Drilldown: Unit

From Heroes of Might and Magic: Olden Era Official Wiki
Unit > luck: 0 & squad value: 110-275

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unused:
source path:
DB/units/units_logics/demons/locust_l.json (1) · DB/units/units_logics/demons/locust_upg_alt_l.json (1) · DB/units/units_logics/demons/locust_upg_l.json (1) · DB/units/units_logics/demons/wasp_l.json (1) · DB/units/units_logics/dungeon/blade_dancer_l.json (1) · DB/units/units_logics/dungeon/blade_dancer_upg_alt_l.json (1) · DB/units/units_logics/dungeon/blade_dancer_upg_l.json (1) · DB/units/units_logics/humans/crossbowman_upg_alt_l.json (1) · DB/units/units_logics/humans/crossbowman_upg_l.json (1) · DB/units/units_logics/humans/griffin_l.json (1) · DB/units/units_logics/nature/elf_tracker_upg_alt_l.json (1) · DB/units/units_logics/nature/elf_tracker_upg_l.json (1) · DB/units/units_logics/nature/ent_l.json (1) · DB/units/units_logics/neutral/animated_armor_l.json (1) · DB/units/units_logics/neutral/avatar_l.json (1) · DB/units/units_logics/neutral/avatar_nature_l.json (1) · DB/units/units_logics/neutral/avatar_unfrozen_l.json (1) · DB/units/units_logics/neutral/gorilla_l.json (1) · DB/units/units_logics/neutral/halfling_l.json (1) · DB/units/units_logics/neutral/peasant_l.json (1) · DB/units/units_logics/undead/flicker_upg_alt_l.json (1) · DB/units/units_logics/undead/flicker_upg_l.json (1) · DB/units/units_logics/undead/graverobber_l.json (1) · DB/units/units_logics/undead/pet_l.json (1) · DB/units/units_logics/undead/pet_upg_alt_l.json (1) · DB/units/units_logics/undead/pet_upg_l.json (1) · DB/units/units_logics/unfrozen/frostworm_rider_l.json (1) · DB/units/units_logics/unfrozen/frostworm_rider_upg_alt_l.json (1) · DB/units/units_logics/unfrozen/frostworm_rider_upg_l.json (1) · DB/units/units_logics/unfrozen/unfrozen_cultist_l.json (1) · DB/units/units_logics/unfrozen/unfrozen_cultist_upg_alt_l.json (1) · DB/units/units_logics/unfrozen/unfrozen_cultist_upg_l.json (1)
luck:
morale:
energy per cast:
energy per round:
energy per take damage:
action points:
num counters:
morale min:
morale max:
luck min:
luck max:
move type:
leave corpse:
wood cost:
ore cost:
mercury cost:
dust cost:
crystal cost:
gemstone cost:

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