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	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
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	<updated>2026-09-16T04:26:48Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Units&amp;diff=22052</id>
		<title>Temple Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Units&amp;diff=22052"/>
		<updated>2026-06-06T17:43:03Z</updated>

		<summary type="html">&lt;p&gt;76561198022151396: Updated Lightweavers stats to the latest version (minor correction)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Units}}&lt;br /&gt;
Unit list belonging to [[Temple]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Swordsmen=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Swordsman&lt;br /&gt;
|screenshot=Temple_Swordsman_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=12&lt;br /&gt;
|attack=4&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=85&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=18&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The Church of the Sun brought their faith to Jadame in the only way they knew — though steel. Their well armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 20 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ranged Defense I:&amp;lt;/span&amp;gt;Takes -30% ranged damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;!--&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Guard Captain&lt;br /&gt;
|screenshot=Temple_GuardCaptain_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=12&lt;br /&gt;
|attack=6[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=5[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|speed=4 &lt;br /&gt;
|initiative=6[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=110&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=18&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=All templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ranged Defense I:&amp;lt;/span&amp;gt;Takes -30% ranged damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike:&amp;lt;/span&amp;gt; Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;!--&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Sun&#039;s Aegis&lt;br /&gt;
|screenshot=Temple_SunsAegis_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=5[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|speed=5[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 &lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=110&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=18&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels. A bit strange, if not ambitious.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Aegis:&amp;lt;/span&amp;gt;This unit and adjacent friendly units take -30% less ranged damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Anointed for Defense:&amp;lt;/span&amp;gt; Whenever this unit gains a positive effect, its defense increases by 2 until the end of combat.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;!--&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Crossbowmen=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Crossbowman&lt;br /&gt;
|screenshot=Temple_Crossbowman_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3-4&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=105&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=14&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 30 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;View from Heavens:&amp;lt;/span&amp;gt; Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fine Bolt I: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Austringer&lt;br /&gt;
|screenshot=Temple_Austringer_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=4[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3-4&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=140&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=14&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Templar forces — though some zealots question the purity of their souls.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;View from Heavens:&amp;lt;/span&amp;gt; Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Shot:&amp;lt;/span&amp;gt; Shoots twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fine Bolt I: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Marksman&lt;br /&gt;
|screenshot=Temple_Marksman_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3-4&lt;br /&gt;
|speed=3 &lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=140&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=14&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self-perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;View from Heavens:&amp;lt;/span&amp;gt; Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter:&amp;lt;/span&amp;gt; Deals full ranged damage at any range.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fine Bolt II: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals +40% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Shot: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals 50% damage. The target takes +20% damage until the end of the round. Ability tier 3. Costs 1 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Griffins=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Griffin&lt;br /&gt;
|screenshot=Temple_Griffin_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5-9&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=9&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=255&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=7&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high into the skies and embolden armies to venture deep into the unknown that surrounds their towns.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 85 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert I:&amp;lt;/span&amp;gt; Able to counterattack twice per round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Valiant Cry: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Temple Griffin&lt;br /&gt;
|screenshot=Temple_TempleGriffin_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25&lt;br /&gt;
|attack=8[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5-9&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=350&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=7&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=While the Sun serves as the official heraldry of the templars, many inquisitors emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. Griffins within their ranks are outfitted with armour infused with the power of the Chalice, further bolstering their formidable presence in battle.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert II:&amp;lt;/span&amp;gt; Has endless counterattacks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Valiant Cry II: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Guardian Griffin&lt;br /&gt;
|screenshot=Temple_GuardianGriffin_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25&lt;br /&gt;
