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	<title>Heroes of Might and Magic: Olden Era Official Wiki - User contributions [en]</title>
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	<updated>2026-09-16T04:24:34Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.hoodedhorse.com/Heroes_of_Might_and_Magic_Olden_Era/index.php?title=Dungeon_Units&amp;diff=2610</id>
		<title>Dungeon Units</title>
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		<updated>2025-10-27T09:06:55Z</updated>

		<summary type="html">&lt;p&gt;76561198011617631: Black Dragon &amp;amp; Ashen Dragon have &amp;quot;Magic Immunity V: Immune to tier 1-5 spells and unit abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unit list belonging to [[Dungeon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Troglodytes=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Troglodyte&lt;br /&gt;
|screenshot=dungeon_troglodyte_battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=2&lt;br /&gt;
|health=8&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3~3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=Magical Creature&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=45&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=28&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Blind and small, troglodytes are often seen by surface races as primitives. However, their adaptability and deep knowledge of the underground passages are no joke and it is precisely why they hold a crucial role in Alvar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Upgrade Cost&amp;lt;/span&amp;gt;: 15 [[File:Icon Resource Gold.png|32px]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Vicious Spit&amp;lt;/span&amp;gt;: Long Reach attack which deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Infernal Troglodyte&lt;br /&gt;
|screenshot=Dungeon_InfernalTroglodyte_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|attack=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=1-3&lt;br /&gt;
|health=8&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3~3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=Magical Creature&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=60&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=28&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a strong foe grants them the title of a Shakkor – “The Infernal.”&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Toxic Spear&amp;lt;/span&amp;gt;: Leaves gaping wounds, causing the target to take +25% damage until the end of the next round. &amp;lt;br&amp;gt;Does not affect undead, dragons, constructs, or embodiments.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Vicious Spit&amp;lt;/span&amp;gt;: Long Reach attack which deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Toxic Troglodyte&lt;br /&gt;
|screenshot=Dungeon_ToxicTroglodyte_Battlefield.png&lt;br /&gt;
|tier=1&lt;br /&gt;
|attack=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=2-3&lt;br /&gt;
|health=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=3 &lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3~3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5~5&lt;br /&gt;
|type=Magical Creature&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=60&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=28&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Some troglodyte tribes develop a green hue and spikes. Initially a disadvantage, it soon proves an asset as these Arla – “bold ones” – are born with poisonous blood lethal to anyone who try to harm them.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Alert I&amp;lt;/span&amp;gt;: Can counter-attack twice a round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Toxic Blood&amp;lt;/span&amp;gt;: When damaged, causes all adjacent enemies to take +25% damage until the end of combat.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Vicious Spit&amp;lt;/span&amp;gt;: Long Reach attack which deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Infiltrators=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Infiltrator&lt;br /&gt;
|screenshot=Dungeon_Infiltrator_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|attack=6&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3-5&lt;br /&gt;
|health=13&lt;br /&gt;
|speed=4&lt;br /&gt;
|initiative=7&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-5&lt;br /&gt;
|type=Living&lt;br /&gt;
|movement=Blink&lt;br /&gt;
|gold=105&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=13&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The elves of Alvar, long surface dwellers, had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blink&amp;lt;/span&amp;gt;: Teleports instead of using normal movement, ignoring obstacles and traps.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Weak Spot&amp;lt;/span&amp;gt;: Increases maximum luck to 5. Lucky strikes deal +100% damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt;: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Guile Infiltrator&lt;br /&gt;
|screenshot=Dungeon_GuileInfiltrator_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|attack=6&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3-5&lt;br /&gt;
|health=13&lt;br /&gt;
|speed=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-5&lt;br /&gt;
|type=Living&lt;br /&gt;
|movement=Blink&lt;br /&gt;
