Drilldown: Unit

From Heroes of Might and Magic: Olden Era Official Wiki
Unit > hp: 0-200 & disablers: vampirism

Use the filters below to narrow your results.

unused:
source path:
DB/units/units_logics/nature/aqualotl_l.json (1) · DB/units/units_logics/nature/aqualotl_upg_alt_l.json (1) · DB/units/units_logics/nature/aqualotl_upg_l.json (1) · DB/units/units_logics/nature/ent_l.json (1) · DB/units/units_logics/nature/ent_upg_alt_l.json (1) · DB/units/units_logics/nature/ent_upg_l.json (1) · DB/units/units_logics/nature/qilin_l.json (1) · DB/units/units_logics/nature/qilin_upg_alt_l.json (1) · DB/units/units_logics/nature/qilin_upg_l.json (1) · DB/units/units_logics/neutral/animated_armor_l.json (1) · DB/units/units_logics/neutral/avatar_l.json (1) · DB/units/units_logics/neutral/avatar_nature_l.json (1) · DB/units/units_logics/neutral/avatar_unfrozen_l.json (1) · DB/units/units_logics/neutral/mech_guard_l.json (1) · DB/units/units_logics/neutral/primal_remnant_l.json (1) · DB/units/units_logics/neutral/star_child_l.json (1) · DB/units/units_logics/neutral/undead_peasant_l.json (1) · DB/units/units_logics/undead/avatar_of_war_l.json (1) · DB/units/units_logics/undead/avatar_of_war_upg_alt_l.json (1) · DB/units/units_logics/undead/avatar_of_war_upg_l.json (1) · DB/units/units_logics/undead/flicker_l.json (1) · DB/units/units_logics/undead/flicker_upg_alt_l.json (1) · DB/units/units_logics/undead/flicker_upg_l.json (1) · DB/units/units_logics/undead/graverobber_l.json (1) · DB/units/units_logics/undead/graverobber_upg_alt_l.json (1) · DB/units/units_logics/undead/graverobber_upg_l.json (1) · DB/units/units_logics/undead/lich_l.json (1) · DB/units/units_logics/undead/lich_upg_alt_l.json (1) · DB/units/units_logics/undead/lich_upg_l.json (1) · DB/units/units_logics/undead/pet_l.json (1) · DB/units/units_logics/undead/pet_upg_alt_l.json (1) · DB/units/units_logics/undead/pet_upg_l.json (1) · DB/units/units_logics/undead/skeleton_l.json (1) · DB/units/units_logics/undead/skeleton_upg_alt_l.json (1) · DB/units/units_logics/undead/skeleton_upg_l.json (1) · DB/units/units_logics/undead/vampire_l.json (1) · DB/units/units_logics/undead/vampire_upg_alt_l.json (1) · DB/units/units_logics/undead/vampire_upg_l.json (1)
desc sid:
animated_armor_narrativeDescription (1) · aqualotl_narrativeDescription (1) · aqualotl_upg_alt_narrativeDescription (1) · aqualotl_upg_narrativeDescription (1) · avatar_narrativeDescription (1) · avatar_nature_narrativeDescription (1) · avatar_of_war_narrativeDescription (1) · avatar_of_war_upg_alt_narrativeDescription (1) · avatar_of_war_upg_narrativeDescription (1) · avatar_unfrozen_narrativeDescription (1) · ent_narrativeDescription (1) · ent_upg_alt_narrativeDescription (1) · ent_upg_narrativeDescription (1) · flicker_narrativeDescription (1) · flicker_upg_alt_narrativeDescription (1) · flicker_upg_narrativeDescription (1) · graverobber_narrativeDescription (1) · graverobber_upg_alt_narrativeDescription (1) · graverobber_upg_narrativeDescription (1) · lich_narrativeDescription (1) · lich_upg_alt_narrativeDescription (1) · lich_upg_narrativeDescription (1) · mech_guard_narrativeDescription (1) · pet_narrativeDescription (1) · pet_upg_alt_narrativeDescription (1) · pet_upg_narrativeDescription (1) · primal_remnant_narrativeDescription (1) · qilin_narrativeDescription (1) · qilin_upg_alt_narrativeDescription (1) · qilin_upg_narrativeDescription (1) · skeleton_narrativeDescription (1) · skeleton_upg_alt_narrativeDescription (1) · skeleton_upg_narrativeDescription (1) · star_child_narrativeDescription (1) · undead_peasant_narrativeDescription (1) · vampire_narrativeDescription (1) · vampire_upg_alt_narrativeDescription (1) · vampire_upg_narrativeDescription (1)
luck:
morale:
energy per cast:
energy per round:
energy per take damage:
action points:
num counters:
morale min:
morale max:
luck min:
luck max:
move type:
disablers: (Click arrow to add another value)
native biome:
leave corpse:
wood cost:
ore cost:
mercury cost:
dust cost:
crystal cost:
gemstone cost:

Showing below up to 38 results in range #1 to #38.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)