description = 阻止目标敌军生物使用主动能力。&amp;lt;br/&amp;gt;持续时间：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 手銬&lt;br /&gt;
| description = 阻止目標敵軍生物使用主動能力。&amp;lt;br/&amp;gt;持續時間：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Earn Your Magic, Dear&lt;br /&gt;
| description = Enemy hero’s spells cost +1 mana. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack; only the strongest one is active.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Mereça sua Magia, Meu Bem&lt;br /&gt;
| description = Feitiços do herói inimigo custam +1 de mana. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado, apenas o mais forte ficará ativo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kouzelné vábení&lt;br /&gt;
| description = Kouzla nepřátelského hrdiny stojí o 1 více many. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;; aktivní je pouze ten nejsilnější.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = La magie se mérite, trésor&lt;br /&gt;
| description = Augmente le coût en mana des sorts du héros ennemi de 1. Cet effet &#039;&#039;&#039;n’est pas&#039;&#039;&#039; cumulable. Seul l’effet le plus puissant est actif.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Magie muss man sich verdienen&lt;br /&gt;
| description = Die Zauber gegnerischer Helden kosten +1 Mana. Dieser Effekt ist &#039;&#039;&#039;nicht stapelbar&#039;&#039;&#039;, nur der Stärkste ist aktiv.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Varázsolhatsz, ha megengedem&lt;br /&gt;
| description = Az ellenség varázslatai +1 manával többe kerülnek. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik, csak a legerősebb változata érvényesül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Magia da guadagnare&lt;br /&gt;
| description = Il costo degli incantesimi dell&#039;eroe nemico aumenta di 1 mana. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile; solo quello più forte resta attivo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 魔法の代償&lt;br /&gt;
| description = 敵ヒーローの呪文の消費マナが1増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。最も効果が高いもののみが維持される。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 마법의 자격&lt;br /&gt;
| description = 적 영웅의 주문 마나 비용이 1 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다&#039;&#039;&#039;. 가장 강력한 효과만 활성화됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Zapracuj na swoją magię, złotko&lt;br /&gt;
| description = Koszt zaklęć u wrogiego bohatera jest wyższy o 1 many. Efekt ten się nie kumuluje. Aktywna jest najsilniejsza zdolność tego typu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Магию надо заслужить&lt;br /&gt;
| description = Заклинания героя противника стоят +1 маны. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;: действует только самый сильный из активных.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Gánate la magia, cariño&lt;br /&gt;
| description = Los hechizos del héroe enemigo cuestan +1 de maná. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula. Solo se activa el más fuerte.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sihrini Hak Et Tatlım&lt;br /&gt;
| description = Düşman kahramanının büyüleri, 1 daha fazla mana harcar. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;. Yalnızca en güçlüsü etkin olur.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Ось тобі магія, серденько&lt;br /&gt;
| description = Чари ворожого героя споживають +1 мани. Ефект &#039;&#039;&#039;не накопичується&#039;&#039;&#039;, діє тільки найсильніший.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 魔法不能白给，亲爱的&lt;br /&gt;
| description = 敌方英雄法术的魔力消耗额外提升 1。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加，仅启动最强的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = succubus_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 魔法不能白給，親愛的&lt;br /&gt;
| description = 敵方英雄法術的魔力消耗額外提升 1。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加，僅啟動最強的效果。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/star_child&amp;diff=19313</id>
		<title>Data:Unit/star child</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/star_child&amp;diff=19313"/>
		<updated>2026-05-23T11:15:40Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = star_child&lt;br /&gt;
| faction = neutral&lt;br /&gt;
| tier = 4&lt;br /&gt;
| source_path = DB/units/units_logics/neutral/star_child_l.json&lt;br /&gt;
| name_sid = star_child_name&lt;br /&gt;
| desc_sid = star_child_narrativeDescription&lt;br /&gt;
| hp = 35&lt;br /&gt;
| offence = 13&lt;br /&gt;
| defence = 9&lt;br /&gt;
| damage_min = 12&lt;br /&gt;
| damage_max = 18&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 3&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = teleport&lt;br /&gt;
| creature_type = embodiment&lt;br /&gt;
| immunities = overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_ranged_attack_name,base_passive_blink_name,base_passive_strike_rumble_1_name&lt;br /&gt;
| gold_cost = 600&lt;br /&gt;
| ai_archetype = range_type&lt;br /&gt;
| tags = unit,neutral&lt;br /&gt;
| squad_value = 550&lt;br /&gt;
| exp_bonus = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = star_child_1&lt;br /&gt;
| unit_id = star_child&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = star_child_ability_1_name&lt;br /&gt;
| desc_sid = star_child_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| attack_pattern_sid = attack_rumble_x1_x100&lt;br /&gt;
| damage_target = all&lt;br /&gt;
| damage_type = magic_pure&lt;br /&gt;
| stat_dmg_mult = 0.0&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| num_targets = 3&lt;br /&gt;
| min_stack_dmg = 6&lt;br /&gt;
| max_stack_dmg = 6&lt;br /&gt;
| cast_target = all&lt;br /&gt;
| cast_selection = hexOrObject&lt;br /&gt;
| cast_target_condition = all&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = all&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = star_child&lt;br /&gt;
| default_attack_type = ranged_attack&lt;br /&gt;
| default_damage_target = all&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| counter_stat_dmg_mult = 0.5&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Starchild&lt;br /&gt;
| description = All four Scholars read the stars, but Naira has always been the closest to them. Her shadows, eerily resembling her, are cast by the stars — or are they? Do they rise from the ground, or are they messengers of the heavens? And if so, what secrets do they hold about our world?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Filha da Estrela&lt;br /&gt;
| description = Todos os quatro acadêmicos leem as estrelas, mas Naira sempre foi a mais próxima delas. Suas sombras, semelhantes a ela de uma forma assustadora, são projetadas pelas estrelas. Ou será que não? Elas surgem da terra ou são mensageiras dos céus? E, se forem mensageiras, que segredos guardam sobre o nosso mundo?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Dítě hvězd&lt;br /&gt;
| description = Všichni čtyři učenci četli hvězdy, ale Naira k nim vždy měla nejblíž. Hvězdy vrhají její stíny, které se jí až strašidelně podobají – anebo ne? Že by vystupovaly ze země, anebo jsou to snad poslové nebes? A pokud ano, jaká tajemství o našem světě skrývají?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Enfant des étoiles&lt;br /&gt;
| description = Les quatre érudits lisent les étoiles, mais Naira en a toujours été la plus proche. Ses ombres, qui lui sont étrangement semblables, sont projetées par les étoiles. Du moins, c’est ce qu’il semble. S’élèvent-elles du sol ou sont-elles des messagères des cieux ? Et si c’est le cas, quels secrets recèlent-elles sur notre monde ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Sternenkind&lt;br /&gt;
| description = Alle vier Gelehrten lesen die Sterne, doch Naira war ihnen immer am nächsten. Ihre Schatten, die ihr unheimlich ähneln, werden von den Sternen geworfen – oder doch nicht? Steigen sie aus der Erde auf oder sind sie Boten des Himmels? Und falls ja, welche Geheimnisse über unsere Welt bergen sie?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csillaggyermek&lt;br /&gt;
| description = Mind a négy tanító szoros kapcsolatot ápolt a csillagokkal, azonban mégis Naïra állt hozzájuk a legközelebb. A csillagok fényében vetett árnyékai, akár közös gyermekeik, furcsa mód önálló életre keltek. De tényleg árnyékok ezek? Vagy a földből nőttek ki, a mennyből szálltak alá? Vajon miféle titkait őrzik a világnak?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Figlia delle stelle&lt;br /&gt;
| description = Tutti e quattro gli studiosi leggono le stelle, ma Naira è sempre stata la più vicina a loro. Le sue ombre, che le assomigliano in modo inquietante, sono proiettate dalle stelle... o forse no? Si alzano dal suolo o sono messaggere del cielo? E se sì, quali segreti celano sul nostro mondo?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = スターチャイルド&lt;br /&gt;
| description = 四学者はいずれも星を読むが、その中でも星々に最も近しいのは常にナイラだった。彼女に不気味なほど似る影は、星々の光が投げかけたものなのか？それとも大地から立ち昇るものか、あるいは天からの使者なのか？もしそうであるならば、この世界のいかなる秘密を抱えているのだろうか？&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 별의 자손&lt;br /&gt;
| description = 네 명의 학자 모두 별자리를 읽지만, 나이라는 항상 별과 친밀한 관계였다. 나이라를 으스스하게 닮은 그림자가 별빛을 받아 드리워지면, 과연 그것이 그림자인지 의문이 든다. 그들은 지상에서 떠오르는 걸까, 아니면 천국에서 내려온 사자일까? 만약 그렇다면, 우리 세상에 대해 어떤 비밀을 품고 있을까?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Gwiezdne Dziecię&lt;br /&gt;
| description = Wszystkie cztery uczone umieją czytać z gwiazd, lecz to Naira zawsze była im najbliższa. Jej cienie, które w niepokojący sposób ją przypominają, są rzucane przez gwiazdy — a może wcale nie? Może powstają z ziemi, a może są wysłannikami niebios? Jeśli tak, to jakie tajemnice o naszym świecie w nich drzemią?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Дитя звёзд&lt;br /&gt;
| description = Все четыре исследователя магии читали по звёздам, но Наира всегда была ближе к ним, чем остальные. Её тени — смутные отражения самой себя — порождения звёзд… или нет? Они поднимаются с земли? Или, может, это посланники небес? И если так — каким тайным знанием о нашем мире они обладают?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Niña estrella&lt;br /&gt;
| description = Los cuatro eruditos leen las estrellas, pero Naira siempre ha sido la que más cerca ha estado de ellas. Su sombra, escalofriantemente parecida a ella, la proyectan las estrellas, ¿o quizá no? ¿Se elevan desde la tierra o son mensajeras del cielo? Y, de ser así, ¿qué secretos guardan sobre nuestro mundo?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldız Çocuğu&lt;br /&gt;
| description = Dört Âlim de yıldızları okur ama Naira onlara hep daha yakın olmuştur. Ürkütücü bir şekilde ona benzeyen gölgeleri yıldızlar tarafından oluşturulur… Sahi, gerçekten öyle midir? Yerden mi yükseliyorlar, yoksa göklerin elçileri mi? Eğer öyleyse dünyamız hakkında hangi sırları saklıyorlar?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Зоряниця&lt;br /&gt;
| description = Усі четверо вчених читають зірки, але Найра завжди була найближчою до них. Зірки відкидають тіні, моторошно схожі на неї саму. А можливо, це не так. Чи підіймаються вони із землі, чи є вони посланцями небес? І які таємниці нашого світу вони зберігають?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 星之子&lt;br /&gt;
| description = 四位学者都会观星，但奈拉与星辰的链接最深刻。那些如她倒影般诡异的影子，真的是从星光投射的吗？他们是从地底升起的幻影，还是从天而降的使者？若真是如此，那他们对我们这个世界，究竟知晓多少秘密？&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 星之子&lt;br /&gt;
| description = 四位學者都會觀星，但奈拉與星辰的連結最深刻。那些如她倒影般詭異的影子，真的是從星光投射的嗎？他們是從地底升起的幻影，還是從天而降的使者？若真是如此，那他們對我們這個世界，究竟知曉多少祕密？&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Starfall&lt;br /&gt;
| description = Select 3 hexes. A star falls to each of them, dealing [ 6 × amount of units ] Magic Damage to target hex and all adjacent creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Estrelas Cadentes&lt;br /&gt;
| description = Selecione 3 hexágonos. Uma estrela cai sobre cada um deles, provocando [ 6 × quantidade de unidades ] de Dano Mágico ao hexágono alvo e a todas as criaturas adjacentes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Hvězdopád&lt;br /&gt;
| description = Vyber si pár políček, maximálně 3. Na každé z nich spadne hvězda, která způsobí [6 × počet jednotek ve skupině] magického poškození políčku a všem sousedním jednotkám.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Chute d’étoiles&lt;br /&gt;
| description = Sélectionnez 3 cases. Une étoile tombe sur chacune, infligeant [6 × quantité d’unités] point(s) de dégâts magiques à la case ciblée et à toutes les créatures adjacentes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Sternenfall&lt;br /&gt;
| description = Wählt 3 Hexfelder aus. Auf jedes davon fällt ein Stern und verursacht [6 × Anzahl der Einheiten] Magieschaden auf den ausgewählten Hexfeldern und an allen jeweils angrenzenden Kreaturen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csillaghullás&lt;br /&gt;
| description = Jelölj ki 3 mezőt. Csillagok hullanak alá ezekre a mezőkre, ami [ 6 × az egység létszáma ] pontnyi varázssebzést okoz a célpontoknak és a körülöttük álló egységeknek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Stelle cadenti&lt;br /&gt;
| description = Seleziona 3 esagoni. Una stella cade su ciascuno di essi, infliggendo danno magico ([ 6 × numero di unità ]) all&#039;esagono selezionato e a tutte le creature adiacenti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 落星&lt;br /&gt;
| description = 選択した3個のタイルに星が降り、対象のタイルと隣接するすべてのクリーチャーに[ 6 × ユニット数 ]の魔法ダメージを与える。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 별의 추락&lt;br /&gt;
| description = 3칸을 선택합니다. 선택한 칸에 별이 떨어져 대상 칸 및 인접한 모든 생물에게 마법 피해를 [ 6 × 유닛 수 ] 줍니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Spadająca Gwiazda&lt;br /&gt;
| description = Wybierz pola w liczbie 3. Na każde z nich spada gwiazda, zadając [ 6 × liczba jednostek ] pkt. obrażeń od magii na wybranym polu oraz wszystkim sąsiadującym stworzeniom.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Звездопад&lt;br /&gt;
| description = Выбирает несколько гексов: 3. На каждый падает звезда, нанося [ 6 × численность отряда ] магического урона отряду на гексе-цели и всем соседним с ней существам.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Lluvia de estrellas&lt;br /&gt;
| description = Selecciona 3 casillas. Una estrella cae en cada una, lo que inflige [ 6 × cantidad de unidades ] de daño mágico a la casilla objetivo y a todas las criaturas adyacentes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldız Kayması&lt;br /&gt;
| description = 3 altıgen seç. Her birine bir yıldız düşer. Hedef altıgene ve bitişiğindeki tüm yaratıklara [ 6 × birim miktarı ] Sihir Hasarı verir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Зорепад&lt;br /&gt;
| description = Обирає 3 кліт. На кожну з них падає зірка, завдаючи [ 6 × кількість бійців ] магічної шкоди обраній клітині та всім істотам поруч.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 星落&lt;br /&gt;
| description = 选择 3 格。每格落下一颗星星，对该格及所有相邻生物造成 [ 单位数量 × 6 ] 魔法伤害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = star_child_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 星落&lt;br /&gt;
| description = 選擇 3 格。每格落下一顆星星，對該格及所有相鄰生物造成 [ 單位數量 × 6 ] 魔法傷害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/skeleton_upg_alt&amp;diff=19312</id>
		<title>Data:Unit/skeleton upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/skeleton_upg_alt&amp;diff=19312"/>
		<updated>2026-05-23T11:15:39Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = skeleton_upg_alt&lt;br /&gt;
| faction = undead&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/undead/skeleton_upg_alt_l.json&lt;br /&gt;
| name_sid = skeleton_upg_alt_name&lt;br /&gt;
| desc_sid = skeleton_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = skeleton_upg&lt;br /&gt;
| hp = 6&lt;br /&gt;
| offence = 4&lt;br /&gt;
| defence = 1&lt;br /&gt;
| damage_min = 1&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 3&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 1&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = common_attack_1_name,base_passive_ranged_attack_name&lt;br /&gt;
| gold_cost = 50&lt;br /&gt;
| native_biome = Deathland&lt;br /&gt;
| ai_archetype = range_type&lt;br /&gt;
| tags = unit,undead&lt;br /&gt;
| squad_value = 38&lt;br /&gt;
| exp_bonus = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = skeleton_upg_alt&lt;br /&gt;
| default_attack_type = ranged_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
| counter_stat_dmg_mult = 0.5&lt;br /&gt;
| alt_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Skeleton Archer&lt;br /&gt;
| description = Skeletal archers are rather uncommon among the necromancers; however, vampires especially value them as castle guards.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;After all, it is always easier to repel would-be assailants from afar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Esqueleto Arqueiro&lt;br /&gt;
| description = É bastante incomum ver Esqueletos Arqueiros criados por necromantes, porém, os Vampiros os valorizam bastante como guardas para seus castelos. Afinal, é sempre mais fácil espantar possíveis atacantes de longe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kostlivý lučištník&lt;br /&gt;
