Swampland enemies
From He is Coming Official Wiki
Common enemies
These enemies appear on the Swampland and Kingmaker maps, each on certain islands. Their stats go up a level each time you defeat a boss.
| Enemy | Level 1 | Level 2 | Level 3 | Trait | Islands |
|---|---|---|---|---|---|
| First Turn: Snake applies 2/3/4 poison on hit | Starting Island Serpent Basin Boneyard Bog | ||||
| When exposed Frog gains 1/2/3 armor | Starting Island Witch Marsh Abandoned Quarry | ||||
| Battle Start: Beaver gains 3/4/5 regeneration | Abandoned Quarry Glyph Ruins Golem Home | ||||
| Battle Start: If Dragonfly has more speed it gains attack equal to the difference | Witch Marsh Merchant Isle Scorched Hill | ||||
| - | Sunken Palace | ||||
| Battle Start: Give the player 4/6/8 acid | Misplaced Mire Golem Home Scorched Hill | ||||
| Turtle loses all armor upon taking damage | Glyph Ruins Merchant Isle Boneyard Bog | ||||
| First Turn: Give the player 3/4/5 poison, 2/3/4 acid and 1/2/3 stun | Honeycomb Farm Beehive | ||||
| Steals 1/2/3 random items from the player | Misplaced Mire |
Bosses
A boss waits at the end of every week. Press Tab to see the week's boss and its stats in advance.
| Boss | Trait | Week | ||||
|---|---|---|---|---|---|---|
| Battle Start: Give 3 acid to the player and convert all player health except 1 to armor | 1 | |||||
| Battle Start: Fungal Giant gains 1 poison for each status effect the player has | 1 | |||||
| Battle Start: Ironshell Snail gains 5 acid | 1 | |||||
| Every Other Strike: Stun the player for 1 turn | 1 | |||||
| Battle Start: Swampsong Siren gives the player -2 attack | 1 | |||||
| Battle Start: Toxic Miretoad steals all of the player's armor and gives them 3 poison | 1 | |||||
| Battle Start: Gain 10 purity and on hit randomly decrease a status effect on itself or the player by 1 | 2 | |||||
| Wounded: Granite Griffin gains 40 armor and gets stunned for 4 turns | 2 | |||||
| Battle Start: Liferoot Experiment gains 10 regeneration | 2 | |||||
| Turn Start: Give the player 2 riptide and gain 1 attack for each riptide the player has | 2 | |||||
| Stonescale Basilisk gives 2 poison on hit | 2 | |||||
| Whenever Rockshell Tortoise is struck, it gains 4 armor | 2 |
Swampland Hydra
The last Swampland fight is against 3 of the 4 Swampland Hydra heads, one after another in a fixed order. Before the fight you see all four heads and choose one to remove. Between heads you don't recover health or lose status effects, and each new head keeps the status effects of the one before it.
| Head | Trait | Fight | ||||
|---|---|---|---|---|---|---|
| On Hit: Give the player 1 acid | 1 | |||||
| On Hit: Give the player 1 riptide | 2 | |||||
| On Hit: Give the player 2 poison | 3 | |||||
| Battle Start: Give the player 3 stun | 4 |
Mini Bosses
Each mini boss has its own island. Get there with the
Ferryman or a
Sinkhole.
| Mini Boss | Trait | Island | ||||
|---|---|---|---|---|---|---|
| On Hit: Give the player 2 stacks of a random status effect that they don't already have | Coven Lair | |||||
| Battle Start: Murkwater Gator gives the player riptide equal to the player's attack | Murkwater Bayou | |||||
| Turn Start: If Palace Sentinel has less speed than player, he stuns himself for 1 turn and gains 2 speed | Castle Grounds |
Halloween event
These enemies only appear during the Halloween event:
| Enemy | Level 1 | Level 2 | Level 3 | Trait | Biomes |
|---|---|---|---|---|---|
| Battle Start: Pumpkid steals 1 attack from the player / Battle Start: Pumpkid steals 2 attack from the player / Battle Start: Pumpkid steals 3 attack from the player | Halloween event | ||||
| Locally grown | Halloween event |
Mini boss: Pumpking Jack