|gold=130&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=13&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blink&amp;lt;/span&amp;gt;: Teleports instead of using normal movement, ignoring obstacles and traps.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Weak Spot&amp;lt;/span&amp;gt;: Increases maximum luck to 5. Lucky strikes deal +100% damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Staggering Hits:&amp;lt;/span&amp;gt;: Prevents the target from counterattacking until the end of the round.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt;: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Shadowstrike&amp;lt;/span&amp;gt;: Deals basic attack to any enemy, ignoring their defense. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Bleak Infiltrator&lt;br /&gt;
|screenshot=Dungeon_BleakInfiltrator_Battlefield.png&lt;br /&gt;
|tier=2&lt;br /&gt;
|attack=6&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3-5&lt;br /&gt;
|health=13&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=9 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-5&lt;br /&gt;
|type=Living&lt;br /&gt;
|movement=Blink&lt;br /&gt;
|gold=130&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=13&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. However, the nature of their tasks often leaves them individualistic and isolated.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blink&amp;lt;/span&amp;gt;: Teleports instead of using normal movement, ignoring obstacles and traps.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Weak Spot&amp;lt;/span&amp;gt;: Increases maximum luck to 5. Lucky strikes deal +100% damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharper Blades: &amp;lt;/span&amp;gt;Gains 1 luck with every attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt;: Hit and Run. Returns to original position after attacking but deals -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Veil of Shadows&amp;lt;/span&amp;gt;: Cannot be targeted until the end of the round. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Dancers=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Onyx Dancer&lt;br /&gt;
|screenshot=Dungeon_OnyxDancer_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|attack=8&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|health=16&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=Living&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=135&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=10&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere. Primarily serving as spies, traders, and entertainers, it is no surprise that their military branch merges the art of bladedancing with glaivewielding.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Thousand Cuts&amp;lt;/span&amp;gt;: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Bouncing Glaives&amp;lt;/span&amp;gt;: Choose two targets for this attack, dealing -50% damage to each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Jasper Dancer&lt;br /&gt;
|screenshot=Dungeon_JasperDancer_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|attack=8&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|health=16&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=Living&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=190&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=10&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=As glaivedancers grow more proficient, they are outfitted with armour enhanced by gems traded from their underground allies. After all, looks can kill.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Thousand Cuts&amp;lt;/span&amp;gt;: Each attack reduces the target’s defence by 1 until the end of combat. Effect is stackable.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Draconic Blade&amp;lt;/span&amp;gt;: Melee does +100% damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Strike&amp;lt;/span&amp;gt;: Enemies do not counterattack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Bouncing Glaives&amp;lt;/span&amp;gt;: Choose two targets for this attack, dealing -50% damage to each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Aureate Dancer&lt;br /&gt;
|screenshot=Dungeon_AureateDancer_Battlefield.png&lt;br /&gt;
|tier=3&lt;br /&gt;
|attack=8&lt;br /&gt;
|defence=7&lt;br /&gt;
|damage=5-7&lt;br /&gt;
|health=16&lt;br /&gt;
|speed=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-5-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-3-3&lt;br /&gt;
|type=Living&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=190&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=10&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere. Primarily serving as spies, traders, and entertainers, it is no surprise that their military branch merges the art of bladedancing with glaivewielding.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Thousand Cuts&amp;lt;/span&amp;gt;: Each attack reduces the target’s defence by 2 until the end of combat. Effect is stackable.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Bouncing Glaives&amp;lt;/span&amp;gt;: Choose two targets for this attack, dealing -50% damage to each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Minotaurs=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Minotaur&lt;br /&gt;
|screenshot=Dungeon_Minotaur_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=12&lt;br /&gt;
|damage=12-16&lt;br /&gt;