| description = Kostliví lučištníci nejsou mezi nekromanty úplně běžní. Upíři si jich však cení coby hradních stráží.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Útočníky je koneckonců vždy snazší odrazit z dálky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Archer squelette&lt;br /&gt;
| description = Les archers squelettiques sont plutôt rares parmi les nécromanciens ; cependant, les vampires les apprécient particulièrement comme gardes du château.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Après tout, il est toujours plus facile de repousser les assaillants potentiels de loin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Skelettbogenschütze&lt;br /&gt;
| description = Skelettbogenschützen sind unter den Nekromanten eher selten, werden jedoch von Vampiren besonders als Burgwächter geschätzt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Schließlich ist es immer einfacher, die Angreifer aus der Ferne abzuwehren.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csontvázíjász&lt;br /&gt;
| description = A csontvázíjászok valahogy kevésbé népszerűek a nekromanták körében, inkább a vámpírok alkalmazzák őket a kastélyaik védelmére.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Mégiscsak úgy a legjobb, ha már távolról sikerül megritkítani az ellenséget.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Arciere scheletro&lt;br /&gt;
| description = Gli arcieri scheletri sono piuttosto rari tra i necromanti. Tuttavia, i vampiri li apprezzano particolarmente come guardie dei castelli.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Dopotutto, è sempre più facile respingere i potenziali aggressori da lontano.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = スケルトンアーチャー&lt;br /&gt;
| description = スケルトンの射手は、死霊術師のあいだではあまり用いられないが、ヴァンパイアたちは城の衛兵として重宝している。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;何より、襲撃者を遠くから追い払うほうが楽だからである。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 해골 궁수&lt;br /&gt;
| description = 해골 궁수는 사령술사 사이에서는 인기가 별로 없다. 하지만 뱀파이어는 성 경비대로서 해골 궁수의 가치를 높게 평가한다.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;뭐가 어찌 됐든 먼 거리에서 잠재적 공격자를 격퇴하는 것이 쉽기 때문이다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Kościany łucznik&lt;br /&gt;
| description = Kościani łucznicy nie są popularni wśród nekromantów, z kolei wampiry cenią ich sobie w roli straży zamkowej.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Zawsze łatwiej jest odpierać ataki potencjalnych najeźdźców z daleka.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Скелет-лучник&lt;br /&gt;
| description = В войсках некромантов скелеты-лучники встречаются редко. Но вампиры особенно ценят их в качестве замковой стражи.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;В конце концов, любое нападение проще отразить с расстояния.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Esqueleto arquero&lt;br /&gt;
| description = Los arqueros esqueléticos son poco comunes entre los nigromantes; sin embargo, los vampiros los valoran especialmente como guardias del castillo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Después de todo, siempre es más fácil repeler a los posibles asaltantes desde lejos.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Okçu İskelet&lt;br /&gt;
| description = Nekromansirler arasında iskelet okçulara pek rastlanmasa da bu askerler vampirlerin gözünde özellikle kale muhafızı olarak büyük öneme sahiptir.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Neticede, saldırganları uzaktan püskürtmek daima daha kolaydır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Скелет–стрілець&lt;br /&gt;
| description = Скелети–стрільці є рідкістю серед некромантів, проте вампіри особливо цінують їх як замкову стражу.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Адже завжди легше відбити атаку потенційних нападників здалеку.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 骷髅射手&lt;br /&gt;
| description = 在死灵法师之中，骷髅弓箭手相对少见。然而，吸血鬼非常重视城堡守卫由骷髅弓箭手担当这件事。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;毕竟，从远处击退想要袭击的人总是更容易一点。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 骷髏弓箭手&lt;br /&gt;
| description = 在死靈法師之中，骷髏弓箭手相對少見。然而，吸血鬼非常重視城堡守衛由骷髏弓箭手擔當這件事。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;畢竟，從遠處擊退想要襲擊的人總是更容易一點。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/skeleton_upg&amp;diff=19311</id>
		<title>Data:Unit/skeleton upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/skeleton_upg&amp;diff=19311"/>
		<updated>2026-05-23T11:15:37Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = skeleton_upg&lt;br /&gt;
| faction = undead&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/undead/skeleton_upg_l.json&lt;br /&gt;
| name_sid = skeleton_upg_name&lt;br /&gt;
| desc_sid = skeleton_upg_narrativeDescription&lt;br /&gt;
| base_sid = skeleton&lt;br /&gt;
| upgrade_sid = skeleton_upg_alt&lt;br /&gt;
| hp = 6&lt;br /&gt;
| offence = 4&lt;br /&gt;
| defence = 3&lt;br /&gt;
| damage_min = 2&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 5&lt;br /&gt;
| speed = 4&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 50&lt;br /&gt;
| native_biome = Deathland&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,undead&lt;br /&gt;
| squad_value = 38&lt;br /&gt;
| exp_bonus = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = skeleton_upg&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Skeleton Warrior&lt;br /&gt;
| description = With a little care, skeletons can retain memories of their lives as soldiers or fighters — stripped of personality but still skilled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Esqueleto Guerreiro&lt;br /&gt;
| description = Com um pouco mais de cuidado, os Esqueletos podem reter memórias de suas vidas como soldados ou lutadores. São destituídos de personalidade, mas ainda habilidosos.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kostlivý válečník&lt;br /&gt;
| description = S trochou péče si kostlivci mohou zachovat vzpomínky na svůj život vojáka či bojovníka – jsou zbaveni osobnosti, ale zůstávají zdatní.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Guerrier squelette&lt;br /&gt;
| description = Avec un peu de soin, les squelettes peuvent conserver des souvenirs de leur vie de soldats ou de combattants. Ils sont dépouillés de leur personnalité, mais pas de leurs compétences.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Skelettkrieger&lt;br /&gt;
| description = Mit ein wenig Pflege können Skelette Erinnerungen an ihr Leben als Soldaten oder Kämpfer bewahren – ohne Persönlichkeit, aber mit Fähigkeiten.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csontvázharcos&lt;br /&gt;
| description = Egy kis odafigyeléssel elérhető, hogy a csontváz megőrizzen néhány emlékfoszlányt a katonamúltjából – és ettől egész ügyessé válik némelyik, gondolkodnia meg úgysem kell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Guerriero scheletro&lt;br /&gt;
| description = Con un po&#039; di attenzione in più, gli scheletri possono conservare i ricordi delle loro vite di soldati o combattenti: restano comunque privi di personalità, ma sono capaci di agire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = スケルトンウォリアー&lt;br /&gt;
| description = 少し手を加えれば、スケルトンは生前の兵士や戦士としての記憶を留めることができる──人格こそ失われているが、少戦いの技術はなお利用できる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 해골 전사&lt;br /&gt;
| description = 약간의 관심을 기울이면, 해골은 병사나 투사 시절의 기억을 유지할 수 있다. 인격은 빼앗기지만 전투 능력은 그대로 유지된다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Kościany wojownik&lt;br /&gt;
| description = Przy odrobinie dbałości szkielety mogą zachować wspomnienia z życia żołnierzy czy wojowników. Wciąż będą odarci z osobowości, ale zachowają swoje zdolności.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Скелет-мечник&lt;br /&gt;
| description = Если приложить к созданию скелета немного усилий, он сохранит воспоминания о своей жизни солдата или воина. Впрочем, ничего личного в этих воспоминаниях не останется — лишь навыки ведения боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Esqueleto guerrero&lt;br /&gt;
| description = Con un poco de cuidado, los esqueletos pueden conservar recuerdos de sus vidas como soldados o luchadores; despojados de personalidad, pero aún diestros en combate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Savaşçı İskelet&lt;br /&gt;
| description = Eser miktarda özenle iskeletler, savaşçı veya dövüşçü yaşantılarından kalan anılarını hatırlayabilir. Benliklerinden soyutlanmış olsalar da hünerleri bakidir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Скелет–воїн&lt;br /&gt;
| description = Якщо докласти трохи зусиль, скелети згадають, як були воїнами й билися. Хоч їхня особистість стирається, бойові навички залишаються.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 骷髅战士&lt;br /&gt;
| description = 只要稍加用点心，骷髅就可以保有自己作为士兵或战士时的记忆——虽然失去了个性，但仍是老练的兵。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 骷髏戰士&lt;br /&gt;
| description = 只要稍加用點心，骷髏就可以保有自己作為士兵或戰士時的記憶——雖然失去了個性，但仍是老練的兵。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/skeleton&amp;diff=19310</id>
		<title>Data:Unit/skeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/skeleton&amp;diff=19310"/>
		<updated>2026-05-23T11:15:36Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = skeleton&lt;br /&gt;
| faction = undead&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/undead/skeleton_l.json&lt;br /&gt;
| name_sid = skeleton_name&lt;br /&gt;
| desc_sid = skeleton_narrativeDescription&lt;br /&gt;
| upgrade_sid = skeleton_upg&lt;br /&gt;
| hp = 6&lt;br /&gt;
| offence = 4&lt;br /&gt;
| defence = 1&lt;br /&gt;
| damage_min = 1&lt;br /&gt;
| damage_max = 3&lt;br /&gt;
| initiative = 4&lt;br /&gt;
| speed = 3&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = 0&lt;br /&gt;
| morale_max = 0&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = undead&lt;br /&gt;
| immunities = overTime_effect_curse,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 35&lt;br /&gt;
| native_biome = Deathland&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,undead&lt;br /&gt;
| squad_value = 29&lt;br /&gt;
| exp_bonus = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = skeleton&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Skeleton&lt;br /&gt;
| description = Skeletons are the simplest product of necromancy, raised without elaborate rituals — just magic binding bones into a crude frame capable of basic movement and obedience.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Esqueleto&lt;br /&gt;
| description = Esqueletos são o produto mais simples da Necromancia, criados sem rituais elaborados — é apenas magia vinculando ossos a uma estrutura rústica capaz de realizar movimentos básicos e de obedecer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Kostlivec&lt;br /&gt;
| description = Kostlivci jsou tím nejjednodušším výtvorem nekromancie, neboť je lze vyvolat bez složitých rituálů – stačí magie, která spojí kosti k hrubé postavě schopné základního pohybu a poslušnosti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Squelette&lt;br /&gt;
| description = Les squelettes sont le produit le plus simple de la nécromancie, élevés sans rituels élaborés — juste de la magie liant les os dans une structure grossière, capable de mouvements et d’obéissance élémentaire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Skelett&lt;br /&gt;
| description = Skelette sind das einfachste Produkt der Nekromantie und werden ohne komplizierte Rituale erschaffen – durch bloße Magie werden Knochen zu einem groben Körper zusammengefügt, der zu einfachen Bewegungen und Gehorsam fähig ist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csontváz&lt;br /&gt;
| description = A csontvázak a nekromancia klasszikus teremtményei. Nincs szükség bonyolult rituálékra a feltámasztásukhoz, csak mágikus kötést kell alkalmazni a csontok összeillesztéséhez – és ha nagyjából mozgásképesre sikerült, akkor az már jó.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Scheletro&lt;br /&gt;
| description = Gli scheletri sono il prodotto più semplice della necromanzia, evocabili senza rituali elaborati: basta la magia per legare le ossa in una struttura rudimentale in grado di compiere movimenti elementari e obbedire agli ordini.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = スケルトン&lt;br /&gt;
| description = スケルトンは死霊術によって最も簡単に作り出されるものであり、複雑な儀式を必要としない。骨を集めて大まかな形を作り、基本的な動きと命令に耐えられる程度に魔法で繋ぎ合わせればよい。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 해골&lt;br /&gt;
| description = 해골은 가장 간단한 사령술의 결과물로, 공들인 의식 없이도 일어날 수 있다. 마법으로 뼈를 엮어 만든 이들은 그저 기본적인 움직임과 명령만 수행할 수 있는 조잡한 골격일 뿐이다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Szkielet&lt;br /&gt;
| description = Szkielety to najprostsze produkty nekromancji, tworzone bez żadnych wymyślnych rytuałów — ot, kości magicznie sklecone w prymitywną konstrukcję zdolną do posłusznego wykonywania podstawowych ruchów.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Скелет&lt;br /&gt;
| description = Создать скелета для некроманта — проще простого. Для этого не нужны сложные ритуалы: достаточно с помощью колдовства связать кости воедино так, чтобы они могли двигаться и исполнять приказы.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Esqueleto&lt;br /&gt;
| description = Los esqueletos son el producto más simple de la nigromancia, sin rituales elaborados: solo huesos unidos mágicamente para formar una estructura rudimentaria capaz de realizar movimientos básicos y obedecer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = İskelet&lt;br /&gt;
| description = Teferruatlı ayinlere gerek duyulmadan diriltilen iskeletler, nekromansinin en ilkel meyvesidir. Kemikleri birbirine bağlayıp basit hareket kabiliyetine sahip, sorgusuz sualsiz itaat eden kaba bir bedende birleştiren bir sihirden ibarettirler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Скелет&lt;br /&gt;
| description = Скелети – найпростіший витвір некромантії, який не потребує складних ритуалів. Уся магія полягає в тому, щоб з&#039;єднати кістки в примітивну конструкцію, здатну до руху та слухняності.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 骷髅&lt;br /&gt;
| description = 骷髅是死灵术最简单的产物，不需要复杂的仪式，只要使用魔法将骨头绑成一具粗糙的骨架，再赋予它基本的行动和服从能力即可。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = skeleton&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 骷髏&lt;br /&gt;
| description = 骷髏是死靈術最簡單的產物，不需要複雜的儀式，只要使用魔法將骨頭綁成一具粗糙的骨架，再賦予它基本的行動和服從能力即可。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sentinel&amp;diff=19309</id>
		<title>Data:Unit/sentinel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/sentinel&amp;diff=19309"/>
		<updated>2026-05-23T11:15:33Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = sentinel&lt;br /&gt;
| faction = neutral&lt;br /&gt;
| tier = 7&lt;br /&gt;
| source_path = DB/units/units_logics/neutral/sentinel_l.json&lt;br /&gt;
| name_sid = sentinel_name&lt;br /&gt;
| desc_sid = sentinel_narrativeDescription&lt;br /&gt;
| hp = 400&lt;br /&gt;
| offence = 40&lt;br /&gt;
| defence = 40&lt;br /&gt;
| damage_min = 50&lt;br /&gt;
| damage_max = 50&lt;br /&gt;
| initiative = 7&lt;br /&gt;
| speed = 7&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -5&lt;br /&gt;
| luck_max = 5&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name&lt;br /&gt;
| gold_cost = 5000&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,neutral&lt;br /&gt;
| squad_value = 7000&lt;br /&gt;
| exp_bonus = 1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = sentinel_1&lt;br /&gt;
| unit_id = sentinel&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = sentinel_ability_1_name&lt;br /&gt;
| desc_sid = sentinel_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_target = none&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = sentinel_2&lt;br /&gt;
| unit_id = sentinel&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = sentinel_ability_2_name&lt;br /&gt;
| desc_sid = sentinel_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = sentinel_buff_1&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = sentinel_3&lt;br /&gt;
| unit_id = sentinel&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = sentinel_ability_3_name&lt;br /&gt;
| desc_sid = sentinel_ability_3_description&lt;br /&gt;
| attack_type = end_move_attack&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| move_type_active = teleport&lt;br /&gt;
| attack_pattern_sid = attack_swirl_x1_x100&lt;br /&gt;
| damage_type = absolute&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| buff_target = none&lt;br /&gt;
| shoot_range = -1&lt;br /&gt;
| cast_target = none&lt;br /&gt;
| cast_selection = hex&lt;br /&gt;
| affect_target = all&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = sentinel_4&lt;br /&gt;
| unit_id = sentinel&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 4&lt;br /&gt;
| name_sid = sentinel_ability_4_name&lt;br /&gt;
| desc_sid = sentinel_ability_4_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = sentinel_buff_2&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = sentinel&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Sentinel of Glory&lt;br /&gt;
| description = These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Sentinela da Glória&lt;br /&gt;