|attack=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=[[File:Battleframe_buff.png|17px]]7[[File:Battleframe_debuff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=350&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=7&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=While the Sun serves as the official heraldry of the templars, many inquisitors emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. Griffins within their ranks are outfitted with armour infused with the power of the Chalice, further bolstering their formidable presence in battle.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert I:&amp;lt;/span&amp;gt; Able to counterattack twice per round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Loyal Protector: &amp;lt;/span&amp;gt;Counterattacks each time an adjacent enemy attacks a friendly unit.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Valiant Cry II: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Lightweavers=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Lightweaver&lt;br /&gt;
|screenshot=Temple_Lightweaver_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=35&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=11-11&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=2&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=310&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=One of the scriptures of the Church proclaims, “The Sun is a chalice where all human souls flow after death. To truly empower it, one must seek enlightenment and self-disclipine.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 110 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Light: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Hierophant&lt;br /&gt;
|screenshot=Temple_Hierophant_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=35&lt;br /&gt;
|attack=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=11&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=400&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Light: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Holy Ablution: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dispels all negative effects from all friendly units and fully restores their HP. Does not affect undead, embodiments, or constructs. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Sun Herald&lt;br /&gt;
|screenshot=Temple_SunHerald_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=35&lt;br /&gt;
|attack=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=11-17 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=2 &lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=400&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=“O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace. I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Anointed for Damage: &amp;lt;/span&amp;gt;Whenever this unit gains a positive effect, it gains +1 damage until the end of the battle.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Exaltation: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The target friendly unit deals maximum damage. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Cavalry=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cavalry&lt;br /&gt;
|screenshot=Temple_Cavalry_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=85&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=17&lt;br /&gt;
|damage=10-14&lt;br /&gt;
|speed=7&lt;br /&gt;
|initiative=10&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=850&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=If templar infantry is the anvil, these cavaliers are the hammer of inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 330 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Strike I:&amp;lt;/span&amp;gt;Ignores 30% of the enemy’s defense.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inspiring I:&amp;lt;/span&amp;gt; Increases friendly units’ morale by 1. Does not stack; only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Jousting Bonus I:&amp;lt;/span&amp;gt; Moving before an attack increases damage by 5% per hex.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Noble Cavalry&lt;br /&gt;
|screenshot=Temple_NobleCavalry_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=85&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=12-16 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1220&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The order of the Sunlight has one goal: To uphold the Church’s vision through chivalry and honour. A noble, yet baseless, claim.                                                                 &lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Strike II:&amp;lt;/span&amp;gt;Ignores 40% of the enemy’s defense.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inspiring II:&amp;lt;/span&amp;gt; Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Jousting Bonus II:&amp;lt;/span&amp;gt; Moving before an attack increases damage by 10% per hex.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Charge!: &amp;lt;/span&amp;gt;Increases speed and initiative of all friendly units by 1. Lasts 2 rounds. Unit ability 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Sunspear Cavalry&lt;br /&gt;
|screenshot=Temple_SunspearCavalry_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=85&lt;br /&gt;
|attack=14 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=22 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=12-16 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10&lt;br /&gt;
|morale=2 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1220&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Clad in the finest armour a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Strike II:&amp;lt;/span&amp;gt;Ignores 40% of the enemy’s defense.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inspiring II:&amp;lt;/span&amp;gt; Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Jousting Bonus II:&amp;lt;/span&amp;gt; Moving before an attack increases damage by 10% per hex.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Anointed for Attack:&amp;lt;/span&amp;gt; Whenever this unit gains a positive effect, its attack increases by 2 until the end of battle.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Inquisitors=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Inquisitor&lt;br /&gt;
|screenshot=Temple_Inquisitor_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=95&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=24&lt;br /&gt;
|damage=19-23&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=7&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Leaders, judges, and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 500 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding I:&amp;lt;/span&amp;gt; Ignores 30% of the enemy’s attack when struck.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Absolute Resistance:&amp;lt;/span&amp;gt; Immune to all Magic Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Infuse Armor I: &amp;lt;/span&amp;gt;Increases this unit’s defense by 5 and speed by 1. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Celestial Flail: &amp;lt;/span&amp;gt; Hits the target and all adjacent enemies. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Mother Superior&lt;br /&gt;