|health=50&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=1-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=390&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Minotaurs&#039; seat of power in Jadame lies in the underground maze-town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Eager for Battle&amp;lt;/span&amp;gt;: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blood for Blood&amp;lt;/span&amp;gt;: Whenever this unit takes damage, its morale is increased by 1.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Grand Slam&amp;lt;/span&amp;gt;: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Minotaur Lord&lt;br /&gt;
|screenshot=Dungeon_MinotaurLord_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|attack=12&lt;br /&gt;
|defence=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=12-16&lt;br /&gt;
|health=50&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=7 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=1-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=540&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
&lt;br /&gt;
|lore=To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Eager for Battle&amp;lt;/span&amp;gt;: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blood for Blood&amp;lt;/span&amp;gt;: Whenever this unit takes damage, its morale is increased by 1.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Parry&amp;lt;/span&amp;gt;: Counterattacks before the enemy’s attack lands.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Grand Slam&amp;lt;/span&amp;gt;: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding Will&amp;lt;/span&amp;gt;: Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Minotaur Vanguard&lt;br /&gt;
|screenshot=Dungeon_MinotaurVanguard_Battlefield.png&lt;br /&gt;
|tier=4&lt;br /&gt;
|attack=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=12&lt;br /&gt;
|damage=15-19 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|health=50&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=1&lt;br /&gt;
|moralerange=1-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=540&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=6&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=&amp;quot;The Vanguard&amp;quot; is a minotaur organisation attracting young bulls with promises of adventure and a swift path to the rank of a lord. These footsoldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Eager for Battle&amp;lt;/span&amp;gt;: Always has positive morale with a max of 5. Has a 5% chance of triggering with each point of morale.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Blood for Blood&amp;lt;/span&amp;gt;: Whenever this unit takes damage, its morale is increased by 1.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Adrenaline Surge&amp;lt;/span&amp;gt;: Whenever this unit’s morale is triggered, it gains 8 attack, 8 defense, and 2 speed. Lasts until the end of the next round.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Grand Slam&amp;lt;/span&amp;gt;: Hits the target and all units within 2 hexes behind it, dealing -50% damage each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Unyielding Will&amp;lt;/span&amp;gt;: Fully ignores attackers’ values until the end of the round. Ability tier 3. Does not end the turn. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Medusae=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Medusa&lt;br /&gt;
|screenshot=Dungeon_Medusa_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=10-18&lt;br /&gt;
|health=60&lt;br /&gt;
|speed=2&lt;br /&gt;
|initiative=4&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=440&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The role of Medusae in Alvari society is an odd one. True natives of the underworld, many harbour resentment toward collaborating with “surfacers” and their ways of life. Is their involvement born of curiosity or is there an ulterior motive for their interest in the surface.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;: Deals full ranged damage at any range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Arrow Barrage&amp;lt;/span&amp;gt;: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Slither Away&amp;lt;/span&amp;gt;: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 [[Focus Charge]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Medusa Sculptor&lt;br /&gt;
|screenshot=Dungeon_MedusaSculptor_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=18 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|health=60&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=To many medusae, petrification is an art within art, a revered act, granting an “honoured” status to those chosen to be turned to stone. It raises a chilling question – How many of the Alvari statues I have passed once walked these same streets?&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;: Deals full ranged damage at any range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Duelist&amp;lt;/span&amp;gt;: Melee attacks deal full damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Arrow Barrage&amp;lt;/span&amp;gt;: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Slither Away&amp;lt;/span&amp;gt;: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 [[Focus Charge]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Petrification&amp;lt;/span&amp;gt;: Performs a melee attack that petrifies the target until the end of the round. A petrified target takes double damage from normal attacks, is immune to magic damage, and skips its turn. Does not affect dragons or embodiments. Ability tier 2. Ability Cost: 2 [[Focus Charge|Focus Charges]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Medusa Queen&lt;br /&gt;
|screenshot=Dungeon_MedusaQueen_Battlefield.png&lt;br /&gt;
|tier=5&lt;br /&gt;
|attack=16&lt;br /&gt;