| description = Estas antigas aliadas da Igreja do Sol a abandonaram por algum motivo desconhecido. Elas alegam ser as &amp;quot;guardiões do equilíbrio&amp;quot; e, quando as Inquisidoras contestaram, elas escolheram, em vez disso, servir ao equilíbrio entre os quatro acadêmicos da magia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Strážkyně slávy&lt;br /&gt;
| description = Strážkyně jsou bývalí spojenci Sluneční církve, kterou však opustily z neznámých důvodů. Má se za to, že jsou to „ochránci rovnováhy“ – a když jí inkvizitoři otřásli, rozhodly se místo toho sloužit rovnováze mezi čtyřmi učenci magie.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Sentinelle de la gloire&lt;br /&gt;
| description = Ces anciennes alliées de l’Église du Soleil l’ont abandonnée pour une raison obscure. On prétend qu’elles sont les « gardiennes de l’équilibre ». Et lorsque les Inquisiteurs ébranlèrent cet équilibre, elles choisirent de le garder entre les quatre érudits de la magie.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wächter des Ruhms&lt;br /&gt;
| description = Diese ehemaligen Verbündeten der Kirche der Sonne, haben diese aus unbekannten Gründen verlassen. Sie gelten als „Hüter des Gleichgewichts“ – und als die Inquisitoren dieses erschütterten, entschieden sie sich, stattdessen dem Gleichgewicht zwischen den vier Magiegelehrten zu dienen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Dicső őrangyal&lt;br /&gt;
| description = Az őrangyalok korábban a Nap Lovagrendjének szövetségesei voltak, de ismeretlen okból megtagadták a támogatásukat. Állítólag ők az „egyensúly őrizői”, de amikor az inkvizíciói színvallásra kényszerítette őket, akkor kiderült, hogy valójában csak a négy tanító közötti egyensúly számít ezeknek az álnokoknak.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Sentinella della gloria&lt;br /&gt;
| description = Un tempo alleate della Chiesa del Sole, l&#039;hanno abbandonata per ragioni poco chiare. Vengono definite le &amp;quot;custodi dell&#039;equilibrio&amp;quot; e, quando le inquisitrici lo hanno sconvolto, hanno scelto di preservare tale equilibrio tra i quattro studiosi di magia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 栄光のセンチネル&lt;br /&gt;
| description = 太陽の教会のかつての同盟者たちは、不明瞭な理由で去っていった。彼らは自らを「均衡の番人」と称し、審問官がその均衡を揺るがしたとき、彼らは魔道の四学者のあいだに見出した均衡を守ることを選んだのだ。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 영광의 센티넬&lt;br /&gt;
| description = 센티넬은 과거 태양의 교회의 동맹이었으나, 알 수 없는 이유로 관계를 끊었다. 어떤 가설에 따르면 센티넬은 &#039;균형의 수호자&#039;이고, 이단 심문관들이 균형을 뒤흔들자 센티넬은 네 마법 학파 사이의 균형을 지키는 편을 택했다고 한다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Strażniczka chwały&lt;br /&gt;
| description = Służyły kiedyś Kościołowi Słońca, lecz porzuciły go z niejasnych powodów. Mówi się, że są one obrończyniami równowagi, a gdy równowaga ta została naruszona przez inkwizytorki, strażniczki zdecydowały się jej bronić pod okiem czterech uczonych w magii.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Страж баланса&lt;br /&gt;
| description = Стражи, бывшие союзники Храма Солнца, по неясной причине покинули людей. Они называют себя «стражами баланса», и, когда инквизиторы перешли черту, стражи оставили их, решив поддерживать гармонию между четырьмя школами магии.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Centinela de la gloria&lt;br /&gt;
| description = Estos antiguos aliados de la Iglesia del Sol la abandonaron por una razón desconocida. Se dice que son los &amp;quot;guardianes del equilibrio&amp;quot; y, cuando los inquisidores la desestabilizaron, decidieron servir en su lugar al equilibrio entre los cuatro eruditos de la magia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Nur Nöbetçisi&lt;br /&gt;
| description = Bir zamanlar Güneş Kilisesi&#039;nin müttefikleri olan bu nöbetçiler, bilinmeyen bir nedenle yollarını ayırdılar. İddialara göre onlar &amp;quot;dengenin bekçileriydi&amp;quot; ve Engizisyoncular bu dengeyi bozduğunda dört sihir âlimi arasındaki dengeye hizmet etmeyi seçmişler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вартова слави&lt;br /&gt;
| description = Вартові, колишні союзники Церкви Сонця, покинули її з незрозумілих причин. Вони стверджують, що є «хранителями балансу», і коли інквізитори порушили цей баланс, вони обрали служити рівновазі між чотирма магічними школами.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 荣耀哨卫&lt;br /&gt;
| description = 这些太阳教会的前盟友，后来因不明原因与之决裂。据说他们自称“平衡守护者”，并在审判官打破这个平衡时，转而效忠于四位魔法学者之间的均势。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 榮耀哨衛&lt;br /&gt;
| description = 這些太陽教會的前盟友，後來因不明原因與之決裂。據說他們自稱「平衡守護者」，並在審判官打破這個平衡時，轉而效忠於四位魔法學者之間的均勢。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Arina&#039;s Way&lt;br /&gt;
| description = Dispels all negative effects from this creature and fully restores its HP. Once per battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Caminho de Arina&lt;br /&gt;
| description = Dissipa todos os efeitos negativos desta criatura e recupera por completo seu PV. Uma vez por batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Arinina cesta&lt;br /&gt;
| description = Odstraní všechny negativní účinky z této jednotky a zcela jí obnoví zdraví. Jednou za bitvu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Voie d’Arina&lt;br /&gt;
| description = Dissipe tous les effets négatifs de cette créature et restaure entièrement ses PV. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Arinas Weg&lt;br /&gt;
| description = Hebt alle negativen Effekte von dieser Kreatur auf und stellt ihre TP vollständig wieder her. Kann einmal pro Kampf eingesetzt werden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Árina tanítása&lt;br /&gt;
| description = Semlegesít minden gyengítő hatást önmagán, és teljesen visszatölti az életerejét. Csatánként egyszer használható.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Il metodo di Arina&lt;br /&gt;
| description = Dissipa tutti gli effetti negativi da questa creatura e ripristina completamente i suoi PS. Una volta per battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = アリナの導き&lt;br /&gt;
| description = この味方クリーチャーのすべての弱体効果を解除し、HPを全回復する。一度の戦闘で1回のみ使用可能。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 아리나의 길&lt;br /&gt;
| description = 이 생물의 모든 부정적 효과를 해제하고 HP를 완전히 회복합니다. 전투당 한 번만 사용할 수 있습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ścieżka Ariny&lt;br /&gt;
| description = Rozprasza wszystkie negatywne efekty z tego stworzenia i w pełni odnawia jego PZ. Działa raz na walkę.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Путь Арины&lt;br /&gt;
| description = Снимает с себя все отрицательные эффекты и полностью восстанавливает здоровье. Один раз за бой.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = El camino de Arina&lt;br /&gt;
| description = Disipa todos los efectos negativos de esta criatura y restaura completamente sus PV. Una vez por batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Arina&#039;nın Yolu&lt;br /&gt;
| description = Bu yaratık üzerindeki tüm olumsuz etkileri ortadan kaldırır ve kendi SP&#039;sini tamamen tazeler. Her savaşta bir kez kullanılabilir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шлях Аріни&lt;br /&gt;
| description = Відміняє всі негативні ефекти на істоті та повністю відновлює її ОЗ. Раз за бій.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 阿丽娜之道&lt;br /&gt;
| description = 消除此生物受到的所有负面效果，并完全恢复其生命值。每场战斗仅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 阿麗娜之道&lt;br /&gt;
| description = 消除此生物受到的所有負面效果，並完全恢復其生命值。每場戰鬥僅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Naira&#039;s Way&lt;br /&gt;
| description = Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Caminho de Naira&lt;br /&gt;
| description = Provoca +40% de Dano e sofre –40% de Dano até o fim da rodada. Uma vez por batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Naiřina cesta&lt;br /&gt;
| description = Do konce kola způsobí o 40 % vyšší poškození a utrpí o 40 % nižší poškození. Jednou za bitvu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Voie de Naira&lt;br /&gt;
| description = Inflige +40 % de dégâts et subit -40 % de dégâts jusqu’à la fin du tour. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Nairas Weg&lt;br /&gt;
| description = Verursacht bis zum Ende der Runde +40 % und erleidet -40 % Schaden. Einmal pro Kampf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Naïra tanítása&lt;br /&gt;
| description = +40%-kal több sebzést okoz, illetve -40%-kal kevesebb sérülést szenved a kör végéig. Csatánként egyszer használható.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Il metodo di Naira&lt;br /&gt;
| description = I danni inflitti aumentano (+40%) e quelli subiti diminuiscono (–40%) fino al termine del round. Una volta per battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ナイラの導き&lt;br /&gt;
| description = ラウンド終了まで、与えるダメージが40%増加し、受けるダメージが40%減少する。戦闘中1回のみ使用可能。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 나이라의 길&lt;br /&gt;
| description = 라운드 종료까지 피해를 40% 더 주고 40% 덜 받습니다. 전투당 한 번만 사용할 수 있습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ścieżka Nairy&lt;br /&gt;
| description = Do końca rundy zadaje 40% więcej obrażeń oraz otrzymuje 40% mniej obrażeń. Zdolność można wykonać raz na walkę.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Путь Наиры&lt;br /&gt;
| description = До конца раунда наносит +40% и получает –40% урона. Один раз за бой.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = El camino de Naira&lt;br /&gt;
| description = Inflige +40 % de daño y recibe -40 % de daño hasta el final de la ronda. Una vez por batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Naira&#039;nın Yolu&lt;br /&gt;
| description = Raunt sonuna dek %40 daha fazla Hasar verir ve %40 daha az Hasar alır. Her savaşta bir kez kullanılabilir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шлях Найри&lt;br /&gt;
| description = Завдає +40% шкоди та отримує –40% шкоди до кінця раунду. Раз за бій.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 奈拉之道&lt;br /&gt;
| description = 所造成伤害提升 40%，所受伤害降低 40%，持续至本回合结束。每场战斗仅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 奈拉之道&lt;br /&gt;
| description = 所造成傷害提升 40%，所受傷害降低 40%，持續至本回合結束。每場戰鬥僅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Doreath&#039;s Way&lt;br /&gt;
| description = Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Caminho de Doreath&lt;br /&gt;
| description = Teletransporta–se para qualquer hexágono e provoca dano puro com seu ataque básico a todos os inimigos adjacentes. Uma vez por batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Doreathova cesta&lt;br /&gt;
| description = Teleportuje se na libovolné políčko a způsobí všem sousedním nepřátelům přímé poškození ve výši svého základního útoku. Jednou za bitvu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Voie de Doreath&lt;br /&gt;
| description = Se télétransporte vers n’importe quelle case et inflige son attaque de base sous forme de dégâts de pureté à tous les ennemis adjacents. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Doreaths Weg&lt;br /&gt;
| description = Huscht zu einem beliebigen Hex und fügt allen angrenzenden Gegnern seinen Grundangriffsschaden als reinen Schaden zu. Einmal pro Kampf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Doreáth tanítása&lt;br /&gt;
| description = Átteleportál bármely szabad mezőre, majd az alaptámadásával egyenértékű tiszta sebzést okoz minden körülötte álló ellenségnek. Csatánként egyszer használható.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Il metodo di Doreath&lt;br /&gt;
| description = Si teletrasporta in un punto qualsiasi e infligge il suo attacco base come danno puro a tutti i nemici adiacenti. Una volta per battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ドリースの導き&lt;br /&gt;
| description = 任意のタイルに瞬時に移動し、すべての隣接する敵に基本攻撃のダメージを純ダメージとして与える。戦闘中1回のみ使用可能。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 도리아스의 길&lt;br /&gt;
| description = 원하는 칸으로 순간 이동하여 모든 인접한 적에게 기본 공격력만큼 순수 피해를 줍니다. 전투 당 한 번만 사용할 수 있습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ścieżka Doreatha&lt;br /&gt;
| description = Teleportuje się na dowolne pole i zadaje czyste obrażenia od ataków bazowych wszystkim sąsiadującym przeciwnikom. Zdolność można wykonać raz na walkę.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Путь Дореата&lt;br /&gt;
| description = Переносится на любой гекс и наносит всем соседним отрядам противника чистый урон в размере урона от обычной атаки. Один раз за бой.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = El camino de Doreath&lt;br /&gt;
| description = Se teletransporta a cualquier casilla e inflige su ataque básico como daño puro a todos los enemigos adyacentes. Una vez por batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Doreath&#039;ın Yolu&lt;br /&gt;
| description = Herhangi bir altıgene ışınlanır ve bitişiğindeki tüm düşmanlara temel saldırısı kadar Saf Hasar verir. Her savaşta bir kez kullanılabilir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шлях Дореата&lt;br /&gt;
| description = Опиняється на будь–якій клітині та завдає чистої шкоди в розмірі своєї базової шкоди всім ворогам поруч. Раз за бій.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 多里斯之道&lt;br /&gt;
| description = 闪现至任意一格，对所有相邻敌人造成基础攻击的纯粹伤害。每场战斗仅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 多里斯之道&lt;br /&gt;
| description = 閃現至任意一格，對所有相鄰敵人造成基礎攻擊的純粹傷害。每場戰鬥僅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Hksmilla&#039;s Way&lt;br /&gt;
| description = Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Caminho de Hksmilla&lt;br /&gt;
| description = Ganha imunidade a Dano Mágico e efeitos negativos até o fim da rodada. Uma vez por batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Hksmillina cesta&lt;br /&gt;
| description = Získá do konce kola imunitu vůči magickému poškození a negativním účinkům. Jednou za bitvu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Voie d’Hksmilla&lt;br /&gt;
| description = Obtient une immunité aux dégâts magiques et aux effets négatifs jusqu’à la fin du tour. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Hksmillas Weg&lt;br /&gt;
| description = Erhält bis zum Ende der Runde Immunität gegen Magieschaden und negative Effekte. Einmal pro Kampf.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Hekszmilla tanítása&lt;br /&gt;
| description = A kör végéig immunissá válik a varázssérülésre és a gyengítő hatásokra. Csatánként egyszer használható.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Il metodo di Hksmilla&lt;br /&gt;
| description = Ottiene immunità al danno magico e agli effetti negativi fino al termine del round. Una volta per battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = フクスミラの導き&lt;br /&gt;
| description = ラウンドの終了まで、魔法ダメージと弱体効果を無効にする。戦闘中1回のみ使用可能。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 힉스밀라의 길&lt;br /&gt;
| description = 라운드 종료까지 마법 피해와 부정적 효과에 면역이 됩니다. 전투 당 한 번만 사용할 수 있습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ścieżka Hksmilli&lt;br /&gt;
| description = Otrzymuje niewrażliwość na obrażenia od magii oraz negatywne efekty do końca rundy. Zdolność można wykonać raz na walkę.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Путь Кшмильи&lt;br /&gt;
| description = Получает неуязвимость для магического урона и отрицательных эффектов до конца раунда. Один раз за бой.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = El camino de Hksmilla&lt;br /&gt;
| description = Obtiene inmunidad al daño mágico y a los efectos negativos hasta el final de la ronda. Una vez por batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Hksmilla&#039;nın Yolu&lt;br /&gt;
| description = Sihir Hasarı&#039;na ve olumsuz etkilere karşı bağışıklık kazanır. Bu etki, raunt sonuna dek sürer. Her savaşta bir kez kullanılabilir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Шлях Хксмілли&lt;br /&gt;
| description = Отримує імунітет до магічної шкоди та негативних ефектів до кінця раунду. Раз за бій.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 赫克斯米拉之道&lt;br /&gt;
| description = 对魔法伤害与所有负面效果免疫，持续至本回合结束。每场战斗仅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = sentinel_4&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 赫克斯米拉之道&lt;br /&gt;
| description = 對魔法傷害與所有負面效果免疫，持續至本回合結束。每場戰鬥僅限使用一次。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/qilin_upg_alt&amp;diff=19308</id>
		<title>Data:Unit/qilin upg alt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/qilin_upg_alt&amp;diff=19308"/>
		<updated>2026-05-23T11:15:30Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = qilin_upg_alt&lt;br /&gt;
| faction = nature&lt;br /&gt;
| tier = 6&lt;br /&gt;
| source_path = DB/units/units_logics/nature/qilin_upg_alt_l.json&lt;br /&gt;
| name_sid = qilin_upg_alt_name&lt;br /&gt;
| desc_sid = qilin_upg_alt_narrativeDescription&lt;br /&gt;
| base_sid = qilin_upg&lt;br /&gt;
| hp = 135&lt;br /&gt;
| offence = 26&lt;br /&gt;
| defence = 26&lt;br /&gt;
| damage_min = 27&lt;br /&gt;
| damage_max = 33&lt;br /&gt;
| initiative = 13&lt;br /&gt;
| speed = 7&lt;br /&gt;
| luck = 3&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = embodiment&lt;br /&gt;
| immunities = primal_1_magic_thunderbolt_damage,primal_12_magic_chain_lightning_damage,movementNegative,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 2100&lt;br /&gt;
| native_biome = Autumn&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,nature&lt;br /&gt;