|screenshot=Temple_MotherSuperior_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=125 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=28 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=19-23&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1500&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — They will see it through.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding II:&amp;lt;/span&amp;gt;  Ignores 40% of the enemy’s attack when struck.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Celestial Armor: &amp;lt;/span&amp;gt;This unit generates 2 focus points when taking damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Absolute Resistance:&amp;lt;/span&amp;gt; Immune to all Magic Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Infuse Armor II: &amp;lt;/span&amp;gt; Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Celestial Flail: &amp;lt;/span&amp;gt; Hits the target and all adjacent enemies. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Excommunicator&lt;br /&gt;
|screenshot=Temple_Excommunicator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=95&lt;br /&gt;
|attack=26 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=24&lt;br /&gt;
|damage=22-32[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1500&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The Church upholds purity of soul above all else – those who falter face the excommunicators, whose gaze never fails to uncover heresy.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding II:&amp;lt;/span&amp;gt;  Ignores 40% of the enemy’s attack when struck.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Absolute Resistance:&amp;lt;/span&amp;gt; Immune to all Magic Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Infuse Armor II: &amp;lt;/span&amp;gt; Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Penance: &amp;lt;/span&amp;gt; Deals 15 magic damage per excommunicator to the target and all adjacent units, dispelling all positive effects from them. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Angels=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Angel&lt;br /&gt;
|screenshot=Temple_Angel_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=225&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=50-75&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Embodiment]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=2400&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=1&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The inquisition’s greatest belief is that angels still accompany their mission. What aids the templars in combat is but a mere imitation — a human soul willingly fused with winged armour, destined to continue the fight.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 1600 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1 [[File:Icon Resource GemStone.png|32px|link=Resources#Gems|Gems]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Forging Perfection: &amp;lt;/span&amp;gt;Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Refract and Reflect: &amp;lt;/span&amp;gt;Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Archangel&lt;br /&gt;
|screenshot=Temple_Archangel_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=225&lt;br /&gt;
|attack=35 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=50-75&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Embodiment]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=4000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=2&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond their understanding. It should have something to do with those heavily protected buildings they constructed in their cities. But, of course, that’s just a theory among us scholarly minds.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Forging Perfection: &amp;lt;/span&amp;gt;Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter: &amp;lt;/span&amp;gt;Deals full ranged damage at any range.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Refract and Reflect: &amp;lt;/span&amp;gt;Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Devouring Chalice: &amp;lt;/span&amp;gt;Dispels all positive effects from enemies within a 1-hex radius area from the chosen hex and applies them to this unit. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Apotheosis&lt;br /&gt;
|screenshot=Temple_Apotheosis_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=300 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=30 &lt;br /&gt;
|defence=30 &lt;br /&gt;
|damage=50-75&lt;br /&gt;
|speed=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Embodiment]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=4000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=2&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals the angels abandoned the church for: unbridled zealotry and intolerance for non-believers.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Forging Perfection: &amp;lt;/span&amp;gt;Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Duelist: &amp;lt;/span&amp;gt;Deals full melee damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Purity Aura: &amp;lt;/span&amp;gt;This unit and adjacent units are immune to all negative effects.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Refract and Reflect: &amp;lt;/span&amp;gt;Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unbending Pride: &amp;lt;/span&amp;gt;Dispels all negative effects from this unit and fully restores its HP. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{UnitsNavbox}}&lt;br /&gt;
[[Category:Temple Units|*]]&lt;/div&gt;</summary>
		<author><name>76561198022151396</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Units&amp;diff=22051</id>
		<title>Temple Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Temple_Units&amp;diff=22051"/>
		<updated>2026-06-06T17:41:22Z</updated>

		<summary type="html">&lt;p&gt;76561198022151396: Updated Lightweavers stats to the latest version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{loc|link=Units}}&lt;br /&gt;
Unit list belonging to [[Temple]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Swordsmen=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Swordsman&lt;br /&gt;
|screenshot=Temple_Swordsman_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=12&lt;br /&gt;
|attack=4&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=85&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=18&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The Church of the Sun brought their faith to Jadame in the only way they knew — though steel. Their well armed, disciplined swordsmen serve as both proselytes and guardians of Chalice’s flock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 20 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ranged Defense I:&amp;lt;/span&amp;gt;Takes -30% ranged damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;!--&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Guard Captain&lt;br /&gt;
