Difficulty
From He is Coming Official Wiki
Single-player runs can be played on three difficulties: Easy, Normal and Hard. Easy and Normal are open from the start; Hard unlocks once you complete a run on Easy or Normal.
Difficulties
| Difficulty | What changes |
|---|---|
| Easy |
|
| Normal | Nothing: this is the standard game. |
| Hard |
|
Rewards
- Boss list: beating a boss once on Normal unlocks its lore in the boss list, and beating it once on Hard shows how many times you have won against it.
- Weapon mastery: completing a run on Hard with a weapon awards that weapon's Hard mastery (see Weapon Mastery).
- Achievements: Patch #8 added Steam achievements for the difficulties that are now called Normal and Hard.
Old names
Patch #16 renamed the difficulties. Only the names changed; each one plays exactly as before.
| Before Patch #16 | Since Patch #16 |
|---|---|
| Normal | Easy |
| Hard | Normal |
| Very Hard | Hard |
Older patch notes, challenge descriptions and pages on this wiki may still use the old names.
Changes
| Date | Changes |
|---|---|
| 10/01/2025 | Added Normal, Hard and Very Hard. Normal: start with 20 health, more steps each day, more Gold and Diamond items. Hard: start with 10 health. Very Hard: start with 10 health, stronger bosses, longer nights. The "Fired Up" first-run buff was removed (Patch #8) |
| 11/24/2025 | Leshen and the Abominations have items on Very Hard (Patch #11) |
| 03/04/2026 | Boss list rewards swapped: Hard now unlocks the lore and Very Hard the number of wins, each after 1 victory on that difficulty (Patch #12) |
| 10/16/2026 | Renamed to Easy, Normal and Hard; Easy and Normal are open from the start. Each boss's Hard item is shown in the compendium (Patch #16) |