| leave_corpse = no&lt;br /&gt;
| squad_value = 2527&lt;br /&gt;
| exp_bonus = 265&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = qilin_upg_alt_1&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_ability_2_name&lt;br /&gt;
| desc_sid = qilin_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| never_disable = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = qilin_wisp_buff_1&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 999&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = qilin_upg_alt_2&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = qilin_ability_5_name&lt;br /&gt;
| desc_sid = qilin_ability_5_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = qilin_selfbuff&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityAuraDef&lt;br /&gt;
| ability_id = qilin_upg_alt_aura_1&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| ability_type = aura&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_upg_alt_aura_1_name&lt;br /&gt;
| aura_target = enemy&lt;br /&gt;
| aura_power = 1&lt;br /&gt;
| aura_radius = 1&lt;br /&gt;
| aura_tag = qilin_aura&lt;br /&gt;
| affected_stat = inDmgMods&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_upg_alt_passive_1&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_passive_1_name&lt;br /&gt;
| desc_sid = qilin_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_upg_alt_passive_2&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = qilin_passive_2_name&lt;br /&gt;
| desc_sid = qilin_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_upg_alt_passive_3&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = qilin_passive_3_name&lt;br /&gt;
| desc_sid = qilin_passive_3_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = qilin_upg_alt&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Mist Qilin&lt;br /&gt;
| description = Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Qilin da Bruma&lt;br /&gt;
| description = Os convidados dos druidas e elementalistas no Murmurbosque podem ter a sorte de encontrar um Qilin da Bruma. Gentis e descontraídos como uma brisa passageira, eles servem como lembretes de que Jadame sempre será uma terra de maravilhas e aventura.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Mlžný čchi-lin&lt;br /&gt;
| description = Hosté druidů a elementalistů v Ševelese mohou mít to štěstí, že narazí na mlžného čchi-lina. Tito tvorové, něžní a bezstarostní jako hebký vánek, slouží jako připomínka toho, že Jadame bude vždy zemí divů a dobrodružství.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Qilin de la brume&lt;br /&gt;
| description = Les invités des druides et des élémentalistes des bois des murmures auront peut-être la chance de rencontrer un qilin de la brume. Doux et insouciant comme une brise légère, il rappelle à tous que Jadame sera à jamais une terre de merveilles et d’aventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Nebel-Qilin&lt;br /&gt;
| description = Gäste der Druiden und Elementarmagier des Wisperwalds haben vielleicht das Glück, einem Nebel-Qilin zu begegnen. Sanft und unbeschwert wie eine wogende Brise erinnern sie daran, dass Jadame immer ein Land der Wunder und Abenteuer sein wird.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Felhőcsilin&lt;br /&gt;
| description = Csak a druidák legnagyobb tiszteletben álló vendégei és a mormogó-erdei elementalisták lehetnek annyira szerencsések, hogy megpillanthatnak életükben egy valódi felhőcsilint. Ezek a szelíd lények gondtalanul szállnak a szélben, arra emlékeztetvén minket, hogy Jadám a szüntelen csodák és végtelen kalandok birodalma.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Qilin della nebbia&lt;br /&gt;
| description = A Boscospiro, gli ospiti dei druidi e degli elementalisti potrebbero avere la fortuna di incontrare un qilin della nebbia. Gentili e spensierati come una brezza leggera, questi esseri ricordano che Jadame sarà sempre una terra di meraviglie e avventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 濃霧のキリン&lt;br /&gt;
| description = ざわめきの森のドルイドや元素の精を訪れる者は、運が良ければ濃霧のキリンに出会うことができる。漂うそよ風のように優しく気まぐれであり、ジャダムがいつまでも神秘と冒険の地であることを思い出させてくれる。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 안개 기린&lt;br /&gt;
| description = 머머우드에 드루이드와 원소술사의 손님으로 찾아오는 이는 행운이 따른다면 안개 기린과 만날 수 있다. 표류하는 산들바람처럼 가볍고 태평한 안개 기린을 보면 제이덤이 언제나 경이로움과 모험의 땅이라는 사실을 다시금 깨달을 수 있다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Qilin mglisty&lt;br /&gt;
| description = Jeśli goście druidów i elementalistów w Szmeroborach będą mieli szczęście, to być może na własne oczy ujrzą qiliny mgliste. Te łagodne stworzenia, beztroskie niczym bryza, są żywym dowodem na to, że Jadame zawsze będzie krainą cudów i wspaniałości.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Туманный кирин&lt;br /&gt;
| description = Те, кто пришёл с миром к друидам и элементалистам Шепчущего леса, могут — если повезёт — повстречать туманного кирина. Он — воплощение лёгкого, нежного бриза, напоминающего о том, что Джадам всегда будет землёй чудес и приключений.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Qilin de niebla&lt;br /&gt;
| description = Los huéspedes de los druidas y elementalistas en el Bosque Murmullo pueden tener la fortuna de encontrarse con un qilin de niebla. Suaves y despreocupados como una brisa ligera, sirven como recordatorio de que Jadame siempre será una tierra de maravillas y aventuras.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Dumanlı Kirin&lt;br /&gt;
| description = Fısıltıorman&#039;daki druidlerin ve elementalistlerin konuğu olan talihli misafirler, bir Dumanlı Kirin ile karşılaşabilir. Başıboş bir esinti gibi nazik ve umursamaz olan bu yaratıklar, Jadame&#039;ın ebediyen harikalar ve maceralar diyarı olacağının kanıtıdır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Туманний цилінь&lt;br /&gt;
| description = Гості друїдів та елементалістів у Шепітліссі, можливо, матимуть щастя побачити туманного циліня. Лагідний і безжурний, наче повітряна течія, він нагадує, що Джадам назавжди залишатиметься краєм чудес і пригод.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 迷雾麒麟&lt;br /&gt;
| description = 在低语之森中，德鲁伊和元素使的贵宾或许会有幸遇见迷雾麒麟。它们像打转的微风一般温柔且无忧无虑，提醒人们贾达密永远是充满奇迹和冒险的土地。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 迷霧麒麟&lt;br /&gt;
| description = 在低語之森中，德魯伊和元素使的貴賓或許會有幸遇見迷霧麒麟。牠們像打轉的微風一般溫柔且無憂無慮，提醒人們賈達密永遠是充滿奇蹟和冒險的土地。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Awaken: Air II&lt;br /&gt;
| description = Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Despertar: Ar II&lt;br /&gt;
| description = Aumenta a Velocidade e a Iniciativa desta criatura em 2 e o PV em 20, e concede &amp;quot;Golpe Rápido&amp;quot;. Permite o uso de outras competências. Pode ser usado uma vez por batalha, até o fim da batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Probuzení: Vzduch II&lt;br /&gt;
| description = Zvýší této jednotce rychlost a inciativu o 2 a zdraví o 20 a navíc získá „Obratný útok“. Umožňuje používat ostatní schopnosti. Jednou za bitvu, trvá do konce bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Éveil : Air II&lt;br /&gt;
| description = Augmente la vitesse et l’initiative de cette créature de 2, ses PV de 20 et lui confère « Frappe rapide » jusqu’à la fin du combat. Permet l’utilisation d’autres capacités. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Erwachen: Luft II&lt;br /&gt;
| description = Erhöht Tempo und Initiative dieser Kreatur um 2, ihre TP um 20 und gewährt ihr „Schneller Schlag“. Ermöglicht den Einsatz anderer Fähigkeiten. Einmal pro Kampf. Hält bis zum Ende des Kampfes an.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Megéledés: levegő II&lt;br /&gt;
| description = 2 ponttal növekszik a kezdeményezése és a lépéstávolsága, 20 ponttal növekszik az életereje, illetve megkapja a „gyors csapás” képességet. Lehetővé teszi további képességek használatát. Csatánként egyszer használható, a hatás a csata végéig tart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Risveglio - Aria II&lt;br /&gt;
| description = Aumenta la Velocità e l&#039;Iniziativa di questa creatura di 2, i suoi PS di 20 e le conferisce &amp;quot;Colpo rapido&amp;quot;. Permette l&#039;utilizzo di altre capacità. Una volta per battaglia; fino al termine della battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 覚醒：気 II&lt;br /&gt;
| description = このクリーチャーの素早さとイニシアチブが2、HPが20増加し、「速攻」を得る。他のアビリティが使用できるようになる。戦闘中1回のみ使用可能で、戦闘終了まで持続する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 각성: 공기 II&lt;br /&gt;
| description = 이 생물의 속도와 주도력이 2, HP가 20 증가하며, &#039;신속 타격&#039;을 획득합니다. 다른 능력을 사용할 수 있습니다. 전투당 한 번만 사용할 수 있으며 전투가 끝날 때까지 지속됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Przebudzenie: Powietrze II&lt;br /&gt;
| description = To stworzenie zwiększa swoją szybkość oraz inicjatywę o 2, a PZ o 20, jak również zyskuje zdolność Błyskawicznego Uderzenia. Pozwala na używanie innych zdolności. Zdolność można wykonać raz na walkę i pozostaje ona aktywna aż do końca walki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Пробуждение. Воздух II&lt;br /&gt;
| description = Это существо получает +2 к скорости и инициативе, +20 к здоровью и «Быстрый удар». Позволяет использовать остальные способности. Применяется один раз за бой и действует до конца боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Despertar: Aire II&lt;br /&gt;
| description = Aumenta la velocidad e iniciativa de esta criatura en 2 y sus PV en 20, y le otorga &amp;quot;Golpe rápido&amp;quot;. Permite el uso de otras aptitudes. Una vez por batalla. Dura hasta el final de la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Uyanış: Hava II&lt;br /&gt;
| description = Bu yaratığın Hız&#039;ını ve Öncelik&#039;ini 2, SP&#039;sini 20 artırır ve bu yaratığa &amp;quot;Çevik Vuruş&amp;quot; kazandırır. Diğer yeteneklerin kullanılmasına olanak tanır. Her savaşta bir kez kullanılabilir. Bu etki, savaş sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Пробудження: повітря II&lt;br /&gt;
| description = Збільшує Швидкість та Ініціативу цієї істоти на 2, ОЗ на 20, також дає Швидкий удар. Можна використовувати інші здібності. Раз за бій, діє до кінця бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 觉醒：空气属性 II&lt;br /&gt;
| description = 该生物速度与先攻值提升 2、生命值提升 20，并获得“迅敏攻击”。同时仍可使用其他技能。每场战斗限一次，持续至战斗结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 覺醒：空氣屬性 II&lt;br /&gt;
| description = 此生物速度與先攻值提升 2、生命值提升 20，並獲得「迅敏攻擊」。不影響其他技能的使用。每場戰鬥僅限使用一次，持續至戰鬥結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Mist Form&lt;br /&gt;
| description = This creature ignores obstacles and takes –35% Damage until the end of the round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Forma de Névoa&lt;br /&gt;
| description = Esta criatura ignora obstáculos e sofre –35% de Dano até o fim da rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Mlžná podoba&lt;br /&gt;
| description = Tato jednotka ignoruje překážky a do konce kola utrpí o 35 % nižší poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Forme de brume&lt;br /&gt;
| description = Cette créature ignore les obstacles et subit -35 % de dégâts jusqu’à la fin du tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Nebelgestalt&lt;br /&gt;
| description = Diese Kreatur ignoriert Hindernisse und erleidet für die restliche Dauer der Runde -35 % Schaden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Köddé válás&lt;br /&gt;
| description = Áthaladhat az akadályokon és -35%-kal kevesebb sérülést szenved a kör végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Forma di nebbia&lt;br /&gt;
| description = Questa creatura ignora gli ostacoli e subisce un –35% di danno fino al termine del round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 霧形態&lt;br /&gt;
| description = ラウンド終了まで、障害物を無視し、受けるダメージが35%減少する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 안개 형태&lt;br /&gt;
| description = 이 생물은 장애물을 무시하고 라운드 종료까지 받는 피해가 35% 감소합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Mglisty Kształt&lt;br /&gt;
| description = To stworzenie ignoruje przeszkody i otrzymuje o 35% mniej obrażeń aż do końca rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Обернуться туманом&lt;br /&gt;
| description = Это существо игнорирует препятствия и получает –35% урона до конца раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Forma de niebla&lt;br /&gt;
| description = Esta criatura ignora los obstáculos y recibe -35 % de daño hasta el final de la ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Sis Formu&lt;br /&gt;
| description = Bu yaratık, engelleri yok sayar ve %35 daha az Hasar alır. Bu etki, raunt sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Туманна форма&lt;br /&gt;
| description = Ігнорує перешкоди й отримує –35% шкоди до кінця раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 迷雾型态&lt;br /&gt;
| description = 此生物会忽略障碍物且所承受伤害减少 35%，持续至本回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 迷霧型態&lt;br /&gt;
| description = 此生物會忽略障礙物且所承受傷害減少 35%，持續至本回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Embodiment of Air&lt;br /&gt;
| description = This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Encarnação do Ar&lt;br /&gt;
| description = Esta criatura não deixa um cadáver ao morrer. Imune aos feitiços &amp;quot;Raio Elétrico&amp;quot; e &amp;quot;Cadeia de Raios&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vtělení vzduchu&lt;br /&gt;
| description = Tato jednotka po smrti nezanechá tělo. Imunní vůči kouzlům „Blesk“ a „Kulový blesk“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Incarnation de l’air&lt;br /&gt;
| description = Cette créature ne laisse aucun corps après sa mort. Immunisée contre « Éclair » et « Chaîne d’éclairs ».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Verkörperung der Luft&lt;br /&gt;
| description = Diese Kreatur hinterlässt nach ihrem Tod keinen Körper. Immun gegen „Blitzstrahl“ und „Kettenblitz“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Testet öltött levegő&lt;br /&gt;
| description = A halála után nem marad teteme. Immunis a „villámcsapás” és a „láncvillám” varázslatokra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Aria incarnata&lt;br /&gt;
| description = Questa creatura non lascia alcun corpo dopo la morte. È immune a &amp;quot;Fulmine&amp;quot; e &amp;quot;Catena di fulmini&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 風の具現体&lt;br /&gt;
| description = このクリーチャーは倒れると死体を残さない。「雷撃」と「連鎖雷撃」を無効化する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 공기의 구현체&lt;br /&gt;
| description = 이 생물은 사망해도 시체를 남기지 않습니다. &#039;번개 화살&#039;과 &#039;연쇄 번개&#039; 주문에 면역입니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ucieleśnienie Powietrza&lt;br /&gt;
| description = Stworzenie to nie zostawia ciała po śmierci. Jest niewrażliwe na zaklęcia Błyskawicy oraz Serii Piorunów.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воплощение воздуха&lt;br /&gt;
| description = Не оставляет труп при смерти. Неуязвим для заклинаний «Молния» и «Цепная молния».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Encarnación del aire&lt;br /&gt;
| description = Esta criatura no deja cuerpo al morir. Es inmune a &amp;quot;Rayo&amp;quot; y &amp;quot;Rayos en cadena&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Hava Cismânisi&lt;br /&gt;
| description = Bu yaratık, öldüğünde ardında ceset bırakmaz. &amp;quot;Yıldırım Oku&amp;quot; ve &amp;quot;Yıldırım Zinciri&amp;quot; büyülerine karşı bağışıktır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Втілення повітря&lt;br /&gt;
| description = Ця істота не залишає тіла після смерті. Має імунітет до Блискавки та Ланцюгової блискавки.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 气之化体&lt;br /&gt;
| description = 这种生物死后不会留下尸体。对“闪电弩箭”和“连锁闪电”免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 氣之化體&lt;br /&gt;
| description = 此生物死後不會留下屍體。對「閃電弩箭」和「連鎖閃電」免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Lightning Fast&lt;br /&gt;
| description = This creature is immune to all effects that restrict movement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Rapidez do Raio&lt;br /&gt;
| description = Esta criatura é imune a todos os efeitos que restrijam movimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Blesková rychlost&lt;br /&gt;
| description = Tato jednotka je imunní vůči všem účinkům, které omezují pohyb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rapide comme l’éclair&lt;br /&gt;
| description = Cette créature est immunisée contre tous les effets qui limitent le mouvement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Blitzschnell&lt;br /&gt;
| description = Diese Kreatur ist immun gegen alle Effekte, die die Bewegung einschränken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Villámgyorsaság&lt;br /&gt;
| description = Ez az egység immunis minden mozgást korlátozó hatásra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Velocità fulminea&lt;br /&gt;
| description = Questa creatura è immune a tutti gli effetti che limitano il movimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 疾風迅雷&lt;br /&gt;
| description = 移動を制限するあらゆる弱体効果を無効化する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 번개같이 빠르게&lt;br /&gt;
| description = 이 생물은 모든 이동 제한 효과에 면역입니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Jak Piorun Strzelił&lt;br /&gt;