|screenshot=Temple_GuardCaptain_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=12&lt;br /&gt;
|attack=6[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=5[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|speed=4 &lt;br /&gt;
|initiative=6[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=110&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=18&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=All templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ranged Defense I:&amp;lt;/span&amp;gt;Takes -30% ranged damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Strike:&amp;lt;/span&amp;gt; Strikes twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;!--&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Sun&#039;s Aegis&lt;br /&gt;
|screenshot=Temple_SunsAegis_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|health=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=5[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|speed=5[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 &lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=110&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=18&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels. A bit strange, if not ambitious.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Aegis:&amp;lt;/span&amp;gt;This unit and adjacent friendly units take -30% less ranged damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Anointed for Defense:&amp;lt;/span&amp;gt; Whenever this unit gains a positive effect, its defense increases by 2 until the end of combat.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;!--&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Crossbowmen=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Crossbowman&lt;br /&gt;
|screenshot=Temple_Crossbowman_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3-4&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=105&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=14&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Animal handling has always been a challenge for humans. However, those with a talent for ranged combat forged such strong bonds with their hawks that they move as one, guiding each other against their foes.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 30 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;View from Heavens:&amp;lt;/span&amp;gt; Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fine Bolt I: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Austringer&lt;br /&gt;
|screenshot=Temple_Austringer_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=5&lt;br /&gt;
|defence=4[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=3-4&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=140&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=14&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Templar forces — though some zealots question the purity of their souls.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;View from Heavens:&amp;lt;/span&amp;gt; Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Double Shot:&amp;lt;/span&amp;gt; Shoots twice.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fine Bolt I: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals +20% damage. Lasts 2 rounds. Does not end turn. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Marksman&lt;br /&gt;
|screenshot=Temple_Marksman_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|health=10&lt;br /&gt;
|attack=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3-4&lt;br /&gt;
|speed=3 &lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=140&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=14&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Neither blessings nor gentle arts win wars — metallurgy does. The Church teaches self-perfection in all forms — soul, body, and steel. A heavy crossbow in hand, Order of the Anvil ensures their prayers strengthen the very weapons and armour they forge.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;View from Heavens:&amp;lt;/span&amp;gt; Increases the Hero’s sight radius by 1 while this unit is in their army. Does not stack.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter:&amp;lt;/span&amp;gt; Deals full ranged damage at any range.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fine Bolt II: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals +40% damage. Lasts 2 rounds. Does not end turn. Ability tier 3. Costs 2 Focus Charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Shot: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Deals 50% damage. The target takes +20% damage until the end of the round. Ability tier 3. Costs 1 focus charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Griffins=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Griffin&lt;br /&gt;
|screenshot=Temple_Griffin_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25&lt;br /&gt;
|attack=7&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5-9&lt;br /&gt;
|speed=5&lt;br /&gt;
|initiative=9&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=255&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=7&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Griffins are not native to Jadame — they were brought from Karigor Isle and Antagarich by the Templars. A powerful symbol among the faithful, they soar high into the skies and embolden armies to venture deep into the unknown that surrounds their towns.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 85 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert I:&amp;lt;/span&amp;gt; Able to counterattack twice per round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Valiant Cry: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase this unit’s attack by 5 and initiative by 1. Caw! Last 2 rounds. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Temple Griffin&lt;br /&gt;
|screenshot=Temple_TempleGriffin_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25&lt;br /&gt;
|attack=8[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5-9&lt;br /&gt;
|speed=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=350&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=7&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=While the Sun serves as the official heraldry of the templars, many inquisitors emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. Griffins within their ranks are outfitted with armour infused with the power of the Chalice, further bolstering their formidable presence in battle.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert II:&amp;lt;/span&amp;gt; Has endless counterattacks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Valiant Cry II: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Guardian Griffin&lt;br /&gt;
|screenshot=Temple_GuardianGriffin_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|health=25&lt;br /&gt;
