Drilldown: Unit

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Unit > offence: 6-9 & energy per take damage: 1

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unused:
source path:
DB/units/units_logics/demons/locust_upg_alt_l.json (1) · DB/units/units_logics/demons/trick_demon_upg_alt_l.json (1) · DB/units/units_logics/demons/wasp_l.json (1) · DB/units/units_logics/demons/wasp_upg_alt_l.json (1) · DB/units/units_logics/demons/wasp_upg_l.json (1) · DB/units/units_logics/dungeon/assassin_l.json (1) · DB/units/units_logics/dungeon/assassin_upg_alt_l.json (1) · DB/units/units_logics/dungeon/assassin_upg_l.json (1) · DB/units/units_logics/dungeon/blade_dancer_l.json (1) · DB/units/units_logics/dungeon/blade_dancer_upg_alt_l.json (1) · DB/units/units_logics/dungeon/blade_dancer_upg_l.json (1) · DB/units/units_logics/humans/crossbowman_upg_alt_l.json (1) · DB/units/units_logics/humans/esquire_upg_l.json (1) · DB/units/units_logics/humans/griffin_l.json (1) · DB/units/units_logics/humans/griffin_upg_alt_l.json (1) · DB/units/units_logics/humans/griffin_upg_l.json (1) · DB/units/units_logics/nature/elf_tracker_upg_alt_l.json (1) · DB/units/units_logics/nature/ent_l.json (1) · DB/units/units_logics/nature/ent_upg_alt_l.json (1) · DB/units/units_logics/nature/ent_upg_l.json (1) · DB/units/units_logics/nature/twinkle_l.json (1) · DB/units/units_logics/nature/twinkle_upg_alt_l.json (1) · DB/units/units_logics/nature/twinkle_upg_l.json (1) · DB/units/units_logics/neutral/gnat_l.json (1) · DB/units/units_logics/neutral/gorilla_l.json (1) · DB/units/units_logics/neutral/halfling_l.json (1) · DB/units/units_logics/neutral/primal_remnant_l.json (1) · DB/units/units_logics/neutral/undead_peasant_l.json (1) · DB/units/units_logics/undead/flicker_upg_alt_l.json (1) · DB/units/units_logics/undead/flicker_upg_l.json (1) · DB/units/units_logics/unfrozen/frostworm_rider_l.json (1) · DB/units/units_logics/unfrozen/frostworm_rider_upg_alt_l.json (1) · DB/units/units_logics/unfrozen/frostworm_rider_upg_l.json (1) · DB/units/units_logics/unfrozen/unfrozen_cultist_upg_alt_l.json (1)
offence:
luck:
morale:
energy per cast:
energy per round:
energy per take damage:
action points:
num counters:
morale min:
morale max:
luck min:
luck max:
move type:
leave corpse:
wood cost:
ore cost:
mercury cost:
dust cost:
crystal cost:
gemstone cost:

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