Template:Upgraded effect

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Revision as of 22:36, 12 August 2025 by The Manx Turtle (talk | contribs) (Make param 6 even more optional; provision of param 5 does not force param 6.)

An initial parameter named "1" allows for future mode-select design, in case additional formatting is needed for specialized contexts.

It is recommended that the Base Effect is described precisely how the game states it. For the Gold and Diamond effects, use attribute and status-effect icons to describe the changes between upgrade levels in as little space as possible.

Parameters "4" and "6" are intended to be numbers that are multiplied by the template 2x and 4x.

Parameters "5" and "6" are OPTIONAL, permitting a second effect to be described in this arithmetic manner.

Content of Template

Base Effect: param "2"

at Gold: (icon param "3")20 (icon param "5")4
at Diamond: (icon param "3")40 (icon param "5")8