|attack=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=[[File:Battleframe_buff.png|17px]]7[[File:Battleframe_debuff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=[[Magic Creature]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=350&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=7&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=While the Sun serves as the official heraldry of the templars, many inquisitors emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. Griffins within their ranks are outfitted with armour infused with the power of the Chalice, further bolstering their formidable presence in battle.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert I:&amp;lt;/span&amp;gt; Able to counterattack twice per round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Loyal Protector: &amp;lt;/span&amp;gt;Counterattacks each time an adjacent enemy attacks a friendly unit.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Valiant Cry II: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increase this unit’s attack by 10 and initiative by 2. Caw! Last 2 rounds. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Lightweavers=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Lightweaver&lt;br /&gt;
|screenshot=Temple_Lightweaver_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=35&lt;br /&gt;
|attack=11&lt;br /&gt;
|defence=11&lt;br /&gt;
|damage=11&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=2&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=310&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=One of the scriptures of the Church proclaims, “The Sun is a chalice where all human souls flow after death. To truly empower it, one must seek enlightenment and self-disclipine.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 110 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Light: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Hierophant&lt;br /&gt;
|screenshot=Temple_Hierophant_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=35&lt;br /&gt;
|attack=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=11&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=400&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Light: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Increases friendly unit’s attack and defense by 5. Speed and initiative are increased by 1. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Holy Ablution: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dispels all negative effects from all friendly units and fully restores their HP. Does not affect undead, embodiments, or constructs. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Sun Herald&lt;br /&gt;
|screenshot=Temple_SunHerald_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|health=35&lt;br /&gt;
|attack=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=11-17 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=2 &lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=400&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=“O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace. I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Anointed for Damage: &amp;lt;/span&amp;gt;Whenever this unit gains a positive effect, it gains +1 damage until the end of the battle.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Exaltation: &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The target friendly unit deals maximum damage. Lasts 2 rounds. Ability tier 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Cavalry=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cavalry&lt;br /&gt;
|screenshot=Temple_Cavalry_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=85&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=17&lt;br /&gt;
|damage=10-14&lt;br /&gt;
|speed=7&lt;br /&gt;
|initiative=10&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=850&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=If templar infantry is the anvil, these cavaliers are the hammer of inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 330 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Strike I:&amp;lt;/span&amp;gt;Ignores 30% of the enemy’s defense.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inspiring I:&amp;lt;/span&amp;gt; Increases friendly units’ morale by 1. Does not stack; only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Jousting Bonus I:&amp;lt;/span&amp;gt; Moving before an attack increases damage by 5% per hex.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Noble Cavalry&lt;br /&gt;
|screenshot=Temple_NobleCavalry_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=85&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=12-16 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=7&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1220&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The order of the Sunlight has one goal: To uphold the Church’s vision through chivalry and honour. A noble, yet baseless, claim.                                                                 &lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Strike II:&amp;lt;/span&amp;gt;Ignores 40% of the enemy’s defense.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inspiring II:&amp;lt;/span&amp;gt; Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Jousting Bonus II:&amp;lt;/span&amp;gt; Moving before an attack increases damage by 10% per hex.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Charge!: &amp;lt;/span&amp;gt;Increases speed and initiative of all friendly units by 1. Lasts 2 rounds. Unit ability 4.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Sunspear Cavalry&lt;br /&gt;
|screenshot=Temple_SunspearCavalry_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|health=85&lt;br /&gt;
|attack=14 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=22 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=12-16 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10&lt;br /&gt;
|morale=2 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1220&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Clad in the finest armour a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Piercing Strike II:&amp;lt;/span&amp;gt;Ignores 40% of the enemy’s defense.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inspiring II:&amp;lt;/span&amp;gt; Increases friendly units’ morale by 2. Does not stack; only the strongest one is active.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Jousting Bonus II:&amp;lt;/span&amp;gt; Moving before an attack increases damage by 10% per hex.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Anointed for Attack:&amp;lt;/span&amp;gt; Whenever this unit gains a positive effect, its attack increases by 2 until the end of battle.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Inquisitors=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Inquisitor&lt;br /&gt;
|screenshot=Temple_Inquisitor_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=95&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=24&lt;br /&gt;