| description = To stworzenie jest niewrażliwe na wszystkie efekty ograniczające jego ruch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Молниеносный&lt;br /&gt;
| description = Неуязвим для эффектов, ограничивающих передвижение.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Veloz como el rayo&lt;br /&gt;
| description = Esta criatura es inmune a todos los efectos que restringen el movimiento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldırım Hızı&lt;br /&gt;
| description = Bu yaratık, hareketi kısıtlayan tüm etkilere karşı bağışıktır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Блискавична швидкість&lt;br /&gt;
| description = Ця істота має імунітет до всіх ефектів, що заважають руху.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 电光石火&lt;br /&gt;
| description = 这种生物对所有限制移动的效果免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 電光石火&lt;br /&gt;
| description = 這種生物對所有限制移動的效果免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Scintillating Scales&lt;br /&gt;
| description = Enemy creatures adjacent to this creature take +30% Magic Damage. This effect &#039;&#039;&#039;does not&#039;&#039;&#039; stack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Escamas Cintilantes&lt;br /&gt;
| description = Criaturas inimigas adjacentes a essa criatura sofrem +30% de Dano Mágico. Este efeito &#039;&#039;&#039;NÃO&#039;&#039;&#039; pode ser acumulado.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Jiskrné šupiny&lt;br /&gt;
| description = Nepřátelské jednotky vedle této jednotky utrpí o 30 % vyšší magické poškození. Tento účinek se &#039;&#039;&#039;nesčítá&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Écailles scintillantes&lt;br /&gt;
| description = Augmentent les dégâts magiques subis par les créatures ennemies adjacentes à cette créature de 30 %. Cet effet &#039;&#039;&#039;n’est pas&#039;&#039;&#039; cumulable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Schillernde Schuppen&lt;br /&gt;
| description = An diese Kreatur angrenzende gegnerische Kreaturen erleiden +30 % Magieschaden zu. Dieser Effekt ist &#039;&#039;&#039;nicht stapelbar&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Szikrázó pikkelyek&lt;br /&gt;
| description = A körülötte álló ellenséges egységek +30%-kal több varázssérülést szenvednek. Ez a hatás &#039;&#039;&#039;nem&#039;&#039;&#039; halmozódik.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Scaglie scintillanti&lt;br /&gt;
| description = Le creature nemiche adiacenti a questa creatura subiscono un +30% di danno magico. L&#039;effetto &#039;&#039;&#039;non&#039;&#039;&#039; è cumulabile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 煌めく鱗&lt;br /&gt;
| description = このクリーチャーに隣接する敵クリーチャーの受ける魔法ダメージが30%増加する。この効果は&#039;&#039;&#039;スタックしない&#039;&#039;&#039;。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 번쩍이는 비늘&lt;br /&gt;
| description = 이 생물에 인접한 적 생물이 받는 마법 피해가 30% 증가합니다. 이 효과는 중첩되지 &#039;&#039;&#039;않습니다&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Roziskrzone Łuski&lt;br /&gt;
| description = Wrogie stworzenia sąsiadujące z tym stworzeniem otrzymują 30% więcej obrażeń od magii. Efekt ten się &#039;&#039;&#039;nie&#039;&#039;&#039; kumuluje.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Искристая чешуя&lt;br /&gt;
| description = Соседние с этим существом противники получают +30% магического урона. Эффект &#039;&#039;&#039;не суммируется&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Escamas centelleantes&lt;br /&gt;
| description = Las criaturas enemigas adyacentes a esta criatura reciben +30 % de daño mágico. Este efecto &#039;&#039;&#039;no&#039;&#039;&#039; se acumula.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Göz Kamaştıran Pullar&lt;br /&gt;
| description = Bu yaratığın bitişiğindeki düşman yaratıklar, %30 daha fazla Sihir Hasarı alır. Bu etki &#039;&#039;&#039;birikmez&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Блискуча луска&lt;br /&gt;
| description = Ворожі істоти поруч зазнають +30% магічної шкоди. Ефект &#039;&#039;&#039;не&#039;&#039;&#039; накопичується.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 机敏鳞片&lt;br /&gt;
| description = 与此生物相邻的敌军生物受到的魔法伤害增加 30%。此效果&#039;&#039;&#039;无法&#039;&#039;&#039;叠加。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_alt_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 機敏鱗片&lt;br /&gt;
| description = 與此生物相鄰的敵軍生物受到的魔法傷害增加 30%。此效果&#039;&#039;&#039;無法&#039;&#039;&#039;疊加。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/qilin_upg&amp;diff=19307</id>
		<title>Data:Unit/qilin upg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/qilin_upg&amp;diff=19307"/>
		<updated>2026-05-23T11:15:26Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = qilin_upg&lt;br /&gt;
| faction = nature&lt;br /&gt;
| tier = 6&lt;br /&gt;
| source_path = DB/units/units_logics/nature/qilin_upg_l.json&lt;br /&gt;
| name_sid = qilin_upg_name&lt;br /&gt;
| desc_sid = qilin_upg_narrativeDescription&lt;br /&gt;
| base_sid = qilin&lt;br /&gt;
| upgrade_sid = qilin_upg_alt&lt;br /&gt;
| hp = 135&lt;br /&gt;
| offence = 22&lt;br /&gt;
| defence = 22&lt;br /&gt;
| damage_min = 27&lt;br /&gt;
| damage_max = 36&lt;br /&gt;
| initiative = 11&lt;br /&gt;
| speed = 8&lt;br /&gt;
| luck = 3&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 2&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = embodiment&lt;br /&gt;
| immunities = primal_1_magic_thunderbolt_damage,primal_12_magic_chain_lightning_damage,movementNegative,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 2100&lt;br /&gt;
| native_biome = Autumn&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,nature&lt;br /&gt;
| leave_corpse = no&lt;br /&gt;
| squad_value = 2527&lt;br /&gt;
| exp_bonus = 265&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = qilin_upg_1&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_ability_2_name&lt;br /&gt;
| desc_sid = qilin_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| never_disable = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = qilin_wisp_buff_1&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 999&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = qilin_upg_2&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = qilin_ability_4_name&lt;br /&gt;
| desc_sid = qilin_ability_4_description&lt;br /&gt;
| attack_type = end_move_attack&lt;br /&gt;
| rank = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| move_type_active = teleport&lt;br /&gt;
| attack_pattern_sid = attack_swirl_x1_x100&lt;br /&gt;
| damage_target = all&lt;br /&gt;
| damage_type = magic_pure&lt;br /&gt;
| stat_dmg_mult = 1.0&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| use_speed_as_shoot_range = yes&lt;br /&gt;
| cast_target = none&lt;br /&gt;
| cast_selection = hex&lt;br /&gt;
| affect_target = noself&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = qilin_upg_3&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = qilin_ability_3_name&lt;br /&gt;
| desc_sid = qilin_ability_3_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = qilin_buff&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 1&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_upg_passive_1&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_passive_1_name&lt;br /&gt;
| desc_sid = qilin_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_upg_passive_2&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = qilin_passive_2_name&lt;br /&gt;
| desc_sid = qilin_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_upg_passive_3&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 3&lt;br /&gt;
| name_sid = qilin_passive_4_name&lt;br /&gt;
| desc_sid = qilin_passive_4_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = qilin_upg&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Thunder Qilin&lt;br /&gt;
| description = When the very first war came to the Murmurwoods, its echoes tore through the land — the sky split in two, and the fury of the elements was unleashed.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Thunder Qilins are lightning made flesh, striking down those who dare intrude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Qilin do Trovão&lt;br /&gt;
| description = Quando a primeira de todas as guerras chegou ao Murmurbosque, seus ecos ressoaram pela terra: o céu se abriu em dois e a fúria dos elementos foi liberada. Qilins de Trovão são raios encarnados, arrasando aqueles que ousam invadir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Hromový čchi-lin&lt;br /&gt;
| description = Když do Ševelesa přišla úplně první válka, její ozvěny rozervaly tento kraj – nebe se rozpoltilo vedví a běsnění živlů nebralo konce.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Hromoví čchi-linové jsou ztělesněným bleskem, který zasáhne každého, kdo se do lesa odváží vpadnout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Qilin du tonnerre&lt;br /&gt;
| description = Lorsque la toute première guerre éclata aux bois des murmures, ses échos retentirent dans tout le pays : le ciel se fendit en deux et la fureur des éléments se déchaîna.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Incarnations de l’éclair, les qilins du tonnerre frappent quiconque ose s’immiscer indûment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Donner-Qilin&lt;br /&gt;
| description = Als der allererste Krieg über den Wisperwald hereinbrach, hallte sein Echo durch das Land – der Himmel tat sich auf und die Wut der Elemente wurde entfesselt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Donner-Qilins sind fleischgewordene Blitze, die jeden niederstrecken, der es wagt, einzudringen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Villámcsilin&lt;br /&gt;
| description = Amikor az első nagy háború a Mormogó-erdőt is elérte, a csatazaj visszhangja végigsöpört a fák lombjai között. Az ég kettéhasadt, és az őselemek minden dühe elszabadult.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A dúló vihar erejével felvértezett csilinek villámlásként csaptak le a gaz betolakodókra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Qilin del tuono&lt;br /&gt;
| description = Quando la prima guerra investì Boscospiro, la sua eco squarciò la terra: il cielo si divise in due e la furia degli elementi si scatenò.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I qilin del tuono sono fulmini incarnati, che colpiscono chiunque osi intromettersi.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 雷鳴のキリン&lt;br /&gt;
| description = ざわめきの森に最初の戦いが訪れたとき、その残響は大地を引き裂いた──空は二つに裂け、元素の怒りが解き放たれた。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;雷鳴のキリンは稲妻そのものが姿を得た存在であり、侵入しようとする者を打ち砕く。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 천둥 기린&lt;br /&gt;
| description = 머머우드에서 최초의 전쟁이 발발했을 때, 그 메아리는 대륙을 찢었다. 하늘은 둘로 갈라졌고 원소들의 분노가 해방되었다.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;천둥 기린은 육신을 얻은 번개로, 무모한 침입자를 쓰러뜨린다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Qilin gromu&lt;br /&gt;
| description = Kiedy pierwsza wojna zawitała do Szmeroborów, jej echa poniosły się przez ląd, rozrywając niebo na dwie części i uwalniając gniew żywiołów.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Qiliny gromu o ciałach z błyskawic ciskają piorunami w tych, którzy ośmielą się stanąć im na drodze.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Громовой кирин&lt;br /&gt;
| description = Эхо первой войны, пришедшей в Шепчущий лес, сотрясло землю, раскололо небеса надвое и высвободило ярость стихий.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Громовые кирины — молнии во плоти, разящие незваных гостей.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Qilin de trueno&lt;br /&gt;
| description = Cuando la primera guerra llegó al Bosque Murmullo, sus ecos desgarraron la tierra: el cielo se partió en dos y se desató la furia de los elementos.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Los qilin de trueno son rayos hechos carne, que derriban a aquellos que osan entrometerse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldırımlı Kirin&lt;br /&gt;
| description = Fısıltıorman&#039;a ilk savaşın gölgesi düştüğünde yankıları tüm diyarı delip geçti. Gök ikiye ayrıldı ve elementlerin gazabı serbest kaldı.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Yıldırımlı Kirinler, ete kemiğe bürünmüş şimşeklerdir ve izinsiz girmeye cüret edenleri küle çevirirler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Громовий цилінь&lt;br /&gt;
| description = Коли перша війна прийшла до Шепітлісся, її відлуння розірвало землю – небо розкололося надвоє, а лють стихій вирвалася на волю.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Громові циліні – це втілена блискавка, що вражає будь–кого, хто насмілиться вдертися в їхні володіння.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 雷电麒麟&lt;br /&gt;
| description = 在最初的战争降临低语之森时，低语之森的回音撕开了大地——天空裂成两半，释放出元素的怒火。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;雷电麒麟是具有肉身的闪电，袭击那些胆敢闯入者。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 雷電麒麟&lt;br /&gt;
| description = 在最初的戰爭降臨低語之森時，低語之森的回音撕開了大地——天空裂成兩半，釋放出元素的怒火。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;雷電麒麟是具有肉身的閃電，襲擊那些膽敢闖入者。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Awaken: Air II&lt;br /&gt;
| description = Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Despertar: Ar II&lt;br /&gt;
| description = Aumenta a Velocidade e a Iniciativa desta criatura em 2 e o PV em 20, e concede &amp;quot;Golpe Rápido&amp;quot;. Permite o uso de outras competências. Pode ser usado uma vez por batalha, até o fim da batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Probuzení: Vzduch II&lt;br /&gt;
| description = Zvýší této jednotce rychlost a inciativu o 2 a zdraví o 20 a navíc získá „Obratný útok“. Umožňuje používat ostatní schopnosti. Jednou za bitvu, trvá do konce bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Éveil : Air II&lt;br /&gt;
| description = Augmente la vitesse et l’initiative de cette créature de 2, ses PV de 20 et lui confère « Frappe rapide » jusqu’à la fin du combat. Permet l’utilisation d’autres capacités. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Erwachen: Luft II&lt;br /&gt;
| description = Erhöht Tempo und Initiative dieser Kreatur um 2, ihre TP um 20 und gewährt ihr „Schneller Schlag“. Ermöglicht den Einsatz anderer Fähigkeiten. Einmal pro Kampf. Hält bis zum Ende des Kampfes an.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Megéledés: levegő II&lt;br /&gt;
| description = 2 ponttal növekszik a kezdeményezése és a lépéstávolsága, 20 ponttal növekszik az életereje, illetve megkapja a „gyors csapás” képességet. Lehetővé teszi további képességek használatát. Csatánként egyszer használható, a hatás a csata végéig tart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Risveglio - Aria II&lt;br /&gt;
| description = Aumenta la Velocità e l&#039;Iniziativa di questa creatura di 2, i suoi PS di 20 e le conferisce &amp;quot;Colpo rapido&amp;quot;. Permette l&#039;utilizzo di altre capacità. Una volta per battaglia; fino al termine della battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 覚醒：気 II&lt;br /&gt;
| description = このクリーチャーの素早さとイニシアチブが2、HPが20増加し、「速攻」を得る。他のアビリティが使用できるようになる。戦闘中1回のみ使用可能で、戦闘終了まで持続する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 각성: 공기 II&lt;br /&gt;
| description = 이 생물의 속도와 주도력이 2, HP가 20 증가하며, &#039;신속 타격&#039;을 획득합니다. 다른 능력을 사용할 수 있습니다. 전투당 한 번만 사용할 수 있으며 전투가 끝날 때까지 지속됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Przebudzenie: Powietrze II&lt;br /&gt;
| description = To stworzenie zwiększa swoją szybkość oraz inicjatywę o 2, a PZ o 20, jak również zyskuje zdolność Błyskawicznego Uderzenia. Pozwala na używanie innych zdolności. Zdolność można wykonać raz na walkę i pozostaje ona aktywna aż do końca walki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Пробуждение. Воздух II&lt;br /&gt;
| description = Это существо получает +2 к скорости и инициативе, +20 к здоровью и «Быстрый удар». Позволяет использовать остальные способности. Применяется один раз за бой и действует до конца боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Despertar: Aire II&lt;br /&gt;
| description = Aumenta la velocidad e iniciativa de esta criatura en 2 y sus PV en 20, y le otorga &amp;quot;Golpe rápido&amp;quot;. Permite el uso de otras aptitudes. Una vez por batalla. Dura hasta el final de la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Uyanış: Hava II&lt;br /&gt;
| description = Bu yaratığın Hız&#039;ını ve Öncelik&#039;ini 2, SP&#039;sini 20 artırır ve bu yaratığa &amp;quot;Çevik Vuruş&amp;quot; kazandırır. Diğer yeteneklerin kullanılmasına olanak tanır. Her savaşta bir kez kullanılabilir. Bu etki, savaş sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Пробудження: повітря II&lt;br /&gt;
| description = Збільшує Швидкість та Ініціативу цієї істоти на 2, ОЗ на 20, також дає Швидкий удар. Можна використовувати інші здібності. Раз за бій, діє до кінця бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 觉醒：空气属性 II&lt;br /&gt;
| description = 该生物速度与先攻值提升 2、生命值提升 20，并获得“迅敏攻击”。同时仍可使用其他技能。每场战斗限一次，持续至战斗结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 覺醒：空氣屬性 II&lt;br /&gt;
| description = 此生物速度與先攻值提升 2、生命值提升 20，並獲得「迅敏攻擊」。不影響其他技能的使用。每場戰鬥僅限使用一次，持續至戰鬥結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Ball Lightning&lt;br /&gt;