|defence=13&lt;br /&gt;
|damage=10-18&lt;br /&gt;
|health=60&lt;br /&gt;
|speed=3 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=6 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=630&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Ranged&lt;br /&gt;
|growth=3&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Rumours suggest a chthonic life thrives deep below the passages explored by the Triumvirate, with all medusae as its kin – but only the Gorgons hold the truth. If these tales are more than a myth, one must wonder – who do these “queens” truly serve?&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sharpshooter&amp;lt;/span&amp;gt;: Deals full ranged damage at any range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Countershot&amp;lt;/span&amp;gt;: Counterattacks when struck with a ranged attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Marble Arrows&amp;lt;/span&amp;gt;: Attacks reduce the target’s initiative by 2 until the end of the next round.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Arrow Barrage&amp;lt;/span&amp;gt;: Hits the target and all energies adjacent to it, dealing -50% damage. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Slither Away&amp;lt;/span&amp;gt;: Moves to another hex within its movement range without using their turn. Ability tier 2. Ability Cost 1 [[Focus Charge]].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Hydras=&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Hydra&lt;br /&gt;
|screenshot=Dungeon_Hydra_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|attack=24&lt;br /&gt;
|defence=22&lt;br /&gt;
|damage=25-28&lt;br /&gt;
|health=130&lt;br /&gt;
|speed=3&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1200&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. The main course? Why, it’s you, naturally.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Strike&amp;lt;/span&amp;gt;: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sweeping Strike&amp;lt;/span&amp;gt;: Deals Damage to the target and two adjacent hexes to its sides.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Growing Teeth&amp;lt;/span&amp;gt;: Unit gains 1 attack until the end of battle whenever it takes damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Whirlwind Strike&amp;lt;/span&amp;gt;: Hits all adjacent enemies, dealing -50% damage to each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cthonic Hydra&lt;br /&gt;
|screenshot=Dungeon_ChthonicHydra_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|attack=24&lt;br /&gt;
|defence=32 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=25-28&lt;br /&gt;
|health=150 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=4 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=8&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1200&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Legend speaks of a slow, chthonic life slithering in the deeper, darkest corners of Enroth, patiently waiting. Hydras that descend into those depths become far more resilient than their kin, with uncanny awareness of their surroundings.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Strike&amp;lt;/span&amp;gt;: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sweeping Strike&amp;lt;/span&amp;gt;: Deals Damage to the target and two adjacent hexes to its sides.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Growing Teeth&amp;lt;/span&amp;gt;: Unit gains 1 attack until the end of battle whenever it takes damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Poisonous Blood&amp;lt;/span&amp;gt;: When damaged, causes all adjacent enemies to deal -25% damage for 1 round. Does not affect undead, dragons, embodiments or constructs.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Regeneration&amp;lt;/span&amp;gt;: Restores full HP at the start of its turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;All Heads on Deck&amp;lt;/span&amp;gt;: When counterattacking, uses Whirlwind Strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Whirlwind Strike&amp;lt;/span&amp;gt;: Hits all adjacent enemies, dealing -50% damage to each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Infernal Hydra&lt;br /&gt;
|screenshot=Dungeon_InfernalHydra_Battlefield.png&lt;br /&gt;
|tier=6&lt;br /&gt;
|attack=30 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=26 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=30-33 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|health=130&lt;br /&gt;
|speed=5 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=-3-3&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=-5-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Ground&lt;br /&gt;
|gold=1800&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=2&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=A scholar once claimed that hydras are made of earth. True or not, some hydras emerge with scarlet scales and crystalline barbs adoring their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Swift Strike&amp;lt;/span&amp;gt;: Enemies cannot counterattack. Sweeping Strike: Deals damage to the target and two adjacent hexes to its side.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Sweeping Strike&amp;lt;/span&amp;gt;: Deals Damage to the target and two adjacent hexes to its sides.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Growing Teeth&amp;lt;/span&amp;gt;: Unit gains 1 attack until the end of battle whenever it takes damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Weaknening Venom&amp;lt;/span&amp;gt;: Attacks cause the target to deal -25% damage for 2 rounds. Does not affect undead, dragons, embodiments, or constructs.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Whirlwind Strike&amp;lt;/span&amp;gt;: Hits all adjacent enemies, dealing -50% damage to each. Does not spend [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Dragons=&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Cave Dragon&lt;br /&gt;