|damage=19-23&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=7&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Leaders, judges, and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 500 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding I:&amp;lt;/span&amp;gt; Ignores 30% of the enemy’s attack when struck.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Absolute Resistance:&amp;lt;/span&amp;gt; Immune to all Magic Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Infuse Armor I: &amp;lt;/span&amp;gt;Increases this unit’s defense by 5 and speed by 1. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Celestial Flail: &amp;lt;/span&amp;gt; Hits the target and all adjacent enemies. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Mother Superior&lt;br /&gt;
|screenshot=Temple_MotherSuperior_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=125 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=20&lt;br /&gt;
|defence=28 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=19-23&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1500&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — They will see it through.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding II:&amp;lt;/span&amp;gt;  Ignores 40% of the enemy’s attack when struck.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Celestial Armor: &amp;lt;/span&amp;gt;This unit generates 2 focus points when taking damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Absolute Resistance:&amp;lt;/span&amp;gt; Immune to all Magic Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Infuse Armor II: &amp;lt;/span&amp;gt; Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Celestial Flail: &amp;lt;/span&amp;gt; Hits the target and all adjacent enemies. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Excommunicator&lt;br /&gt;
|screenshot=Temple_Excommunicator_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|health=95&lt;br /&gt;
|attack=26 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=24&lt;br /&gt;
|damage=22-32[[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Living]]&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1500&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The Church upholds purity of soul above all else – those who falter face the excommunicators, whose gaze never fails to uncover heresy.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding II:&amp;lt;/span&amp;gt;  Ignores 40% of the enemy’s attack when struck.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Absolute Resistance:&amp;lt;/span&amp;gt; Immune to all Magic Damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Infuse Armor II: &amp;lt;/span&amp;gt; Increases this unit’s defense by 10 and speed by 2. Dispels any negative effects that restrict movement. Lasts 2 rounds. Ability tier 3. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Penance: &amp;lt;/span&amp;gt; Deals 15 magic damage per excommunicator to the target and all adjacent units, dispelling all positive effects from them. Ability tier 3.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Angels=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Angel&lt;br /&gt;
|screenshot=Temple_Angel_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=225&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=50-75&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Embodiment]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=2400&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=1&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The inquisition’s greatest belief is that angels still accompany their mission. What aids the templars in combat is but a mere imitation — a human soul willingly fused with winged armour, destined to continue the fight.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 1600 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]] 1 [[File:Icon Resource GemStone.png|32px|link=Resources#Gems|Gems]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Forging Perfection: &amp;lt;/span&amp;gt;Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Refract and Reflect: &amp;lt;/span&amp;gt;Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Archangel&lt;br /&gt;
|screenshot=Temple_Archangel_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=225&lt;br /&gt;
|attack=35 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=30&lt;br /&gt;
|damage=50-75&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=12 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Embodiment]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=4000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=2&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond their understanding. It should have something to do with those heavily protected buildings they constructed in their cities. But, of course, that’s just a theory among us scholarly minds.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Forging Perfection: &amp;lt;/span&amp;gt;Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter: &amp;lt;/span&amp;gt;Deals full ranged damage at any range.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Refract and Reflect: &amp;lt;/span&amp;gt;Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. Costs 1 Focus Charge.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Devouring Chalice: &amp;lt;/span&amp;gt;Dispels all positive effects from enemies within a 1-hex radius area from the chosen hex and applies them to this unit. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Apotheosis&lt;br /&gt;
|screenshot=Temple_Apotheosis_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|health=300 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|attack=30 &lt;br /&gt;
|defence=30 &lt;br /&gt;
|damage=50-75&lt;br /&gt;
|speed=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=[[Embodiment]]&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=4000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=2&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals the angels abandoned the church for: unbridled zealotry and intolerance for non-believers.&lt;br /&gt;
&lt;br /&gt;
|passives=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Forging Perfection: &amp;lt;/span&amp;gt;Whenever a positive effect is applied to a friend unit, it is also applied to this unit. The effect’s duration and power are copied. If the effect targets multiple stacks, it is only to this unit only once.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Duelist: &amp;lt;/span&amp;gt;Deals full melee damage.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Purity Aura: &amp;lt;/span&amp;gt;This unit and adjacent units are immune to all negative effects.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Refract and Reflect: &amp;lt;/span&amp;gt;Applies a copy of all positive affects currently on this unit to a friendly unit. Does not trigger Forging Perfection. Ability tier 2. &amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unbending Pride: &amp;lt;/span&amp;gt;Dispels all negative effects from this unit and fully restores its HP. Does not end turn. Ability tier 2.&amp;lt;br&amp;gt;Ability Cost: [[File:Focus_Charge.png|23px]][[File:Focus_Charge.png|23px]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{UnitsNavbox}}&lt;br /&gt;
[[Category:Temple Units|*]]&lt;/div&gt;</summary>
		<author><name>76561198022151396</name></author>
	</entry>
</feed>