| description = Blinks to any free hex within its movement range. Deals 100% of a basic attack ([ 27–36 × amount of units ]) as Magic Damage to all creatures adjacent to the destination hex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Raio Globular&lt;br /&gt;
| description = Teletransporta–se para qualquer hexágono livre dentro de seu alcance de movimento. Provoca 100% de Dano de ataque básico ([ 27–36 × quantidade de unidades ]) como Dano Mágico a todas as criaturas adjacentes ao hexágono de destino.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Blesková koule&lt;br /&gt;
| description = Teleportuje se na libovolné volné políčko v dosahu svého pohybu. Způsobí magické poškození ve výši 100 % základního útoku ([27–36 × počet jednotek ve skupině]) všem jednotkám kolem cílového políčka.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Boule de foudre&lt;br /&gt;
| description = Se déplace vers n’importe quelle case libre dans sa portée de déplacement. Inflige 100 % d’une attaque de base ([ 27–36 × quantité d’unités ]) en dégâts magiques à toutes les créatures adjacentes de la case de destination.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kugelblitz&lt;br /&gt;
| description = Huscht zu einem beliebigen freien Hex innerhalb seiner Bewegungsreichweite. Fügt allen Kreaturen, die an das Zielhex angrenzen, 100 % eines Grundangriffs ([ 27–36 × Anzahl der Einheiten]) als Magieschaden zu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Gömbvillám&lt;br /&gt;
| description = Átvillan egy szabad mezőre a lépéstávolságán belül. Az alapsebzésének 36 × az egység létszáma ]%-ával egyező (100-[ 27 pontnyi) varázssebzést okoz minden egységnek a célmező körül.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Fulmine sferico&lt;br /&gt;
| description = Si teletrasporta in qualsiasi esagono libero entro il suo raggio di movimento. Infligge un 100% dell&#039;attacco base ([ 27–36 × numero di unità ]) come danno magico a tutte le creature adiacenti all&#039;esagono di destinazione.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 雷球&lt;br /&gt;
| description = 移動範囲内の任意の空きタイルに瞬時に移動する。移動先のタイルに隣接するすべてのクリーチャーに、基本攻撃の100%（[ 27～36 × ユニット数 ]）を魔法ダメージとして与える。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 번개 구체&lt;br /&gt;
| description = 이동 범위 내의 빈 칸으로 점멸 이동합니다. 목적지 칸에 인접한 모든 생물에게 기본 공격의 100%([ 27~36 × 유닛 수 ])에 해당하는 마법 피해를 줍니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Piorun Kulisty&lt;br /&gt;
| description = Przenosi się na dowolne niezajęte pole w swoim zasięgu ruchu. Zadaje 100% obrażeń od ataków bazowych ([ 27–36 × liczba jednostek ]) jako obrażenia od magii wszystkim stworzeniom sąsiadującym z docelowym polem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Шаровая молния&lt;br /&gt;
| description = Переносится на любой свободный гекс в радиусе передвижения. Затем наносит всем отрядам на соседних гексах магический урон в размере 100% от обычной атаки ([ 27—36 × численность отряда ]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Bola de rayos&lt;br /&gt;
| description = Se traslada a cualquier casilla libre dentro de su alcance de movimiento. Inflige 100 % de un ataque básico ([ 27-36 × cantidad de unidades ]) como daño mágico a todas las criaturas adyacentes a la casilla de destino.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Küresel Yıldırım&lt;br /&gt;
| description = Hareket menzili içindeki boş bir altıgene ışınlanır. Hedef altıgenin bitişiğindeki tüm yaratıklara temel saldırının %100 kadarına eş değer ([ 27 ila 36 × birim miktarı ]) Sihir Hasarı verir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Кульова блискавка&lt;br /&gt;
| description = Опиняється на будь–якій вільній клітині в межах дальності переміщення, після чого завдає 100% базової шкоди від атак ([ 27–36 × кількість бійців ]) як магічну шкоду всім істотам поруч.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 球形闪电&lt;br /&gt;
| description = 闪现至其移动范围内的任意空格。对与目标格相邻的所有生物造成基础攻击 100%（[ 27–36 × 单位数量 ]）的魔法伤害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 球形閃電&lt;br /&gt;
| description = 閃現至其移動範圍內的任意空格。對與目標格相鄰的所有生物造成基礎攻擊 100%（[ 27–36 × 單位數量 ]）的魔法傷害。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Thunderstrike&lt;br /&gt;
| description = Converts this creature’s Defense into additional Attack until the end of the round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Golpe do Trovão&lt;br /&gt;
| description = A Defesa desta criatura se transforma em Ataque adicional até o fim da rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Hromový úder&lt;br /&gt;
| description = Převede obranu této jednotky na dodatečnou hodnotu útoku až do konce kola.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Coup de foudre&lt;br /&gt;
| description = Convertit la défense de cette créature en attaque supplémentaire jusqu’à la fin du tour.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Donnerschlag&lt;br /&gt;
| description = Wandelt die Abwehr dieser Kreatur für die restliche Dauer der Runde in zusätzlichen Angriff um.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Mennykőcsapás&lt;br /&gt;
| description = Támadóerő-többletté alakítja az egység védelmét a kör végéig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Colpo del tuono&lt;br /&gt;
| description = Converte la Difesa di questa creatura in Attacco extra fino al termine del round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 襲雷&lt;br /&gt;
| description = ラウンド終了まで、このクリーチャーの防御力を追加の攻撃力に変換する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 낙뢰&lt;br /&gt;
| description = 라운드 종료까지 이 생물의 방어력을 추가 공격력으로 바꿉니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Grzmot&lt;br /&gt;
| description = Zmienia wartość obrony tego stworzenia w dodatkowy atak aż do końca rundy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Раскат грома&lt;br /&gt;
| description = Превращает защиту этого существа в дополнительную атаку до конца раунда.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Trueno&lt;br /&gt;
| description = Convierte la defensa de esta criatura en ataque adicional hasta el final de la ronda.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldırım Çarpması&lt;br /&gt;
| description = Bu yaratığın Savunma&#039;sını, ilave Saldırı&#039;ya dönüştürür. Bu etki, raunt sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Удар грому&lt;br /&gt;
| description = Перетворює Захист цієї істоти на додаткову Атаку до кінця раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 天降雷击&lt;br /&gt;
| description = 将此生物的防御力转化为额外的攻击力，持续至本回合结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 天降雷擊&lt;br /&gt;
| description = 將此生物的防禦力轉化為額外的攻擊力，持續至本回合結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Embodiment of Air&lt;br /&gt;
| description = This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Encarnação do Ar&lt;br /&gt;
| description = Esta criatura não deixa um cadáver ao morrer. Imune aos feitiços &amp;quot;Raio Elétrico&amp;quot; e &amp;quot;Cadeia de Raios&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vtělení vzduchu&lt;br /&gt;
| description = Tato jednotka po smrti nezanechá tělo. Imunní vůči kouzlům „Blesk“ a „Kulový blesk“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Incarnation de l’air&lt;br /&gt;
| description = Cette créature ne laisse aucun corps après sa mort. Immunisée contre « Éclair » et « Chaîne d’éclairs ».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Verkörperung der Luft&lt;br /&gt;
| description = Diese Kreatur hinterlässt nach ihrem Tod keinen Körper. Immun gegen „Blitzstrahl“ und „Kettenblitz“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Testet öltött levegő&lt;br /&gt;
| description = A halála után nem marad teteme. Immunis a „villámcsapás” és a „láncvillám” varázslatokra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Aria incarnata&lt;br /&gt;
| description = Questa creatura non lascia alcun corpo dopo la morte. È immune a &amp;quot;Fulmine&amp;quot; e &amp;quot;Catena di fulmini&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 風の具現体&lt;br /&gt;
| description = このクリーチャーは倒れると死体を残さない。「雷撃」と「連鎖雷撃」を無効化する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 공기의 구현체&lt;br /&gt;
| description = 이 생물은 사망해도 시체를 남기지 않습니다. &#039;번개 화살&#039;과 &#039;연쇄 번개&#039; 주문에 면역입니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ucieleśnienie Powietrza&lt;br /&gt;
| description = Stworzenie to nie zostawia ciała po śmierci. Jest niewrażliwe na zaklęcia Błyskawicy oraz Serii Piorunów.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воплощение воздуха&lt;br /&gt;
| description = Не оставляет труп при смерти. Неуязвим для заклинаний «Молния» и «Цепная молния».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Encarnación del aire&lt;br /&gt;
| description = Esta criatura no deja cuerpo al morir. Es inmune a &amp;quot;Rayo&amp;quot; y &amp;quot;Rayos en cadena&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Hava Cismânisi&lt;br /&gt;
| description = Bu yaratık, öldüğünde ardında ceset bırakmaz. &amp;quot;Yıldırım Oku&amp;quot; ve &amp;quot;Yıldırım Zinciri&amp;quot; büyülerine karşı bağışıktır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Втілення повітря&lt;br /&gt;
| description = Ця істота не залишає тіла після смерті. Має імунітет до Блискавки та Ланцюгової блискавки.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 气之化体&lt;br /&gt;
| description = 这种生物死后不会留下尸体。对“闪电弩箭”和“连锁闪电”免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 氣之化體&lt;br /&gt;
| description = 此生物死後不會留下屍體。對「閃電弩箭」和「連鎖閃電」免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Lightning Fast&lt;br /&gt;
| description = This creature is immune to all effects that restrict movement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Rapidez do Raio&lt;br /&gt;
| description = Esta criatura é imune a todos os efeitos que restrijam movimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Blesková rychlost&lt;br /&gt;
| description = Tato jednotka je imunní vůči všem účinkům, které omezují pohyb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rapide comme l’éclair&lt;br /&gt;
| description = Cette créature est immunisée contre tous les effets qui limitent le mouvement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Blitzschnell&lt;br /&gt;
| description = Diese Kreatur ist immun gegen alle Effekte, die die Bewegung einschränken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Villámgyorsaság&lt;br /&gt;
| description = Ez az egység immunis minden mozgást korlátozó hatásra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Velocità fulminea&lt;br /&gt;
| description = Questa creatura è immune a tutti gli effetti che limitano il movimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 疾風迅雷&lt;br /&gt;
| description = 移動を制限するあらゆる弱体効果を無効化する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 번개같이 빠르게&lt;br /&gt;
| description = 이 생물은 모든 이동 제한 효과에 면역입니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Jak Piorun Strzelił&lt;br /&gt;
| description = To stworzenie jest niewrażliwe na wszystkie efekty ograniczające jego ruch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Молниеносный&lt;br /&gt;
| description = Неуязвим для эффектов, ограничивающих передвижение.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Veloz como el rayo&lt;br /&gt;
| description = Esta criatura es inmune a todos los efectos que restringen el movimiento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldırım Hızı&lt;br /&gt;
| description = Bu yaratık, hareketi kısıtlayan tüm etkilere karşı bağışıktır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Блискавична швидкість&lt;br /&gt;
| description = Ця істота має імунітет до всіх ефектів, що заважають руху.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 电光石火&lt;br /&gt;
| description = 这种生物对所有限制移动的效果免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 電光石火&lt;br /&gt;
| description = 這種生物對所有限制移動的效果免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Cloud Nine&lt;br /&gt;
| description = At the beginning of each round, generates 2 Focus Point(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Sétimo Céu&lt;br /&gt;
| description = Gera 2 ponto(s) de Foco no início de cada rodada.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Blažené ovzduší&lt;br /&gt;
| description = Na začátku každého kola generuje 2x bod soustředění.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Septième ciel&lt;br /&gt;
| description = Au début de chaque tour, génère 2 point(s) de focalisation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Wolke Sieben&lt;br /&gt;
| description = Generiert zu Beginn jeder Runde 2 Fokuspunkt(e).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Felhőkön járó&lt;br /&gt;
| description = Minden kör kezdetén feltölt 2 fókuszpontot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Settimo cielo&lt;br /&gt;
| description = All&#039;inizio di ogni round, genera punti Focus (2).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 至福&lt;br /&gt;
| description = 各ラウンド開始時にフォーカスポイントを2生成する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 극한의 환희&lt;br /&gt;
| description = 라운드가 시작될 때마다 집중 충전을 2 생성합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Siódme Niebo&lt;br /&gt;
| description = Na początku każdej rundy generuje 2 pkt. skupienia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Седьмое небо&lt;br /&gt;
| description = В начале каждого раунда генерирует очки концентрации: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = En las nubes&lt;br /&gt;
| description = Al comienzo de cada ronda, genera 2 punto(s) de concentración.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Bulutların Üzerinde&lt;br /&gt;
| description = Her raundun başında 2 Odak Puanı üretir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Десяте небо&lt;br /&gt;
| description = Виробляє 2 зар. фокуса на початку кожного раунду.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 烦恼九霄云外&lt;br /&gt;
| description = 每回合开始时，获得 2 专注值。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_upg_passive_3&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 煩惱九霄雲外&lt;br /&gt;
| description = 每回合開始時，獲得 2 專注值。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/qilin&amp;diff=19306</id>
		<title>Data:Unit/qilin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/qilin&amp;diff=19306"/>
		<updated>2026-05-23T11:15:23Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = qilin&lt;br /&gt;
| faction = nature&lt;br /&gt;
| tier = 6&lt;br /&gt;
| source_path = DB/units/units_logics/nature/qilin_l.json&lt;br /&gt;
| name_sid = qilin_name&lt;br /&gt;
| desc_sid = qilin_narrativeDescription&lt;br /&gt;
| upgrade_sid = qilin_upg&lt;br /&gt;
| hp = 135&lt;br /&gt;
| offence = 22&lt;br /&gt;
| defence = 22&lt;br /&gt;
| damage_min = 24&lt;br /&gt;
| damage_max = 30&lt;br /&gt;
| initiative = 9&lt;br /&gt;
| speed = 6&lt;br /&gt;
| luck = 3&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = embodiment&lt;br /&gt;
| immunities = primal_1_magic_thunderbolt_damage,primal_12_magic_chain_lightning_damage,movementNegative,overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 1400&lt;br /&gt;
| native_biome = Autumn&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,nature&lt;br /&gt;
| leave_corpse = no&lt;br /&gt;
| squad_value = 1595&lt;br /&gt;
| exp_bonus = 167&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = qilin_1&lt;br /&gt;
| unit_id = qilin&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_ability_1_name&lt;br /&gt;
| desc_sid = qilin_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 1&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| action_cost = 0&lt;br /&gt;
| charges = 1&lt;br /&gt;
| never_disable = yes&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = qilin_wisp_buff_1&lt;br /&gt;
| buff_target = self&lt;br /&gt;
| buff_duration = 999&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_passive_1&lt;br /&gt;
| unit_id = qilin&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = qilin_passive_1_name&lt;br /&gt;
| desc_sid = qilin_passive_1_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityPassiveDef&lt;br /&gt;
| ability_id = qilin_passive_2&lt;br /&gt;
| unit_id = qilin&lt;br /&gt;
| ability_type = passive&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = qilin_passive_2_name&lt;br /&gt;
| desc_sid = qilin_passive_2_description&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = qilin&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Free and ever-present, the element of air takes many forms — the wind that carries a child’s laughter, the gust of smoke in battle, the breeze that steals a widow’s scarf.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Qilins embody all that such zephyrs represent — swift, graceful and ephemeral.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Livre e sempre presente, o elemento do ar assume muitas formas: o vento que carrega o riso de uma criança, uma brisa de fumaça em batalha, a rajada que rouba o cachecol de uma viúva. Os Qilins encarnam tudo que tais zéfiros representam: rapidez, graça e efemeridade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Čchi-lin&lt;br /&gt;