|screenshot=Dungeon_CaveDragon_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=27&lt;br /&gt;
|damage=45-50&lt;br /&gt;
|health=275&lt;br /&gt;
|speed=7&lt;br /&gt;
|initiative=12&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=0-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=3000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=1&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. The main course? Why, it’s you, naturally.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Magic Immunity IV&amp;lt;/span&amp;gt;: Immune to tier 1-4 spells and unit abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dragonstrike Breath&amp;lt;/span&amp;gt;: Deals damage to the target and the hex directly behind it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Sulphurous Assault&amp;lt;/span&amp;gt;: Performs a cone strike, dealing -50% damage to each target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Flame&amp;lt;/span&amp;gt;: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Black Dragon&lt;br /&gt;
|screenshot=Dungeon_BlackDragon_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|attack=30&lt;br /&gt;
|defence=33 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|damage=60-65 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|health=350 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=8 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=15 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=0-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=5000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=2&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=The Stygianscales, represented by “Queen” Amelchia, are pivotal players within Alcari politics, wielding raw strength and extensive ties amongst various broods and scales across the continent. Cunning and ever-prepared, they thrive to unite Alvar under a new order.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Magic Immunity V&amp;lt;/span&amp;gt;: Immune to tier 1-5 spells and unit abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dragonstrike Breath&amp;lt;/span&amp;gt;: Deals damage to the target and the hex directly behind it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fires of Dominion&amp;lt;/span&amp;gt;: Gives 1 morale and luck to friend units while reducing luck and morale to enemies by 1.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Sulphurous Assault&amp;lt;/span&amp;gt;: Performs a cone strike, dealing -50% damage to each target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Flame&amp;lt;/span&amp;gt;: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Units Overview&lt;br /&gt;
|name=Ashen Dragon&lt;br /&gt;
|screenshot=Dungeon_AshenDragon_Battlefield.png&lt;br /&gt;
|tier=7&lt;br /&gt;
|attack=35 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|defence=27&lt;br /&gt;
|damage=60-65 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|health=300 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|speed=10 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|initiative=13 [[File:Battleframe_buff.png|17px]]&lt;br /&gt;
|morale=0&lt;br /&gt;
|moralerange=0-5&lt;br /&gt;
|luck=0&lt;br /&gt;
|luckrange=0-5&lt;br /&gt;
|type=Magic Creature&lt;br /&gt;
|movement=Flying&lt;br /&gt;
|gold=5000&lt;br /&gt;
|mercury=&lt;br /&gt;
|gem=2&lt;br /&gt;
|crystal=&lt;br /&gt;
|attackstyle=Melee&lt;br /&gt;
|growth=1&lt;br /&gt;
|exp=&lt;br /&gt;
|squadvalue=&lt;br /&gt;
|lore=Ashen Dragons are often misunderstood, viewed as weak by those who fail to grasp their true strength, and perceived as excessively power-hungry because of it. I hope to live long enough to meet and speak with the ashen wyrm. Surely, they will have a fascinating story to tell.&lt;br /&gt;
&lt;br /&gt;
|passives=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Magic Immunity V&amp;lt;/span&amp;gt;: Immune to tier 1-5 spells and unit abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dragonstrike Breath&amp;lt;/span&amp;gt;: Deals damage to the target and the hex directly behind it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dominating Presence&amp;lt;/span&amp;gt;: All adjacent enemies always deal minimum damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|abilities=&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Fighting Style - Sulphurous Assault&amp;lt;/span&amp;gt;: Performs a cone strike, dealing -50% damage to each target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Inner Flame&amp;lt;/span&amp;gt;: Until the end of the next round, deals 50 magic damage per dragon to enemy unit when attacked in melee. Ability tier 5. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Dragonflight&amp;lt;/span&amp;gt;: Moves to any hex, dealing 100% basic attack damage to all adjacent units and pushing them away, if possible. Ability tier 5. &amp;lt;span style=&amp;quot;color:peru;&amp;quot;&amp;gt;Ability Cost&amp;lt;/span&amp;gt;: 2 [[Focus Charge|Focus Charges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Dungeon units|*]]&lt;/div&gt;</summary>
		<author><name>76561198011617631</name></author>
	</entry>
</feed>