| description = Svobodný a všudypřítomný živel vzduchu má mnoho podob – vítr, ve kterém se nese dětský smích, závan kouře v bitvě, vánek, který ukradne šátek staré vdově.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Čchi-linové ztělesňují vše, co takové zefíry představují – jsou rychlí, ladní a pomíjiví.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Libre et omniprésent, l’élément de l’air revêt de nombreuses formes : un vent qui charrie des rires d’enfant, une rafale de fumée au combat, une brise qui saisit l’écharpe d’une veuve.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Rapides, gracieux et éphémères, les Qilins incarnent l’ensemble des qualités des zéphyrs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Das freie und allgegenwärtige Element der Luft nimmt viele Formen an – den Wind, der das Lachen eines Kindes trägt, die Rauchschwaden in der Schlacht, die Brise, die einer Witwe den Schal stiehlt.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Qilins verkörpern alles, was solche Zephyre darstellen – schnell, anmutig und vergänglich.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Csilin&lt;br /&gt;
| description = A levegő őselem maga a megzabolázhatatlan szabadság. Számtalan alakot ölthet, lehet gyermeki kacajt hordozó szél, az arcot simogató szellő vagy az özvegyi fátylat fellebbentő fuvallat.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;A csilinek megtestesítik mindezt a kötetlen szabadságot és játékosságot – gyorsak, kecsesek és méltóságteljesek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Libero e onnipresente, l&#039;elemento aria assume molte forme: il vento che trasporta le risate di un bambino, le folate di fumo in battaglia, la brezza che ruba il foulard a una vedova.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I qilin incarnano tutto ciò che questi zefiri rappresentano: rapidità, grazia ed evanescenza.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = キリン&lt;br /&gt;
| description = 自由で常に存在する「風」の元素はさまざまな姿を取る──子供の笑い声を運ぶ風、戦場の煙を巻き上げる突風、未亡人のスカーフをさらうそよ風。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;キリンはそのような風のあらゆる形を体現しており、俊敏にして優雅、そして儚い。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 기린&lt;br /&gt;
| description = 자유롭고 도처에 존재하는 원소인 공기는 아이의 웃음을 실어 나르는 바람, 전장의 세찬 연기, 과부의 스카프를 훔치는 산들바람 등 다양한 형태를 취합니다.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;기린은 바람의 모든 특징을 구현하듯 빠르고, 우아하고, 수명이 짧습니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Wszechobecny i nieuchwytny żywioł powietrza przyjmuje wiele form: od wiatru niosącego śmiech dziecka przez dym rozwiewający się na polu bitwy aż po podmuch zdzierający wdowi szal.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Qiliny ucieleśniają wszystko, co charakteryzuje wiatr: zwinność, grację i ulotność.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Кирин&lt;br /&gt;
| description = Стихия воздуха — свободная и вездесущая — принимает множество форм: ветер, разносящий по округе детский смех; дым, клубящийся над полем боя; лёгкий бриз, уносящий вдовий шарф.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Быстрые, грациозные и эфемерные кирины — олицетворение этой стихии.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Qilin&lt;br /&gt;
| description = Libre y siempre presente, el elemento aire adopta muchas formas: el viento que lleva la risa de un niño, la ráfaga de humo en combate, la brisa que le roba el pañuelo a una viuda.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Los qilin encarnan todo lo que estos céfiros representan: rápidos, elegantes y efímeros.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Kirin&lt;br /&gt;
| description = Özgür ve her daim var olan hava elementi, bir çocuğun kahkahasını taşıyan rüzgâr, savaştaki duman esintisi, dul bir kadının eşarbını çalan meltem gibi pek çok şekle bürünür.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Kirinler, tıpkı hafif bir esinti gibi çevik, zarif ve gelip geçicidir; bu özelliklerin tümünü bünyelerinde barındırırlar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Цилінь&lt;br /&gt;
| description = Вільна і всюдисуща стихія повітря приймає безліч форм – це й вітер, що розносить дитячий сміх, й дим на полі бою, й бриз, що вкрадає хустку вдови.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Циліні втілюють у собі всі ледь відчутні прояви – швидкість, витонченість і миттєвість.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 麒麟&lt;br /&gt;
| description = 空气元素自由且无所不在，具有许多形态——是承载着儿童笑声的风、是战斗中狂卷的烟雾，也是偷走寡妇围巾的微风。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;而麒麟便是这些气流的化身，迅速、优雅且短暂。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 麒麟&lt;br /&gt;
| description = 空氣元素自由且無所不在，具有許多形態——是承載著孩童笑聲的風、是戰鬥中狂捲的煙霧，也是偷走寡婦圍巾的微風。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;而麒麟便是這些氣流的化身，迅速、優雅且短暫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Awaken: Air I&lt;br /&gt;
| description = Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Despertar: Ar I&lt;br /&gt;
| description = Aumenta a Velocidade e a Iniciativa desta criatura em 2 e o PV em 20, e concede &amp;quot;Golpe Rápido&amp;quot;. Pode ser usado uma vez por batalha, até o fim da batalha.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Probuzení: Vzduch I&lt;br /&gt;
| description = Zvýší této jednotce rychlost a inciativu o 2 a zdraví o 20 a navíc získá „Obratný útok“. Jednou za bitvu, trvá do konce bitvy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Éveil : Air I&lt;br /&gt;
| description = Augmente la vitesse et l’initiative de cette créature de 2, ses PV de 20, et lui octroie « Frappe rapide » jusqu’à la fin du combat. Une fois par combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Erwachen: Luft I&lt;br /&gt;
| description = Erhöht Tempo und Initiative dieser Kreatur um 2, ihre TP um 20 und verleiht ihr „Schneller Schlag“. Einmal pro Kampf. Hält bis zum Ende des Kampfes an.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Megéledés: levegő I&lt;br /&gt;
| description = 2 ponttal növekszik a kezdeményezése és a lépéstávolsága, 20 ponttal növekszik az életereje, illetve megkapja a „gyors csapás” képességet. Csatánként egyszer használható, a hatás a csata végéig tart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Risveglio - Aria I&lt;br /&gt;
| description = Aumenta la Velocità e l&#039;Iniziativa di questa creatura di 2 e i suoi PS di 20 e le conferisce &amp;quot;Colpo rapido&amp;quot;. Una volta per battaglia; fino al termine della battaglia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 覚醒：風 I&lt;br /&gt;
| description = このクリーチャーの素早さとイニシアチブが2、HPが20増加し、「速攻」を得る。戦闘中1回のみ使用可能で、戦闘終了まで持続する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 각성: 공기 I&lt;br /&gt;
| description = 이 생물의 속도와 주도력이 2, HP가 20 증가하며, &#039;신속 타격&#039;을 획득합니다. 전투당 한 번만 사용할 수 있으며 전투가 끝날 때까지 지속됩니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Przebudzenie: Powietrze I&lt;br /&gt;
| description = To stworzenie zwiększa szybkość oraz inicjatywę o 2, a PZ o 20, jak również zyskuje zdolność Błyskawicznego Uderzenia. Zdolność można wykonać raz na walkę i pozostaje ona aktywna aż do końca walki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Пробуждение. Воздух I&lt;br /&gt;
| description = Это существо получает +2 к скорости и инициативе, +20 к здоровью и «Быстрый удар». Применяется один раз за бой и действует до конца боя.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Despertar: Aire I&lt;br /&gt;
| description = Aumenta la velocidad e iniciativa de esta criatura en 2 y sus PV en 20, y le otorga &amp;quot;Golpe rápido&amp;quot;. Una vez por batalla. Dura hasta el final de la batalla.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Uyanış: Hava I&lt;br /&gt;
| description = Bu yaratığın Hız&#039;ını ve Öncelik&#039;ini 2, SP&#039;sini 20 artırır ve bu yaratığa &amp;quot;Çevik Vuruş&amp;quot; kazandırır. Her savaşta bir kez kullanılabilir. Bu etki, savaş sonuna dek sürer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Пробудження: повітря I&lt;br /&gt;
| description = Збільшує Швидкість та Ініціативу цієї істоти на 2, ОЗ на 20, також дає Швидкий удар. Раз за бій, діє до кінця бою.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 觉醒：空气属性 I&lt;br /&gt;
| description = 该生物速度与先攻值提升 2、生命值提升 20，并获得“迅敏攻击”。每场战斗限一次，持续至战斗结束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 覺醒：空氣屬性 I&lt;br /&gt;
| description = 此生物速度與先攻值提升 2、生命值提升 20，並獲得「迅敏攻擊」。每場戰鬥僅限使用一次，持續至戰鬥結束。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Embodiment of Air&lt;br /&gt;
| description = This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Encarnação do Ar&lt;br /&gt;
| description = Esta criatura não deixa um cadáver ao morrer. Imune aos feitiços &amp;quot;Raio Elétrico&amp;quot; e &amp;quot;Cadeia de Raios&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Vtělení vzduchu&lt;br /&gt;
| description = Tato jednotka po smrti nezanechá tělo. Imunní vůči kouzlům „Blesk“ a „Kulový blesk“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Incarnation de l’air&lt;br /&gt;
| description = Cette créature ne laisse aucun corps après sa mort. Immunisée contre « Éclair » et « Chaîne d’éclairs ».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Verkörperung der Luft&lt;br /&gt;
| description = Diese Kreatur hinterlässt nach ihrem Tod keinen Körper. Immun gegen „Blitzstrahl“ und „Kettenblitz“.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Testet öltött levegő&lt;br /&gt;
| description = A halála után nem marad teteme. Immunis a „villámcsapás” és a „láncvillám” varázslatokra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Aria incarnata&lt;br /&gt;
| description = Questa creatura non lascia alcun corpo dopo la morte. È immune a &amp;quot;Fulmine&amp;quot; e &amp;quot;Catena di fulmini&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 風の具現体&lt;br /&gt;
| description = このクリーチャーは倒れると死体を残さない。「雷撃」と「連鎖雷撃」を無効化する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 공기의 구현체&lt;br /&gt;
| description = 이 생물은 사망해도 시체를 남기지 않습니다. &#039;번개 화살&#039;과 &#039;연쇄 번개&#039; 주문에 면역입니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Ucieleśnienie Powietrza&lt;br /&gt;
| description = Stworzenie to nie zostawia ciała po śmierci. Jest niewrażliwe na zaklęcia Błyskawicy oraz Serii Piorunów.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Воплощение воздуха&lt;br /&gt;
| description = Не оставляет труп при смерти. Неуязвим для заклинаний «Молния» и «Цепная молния».&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Encarnación del aire&lt;br /&gt;
| description = Esta criatura no deja cuerpo al morir. Es inmune a &amp;quot;Rayo&amp;quot; y &amp;quot;Rayos en cadena&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Hava Cismânisi&lt;br /&gt;
| description = Bu yaratık, öldüğünde ardında ceset bırakmaz. &amp;quot;Yıldırım Oku&amp;quot; ve &amp;quot;Yıldırım Zinciri&amp;quot; büyülerine karşı bağışıktır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Втілення повітря&lt;br /&gt;
| description = Ця істота не залишає тіла після смерті. Має імунітет до Блискавки та Ланцюгової блискавки.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 气之化体&lt;br /&gt;
| description = 这种生物死后不会留下尸体。对“闪电弩箭”和“连锁闪电”免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 氣之化體&lt;br /&gt;
| description = 此生物死後不會留下屍體。對「閃電弩箭」和「連鎖閃電」免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Lightning Fast&lt;br /&gt;
| description = This creature is immune to all effects that restrict movement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Rapidez do Raio&lt;br /&gt;
| description = Esta criatura é imune a todos os efeitos que restrijam movimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Blesková rychlost&lt;br /&gt;
| description = Tato jednotka je imunní vůči všem účinkům, které omezují pohyb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Rapide comme l’éclair&lt;br /&gt;
| description = Cette créature est immunisée contre tous les effets qui limitent le mouvement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Blitzschnell&lt;br /&gt;
| description = Diese Kreatur ist immun gegen alle Effekte, die die Bewegung einschränken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Villámgyorsaság&lt;br /&gt;
| description = Ez az egység immunis minden mozgást korlátozó hatásra.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Velocità fulminea&lt;br /&gt;
| description = Questa creatura è immune a tutti gli effetti che limitano il movimento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 疾風迅雷&lt;br /&gt;
| description = 移動を制限するあらゆる弱体効果を無効化する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 번개같이 빠르게&lt;br /&gt;
| description = 이 생물은 모든 이동 제한 효과에 면역입니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Jak Piorun Strzelił&lt;br /&gt;
| description = To stworzenie jest niewrażliwe na wszystkie efekty ograniczające jego ruch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Молниеносный&lt;br /&gt;
| description = Неуязвим для эффектов, ограничивающих передвижение.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Veloz como el rayo&lt;br /&gt;
| description = Esta criatura es inmune a todos los efectos que restringen el movimiento.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Yıldırım Hızı&lt;br /&gt;
| description = Bu yaratık, hareketi kısıtlayan tüm etkilere karşı bağışıktır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Блискавична швидкість&lt;br /&gt;
| description = Ця істота має імунітет до всіх ефектів, що заважають руху.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 电光石火&lt;br /&gt;
| description = 这种生物对所有限制移动的效果免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = qilin_passive_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 電光石火&lt;br /&gt;
| description = 這種生物對所有限制移動的效果免疫。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/primal_remnant&amp;diff=19305</id>
		<title>Data:Unit/primal remnant</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/primal_remnant&amp;diff=19305"/>
		<updated>2026-05-23T11:15:21Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = primal_remnant&lt;br /&gt;
| faction = neutral&lt;br /&gt;
| tier = 4&lt;br /&gt;
| source_path = DB/units/units_logics/neutral/primal_remnant_l.json&lt;br /&gt;
| name_sid = primal_remnant_name&lt;br /&gt;
| desc_sid = primal_remnant_narrativeDescription&lt;br /&gt;
| hp = 50&lt;br /&gt;
| offence = 9&lt;br /&gt;
| defence = 18&lt;br /&gt;
| damage_min = 13&lt;br /&gt;
| damage_max = 14&lt;br /&gt;
| initiative = 6&lt;br /&gt;
| speed = 5&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -3&lt;br /&gt;
| morale_max = 3&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = ground&lt;br /&gt;
| creature_type = embodiment&lt;br /&gt;
| immunities = overTime_effect_blood,overTime_effect_poison,buff_effect_poison&lt;br /&gt;
| disablers = vampirism,destroy_corpse_and_heal&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name&lt;br /&gt;
| gold_cost = 600&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,neutral&lt;br /&gt;
| squad_value = 550&lt;br /&gt;
| exp_bonus = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = primal_remnant_1&lt;br /&gt;
| unit_id = primal_remnant&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 1&lt;br /&gt;
| name_sid = primal_remnant_ability_1_name&lt;br /&gt;
| desc_sid = primal_remnant_ability_1_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 2&lt;br /&gt;
| cd = 2&lt;br /&gt;
| energy_level = 2&lt;br /&gt;
| instacast = yes&lt;br /&gt;
| attack_pattern_sid = attack_swirl_x1_x100&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| multitarget_type = simultaneous&lt;br /&gt;
| buff_sid = primal_remnant_buff&lt;br /&gt;
| buff_target = ally&lt;br /&gt;
| buff_duration = 2&lt;br /&gt;
| cast_target = self&lt;br /&gt;
| cast_target_condition = alive&lt;br /&gt;
| cast_target_tags = unit&lt;br /&gt;
| affect_target = self&lt;br /&gt;
| affect_target_condition = alive&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAbilityActiveDef&lt;br /&gt;
| ability_id = primal_remnant_2&lt;br /&gt;
| unit_id = primal_remnant&lt;br /&gt;
| ability_type = active&lt;br /&gt;
| ordinal = 2&lt;br /&gt;
| name_sid = primal_remnant_ability_2_name&lt;br /&gt;
| desc_sid = primal_remnant_ability_2_description&lt;br /&gt;
| attack_type = cast&lt;br /&gt;
| rank = 3&lt;br /&gt;
| cd = 3&lt;br /&gt;
| energy_level = 3&lt;br /&gt;
| attack_pattern_sid = attack_single_buff&lt;br /&gt;
| damage_target = none&lt;br /&gt;
| trigger_counter = no&lt;br /&gt;
| shoot_range = 1&lt;br /&gt;
| cast_target = none&lt;br /&gt;
| cast_selection = hex&lt;br /&gt;
| affect_target = noself&lt;br /&gt;
| affect_selection = object&lt;br /&gt;
| affect_target_tags = unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = primal_remnant&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Primal Remnant&lt;br /&gt;
| description = Before time, truth, and magic, the world was primal chaos — so say Hksmilla’s followers. Some entities still seem to echo that ancient era.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Remanescente Primordial&lt;br /&gt;
| description = Antes do tempo, da verdade e da magia, o mundo era um caos primordial — assim dizem os seguidores de Hksmilla. Algumas entidades ainda parecem ecoar aquela era ancestral.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Prapůvodní pozůstalec&lt;br /&gt;
| description = Před časem, pravdou a magií světem zmítal všudypřítomný chaos – tak to tvrdí Hksmillini stoupenci. V některých bytostech se tato starodávná doba podle všeho stále odráží.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Vestige primordial&lt;br /&gt;
| description = Avant le temps, la vérité et la magie, le monde était un chaos primitif – c’est ce que disent les disciples de Hksmilla. Certaines entités semblent encore faire écho à cette époque ancienne.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Ur-Relikt&lt;br /&gt;
| description = Vor der Zeit, der Wahrheit und der Magie herrschte in der Welt das ursprüngliche Chaos – so heißt es unter den Anhängern Hksmillas. In manchen Wesen scheinen auch heute noch diese uralten Zeiten nachzuklingen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Ősmaradvány&lt;br /&gt;
| description = Amíg nem létezett az időszámítás, az igazság vagy a mágia, az egész világ őskáoszban leledzett – legalábbis Hekszmilla követőinek hite szerint. Azonban léteznek még olyan teremtmények, amelyek mintha pontosan azt a korszakot idéznék.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Residuo primordiale&lt;br /&gt;
| description = Prima del tempo, della verità e della magia, il mondo era un caos primordiale, o così affermano i seguaci di Hksmilla. Alcune entità sembrano ancora riecheggiare quell&#039;era ancestrale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = プライマルレムナント&lt;br /&gt;
| description = 時間、真実、そして魔法が生まれる前、この世界は原初の混沌であったとフクスミラの信者たちは語る。今もなお、その古代の時代を彷彿とさせるものが存在している。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 원시의 잔재&lt;br /&gt;
| description = 시간, 진실, 마법이 있기 전의 세상은 원시적 혼돈이었다. 힉스밀라의 추종자들은 그렇게 말한다. 어떤 존재들은 여전히 그 옛 시대를 반복하고 있다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Pierwotny relikt&lt;br /&gt;
| description = Zanim istniały czas, prawda i magia, świat był pierwotnym chaosem — tak głoszą wyznawcy Hksmilli. Niektóre byty nadal są echem tejże epoki.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Первородное существо&lt;br /&gt;
| description = До времени, истины и магии мир был первородным хаосом — так говорят последователи Кшмильи. Некоторые сущности, кажется, до сих пор несут в себе отпечаток той древней эпохи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Remanente primigenio&lt;br /&gt;
| description = Antes del tiempo, la verdad y la magia, el mundo era un caos primigenio, según dicen los seguidores de Hksmilla. Algunos entes aún parecen evocar esa era antigua.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Ezelî Kalıntı&lt;br /&gt;
| description = Zaman, hakikat ve sihirden önce dünyaya ezelî bir kaos hâkimdi. Hksmilla&#039;nın takipçileri böyle der. Bazı varlıklar hâlâ o kadim çağı yansıtıyor gibi görünüyor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Первісний залишок&lt;br /&gt;
| description = Ще до виникнення часу, істини та магії світ був первісним хаосом – так учать послідовники Хксмілли. Деякі сутності наче є відлуннями тієї давньої епохи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 原始残骸&lt;br /&gt;
| description = 在时间、真理与魔法尚未存在之前，世界只是一片原始混沌——这是赫克斯米拉追随者的说法。而某些存在，似乎仍在回应那个时代。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 原始殘骸&lt;br /&gt;
| description = 在時間、真理與魔法尚未存在之前，世界只是一片原始混沌——這是赫克斯米拉追隨者的說法。而某些存在，似乎仍在回應那個時代。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Emboldening Spores&lt;br /&gt;
| description = This creature and all adjacent friendly creatures gain +20% maximum HP.&amp;lt;br/&amp;gt;Duration: 2 round(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Esporos Fortificantes&lt;br /&gt;
| description = Esta criatura e todas as criaturas amigas adjacentes ganham +20% de PV máximo.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Duração: 2 rodada(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Povzbuzující spory&lt;br /&gt;
| description = Tato jednotka a všechny okolní spojenecké jednotky získají 20 % k maximálnímu zdraví.&amp;lt;br/&amp;gt;Počet kol: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Spores enhardissantes&lt;br /&gt;
| description = Cette créature s’octroie à elle-même et à toutes les créatures alliées adjacentes +20 % de PV maximum.&amp;lt;br/&amp;gt;Durée : 2 tour(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Ermutigende Sporen&lt;br /&gt;
| description = Diese Kreatur und alle benachbarten verbündeten Kreaturen erhalten +20 % maximale TP.&amp;lt;br/&amp;gt;Dauer:2 Runde(n).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Felbátorító spórák&lt;br /&gt;
| description = +20%-kal megnöveli a saját és a körülötte álló baráti egységek maximális életerejét.&amp;lt;br/&amp;gt;Időtartam: 2 kör.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Spore incoraggianti&lt;br /&gt;
| description = Questa creatura e tutte le creature amichevoli adiacenti ottengono un +20% dei propri PS massimi.&amp;lt;br/&amp;gt;Durata: 2 round.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 鼓舞の胞子&lt;br /&gt;
| description = このクリーチャーおよび隣接するすべての味方クリーチャーの最大HPが20%増加する。&amp;lt;br/&amp;gt;持続時間：2ラウンド&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 대담한 포자&lt;br /&gt;
| description = 자신 및 모든 인접한 아군 생물의 최대 HP가 20% 증가합니다.&amp;lt;br/&amp;gt;지속 시간: 2라운드&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Zarodniki Ukojenia&lt;br /&gt;
| description = Dodaje sobie oraz wszystkim sąsiadującym przyjaznym stworzeniom +20% do maksymalnej wartości PZ.&amp;lt;br/&amp;gt;Czas trwania w rundach: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Укрепляющие споры&lt;br /&gt;
| description = Это существо и все дружественные отряды на соседних с ним гексах получают +20% к максимальному здоровью.&amp;lt;br/&amp;gt;Кол-во раундов: 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Esporas alentadoras&lt;br /&gt;
| description = Esta criatura y todas las criaturas amistosas adyacentes obtienen +20 % de los PV máximos.&amp;lt;br/&amp;gt;Duración: 2 ronda(s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Cesaret Sporları&lt;br /&gt;
| description = Bu yaratık, kendisine ve bitişikteki tüm dost yaratıklara %20 maksimum SP kazandırır.&amp;lt;br/&amp;gt;Süre: 2 raunt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Спори сміливості&lt;br /&gt;
| description = Ця істота та всі дружні істоти поруч отримують +20% макс. ОЗ.&amp;lt;br/&amp;gt;Тривалість: 2 раунд.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 鼓舞孢子&lt;br /&gt;
| description = 此生物与所有相邻友军生物的生命值上限提升 20%。&amp;lt;br/&amp;gt;持续时间：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_1&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 鼓舞孢子&lt;br /&gt;
| description = 此生物與所有相鄰友軍生物的生命值上限提升 20%。&amp;lt;br/&amp;gt;持續時間：2 回合。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Vegetation Propagation&lt;br /&gt;
| description = Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Propagação de Vegetação&lt;br /&gt;
| description = Cria um grupo equivalente de Remanescentes Primordiais em um hexágono adjacente. Morre ao receber qualquer Dano.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Rostlinné množení&lt;br /&gt;
| description = Vytvoří rovnocennou skupinu prapůvodních pozůstalců na sousedním políčku. Ta zemře, když utrpí jakékoliv poškození.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Propagation végétale&lt;br /&gt;
| description = Crée un peloton de Vestiges primordiaux équivalent sur une case adjacente. Il meurt dès qu’il subit des dégâts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Vegetationsausbreitung&lt;br /&gt;
| description = Erzeugt einen Trupp Ur-Relikte derselben Größe auf einem angrenzenden Hex. Der Trupp stirbt, sobald er Schaden erleidet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Növényszaporítás&lt;br /&gt;
| description = Létrehoz egy azonos létszámú ősmaradványt egy mellette lévő szabad mezőn. Az új egység elesik, ha sérülést szenved.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Propagazione della vegetazione&lt;br /&gt;
| description = Crea un gruppo equivalente di residui primordiali su un esagono adiacente. Muore quando subisce danno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = 植生増殖&lt;br /&gt;
| description = 隣接するタイルに同数のプライマルレムナントのスタックを生成する。ダメージを受けると消滅する。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 초목 증식&lt;br /&gt;
| description = 인접한 칸에 동일한 원시의 잔재 부대를 생성합니다. 이 부대는 피해를 받으면 사망합니다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Propagacja Roślinności&lt;br /&gt;
| description = Wytwarza taki sam oddział z pierwotnym reliktem na sąsiadującym polu, który ginie po otrzymaniu jakichkolwiek obrażeń.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Разрастание&lt;br /&gt;
| description = Создаёт на соседнем гексе копию своего отряда. Она погибает при получении любого урона.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Propagación de la vegetación&lt;br /&gt;
| description = Crea una formación equivalente de remanentes primigenios en una casilla adyacente. Muere al recibir daño.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Bitki Yayılımı&lt;br /&gt;
| description = Bitişikteki bir altıgende eş değer bir Ezelî Kalıntı kümesi oluşturur. Herhangi bir Hasar aldığında ölür.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Вегетативне розмноження&lt;br /&gt;
| description = Створює на сусідній клітині такий же загін Первісних залишків, який гине після отримання будь–якої шкоди.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 繁植扩散&lt;br /&gt;
| description = 在相邻格创造一个数量相同的原始残骸部队。该部队会在受到任何伤害时立即死亡。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = primal_remnant_2&lt;br /&gt;
| type = unit_ability&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 繁植擴散&lt;br /&gt;
| description = 在相鄰格創造一個數量相同的原始殘骸部隊。該部隊會在受到任何傷害時立即死亡。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/pixie&amp;diff=19304</id>
		<title>Data:Unit/pixie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Data:Unit/pixie&amp;diff=19304"/>
		<updated>2026-05-23T11:15:20Z</updated>

		<summary type="html">&lt;p&gt;76561198026315966: obelisk-bot: Updating Cargo data to v0.80.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Bot-managed page. Edit the source in obelisk-bot, not here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitDef&lt;br /&gt;
| id = pixie&lt;br /&gt;
| faction = neutral&lt;br /&gt;
| tier = 1&lt;br /&gt;
| source_path = DB/units/units_logics/neutral/pixie_l.json&lt;br /&gt;
| name_sid = pixie_name&lt;br /&gt;
| desc_sid = pixie_narrativeDescription&lt;br /&gt;
| hp = 6&lt;br /&gt;
| offence = 2&lt;br /&gt;
| defence = 2&lt;br /&gt;
| damage_min = 2&lt;br /&gt;
| damage_max = 2&lt;br /&gt;
| initiative = 8&lt;br /&gt;
| speed = 8&lt;br /&gt;
| luck = 0&lt;br /&gt;
| morale = 0&lt;br /&gt;
| energy_per_cast = 2&lt;br /&gt;
| energy_per_round = 0&lt;br /&gt;
| energy_per_take_damage = 1&lt;br /&gt;
| action_points = 1&lt;br /&gt;
| num_counters = 1&lt;br /&gt;
| morale_min = -5&lt;br /&gt;
| morale_max = 5&lt;br /&gt;
| luck_min = -3&lt;br /&gt;
| luck_max = 3&lt;br /&gt;
| move_type = fly&lt;br /&gt;
| creature_type = magic_creature&lt;br /&gt;
| immunities = magic_damage,overTime_effect_curse&lt;br /&gt;
| shared_abilities = base_passive_melee_attack_name,base_passive_flyer_name,base_passive_absolute_resistance_name&lt;br /&gt;
| gold_cost = 100&lt;br /&gt;
| ai_archetype = melee_type&lt;br /&gt;
| tags = unit,neutral&lt;br /&gt;
| squad_value = 75&lt;br /&gt;
| exp_bonus = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitAttackDef&lt;br /&gt;
| unit_id = pixie&lt;br /&gt;
| default_attack_type = melee_attack&lt;br /&gt;
| counter_attack_type = melee_attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = en&lt;br /&gt;
| name = Pixie&lt;br /&gt;
| description = Born from flower buds blossoming in mana-rich places, Pixies are mischievous beings who cherish free will and playfulness over laws or others’ well-being. Though akin to faeries, they pledge loyalty to no one, following only those who promise excitement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pt_br&lt;br /&gt;
| name = Pixie&lt;br /&gt;
| description = Nascidas de botões de flores que desabrocham em lugares ricos em mana, as pixies são seres travessos que prezam o livre–arbítrio e a alegria acima das leis ou do bem–estar alheio. Embora semelhantes às fadas, elas não juram lealdade a ninguém e seguem apenas aqueles que prometem prover emoção.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = cs&lt;br /&gt;
| name = Víla&lt;br /&gt;
| description = Víly, zrozené z poupat kvetoucích na místech bohatých na manu, jsou záludné bytosti, které si užívají svobodnou vůli a hravost víc než zákony či blaho ostatních. Přestože se podobají vílám, nikomu nepřísahají věrnost a následují pouze ty, kteří jim slibují nějaké to vzrušení.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = fr&lt;br /&gt;
| name = Pixie&lt;br /&gt;
| description = Nées de boutons de fleurs s’épanouissant dans des lieux riches en mana, les pixies sont des êtres espiègles qui privilégient le libre arbitre et l’espièglerie aux lois ou au bien-être d’autrui. Bien que proches des fées, elles ne jurent fidélité à personne, ne suivant que ceux qui leur promettent des sensations fortes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = de&lt;br /&gt;
| name = Kobold&lt;br /&gt;
| description = Kobolde werden aus Blütenknospen an manareichen Orten geboren und sind boshafte Wesen, denen freier Wille und Verspieltheit wichtiger sind als Regeln oder das Wohlergehen anderer. Obwohl sie Feen ähneln, sind sie niemandem treu und folgen nur denen, die ihnen etwas Aufregendes zu bieten haben.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = hu&lt;br /&gt;
| name = Tündér&lt;br /&gt;
| description = A tündérek a manaforrások közelében bimbódzó virágok szülöttei. Nagyon kis pajkos, de jó szándékú lények, akik mindennél többre tartják a szabadságot és a játékosságot. Nem tartoznak hűséggel senkinek, de örömmel szegődnek azok mellé, akikkel pezsgő izgalmakat élhetnek át.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = it&lt;br /&gt;
| name = Pixie&lt;br /&gt;
| description = Nate dai boccioli dei fiori che sbocciano nei luoghi ricchi di mana, le pixie sono creature maliziose che prediligono il libero arbitrio e la giocosità alle leggi o al benessere altrui. Sebbene simili alle fate, non giurano fedeltà a nessuno e seguono solo chiunque prometta loro emozioni forti.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ja&lt;br /&gt;
| name = ピクシー&lt;br /&gt;
| description = マナの豊かな地に咲く花の蕾から生まれるピクシーは、法や他者の幸福よりも自由意志と遊び心を大事にする、いたずら好きの存在である。妖精に似ているが、誰にも忠誠を誓わず、刺激を与えてくれる者にのみついて行く。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ko&lt;br /&gt;
| name = 픽시&lt;br /&gt;
| description = 마나가 풍부한 장소에서 피는 꽃눈에서 태어난 픽시는 법이나 타인의 행복보다 자유 의지와 장난을 중시하는 장난꾸러기다. 픽시는 비록 요정과 유사하지만, 누구에게도 충성을 맹세하지 않으며 재미를 약속하는 자만을 따른다.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = pl&lt;br /&gt;
| name = Leśny duszek&lt;br /&gt;
| description = Z pączków kwiatów, które zakwitły w miejscach bogatych w manę, rodzą się leśne duszki: przebiegłe stworzonka ceniące sobie dobrą zabawę i brak skrępowań ponad prawa i komfort innych. Choć są spokrewnione z wróżkami, nie dochowują nikomu lojalności, podążając jedynie za tymi, którzy obiecają im rozrywkę.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = ru&lt;br /&gt;
| name = Пикси&lt;br /&gt;
| description = Рождённые из цветов, растущих в богатых маной местах, пикси — озорные создания, для которых свобода и веселье важнее законов и благополучия других. Хотя они похожи на фей, никому не клянутся в верности и следуют лишь тем, кто обещает развлечения.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = es&lt;br /&gt;
| name = Pixie&lt;br /&gt;
| description = Nacidas de capullos que florecen en lugares ricos en maná, las pixies son seres traviesos que priorizan el libre albedrío y la alegría sobre las leyes y el bienestar ajeno. Aunque cercanas a las hadas, no juran lealtad a nadie y solo siguen a quienes les prometen emociones.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = tr&lt;br /&gt;
| name = Piksi&lt;br /&gt;
| description = Mananın bol olduğu yerlerde açan çiçek tomurcuklarından doğan Piksiler, yasaların veya başkalarının iyiliğinin değil, özgür irade ve oyunbazlığın peşinde koşan afacan varlıklardır. Perilere benzemelerine rağmen kimseye sadakat sözü vermezler, yalnızca heyecan vadedenlerin peşinden giderler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = uk&lt;br /&gt;
| name = Піксі&lt;br /&gt;
| description = Народжені з бруньок, що розцвітають у місцях, багатих на ману, бешкетні піксі цінують свободу волі та пустотливість понад закони чи добробут інших. Вони, хоч і подібні до фей, нікому не служать, слідуючи лише за тими, хто обіцяє їм пригоди.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_cn&lt;br /&gt;
| name = 小妖精&lt;br /&gt;
| description = 小妖精诞生自魔力丰沛之地的花蕾中，是一群调皮的生物，崇尚自由与恶作剧，远胜于法律与道德。虽与妖精相近，但却不效忠于任何人，只追随能带来刺激与乐趣的存在。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TranslationDef&lt;br /&gt;
| target_id = pixie&lt;br /&gt;
| type = unit&lt;br /&gt;
| language = zh_tw&lt;br /&gt;
| name = 小妖精&lt;br /&gt;
| description = 小妖精誕生自魔力豐沛之地的花蕾中，是一群調皮的生物，崇尚自由與惡作劇，遠勝於法律與道德。雖與妖精相近，但卻不效忠於任何人，只追隨能帶來刺激與樂趣的存在。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Data Import]]&lt;/div&gt;</summary>
		<author><name>76561198026315966</name></author>
	</entry>
</feed>